Commit Graph

217 Commits

Author SHA1 Message Date
Andreas Schneider 34c0e9c901 - Implemented saving and loading of locations to/from xml 2009-12-16 16:03:35 +01:00
Andreas Schneider 797abbfa07 - Fixed ref counting for the virtual layer (fixes #53) 2009-12-16 15:18:42 +01:00
Andreas Schneider 8fcbe75e66 Added tag 0.5 for changeset 47750245a450 2009-12-11 18:24:04 +01:00
Andreas Schneider e259ecd622 - Bumped version to 0.5
- Updated changelog
2009-12-11 18:22:15 +01:00
Andreas Schneider 2763f4357c - Fixed alignment in frmLogin 2009-12-10 22:23:26 +01:00
Andreas Schneider 908bddda07 - Added generic tiledata access to TTileDataProvider (to avoid cloning)
- Fixed TfrmMain.BuildTileList to use that non-cloning tiledata access to remove a memory leak
- Convert the filter text to ISO8859-1 first
2009-12-10 22:18:25 +01:00
Andreas Schneider 34765f7235 - Fixed Art and TexMap to no longer get loaded if their Size is <= 0 2009-12-10 22:05:38 +01:00
Andreas Schneider 5c3de09d10 - Added ref counting to TMaterial
- Added cache growing to TCacheManager
- Fixed ImagingOptions.inc to not include JPEG support
- Fixed TfrmRadar to save the radar map to the correct location
- Fixed statics using the wrong hue when being painted
- Removed obsolete TLandTextureManager.GetFlatLandMaterial (and the according cache)
2009-12-10 21:40:14 +01:00
Andreas Schneider 59ab7046c4 - Relect selection of the random tile list with the normal list list (fixes #51) 2009-12-10 16:54:43 +01:00
Andreas Schneider 5a2cde2ac8 - Fixed locations backups being placed in the app dir instead of config dir 2009-12-10 14:32:29 +01:00
Andreas Schneider 9c010eeb89 - Added option to toggle animated tiles
- Added option to toggle the security question when performing area commands
2009-12-10 14:30:47 +01:00
Andreas Schneider 222abd54fd - Fixed TAnimMaterial to cache the textures
- Fixed texture size calculation in TMaterial
2009-12-10 14:16:46 +01:00
Andreas Schneider 80412fa867 - Fixed typo in TGLArrow (RealWidth <> RealHeight)
- Fixed TGLArrow.HitTest
2009-12-09 21:25:29 +01:00
Andreas Schneider 3bd5add656 - More adjustements to frmLogin
- Added property storage to several frmMain options
2009-12-09 19:10:07 +01:00
Andreas Schneider 36afc1e1d9 - Fixed tiles only being checked for animdata if they have the appropriate tiledata flag 2009-12-09 16:56:39 +01:00
Andreas Schneider be935a6bcb - Added TAnimMaterial
- Implemented animated tiles
- Fixed TAnimData.FrameData to use ShortInt instead of Byte
2009-12-09 16:26:12 +01:00
Andreas Schneider 2a3e17fa57 - Abstracted TMaterial
- Removed unnecessary width/height processing from TMaterial
- Added TSimpleMaterial for one-graphic-textures
2009-12-09 14:36:53 +01:00
Andreas Schneider 3df7b446f5 - Changed profile, preset, locations and radar cache path to the user directory (fixes #50) 2009-12-09 00:19:45 +01:00
Andreas Schneider 1759e0763c - Fixed typo in UMulManager
- Added array initialization to TAnimDataProvider
- Adjusted frmLogin
- Some code cleanups
2009-12-08 22:17:39 +01:00
Andreas Schneider 06c9c2c507 - Added AnimDataProvider
- Some code cleanups
2009-12-08 20:22:45 +01:00
Andreas Schneider 392bd3db14 - Added missing icon
- Fixed compilation of server
2009-12-08 16:17:45 +01:00
Andreas Schneider 446e104031 - Made ULandscape.GetID inline
- Removed some constraints on TileIDs and map coordinates
- Removed another unnecessary typecast
2009-12-08 15:30:53 +01:00
Andreas Schneider dde886b051 - Generalized TCacheManager (for more type-safety and cleaner code) 2009-12-08 15:12:09 +01:00
Andreas Schneider c0b5051b00 - Added Keyboard movement to oglGameWindow (fixes #5) 2009-12-07 16:26:47 +01:00
Andreas Schneider 09bd74675e - Added highlighting of the target region for copy/move operations in frmLargeScaleCommand (fixes #40) 2009-12-07 02:15:56 +01:00
Andreas Schneider 6eaf10e73e - Added error handling when loading Locations and Profiles (fixes #2) 2009-12-06 20:03:24 +01:00
Andreas Schneider 4280db3f7e - Added flat-mode settings to toggle height display 2009-12-05 17:37:33 +01:00
