Remove unused Vertex class
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// Solutions to the Advent Of Code 2024.
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// Copyright (C) 2024 Stefan Müller
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//
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// This program is free software: you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free Software
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// Foundation, either version 3 of the License, or (at your option) any later
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// version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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class Vertex
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{
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public:
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Vertex(const std::string id);
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const std::string getId() const;
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const std::vector<std::weak_ptr<Vertex>>& getNeighbors() const;
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void addNeighbor(const std::shared_ptr<Vertex>& neighbor);
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private:
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const std::string id_;
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std::vector<std::weak_ptr<Vertex>> neighbors_;
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};
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@ -1,38 +0,0 @@
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// Solutions to the Advent Of Code 2024.
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// Copyright (C) 2024 Stefan Müller
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//
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// This program is free software: you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free Software
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// Foundation, either version 3 of the License, or (at your option) any later
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// version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <http://www.gnu.org/licenses/>.
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#include <aoc/common/Vertex.hpp>
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#include <memory>
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Vertex::Vertex(const std::string id)
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: id_{ id }, neighbors_{}
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{
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}
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const std::string Vertex::getId() const
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{
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return id_;
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}
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const std::vector<std::weak_ptr<Vertex>>& Vertex::getNeighbors() const
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{
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return neighbors_;
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}
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void Vertex::addNeighbor(const std::shared_ptr<Vertex>& neighbor)
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{
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neighbors_.push_back(neighbor);
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}
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