CentrED/Client/UfrmMain.pas

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(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2009 Andreas Schneider
*)
unit UfrmMain;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs, Menus,
ComCtrls, OpenGLContext, GL, GLU, UGameResources, ULandscape, ExtCtrls,
StdCtrls, Spin, UEnums, VirtualTrees, Buttons, UMulBlock, UWorldItem, math,
LCLIntf, UOverlayUI, UStatics, UEnhancedMemoryStream, ActnList,
ImagingClasses, dateutils, UPlatformTypes, UVector, UMap, contnrs;
type
TVirtualTile = class(TWorldItem);
TAccessChangedListener = procedure(AAccessLevel: TAccessLevel) of object;
TScreenBufferState = (sbsValid, sbsIndexed, sbsFiltered);
TScreenBufferStates = set of TScreenBufferState;
{ TfrmMain }
TfrmMain = class(TForm)
acSelect: TAction;
acDraw: TAction;
acMove: TAction;
acElevate: TAction;
acDelete: TAction;
acHue: TAction;
acBoundaries: TAction;
acFilter: TAction;
acFlat: TAction;
acNoDraw: TAction;
acVirtualLayer: TAction;
ActionList1: TActionList;
ApplicationProperties1: TApplicationProperties;
btnAddLocation: TSpeedButton;
btnAddRandom: TSpeedButton;
btnClearLocations: TSpeedButton;
btnClearRandom: TSpeedButton;
btnDeleteLocation: TSpeedButton;
btnDeleteRandom: TSpeedButton;
btnGoTo: TButton;
btnRandomPresetDelete: TSpeedButton;
btnRandomPresetSave: TSpeedButton;
cbRandomPreset: TComboBox;
cbStatics: TCheckBox;
cbTerrain: TCheckBox;
edChat: TEdit;
edFilter: TEdit;
edSearchID: TEdit;
gbRandom: TGroupBox;
ImageList1: TImageList;
lblChatHeaderCaption: TLabel;
lblFilter: TLabel;
lblTipC: TLabel;
lblTip: TLabel;
lblTileInfo: TLabel;
lblX: TLabel;
lblY: TLabel;
lbClients: TListBox;
MainMenu1: TMainMenu;
mnuGrabHue: TMenuItem;
mnuGrabTileID: TMenuItem;
mnuRegionControl: TMenuItem;
mnuVirtualLayer: TMenuItem;
mnuLargeScaleCommands: TMenuItem;
mnuSetHue: TMenuItem;
mnuGoToClient: TMenuItem;
mnuAbout: TMenuItem;
mnuHelp: TMenuItem;
mnuSeparator3: TMenuItem;
mnuBoundaries: TMenuItem;
mnuSelect: TMenuItem;
mnuDraw: TMenuItem;
mnuMove: TMenuItem;
mnuElevate: TMenuItem;
mnuDelete: TMenuItem;
mnuAddToRandom: TMenuItem;
mnuFlush: TMenuItem;
mnuShutdown: TMenuItem;
mnuSeparator2: TMenuItem;
mnuAccountControl: TMenuItem;
mnuAdministration: TMenuItem;
mnuSeparator1: TMenuItem;
mnuExit: TMenuItem;
mnuDisconnect: TMenuItem;
mnuCentrED: TMenuItem;
oglGameWindow: TOpenGLControl;
pcLeft: TPageControl;
pmGrabTileInfo: TPopupMenu;
pnlBottom: TPanel;
edX: TSpinEdit;
edY: TSpinEdit;
pmTileList: TPopupMenu;
pmTools: TPopupMenu;
pmClients: TPopupMenu;
pnlChat: TPanel;
pnlChatHeader: TPanel;
spChat: TSplitter;
spTileList: TSplitter;
tbFilter: TToolButton;
tbFlat: TToolButton;
tbNoDraw: TToolButton;
tmTileHint: TTimer;
tsLocations: TTabSheet;
tbSetHue: TToolButton;
tmGrabTileInfo: TTimer;
tmMovement: TTimer;
tbSeparator4: TToolButton;
tbRadarMap: TToolButton;
tbVirtualLayer: TToolButton;
tsClients: TTabSheet;
tbMain: TToolBar;
tbDisconnect: TToolButton;
tbSeparator1: TToolButton;
tbSelect: TToolButton;
tbDrawTile: TToolButton;
tbMoveTile: TToolButton;
tbElevateTile: TToolButton;
tbDeleteTile: TToolButton;
tbSeparator2: TToolButton;
tbBoundaries: TToolButton;
tbSeparator3: TToolButton;
tbTerrain: TToolButton;
tbStatics: TToolButton;
tsTiles: TTabSheet;
vdtTiles: TVirtualDrawTree;
vdtRandom: TVirtualDrawTree;
vstChat: TVirtualStringTree;
vstLocations: TVirtualStringTree;
procedure acBoundariesExecute(Sender: TObject);
procedure acDeleteExecute(Sender: TObject);
procedure acDrawExecute(Sender: TObject);
procedure acElevateExecute(Sender: TObject);
procedure acFilterExecute(Sender: TObject);
procedure acFlatExecute(Sender: TObject);
procedure acHueExecute(Sender: TObject);
procedure acMoveExecute(Sender: TObject);
procedure acNoDrawExecute(Sender: TObject);
procedure acSelectExecute(Sender: TObject);
procedure acVirtualLayerExecute(Sender: TObject);
procedure ApplicationProperties1Idle(Sender: TObject; var Done: Boolean);
procedure btnAddLocationClick(Sender: TObject);
procedure btnAddRandomClick(Sender: TObject);
procedure btnClearLocationsClick(Sender: TObject);
procedure btnClearRandomClick(Sender: TObject);
procedure btnDeleteLocationClick(Sender: TObject);
procedure btnDeleteRandomClick(Sender: TObject);
procedure btnGoToClick(Sender: TObject);
procedure btnRandomPresetDeleteClick(Sender: TObject);
procedure btnRandomPresetSaveClick(Sender: TObject);
procedure cbRandomPresetChange(Sender: TObject);
procedure cbStaticsChange(Sender: TObject);
procedure cbTerrainChange(Sender: TObject);
procedure edChatKeyPress(Sender: TObject; var Key: char);
procedure edFilterEditingDone(Sender: TObject);
procedure FormActivate(Sender: TObject);
procedure FormClose(Sender: TObject; var CloseAction: TCloseAction);
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure edSearchIDExit(Sender: TObject);
