- Added TTileDataFlag enum

- Added TTileDataFlags set
- Changed TTiledata.Flags to use the TTileDataFlags set
- Added hue highlighting to TfrmMain
- Added TTextureManager.GetStaticMaterial to handle tiledata and hues
This commit is contained in:
2009-12-03 00:04:19 +01:00
parent b90ea02421
commit d5e5510760
7 changed files with 511 additions and 464 deletions

View File

@@ -1733,8 +1733,6 @@ var
west, south, east: Single;
z: SmallInt;
staticItem: TStaticItem;
hue: THue;
staticTiledata: TStaticTiledata;
begin
//add normals to map tiles and materials where possible
@@ -1806,13 +1804,8 @@ begin
begin
staticItem := TStaticItem(item);
staticTiledata := ResMan.Tiledata.StaticTiles[staticItem.TileID];
if staticItem.Hue > 0 then
hue := ResMan.Hue.Hues[staticItem.Hue - 1]
else
hue := nil;
ABlockInfo^.LowRes := FTextureManager.GetArtMaterial($4000 + staticItem.TileID, hue, (staticTileData.Flags and tdfPartialHue) = tdfPartialHue);
ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(staticItem);
ABlockInfo^.HueOverride := False;
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - ABlockInfo^.LowRes.RealWidth / 2),
Trunc(drawY + 44 - ABlockInfo^.LowRes.RealHeight - z * 4),
ABlockInfo^.LowRes.RealWidth,
@@ -2292,6 +2285,27 @@ procedure TfrmMain.UpdateSelection;
var
selectedRect: TRect;
blockInfo: PBlockInfo;
procedure SetHighlight(ABlockInfo: PBlockInfo; AHighlighted: Boolean);
begin
if (ABlockInfo^.Item is TStaticItem) and acHue.Checked then
begin
if ABlockInfo^.HueOverride <> AHighlighted then
begin
ABlockInfo^.HueOverride := AHighlighted;
if AHighlighted then
ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
TStaticItem(ABlockInfo^.Item), frmHueSettings.lbHue.ItemIndex)
else
ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
TStaticItem(ABlockInfo^.Item));
end;
end else
begin
ABlockInfo^.Highlighted := AHighlighted;
end;
end;
begin
Logger.EnterMethod([lcClient, lcDebug], 'UpdateSelection');
if (CurrentTile <> nil) and (not acSelect.Checked) then
@@ -2303,14 +2317,15 @@ begin
selectedRect := GetSelectedRect;
Logger.Send([lcClient, lcDebug], 'SelectedRect', selectedRect);
while FScreenBuffer.Iterate(blockInfo) do
if blockInfo^.State = ssNormal then
blockInfo^.Highlighted := PtInRect(selectedRect, Point(blockInfo^.Item.X, blockInfo^.Item.Y));
if (blockInfo^.State = ssNormal) then
SetHighlight(blockInfo, PtInRect(selectedRect,
Point(blockInfo^.Item.X, blockInfo^.Item.Y)));
end else
begin
Logger.Send([lcClient, lcDebug], 'Single Target');
while FScreenBuffer.Iterate(blockInfo) do
if blockInfo^.State = ssNormal then
blockInfo^.Highlighted := (blockInfo^.Item = CurrentTile);
SetHighlight(blockInfo, (blockInfo^.Item = CurrentTile));
end;
end;
Logger.ExitMethod([lcClient, lcDebug], 'UpdateSelection');