- Updated Vampyre Imaging Lib

- Added font rendering
- Added height display in flat mode
This commit is contained in:
2009-12-05 17:26:22 +01:00
parent a5128b0d05
commit be3f8c05df
40 changed files with 34488 additions and 32762 deletions

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@@ -56,7 +56,7 @@
<MinVersion Major="4" Minor="5" Release="1" Valid="True"/>
</Item5>
</RequiredPackages>
<Units Count="35">
<Units Count="36">
<Unit0>
<Filename Value="CentrED.lpr"/>
<IsPartOfProject Value="True"/>
@@ -273,6 +273,11 @@
<IsPartOfProject Value="True"/>
<UnitName Value="UTiledata"/>
</Unit34>
<Unit35>
<Filename Value="UGLFont.pas"/>
<IsPartOfProject Value="True"/>
<UnitName Value="UGLFont"/>
</Unit35>
</Units>
</ProjectOptions>
<CompilerOptions>

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@@ -40,7 +40,7 @@ uses
UfrmLargeScaleCommand, UfrmVirtualLayer, UfrmFilter, UfrmTileInfo,
UGUIPlatformUtils, UPlatformTypes, UfrmRegionControl, UPackets,
UPacketHandlers, UAdminHandling, UGameResources, ULandscape, UfrmToolWindow,
Logging, UMap, UWorldItem, UStatics, UTiledata;
Logging, UMap, UWorldItem, UStatics, UTiledata, UGLFont;
{$IFDEF WINDOWS}{$R CentrED.rc}{$ENDIF}

BIN
Client/GLFont/DejaVu.fnt Normal file

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BIN
Client/GLFont/DejaVu.png Normal file

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After

Width:  |  Height:  |  Size: 5.0 KiB

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@@ -1,3 +1,5 @@
Overlay/LeftTopArrow.tga
Overlay/TopArrow.tga
Overlay/VirtualLayer.tga
Overlay/LeftTopArrow.tga
Overlay/TopArrow.tga
Overlay/VirtualLayer.tga
GLFont/DejaVu.png
GLFont/DejaVu.fnt

205
Client/UGLFont.pas Normal file
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@@ -0,0 +1,205 @@
(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2009 Andreas Schneider
*)
unit UGLFont;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Math, ImagingClasses, ImagingTypes, ImagingOpenGL, GL;
type
TFontInfo = packed record
Character: Char;
LeftOffset: SmallInt;
CharWidth: Word;
Width: Word;
Height: Word;
X1: Single;
Y1: Single;
X2: Single;
Y2: Single;
end;
{ TGLFont }
TGLFont = class
constructor Create;
destructor Destroy; override;
protected
FFontImage: TSingleImage;
FFontTexture: TGLuint;
FSpaceWidth: Word;
FFontInfo: array of TFontInfo;
function FindCharInfo(AChar: Char): Integer;
public
function GetTextHeight(AText: String): Integer;
function GetTextWidth(AText: String): Integer;
procedure DrawText(AX, AY: Integer; AText: String);
procedure LoadImage(AImage: TStream);
procedure LoadFontInfo(AFontInfo: TStream);
procedure UpdateTexture;
end;
implementation
uses
Logging;
{ TGLFont }
constructor TGLFont.Create;
begin
FFontTexture := 0;
end;
destructor TGLFont.Destroy;
begin
FreeAndNil(FFontImage);
if FFontTexture <> 0 then
glDeleteTextures(1, @FFontTexture);
inherited Destroy;
end;
function TGLFont.FindCharInfo(AChar: Char): Integer;
var
i: Integer;
begin
Result := -1;
i := 0;
while (i < Length(FFontInfo)) and (Result = -1) do
begin
if FFontInfo[i].Character = AChar then
Result := i
else
Inc(i);
end;
end;
function TGLFont.GetTextHeight(AText: String): Integer;
var
i, charInfo: Integer;
begin
Result := 0;
for i := 1 to Length(AText) do
begin
if AText[i] <> ' ' then
begin
charInfo := FindCharInfo(AText[i]);
if charInfo > -1 then
Result := Max(Result, FFontInfo[charInfo].Height);
end;
end;
end;
function TGLFont.GetTextWidth(AText: String): Integer;
var
i, charInfo: Integer;
begin
Result := 0;
for i := 1 to Length(AText) do
begin
if AText[i] = ' ' then
Inc(Result, FSpaceWidth)
else
begin
charInfo := FindCharInfo(AText[i]);
if charInfo > -1 then
Result := Result + FFontInfo[charInfo].LeftOffset +
FFontInfo[charInfo].CharWidth;
end;
end;
end;
procedure TGLFont.DrawText(AX, AY: Integer; AText: String);
var
i, charInfo: Integer;
curX: Integer;
x1, y1, x2, y2: Single;
begin
if FFontTexture = 0 then UpdateTexture;
glBindTexture(GL_TEXTURE_2D, FFontTexture);
curX := AX;
for i := 1 to Length(AText) do
begin
if AText[i] = ' ' then
Inc(curX, FSpaceWidth)
else
begin
charInfo := FindCharInfo(AText[i]);
if charInfo > -1 then
begin
x1 := FFontInfo[charInfo].X1;
y1 := FFontInfo[charInfo].Y1;
x2 := FFontInfo[charInfo].X2;
y2 := FFontInfo[charInfo].Y2;
Inc(curX, FFontInfo[charInfo].LeftOffset);
glBegin(GL_QUADS);
glTexCoord2f(x1, y1); glVertex2i(curX, AY);
glTexCoord2f(x2, y1); glVertex2i(curX + FFontInfo[charInfo].Width, AY);
glTexCoord2f(x2, y2); glVertex2i(curX + FFontInfo[charInfo].Width,
AY + FFontInfo[charInfo].Height);
glTexCoord2f(x1, y2); glVertex2i(curX, AY + FFontInfo[charInfo].Height);
glEnd;
Inc(curX, FFontInfo[charInfo].CharWidth);
end;
end;
end;
end;
procedure TGLFont.LoadImage(AImage: TStream);
begin
FFontImage := TSingleImage.CreateFromStream(AImage);
end;
procedure TGLFont.LoadFontInfo(AFontInfo: TStream);
begin
AFontInfo.Read(FSpaceWidth, SizeOf(FSpaceWidth));
SetLength(FFontInfo, (AFontInfo.Size - AFontInfo.Position) div
SizeOf(TFontInfo));
AFontInfo.Read(FFontInfo[0], Length(FFontInfo) * SizeOf(TFontInfo));
end;
procedure TGLFont.UpdateTexture;
begin
Logger.Send('UpdateTexture');
if FFontTexture <> 0 then glDeleteTextures(1, @FFontTexture);
FFontTexture := CreateGLTextureFromImage(FFontImage.ImageDataPointer^, 0, 0,
True, ifUnknown);
glBindTexture(GL_TEXTURE_2D, FFontTexture);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
end;
end.