procedure edSearchIDKeyPress(Sender: TObject; var Key: char);
procedure lblChatHeaderCaptionClick(Sender: TObject);
procedure lblChatHeaderCaptionMouseEnter(Sender: TObject);
procedure lblChatHeaderCaptionMouseLeave(Sender: TObject);
procedure mnuAboutClick(Sender: TObject);
procedure mnuAccountControlClick(Sender: TObject);
procedure mnuDisconnectClick(Sender: TObject);
procedure mnuExitClick(Sender: TObject);
procedure mnuFlushClick(Sender: TObject);
procedure mnuGoToClientClick(Sender: TObject);
procedure mnuGrabHueClick(Sender: TObject);
procedure mnuGrabTileIDClick(Sender: TObject);
procedure mnuLargeScaleCommandsClick(Sender: TObject);
procedure mnuRegionControlClick(Sender: TObject);
procedure mnuShutdownClick(Sender: TObject);
procedure oglGameWindowDblClick(Sender: TObject);
procedure oglGameWindowMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure oglGameWindowMouseEnter(Sender: TObject);
procedure oglGameWindowMouseLeave(Sender: TObject);
procedure oglGameWindowMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
procedure oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure oglGameWindowMouseWheel(Sender: TObject; Shift: TShiftState;
WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
procedure oglGameWindowPaint(Sender: TObject);
procedure oglGameWindowResize(Sender: TObject);
procedure pmGrabTileInfoPopup(Sender: TObject);
procedure tbFilterMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
procedure tbRadarMapClick(Sender: TObject);
procedure tbStaticsClick(Sender: TObject);
procedure tbTerrainClick(Sender: TObject);
procedure tmGrabTileInfoTimer(Sender: TObject);
procedure tmMovementTimer(Sender: TObject);
procedure tmTileHintTimer(Sender: TObject);
procedure vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject;
DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState;
Pt: TPoint; var Effect: Integer; Mode: TDropMode);
procedure vdtRandomDragOver(Sender: TBaseVirtualTree; Source: TObject;
Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode;
var Effect: Integer; var Accept: Boolean);
procedure vdtRandomLoadNode(Sender: TBaseVirtualTree; Node: PVirtualNode;
Stream: TStream);
procedure vdtRandomSaveNode(Sender: TBaseVirtualTree; Node: PVirtualNode;
Stream: TStream);
procedure vdtRandomUpdating(Sender: TBaseVirtualTree; State: TVTUpdateState);
procedure vdtTilesClick(Sender: TObject);
procedure vdtTilesDrawNode(Sender: TBaseVirtualTree;
const PaintInfo: TVTPaintInfo);
procedure vdtTilesEnter(Sender: TObject);
procedure vdtTilesExit(Sender: TObject);
procedure vdtTilesHotChange(Sender: TBaseVirtualTree; OldNode,
NewNode: PVirtualNode);
procedure vdtTilesKeyPress(Sender: TObject; var Key: char);
procedure vdtTilesMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
procedure vdtTilesScroll(Sender: TBaseVirtualTree; DeltaX, DeltaY: Integer);
procedure vstChatClick(Sender: TObject);
procedure vstChatFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode);
procedure vstChatGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; TextType: TVSTTextType; var CellText: UTF8String);
procedure vstChatPaintText(Sender: TBaseVirtualTree;
const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
TextType: TVSTTextType);
procedure vstLocationsDblClick(Sender: TObject);
procedure vstLocationsFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode
);
procedure vstLocationsGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; TextType: TVSTTextType; var CellText: UTF8String);
procedure vstLocationsLoadNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
procedure vstLocationsNewText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; NewText: WideString);
procedure vstLocationsSaveNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
protected
{ Members }
FX: Integer;
FY: Integer;
FDrawDistance: Integer;
FLowOffsetX: Integer;
FLowOffsetY: Integer;
FHighOffsetX: Integer;
FHighOffsetY: Integer;
FRangeX: Integer;
FRangeY: Integer;
FLandscape: TLandscape;
FTextureManager: TLandTextureManager;
FScreenBuffer: TScreenBuffer;
FScreenBufferState: TScreenBufferStates;
FCurrentTile: TWorldItem;
FSelectedTile: TWorldItem;
FGhostTile: TWorldItem;
FVirtualTiles: TObjectList;
FVLayerMaterial: TMaterial;
FOverlayUI: TOverlayUI;
FLocationsFile: string;
FRandomPresetLocation: string;
FLastDraw: TDateTime;
FAccessChangedListeners: array of TAccessChangedListener;
FRepaintNeeded: Boolean;
{ Methods }
procedure BuildTileList;
function ConfirmAction: Boolean;
procedure GetDrawOffset(ARelativeX, ARelativeY: Integer; out DrawX,
DrawY: Single); inline;
function GetInternalTileID(ATile: TWorldItem): Word;
function GetSelectedRect: TRect;
procedure InitRender;
procedure InitSize;
procedure PrepareScreenBlock(ABlockInfo: PBlockInfo);
procedure ProcessToolState;
procedure ProcessAccessLevel;
