Andreas Schneider
5049955303
- Added light loading
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- Use lights for the light sources
2009-12-21 00:13:26 +01:00
Andreas Schneider
7b46795bc1
- Implemented basic light source rendering
2009-12-20 22:05:15 +01:00
Andreas Schneider
ee9a44219f
- Fixed string type in TfrmAccountControl
2009-12-20 15:49:19 +01:00
Andreas Schneider
158403e41a
- Removed custom tile info window
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- Updated VirtualTreeView
- Added tile info as owner drawn hint to vdtTiles (fixes #55 )
2009-12-19 19:01:48 +01:00
Andreas Schneider
9ab8e5901b
- Replaced array with generic list (TfrmMain.FAccessChangedListeners)
2009-12-19 14:43:22 +01:00
Andreas Schneider
a9f278ae21
- Realigned frmRegionControl
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- Added coordinate grabbing to TfrmRegionControl
- Added hints to the grab buttons in frmLargeScaleCommand
2009-12-19 14:39:14 +01:00
Andreas Schneider
387d5fb28d
- Added selection listener to TfrmMain
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- Added "grab coordinates" using the new selection listener to TfrmLargeScaleCommand (fixes #54 )
2009-12-19 13:57:29 +01:00
Andreas Schneider
ff87bdea15
- Realigned TfrmLargeScaleCommand
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- Fixed overlay being drawn with correct color and alpha
2009-12-19 01:02:06 +01:00
Andreas Schneider
5d7c40d579
- Fixed TfrmToolWindow.FormDeactivate to check CanClose first
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- Fixed TfrmDrawSettings and TfrmHueSettings to be shown non-modal (fixes #49 )
2009-12-18 18:43:55 +01:00
Andreas Schneider
e502321f35
- Added more nodraw.txt locations
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- Improved nodraw.txt parsing
2009-12-18 14:24:35 +01:00
Andreas Schneider
7adf94010a
- Fixed TNormals to use GLfloat
2009-12-18 13:57:37 +01:00
Andreas Schneider
12a28c79b2
- Replaced own UVector with unit matrix from the RTL
2009-12-18 02:35:25 +01:00
Andreas Schneider
1e84b76c63
- Added external nodraw definition
2009-12-18 01:53:09 +01:00
Andreas Schneider
365fa72dc9
- Changed TfrmMain.BuildTileList to use all available static tiles
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- Added static tile id checking to the random preset loading
2009-12-18 01:07:55 +01:00
Andreas Schneider
73e704e5fa
- Changed TAnimDataProvider to load as much animdata as the input files provides
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- Added TBufferedStream.GetSize
- Added TIndexedMulProvider.EntryCount
- Added TAnimDataProvider.AnimCount
- Added TLandscape.MaxStaticID
- Some more code cleanups
2009-12-18 00:17:42 +01:00
Andreas Schneider
b0b014f66a
- Added saving of random presets when creating or overwriting one
2009-12-17 21:05:46 +01:00
Andreas Schneider
c41fd3be95
- Several code cleanups
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- Fixed TArt.RefreshBuffer using the wrong variable (j <> i)
- Suppressed some hints
2009-12-17 15:41:54 +01:00
Andreas Schneider
13264d3251
- Fixed potential crash when using the Mouse Wheel
2009-12-17 00:36:26 +01:00
Andreas Schneider
3969493d90
- Added XML storage for Random Presets
2009-12-16 23:24:57 +01:00
Andreas Schneider
34c0e9c901
- Implemented saving and loading of locations to/from xml
2009-12-16 16:03:35 +01:00
Andreas Schneider
797abbfa07
- Fixed ref counting for the virtual layer ( fixes #53 )
2009-12-16 15:18:42 +01:00
Andreas Schneider
e259ecd622
- Bumped version to 0.5
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- Updated changelog
2009-12-11 18:22:15 +01:00
Andreas Schneider
2763f4357c
- Fixed alignment in frmLogin
2009-12-10 22:23:26 +01:00
Andreas Schneider
908bddda07
- Added generic tiledata access to TTileDataProvider (to avoid cloning)
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- Fixed TfrmMain.BuildTileList to use that non-cloning tiledata access to remove a memory leak
- Convert the filter text to ISO8859-1 first
2009-12-10 22:18:25 +01:00
Andreas Schneider
34765f7235
