- Added TTileDataFlag enum
- Added TTileDataFlags set - Changed TTiledata.Flags to use the TTileDataFlags set - Added hue highlighting to TfrmMain - Added TTextureManager.GetStaticMaterial to handle tiledata and hues
This commit is contained in:
parent
b90ea02421
commit
d5e5510760
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@ -56,7 +56,7 @@
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<MinVersion Major="4" Minor="5" Release="1" Valid="True"/>
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</Item5>
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</RequiredPackages>
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<Units Count="31">
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<Units Count="34">
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<Unit0>
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<Filename Value="CentrED.lpr"/>
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<IsPartOfProject Value="True"/>
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@ -253,6 +253,21 @@
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<IsPartOfProject Value="True"/>
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<UnitName Value="Logging"/>
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</Unit30>
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<Unit31>
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<Filename Value="../UOLib/UStatics.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="UStatics"/>
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</Unit31>
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<Unit32>
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<Filename Value="../UOLib/UWorldItem.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="UWorldItem"/>
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</Unit32>
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<Unit33>
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<Filename Value="../UOLib/UMap.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="UMap"/>
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</Unit33>
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</Units>
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</ProjectOptions>
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<CompilerOptions>
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@ -40,7 +40,7 @@ uses
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UfrmLargeScaleCommand, UfrmVirtualLayer, UfrmFilter, UfrmTileInfo,
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UGUIPlatformUtils, UPlatformTypes, UfrmRegionControl, UPackets,
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UPacketHandlers, UAdminHandling, UGameResources, ULandscape, UfrmToolWindow,
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Logging;
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Logging, UMap, UWorldItem, UStatics;
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{$IFDEF WINDOWS}{$R CentrED.rc}{$ENDIF}
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@ -72,15 +72,18 @@ type
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TLandTextureManager = class
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constructor Create;
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destructor Destroy; override;
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function GetArtMaterial(ATileID: Word): TMaterial; overload;
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function GetArtMaterial(ATileID: Word; AHue: THue;
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APartialHue: Boolean): TMaterial; overload;
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function GetFlatLandMaterial(ATileID: Word): TMaterial;
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function GetTexMaterial(ATileID: Word): TMaterial;
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protected
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FArtCache: TCacheManager;
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FFlatLandArtCache: TCacheManager;
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FTexCache: TCacheManager;
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public
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function GetArtMaterial(ATileID: Word): TMaterial; overload;
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function GetArtMaterial(ATileID: Word; AHue: THue;
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APartialHue: Boolean): TMaterial; overload;
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function GetFlatLandMaterial(ATileID: Word): TMaterial;
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function GetStaticMaterial(AStaticItem: TStaticItem;
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AOverrideHue: Integer = -1): TMaterial;
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function GetTexMaterial(ATileID: Word): TMaterial;
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end;
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{ TSeperatedStaticBlock }
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@ -205,6 +208,7 @@ type
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Normals: PNormals;
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State: TScreenState;
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Highlighted: Boolean;
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HueOverride: Boolean;
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Next: PBlockInfo;
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end;
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@ -290,7 +294,8 @@ begin
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end;
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end;
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function TLandTextureManager.GetArtMaterial(ATileID: Word; AHue: THue; APartialHue: Boolean): TMaterial;
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function TLandTextureManager.GetArtMaterial(ATileID: Word; AHue: THue;
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APartialHue: Boolean): TMaterial;
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var
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artEntry: TArt;
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id: Integer;
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@ -330,6 +335,25 @@ begin
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end;
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end;
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function TLandTextureManager.GetStaticMaterial(AStaticItem: TStaticItem;
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AOverrideHue: Integer = -1): TMaterial;
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var
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staticTiledata: TStaticTiledata;
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hue: THue;
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begin
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staticTiledata := ResMan.Tiledata.StaticTiles[AStaticItem.TileID];
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if AOverrideHue < 0 then
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AOverrideHue := AStaticItem.Hue;
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if AOverrideHue > 0 then
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hue := ResMan.Hue.Hues[AOverrideHue]
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else
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hue := nil;
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Result := GetArtMaterial($4000 + AStaticItem.TileID, hue,