procedure RebuildScreenBuffer;
procedure Render;
procedure SetCurrentTile(const AValue: TWorldItem);
procedure SetDarkLights; inline;
procedure SetNormalLights; inline;
procedure SetSelectedTile(const AValue: TWorldItem);
procedure SetX(const AValue: Integer);
procedure SetY(const AValue: Integer);
procedure UpdateCurrentTile;
procedure UpdateCurrentTile(AX, AY: Integer);
procedure UpdateFilter;
procedure UpdateSelection;
procedure WriteChatMessage(ASender, AMessage: string);
{ Events }
procedure OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream);
procedure OnLandscapeChanged;
procedure OnMapChanged(AMapCell: TMapCell);
procedure OnNewBlock(ABlock: TBlock);
procedure OnStaticDeleted(AStaticItem: TStaticItem);
procedure OnStaticElevated(AStaticItem: TStaticItem);
procedure OnStaticHued(AStaticItem: TStaticItem);
procedure OnStaticInserted(AStaticItem: TStaticItem);
procedure OnTileRemoved(ATile: TMulBlock);
public
{ Fields }
property X: Integer read FX write SetX;
property Y: Integer read FY write SetY;
property Landscape: TLandscape read FLandscape;
property CurrentTile: TWorldItem read FCurrentTile write SetCurrentTile;
property SelectedTile: TWorldItem read FSelectedTile write SetSelectedTile;
{ Methods }
procedure InvalidateFilter;
procedure InvalidateScreenBuffer;
procedure RegisterAccessChangedListener(AListener: TAccessChangedListener);
procedure SetPos(AX, AY: Word);
procedure UnregisterAccessChangedListener(AListener: TAccessChangedListener);
end;
var
frmMain: TfrmMain;
implementation
uses
UdmNetwork, UArt, UTiledata, UHue, UAdminHandling, UPackets,
UfrmAccountControl, UGraphicHelper, ImagingComponents, UfrmDrawSettings,
UfrmBoundaries, UfrmElevateSettings, UfrmConfirmation, UfrmMoveSettings,
UfrmAbout, UPacketHandlers, UfrmHueSettings, UfrmRadar, UfrmLargeScaleCommand,
UfrmLogin, UResourceManager, UfrmVirtualLayer, UfrmFilter, UfrmTileInfo,
UfrmRegionControl, Logging;
type
TGLArrayf4 = array[0..3] of GLfloat;
PTileInfo = ^TTileInfo;
TTileInfo = record
ID: Word;
end;
PChatInfo = ^TChatInfo;
TChatInfo = record
Time: TDateTime;
Sender: string;
Msg: string;
end;
PLocationInfo = ^TLocationInfo;
TLocationInfo = record
X: Word;
Y: Word;
Name: string;
end;
const
CScreenBufferValid = [sbsValid, sbsIndexed, sbsFiltered];
{ TfrmMain }
procedure TfrmMain.mnuExitClick(Sender: TObject);
begin
Close;
end;
procedure TfrmMain.mnuFlushClick(Sender: TObject);
begin
dmNetwork.Send(TFlushServerPacket.Create);
end;
procedure TfrmMain.mnuGoToClientClick(Sender: TObject);
begin
if lbClients.ItemIndex > -1 then
dmNetwork.Send(TGotoClientPosPacket.Create(lbClients.Items.Strings[lbClients.ItemIndex]));
end;
procedure TfrmMain.mnuGrabHueClick(Sender: TObject);
begin
if CurrentTile is TStaticItem then
begin
frmHueSettings.lbHue.ItemIndex := TStaticItem(CurrentTile).Hue;
frmFilter.JumpToHue(TStaticItem(CurrentTile).Hue);
end;
end;
procedure TfrmMain.mnuGrabTileIDClick(Sender: TObject);
var
internalTileID: Integer;
node: PVirtualNode;
tileInfo: PTileInfo;
begin
if CurrentTile <> nil then
begin
internalTileID := GetInternalTileID(CurrentTile);
node := vdtTiles.GetFirst;
while node <> nil do
begin
tileInfo := vdtTiles.GetNodeData(node);
if tileInfo^.ID = internalTileID then
begin
vdtTiles.ClearSelection;
vdtTiles.Selected[node] := True;
vdtTiles.FocusedNode := node;
Break;
end;
node := vdtTiles.GetNext(node);
end;
end;
end;
procedure TfrmMain.mnuLargeScaleCommandsClick(Sender: TObject);
begin
frmLargeScaleCommand.Show;
end;
procedure TfrmMain.mnuRegionControlClick(Sender: TObject);
begin
frmRegionControl.Show;
end;
procedure TfrmMain.mnuShutdownClick(Sender: TObject);
begin
dmNetwork.Send(TQuitServerPacket.Create(''));
end;
procedure TfrmMain.oglGameWindowDblClick(Sender: TObject);
begin
if (acSelect.Checked) and (CurrentTile <> nil) then
btnAddRandomClick(Sender);
end;
procedure TfrmMain.oglGameWindowMouseDown(Sender: TObject;
Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
if Button = mbRight then
pmTools.PopUp(Mouse.CursorPos.X, Mouse.CursorPos.Y);
if Button <> mbLeft then
Exit;
UpdateCurrentTile(X, Y);
if FOverlayUI.ActiveArrow > -1 then
tmMovement.Enabled := True;
SelectedTile := CurrentTile;
if CurrentTile = nil then Exit;
if acSelect.Checked then //***** Selection Mode *****//
tmGrabTileInfo.Enabled := True;
FRepaintNeeded := True;
end;
procedure TfrmMain.oglGameWindowMouseEnter(Sender: TObject);
begin
if Active then
oglGameWindow.SetFocus;
FOverlayUI.Visible := True;
if frmFilter.Visible then
begin
frmFilter.Locked := True;
frmFilter.Hide;
frmFilter.Locked := False;
end;
FRepaintNeeded := True;
end;
procedure TfrmMain.oglGameWindowMouseLeave(Sender: TObject);
begin
if not (frmConfirmation.Visible or
(frmMoveSettings.Visible and (fsModal in frmMoveSettings.FormState))
) then //during confirmation the mouse would leave ...
