- Added optional highlight for (un)walkable tiles

- Fixed lightmanager to draw in the correct color
- Fixed TMapBlock and TStaticBlock to correctly initialize itself as "unchanged"
- Cleanup in the server project
This commit is contained in:
Andreas Schneider 2009-12-24 15:49:15 +01:00
parent f2764e928e
commit d461774816
9 changed files with 2396 additions and 2253 deletions

File diff suppressed because it is too large Load Diff

View File

@ -1,376 +1,378 @@
(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2009 Andreas Schneider
*)
unit ULightManager;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Imaging, ImagingTypes, ImagingClasses, ImagingCanvases,
ImagingOpenGL, GL, GLu, GLext, fgl, ULandscape, UWorldItem, UCacheManager;
type
TCalculateOffset = procedure(AX, AY: Integer; out DrawX, DrawY: Integer) of object;
{ TLightMaterial }
TLightMaterial = class(TSimpleMaterial)
constructor Create(AGraphic: TBaseImage);
destructor Destroy; override;
protected
FCanvas: TFastARGB32Canvas;
public
property Canvas: TFastARGB32Canvas read FCanvas;
end;
TLightCache = specialize TCacheManager<TLightMaterial>;
TLightManager = class;
{ TLightSource }
TLightSource = class
constructor Create(AManager: TLightManager; AWorldItem: TWorldItem);
destructor Destroy; override;
protected
FX: Integer;
FY: Integer;
FZ: SmallInt;
FMaterial: TLightMaterial;
public
property X: Integer read FX;
property Y: Integer read FY;
property Z: SmallInt read FZ;
property Material: TLightMaterial read FMaterial;
end;
TLightSources = specialize TFPGObjectList<TLightSource>;
{ TLightManager }
TLightManager = class
constructor Create(ACalculateOffset: TCalculateOffset);
destructor Destroy; override;
protected
FLightSources: TLightSources;
FOverlay: TSingleImage;
FOverlayTexture: GLuint;
FLightLevel: Byte;
FValid: Boolean;
FCalculateOffset: TCalculateOffset;
FLightCache: TLightCache;
FUseFBO: Boolean;
FInitialized: Boolean;
function GetLight(AID: Integer): TLightMaterial;
procedure SetLightLevel(AValue: Byte);
procedure UpdateOverlay(AScreenRect: TRect);
public
property LightLevel: Byte read FLightLevel write SetLightLevel;
procedure InitGL;
procedure UpdateLightMap(ALeft, AWidth, ATop, AHeight: Integer;
AScreenBuffer: TScreenBuffer);
procedure Draw(AScreenRect: TRect);
end;
implementation
uses
UGameResources, UTiledata, UStatics, UMap, ULight, Logging;
{ TLightManager }
constructor TLightManager.Create(ACalculateOffset: TCalculateOffset);
begin
FCalculateOffset := ACalculateOffset;
FLightSources := TLightSources.Create(True);
FLightLevel := 0;
FLightCache := TLightCache.Create(32);
FInitialized := False;
end;
destructor TLightManager.Destroy;
begin
FreeAndNil(FLightSources);
FreeAndNil(FOverlay);
FreeAndNil(FLightCache);
glDeleteTextures(1, @FOverlayTexture);
inherited Destroy;
end;
function TLightManager.GetLight(AID: Integer): TLightMaterial;
var
light: TLight;
begin
Result := nil;
if not FLightCache.QueryID(AID, Result) then
begin
if ResMan.Lights.Exists(AID) then
begin
light := ResMan.Lights.GetLight(AID);
Result := TLightMaterial.Create(light.Graphic);
FLightCache.StoreID(AID, Result);
light.Free;
end;
end;
end;
procedure TLightManager.SetLightLevel(AValue: Byte);
begin
FLightLevel := AValue;
FValid := False;
end;
procedure TLightManager.UpdateOverlay(AScreenRect: TRect);
var
canvas: TFastARGB32Canvas;
color: TColor32Rec;
i: Integer;
lightMaterial: TLightMaterial;
colorGL: GLclampf;
fbo: GLuint;
begin