- Fixed Art and TexMap to no longer get loaded if their Size is <= 0
2009-12-10 22:05:38 +01:00
Andreas Schneider
5c3de09d10
- Added ref counting to TMaterial
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- Added cache growing to TCacheManager
- Fixed ImagingOptions.inc to not include JPEG support
- Fixed TfrmRadar to save the radar map to the correct location
- Fixed statics using the wrong hue when being painted
- Removed obsolete TLandTextureManager.GetFlatLandMaterial (and the according cache)
2009-12-10 21:40:14 +01:00
Andreas Schneider
59ab7046c4
- Relect selection of the random tile list with the normal list list ( fixes #51 )
2009-12-10 16:54:43 +01:00
Andreas Schneider
5a2cde2ac8
- Fixed locations backups being placed in the app dir instead of config dir
2009-12-10 14:32:29 +01:00
Andreas Schneider
9c010eeb89
- Added option to toggle animated tiles
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- Added option to toggle the security question when performing area commands
2009-12-10 14:30:47 +01:00
Andreas Schneider
222abd54fd
- Fixed TAnimMaterial to cache the textures
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- Fixed texture size calculation in TMaterial
2009-12-10 14:16:46 +01:00
Andreas Schneider
80412fa867
- Fixed typo in TGLArrow (RealWidth <> RealHeight)
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- Fixed TGLArrow.HitTest
2009-12-09 21:25:29 +01:00
Andreas Schneider
3bd5add656
- More adjustements to frmLogin
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- Added property storage to several frmMain options
2009-12-09 19:10:07 +01:00
Andreas Schneider
36afc1e1d9
- Fixed tiles only being checked for animdata if they have the appropriate tiledata flag
2009-12-09 16:56:39 +01:00
Andreas Schneider
be935a6bcb
- Added TAnimMaterial
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- Implemented animated tiles
- Fixed TAnimData.FrameData to use ShortInt instead of Byte
2009-12-09 16:26:12 +01:00
Andreas Schneider
2a3e17fa57
- Abstracted TMaterial
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- Removed unnecessary width/height processing from TMaterial
- Added TSimpleMaterial for one-graphic-textures
2009-12-09 14:36:53 +01:00
Andreas Schneider
3df7b446f5
- Changed profile, preset, locations and radar cache path to the user directory ( fixes #50 )
2009-12-09 00:19:45 +01:00
Andreas Schneider
1759e0763c
- Fixed typo in UMulManager
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- Added array initialization to TAnimDataProvider
- Adjusted frmLogin
- Some code cleanups
2009-12-08 22:17:39 +01:00
Andreas Schneider
06c9c2c507
- Added AnimDataProvider
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- Some code cleanups
2009-12-08 20:22:45 +01:00
Andreas Schneider
392bd3db14
- Added missing icon
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- Fixed compilation of server
2009-12-08 16:17:45 +01:00
Andreas Schneider
446e104031
- Made ULandscape.GetID inline
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- Removed some constraints on TileIDs and map coordinates
- Removed another unnecessary typecast
2009-12-08 15:30:53 +01:00
Andreas Schneider
dde886b051
- Generalized TCacheManager (for more type-safety and cleaner code)
2009-12-08 15:12:09 +01:00
Andreas Schneider
c0b5051b00
- Added Keyboard movement to oglGameWindow ( fixes #5 )
2009-12-07 16:26:47 +01:00
Andreas Schneider
09bd74675e
- Added highlighting of the target region for copy/move operations in frmLargeScaleCommand ( fixes #40 )
2009-12-07 02:15:56 +01:00
Andreas Schneider
6eaf10e73e
- Added error handling when loading Locations and Profiles ( fixes #2 )
2009-12-06 20:03:24 +01:00
Andreas Schneider
4280db3f7e
- Added flat-mode settings to toggle height display
2009-12-05 17:37:33 +01:00
Andreas Schneider
be3f8c05df
- Updated Vampyre Imaging Lib
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- Added font rendering
- Added height display in flat mode
2009-12-05 17:26:22 +01:00
Andreas Schneider
a5128b0d05
- Enable double buffering for the tile info label
2009-12-05 02:04:27 +01:00
Andreas Schneider
dd88d845cd