begin
CurrentTile := nil;
FOverlayUI.Visible := False;
end;
FRepaintNeeded := True;
end;
procedure TfrmMain.oglGameWindowMouseMove(Sender: TObject; Shift: TShiftState;
X, Y: Integer);
var
lastTile: TWorldItem;
offsetX, offsetY: Integer;
begin
lastTile := CurrentTile;
if ssMiddle in Shift then
begin
UpdateCurrentTile(X, Y);
if (lastTile <> nil) and (CurrentTile <> nil) and (lastTile <> CurrentTile) then
begin
offsetX := lastTile.X - CurrentTile.X;
offsetY := lastTile.Y - CurrentTile.Y;
if InRange(offsetX, -8, 8) and InRange(offsetY, -8, 8) then
SetPos(FX - offsetX * 4, FY - offsetY * 4);
end;
end;
UpdateCurrentTile(X, Y);
FRepaintNeeded := True;
end;
procedure TfrmMain.oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
var
node: PVirtualNode;
tileInfo: PTileInfo;
map: TMapCell;
i: Integer;
z: ShortInt;
blockInfo: PBlockInfo;
targetRect: TRect;
tileX, tileY: Word;
offsetX, offsetY: Integer;
tile: TWorldItem;
targetTiles: TList;
targetTile: TWorldItem;
begin
if Button <> mbLeft then
Exit;
UpdateCurrentTile(X, Y);
tmMovement.Enabled := False;
if CurrentTile = nil then Exit;
targetTile := CurrentTile;
if acSelect.Checked and tmGrabTileInfo.Enabled then
begin
tmGrabTileInfo.Enabled := False;
mnuGrabTileIDClick(nil);
end;
if (not acSelect.Checked) and (targetTile <> nil) then
begin
targetRect := GetSelectedRect;
if (SelectedTile = targetTile) or ConfirmAction then
begin
if acDraw.Checked then //***** Drawing Mode *****//
begin
if FGhostTile <> nil then
begin
for tileX := targetRect.Left to targetRect.Right - 1 do
begin
for tileY := targetRect.Top to targetRect.Bottom - 1 do
begin
tileInfo := nil;
if frmDrawSettings.rbTileList.Checked then
begin
node := vdtTiles.GetFirstSelected;
if node <> nil then
tileInfo := vdtTiles.GetNodeData(node);
end else if frmDrawSettings.rbRandom.Checked then
begin
node := vdtRandom.GetFirst;
for i := 1 to Random(vdtRandom.RootNodeCount) do
node := vdtRandom.GetNext(node);
if node <> nil then
tileInfo := vdtRandom.GetNodeData(node);
end;
if tileInfo^.ID < $4000 then
begin
map := FLandscape.MapCell[tileX, tileY];
if frmDrawSettings.cbForceAltitude.Checked then
map.Altitude := frmDrawSettings.seForceAltitude.Value;
if frmDrawSettings.cbRandomHeight.Checked then
map.Altitude := map.Altitude + Random(frmDrawSettings.seRandomHeight.Value);
dmNetwork.Send(TDrawMapPacket.Create(map.X, map.Y, map.Z, tileInfo^.ID));
end else
begin
dmNetwork.Send(TInsertStaticPacket.Create(tileX, tileY,
FGhostTile.Z, tileInfo^.ID - $4000,
TStaticItem(FGhostTile).Hue));
end;
end;
end;
end;
end else if (SelectedTile <> targetTile) or targetTile.CanBeEdited then
begin
if (not acMove.Checked) or (SelectedTile <> targetTile) or
(not frmMoveSettings.cbAsk.Checked) or ConfirmAction then
begin
targetTiles := TList.Create;
if SelectedTile = targetTile then
begin
targetTiles.Add(targetTile)
end else
begin
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
begin
if (blockInfo^.State = ssNormal) and
blockInfo^.Item.CanBeEdited and
PtInRect(targetRect, Point(blockInfo^.Item.X, blockInfo^.Item.Y)) then
begin
targetTiles.Add(blockInfo^.Item);
end;
end;
end;
if acMove.Checked then //***** Move tile *****//
begin
offsetX := frmMoveSettings.GetOffsetX;
offsetY := frmMoveSettings.GetOffsetY;
for i := 0 to targetTiles.Count - 1 do
begin
tile := TWorldItem(targetTiles.Items[i]);
if tile is TStaticItem then
begin
dmNetwork.Send(TMoveStaticPacket.Create(TStaticItem(tile),
EnsureRange(tile.X + offsetX, 0, FLandscape.CellWidth - 1),
EnsureRange(tile.Y + offsetY, 0, FLandscape.CellHeight - 1)));
end;
end;
end else if acElevate.Checked then //***** Elevate tile *****//
begin
for i := 0 to targetTiles.Count - 1 do
begin
tile := TWorldItem(targetTiles.Items[i]);
z := frmElevateSettings.seZ.Value;
if frmElevateSettings.rbRaise.Checked then
z := EnsureRange(tile.Z + z, -128, 127)
else if frmElevateSettings.rbLower.Checked then
z := EnsureRange(tile.Z - z, -128, 127);
if tile is TMapCell then
begin
if frmElevateSettings.cbRandomHeight.Checked then
Inc(z, Random(frmElevateSettings.seRandomHeight.Value));
dmNetwork.Send(TDrawMapPacket.Create(tile.X, tile.Y,
z, tile.TileID));
end else
begin
dmNetwork.Send(TElevateStaticPacket.Create(TStaticItem(tile), z));
end;
end;
end else if acDelete.Checked then //***** Delete tile *****//
begin
for i := 0 to targetTiles.Count - 1 do
begin
tile := TWorldItem(targetTiles.Items[i]);
if tile is TStaticItem then
dmNetwork.Send(TDeleteStaticPacket.Create(TStaticItem(tile)));
end;
end else if acHue.Checked then //***** Hue tile *****//
begin
for i := 0 to targetTiles.Count - 1 do
begin
tile := TWorldItem(targetTiles.Items[i]);
if (tile is TStaticItem) and
(TStaticItem(tile).Hue <> frmHueSettings.lbHue.ItemIndex) then
begin
dmNetwork.Send(THueStaticPacket.Create(TStaticItem(tile),
frmHueSettings.lbHue.ItemIndex));
end;
end;
end;
targetTiles.Free;
end;
end;
end;
end;
SelectedTile := nil;
FRepaintNeeded := True;
end;
procedure TfrmMain.oglGameWindowMouseWheel(Sender: TObject; Shift: TShiftState;
WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
var
cursorNeedsUpdate: Boolean;
begin
//We want single steps ...
