- Added iterator to TCacheManager
- Added access (CanBeWritten) tracking to TStaticItem - Moved TLandscape.UpdateStaticsPriorities to TStaticItem.UpdatePriorities - Moved ULandscape.CompareWorldItems to UWorldItem - Renamed TSeperatedStaticBlock.RefreshList to RebuildList - Changed TStaticBlock.Sort to use CompareWorldItems and TList.Sort - Some code style changes
This commit is contained in:
@@ -88,11 +88,15 @@ type
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constructor Create(AMap: TMapBlock; AStatics: TStaticBlock);
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destructor Destroy; override;
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protected
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{ Fields }
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FMapBlock: TMapBlock;
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FStaticBlock: TStaticBlock;
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public
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{ Fields }
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property Map: TMapBlock read FMapBlock;
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property Static: TStaticBlock read FStaticBlock;
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{ Methods }
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procedure UpdateBlockAcess;
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end;
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TLandscapeChangeEvent = procedure of object;
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@@ -148,8 +152,7 @@ type
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procedure GetNormals(AX, AY: Word; var ANormals: TNormals);
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procedure MoveStatic(AStatic: TStaticItem; AX, AY: Word);
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procedure PrepareBlocks(AX1, AY1, AX2, AY2: Word);
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procedure UpdateStaticsPriority(AStaticItem: TStaticItem;
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APrioritySolver: Integer);
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procedure UpdateBlockAccess;
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end;
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TScreenState = (ssNormal, ssFiltered, ssGhost);
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@@ -185,8 +188,8 @@ type
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procedure Delete(AItem: TWorldItem);
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function Find(AScreenPosition: TPoint): PBlockInfo;
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function GetSerial: Cardinal;
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function Iterate(var ABlockInfo: PBlockInfo): Boolean;
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function Insert(AItem: TWorldItem): PBlockInfo;
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function Iterate(var ABlockInfo: PBlockInfo): Boolean;
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procedure Sort;
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procedure UpdateShortcuts;
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{ Events }
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@@ -215,30 +218,6 @@ begin
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Result := ((AX and $7FFF) shl 15) or (AY and $7FFF);
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end;
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function CompareWorldItems(AItem1, AItem2: Pointer): Integer;
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begin
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if TWorldItem(AItem1).X <> TWorldItem(AItem2).X then
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Exit(TWorldItem(AItem1).X - TWorldItem(AItem2).X);
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if TWorldItem(AItem1).Y <> TWorldItem(AItem2).Y then
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Exit(TWorldItem(AItem1).Y - TWorldItem(AItem2).Y);
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Result := TWorldItem(AItem1).Priority - TWorldItem(AItem2).Priority;
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if Result = 0 then
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begin
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if (TObject(AItem1) is TMapCell) and (TObject(AItem2) is TStaticItem) then
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Result := -1
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else if (TObject(AItem1) is TStaticItem) and (TObject(AItem2) is TMapCell) then
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Result := 1;
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end;
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if Result = 0 then
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Result := TWorldItem(AItem1).PriorityBonus - TWorldItem(AItem2).PriorityBonus;
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if Result = 0 then
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Result := TWorldItem(AItem1).PrioritySolver - TWorldItem(AItem2).PrioritySolver;
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end;
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{ TLandTextureManager }
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constructor TLandTextureManager.Create;
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@@ -342,6 +321,7 @@ begin
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inherited Create;
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FMapBlock := AMap;
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FStaticBlock := AStatics;
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UpdateBlockAcess;
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end;
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destructor TBlock.Destroy;
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@@ -351,6 +331,28 @@ begin
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inherited Destroy;
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end;
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procedure TBlock.UpdateBlockAcess;
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var
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staticItem: TStaticItem;
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i: Integer;
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begin
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for i := Low(FMapBlock.Cells) to High(FMapBlock.Cells) do
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begin
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FMapBlock.Cells[i].CanBeEdited := dmNetwork.CanWrite(
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FMapBlock.Cells[i].X, FMapBlock.Cells[i].Y);
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end;
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if FStaticBlock is TSeperatedStaticBlock then
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TSeperatedStaticBlock(FStaticBlock).RebuildList; //fill items
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for i := 0 to FStaticBlock.Items.Count - 1 do
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begin
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staticItem := TStaticItem(FStaticBlock.Items[i]);
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staticItem.CanBeEdited := dmNetwork.CanWrite(
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staticItem.X, staticItem.Y);
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end;
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end;
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{ TLandscape }
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constructor TLandscape.Create(AWidth, AHeight: Word);
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@@ -533,7 +535,7 @@ begin
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targetStaticList := block.Cells[(y mod 8) * 8 + x mod 8];
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targetStaticList.Add(staticItem);
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for i := 0 to targetStaticList.Count - 1 do
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UpdateStaticsPriority(TStaticItem(targetStaticList.Items[i]), i);
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TStaticItem(targetStaticList.Items[i]).UpdatePriorities(i);
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targetStaticList.Sort(@CompareWorldItems);
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staticItem.Owner := block;
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if Assigned(FOnChange) then FOnChange;
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@@ -591,7 +593,7 @@ begin
