- Added TTileDataFlags set
- Changed TTiledata.Flags to use the TTileDataFlags set
- Added hue highlighting to TfrmMain
- Added TTextureManager.GetStaticMaterial to handle tiledata and hues
- Removed old code from TfrmMain.Render
- Bumped version to 0.4.5
- Moved TVirtualTile to UWorldItem
- Added TVirtualTile handling to CompareWorldItems
- Added priorities to the virtual tiles
- Changed the tool windows to inherit from TfrmToolWindow
- Added a "close timer" to TfrmToolWindow to handle different focus behaviours of window managers
- Moved position changes for the tool windows to the appropriate TfrmToolWindow.FormShow event
- Changed TfrmFilter placement to be off by -4 in x and y direction
- Disabled "scroll to center" in TfrmMain's TileList
- Disabled unncessary drag operations in TfrmMain's TileList
- Reenabled terrain, statics, nodraw and flat toggles
- Fixed editing target list generation (in OnMouseUp) to only consider "normal" tiles, use their correct new order and the CanBeEdited attribute
- Removed obsolete TfrmMain.CanBeModified
- Removed now obsolete UListSort.pas
- Removed GameResourceManager dependency from TStatics
- Moved TSeperatedStaticBlock to the according ULandscape units
- Cleanup some unnecessary <> nil checks
- Added access (CanBeWritten) tracking to TStaticItem
- Moved TLandscape.UpdateStaticsPriorities to TStaticItem.UpdatePriorities
- Moved ULandscape.CompareWorldItems to UWorldItem
- Renamed TSeperatedStaticBlock.RefreshList to RebuildList
- Changed TStaticBlock.Sort to use CompareWorldItems and TList.Sort
- Some code style changes
- Added shortcuts to TScreenBuffer to speed up the InsertionSort
- Renamed TScreenBuffer.Store to TScreenBuffer.Insert
- Added TScreenBuffer.Add to append to the list
- Added TScreenBuffer.Sort to sort the list using MergeSort
- Changed TLandscape.FillDrawList to just append to the list and sort afterwards
- Added screen buffer invalidation on TfrmMain.OnLandscapeChanged
- Added screen buffer (in)validation
- Moved distance calculations to RebuildScreenBuffer
- Added tile drawing to the Render method
- Added DrawQuad precalculation to the post processing of the screen buffer
- Renamed the members of TScreenState
- Changed the DrawQuad to consist of TGLfloats for direct pointer passing
- Fixed the while loop condition in TScreenBuffer.Store
- Added caching of normals into TBlockInfo
- Added differentiation for low and high res materials to TBlockInfo
- Removed draw list clearing from FillDrawList
- Changed TScreenBuffer.Store to return a reference to the stored TBlockInfo
- Added missing ; to GetSerial
- More cleanups in ULandscape.pas
- Moved several local variables of TfrmMain.Render into TfrmMain members
- Moved several size related variable initializations from Render into OnResize
- Extracted GetDrawOffset
- Added seperate RebuildScreenBuffer
- Removed unncessary virtual and ghost tile handling from FillDrawList
- Added serial generation and tracking to TScreenBuffer
- Added editing state tracking to TScreenBuffer
- Changed TScreenBuffer.Store to perform an InsertSort
- Changed TScreenBuffer.Store to handle only the most necessary parameters
- Fixed UfrmMain to be compatible with newer versions of FPC
- Added a slider to frmRegionControl
- Added buttons to add and delete regions to frmRegionControl
- Fixed unsaved regions not being removed in TfrmRegionControl
- Extracted TfrmRegionControl.CheckUnsaved
- Rearranged the TfrmElevateSettings dialog
- Fixed transparency settings of the images in the TfrmLogin dialog
- Fixed TfrmRegionControl to not react on mouse clicks if no region is selected
- Updated Vampyre Imaging Lib to recent SVN
- Added missing cedserver_config_2_3 project file