- Added translucent static tile support ( fixes #46 )
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- Fixed infinite recursion when updating ghost map tiles
2009-12-05 01:24:58 +01:00
Andreas Schneider
833c470cb7
- Fixed CurrentTile to be updated on changes ( fixes #47 )
2009-12-05 01:06:01 +01:00
Andreas Schneider
4da488a02b
- Fixed TfrmMain.OnStaticElevated to correctly handle off-screen updates
2009-12-05 00:57:55 +01:00
Andreas Schneider
a5082879fe
- Fixed static tiles to be added several times (due to ghost tile replication)
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- Added more debug info to UfrmMain
2009-12-05 00:40:05 +01:00
Andreas Schneider
b223f44721
- Fixed cedserver to compile again (using generics now)
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- Added multilog dependency to cedserver for easier debugging
- Several code cleanups
2009-12-04 23:30:39 +01:00
Andreas Schneider
2fedab62cc
- Added Undo operation
2009-12-04 20:24:36 +01:00
Andreas Schneider
14ab47bdf8
- Changed several OpenGL calls with their integer-equivalents (we don't use floats anyway)
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- Added a "real quad" to the screenbuffer to keep track of the original terrain locations
- Added OpenGL based hit test to TScreenBuffer.Find
2009-12-04 15:52:27 +01:00
Andreas Schneider
082770f183
- Fixed mouse-up handling when no SelectedTile is given
2009-12-04 03:17:05 +01:00
Andreas Schneider
b6dfd64d41
- (Re-)Added drawing of tiles (using the ghost tiles)
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- Fixed ghost tiles to be in edit-mode
2009-12-04 02:33:59 +01:00
Andreas Schneider
20747a4e0c
- Fixed TfrmMain.SetCurrentTile to exit only under correct conditions
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- Fixed ghost tile creation to handle random height
- Changed UpdateSelection to only process the selection changes if necessary
- Changed TMapCell.GhostZ to be readable (necessary for simplier increase with random altitude)
2009-12-04 02:20:56 +01:00
Andreas Schneider
211866d6c1
- Fixed ghost tiles to use the proper priorities
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- Fixed mouse-up handling to correctly reset the selected tile
- Moved ghost tile adding to the appropriate single- and multi-select blocks
- Fixed AddGhostTile to use the correct tile (current <> selected) as base for certain assumptions
2009-12-04 02:00:02 +01:00
Andreas Schneider
fda2be2b8c
- Added static ghost tiles
2009-12-04 01:27:06 +01:00
Andreas Schneider
be9d56f7c9
- Added virtual getters for Z and TileID to TWorldItem
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- Added ghost information to TMap
- Added ghost tiles (currently for map tiles only)
2009-12-04 00:58:59 +01:00
Andreas Schneider
2fdbc698ac
- Added more appropriate handling of the selection rectangle (no +1 and an own compare function)
2009-12-03 18:56:08 +01:00
Andreas Schneider
e337c931ed
- Fixed another case of off-screen updating
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- Removed old GhostTile handling
2009-12-03 15:41:49 +01:00
Andreas Schneider
0f2130730b
- Fixed UpdateSortOrder to handle off-screen updates correctly
2009-12-03 15:38:11 +01:00
Andreas Schneider
a74bfce923
- Re-enabled lighting normals
2009-12-03 01:38:42 +01:00
Andreas Schneider
fffb420299
- Some code cleanups in UfrmMain and ULandscape
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- Fixed GetPlainNormals in ULandscape to actually return a value
2009-12-03 01:35:29 +01:00
Andreas Schneider
d5e5510760
- Added TTileDataFlag enum
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- Added TTileDataFlags set
- Changed TTiledata.Flags to use the TTileDataFlags set
- Added hue highlighting to TfrmMain
- Added TTextureManager.GetStaticMaterial to handle tiledata and hues
2009-12-03 00:04:19 +01:00
Andreas Schneider
01e7b98a12
- Added generic lists for world items, static items and map items
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- Added appropriate compare functions
- Some local cleanups
2009-12-02 19:14:00 +01:00
Andreas Schneider
8df2313b4d
