- Added TTileDataFlag enum
- Added TTileDataFlags set - Changed TTiledata.Flags to use the TTileDataFlags set - Added hue highlighting to TfrmMain - Added TTextureManager.GetStaticMaterial to handle tiledata and hues
This commit is contained in:
@@ -56,7 +56,7 @@
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<MinVersion Major="4" Minor="5" Release="1" Valid="True"/>
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</Item5>
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</RequiredPackages>
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<Units Count="31">
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<Units Count="34">
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<Unit0>
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<Filename Value="CentrED.lpr"/>
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<IsPartOfProject Value="True"/>
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@@ -253,6 +253,21 @@
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<IsPartOfProject Value="True"/>
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<UnitName Value="Logging"/>
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</Unit30>
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<Unit31>
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<Filename Value="../UOLib/UStatics.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="UStatics"/>
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</Unit31>
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<Unit32>
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<Filename Value="../UOLib/UWorldItem.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="UWorldItem"/>
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</Unit32>
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<Unit33>
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<Filename Value="../UOLib/UMap.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="UMap"/>
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</Unit33>
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</Units>
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</ProjectOptions>
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<CompilerOptions>
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@@ -1,37 +1,37 @@
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(*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* http://www.opensource.org/licenses/cddl1.php.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* http://www.opensource.org/licenses/cddl1.php. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying * information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2009 Andreas Schneider
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*)
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program CentrED;
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{$mode objfpc}{$H+}
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uses
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{$IFDEF UNIX}{$IFDEF UseCThreads}
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cthreads,
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{$ENDIF}{$ENDIF}
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Interfaces, // this includes the LCL widgetset
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(*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* http://www.opensource.org/licenses/cddl1.php.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* http://www.opensource.org/licenses/cddl1.php. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying * information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2009 Andreas Schneider
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*)
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program CentrED;
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{$mode objfpc}{$H+}
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uses
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{$IFDEF UNIX}{$IFDEF UseCThreads}
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cthreads,
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{$ENDIF}{$ENDIF}
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Interfaces, // this includes the LCL widgetset
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Forms, LResources, lnetvisual, LazOpenGLContext, UdmNetwork, UfrmMain,
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UfrmLogin, UfrmInitialize, UfrmAccountControl, virtualtreeview_package,
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multiloglaz, UfrmEditAccount, UfrmDrawSettings, UfrmBoundaries,
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@@ -40,14 +40,14 @@ uses
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UfrmLargeScaleCommand, UfrmVirtualLayer, UfrmFilter, UfrmTileInfo,
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UGUIPlatformUtils, UPlatformTypes, UfrmRegionControl, UPackets,
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UPacketHandlers, UAdminHandling, UGameResources, ULandscape, UfrmToolWindow,
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Logging;
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{$IFDEF WINDOWS}{$R CentrED.rc}{$ENDIF}
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begin
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{$I CentrED.lrs}
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Application.Initialize;
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Application.CreateForm(TdmNetwork, dmNetwork);
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Application.Run;
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end.
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Logging, UMap, UWorldItem, UStatics;
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{$IFDEF WINDOWS}{$R CentrED.rc}{$ENDIF}
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begin
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{$I CentrED.lrs}
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Application.Initialize;
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Application.CreateForm(TdmNetwork, dmNetwork);
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Application.Run;
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end.
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@@ -72,15 +72,18 @@ type
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TLandTextureManager = class
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constructor Create;
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destructor Destroy; override;
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function GetArtMaterial(ATileID: Word): TMaterial; overload;
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function GetArtMaterial(ATileID: Word; AHue: THue;
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APartialHue: Boolean): TMaterial; overload;
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function GetFlatLandMaterial(ATileID: Word): TMaterial;
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function GetTexMaterial(ATileID: Word): TMaterial;
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protected
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FArtCache: TCacheManager;
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FFlatLandArtCache: TCacheManager;
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FTexCache: TCacheManager;
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public
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function GetArtMaterial(ATileID: Word): TMaterial; overload;
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function GetArtMaterial(ATileID: Word; AHue: THue;
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APartialHue: Boolean): TMaterial; overload;
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function GetFlatLandMaterial(ATileID: Word): TMaterial;
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function GetStaticMaterial(AStaticItem: TStaticItem;
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AOverrideHue: Integer = -1): TMaterial;
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function GetTexMaterial(ATileID: Word): TMaterial;
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end;
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{ TSeperatedStaticBlock }
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@@ -205,6 +208,7 @@ type
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Normals: PNormals;
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State: TScreenState;
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Highlighted: Boolean;
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HueOverride: Boolean;
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Next: PBlockInfo;
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end;
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@@ -290,7 +294,8 @@ begin
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end;
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end;
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function TLandTextureManager.GetArtMaterial(ATileID: Word; AHue: THue; APartialHue: Boolean): TMaterial;
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function TLandTextureManager.GetArtMaterial(ATileID: Word; AHue: THue;
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APartialHue: Boolean): TMaterial;
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var
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artEntry: TArt;
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id: Integer;
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@@ -330,6 +335,25 @@ begin
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end;
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end;
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function TLandTextureManager.GetStaticMaterial(AStaticItem: TStaticItem;
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AOverrideHue: Integer = -1): TMaterial;
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var
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staticTiledata: TStaticTiledata;
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hue: THue;