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begin
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staticItem.Z := ABuffer.ReadShortInt;
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for j := 0 to statics.Count - 1 do
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UpdateStaticsPriority(TStaticItem(statics.Items[j]), j);
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TStaticItem(statics.Items[j]).UpdatePriorities(j);
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statics.Sort(@CompareWorldItems);
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if Assigned(FOnChange) then FOnChange;
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Break;
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@@ -650,7 +652,7 @@ begin
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statics := targetBlock.Cells[(newY mod 8) * 8 + newX mod 8];
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statics.Add(staticItem);
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for i := 0 to statics.Count - 1 do
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UpdateStaticsPriority(TStaticItem(statics.Items[i]), i);
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TStaticItem(statics.Items[i]).UpdatePriorities(i);
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statics.Sort(@CompareWorldItems);
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staticItem.Owner := targetBlock;
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end;
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@@ -724,7 +726,7 @@ begin
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(TStaticItem(drawStatics[i]).Z <= AMaxZ) and
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((AStaticsFilter = nil) or AStaticsFilter(TStaticItem(drawStatics[i]))) then
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begin
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UpdateStaticsPriority(TStaticItem(drawStatics[i]), ADrawList.GetSerial);
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TStaticItem(drawStatics[i]).UpdatePriorities(ADrawList.GetSerial);
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ADrawList.Add(TWorldItem(drawStatics[i]));
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end;
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end;
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@@ -857,7 +859,7 @@ begin
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targetStaticList := targetBlock.Cells[(AY mod 8) * 8 + AX mod 8];
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targetStaticList.Add(AStatic);
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for i := 0 to targetStaticList.Count - 1 do
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UpdateStaticsPriority(TStaticItem(targetStaticList.Items[i]), i);
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TStaticItem(targetStaticList.Items[i]).UpdatePriorities(i);
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targetStaticList.Sort(@CompareWorldItems);
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AStatic.UpdatePos(AX, AY, AStatic.Z);
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AStatic.Owner := targetBlock;
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@@ -896,19 +898,13 @@ begin
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dmNetwork.Send(TRequestBlocksPacket.Create(coords));
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end;
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procedure TLandscape.UpdateStaticsPriority(AStaticItem: TStaticItem;
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APrioritySolver: Integer);
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procedure TLandscape.UpdateBlockAccess;
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var
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staticTileData: TStaticTileData;
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cacheEntry: PCacheEntry;
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begin
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staticTileData := ResMan.Tiledata.StaticTiles[AStaticItem.TileID];
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AStaticItem.PriorityBonus := 0;
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if not ((staticTileData.Flags and tdfBackground) = tdfBackground) then
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AStaticItem.PriorityBonus := AStaticItem.PriorityBonus + 1;
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if staticTileData.Height > 0 then
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AStaticItem.PriorityBonus := AStaticItem.PriorityBonus + 1;
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AStaticItem.Priority := AStaticItem.Z + AStaticItem.PriorityBonus;
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AStaticItem.PrioritySolver := APrioritySolver;
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cacheEntry := nil;
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while FBlockCache.Iterate(cacheEntry) do
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TBlock(cacheEntry^.Obj).UpdateBlockAcess;
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end;
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{ TMaterial }
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@@ -1087,15 +1083,6 @@ begin
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Inc(FSerial);
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end;
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function TScreenBuffer.Iterate(var ABlockInfo: PBlockInfo): Boolean;
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begin
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if ABlockInfo = nil then
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ABlockInfo := FShortCuts[0]
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else
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ABlockInfo := ABlockInfo^.Next;
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Result := ABlockInfo <> nil;
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end;
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function TScreenBuffer.Insert(AItem: TWorldItem): PBlockInfo;
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var
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current: PBlockInfo;
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@@ -1145,6 +1132,15 @@ begin
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Inc(FCount);
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end;
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function TScreenBuffer.Iterate(var ABlockInfo: PBlockInfo): Boolean;
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begin
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if ABlockInfo = nil then
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ABlockInfo := FShortCuts[0]
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else
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ABlockInfo := ABlockInfo^.Next;
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Result := ABlockInfo <> nil;
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end;
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//Mergesort
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procedure TScreenBuffer.Sort;
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@@ -1,24 +1,28 @@
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object dmNetwork: TdmNetwork
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OnCreate = DataModuleCreate
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OnDestroy = DataModuleDestroy
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Height = 300
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HorizontalOffset = 290
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VerticalOffset = 171
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Width = 400
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object TCPClient: TLTCPComponent
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OnReceive = TCPClientReceive
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OnError = TCPClientError
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OnDisconnect = TCPClientDisconnect
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OnConnect = TCPClientConnect
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left = 40
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top = 24
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end
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object tmNoOp: TTimer
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Enabled = False
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Interval = 30000
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OnTimer = tmNoOpTimer