glDeleteTextures(1, @FOverlayTexture);
if FUseFBO then
begin
glGenTextures(1, @FOverlayTexture);
glBindTexture(GL_TEXTURE_2D, FOverlayTexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, AScreenRect.Right,
AScreenRect.Bottom, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
glBindTexture(GL_TEXTURE_2D, 0);
glGenFramebuffersEXT(1, @fbo);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, FOverlayTexture, 0);
colorGL :=(32 - lightLevel) / 32;
glClearColor(colorGL, colorGL, colorGL, 1);
glClear(GL_COLOR_BUFFER_BIT);
glBlendFunc(GL_ONE, GL_ONE);
for i := 0 to FLightSources.Count - 1 do
begin
lightMaterial := FLightSources[i].Material;
if lightMaterial <> nil then
begin
glBindTexture(GL_TEXTURE_2D, lightMaterial.Texture);
glBegin(GL_QUADS);
glTexCoord2i(0, 0);
glVertex2i(FLightSources[i].FX - lightMaterial.RealWidth div 2,
FLightSources[i].FY - lightMaterial.RealHeight div 2);
glTexCoord2i(0, 1);
glVertex2i(FLightSources[i].FX - lightMaterial.RealWidth div 2,
FLightSources[i].FY - lightMaterial.RealHeight div 2 +
lightMaterial.Height);
glTexCoord2i(1, 1);
glVertex2i(FLightSources[i].FX - lightMaterial.RealWidth div 2 +
lightMaterial.Width, FLightSources[i].FY -
lightMaterial.RealHeight div 2 + lightMaterial.Height);
glTexCoord2i(1, 0);
glVertex2i(FLightSources[i].FX - lightMaterial.RealWidth div 2 +
lightMaterial.Width,
FLightSources[i].FY - lightMaterial.RealHeight div 2);
glEnd;
end;
end;
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteFramebuffersEXT(1, @fbo);
end else
begin
FOverlay.Free;
color.A := $FF;
color.R := ((32 - FLightLevel) * 255) div 32;
color.G := color.R;
color.B := color.R;
FOverlay := TSingleImage.CreateFromParams(AScreenRect.Right,
AScreenRect.Bottom, ifA8R8G8B8);
canvas := TFastARGB32Canvas.CreateForImage(FOverlay);
try
canvas.FillColor32 := color.Color;
canvas.FillRect(AScreenRect);
for i := 0 to FLightSources.Count - 1 do
begin
lightMaterial := FLightSources[i].Material;
if lightMaterial <> nil then
begin
lightMaterial.Canvas.DrawAdd(lightMaterial.Canvas.ClipRect, canvas,
FLightSources[i].FX - lightMaterial.RealWidth div 2,
FLightSources[i].FY - lightMaterial.RealHeight div 2);
end;
end;
finally
canvas.Free;
end;
FOverlayTexture := CreateGLTextureFromImage(FOverlay.ImageDataPointer^);
end;
FValid := True;
end;
procedure TLightManager.InitGL;
begin
FUseFBO := Load_GL_EXT_framebuffer_object;
end;
procedure TLightManager.UpdateLightMap(ALeft, AWidth, ATop, AHeight: Integer;
AScreenBuffer: TScreenBuffer);
var
blockInfo: PBlockInfo;
lights: TWorldItemList;
i, x, y, tileID: Integer;
tileData: TTiledata;
tileMap: array of array of TWorldItem;
begin
//Logger.EnterMethod([lcClient, lcDebug], 'UpdateLightMap');
FLightSources.Clear;
{Logger.Send([lcClient, lcDebug], 'AWidth', AWidth);
Logger.Send([lcClient, lcDebug], 'AHeight', AHeight);}
lights := TWorldItemList.Create(False);
SetLength(tileMap, AWidth, AHeight);
for x := 0 to AWidth - 1 do
for y := 0 to AHeight - 1 do
tileMap[x,y] := nil;
blockInfo := nil;
while AScreenBuffer.Iterate(blockInfo) do
begin
if blockInfo^.State = ssNormal then
begin
if blockInfo^.Item is TStaticItem then
tileID := blockInfo^.Item.TileID + $4000
else
tileID := blockInfo^.Item.TileID;
tileData := ResMan.Tiledata.TileData[tileID];
if tdfLightSource in tileData.Flags then
lights.Add(blockInfo^.Item)
else
tileMap[blockInfo^.Item.X - ALeft, blockInfo^.Item.Y - ATop] :=
blockInfo^.Item;
end;
end;
for i := 0 to lights.Count - 1 do
begin
