- Added static ghost tiles
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				@ -2280,6 +2280,7 @@ procedure TfrmMain.UpdateSelection;
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    tileInfo: PTileInfo;
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    node: PVirtualNode;
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    cell: TMapCell;
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    ghostTile: TGhostTile;
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    i: Integer;
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  begin
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    tileInfo := nil;
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@ -2308,12 +2309,6 @@ procedure TfrmMain.UpdateSelection;
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        begin
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          cell.IsGhost := True;
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          cell.GhostID := tileInfo^.ID;
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          {if (FGhostTile is TStaticItem) and (not frmDrawSettings.cbForceAltitude.Checked) then
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             begin
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               FGhostTile.Z := CurrentTile.Z;
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               if CurrentTile is TStaticItem then
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                 Inc(FGhostTile.Z, ResMan.Tiledata.StaticTiles[CurrentTile.TileID].Height);
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             end else}
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          if frmDrawSettings.cbForceAltitude.Checked then
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            cell.GhostZ := frmDrawSettings.seForceAltitude.Value
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          else
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@ -2323,9 +2318,25 @@ procedure TfrmMain.UpdateSelection;
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        end;
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      end else
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      begin
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        {FGhostTile := TStaticItem.Create(nil, nil, 0, 0);
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        FGhostTile.TileID := tileInfo^.ID - $4000;
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        TStaticItem(FGhostTile).Hue := frmHueSettings.lbHue.ItemIndex;}
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        ghostTile := TGhostTile.Create(nil, nil, 0, 0);
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        ghostTile.TileID := tileInfo^.ID - $4000;
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        ghostTile.Hue := frmHueSettings.lbHue.ItemIndex;
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        ghostTile.X := AX;
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        ghostTile.Y := AY;
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        if not frmDrawSettings.cbForceAltitude.Checked then
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        begin
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          ghostTile.Z := CurrentTile.Z;
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          if CurrentTile is TStaticItem then
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            ghostTile.Z := ghostTile.Z +
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              ResMan.Tiledata.StaticTiles[CurrentTile.TileID].Height;
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        end else
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          ghostTile.Z := frmDrawSettings.seForceAltitude.Value;
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        ghostTile.PrioritySolver := MaxInt;
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        FVirtualTiles.Add(ghostTile);
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        blockInfo := FScreenBuffer.Insert(ghostTile);
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        blockInfo^.State := ssGhost;
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        PrepareScreenBlock(blockInfo);
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      end;
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    end;
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