Andreas Schneider 14ab47bdf8 - Changed several OpenGL calls with their integer-equivalents (we don't use floats anyway)
- Added a "real quad" to the screenbuffer to keep track of the original terrain locations
- Added OpenGL based hit test to TScreenBuffer.Find
2009-12-04 15:52:27 +01:00
..
2009-09-29 02:25:19 +02:00
2009-09-02 03:21:39 +02:00
2009-12-03 00:04:19 +01:00