- Fixed TfrmLogin to create the profile path if it doesn't exist
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- Removed old code from TfrmMain.Render
- Bumped version to 0.4.5
- Moved TVirtualTile to UWorldItem
- Added TVirtualTile handling to CompareWorldItems
- Added priorities to the virtual tiles
2009-12-02 18:40:03 +01:00
Andreas Schneider
c030b9c586
- Updated to new VirtualTreeView (UTF8String --> String)
2009-11-24 13:53:43 +01:00
Andreas Schneider
f58bef6d63
- Fixed drawing of TileName in the tile list (assuming ISO8859-1 encoding) - fixes #37
2009-10-24 14:29:32 +02:00
Andreas Schneider
c3bdc98219
- Moved WriteMap handling from TdmNetwork to TLandscape
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- Added repainting when accesslevel display changes (toolstate, update write map)
2009-10-02 23:52:02 +02:00
Andreas Schneider
f888443ed0
- Changed TLandscape.FOpenRequests to use TBits instead of a boolean array
2009-10-02 18:18:59 +02:00
Andreas Schneider
69a5b97b64
- Fixed some events not correctly triggering a repaint
2009-10-02 18:12:36 +02:00
Andreas Schneider
7d038013b2
- Fixed TLandscape.FillDrawList to unnecessarily check upper/lower bounds
2009-10-02 18:10:21 +02:00
Andreas Schneider
6c9a474003
- Changed handling of CurrentTile and SelectedTile to avoid unnecessary invalidations
2009-09-30 19:29:32 +02:00
Andreas Schneider
94d77d4a00
- Changed TVirtualTile to inherit directly from TWorldItem
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- Added FRepaintNeeded to minimize unnecessary repaints
2009-09-29 16:06:52 +02:00
Andreas Schneider
0cee996fbc
- Reimplemented the Virtual Layer
2009-09-29 02:25:19 +02:00
Andreas Schneider
99c21fa951
- Added Logging unit and MultiLog dependency
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- Removed StaticsFilter parameter from FillDrawList
2009-09-28 18:16:29 +02:00
Andreas Schneider
b9ef61c0db
- Added UfrmToolWindow
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- Changed the tool windows to inherit from TfrmToolWindow
- Added a "close timer" to TfrmToolWindow to handle different focus behaviours of window managers
- Moved position changes for the tool windows to the appropriate TfrmToolWindow.FormShow event
2009-09-02 03:21:39 +02:00
Andreas Schneider
d769c7ddc3
- Added version info to the project options
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- Added new icon
2009-08-31 22:24:54 +02:00
Andreas Schneider
237c9765cd
- Added filter management to TfrmMain
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- Changed screen buffer state handling to enums
2009-08-06 17:34:55 +02:00
Andreas Schneider
2cfde3eea5
- Changed TfrmFilter to enable tile and hue filter on tile/hue list changes
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- Changed TfrmFilter placement to be off by -4 in x and y direction
- Disabled "scroll to center" in TfrmMain's TileList
- Disabled unncessary drag operations in TfrmMain's TileList
2009-08-06 15:42:19 +02:00
Andreas Schneider
2b040fc5e3
- Disabled use of normals (weren't really in use anyway)
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- Added updating of the last shortcut in TScreenBuffer
2009-08-06 15:04:09 +02:00
Andreas Schneider
28969d94f7
- Removed merge sort implementation
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- Use a temporary array and QuickSort (TList.Sort) to sort the initial drawlist
- Clear the drawlist in the TLandscape.FillDrawList method
2009-08-04 18:02:39 +02:00
Andreas Schneider
1f1f5ac7b4
- Added TLandscape.OnMapChanged to handle changes to map tiles
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- Reenabled terrain, statics, nodraw and flat toggles
- Fixed editing target list generation (in OnMouseUp) to only consider "normal" tiles, use their correct new order and the CanBeEdited attribute
- Removed obsolete TfrmMain.CanBeModified
2009-08-03 19:32:03 +02:00
Andreas Schneider
2ea8601402
- Added handling for hue changes (OnStaticHued)
2009-08-03 18:55:54 +02:00
Andreas Schneider
a71c1bd570
- Added fpdoc paths
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- Started some documenting