WheelDelta := WheelDelta div WHEEL_DELTA;
cursorNeedsUpdate := False;
if (CurrentTile is TVirtualTile) or ((ssCtrl in Shift) and (frmVirtualLayer.cbShowLayer.Checked)) then
begin
frmVirtualLayer.seZ.Value := EnsureRange(frmVirtualLayer.seZ.Value + WheelDelta, -128, 127);
cursorNeedsUpdate := True;
Handled := True;
end else if not (ssCtrl in Shift) then
begin
if CurrentTile is TStaticItem then
begin
dmNetwork.Send(TElevateStaticPacket.Create(TStaticItem(CurrentTile),
EnsureRange(CurrentTile.Z + WheelDelta, -128, 127)));
cursorNeedsUpdate := True;
Handled := True;
end else if CurrentTile is TMapCell then
begin
dmNetwork.Send(TDrawMapPacket.Create(CurrentTile.X, CurrentTile.Y,
EnsureRange(CurrentTile.Z + WheelDelta, -128, 127), CurrentTile.TileID));
Handled := True;
end;
end;
if cursorNeedsUpdate then
begin
SetCursorPos(Mouse.CursorPos.X, Mouse.CursorPos.Y - 4 * WheelDelta);
UpdateCurrentTile(MousePos.X, MousePos.Y - 4 * WheelDelta);
end;
FRepaintNeeded := True;
end;
procedure TfrmMain.FormCreate(Sender: TObject);
var
virtualLayerGraphic: TSingleImage;
searchRec: TSearchRec;
begin
FLandscape := ResMan.Landscape;
FLandscape.OnChange := @OnLandscapeChanged;
FLandscape.OnMapChanged := @OnMapChanged;
FLandscape.OnNewBlock := @OnNewBlock;
FLandscape.OnStaticDeleted := @OnStaticDeleted;
FLandscape.OnStaticElevated := @OnStaticElevated;
FLandscape.OnStaticHued := @OnStaticHued;
FLandscape.OnStaticInserted := @OnStaticInserted;
FTextureManager := TLandTextureManager.Create;
FScreenBuffer := TScreenBuffer.Create;
FScreenBufferState := [];
X := 0;
Y := 0;
edX.MaxValue := FLandscape.CellWidth;
edY.MaxValue := FLandscape.CellHeight;
FOverlayUI := TOverlayUI.Create;
ProcessAccessLevel;
vdtTiles.NodeDataSize := SizeOf(TTileInfo);
vdtRandom.NodeDataSize := SizeOf(TTileInfo);
BuildTileList;
Randomize;
vstChat.NodeDataSize := SizeOf(TChatInfo);
pnlChatHeader.AnchorSide[akBottom].Control := pnlBottom;
FLocationsFile := IncludeTrailingPathDelimiter(ExtractFilePath(
Application.ExeName)) + 'Locations.dat';
vstLocations.NodeDataSize := SizeOf(TLocationInfo);
if FileExists(FLocationsFile) then vstLocations.LoadFromFile(FLocationsFile);
RegisterPacketHandler($0C, TPacketHandler.Create(0, @OnClientHandlingPacket));
virtualLayerGraphic := TSingleImage.CreateFromStream(ResourceManager.GetResource(2));
FVLayerMaterial := TMaterial.Create(virtualLayerGraphic.Width, virtualLayerGraphic.Height,
virtualLayerGraphic);
virtualLayerGraphic.Free;
FVirtualTiles := TObjectList.Create(True);
FRandomPresetLocation := IncludeTrailingPathDelimiter(ExtractFilePath(Application.ExeName)) + 'RandomPresets' + PathDelim;
if not DirectoryExists(FRandomPresetLocation) then CreateDir(FRandomPresetLocation);
if FindFirst(FRandomPresetLocation + '*.dat', faAnyFile, searchRec) = 0 then
begin
repeat
cbRandomPreset.Items.Add(ChangeFileExt(searchRec.Name, ''));
until FindNext(searchRec) <> 0;
end;
FindClose(searchRec);
FLastDraw := Now;
end;
procedure TfrmMain.btnGoToClick(Sender: TObject);
begin
SetPos(edX.Value, edY.Value);
end;
procedure TfrmMain.btnRandomPresetDeleteClick(Sender: TObject);
begin
if cbRandomPreset.ItemIndex > -1 then
begin
DeleteFile(FRandomPresetLocation + cbRandomPreset.Text + '.dat');
cbRandomPreset.Items.Delete(cbRandomPreset.ItemIndex);
cbRandomPreset.ItemIndex := -1;
end;
end;
procedure TfrmMain.btnRandomPresetSaveClick(Sender: TObject);
var
fileName: string;
index: Integer;
begin
fileName := cbRandomPreset.Text;
if InputQuery('Save Preset', 'Enter the name of the preset:', fileName) then
begin
vdtRandom.SaveToFile(FRandomPresetLocation + fileName + '.dat');;
index := cbRandomPreset.Items.IndexOf(fileName);
if index = -1 then
begin
cbRandomPreset.Items.Add(fileName);
index := cbRandomPreset.Items.Count - 1;
end;
cbRandomPreset.ItemIndex := index;
end;
end;
procedure TfrmMain.cbRandomPresetChange(Sender: TObject);
begin
if cbRandomPreset.ItemIndex > -1 then
vdtRandom.LoadFromFile(FRandomPresetLocation + cbRandomPreset.Text + '.dat');
end;
procedure TfrmMain.btnAddRandomClick(Sender: TObject);
var
selected, node: PVirtualNode;
sourceTileInfo, targetTileInfo: PTileInfo;
begin
vdtRandom.BeginUpdate;
selected := vdtTiles.GetFirstSelected;
while selected <> nil do
begin
sourceTileInfo := vdtTiles.GetNodeData(selected);
node := vdtRandom.AddChild(nil);
targetTileInfo := vdtRandom.GetNodeData(node);
targetTileInfo^.ID := sourceTileInfo^.ID;
selected := vdtTiles.GetNextSelected(selected);
end;
vdtRandom.EndUpdate;
end;
procedure TfrmMain.btnClearLocationsClick(Sender: TObject);
begin
if MessageDlg('Are you sure you want to delete all saved locations?', mtConfirmation,
[mbYes, mbNo], 0) = mrYes then
begin
vstLocations.Clear;
end;
end;
procedure TfrmMain.ApplicationProperties1Idle(Sender: TObject; var Done: Boolean);
begin
