CentrED/Client/Tools
Andreas Schneider 34e723db75 - Use the new GetHue method to draw hues (refs #66) 2011-03-12 17:49:08 +01:00
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UfrmBoundaries.lfm - Added UfrmToolWindow 2009-09-02 03:21:39 +02:00
UfrmBoundaries.pas - Added UfrmToolWindow 2009-09-02 03:21:39 +02:00
UfrmConfirmation.lfm - Added hgeol 2010-07-25 00:18:54 +02:00
UfrmConfirmation.pas - Added hgeol 2010-07-25 00:18:54 +02:00
UfrmDrawSettings.lfm - Added hgeol 2010-07-25 00:18:54 +02:00
UfrmDrawSettings.pas - Added hgeol 2010-07-25 00:18:54 +02:00
UfrmElevateSettings.lfm - Added UfrmToolWindow 2009-09-02 03:21:39 +02:00
UfrmElevateSettings.pas - Added UfrmToolWindow 2009-09-02 03:21:39 +02:00
UfrmFilter.lfm - Added hgeol 2010-07-25 00:18:54 +02:00
UfrmFilter.pas - Fixed filter window to invalidate the current filters on delete/clear 2009-12-28 16:40:37 +01:00
UfrmHueSettings.lfm - Added UI for random Hue (refs #66) 2011-03-12 17:11:46 +01:00
UfrmHueSettings.pas - Use the new GetHue method to draw hues (refs #66) 2011-03-12 17:49:08 +01:00
UfrmLightlevel.lfm - Added hgeol 2010-07-25 00:18:54 +02:00
UfrmLightlevel.pas - Fixed frmLightLevel to repaint the game window (when the slider changes) 2009-12-23 17:12:58 +01:00
UfrmMoveSettings.lfm - Added UfrmToolWindow 2009-09-02 03:21:39 +02:00
UfrmMoveSettings.pas - Added UfrmToolWindow 2009-09-02 03:21:39 +02:00
UfrmToolWindow.lfm - Added UfrmToolWindow 2009-09-02 03:21:39 +02:00
UfrmToolWindow.pas - Added hgeol 2010-07-25 00:18:54 +02:00
UfrmVirtualLayer.lfm - Reimplemented the Virtual Layer 2009-09-29 02:25:19 +02:00
UfrmVirtualLayer.pas - Reimplemented the Virtual Layer 2009-09-29 02:25:19 +02:00