Add basic solver logic with demo implementation and empty unit tests
This commit is contained in:
parent
3775a8c129
commit
06bf00f979
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@ -32,3 +32,7 @@
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*.out
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*.app
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# VS and Output
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.vs
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Debug/
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*.vcxproj.user
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// Solutions to the Advent Of Code 2024.
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// Copyright (C) 2024 Stefan Müller
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//
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// This program is free software: you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <http://www.gnu.org/licenses/>.
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#include "Program.h"
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int main()
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{
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Program program;
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program.run();
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return 0;
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}
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@ -0,0 +1,43 @@
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// Solutions to the Advent Of Code 2024.
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// Copyright (C) 2024 Stefan Müller
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||||
//
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||||
// This program is free software: you can redistribute it and/or modify it under
|
||||
// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <http://www.gnu.org/licenses/>.
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#include "Demo.h"
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std::string Demo::getPuzzleName() const
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{
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return "Demo";
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}
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std::string Demo::getInputFileName() const
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{
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return "demo.txt";
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}
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void Demo::processDataLine(const std::string& line)
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{
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part1 += std::stoi(line);
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if (part2 == 0)
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{
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part2 = std::stoi(line);
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}
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else
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{
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part2 *= std::stoi(line);
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}
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}
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void Demo::finish()
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{
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}
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@ -0,0 +1,28 @@
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// Solutions to the Advent Of Code 2024.
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// Copyright (C) 2024 Stefan Müller
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||||
//
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// This program is free software: you can redistribute it and/or modify it under
|
||||
// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
//
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||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include "Solver.h"
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class Demo :
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public Solver
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{
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public:
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virtual std::string getPuzzleName() const override;
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virtual std::string getInputFileName() const override;
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virtual void processDataLine(const std::string& line) override;
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virtual void finish() override;
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};
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@ -0,0 +1,38 @@
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// Solutions to the Advent Of Code 2024.
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// Copyright (C) 2024 Stefan Müller
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||||
//
|
||||
// This program is free software: you can redistribute it and/or modify it under
|
||||
// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <http://www.gnu.org/licenses/>.
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#include <iostream>
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#include <memory>
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#include "Demo.h"
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#include "Program.h"
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#include "SolverEngine.h"
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void Program::run()
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{
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std::cout << "### Advent of Code 2023 ###\n";
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runSolvers();
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}
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void Program::runSolvers()
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{
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SolverEngine solverEngine{ getInputPaths() };
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solverEngine.run(std::make_unique<Demo>());
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}
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std::vector<std::string> Program::getInputPaths() const
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{
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return std::vector<std::string>{ "data", "../../data" };
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}
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// Solutions to the Advent Of Code 2024.
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// Copyright (C) 2024 Stefan Müller
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||||
//
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||||
// This program is free software: you can redistribute it and/or modify it under
|
||||
// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <http://www.gnu.org/licenses/>.
|
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#pragma once
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#include <string>
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#include <vector>
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class Program
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{
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public:
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void run();
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private:
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void runSolvers();
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std::vector<std::string> getInputPaths() const;
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};
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@ -0,0 +1,29 @@
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// Solutions to the Advent Of Code 2024.
|
||||
// Copyright (C) 2024 Stefan Müller
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify it under
|
||||
// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "Solver.h"
|
||||
|
||||
Solver::Solver()
|
||||
: part1{ 0 }, part2{ 0 } {}
|
||||
|
||||
long long int Solver::getResultPart1() const
|
||||
{
|
||||
return part1;
|
||||
}
|
||||
|
||||
long long int Solver::getResultPart2() const
|
||||
{
|
||||
return part2;
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
// Solutions to the Advent Of Code 2024.
|
||||
// Copyright (C) 2024 Stefan Müller
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify it under
|
||||
// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
class Solver
|
||||
{
|
||||
public:
|
||||
Solver();
|
||||
virtual ~Solver() {};
|
||||
virtual std::string getPuzzleName() const = 0;
|
||||
virtual std::string getInputFileName() const = 0;
|
||||
virtual void processDataLine(const std::string& line) = 0;
|
||||
virtual void finish() = 0;
|
||||
long long int getResultPart1() const;
|
||||
long long int getResultPart2() const;
|
||||
protected:
|
||||
long long int part1;
|
||||
long long int part2;
|
||||
};
|
|
@ -0,0 +1,76 @@
|
|||
// Solutions to the Advent Of Code 2024.