if (FScreenBufferState <> CScreenBufferValid) or
(FRepaintNeeded and (MilliSecondsBetween(Now, FLastDraw) > 50)) then
begin
Logger.Send([lcClient, lcDebug], 'Repainting Game Window');
oglGameWindow.Repaint;
FLastDraw := Now;
FRepaintNeeded := False;
end;
Sleep(1);
Done := False;
end;
procedure TfrmMain.btnAddLocationClick(Sender: TObject);
var
locationName: string;
locationInfo: PLocationInfo;
begin
locationName := '';
if InputQuery('New Location', 'Enter the name of the new location:', locationName) then
begin
locationInfo := vstLocations.GetNodeData(vstLocations.AddChild(nil));
locationInfo^.X := X;
locationInfo^.Y := Y;
locationInfo^.Name := locationName;
end;
end;
procedure TfrmMain.acSelectExecute(Sender: TObject);
begin
acSelect.Checked := True;
tbSelect.Down := True;
mnuSelect.Checked := True;
ProcessToolState;
end;
procedure TfrmMain.acVirtualLayerExecute(Sender: TObject);
begin
frmVirtualLayer.Show;
end;
procedure TfrmMain.acDrawExecute(Sender: TObject);
begin
acDraw.Checked := True;
tbDrawTile.Down := True;
mnuDraw.Checked := True;
frmDrawSettings.ShowModal;
ProcessToolState;
end;
procedure TfrmMain.acDeleteExecute(Sender: TObject);
begin
acDelete.Checked := True;
tbDeleteTile.Down := True;
mnuDelete.Checked := True;
ProcessToolState;
end;
procedure TfrmMain.acBoundariesExecute(Sender: TObject);
begin
frmBoundaries.Show;
end;
procedure TfrmMain.acElevateExecute(Sender: TObject);
begin
acElevate.Checked := True;
tbElevateTile.Down := True;
mnuElevate.Checked := True;
ProcessToolState;
frmElevateSettings.Show;
end;
procedure TfrmMain.acFilterExecute(Sender: TObject);
begin
if acFilter.Checked then
begin
frmFilter.Show;
frmFilter.Locked := False;
end else
frmFilter.Hide;
InvalidateFilter;
end;
procedure TfrmMain.acFlatExecute(Sender: TObject);
begin
acFlat.Checked := not acFlat.Checked;
RebuildScreenBuffer;
end;
procedure TfrmMain.acHueExecute(Sender: TObject);
begin
acHue.Checked := True;
tbSetHue.Down := True;
mnuSetHue.Checked := True;
ProcessToolState;
frmHueSettings.Show;
end;
procedure TfrmMain.acMoveExecute(Sender: TObject);
begin
acMove.Checked := True;
tbMoveTile.Down := True;
mnuMove.Checked := True;
ProcessToolState;
frmMoveSettings.Show;
end;
procedure TfrmMain.acNoDrawExecute(Sender: TObject);
begin
acNoDraw.Checked := not acNoDraw.Checked;
RebuildScreenBuffer;
end;
procedure TfrmMain.btnClearRandomClick(Sender: TObject);
begin
vdtRandom.BeginUpdate;
vdtRandom.Clear;
vdtRandom.EndUpdate;
end;
procedure TfrmMain.btnDeleteLocationClick(Sender: TObject);
begin
vstLocations.DeleteSelectedNodes;
end;
procedure TfrmMain.btnDeleteRandomClick(Sender: TObject);
begin
vdtRandom.BeginUpdate;
vdtRandom.DeleteSelectedNodes;
vdtRandom.EndUpdate;
end;
procedure TfrmMain.cbStaticsChange(Sender: TObject);
begin
if (not cbStatics.Checked) and (not cbTerrain.Checked) then
cbTerrain.Checked := True;
BuildTileList;
end;
procedure TfrmMain.cbTerrainChange(Sender: TObject);
begin
if (not cbTerrain.Checked) and (not cbStatics.Checked) then
cbStatics.Checked := True;
BuildTileList;
end;
procedure TfrmMain.edChatKeyPress(Sender: TObject; var Key: char);
begin
if Key = #13 then
begin
Key := #0;
if edChat.Text <> '' then
begin
dmNetwork.Send(TChatMessagePacket.Create(edChat.Text));
edChat.Text := '';
end;
end;
end;
procedure TfrmMain.edFilterEditingDone(Sender: TObject);
begin
BuildTileList;
end;
procedure TfrmMain.FormActivate(Sender: TObject);
begin
if oglGameWindow.MouseEntered then
oglGameWindowMouseEnter(Sender);
end;
procedure TfrmMain.FormClose(Sender: TObject; var CloseAction: TCloseAction);
begin
dmNetwork.CheckClose(Self);
end;
procedure TfrmMain.FormDestroy(Sender: TObject);
begin
CurrentTile := nil;
SelectedTile := nil;
vstLocations.SaveToFile(FLocationsFile);
FreeAndNil(FTextureManager);
FreeAndNil(FScreenBuffer);
FreeAndNil(FOverlayUI);
FreeAndNil(FGhostTile);
FreeAndNil(FVLayerMaterial);
FreeAndNil(FVirtualTiles);
RegisterPacketHandler($0C, nil);
end;
procedure TfrmMain.edSearchIDExit(Sender: TObject);
begin
edSearchID.Visible := False;
edSearchID.Text := '';
//edSearchID.Font.Color := clWindowText;
end;
procedure TfrmMain.edSearchIDKeyPress(Sender: TObject; var Key: char);
var
enteredText: String;
tileID: Integer;
tileType: Char;
node: PVirtualNode;
tileInfo: PTileInfo;
begin
if Key = #13 then
begin
Key := #0;
enteredText := edSearchID.Text;
tileType := #0;
if Length(enteredText) > 1 then
tileType := enteredText[Length(enteredText)];
if not (tileType in ['S', 'T']) then
begin
if cbTerrain.Checked then
tileType := 'T'
else
tileType := 'S';
end else
Delete(enteredText, Length(enteredText), 1);
tileID := 0;
if not TryStrToInt(enteredText, tileID) then
begin
//edSearchID.Font.Color := clRed;
MessageDlg('Error', 'The specified TileID is invalid.', mtError, [mbOK], 0);
vdtTiles.SetFocus;
Exit;
end;
if tileType = 'S' then
