CentrED stands for Centralized Editing. It is a Client/Server based map editor for Ultima™ Online.
Go to file
Andreas Schneider e0eee2c023
continuous-integration/drone/push Build is passing Details
👷 Upload snapshots
2022-08-14 20:00:05 +02:00
Client ️ Speed up preview rendering 2022-07-20 20:22:42 +02:00
Client.bin * Migrated resources from custom resource manager to windows/lazarus resources (requires windres now!) 2015-05-10 18:20:40 +02:00
Imaging ⬆️ Update Vampyre Imaging lib 2022-05-08 10:47:53 +02:00
MulProvider * Refactored tiledata cloning 2012-01-07 13:48:59 +01:00
Server * Fixed build modes 2015-05-10 18:45:06 +02:00
Setup * Bumped version 2012-01-14 18:21:40 +01:00
Tools - Updated Vampyre Imaging Lib 2009-12-05 17:26:22 +01:00
UOLib ⬆️ Update Vampyre Imaging lib 2022-05-08 10:47:53 +02:00
doc - Added fpdoc paths 2009-08-03 18:40:31 +02:00
.drone.yml 👷 Upload snapshots 2022-08-14 20:00:05 +02:00
.gitignore 🙈 Update ignore file 2022-05-07 10:51:52 +02:00
Dockerfile.builder 👷 Upload snapshots 2022-08-14 20:00:05 +02:00
Logging.pas - Added hgeol 2010-07-25 00:18:54 +02:00
README.md 📝 Update the README 2022-05-07 11:00:51 +02:00
UBufferedStreams.pas - Added hgeol 2010-07-25 00:18:54 +02:00
UCacheManager.pas - Added build modes 2010-12-25 14:43:17 +01:00
UEnhancedMemoryStream.pas * Added password change support (references #95) 2013-11-20 18:12:52 +01:00
UEnums.pas * Added password change support (references #95) 2013-11-20 18:12:52 +01:00
UInterfaces.pas - Fixed "UTiledata" spelling in ULandscape.pas 2008-03-06 22:55:49 +01:00
ULinkedList.pas - Added hgeol 2010-07-25 00:18:54 +02:00
UPacket.pas - Added hgeol 2010-07-25 00:18:54 +02:00
URectList.pas - Imported server changes from Turley (with modifications) 2008-08-11 22:48:45 +02:00
UStreamHelper.pas - Fixed "UTiledata" spelling in ULandscape.pas 2008-03-06 22:55:49 +01:00
UXmlHelper.pas * Enhanced UXmlHelper (enumerator) 2013-11-23 20:41:20 +01:00
cddl.html - Initial import from internal repository 2007-12-21 21:31:58 +01:00
version.inc * Added password change support (references #95) 2013-11-20 18:12:52 +01:00
vinfo.pas * Bumped version 2012-01-07 17:23:07 +01:00

README.md

CentrED

CentrED stands for Centralized Editing. It is a Client/Server based map editor for Ultima Online. The intention behind this is, that the only available GodClient is rather old and was never really supported by any server emulator (at least not that I know), but I wanted the ability for several people to work on the terrain and statics together, without having to constantly transfer their current state.

License

CentrED is released under the CDDL - the Common Development and Distribution License by Sun Microsystems. A copy of that license should be included with this source, but you can also read it at http://www.opensource.org/licenses/cddl1.php.

Compiling

To build CentrED you need at least FreePascal 3.2 and a recent Lazarus (at least 2.3).

You also have to have the following packages installed:

The client project can be found in Client/CentrED.lpi and the server projectin Server/cedserver.lpi, both to be opened by Lazarus or compiled via lazbuild.

Currently supported targets are x86_64-linux-gtk and i386-win32-win32. Other targets might work too, but I haven't tested or approved them.

Structure

./              contains generic source files used by the client and server
bin/            contains the linked binaries
Client/         contains the source of the CentrED client
Imaging/        contains the Vampyre Imaging Library with CentrED specific options
MulProvider/    contains my MulProvider library with some wrapper classes around the mul objects
obj/            contains the compiled objects
Server/         contains the Source of the CentrED server
Setup/          contains the InnoSetup project file(s)
UOLib/          contains my UO library for access to many mul files

Thanks

  • Almindor for lNet and his support on how to use it efficently.
  • Marek Mauder for the great Vampyre Imaging Library and also his support and extensions.
  • Luiz Américo Pereira Câmara for his nice port of VirtualTrees.
  • And last but not least the whole FPC and Lazarus team for developing, maintaining and supporting such great development tools, which make life a lot easier.