View File

@@ -30,11 +30,11 @@ unit ULandscape;
interface
uses
SysUtils, Classes, math, LCLIntf, GL, GLU, ImagingOpenGL, Imaging,
SysUtils, Classes, math, LCLIntf, GL, GLu, ImagingOpenGL, Imaging,
ImagingClasses, ImagingTypes, ImagingUtility,
UGenericIndex, UMap, UStatics, UArt, UTexture, UTiledata, UHue, UWorldItem,
UMulBlock,
UVector, UEnhancedMemoryStream,
UVector, UEnhancedMemoryStream, UGLFont,
UCacheManager;
type
@@ -196,6 +196,19 @@ type
procedure UpdateWriteMap(AStream: TEnhancedMemoryStream);
end;
{ TGLText }
TGLText = class
constructor Create(AFont: TGLFont; AText: String);
protected
FFont: TGLFont;
FText: String;
FWidth: Integer;
FHeight: Integer;
public
procedure Render(AScreenRect: TRect);
end;
TScreenState = (ssNormal, ssFiltered, ssGhost);
PBlockInfo = ^TBlockInfo;
@@ -212,6 +225,7 @@ type
HueOverride: Boolean;
CheckRealQuad: Boolean;
Translucent: Boolean;
Text: TGLText;
Next: PBlockInfo;
end;
@@ -1213,6 +1227,7 @@ begin
Result^.State := ssNormal;
Result^.Highlighted := False;
Result^.Translucent := False;
Result^.Text := nil;
Result^.Next := nil;
if FShortCuts[0] = nil then //First element
@@ -1239,6 +1254,7 @@ begin
current^.Item.Locked := False;
current^.Item.OnDestroy.UnregisterEvent(@OnTileRemoved);
if current^.Normals <> nil then Dispose(current^.Normals);
current^.Text.Free;
Dispose(current);
current := next;
end;
@@ -1266,6 +1282,7 @@ begin
if last <> nil then last^.Next := current^.Next;
if current^.Normals <> nil then Dispose(current^.Normals);
current^.Text.Free;
Dispose(current);
Dec(FCount);
@@ -1356,6 +1373,7 @@ begin
Result^.State := ssNormal;
Result^.Highlighted := False;
Result^.Translucent := False;
Result^.Text := nil;
if (FShortCuts[0] = nil) or (CompareWorldItems(AItem, FShortCuts[0]^.Item) < 0) then
begin
@@ -1490,5 +1508,27 @@ begin
Delete(TWorldItem(ATile));
end;
{ TGLText }
constructor TGLText.Create(AFont: TGLFont; AText: String);
var
i: Integer;
begin
FFont := AFont;
FText := AText;
FWidth := FFont.GetTextWidth(AText);
FHeight := FFont.GetTextHeight('A');
end;
procedure TGLText.Render(AScreenRect: TRect);
var
x, y: Integer;
i: Integer;
begin
y := AScreenRect.Top + (AScreenRect.Bottom - AScreenRect.Top - FHeight) div 2;
x := AScreenRect.Left + (AScreenRect.Right - AScreenRect.Left - FWidth) div 2;
FFont.DrawText(x, y, FText);
end;
end.

