Andreas Schneider
d75a85d269
🚧 Implement actions as objects
2022-05-29 11:46:22 +02:00
Andreas Schneider
dfef4d3556
🔧 Increase caches to accommodate larger resolutions
2022-05-08 18:42:01 +02:00
Andreas Schneider
39280f927b
* Fixed drop down toolbar buttons to correct their state
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* Added terrain grid (ported from CentrED+; Thanks to StaticZ!)
2015-05-17 12:39:57 +02:00
Andreas Schneider
ffd0cc1028
* Added advanced statics filter (thanks to StaticZ)
2015-05-10 19:48:52 +02:00
Andreas Schneider
5ac13430be
* Fixed possible range overflow
2012-01-14 18:09:07 +01:00
Andreas Schneider
abe62e13b8
- Changed the hue change mechanic (store the info in the ScreenBuffer instead of a separate list) (refs #66 )
2011-03-30 20:52:24 +02:00
Andreas Schneider
086e6dbb7b
- Fixed some range violations
2011-03-29 22:04:39 +02:00
Andreas Schneider
d461774816
- Added optional highlight for (un)walkable tiles
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- Fixed lightmanager to draw in the correct color
- Fixed TMapBlock and TStaticBlock to correctly initialize itself as "unchanged"
- Cleanup in the server project
2009-12-24 15:49:15 +01:00
Andreas Schneider
eb62553f5c
- Fixed static tiles with hue 1 using the wrong cache id
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- Commented some debug messages
2009-12-22 19:47:46 +01:00
Andreas Schneider
841061abbb
- Added FBO based light source rendering
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- Fixed memory leak in TLightManager.UpdateLightMap
2009-12-22 09:36:35 +01:00
Andreas Schneider
e502321f35
- Added more nodraw.txt locations
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- Improved nodraw.txt parsing
2009-12-18 14:24:35 +01:00
Andreas Schneider
7adf94010a
- Fixed TNormals to use GLfloat
2009-12-18 13:57:37 +01:00
Andreas Schneider
12a28c79b2
- Replaced own UVector with unit matrix from the RTL
2009-12-18 02:35:25 +01:00
Andreas Schneider
1e84b76c63
- Added external nodraw definition
2009-12-18 01:53:09 +01:00
Andreas Schneider
73e704e5fa
- Changed TAnimDataProvider to load as much animdata as the input files provides
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- Added TBufferedStream.GetSize
- Added TIndexedMulProvider.EntryCount
- Added TAnimDataProvider.AnimCount
- Added TLandscape.MaxStaticID
- Some more code cleanups
2009-12-18 00:17:42 +01:00
Andreas Schneider
c41fd3be95
- Several code cleanups
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- Fixed TArt.RefreshBuffer using the wrong variable (j <> i)
- Suppressed some hints
2009-12-17 15:41:54 +01:00
Andreas Schneider
5c3de09d10
- Added ref counting to TMaterial
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- Added cache growing to TCacheManager
- Fixed ImagingOptions.inc to not include JPEG support
- Fixed TfrmRadar to save the radar map to the correct location
- Fixed statics using the wrong hue when being painted
- Removed obsolete TLandTextureManager.GetFlatLandMaterial (and the according cache)
2009-12-10 21:40:14 +01:00
Andreas Schneider
9c010eeb89
- Added option to toggle animated tiles
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- Added option to toggle the security question when performing area commands
2009-12-10 14:30:47 +01:00
Andreas Schneider
222abd54fd
- Fixed TAnimMaterial to cache the textures
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- Fixed texture size calculation in TMaterial
2009-12-10 14:16:46 +01:00
Andreas Schneider
36afc1e1d9
- Fixed tiles only being checked for animdata if they have the appropriate tiledata flag
2009-12-09 16:56:39 +01:00
Andreas Schneider
be935a6bcb
- Added TAnimMaterial
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- Implemented animated tiles
- Fixed TAnimData.FrameData to use ShortInt instead of Byte
2009-12-09 16:26:12 +01:00
Andreas Schneider
2a3e17fa57
- Abstracted TMaterial
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- Removed unnecessary width/height processing from TMaterial
- Added TSimpleMaterial for one-graphic-textures
2009-12-09 14:36:53 +01:00
Andreas Schneider
446e104031
- Made ULandscape.GetID inline
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- Removed some constraints on TileIDs and map coordinates
- Removed another unnecessary typecast
2009-12-08 15:30:53 +01:00
Andreas Schneider
dde886b051
- Generalized TCacheManager (for more type-safety and cleaner code)
2009-12-08 15:12:09 +01:00
Andreas Schneider
be3f8c05df
- Updated Vampyre Imaging Lib
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- Added font rendering
- Added height display in flat mode
2009-12-05 17:26:22 +01:00
Andreas Schneider
dd88d845cd
- Added translucent static tile support ( fixes #46 )
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- Fixed infinite recursion when updating ghost map tiles
2009-12-05 01:24:58 +01:00
Andreas Schneider
14ab47bdf8
- Changed several OpenGL calls with their integer-equivalents (we don't use floats anyway)
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- Added a "real quad" to the screenbuffer to keep track of the original terrain locations
- Added OpenGL based hit test to TScreenBuffer.Find
2009-12-04 15:52:27 +01:00
Andreas Schneider
0f2130730b
- Fixed UpdateSortOrder to handle off-screen updates correctly
2009-12-03 15:38:11 +01:00
Andreas Schneider
fffb420299
- Some code cleanups in UfrmMain and ULandscape
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- Fixed GetPlainNormals in ULandscape to actually return a value