- Added TScreenBuffer.UpdateSortOrder to handle elevations
2009-08-03 18:40:31 +02:00
Andreas Schneider
1bc9ad3fe1
- Added handling of new blocks (OnNewBlock event)
2009-08-03 00:29:55 +02:00
Andreas Schneider
2e16269397
- Extracted TfrmMain.PrepareScreenBlock from RebuildScreenBuffer
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- Added events for OnStatic-Inserted, -Deleted and -Elevated
2009-08-02 20:45:23 +02:00
Andreas Schneider
fbbe988dd6
- Replaced usages of UListSort with TList.Sort
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- Removed now obsolete UListSort.pas
- Removed GameResourceManager dependency from TStatics
- Moved TSeperatedStaticBlock to the according ULandscape units
- Cleanup some unnecessary <> nil checks
2009-08-02 19:08:56 +02:00
Andreas Schneider
b70f03ba2a
- Added iterator to TCacheManager
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- Added access (CanBeWritten) tracking to TStaticItem
- Moved TLandscape.UpdateStaticsPriorities to TStaticItem.UpdatePriorities
- Moved ULandscape.CompareWorldItems to UWorldItem
- Renamed TSeperatedStaticBlock.RefreshList to RebuildList
- Changed TStaticBlock.Sort to use CompareWorldItems and TList.Sort
- Some code style changes
2009-08-02 13:45:26 +02:00
Andreas Schneider
f3888db49c
- Removed several unnecessary panels from frmMain (using Anchors instead)
2009-07-31 17:03:26 +02:00
Andreas Schneider
dc1f425353
- Added tracking of "Highlighted" state in the screen buffer
2009-07-30 20:31:29 +02:00
Andreas Schneider
01d5fb98d1
- Optimized blockInfo.ScreenRect calculation for static tiles
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- Fixed TScreenBuffer.Find to correctly handle the new buffer usage (search at the end, not the beginning)
2009-07-30 17:04:49 +02:00
Andreas Schneider
1196ad6425
- Fix Z-order calculation for terrain tiles (thanks Turley)
2009-06-12 12:31:14 +02:00
Andreas Schneider
31d2623df9
- Changed terrain rendering from GL_TRIANGLES to GL_QUADS to fix coastlines and other overlapping (thanks Turley)
2009-06-11 14:41:30 +02:00
Andreas Schneider
7fdfd1ee23
- Merged TTileList into TScreenBuffer
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- Added shortcuts to TScreenBuffer to speed up the InsertionSort
- Renamed TScreenBuffer.Store to TScreenBuffer.Insert
- Added TScreenBuffer.Add to append to the list
- Added TScreenBuffer.Sort to sort the list using MergeSort
- Changed TLandscape.FillDrawList to just append to the list and sort afterwards
- Added screen buffer invalidation on TfrmMain.OnLandscapeChanged
2009-05-20 18:16:18 +02:00
Andreas Schneider
0d6c151c5f
- Removed TVector2D
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- Added screen buffer (in)validation
- Moved distance calculations to RebuildScreenBuffer
- Added tile drawing to the Render method
- Added DrawQuad precalculation to the post processing of the screen buffer
- Renamed the members of TScreenState
- Changed the DrawQuad to consist of TGLfloats for direct pointer passing
- Fixed the while loop condition in TScreenBuffer.Store
2009-05-18 00:33:59 +02:00
Andreas Schneider
561104a924
- Added screen buffer pre processing (prepare materials and normals)
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- Added 2D Vector to store the points for drawing terrain
- Added additional GetNormals function to TLandscape to fill an existing array
2009-05-17 22:06:42 +02:00
Andreas Schneider
fee66eada8
- Refined state handling for TBlockInfo
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- Added caching of normals into TBlockInfo
- Added differentiation for low and high res materials to TBlockInfo
- Removed draw list clearing from FillDrawList
- Changed TScreenBuffer.Store to return a reference to the stored TBlockInfo
- Added missing ; to GetSerial
- More cleanups in ULandscape.pas
- Moved several local variables of TfrmMain.Render into TfrmMain members
- Moved several size related variable initializations from Render into OnResize
- Extracted GetDrawOffset
- Added seperate RebuildScreenBuffer
2009-05-17 15:32:51 +02:00