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begin
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staticTiledata := ResMan.Tiledata.StaticTiles[AStaticItem.TileID];
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if AOverrideHue < 0 then
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AOverrideHue := AStaticItem.Hue;
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if AOverrideHue > 0 then
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hue := ResMan.Hue.Hues[AOverrideHue]
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else
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hue := nil;
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Result := GetArtMaterial($4000 + AStaticItem.TileID, hue,
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tdfPartialHue in staticTiledata.Flags);
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end;
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function TLandTextureManager.GetTexMaterial(ATileID: Word): TMaterial;
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var
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texEntry: TTexture;
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@@ -706,8 +730,8 @@ begin
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(staticItem.Hue = staticInfo.Hue) then
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begin
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if Assigned(FOnStaticDeleted) then FOnStaticDeleted(staticItem);
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statics.Delete(i);
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staticItem.Delete;
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statics.Delete(i);
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Break;
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end;
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@@ -785,8 +809,8 @@ begin
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if staticItem <> nil then
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begin
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if Assigned(FOnStaticDeleted) then FOnStaticDeleted(staticItem);
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statics.Remove(staticItem);
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staticItem.Delete;
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statics.Remove(staticItem);
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end;
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end;
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@@ -1733,8 +1733,6 @@ var
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west, south, east: Single;
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z: SmallInt;
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staticItem: TStaticItem;
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hue: THue;
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staticTiledata: TStaticTiledata;
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begin
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//add normals to map tiles and materials where possible
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@@ -1806,13 +1804,8 @@ begin
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begin
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staticItem := TStaticItem(item);
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staticTiledata := ResMan.Tiledata.StaticTiles[staticItem.TileID];
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if staticItem.Hue > 0 then
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hue := ResMan.Hue.Hues[staticItem.Hue - 1]
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else
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hue := nil;
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ABlockInfo^.LowRes := FTextureManager.GetArtMaterial($4000 + staticItem.TileID, hue, (staticTileData.Flags and tdfPartialHue) = tdfPartialHue);
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ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(staticItem);
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ABlockInfo^.HueOverride := False;
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ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - ABlockInfo^.LowRes.RealWidth / 2),
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Trunc(drawY + 44 - ABlockInfo^.LowRes.RealHeight - z * 4),
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ABlockInfo^.LowRes.RealWidth,
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@@ -2292,6 +2285,27 @@ procedure TfrmMain.UpdateSelection;
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var
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selectedRect: TRect;
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blockInfo: PBlockInfo;
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procedure SetHighlight(ABlockInfo: PBlockInfo; AHighlighted: Boolean);
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begin
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if (ABlockInfo^.Item is TStaticItem) and acHue.Checked then
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begin
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if ABlockInfo^.HueOverride <> AHighlighted then
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begin
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ABlockInfo^.HueOverride := AHighlighted;
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if AHighlighted then
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ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
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TStaticItem(ABlockInfo^.Item), frmHueSettings.lbHue.ItemIndex)
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else
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ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
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TStaticItem(ABlockInfo^.Item));
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end;
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end else
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begin
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ABlockInfo^.Highlighted := AHighlighted;
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end;
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end;
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begin
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Logger.EnterMethod([lcClient, lcDebug], 'UpdateSelection');
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if (CurrentTile <> nil) and (not acSelect.Checked) then
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@@ -2303,14 +2317,15 @@ begin
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selectedRect := GetSelectedRect;
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Logger.Send([lcClient, lcDebug], 'SelectedRect', selectedRect);
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while FScreenBuffer.Iterate(blockInfo) do
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if blockInfo^.State = ssNormal then
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blockInfo^.Highlighted := PtInRect(selectedRect, Point(blockInfo^.Item.X, blockInfo^.Item.Y));
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if (blockInfo^.State = ssNormal) then
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SetHighlight(blockInfo, PtInRect(selectedRect,
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Point(blockInfo^.Item.X, blockInfo^.Item.Y)));
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end else
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begin
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Logger.Send([lcClient, lcDebug], 'Single Target');
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while FScreenBuffer.Iterate(blockInfo) do
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if blockInfo^.State = ssNormal then
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blockInfo^.Highlighted := (blockInfo^.Item = CurrentTile);
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SetHighlight(blockInfo, (blockInfo^.Item = CurrentTile));
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end;
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end;
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Logger.ExitMethod([lcClient, lcDebug], 'UpdateSelection');
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@@ -80,9 +80,9 @@ var
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tileData: TTiledata;
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prefix, flags: string;
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procedure UpdateFlags(AFlag: LongWord; AName: string);
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procedure UpdateFlags(AFlag: TTileDataFlag; AName: string);
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begin
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if tileData.HasFlag(AFlag) then
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if AFlag in tileData.Flags then
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begin
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if flags <> '' then
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flags := flags + ', ' + AName
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@@ -111,9 +111,9 @@ begin
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tileData := ResMan.Tiledata.StaticTiles[ATileID];
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end;
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if tileData.HasFlag(tdfArticleA) then
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if tdfArticleA in tileData.Flags then
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prefix := 'a '
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else if tileData.HasFlag(tdfArticleAn) then
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else if tdfArticleAn in tileData.Flags then
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prefix := 'an '
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else
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prefix := '';
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