2009-12-03 01:35:29 +01:00
Andreas Schneider
d5e5510760
- Added TTileDataFlag enum
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- Added TTileDataFlags set
- Changed TTiledata.Flags to use the TTileDataFlags set
- Added hue highlighting to TfrmMain
- Added TTextureManager.GetStaticMaterial to handle tiledata and hues
2009-12-03 00:04:19 +01:00
Andreas Schneider
01e7b98a12
- Added generic lists for world items, static items and map items
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- Added appropriate compare functions
- Some local cleanups
2009-12-02 19:14:00 +01:00
Andreas Schneider
c3bdc98219
- Moved WriteMap handling from TdmNetwork to TLandscape
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- Added repainting when accesslevel display changes (toolstate, update write map)
2009-10-02 23:52:02 +02:00
Andreas Schneider
f888443ed0
- Changed TLandscape.FOpenRequests to use TBits instead of a boolean array
2009-10-02 18:18:59 +02:00
Andreas Schneider
7d038013b2
- Fixed TLandscape.FillDrawList to unnecessarily check upper/lower bounds
2009-10-02 18:10:21 +02:00
Andreas Schneider
0cee996fbc
- Reimplemented the Virtual Layer
2009-09-29 02:25:19 +02:00
Andreas Schneider
99c21fa951
- Added Logging unit and MultiLog dependency
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- Removed StaticsFilter parameter from FillDrawList
2009-09-28 18:16:29 +02:00
Andreas Schneider
2b040fc5e3
- Disabled use of normals (weren't really in use anyway)
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- Added updating of the last shortcut in TScreenBuffer
2009-08-06 15:04:09 +02:00
Andreas Schneider
28969d94f7
- Removed merge sort implementation
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- Use a temporary array and QuickSort (TList.Sort) to sort the initial drawlist
- Clear the drawlist in the TLandscape.FillDrawList method
2009-08-04 18:02:39 +02:00
Andreas Schneider
1f1f5ac7b4
- Added TLandscape.OnMapChanged to handle changes to map tiles
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- Reenabled terrain, statics, nodraw and flat toggles
- Fixed editing target list generation (in OnMouseUp) to only consider "normal" tiles, use their correct new order and the CanBeEdited attribute
- Removed obsolete TfrmMain.CanBeModified
2009-08-03 19:32:03 +02:00
Andreas Schneider
a71c1bd570
- Added fpdoc paths
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- Started some documenting
- Added TScreenBuffer.UpdateSortOrder to handle elevations
2009-08-03 18:40:31 +02:00
Andreas Schneider
1bc9ad3fe1
- Added handling of new blocks (OnNewBlock event)
2009-08-03 00:29:55 +02:00
Andreas Schneider
2e16269397
- Extracted TfrmMain.PrepareScreenBlock from RebuildScreenBuffer
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- Added events for OnStatic-Inserted, -Deleted and -Elevated
2009-08-02 20:45:23 +02:00
Andreas Schneider
fbbe988dd6
- Replaced usages of UListSort with TList.Sort
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- Removed now obsolete UListSort.pas
- Removed GameResourceManager dependency from TStatics
- Moved TSeperatedStaticBlock to the according ULandscape units
- Cleanup some unnecessary <> nil checks
2009-08-02 19:08:56 +02:00
Andreas Schneider
b70f03ba2a
- Added iterator to TCacheManager
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- Added access (CanBeWritten) tracking to TStaticItem
- Moved TLandscape.UpdateStaticsPriorities to TStaticItem.UpdatePriorities
- Moved ULandscape.CompareWorldItems to UWorldItem
- Renamed TSeperatedStaticBlock.RefreshList to RebuildList
- Changed TStaticBlock.Sort to use CompareWorldItems and TList.Sort
- Some code style changes
2009-08-02 13:45:26 +02:00
Andreas Schneider
dc1f425353
- Added tracking of "Highlighted" state in the screen buffer
2009-07-30 20:31:29 +02:00
Andreas Schneider
01d5fb98d1
- Optimized blockInfo.ScreenRect calculation for static tiles
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- Fixed TScreenBuffer.Find to correctly handle the new buffer usage (search at the end, not the beginning)
2009-07-30 17:04:49 +02:00
Andreas Schneider
1196ad6425
- Fix Z-order calculation for terrain tiles (thanks Turley)
2009-06-12 12:31:14 +02:00
Andreas Schneider
7fdfd1ee23
- Merged TTileList into TScreenBuffer
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- Added shortcuts to TScreenBuffer to speed up the InsertionSort
- Renamed TScreenBuffer.Store to TScreenBuffer.Insert
- Added TScreenBuffer.Add to append to the list
- Added TScreenBuffer.Sort to sort the list using MergeSort
- Changed TLandscape.FillDrawList to just append to the list and sort afterwards
- Added screen buffer invalidation on TfrmMain.OnLandscapeChanged
2009-05-20 18:16:18 +02:00
Andreas Schneider
0d6c151c5f
- Removed TVector2D
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- Added screen buffer (in)validation
- Moved distance calculations to RebuildScreenBuffer
- Added tile drawing to the Render method
- Added DrawQuad precalculation to the post processing of the screen buffer
- Renamed the members of TScreenState
- Changed the DrawQuad to consist of TGLfloats for direct pointer passing
- Fixed the while loop condition in TScreenBuffer.Store
2009-05-18 00:33:59 +02:00
Andreas Schneider
561104a924
- Added screen buffer pre processing (prepare materials and normals)
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- Added 2D Vector to store the points for drawing terrain
- Added additional GetNormals function to TLandscape to fill an existing array
2009-05-17 22:06:42 +02:00