Inc(tileID, $4000);
node := vdtTiles.GetFirst;
while node <> nil do
begin
tileInfo := vdtTiles.GetNodeData(node);
if tileInfo^.ID = tileID then
begin
vdtTiles.ClearSelection;
vdtTiles.Selected[node] := True;
vdtTiles.FocusedNode := node;
Break;
end;
node := vdtTiles.GetNext(node);
end;
if node = nil then
begin
//edSearchID.Font.Color := clRed;
MessageDlg('Error', 'The tile with the specified ID could not be found.' + LineEnding +
'Check for conflicting filter settings.', mtError, [mbOK], 0);
vdtTiles.SetFocus;
Exit;
end;
//edSearchID.Font.Color := clWindowText;
edSearchID.Visible := False;
end else if Key = #27 then
begin
edSearchID.Visible := False;
//edSearchID.Font.Color := clWindowText;
Key := #0;
end else if not (Key in ['$', '0'..'9', 'a'..'f', 'A'..'F', 's', 'S', 't', 'T', #8]) then
Key := #0;
end;
procedure TfrmMain.lblChatHeaderCaptionClick(Sender: TObject);
begin
if pnlChat.Visible then
begin
pnlChat.Visible := False;
spChat.Visible := False;
pnlChatHeader.AnchorSide[akBottom].Control := pnlBottom;
end else
begin
spChat.Visible := True;
pnlChat.Visible := True;
spChat.Top := pnlChat.Top - spChat.Height;
pnlChatHeader.AnchorSide[akBottom].Control := spChat;
lblChatHeaderCaption.Font.Bold := False;
lblChatHeaderCaption.Font.Italic := False;
lblChatHeaderCaption.Font.Color := clWindowText;
edChat.SetFocus;
end;
end;
procedure TfrmMain.lblChatHeaderCaptionMouseEnter(Sender: TObject);
begin
lblChatHeaderCaption.Font.Underline := True;
end;
procedure TfrmMain.lblChatHeaderCaptionMouseLeave(Sender: TObject);
begin
lblChatHeaderCaption.Font.Underline := False;
end;
procedure TfrmMain.mnuAboutClick(Sender: TObject);
begin
frmAbout.ShowModal;
end;
procedure TfrmMain.mnuAccountControlClick(Sender: TObject);
begin
frmAccountControl.Show;
end;
procedure TfrmMain.mnuDisconnectClick(Sender: TObject);
begin
dmNetwork.Disconnect;
end;
procedure TfrmMain.oglGameWindowPaint(Sender: TObject);
begin
glClear(GL_COLOR_BUFFER_BIT);
InitRender;
InitSize;
if FVLayerMaterial.Texture = 0 then
FVLayerMaterial.UpdateTexture;
glDisable(GL_DEPTH_TEST);
Render;
oglGameWindow.SwapBuffers;
end;
procedure TfrmMain.oglGameWindowResize(Sender: TObject);
begin
InvalidateScreenBuffer;
end;
procedure TfrmMain.pmGrabTileInfoPopup(Sender: TObject);
begin
mnuGrabHue.Enabled := CurrentTile is TStaticItem;
end;
procedure TfrmMain.tbFilterMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
begin
if acFilter.Checked and (not frmFilter.Visible) then
frmFilter.Show;
end;
procedure TfrmMain.tbRadarMapClick(Sender: TObject);
begin
frmRadarMap.Show;
frmRadarMap.BringToFront;
end;
procedure TfrmMain.tbStaticsClick(Sender: TObject);
begin
RebuildScreenBuffer;
end;
procedure TfrmMain.tbTerrainClick(Sender: TObject);
begin
RebuildScreenBuffer;
end;
procedure TfrmMain.tmGrabTileInfoTimer(Sender: TObject);
begin
tmGrabTileInfo.Enabled := False;
if CurrentTile <> nil then
pmGrabTileInfo.PopUp(Mouse.CursorPos.X, Mouse.CursorPos.Y);
SelectedTile := nil;
end;
procedure TfrmMain.tmMovementTimer(Sender: TObject);
procedure MoveBy(AOffsetX, AOffsetY: Integer);
begin
SetPos(EnsureRange(FX + AOffsetX, 0, FLandscape.CellWidth - 1),
EnsureRange(FY + AOffsetY, 0, FLandscape.CellHeight - 1));
end;
begin
case FOverlayUI.ActiveArrow of
0: MoveBy(-8, 0);
1: MoveBy(-8, -8);
2: MoveBy(0, -8);
3: MoveBy(8, -8);
4: MoveBy(8, 0);
5: MoveBy(8, 8);
6: MoveBy(0, 8);
7: MoveBy(-8, 8);
end;
end;
procedure TfrmMain.tmTileHintTimer(Sender: TObject);
begin
frmTileInfo.Show;
tmTileHint.Enabled := False;
end;
procedure TfrmMain.vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject;
DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState;
Pt: TPoint; var Effect: Integer; Mode: TDropMode);
begin
if Source = vdtTiles then
btnAddRandomClick(Sender);
end;
procedure TfrmMain.vdtRandomDragOver(Sender: TBaseVirtualTree; Source: TObject;
Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode;
var Effect: Integer; var Accept: Boolean);
begin
if source = vdtTiles then Accept := True;
end;
procedure TfrmMain.vdtRandomLoadNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
var
tileInfo: PTileInfo;
begin
tileInfo := Sender.GetNodeData(Node);
Stream.Read(tileInfo^.ID, SizeOf(tileInfo^.ID));
end;
procedure TfrmMain.vdtRandomSaveNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
var
tileInfo: PTileInfo;
begin
tileInfo := Sender.GetNodeData(Node);
Stream.Write(tileInfo^.ID, SizeOf(tileInfo^.ID));
end;
procedure TfrmMain.vdtRandomUpdating(Sender: TBaseVirtualTree;
State: TVTUpdateState);
begin
if acDraw.Checked then
ProcessToolState;
end;
procedure TfrmMain.vdtTilesClick(Sender: TObject);
begin
{if vdtTiles.GetFirstSelected <> nil then
begin
if not tbDrawTile.Down then
begin
frmDrawSettings.rbTileList.Checked := True;
tbDrawTileClick(Sender);
end else
ProcessToolState;
end;}