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tdfPartialHue in staticTiledata.Flags);
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end;
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function TLandTextureManager.GetTexMaterial(ATileID: Word): TMaterial;
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var
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texEntry: TTexture;
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(staticItem.Hue = staticInfo.Hue) then
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begin
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if Assigned(FOnStaticDeleted) then FOnStaticDeleted(staticItem);
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statics.Delete(i);
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staticItem.Delete;
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statics.Delete(i);
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Break;
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end;
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if staticItem <> nil then
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begin
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if Assigned(FOnStaticDeleted) then FOnStaticDeleted(staticItem);
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statics.Remove(staticItem);
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staticItem.Delete;
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statics.Remove(staticItem);
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end;
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end;
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@ -1733,8 +1733,6 @@ var
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west, south, east: Single;
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z: SmallInt;
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staticItem: TStaticItem;
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hue: THue;
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staticTiledata: TStaticTiledata;
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begin
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//add normals to map tiles and materials where possible
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begin
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staticItem := TStaticItem(item);
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staticTiledata := ResMan.Tiledata.StaticTiles[staticItem.TileID];
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if staticItem.Hue > 0 then
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hue := ResMan.Hue.Hues[staticItem.Hue - 1]
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else
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hue := nil;
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ABlockInfo^.LowRes := FTextureManager.GetArtMaterial($4000 + staticItem.TileID, hue, (staticTileData.Flags and tdfPartialHue) = tdfPartialHue);
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ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(staticItem);
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ABlockInfo^.HueOverride := False;
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ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - ABlockInfo^.LowRes.RealWidth / 2),
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Trunc(drawY + 44 - ABlockInfo^.LowRes.RealHeight - z * 4),
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ABlockInfo^.LowRes.RealWidth,
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var
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selectedRect: TRect;
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blockInfo: PBlockInfo;
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procedure SetHighlight(ABlockInfo: PBlockInfo; AHighlighted: Boolean);
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begin
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if (ABlockInfo^.Item is TStaticItem) and acHue.Checked then
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begin
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if ABlockInfo^.HueOverride <> AHighlighted then
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begin
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ABlockInfo^.HueOverride := AHighlighted;
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if AHighlighted then
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ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
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TStaticItem(ABlockInfo^.Item), frmHueSettings.lbHue.ItemIndex)
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else
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ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
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TStaticItem(ABlockInfo^.Item));
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end;
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end else
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begin
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ABlockInfo^.Highlighted := AHighlighted;
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end;
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end;
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begin
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Logger.EnterMethod([lcClient, lcDebug], 'UpdateSelection');
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if (CurrentTile <> nil) and (not acSelect.Checked) then
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selectedRect := GetSelectedRect;
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Logger.Send([lcClient, lcDebug], 'SelectedRect', selectedRect);
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while FScreenBuffer.Iterate(blockInfo) do
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if blockInfo^.State = ssNormal then
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blockInfo^.Highlighted := PtInRect(selectedRect, Point(blockInfo^.Item.X, blockInfo^.Item.Y));
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if (blockInfo^.State = ssNormal) then
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SetHighlight(blockInfo, PtInRect(selectedRect,
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Point(blockInfo^.Item.X, blockInfo^.Item.Y)));
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end else
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begin
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Logger.Send([lcClient, lcDebug], 'Single Target');
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while FScreenBuffer.Iterate(blockInfo) do
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if blockInfo^.State = ssNormal then
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blockInfo^.Highlighted := (blockInfo^.Item = CurrentTile);
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SetHighlight(blockInfo, (blockInfo^.Item = CurrentTile));
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end;
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end;
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Logger.ExitMethod([lcClient, lcDebug], 'UpdateSelection');
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@ -80,9 +80,9 @@ var
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tileData: TTiledata;
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prefix, flags: string;
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procedure UpdateFlags(AFlag: LongWord; AName: string);
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procedure UpdateFlags(AFlag: TTileDataFlag; AName: string);
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begin