x := lights[i].X + 1 - ALeft;
y := lights[i].Y + 1 - ATop;
if (x = AWidth) or (y = AHeight) or (tileMap[x,y] = nil) or
(tileMap[x,y].Z < lights[i].Z + 5) then
FLightSources.Add(TLightSource.Create(Self, lights[i]));
end;
lights.Free;
FValid := False;
//Logger.ExitMethod([lcClient, lcDebug], 'UpdateLightMap');
end;
procedure TLightManager.Draw(AScreenRect: TRect);
begin
if not FInitialized then
InitGL;
if not FValid then
UpdateOverlay(AScreenRect);
glBindTexture(GL_TEXTURE_2D, FOverlayTexture);
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
glBegin(GL_QUADS);
if FUseFBO then
begin
glTexCoord2i(0, 1);
glVertex2i(AScreenRect.Left, AScreenRect.Top);
glTexCoord2i(0, 0);
glVertex2i(AScreenRect.Left, AScreenRect.Bottom);
glTexCoord2i(1, 0);
glVertex2i(AScreenRect.Right, AScreenRect.Bottom);
glTexCoord2i(1, 1);
glVertex2i(AScreenRect.Right, AScreenRect.Top);
end else
begin
glTexCoord2i(0, 0);
glVertex2i(AScreenRect.Left, AScreenRect.Top);
glTexCoord2i(0, 1);
glVertex2i(AScreenRect.Left, AScreenRect.Bottom);
glTexCoord2i(1, 1);
glVertex2i(AScreenRect.Right, AScreenRect.Bottom);
glTexCoord2i(1, 0);
glVertex2i(AScreenRect.Right, AScreenRect.Top);
end;
glEnd;
end;
{ TLightSource }
constructor TLightSource.Create(AManager: TLightManager; AWorldItem: TWorldItem);
var
lightID: Byte;
begin
lightID := ResMan.Tiledata.StaticTiles[AWorldItem.TileID].Quality;
FMaterial := AManager.GetLight(lightID);
if FMaterial <> nil then
begin
AManager.FCalculateOffset(AWorldItem.X, AWorldItem.Y, FX, FY);
FZ := AWorldItem.Z * 4;
FY := FY + 22 - FZ;
FMaterial.AddRef;
end;
end;
destructor TLightSource.Destroy;
begin
if FMaterial <> nil then
FMaterial.DelRef;
inherited Destroy;
end;
{ TLightMaterial }
constructor TLightMaterial.Create(AGraphic: TBaseImage);
begin
inherited Create(AGraphic);
FCanvas := TFastARGB32Canvas.CreateForImage(FGraphic);
end;
destructor TLightMaterial.Destroy;
begin
FreeAndNil(FCanvas);
inherited Destroy;
end;
end.
(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2009 Andreas Schneider
*)
unit ULightManager;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Imaging, ImagingTypes, ImagingClasses, ImagingCanvases,
ImagingOpenGL, GL, GLu, GLext, fgl, ULandscape, UWorldItem, UCacheManager;
type
TCalculateOffset = procedure(AX, AY: Integer; out DrawX, DrawY: Integer) of object;
{ TLightMaterial }
TLightMaterial = class(TSimpleMaterial)
constructor Create(AGraphic: TBaseImage);
destructor Destroy; override;
protected
FCanvas: TFastARGB32Canvas;
public
property Canvas: TFastARGB32Canvas read FCanvas;
end;
TLightCache = specialize TCacheManager<TLightMaterial>;
TLightManager = class;
{ TLightSource }
TLightSource = class
constructor Create(AManager: TLightManager; AWorldItem: TWorldItem);
destructor Destroy; override;
protected
FX: Integer;
FY: Integer;
FZ: SmallInt;
FMaterial: TLightMaterial;
public
property X: Integer read FX;
property Y: Integer read FY;
property Z: SmallInt read FZ;
property Material: TLightMaterial read FMaterial;
end;
TLightSources = specialize TFPGObjectList<TLightSource>;
{ TLightManager }
TLightManager = class
constructor Create(ACalculateOffset: TCalculateOffset);
destructor Destroy; override;
protected
FLightSources: TLightSources;
FOverlay: TSingleImage;
FOverlayTexture: GLuint;
FLightLevel: Byte;
FValid: Boolean;
FCalculateOffset: TCalculateOffset;
FLightCache: TLightCache;
FUseFBO: Boolean;
FInitialized: Boolean;
function GetLight(AID: Integer): TLightMaterial;
