- Added TTileDataFlag enum
- Added TTileDataFlags set - Changed TTiledata.Flags to use the TTileDataFlags set - Added hue highlighting to TfrmMain - Added TTextureManager.GetStaticMaterial to handle tiledata and hues
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@@ -1733,8 +1733,6 @@ var
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west, south, east: Single;
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z: SmallInt;
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staticItem: TStaticItem;
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hue: THue;
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staticTiledata: TStaticTiledata;
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begin
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//add normals to map tiles and materials where possible
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@@ -1806,13 +1804,8 @@ begin
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begin
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staticItem := TStaticItem(item);
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staticTiledata := ResMan.Tiledata.StaticTiles[staticItem.TileID];
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if staticItem.Hue > 0 then
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hue := ResMan.Hue.Hues[staticItem.Hue - 1]
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else
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hue := nil;
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ABlockInfo^.LowRes := FTextureManager.GetArtMaterial($4000 + staticItem.TileID, hue, (staticTileData.Flags and tdfPartialHue) = tdfPartialHue);
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ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(staticItem);
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ABlockInfo^.HueOverride := False;
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ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - ABlockInfo^.LowRes.RealWidth / 2),
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Trunc(drawY + 44 - ABlockInfo^.LowRes.RealHeight - z * 4),
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ABlockInfo^.LowRes.RealWidth,
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@@ -2292,6 +2285,27 @@ procedure TfrmMain.UpdateSelection;
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var
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selectedRect: TRect;
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blockInfo: PBlockInfo;
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procedure SetHighlight(ABlockInfo: PBlockInfo; AHighlighted: Boolean);
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begin
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if (ABlockInfo^.Item is TStaticItem) and acHue.Checked then
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begin
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if ABlockInfo^.HueOverride <> AHighlighted then
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begin
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ABlockInfo^.HueOverride := AHighlighted;
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if AHighlighted then
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ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
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TStaticItem(ABlockInfo^.Item), frmHueSettings.lbHue.ItemIndex)
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else
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ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
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TStaticItem(ABlockInfo^.Item));
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end;
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end else
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begin
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ABlockInfo^.Highlighted := AHighlighted;
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end;
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end;
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begin
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Logger.EnterMethod([lcClient, lcDebug], 'UpdateSelection');
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if (CurrentTile <> nil) and (not acSelect.Checked) then
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@@ -2303,14 +2317,15 @@ begin
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selectedRect := GetSelectedRect;
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Logger.Send([lcClient, lcDebug], 'SelectedRect', selectedRect);
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while FScreenBuffer.Iterate(blockInfo) do
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if blockInfo^.State = ssNormal then
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blockInfo^.Highlighted := PtInRect(selectedRect, Point(blockInfo^.Item.X, blockInfo^.Item.Y));
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if (blockInfo^.State = ssNormal) then
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SetHighlight(blockInfo, PtInRect(selectedRect,
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Point(blockInfo^.Item.X, blockInfo^.Item.Y)));
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end else
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begin
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Logger.Send([lcClient, lcDebug], 'Single Target');
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while FScreenBuffer.Iterate(blockInfo) do
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if blockInfo^.State = ssNormal then
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blockInfo^.Highlighted := (blockInfo^.Item = CurrentTile);
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SetHighlight(blockInfo, (blockInfo^.Item = CurrentTile));
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end;
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end;
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Logger.ExitMethod([lcClient, lcDebug], 'UpdateSelection');
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