- Fixed TLandscape.FillDrawList to unnecessarily check upper/lower bounds
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6c9a474003
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@ -178,8 +178,8 @@ type
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write FOnStaticHued;
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{ Methods }
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procedure FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
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AHeight: Word; AMinZ, AMaxZ: ShortInt; AMap, AStatics: Boolean;
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ANoDraw: Boolean; AAdditionalTiles: TList = nil);
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AHeight: Word; AMap, AStatics: Boolean; ANoDraw: Boolean;
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AAdditionalTiles: TList = nil);
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function GetEffectiveAltitude(ATile: TMapCell): ShortInt;
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function GetLandAlt(AX, AY: Word; ADefault: ShortInt): ShortInt;
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procedure GetNormals(AX, AY: Word; var ANormals: TNormals);
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@ -843,10 +843,9 @@ begin
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end;
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procedure TLandscape.FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
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AHeight: Word; AMinZ, AMaxZ: ShortInt; AMap, AStatics: Boolean;
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ANoDraw: Boolean; AAdditionalTiles: TList = nil);
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AHeight: Word; AMap, AStatics: Boolean; ANoDraw: Boolean;
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AAdditionalTiles: TList = nil);
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var
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landAlt: ShortInt;
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drawMapCell: TMapCell;
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drawStatics: TList;
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i, x, y: Integer;
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@ -860,17 +859,13 @@ begin
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begin
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if AMap then
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begin
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landAlt := GetLandAlt(x, y, 0);
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if (landAlt >= AMinZ) and (landAlt <= AMaxZ) then
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drawMapCell := GetMapCell(x, y);
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if (drawMapCell <> nil) and (ANoDraw or (drawMapCell.TileID > 2)) then
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begin
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drawMapCell := GetMapCell(x, y);
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if (drawMapCell <> nil) and (ANoDraw or (drawMapCell.TileID > 2)) then
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begin
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drawMapCell.Priority := GetEffectiveAltitude(drawMapCell);
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drawMapCell.PriorityBonus := 0;
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drawMapCell.PrioritySolver := 0;
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tempDrawList.Add(drawMapCell);
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end;
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drawMapCell.Priority := GetEffectiveAltitude(drawMapCell);
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drawMapCell.PriorityBonus := 0;
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drawMapCell.PrioritySolver := 0;
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tempDrawList.Add(drawMapCell);
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end;
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end;
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@ -879,14 +874,12 @@ begin
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drawStatics := GetStaticList(x, y);
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if drawStatics <> nil then
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for i := 0 to drawStatics.Count - 1 do
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if (TStaticItem(drawStatics[i]).Z >= AMinZ) and
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(TStaticItem(drawStatics[i]).Z <= AMaxZ) then
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begin
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TStaticItem(drawStatics[i]).UpdatePriorities(
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ResMan.Tiledata.StaticTiles[TStaticItem(drawStatics[i]).TileID],
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ADrawList.GetSerial);
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tempDrawList.Add(drawStatics[i]);
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end;
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begin
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TStaticItem(drawStatics[i]).UpdatePriorities(
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ResMan.Tiledata.StaticTiles[TStaticItem(drawStatics[i]).TileID],
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ADrawList.GetSerial);
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tempDrawList.Add(drawStatics[i]);
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end;
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end;
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end;
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end;
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@ -2373,9 +2373,8 @@ begin
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Logger.Send([lcClient, lcDebug], 'VirtualTiles', FVirtualTiles.Count);
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FLandscape.FillDrawList(FScreenBuffer, FX + FLowOffsetX, FY + FLowOffsetY,
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FRangeX, FRangeY, frmBoundaries.tbMinZ.Position,
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frmBoundaries.tbMaxZ.Position, tbTerrain.Down, tbStatics.Down,
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acNoDraw.Checked, FVirtualTiles);
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FRangeX, FRangeY, tbTerrain.Down, tbStatics.Down, acNoDraw.Checked,
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FVirtualTiles);
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//TODO : ghost tile
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//Pre-process the buffer
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