- Reimplemented the Virtual Layer

This commit is contained in:
Andreas Schneider 2009-09-29 02:25:19 +02:00
parent 99c21fa951
commit 0cee996fbc
4 changed files with 101 additions and 79 deletions

View File

@ -3,6 +3,7 @@ inherited frmVirtualLayer: TfrmVirtualLayer
Height = 82
Top = 171
Width = 210
ActiveControl = cbShowLayer
Caption = 'Virtual Layer'
ClientHeight = 82
ClientWidth = 210
@ -13,8 +14,8 @@ inherited frmVirtualLayer: TfrmVirtualLayer
AnchorSideRight.Control = Owner
AnchorSideRight.Side = asrBottom
Left = 8
Height = 33
Top = 41
Height = 36
Top = 37
Width = 194
Frequency = 10
Max = 127
@ -31,11 +32,12 @@ inherited frmVirtualLayer: TfrmVirtualLayer
AnchorSideTop.Control = seZ
AnchorSideTop.Side = asrCenter
Left = 8
Height = 19
Top = 11
Width = 106
Height = 22
Top = 7
Width = 126
BorderSpacing.Left = 8
Caption = 'Show Layer at Z:'
OnChange = cbShowLayerChange
TabOrder = 1
end
object seZ: TSpinEdit[2]
@ -43,7 +45,7 @@ inherited frmVirtualLayer: TfrmVirtualLayer
AnchorSideRight.Control = Owner
AnchorSideRight.Side = asrBottom
Left = 152
Height = 25
Height = 21
Top = 8
Width = 50
Anchors = [akTop, akRight]
@ -51,6 +53,7 @@ inherited frmVirtualLayer: TfrmVirtualLayer
BorderSpacing.Right = 8
MaxValue = 127
MinValue = -128
OnChange = seZChange
TabOrder = 2
end
end

View File

@ -41,6 +41,7 @@ type
cbShowLayer: TCheckBox;
seZ: TSpinEdit;
tbZ: TTrackBar;
procedure cbShowLayerChange(Sender: TObject);
procedure seZChange(Sender: TObject);
procedure tbZChange(Sender: TObject);
public
@ -52,16 +53,26 @@ var
implementation
uses
UfrmMain;
{ TfrmVirtualLayer }
procedure TfrmVirtualLayer.seZChange(Sender: TObject);
begin
tbZ.Position := seZ.Value;
frmMain.InvalidateScreenBuffer;
end;
procedure TfrmVirtualLayer.cbShowLayerChange(Sender: TObject);
begin
frmMain.InvalidateScreenBuffer;
end;
procedure TfrmVirtualLayer.tbZChange(Sender: TObject);
begin
seZ.Value := tbZ.Position;
frmMain.InvalidateScreenBuffer;
end;
initialization

View File

@ -179,7 +179,7 @@ type
{ Methods }
procedure FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
AHeight: Word; AMinZ, AMaxZ: ShortInt; AMap, AStatics: Boolean;
ANoDraw: Boolean);
ANoDraw: Boolean; AAdditionalTiles: TList = nil);
function GetEffectiveAltitude(ATile: TMapCell): ShortInt;
function GetLandAlt(AX, AY: Word; ADefault: ShortInt): ShortInt;
procedure GetNormals(AX, AY: Word; var ANormals: TNormals);
@ -844,7 +844,7 @@ end;
procedure TLandscape.FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
AHeight: Word; AMinZ, AMaxZ: ShortInt; AMap, AStatics: Boolean;
ANoDraw: Boolean);
ANoDraw: Boolean; AAdditionalTiles: TList = nil);
var
landAlt: ShortInt;
drawMapCell: TMapCell;
@ -891,6 +891,9 @@ begin
end;
end;
if AAdditionalTiles <> nil then
tempDrawList.AddList(AAdditionalTiles);
tempDrawList.Sort(@CompareWorldItems);
for i := 0 to tempDrawList.Count - 1 do
ADrawList.Add(TWorldItem(tempDrawList[i]));