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@@ -1,106 +1,105 @@
(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2007 Andreas Schneider
*)
unit UResourceManager;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils;
type
{ TResourceManager }
TResourceManager = class(TObject)
constructor Create(AFileName: string);
destructor Destroy; override;
protected
FFileStream: TFileStream;
FCount: Integer;
FLookupTable: array of Cardinal;
FCurrentResource: Integer;
FResourceStream: TMemoryStream;
public
function GetResource(AIndex: Integer): TStream;
end;
var
ResourceManager: TResourceManager;
implementation
{ TResourceManager }
constructor TResourceManager.Create(AFileName: string);
begin
inherited Create;
FFileStream := TFileStream.Create(AFileName, fmOpenRead or fmShareDenyWrite);
FFileStream.Position := 0;
FFileStream.Read(FCount, SizeOf(Integer));
SetLength(FLookupTable, FCount);
FFileStream.Read(FLookupTable[0], FCount * SizeOf(Cardinal));
FCurrentResource := -1;
end;
destructor TResourceManager.Destroy;
begin
if FFileStream <> nil then FreeAndNil(FFileStream);
if FResourceStream <> nil then FreeAndNil(FResourceStream);
inherited Destroy;
end;
function TResourceManager.GetResource(AIndex: Integer): TStream;
var
size: Cardinal;
begin
if AIndex <> FCurrentResource then
begin
FFileStream.Position := FLookupTable[AIndex];
if FResourceStream <> nil then
FResourceStream.Free;
FResourceStream := TMemoryStream.Create;
FFileStream.Read(size, SizeOf(Cardinal));
FResourceStream.CopyFrom(FFileStream, size);
FCurrentResource := AIndex;
end;
FResourceStream.Position := 0;
Result := FResourceStream;
end;
initialization
begin
ResourceManager := TResourceManager.Create(ChangeFileExt(ParamStr(0), '.dat'));
end;
finalization
begin
if ResourceManager <> nil then FreeAndNil(ResourceManager);
end;
end.
(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2009 Andreas Schneider
*)
unit UResourceManager;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils;
type
{ TResourceManager }
TResourceManager = class(TObject)
constructor Create(AFileName: string);
destructor Destroy; override;
protected
FFileStream: TFileStream;
FCount: Integer;
FLookupTable: array of Cardinal;
FCurrentResource: Integer;
FResourceStream: TMemoryStream;
public
function GetResource(AIndex: Integer): TStream;
end;
var
ResourceManager: TResourceManager;
implementation
{ TResourceManager }
constructor TResourceManager.Create(AFileName: string);
begin
inherited Create;
FFileStream := TFileStream.Create(AFileName, fmOpenRead or fmShareDenyWrite);
FFileStream.Position := 0;
FFileStream.Read(FCount, SizeOf(Integer));
SetLength(FLookupTable, FCount);
FFileStream.Read(FLookupTable[0], FCount * SizeOf(Cardinal));
FCurrentResource := -1;
end;
destructor TResourceManager.Destroy;
begin
FreeAndNil(FFileStream);
FreeAndNil(FResourceStream);
inherited Destroy;
end;
function TResourceManager.GetResource(AIndex: Integer): TStream;
var
size: Cardinal;
begin
if AIndex <> FCurrentResource then
begin
FFileStream.Position := FLookupTable[AIndex];
FResourceStream.Free;
FResourceStream := TMemoryStream.Create;
FFileStream.Read(size, SizeOf(Cardinal));
FResourceStream.CopyFrom(FFileStream, size);
FCurrentResource := AIndex;
end;
FResourceStream.Position := 0;
Result := FResourceStream;
end;
initialization
begin
ResourceManager := TResourceManager.Create(ChangeFileExt(ParamStr(0), '.dat'));
end;
finalization
begin
if ResourceManager <> nil then FreeAndNil(ResourceManager);
end;
end.