|
||||
// Copyright (C) 2024 Stefan Müller
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify it under
|
||||
// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include "SolverEngine.h"
|
||||
|
||||
SolverEngine::SolverEngine(const std::vector<std::string>& inputPaths)
|
||||
: inputPaths_{ inputPaths } {}
|
||||
|
||||
void SolverEngine::run(const std::unique_ptr<Solver> solver)
|
||||
{
|
||||
std::cout << "\n--- " << solver->getPuzzleName() << " ---\n";
|
||||
|
||||
auto fullFilePath = tryGetValidFullInputFilePath(solver->getInputFileName());
|
||||
if (fullFilePath != "")
|
||||
{
|
||||
std::string line;
|
||||
std::ifstream inputFile{ fullFilePath };
|
||||
while (std::getline(inputFile, line))
|
||||
{
|
||||
solver->processDataLine(line);
|
||||
}
|
||||
inputFile.close();
|
||||
|
||||
solver->finish();
|
||||
|
||||
std::cout << "Part 1: " << solver->getResultPart1()
|
||||
<< "\nPart 2: " << solver->getResultPart2() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
std::filesystem::path SolverEngine::tryGetValidFullInputFilePath(const std::string& inputFileName)
|
||||
{
|
||||
for (auto path : inputPaths_)
|
||||
{
|
||||
std::filesystem::path fullFilePath = path;
|
||||
fullFilePath /= inputFileName;
|
||||
if (std::filesystem::exists(fullFilePath))
|
||||
{
|
||||
return fullFilePath;
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "Cannot find puzzle input file '";
|
||||
for (size_t i = 0; i < inputPaths_.size(); i++)
|
||||
{
|
||||
std::filesystem::path fullFilePath = inputPaths_[i];
|
||||
fullFilePath /= inputFileName;
|
||||
std::cout << std::filesystem::absolute(fullFilePath).string();
|
||||
if (i + 2 < inputPaths_.size())
|
||||
{
|
||||
std::cout << "', '";
|
||||
}
|
||||
else if (i + 1 < inputPaths_.size())
|
||||
{
|
||||
std::cout << "', or '";
|
||||
}
|
||||
}
|
||||
std::cout << "'. Please download the file content from https://adventofcode.com/2024/\n";
|
||||
|
||||
return "";
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
// Solutions to the Advent Of Code 2024.
|
||||
// Copyright (C) 2024 Stefan Müller
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify it under
|
||||
// the terms of the GNU General Public License as published by the Free Software
|
||||
// Foundation, either version 3 of the License, or (at your option) any later
|
||||
// version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Solver.h"
|
||||
|
||||
class SolverEngine
|
||||
{
|
||||
public:
|
||||
SolverEngine(const std::vector<std::string>& inputPaths);
|
||||
void run(const std::unique_ptr<Solver> solver);
|
||||
private:
|
||||
std::vector<std::string> inputPaths_;
|
||||
std::filesystem::path tryGetValidFullInputFilePath(const std::string& inputFileName);
|
||||
};
|
|
@ -0,0 +1,22 @@
|
|||
#include "pch.h"
|
||||
#include "CppUnitTest.h"
|
||||
|
||||
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
|
||||
|
||||
namespace UnitTests
|
||||
{
|
||||
TEST_CLASS(UnitTests)
|
||||
{
|
||||
public:
|
||||
|
||||
TEST_METHOD(TestMethod1)
|
||||
{
|
||||
Assert::Fail();
|
||||
}
|
||||
|
||||
TEST_METHOD(TestMethod2)
|
||||
{
|
||||
Assert::AreEqual(1, 1);
|
||||
}
|
||||
};
|
||||
}
|
|
@ -0,0 +1,178 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<ProjectGuid>{15C7DA0D-C4D8-420B-AC10-D213AD22B9FA}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>UnitTests</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectSubType>NativeUnitTestProject</ProjectSubType>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<UseFullPaths>true</UseFullPaths>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<UseFullPaths>true</UseFullPaths>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<UseFullPaths>true</UseFullPaths>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<UseFullPaths>true</UseFullPaths>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="UnitTests.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="pch.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AdventOfCode2024.vcxproj">
|
||||
<Project>{0dedb176-15a1-48c2-b710-5f17538c5dec}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="UnitTests.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="pch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,5 @@
|
|||
// pch.cpp: source file corresponding to the pre-compiled header
|
||||
|
||||
#include "pch.h"
|
||||
|
||||
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
|
|
@ -0,0 +1,12 @@
|
|||
// pch.h: This is a precompiled header file.
|
||||
// Files listed below are compiled only once, improving build performance for future builds.
|
||||
// This also affects IntelliSense performance, including code completion and many code browsing features.
|
||||
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
|
||||
// Do not add files here that you will be updating frequently as this negates the performance advantage.
|
||||
|
||||
#ifndef PCH_H
|
||||
#define PCH_H
|
||||
|
||||
// add headers that you want to pre-compile here
|
||||
|
||||
#endif //PCH_H
|
Loading…
Reference in New Issue