View File

@ -34,12 +34,11 @@ uses
ComCtrls, OpenGLContext, GL, GLU, UGameResources, ULandscape, ExtCtrls,
StdCtrls, Spin, UEnums, VirtualTrees, Buttons, UMulBlock, UWorldItem, math,
LCLIntf, UOverlayUI, UStatics, UEnhancedMemoryStream, ActnList,
ImagingClasses, dateutils, UPlatformTypes, UVector, UMap;
ImagingClasses, dateutils, UPlatformTypes, UVector, UMap, contnrs;
type
TVirtualTile = class(TStaticItem);
TVirtualTileArray = array of TVirtualTile;
TAccessChangedListener = procedure(AAccessLevel: TAccessLevel) of object;
TScreenBufferState = (sbsValid, sbsIndexed, sbsFiltered);
@ -282,7 +281,7 @@ type
FCurrentTile: TWorldItem;
FSelectedTile: TWorldItem;
FGhostTile: TWorldItem;
FVirtualLayer: array of TVirtualTileArray;
FVirtualTiles: TObjectList;
FVLayerMaterial: TMaterial;
FOverlayUI: TOverlayUI;
FLocationsFile: string;
@ -298,9 +297,7 @@ type
function GetSelectedRect: TRect;
procedure InitRender;
procedure InitSize;
procedure InvalidateScreenBuffer;
procedure PrepareScreenBlock(ABlockInfo: PBlockInfo);
procedure PrepareVirtualLayer(AWidth, AHeight: Word);
procedure ProcessToolState;
procedure ProcessAccessLevel;
procedure RebuildScreenBuffer;
@ -335,6 +332,7 @@ type
property SelectedTile: TWorldItem read FSelectedTile write SetSelectedTile;
{ Methods }
procedure InvalidateFilter;
procedure InvalidateScreenBuffer;
procedure RegisterAccessChangedListener(AListener: TAccessChangedListener);
procedure SetPos(AX, AY: Word);
procedure UnregisterAccessChangedListener(AListener: TAccessChangedListener);
@ -769,6 +767,8 @@ begin
FVLayerMaterial := TMaterial.Create(virtualLayerGraphic.Width, virtualLayerGraphic.Height,
virtualLayerGraphic);
virtualLayerGraphic.Free;
FVirtualTiles := TObjectList.Create(True);
FRandomPresetLocation := IncludeTrailingPathDelimiter(ExtractFilePath(Application.ExeName)) + 'RandomPresets' + PathDelim;
if not DirectoryExists(FRandomPresetLocation) then CreateDir(FRandomPresetLocation);
@ -1030,12 +1030,12 @@ begin
vstLocations.SaveToFile(FLocationsFile);
if FTextureManager <> nil then FreeAndNil(FTextureManager);
if FScreenBuffer <> nil then FreeAndNil(FScreenBuffer);
if FOverlayUI <> nil then FreeAndNil(FOverlayUI);
if FGhostTile <> nil then FreeAndNil(FGhostTile);
if FVLayerMaterial <> nil then FreeAndNil(FVLayerMaterial);
PrepareVirtualLayer(0, 0); //Clear
FreeAndNil(FTextureManager);
FreeAndNil(FScreenBuffer);
FreeAndNil(FOverlayUI);
FreeAndNil(FGhostTile);
FreeAndNil(FVLayerMaterial);
FreeAndNil(FVirtualTiles);
RegisterPacketHandler($0C, nil);
end;
@ -1742,6 +1742,19 @@ begin
ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
end;
end else
if item is TVirtualTile then
begin
ABlockInfo^.LowRes := FVLayerMaterial;
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4), 44, 44);
ABlockInfo^.DrawQuad[0][0] := drawX - 22;
ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[1][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
end else
begin
staticItem := TStaticItem(item);
@ -1799,11 +1812,6 @@ begin
if not (sbsFiltered in FScreenBufferState) then
UpdateFilter;
{if acFilter.Checked then
staticsFilter := @frmFilter.Filter
else
staticsFilter := nil;} //TODO : update list on change}
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
@ -1813,7 +1821,7 @@ begin
item := blockInfo^.Item;
if acSelect.Checked or item.CanBeEdited then
if acSelect.Checked or item.CanBeEdited or (item is TVirtualTile) then
begin
intensity := 1.0;
SetNormalLights;
@ -2247,8 +2255,13 @@ end;
procedure TfrmMain.RebuildScreenBuffer;
var
blockInfo: PBlockInfo;
i, tileX, tileY: Integer;
virtualTile: TVirtualTile;