procedure SetLightLevel(AValue: Byte);
procedure UpdateOverlay(AScreenRect: TRect);
public
property LightLevel: Byte read FLightLevel write SetLightLevel;
procedure InitGL;
procedure UpdateLightMap(ALeft, AWidth, ATop, AHeight: Integer;
AScreenBuffer: TScreenBuffer);
procedure Draw(AScreenRect: TRect);
end;
implementation
uses
UGameResources, UTiledata, UStatics, UMap, ULight, Logging;
{ TLightManager }
constructor TLightManager.Create(ACalculateOffset: TCalculateOffset);
begin
FCalculateOffset := ACalculateOffset;
FLightSources := TLightSources.Create(True);
FLightLevel := 0;
FLightCache := TLightCache.Create(32);
FInitialized := False;
end;
destructor TLightManager.Destroy;
begin
FreeAndNil(FLightSources);
FreeAndNil(FOverlay);
FreeAndNil(FLightCache);
glDeleteTextures(1, @FOverlayTexture);
inherited Destroy;
end;
function TLightManager.GetLight(AID: Integer): TLightMaterial;
var
light: TLight;
begin
Result := nil;
if not FLightCache.QueryID(AID, Result) then
begin
if ResMan.Lights.Exists(AID) then
begin
light := ResMan.Lights.GetLight(AID);
Result := TLightMaterial.Create(light.Graphic);
FLightCache.StoreID(AID, Result);
light.Free;
end;
end;
end;
procedure TLightManager.SetLightLevel(AValue: Byte);
begin
FLightLevel := AValue;
FValid := False;
end;
procedure TLightManager.UpdateOverlay(AScreenRect: TRect);
var
canvas: TFastARGB32Canvas;
color: TColor32Rec;
i: Integer;
lightMaterial: TLightMaterial;
colorGL: GLclampf;
fbo: GLuint;
begin
glDeleteTextures(1, @FOverlayTexture);
if FUseFBO then
begin
glGenTextures(1, @FOverlayTexture);
glBindTexture(GL_TEXTURE_2D, FOverlayTexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, AScreenRect.Right,
AScreenRect.Bottom, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
glBindTexture(GL_TEXTURE_2D, 0);
glGenFramebuffersEXT(1, @fbo);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, FOverlayTexture, 0);
colorGL :=(32 - lightLevel) / 32;
glClearColor(colorGL, colorGL, colorGL, 1);
glClear(GL_COLOR_BUFFER_BIT);
glBlendFunc(GL_ONE, GL_ONE);
for i := 0 to FLightSources.Count - 1 do
begin
lightMaterial := FLightSources[i].Material;
if lightMaterial <> nil then
begin
glBindTexture(GL_TEXTURE_2D, lightMaterial.Texture);
glBegin(GL_QUADS);
glTexCoord2i(0, 0);
glVertex2i(FLightSources[i].FX - lightMaterial.RealWidth div 2,
FLightSources[i].FY - lightMaterial.RealHeight div 2);
glTexCoord2i(0, 1);
glVertex2i(FLightSources[i].FX - lightMaterial.RealWidth div 2,
FLightSources[i].FY - lightMaterial.RealHeight div 2 +
lightMaterial.Height);
glTexCoord2i(1, 1);
glVertex2i(FLightSources[i].FX - lightMaterial.RealWidth div 2 +
lightMaterial.Width, FLightSources[i].FY -
lightMaterial.RealHeight div 2 + lightMaterial.Height);
glTexCoord2i(1, 0);
glVertex2i(FLightSources[i].FX - lightMaterial.RealWidth div 2 +
lightMaterial.Width,
FLightSources[i].FY - lightMaterial.RealHeight div 2);
glEnd;
end;
end;
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteFramebuffersEXT(1, @fbo);
end else
begin
FOverlay.Free;
color.A := $FF;
color.R := ((32 - FLightLevel) * 255) div 32;
color.G := color.R;
color.B := color.R;
FOverlay := TSingleImage.CreateFromParams(AScreenRect.Right,
AScreenRect.Bottom, ifA8R8G8B8);
canvas := TFastARGB32Canvas.CreateForImage(FOverlay);
try
canvas.FillColor32 := color.Color;
canvas.FillRect(AScreenRect);
for i := 0 to FLightSources.Count - 1 do
begin
lightMaterial := FLightSources[i].Material;
if lightMaterial <> nil then