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OnStartTimer = tmNoOpStartTimer
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left = 72
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top = 24
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end
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end
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object dmNetwork: TdmNetwork
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OnCreate = DataModuleCreate
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OnDestroy = DataModuleDestroy
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OldCreateOrder = False
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Height = 300
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HorizontalOffset = 290
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VerticalOffset = 171
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Width = 400
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object TCPClient: TLTCPComponent
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Port = 0
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OnReceive = TCPClientReceive
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OnError = TCPClientError
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OnDisconnect = TCPClientDisconnect
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OnConnect = TCPClientConnect
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Timeout = 0
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ReuseAddress = False
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left = 40
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top = 24
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end
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object tmNoOp: TTimer
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Enabled = False
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Interval = 30000
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OnTimer = tmNoOpTimer
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OnStartTimer = tmNoOpStartTimer
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left = 72
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top = 24
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end
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end
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@@ -345,14 +345,16 @@ var
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i: Integer;
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pt: TPoint;
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begin
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if FWriteMap.Count = 0 then Exit(True); //TODO : still too slow
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if FWriteMap.Count > 0 then
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begin
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pt := Point(AX, AY);
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for i := 0 to FWriteMap.Count - 1 do
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if PtInRect(FWriteMap.Rects[i], pt) then
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Exit(True);
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pt := Point(AX, AY);
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for i := 0 to FWriteMap.Count - 1 do
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if PtInRect(FWriteMap.Rects[i], pt) then
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Exit(True);
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Result := False;
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Result := False;
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end else
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Result := True;
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end;
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procedure TdmNetwork.Send(APacket: TPacket);
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@@ -3,6 +3,7 @@ object frmMain: TfrmMain
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Height = 603
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Top = 126
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Width = 766
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ActiveControl = oglGameWindow
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Caption = 'UO CentrED'
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ClientHeight = 580
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ClientWidth = 766
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@@ -540,7 +541,7 @@ object frmMain: TfrmMain
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Top = 306
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Width = 218
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Align = alNone
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Anchors = [akTop, akLeft, akRight]
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Anchors = [akLeft, akRight, akBottom]
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ResizeAnchor = akBottom
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end
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object edSearchID: TEdit
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@@ -1110,7 +1111,7 @@ object frmMain: TfrmMain
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Top = 435
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Width = 542
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Align = alNone
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Anchors = [akLeft, akRight]
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Anchors = [akLeft, akRight, akBottom]
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AutoSnap = False
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ResizeAnchor = akBottom
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Visible = False
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@@ -1662,7 +1662,6 @@ var
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tileRect: TRect;
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virtualTile: TVirtualTile;
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staticsFilter: TStaticFilter;
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editing: Boolean;
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intensity: GLfloat;
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blockInfo: PBlockInfo;
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item: TWorldItem;
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@@ -1688,19 +1687,17 @@ begin
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//TODO : implement CanBeEdited handling (dmNetwork.CanWrite.....)
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if acSelect.Checked or item.CanBeEdited then
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begin
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editing := True;
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intensity := 1.0;
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SetNormalLights;
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end else
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begin
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editing := False;
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intensity := 0.5;
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SetDarkLights;
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end;
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glColor4f(intensity, intensity, intensity, 1.0);
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highlight := item.CanBeEdited and blockInfo^.Highlighted;
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highlight := blockInfo^.Highlighted and item.CanBeEdited;
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if highlight then
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begin
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@@ -2357,7 +2354,8 @@ begin
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$07: //access changed
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begin
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accessLevel := TAccessLevel(ABuffer.ReadByte);
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dmNetwork.UpdateWriteMap(ABuffer);
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dmNetwork.UpdateWriteMap(ABuffer); //TODO : movie writemap to landscape
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FLandscape.UpdateBlockAccess; //TODO : could be handled by updatewritemap
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if accessLevel <> dmNetwork.AccessLevel then
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begin
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