begin
Logger.EnterMethod([lcClient], 'RebuildScreenBuffer');
FDrawDistance := Trunc(Sqrt(oglGameWindow.Width * oglGameWindow.Width + oglGamewindow.Height * oglGamewindow.Height) / 44);
Logger.Send([lcClient], 'DrawDistance', FDrawDistance);
{$HINTS off}{$WARNINGS off}
if FX - FDrawDistance < 0 then FLowOffsetX := -FX else FLowOffsetX := -FDrawDistance;
@ -2261,14 +2274,54 @@ begin
FRangeY := FHighOffsetY - FLowOffsetY;
FLandscape.PrepareBlocks((FX + FLowOffsetX) div 8, (FY + FLowOffsetY) div 8, (FX + FHighOffsetX) div 8 + 1, (FY + FHighOffsetY) div 8 + 1);
PrepareVirtualLayer(FDrawDistance * 2 + 1, FDrawDistance * 2 + 1);
//FScreenBuffer.Clear;
//TODO : Virtual Layer
if frmVirtualLayer.cbShowLayer.Checked then
begin
Logger.Send([lcClient, lcDebug], 'Preparing Virtual Layer');
i := 0;
for tileX := FX + FLowOffsetX to FX + FHighOffsetX do
begin
for tileY := FY + FLowOffsetY to FY + FHighOffsetY do
begin
while (i < FVirtualTiles.Count) and (not (FVirtualTiles[i] is TVirtualTile)) do
Inc(i);
if i < FVirtualTiles.Count then
begin
virtualTile := TVirtualTile(FVirtualTiles[i]);
end else
begin
virtualTile := TVirtualTile.Create(nil, nil, 0, 0);
FVirtualTiles.Add(virtualTile);
end;
virtualTile.X := tileX;
virtualTile.Y := tileY;
virtualTile.Z := frmVirtualLayer.seZ.Value;
Inc(i);
end;
end;
while i < FVirtualTiles.Count do
begin
if FVirtualTiles[i] is TVirtualTile then
FVirtualTiles.Delete(i)
else
Inc(i);
end;
end else
begin
for i := FVirtualTiles.Count - 1 downto 0 do
if FVirtualTiles[i] is TVirtualTile then
FVirtualTiles.Delete(i);
end;
Logger.Send([lcClient, lcDebug], 'VirtualTiles', FVirtualTiles.Count);
FLandscape.FillDrawList(FScreenBuffer, FX + FLowOffsetX, FY + FLowOffsetY,
FRangeX, FRangeY, frmBoundaries.tbMinZ.Position,
frmBoundaries.tbMaxZ.Position, tbTerrain.Down, tbStatics.Down,
acNoDraw.Checked); //TODO : statics filter
acNoDraw.Checked, FVirtualTiles);
//TODO : ghost tile
//Pre-process the buffer
@ -2278,6 +2331,8 @@ begin
FScreenBuffer.UpdateShortcuts;
FScreenBufferState := [sbsValid, sbsIndexed];
Logger.ExitMethod([lcClient], 'RebuildScreenBuffer');
end;
procedure TfrmMain.UpdateCurrentTile;
@ -2414,56 +2469,6 @@ begin
end;
end;
procedure TfrmMain.PrepareVirtualLayer(AWidth, AHeight: Word);
var
oldWidth, oldHeight: Word;
i, j: Integer;
begin
for i := Low(FVirtualLayer) to High(FVirtualLayer) do
begin
if AHeight < Length(FVirtualLayer[i]) then
begin
for j := AHeight to Length(FVirtualLayer[i]) - 1 do
FVirtualLayer[i][j].Free;
SetLength(FVirtualLayer[i], AHeight);
end else if AHeight > Length(FVirtualLayer[i]) then
begin
oldHeight := Length(FVirtualLayer[i]);
SetLength(FVirtualLayer[i], AHeight);
for j := oldHeight to AHeight - 1 do
begin
FVirtualLayer[i][j] := TVirtualTile.Create(nil, nil, 0, 0);
FVirtualLayer[i][j].TileID := 0;
FVirtualLayer[i][j].Hue := 0;
end;
end;
end;
if AWidth < Length(FVirtualLayer) then
begin
for i := AWidth to Length(FVirtualLayer) - 1 do
begin
for j := Low(FVirtualLayer[i]) to High(FVirtualLayer[i]) do
FVirtualLayer[i][j].Free;
end;
SetLength(FVirtualLayer, AWidth);
end else if AWidth > Length(FVirtualLayer) then
begin
oldWidth := Length(FVirtualLayer);
SetLength(FVirtualLayer, AWidth);
for i := oldWidth to AWidth - 1 do
begin
SetLength(FVirtualLayer[i], AHeight);
for j := Low(FVirtualLayer[i]) to High(FVirtualLayer[i]) do
begin
FVirtualLayer[i][j] := TVirtualTile.Create(nil, nil, 0, 0);
FVirtualLayer[i][j].TileID := 0;
FVirtualLayer[i][j].Hue := 0;
end;
end;
end;
end;
procedure TfrmMain.OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream);
var
sender, msg: string;