begin
lightMaterial.Canvas.DrawAdd(lightMaterial.Canvas.ClipRect, canvas,
FLightSources[i].FX - lightMaterial.RealWidth div 2,
FLightSources[i].FY - lightMaterial.RealHeight div 2);
end;
end;
finally
canvas.Free;
end;
FOverlayTexture := CreateGLTextureFromImage(FOverlay.ImageDataPointer^);
end;
FValid := True;
end;
procedure TLightManager.InitGL;
begin
FUseFBO := Load_GL_EXT_framebuffer_object;
end;
procedure TLightManager.UpdateLightMap(ALeft, AWidth, ATop, AHeight: Integer;
AScreenBuffer: TScreenBuffer);
var
blockInfo: PBlockInfo;
lights: TWorldItemList;
i, x, y, tileID: Integer;
tileData: TTiledata;
tileMap: array of array of TWorldItem;
begin
//Logger.EnterMethod([lcClient, lcDebug], 'UpdateLightMap');
FLightSources.Clear;
{Logger.Send([lcClient, lcDebug], 'AWidth', AWidth);
Logger.Send([lcClient, lcDebug], 'AHeight', AHeight);}
lights := TWorldItemList.Create(False);
SetLength(tileMap, AWidth, AHeight);
for x := 0 to AWidth - 1 do
for y := 0 to AHeight - 1 do
tileMap[x,y] := nil;
blockInfo := nil;
while AScreenBuffer.Iterate(blockInfo) do
begin
if blockInfo^.State = ssNormal then
begin
if blockInfo^.Item is TStaticItem then
tileID := blockInfo^.Item.TileID + $4000
else
tileID := blockInfo^.Item.TileID;
tileData := ResMan.Tiledata.TileData[tileID];
if tdfLightSource in tileData.Flags then
lights.Add(blockInfo^.Item)
else
tileMap[blockInfo^.Item.X - ALeft, blockInfo^.Item.Y - ATop] :=
blockInfo^.Item;
end;
end;
for i := 0 to lights.Count - 1 do
begin
x := lights[i].X + 1 - ALeft;
y := lights[i].Y + 1 - ATop;
if (x = AWidth) or (y = AHeight) or (tileMap[x,y] = nil) or
(tileMap[x,y].Z < lights[i].Z + 5) then
FLightSources.Add(TLightSource.Create(Self, lights[i]));
end;
lights.Free;
FValid := False;
//Logger.ExitMethod([lcClient, lcDebug], 'UpdateLightMap');
end;
procedure TLightManager.Draw(AScreenRect: TRect);
begin
if not FInitialized then
InitGL;
glColor4f(1, 1, 1, 1);
if not FValid then
UpdateOverlay(AScreenRect);
glBindTexture(GL_TEXTURE_2D, FOverlayTexture);
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
glBegin(GL_QUADS);
if FUseFBO then
begin
glTexCoord2i(0, 1);
glVertex2i(AScreenRect.Left, AScreenRect.Top);
glTexCoord2i(0, 0);
glVertex2i(AScreenRect.Left, AScreenRect.Bottom);
glTexCoord2i(1, 0);
glVertex2i(AScreenRect.Right, AScreenRect.Bottom);
glTexCoord2i(1, 1);
glVertex2i(AScreenRect.Right, AScreenRect.Top);
end else
begin
glTexCoord2i(0, 0);
glVertex2i(AScreenRect.Left, AScreenRect.Top);
glTexCoord2i(0, 1);
glVertex2i(AScreenRect.Left, AScreenRect.Bottom);
glTexCoord2i(1, 1);
glVertex2i(AScreenRect.Right, AScreenRect.Bottom);
glTexCoord2i(1, 0);
glVertex2i(AScreenRect.Right, AScreenRect.Top);
end;
glEnd;
end;
{ TLightSource }
constructor TLightSource.Create(AManager: TLightManager; AWorldItem: TWorldItem);
var
lightID: Byte;
begin
lightID := ResMan.Tiledata.StaticTiles[AWorldItem.TileID].Quality;
FMaterial := AManager.GetLight(lightID);
if FMaterial <> nil then
begin
AManager.FCalculateOffset(AWorldItem.X, AWorldItem.Y, FX, FY);
FZ := AWorldItem.Z * 4;
FY := FY + 22 - FZ;
FMaterial.AddRef;
end;
end;
destructor TLightSource.Destroy;
begin
if FMaterial <> nil then
FMaterial.DelRef;
inherited Destroy;
end;
{ TLightMaterial }
constructor TLightMaterial.Create(AGraphic: TBaseImage);
begin
inherited Create(AGraphic);
FCanvas := TFastARGB32Canvas.CreateForImage(FGraphic);
end;
destructor TLightMaterial.Destroy;
begin
FreeAndNil(FCanvas);
inherited Destroy;
end;
end.

