Andreas Schneider
8bebb92300
- Added saving and loading of hue presets (refs #66 )
2011-03-16 19:42:55 +01:00
Andreas Schneider
34e723db75
- Use the new GetHue method to draw hues (refs #66 )
2011-03-12 17:49:08 +01:00
Andreas Schneider
d461774816
- Added optional highlight for (un)walkable tiles
...
- Fixed lightmanager to draw in the correct color
- Fixed TMapBlock and TStaticBlock to correctly initialize itself as "unchanged"
- Cleanup in the server project
2009-12-24 15:49:15 +01:00
Andreas Schneider
f2764e928e
- Added option to set the render background to white ( fixes #59 )
2009-12-23 20:54:56 +01:00
Andreas Schneider
8332241ab7
- Removed sorting debug data from TfrmMain
2009-12-23 16:44:50 +01:00
Andreas Schneider
cf4c155858
- Changed TWorldItem and TWorldBlock Change-tracking
...
- Reverted TStaticItem.UpdatePriorities
- Fixed vdtTiles' HintCanvas to use the desired font when drawing
- Fixed UpdateFilter to no longer call ForceUpdateCurrentTile
- Several code cleanups
2009-12-23 16:39:24 +01:00
Andreas Schneider
34b62f6cd0
- Fixed gamewindow not resetting the clear-color
2009-12-22 21:37:16 +01:00
Andreas Schneider
eb62553f5c
- Fixed static tiles with hue 1 using the wrong cache id
...
- Commented some debug messages
2009-12-22 19:47:46 +01:00
Andreas Schneider
ca8f47d2a9
- Fixed intensity of translucent tiles
...
- Changed statics priority
2009-12-22 17:38:34 +01:00
Andreas Schneider
21e398ae92
- Added lightlevel slider
2009-12-21 20:12:45 +01:00
Andreas Schneider
8976774665
- Fixed lightsources to not draw in flat mode and when the lightlevel is 0
...
- Fixed tile changes not causing a filter update
- Cleanup the project file
2009-12-21 13:41:18 +01:00
Andreas Schneider
a7c74c114e
- Fixed light source placement
...
- Removed unnecessary texturemanager reference
2009-12-21 00:55:19 +01:00
Andreas Schneider
5049955303
- Added light loading
...
- Use lights for the light sources
2009-12-21 00:13:26 +01:00
Andreas Schneider
7b46795bc1
- Implemented basic light source rendering
2009-12-20 22:05:15 +01:00
Andreas Schneider
158403e41a
- Removed custom tile info window
...
- Updated VirtualTreeView
- Added tile info as owner drawn hint to vdtTiles (fixes #55 )
2009-12-19 19:01:48 +01:00
Andreas Schneider
9ab8e5901b
- Replaced array with generic list (TfrmMain.FAccessChangedListeners)
2009-12-19 14:43:22 +01:00
Andreas Schneider
387d5fb28d
- Added selection listener to TfrmMain
...
- Added "grab coordinates" using the new selection listener to TfrmLargeScaleCommand (fixes #54 )
2009-12-19 13:57:29 +01:00
Andreas Schneider
ff87bdea15
- Realigned TfrmLargeScaleCommand
...
- Fixed overlay being drawn with correct color and alpha
2009-12-19 01:02:06 +01:00
Andreas Schneider
5d7c40d579
- Fixed TfrmToolWindow.FormDeactivate to check CanClose first
...
- Fixed TfrmDrawSettings and TfrmHueSettings to be shown non-modal (fixes #49 )
2009-12-18 18:43:55 +01:00
Andreas Schneider
e502321f35
- Added more nodraw.txt locations
...
- Improved nodraw.txt parsing
2009-12-18 14:24:35 +01:00
Andreas Schneider
1e84b76c63
- Added external nodraw definition
2009-12-18 01:53:09 +01:00
Andreas Schneider
365fa72dc9
- Changed TfrmMain.BuildTileList to use all available static tiles
...
- Added static tile id checking to the random preset loading
2009-12-18 01:07:55 +01:00
Andreas Schneider
b0b014f66a
- Added saving of random presets when creating or overwriting one
2009-12-17 21:05:46 +01:00
Andreas Schneider
c41fd3be95
- Several code cleanups
...