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if tileData.HasFlag(AFlag) then
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if AFlag in tileData.Flags then
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begin
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if flags <> '' then
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flags := flags + ', ' + AName
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tileData := ResMan.Tiledata.StaticTiles[ATileID];
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end;
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if tileData.HasFlag(tdfArticleA) then
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if tdfArticleA in tileData.Flags then
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prefix := 'a '
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else if tileData.HasFlag(tdfArticleAn) then
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else if tdfArticleAn in tileData.Flags then
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prefix := 'an '
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else
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prefix := '';
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@ -36,7 +36,8 @@ type
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{ TStaticItem }
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TStaticItem = class(TWorldItem)
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constructor Create(AOwner: TWorldBlock; AData: TStream; ABlockX, ABlockY: Word); overload;
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constructor Create(AOwner: TWorldBlock; AData: TStream; ABlockX,
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ABlockY: Word); overload;
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constructor Create(AOwner: TWorldBlock; AData: TStream); overload;
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protected
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{ Members }
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{ TStaticBlock}
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TStaticBlock = class(TWorldBlock)
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constructor Create(AData: TStream; AIndex: TGenericIndex; AX, AY: Word); overload;
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constructor Create(AData: TStream; AIndex: TGenericIndex; AX, AY: Word);
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overload;
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constructor Create(AData: TStream; AIndex: TGenericIndex); overload;
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destructor Destroy; override;
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protected
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{ TStaticItem }
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constructor TStaticItem.Create(AOwner: TWorldBlock; AData: TStream; ABlockX, ABlockY: Word);
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constructor TStaticItem.Create(AOwner: TWorldBlock; AData: TStream; ABlockX,
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ABlockY: Word);
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var
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iX, iY: Byte;
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begin
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inherited Create(AOwner);
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if assigned(AData) then
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if AData <> nil then
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begin
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AData.Read(FTileID, SizeOf(SmallInt));
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AData.Read(iX, SizeOf(Byte));
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FX := ABlockX * 8 + iX;
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FY := ABlockY * 8 + iY;
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end;
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InitOriginalState;
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end;
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ASolver: Integer);
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begin
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FPriorityBonus := 0;
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if not ((ATileData.Flags and tdfBackground) = tdfBackground) then
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if not (tdfBackground in ATileData.Flags) then
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Inc(FPriorityBonus);
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if ATileData.Height > 0 then
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Inc(FPriorityBonus);
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{ TStaticBlock }
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constructor TStaticBlock.Create(AData: TStream; AIndex: TGenericIndex; AX, AY: Word);
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constructor TStaticBlock.Create(AData: TStream; AIndex: TGenericIndex;
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AX, AY: Word);
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var
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i: Integer;
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block: TMemoryStream;
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@ -21,7 +21,7 @@
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2008 Andreas Schneider
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* Portions Copyright 2009 Andreas Schneider
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*)
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unit UTiledata;
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Classes, SysUtils, UMulBlock;
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const
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tdfBackground = $00000001;
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tdfWeapon = $00000002;
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tdfTransparent = $00000004;
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tdfTranslucent = $00000008;
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tdfWall = $00000010;
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tdfDamaging = $00000020;
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tdfImpassable = $00000040;
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tdfWet = $00000080;
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tdfUnknown1 = $00000100;
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tdfSurface = $00000200;
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tdfBridge = $00000400;
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tdfGeneric = $00000800;
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tdfWindow = $00001000;
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tdfNoShoot = $00002000;
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tdfArticleA = $00004000;
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tdfArticleAn = $00008000;
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tdfInternal = $00010000;
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tdfFoliage = $00020000;
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tdfPartialHue = $00040000;
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tdfUnknown2 = $00080000;
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tdfMap = $00100000;
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tdfContainer = $00200000;
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tdfWearable = $00400000;