View File

@ -967,14 +967,14 @@ object frmMain: TfrmMain
OnClick = tbStaticsClick
end
object tbSeparator5: TToolButton
Left = 438
Left = 461
Top = 2
Width = 17
Caption = 'tbSeparator5'
Style = tbsDivider
end
object tbRadarMap: TToolButton
Left = 455
Left = 478
Hint = 'Radar Map'
Top = 2
Caption = 'Radar Map'
@ -996,7 +996,7 @@ object frmMain: TfrmMain
OnMouseMove = tbFilterMouseMove
end
object tbFlat: TToolButton
Left = 403
Left = 426
Top = 2
Action = acFlat
DropdownMenu = pmFlatViewSettings
@ -1020,11 +1020,17 @@ object frmMain: TfrmMain
Top = 2
Action = acUndo
end
object ToolButton1: TToolButton
Left = 380
object tbLightlevel: TToolButton
Left = 403
Top = 2
Action = acLightlevel
end
object tbWalkable: TToolButton
Left = 380
Top = 2
Action = acWalkable
Style = tbsCheck
end
end
object pnlChatHeader: TPanel
AnchorSideLeft.Control = pnlChat
@ -1465,7 +1471,7 @@ object frmMain: TfrmMain
left = 264
top = 32
Bitmap = {
4C69160000001000000010000000000000000000000000000000000000000000
4C69170000001000000010000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000D9A781FFD39E76FF00000000000000000000000000000000000000000000
0000000000000000000000000000ECBEA1FFE7BB9DFFE4B697FFE0B292FFDAAE
@ -2169,7 +2175,39 @@ object frmMain: TfrmMain
FF0088A7BB5D485055F5444545FE3F4141FE3F474AF67D9CB16AFFFFFF00FFFF
FF00FFFFFF00FFFFFF00FFFFFF00FFFFFF00FFFFFF00FFFFFF00FFFFFF00FFFF
FF00FFFFFF00FFFFFF00FFFFFF00FFFFFF00FFFFFF00FFFFFF00FFFFFF00FFFF
FF00FFFFFF00FFFFFF00FFFFFF00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}
end
object pmTileList: TPopupMenu
@ -2657,6 +2695,15 @@ object frmMain: TfrmMain
ImageIndex = 21
OnExecute = acLightlevelExecute
end
object acWalkable: TAction
Category = 'Settings'
AutoCheck = True
Caption = 'Walkable'
Hint = 'Highlight (un)walkable surfaces'
ImageIndex = 22
OnExecute = acWalkableExecute
ShortCut = 16471
end
end
object tmGrabTileInfo: TTimer
Enabled = False