Andreas Schneider be3f8c05df - Updated Vampyre Imaging Lib
- Added font rendering
- Added height display in flat mode
2009-12-05 17:26:22 +01:00
Andreas Schneider a5128b0d05 - Enable double buffering for the tile info label 2009-12-05 02:04:27 +01:00
Andreas Schneider dd88d845cd - Added translucent static tile support (fixes #46)
- Fixed infinite recursion when updating ghost map tiles
2009-12-05 01:24:58 +01:00
Andreas Schneider 833c470cb7 - Fixed CurrentTile to be updated on changes (fixes #47) 2009-12-05 01:06:01 +01:00
Andreas Schneider 4da488a02b - Fixed TfrmMain.OnStaticElevated to correctly handle off-screen updates 2009-12-05 00:57:55 +01:00
Andreas Schneider a5082879fe - Fixed static tiles to be added several times (due to ghost tile replication)
- Added more debug info to UfrmMain
2009-12-05 00:40:05 +01:00
Andreas Schneider b223f44721 - Fixed cedserver to compile again (using generics now)
- Added multilog dependency to cedserver for easier debugging
- Several code cleanups
2009-12-04 23:30:39 +01:00
Andreas Schneider 2fedab62cc - Added Undo operation 2009-12-04 20:24:36 +01:00
Andreas Schneider 14ab47bdf8 - Changed several OpenGL calls with their integer-equivalents (we don't use floats anyway)
- Added a "real quad" to the screenbuffer to keep track of the original terrain locations
- Added OpenGL based hit test to TScreenBuffer.Find
2009-12-04 15:52:27 +01:00
Andreas Schneider 082770f183 - Fixed mouse-up handling when no SelectedTile is given 2009-12-04 03:17:05 +01:00
Andreas Schneider b6dfd64d41 - (Re-)Added drawing of tiles (using the ghost tiles)
- Fixed ghost tiles to be in edit-mode
2009-12-04 02:33:59 +01:00
Andreas Schneider 20747a4e0c - Fixed TfrmMain.SetCurrentTile to exit only under correct conditions
- Fixed ghost tile creation to handle random height
- Changed UpdateSelection to only process the selection changes if necessary
- Changed TMapCell.GhostZ to be readable (necessary for simplier increase with random altitude)
2009-12-04 02:20:56 +01:00
Andreas Schneider 211866d6c1 - Fixed ghost tiles to use the proper priorities
- Fixed mouse-up handling to correctly reset the selected tile
- Moved ghost tile adding to the appropriate single- and multi-select blocks
- Fixed AddGhostTile to use the correct tile (current <> selected) as base for certain assumptions
2009-12-04 02:00:02 +01:00
Andreas Schneider fda2be2b8c - Added static ghost tiles 2009-12-04 01:27:06 +01:00
Andreas Schneider be9d56f7c9 - Added virtual getters for Z and TileID to TWorldItem
- Added ghost information to TMap
- Added ghost tiles (currently for map tiles only)
2009-12-04 00:58:59 +01:00
Andreas Schneider 2fdbc698ac - Added more appropriate handling of the selection rectangle (no +1 and an own compare function) 2009-12-03 18:56:08 +01:00
Andreas Schneider e337c931ed - Fixed another case of off-screen updating
- Removed old GhostTile handling
2009-12-03 15:41:49 +01:00
Andreas Schneider 0f2130730b - Fixed UpdateSortOrder to handle off-screen updates correctly 2009-12-03 15:38:11 +01:00
Andreas Schneider a74bfce923 - Re-enabled lighting normals 2009-12-03 01:38:42 +01:00
Andreas Schneider fffb420299 - Some code cleanups in UfrmMain and ULandscape
- Fixed GetPlainNormals in ULandscape to actually return a value
2009-12-03 01:35:29 +01:00
Andreas Schneider d5e5510760 - Added TTileDataFlag enum
- Added TTileDataFlags set
- Changed TTiledata.Flags to use the TTileDataFlags set
- Added hue highlighting to TfrmMain
- Added TTextureManager.GetStaticMaterial to handle tiledata and hues
2009-12-03 00:04:19 +01:00
Andreas Schneider b90ea02421 - Fixed TWorldItem.Delete freeing itself
- Fixed order in which statics get deleted (first call item.Delete THEN delete it from the objectlist which will free the item)
2009-12-02 21:50:16 +01:00
Andreas Schneider 01e7b98a12 - Added generic lists for world items, static items and map items
- Added appropriate compare functions
- Some local cleanups
2009-12-02 19:14:00 +01:00