- Added optional highlight for (un)walkable tiles
- Fixed lightmanager to draw in the correct color - Fixed TMapBlock and TStaticBlock to correctly initialize itself as "unchanged" - Cleanup in the server project
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@@ -189,6 +189,7 @@ begin
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FItems.Add(TStaticItem.Create(Self, block, AX, AY));
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block.Free;
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end;
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FChanged := False;
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end;
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constructor TStaticBlock.Create(AData: TStream; AIndex: TGenericIndex);
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