View File

@ -69,6 +69,7 @@ type
acFlat: TAction;
acNoDraw: TAction;
acLightlevel: TAction;
acWalkable: TAction;
acUndo: TAction;
acVirtualLayer: TAction;
ActionList1: TActionList;
@ -149,7 +150,8 @@ type
tbNoDraw: TToolButton;
tbSeparator2: TToolButton;
tbUndo: TToolButton;
ToolButton1: TToolButton;
tbLightlevel: TToolButton;
tbWalkable: TToolButton;
tsLocations: TTabSheet;
tbSetHue: TToolButton;
tmGrabTileInfo: TTimer;
@ -190,6 +192,7 @@ type
procedure acSelectExecute(Sender: TObject);
procedure acUndoExecute(Sender: TObject);
procedure acVirtualLayerExecute(Sender: TObject);
procedure acWalkableExecute(Sender: TObject);
procedure ApplicationProperties1Idle(Sender: TObject; var Done: Boolean);
procedure ApplicationProperties1ShowHint(var HintStr: string;
var CanShow: Boolean; var HintInfo: THintInfo);
@ -525,6 +528,9 @@ end;
procedure TfrmMain.oglGameWindowKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
begin
if Shift <> [] then
Exit;
case Key of
VK_W, VK_NUMPAD8, VK_UP:
MoveBy(-8, -8);
@ -1125,6 +1131,12 @@ begin
frmVirtualLayer.Show;
end;
procedure TfrmMain.acWalkableExecute(Sender: TObject);
begin
InvalidateFilter;
FRepaintNeeded := True;
end;
procedure TfrmMain.acDrawExecute(Sender: TObject);
begin
acDraw.Checked := True;
@ -2311,7 +2323,7 @@ end;
procedure TfrmMain.Render;
var
highlight: Boolean;
intensity: GLfloat;
intensity, red, green, blue: GLfloat;
blockInfo: PBlockInfo;
item: TWorldItem;
begin
@ -2345,10 +2357,31 @@ begin
SetDarkLights;
end;
case blockInfo^.WalkRestriction of
wrNone:
begin
red := 1;
green := 1;
blue := 1;
end;
wrCanWalk:
begin
red := 0.5;
green := 1;
blue := 0.5;
end;
wrCannotWalk:
begin
red := 1;
green := 0.5;
blue := 0.5;
end;
end;
if blockInfo^.Translucent then
glColor4f(intensity, intensity, intensity, 0.8)
glColor4f(intensity * red, intensity * green, intensity * blue, 0.8)
else
glColor4f(intensity, intensity, intensity, 1.0);
glColor4f(intensity * red, intensity * green, intensity * blue, 1.0);
highlight := blockInfo^.Highlighted and item.CanBeEdited;
@ -2362,7 +2395,7 @@ begin
begin
glBindTexture(GL_TEXTURE_2D, blockInfo^.HighRes.Texture);
if not highlight then
if not highlight and (blockInfo^.WalkRestriction = wrNone) then
glEnable(GL_LIGHTING);
glBegin(GL_QUADS);
@ -2376,7 +2409,7 @@ begin
glTexCoord2i(1, 0); glVertex2iv(@blockInfo^.DrawQuad[1]);
glEnd;
if not highlight then
if not highlight and (blockInfo^.WalkRestriction = wrNone) then
glDisable(GL_LIGHTING);
end else
begin
@ -2722,8 +2755,13 @@ end;
procedure TfrmMain.UpdateFilter;
var
blockInfo: PBlockInfo;
tileData: TTiledata;
staticTileData: TStaticTileData;
lastSurface: PBlockInfo;
surfaceTop: Integer;
begin
blockInfo := nil;
lastSurface := nil;
while FScreenBuffer.Iterate(blockInfo) do
begin
if blockInfo^.State in [ssNormal, ssFiltered] then
@ -2739,8 +2777,56 @@ begin
begin
blockInfo^.State := ssFiltered;
end;
blockInfo^.WalkRestriction := wrNone;
if acWalkable.Checked then
begin
if blockInfo^.Item is TMapCell then
begin
tileData := ResMan.Tiledata.LandTiles[blockInfo^.Item.TileID];
if tdfImpassable in tileData.Flags then
begin
blockInfo^.WalkRestriction := wrCannotWalk;
lastSurface := nil;
end else
begin
blockInfo^.WalkRestriction := wrCanWalk;
lastSurface := blockInfo;
surfaceTop := blockInfo^.Item.Z;
end;
end else
begin
staticTileData := ResMan.Tiledata.StaticTiles[blockInfo^.Item.TileID];
if (lastSurface <> nil) and (lastSurface^.WalkRestriction = wrCanWalk) and
(lastSurface^.Item.X = blockInfo^.Item.X) and
(lastSurface^.Item.Y = blockInfo^.Item.Y) and ([tdfSurface,
tdfImpassable] * staticTileData.Flags <> []) then
begin
if (blockInfo^.Item.Z < surfaceTop + 16) and
((blockInfo^.Item.Z > lastSurface^.Item.Z + 2) or
not (tdfSurface in staticTileData.Flags)) then
lastSurface^.WalkRestriction := wrCannotWalk;
end;
if tdfSurface in staticTileData.Flags then
begin
if tdfImpassable in staticTileData.Flags then
begin
blockInfo^.WalkRestriction := wrCannotWalk;
lastSurface := nil;
end else
begin
blockInfo^.WalkRestriction := wrCanWalk;
lastSurface := blockInfo;
surfaceTop := blockInfo^.Item.Z + staticTileData.Height;
end;
end;
end;
end; //acWalkable.Checked
end;
end;
Include(FScreenBufferState, sbsFiltered);
if (FLightManager.LightLevel > 0) and not acFlat.Checked then

View File

@ -30,7 +30,7 @@ unit ULandscape;
interface
uses
SysUtils, Classes, math, UGenericIndex, UMap, UStatics, UWorldItem, UMulBlock,
SysUtils, Classes, math, UGenericIndex, UMap, UStatics, UWorldItem,
UTileDataProvider, URadarMap,
UCacheManager, ULinkedList, UBufferedStreams,
UEnhancedMemoryStream, UPacketHandlers, UPackets, UNetState, UEnums;
@ -207,6 +207,7 @@ begin
end;
block.Free;
end;
FChanged := False;
end;
constructor TSeperatedStaticBlock.Create(AData: TStream; AIndex: TGenericIndex);
@ -558,7 +559,7 @@ end;
procedure TLandscape.SaveBlock(AWorldBlock: TWorldBlock);
var
i, j, size: Integer;
size: Integer;
index: TGenericIndex;
begin
if AWorldBlock is TMapBlock then