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tdfLightSource = $00800000;
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tdfAnimation = $01000000;
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tdfNoDiagonal = $02000000;
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tdfArtUsed = $04000000;
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tdfArmor = $08000000;
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tdfRoof = $10000000;
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tdfDoor = $20000000;
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tdfStairBack = $40000000;
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tdfStairRight = $80000000;
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LandTileDataSize = 26;
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LandTileGroupSize = 4 + 32 * LandTileDataSize;
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StaticTileDataSize = 37;
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StaticTileGroupSize = 4 + 32 * StaticTileDataSize;
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type
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TTileDataFlag = (tdfBackground, tdfWeapon, tdfTransparent, tdfTranslucent,
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tdfWall, tdfDamaging, tdfImpassable, tdfWet, tdfUnknown1,
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tdfSurface, tdfBridge, tdfGeneric, tdfWindow, tdfNoShoot,
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tdfArticleA, tdfArticleAn, tdfInternal, tdfFoliage,
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tdfPartialHue, tdfUnknown2, tdfMap, tdfContainer,
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tdfWearable, tdfLightSource, tdfAnimation, tdfNoDiagonal,
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tdfArtUsed, tdfArmor, tdfRoof, tdfDoor, tdfStairBack,
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tdfStairRight);
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TTileDataFlags = set of TTileDataFlag;
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{ TTiledata }
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TTiledata = class(TMulBlock)
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protected
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FFlags: LongWord;
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FFlags: TTileDataFlags;
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FTileName: string;
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public
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property Flags: LongWord read FFlags write FFlags;
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property Flags: TTileDataFlags read FFlags write FFlags;
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property TileName: string read FTileName write FTileName;
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function HasFlag(AFlag: LongWord): Boolean;
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end;
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{ TLandTiledata }
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TLandTiledata = class(TTiledata)
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constructor Create(AData: TStream);
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destructor Destroy; override;
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public
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property TextureID: Word read FTextureID write FTextureID;
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end;
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{ TStaticTiledata }
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TStaticTiledata = class(TTiledata)
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constructor Create(AData: TStream);
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destructor Destroy; override;
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property Unknown4: Word read FUnknown4 write FUnknown4;
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property Height: Byte read FHeight write FHeight;
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end;
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{ TLandTileGroup }
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TLandTileGroup = class(TMulBlock)
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constructor Create(AData: TStream);
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destructor Destroy; override;
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LandTileData: array[0..31] of TLandTiledata;
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property Unknown: LongInt read FUnknown write FUnknown;
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end;
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{ TStaticTileGroup }
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TStaticTileGroup = class(TMulBlock)
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constructor Create(AData: TStream);
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destructor Destroy; override;
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@ -174,6 +160,8 @@ begin
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end;
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end;
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{ TLandTiledata }
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constructor TLandTiledata.Create(AData: TStream);
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begin
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SetLength(FTileName, 20);
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GetSize := LandTileDataSize;
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end;
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{ TStaticTiledata}
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constructor TStaticTiledata.Create(AData: TStream);
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begin
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SetLength(FTileName, 20);
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GetSize := StaticTileDataSize;
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end;
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{ TLandTileGroup }
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constructor TLandTileGroup.Create(AData: TStream);
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var
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i: Integer;
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@ -332,6 +324,8 @@ begin
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GetSize := LandTileGroupSize;
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end;
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{ TStaticTileGroup }
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constructor TStaticTileGroup.Create(AData: TStream);
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var
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i: Integer;
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|
@ -377,12 +371,5 @@ begin
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GetSize := StaticTileGroupSize;
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end;
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{ TTiledata }
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function TTiledata.HasFlag(AFlag: LongWord): Boolean;
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begin
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Result := (FFlags and AFlag) = AFlag;
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end;
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end.
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