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@@ -31,10 +31,10 @@ interface
uses
Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs, Menus,
ComCtrls, OpenGLContext, GL, GLU, UGameResources, ULandscape, ExtCtrls,
ComCtrls, OpenGLContext, GL, GLu, UGameResources, ULandscape, ExtCtrls,
StdCtrls, Spin, UEnums, VirtualTrees, Buttons, UMulBlock, UWorldItem, math,
LCLIntf, UOverlayUI, UStatics, UEnhancedMemoryStream, ActnList, fgl,
ImagingClasses, dateutils, UPlatformTypes, UMap, UPacket;
ImagingClasses, dateutils, UPlatformTypes, UMap, UPacket, UGLFont;
type
TAccessChangedListener = procedure(AAccessLevel: TAccessLevel) of object;
@@ -269,6 +269,7 @@ type
Node: PVirtualNode; Stream: TStream);
protected
{ Members }
FAppDir: String;
FX: Integer;
FY: Integer;
FDrawDistance: Integer;
@@ -294,6 +295,7 @@ type
FRepaintNeeded: Boolean;
FSelection: TRect;
FUndoList: TPacketList;
FGLFont: TGLFont;
{ Methods }
procedure BuildTileList;
function ConfirmAction: Boolean;
@@ -784,6 +786,8 @@ var
virtualLayerGraphic: TSingleImage;
searchRec: TSearchRec;
begin
FAppDir := IncludeTrailingPathDelimiter(ExtractFilePath(Application.ExeName));
FLandscape := ResMan.Landscape;
FLandscape.OnChange := @OnLandscapeChanged;
FLandscape.OnMapChanged := @OnMapChanged;
@@ -812,8 +816,7 @@ begin
vstChat.NodeDataSize := SizeOf(TChatInfo);
pnlChatHeader.AnchorSide[akBottom].Control := pnlBottom;
FLocationsFile := IncludeTrailingPathDelimiter(ExtractFilePath(
Application.ExeName)) + 'Locations.dat';
FLocationsFile := FAppDir + 'Locations.dat';
vstLocations.NodeDataSize := SizeOf(TLocationInfo);
if FileExists(FLocationsFile) then vstLocations.LoadFromFile(FLocationsFile);
@@ -824,11 +827,14 @@ begin
virtualLayerGraphic.Height, virtualLayerGraphic);
virtualLayerGraphic.Free;
FGLFont := TGLFont.Create;
FGLFont.LoadImage(ResourceManager.GetResource(3));
FGLFont.LoadFontInfo(ResourceManager.GetResource(4));
FVirtualTiles := TWorldItemList.Create(True);
FUndoList := TPacketList.Create(True);
FRandomPresetLocation := IncludeTrailingPathDelimiter(ExtractFilePath(
Application.ExeName)) + 'RandomPresets' + PathDelim;
FRandomPresetLocation := FAppDir + 'RandomPresets' + PathDelim;
if not DirectoryExists(FRandomPresetLocation) then
CreateDir(FRandomPresetLocation);
@@ -1116,6 +1122,7 @@ begin
FreeAndNil(FVLayerMaterial);
FreeAndNil(FVirtualTiles);
FreeAndNil(FUndoList);
FreeAndNil(FGLFont);
RegisterPacketHandler($0C, nil);
end;
@@ -1783,9 +1790,11 @@ procedure TfrmMain.InitSize;
begin
glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height);
glMatrixMode(GL_PROJECTION);
glPushMatrix;
glLoadIdentity;
gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix;
glLoadIdentity;
end;
@@ -1923,6 +1932,10 @@ begin
CheckRealQuad := True;
end;
end;
end else
begin
ABlockInfo^.Text.Free;
ABlockInfo^.Text := TGLText.Create(FGLFont, IntToStr(item.Z));
end;
if not ABlockInfo^.CheckRealQuad then
@@ -2082,6 +2095,9 @@ begin
if highlight then
glDisable(GL_COLOR_LOGIC_OP);
if (blockInfo^.Text <> nil) then
blockInfo^.Text.Render(blockInfo^.ScreenRect);
end;
FOverlayUI.Draw(oglGameWindow);