View File

@ -42,7 +42,7 @@
<PackageName Value="lnetbase"/>
</Item2>
</RequiredPackages>
<Units Count="15">
<Units Count="16">
<Unit0>
<Filename Value="cedserver.lpr"/>
<IsPartOfProject Value="True"/>
@ -118,6 +118,11 @@
<IsPartOfProject Value="True"/>
<UnitName Value="UStatics"/>
</Unit14>
<Unit15>
<Filename Value="../UOLib/UMap.pas"/>
<IsPartOfProject Value="True"/>
<UnitName Value="UMap"/>
</Unit15>
</Units>
</ProjectOptions>
<CompilerOptions>

View File

@ -1,76 +1,74 @@
(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2008 Andreas Schneider
*)
program cedserver;
{$mode objfpc}{$H+}
uses
{$IFDEF UNIX}{$IFDEF UseCThreads}
cthreads,
{$ENDIF}{$ENDIF}
SysUtils, Classes, lnetbase, UConfig, UCEDServer, URadarMap,
ULargeScaleOperations, UPackets, UAdminHandling, UClientHandling, ULandscape,
UPacketHandlers, URegions, UStatics, Logging;
{$I version.inc}
{$IFDEF WINDOWS}{$R cedserver.rc}{$ENDIF}
begin
Writeln('');
Writeln('CentrED Server Version ', ProductVersion);
Writeln('Copyright ', Copyright);
//Writeln('================================');
Writeln('');
{$IFDEF Windows}
if FileExists(ConfigFile) then
Config := TConfig.Create(ConfigFile)
else
Config := TConfig.Init(ConfigFile);
{$ELSE}
if ParamStr(1) = '--init' then
Config := TConfig.Init(ConfigFile)
else if FileExists(ConfigFile) then
Config := TConfig.Create(ConfigFile)
else begin
Writeln('No valid config file was found. Use --init to create one.');
Halt;
end;
{$ENDIF}
Writeln(TimeStamp, 'Initialization started');
Randomize;
CEDServerInstance := TCEDServer.Create;
Writeln(TimeStamp, 'Initialization done');
CEDServerInstance.Run;
Write(TimeStamp, 'Shutting down ... ');
FreeAndNil(CEDServerInstance);
Config.Flush;
FreeAndNil(Config);
Writeln('done');
end.
(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2008 Andreas Schneider
*)
program cedserver;
{$mode objfpc}{$H+}
uses
{$IFDEF UNIX}{$IFDEF UseCThreads}
cthreads,
{$ENDIF}{$ENDIF}
SysUtils, UConfig, UCEDServer;
{$I version.inc}
{$IFDEF WINDOWS}{$R cedserver.rc}{$ENDIF}
begin
Writeln('');
Writeln('CentrED Server Version ', ProductVersion);
Writeln('Copyright ', Copyright);
//Writeln('================================');
Writeln('');
{$IFDEF Windows}
if FileExists(ConfigFile) then
Config := TConfig.Create(ConfigFile)
else
Config := TConfig.Init(ConfigFile);
{$ELSE}
if ParamStr(1) = '--init' then
Config := TConfig.Init(ConfigFile)
else if FileExists(ConfigFile) then
Config := TConfig.Create(ConfigFile)
else begin
Writeln('No valid config file was found. Use --init to create one.');
Halt;
end;
{$ENDIF}
Writeln(TimeStamp, 'Initialization started');
Randomize;
CEDServerInstance := TCEDServer.Create;
Writeln(TimeStamp, 'Initialization done');
CEDServerInstance.Run;
Write(TimeStamp, 'Shutting down ... ');
FreeAndNil(CEDServerInstance);
Config.Flush;
FreeAndNil(Config);
Writeln('done');
end.

View File

@ -173,8 +173,9 @@ begin
for iX := 0 to 7 do
Cells[iY * 8 + iX] := TMapCell.Create(Self, buffer, AX * 8 + iX, AY * 8 + iY);
finally
if Assigned(buffer) then FreeAndNil(buffer);
buffer.Free;
end;
FChanged := False;
end;
constructor TMapBlock.Create(AData: TStream);

View File

@ -189,6 +189,7 @@ begin
FItems.Add(TStaticItem.Create(Self, block, AX, AY));
block.Free;
end;
FChanged := False;
end;
constructor TStaticBlock.Create(AData: TStream; AIndex: TGenericIndex);