Remove unused Vertex class

This commit is contained in:
Stefan Müller 2025-10-03 18:35:57 +02:00
parent 0113dc579e
commit 196fba027f
2 changed files with 0 additions and 70 deletions

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// Solutions to the Advent Of Code 2024.
// Copyright (C) 2024 Stefan Müller
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <memory>
#include <string>
#include <vector>
class Vertex
{
public:
Vertex(const std::string id);
const std::string getId() const;
const std::vector<std::weak_ptr<Vertex>>& getNeighbors() const;
void addNeighbor(const std::shared_ptr<Vertex>& neighbor);
private:
const std::string id_;
std::vector<std::weak_ptr<Vertex>> neighbors_;
};

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// Solutions to the Advent Of Code 2024.
// Copyright (C) 2024 Stefan Müller
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <http://www.gnu.org/licenses/>.
#include <aoc/common/Vertex.hpp>
#include <memory>
Vertex::Vertex(const std::string id)
: id_{ id }, neighbors_{}
{
}
const std::string Vertex::getId() const
{
return id_;
}
const std::vector<std::weak_ptr<Vertex>>& Vertex::getNeighbors() const
{
return neighbors_;
}
void Vertex::addNeighbor(const std::shared_ptr<Vertex>& neighbor)
{
neighbors_.push_back(neighbor);
}