- Fixed TArt.RefreshBuffer using the wrong variable (j <> i)
- Suppressed some hints
2009-12-17 15:41:54 +01:00
Andreas Schneider
13264d3251
- Fixed potential crash when using the Mouse Wheel
2009-12-17 00:36:26 +01:00
Andreas Schneider
3969493d90
- Added XML storage for Random Presets
2009-12-16 23:24:57 +01:00
Andreas Schneider
34c0e9c901
- Implemented saving and loading of locations to/from xml
2009-12-16 16:03:35 +01:00
Andreas Schneider
797abbfa07
- Fixed ref counting for the virtual layer ( fixes #53 )
2009-12-16 15:18:42 +01:00
Andreas Schneider
908bddda07
- Added generic tiledata access to TTileDataProvider (to avoid cloning)
...
- Fixed TfrmMain.BuildTileList to use that non-cloning tiledata access to remove a memory leak
- Convert the filter text to ISO8859-1 first
2009-12-10 22:18:25 +01:00
Andreas Schneider
5c3de09d10
- Added ref counting to TMaterial
...
- Added cache growing to TCacheManager
- Fixed ImagingOptions.inc to not include JPEG support
- Fixed TfrmRadar to save the radar map to the correct location
- Fixed statics using the wrong hue when being painted
- Removed obsolete TLandTextureManager.GetFlatLandMaterial (and the according cache)
2009-12-10 21:40:14 +01:00
Andreas Schneider
59ab7046c4
- Relect selection of the random tile list with the normal list list ( fixes #51 )
2009-12-10 16:54:43 +01:00
Andreas Schneider
5a2cde2ac8
- Fixed locations backups being placed in the app dir instead of config dir
2009-12-10 14:32:29 +01:00
Andreas Schneider
9c010eeb89
- Added option to toggle animated tiles
...
- Added option to toggle the security question when performing area commands
2009-12-10 14:30:47 +01:00
Andreas Schneider
3bd5add656
- More adjustements to frmLogin
...
- Added property storage to several frmMain options
2009-12-09 19:10:07 +01:00
Andreas Schneider
be935a6bcb
- Added TAnimMaterial
...
- Implemented animated tiles
- Fixed TAnimData.FrameData to use ShortInt instead of Byte
2009-12-09 16:26:12 +01:00
Andreas Schneider
2a3e17fa57
- Abstracted TMaterial
...
- Removed unnecessary width/height processing from TMaterial
- Added TSimpleMaterial for one-graphic-textures
2009-12-09 14:36:53 +01:00
Andreas Schneider
3df7b446f5
- Changed profile, preset, locations and radar cache path to the user directory ( fixes #50 )
2009-12-09 00:19:45 +01:00
Andreas Schneider
c0b5051b00
- Added Keyboard movement to oglGameWindow ( fixes #5 )
2009-12-07 16:26:47 +01:00
Andreas Schneider
6eaf10e73e
- Added error handling when loading Locations and Profiles ( fixes #2 )
2009-12-06 20:03:24 +01:00
Andreas Schneider
4280db3f7e
- Added flat-mode settings to toggle height display
2009-12-05 17:37:33 +01:00
Andreas Schneider
be3f8c05df
- Updated Vampyre Imaging Lib
...
- Added font rendering
- Added height display in flat mode
2009-12-05 17:26:22 +01:00
Andreas Schneider
a5128b0d05
- Enable double buffering for the tile info label
2009-12-05 02:04:27 +01:00
Andreas Schneider
dd88d845cd
- Added translucent static tile support ( fixes #46 )
...
- Fixed infinite recursion when updating ghost map tiles
2009-12-05 01:24:58 +01:00
Andreas Schneider
833c470cb7
- Fixed CurrentTile to be updated on changes ( fixes #47 )
2009-12-05 01:06:01 +01:00
Andreas Schneider
4da488a02b
- Fixed TfrmMain.OnStaticElevated to correctly handle off-screen updates
2009-12-05 00:57:55 +01:00
Andreas Schneider
a5082879fe
- Fixed static tiles to be added several times (due to ghost tile replication)
...
- Added more debug info to UfrmMain
2009-12-05 00:40:05 +01:00
Andreas Schneider
2fedab62cc
- Added Undo operation
2009-12-04 20:24:36 +01:00
Andreas Schneider
14ab47bdf8
- Changed several OpenGL calls with their integer-equivalents (we don't use floats anyway)
...
- Added a "real quad" to the screenbuffer to keep track of the original terrain locations
- Added OpenGL based hit test to TScreenBuffer.Find
2009-12-04 15:52:27 +01:00
Andreas Schneider
082770f183
- Fixed mouse-up handling when no SelectedTile is given
2009-12-04 03:17:05 +01:00
Andreas Schneider
b6dfd64d41
- (Re-)Added drawing of tiles (using the ghost tiles)
...
- Fixed ghost tiles to be in edit-mode
2009-12-04 02:33:59 +01:00