if acDraw.Checked then
ProcessToolState;
end;
procedure TfrmMain.vdtTilesDrawNode(Sender: TBaseVirtualTree;
const PaintInfo: TVTPaintInfo);
var
tileInfo: PTileInfo;
textStyle: TTextStyle;
artEntry: TArt;
tileData: TTileData;
id: Integer;
begin
tileInfo := Sender.GetNodeData(PaintInfo.Node);
textStyle := PaintInfo.Canvas.TextStyle;
textStyle.Alignment := taCenter;
textStyle.Layout := tlCenter;
textStyle.Wordbreak := True;
case PaintInfo.Column of
0:
begin
id := tileInfo^.ID;
if id > $3FFF then
Dec(id, $4000);
PaintInfo.Canvas.TextRect(PaintInfo.CellRect, 0, 0, Format('$%x', [id]), textStyle);
end;
1:
begin
if ResMan.Art.Exists(tileInfo^.ID) then
begin
artEntry := ResMan.Art.GetArt(tileInfo^.ID, RGB2ARGB(PaintInfo.Canvas.Pixels[PaintInfo.CellRect.Left, PaintInfo.CellRect.Top]), nil, False);
DisplayImage(PaintInfo.Canvas, PaintInfo.CellRect, artEntry.Graphic);
artEntry.Free;
end;
end;
2:
begin
tileData := TTileData(ResMan.Tiledata.Block[tileInfo^.ID]);
PaintInfo.Canvas.TextRect(PaintInfo.CellRect, PaintInfo.CellRect.Left, PaintInfo.CellRect.Top, Trim(tileData.TileName), textStyle);
tileData.Free;
end;
end;
end;
procedure TfrmMain.vdtTilesEnter(Sender: TObject);
begin
if acFilter.Checked and (not frmFilter.Visible) and (not frmFilter.Locked) then
begin
frmFilter.Locked := True;
frmFilter.Show;
frmMain.SetFocus;
frmFilter.Locked := False;
end;
end;
procedure TfrmMain.vdtTilesExit(Sender: TObject);
begin
{TODO : Fix mouse over on !Windows platforms}
{$IFDEF Windows}
tmTileHint.Enabled := False;
{$ENDIF Windows}
end;
procedure TfrmMain.vdtTilesHotChange(Sender: TBaseVirtualTree; OldNode,
NewNode: PVirtualNode);
{$IFDEF Windows}
var
tileInfo: PTileInfo;
{$ENDIF Windows}
begin
{TODO : Fix mouse over on !Windows platforms}
{$IFDEF Windows}
if NewNode <> nil then
begin
tileInfo := vdtTiles.GetNodeData(NewNode);
frmTileInfo.Update(tileInfo^.ID);
tmTileHint.Enabled := True;
end else
begin
frmTileInfo.Hide;
tmTileHint.Enabled := False;
end;
{$ENDIF Windows}
end;
procedure TfrmMain.vdtTilesKeyPress(Sender: TObject; var Key: char);
begin
if Key in ['$', '0'..'9'] then
begin
edSearchID.Text := Key;
edSearchID.Visible := True;
edSearchID.SetFocus;
edSearchID.SelStart := 1;
Key := #0;
end;
end;
procedure TfrmMain.vdtTilesMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
begin
if tmTileHint.Enabled then
begin
tmTileHint.Enabled := False;
tmTileHint.Enabled := True; //Restart timer
end;
if frmTileInfo.Visible then
begin
frmTileInfo.Hide;
tmTileHint.Enabled := True;
end;
end;
procedure TfrmMain.vdtTilesScroll(Sender: TBaseVirtualTree; DeltaX,
DeltaY: Integer);
begin
if Sender.CanFocus and Sender.MouseEntered then
Sender.SetFocus;
end;
procedure TfrmMain.vstChatClick(Sender: TObject);
begin
edChat.SetFocus;
end;
procedure TfrmMain.vstChatFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode);
var
chatInfo: PChatInfo;
begin
chatInfo := Sender.GetNodeData(Node);
chatInfo^.Sender := '';
chatInfo^.Msg := '';
end;
procedure TfrmMain.vstChatGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; TextType: TVSTTextType; var CellText: UTF8String);
var
chatInfo: PChatInfo;
begin
chatInfo := Sender.GetNodeData(Node);
case Column of
0: CellText := UTF8Encode(TimeToStr(chatInfo^.Time));
1: CellText := UTF8Encode(chatInfo^.Sender);
2: CellText := UTF8Encode(chatInfo^.Msg);
end;
end;
procedure TfrmMain.vstChatPaintText(Sender: TBaseVirtualTree;
const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
TextType: TVSTTextType);
var
chatInfo: PChatInfo;
begin
chatInfo := Sender.GetNodeData(Node);
if chatInfo^.Sender = 'System' then
begin
if Column = 1 then
TargetCanvas.Font.Style := TargetCanvas.Font.Style + [fsItalic, fsBold]
else
TargetCanvas.Font.Style := TargetCanvas.Font.Style + [fsItalic];
end;
end;
procedure TfrmMain.vstLocationsDblClick(Sender: TObject);
var
node: PVirtualNode;
locationInfo: PLocationInfo;
begin
node := vstLocations.GetFirstSelected;
if node <> nil then
begin
locationInfo := vstLocations.GetNodeData(node);
SetPos(locationInfo^.X, locationInfo^.Y);
end;
end;
procedure TfrmMain.vstLocationsFreeNode(Sender: TBaseVirtualTree;
Node: PVirtualNode);
var
locationInfo: PLocationInfo;
begin
locationInfo := Sender.GetNodeData(Node);
locationInfo^.Name := '';
end;
procedure TfrmMain.vstLocationsGetText(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType;
var CellText: UTF8String);
var
locationInfo: PLocationInfo;
begin
locationInfo := Sender.GetNodeData(Node);
case Column of
0: CellText := UTF8Encode(Format('%d, %d', [locationInfo^.X, locationInfo^.Y]));
1: CellText := UTF8Encode(locationInfo^.Name);
end;
end;
procedure TfrmMain.vstLocationsLoadNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
var
locationInfo: PLocationInfo;
stringLength: Integer;
s: string;
begin
locationInfo := Sender.GetNodeData(Node);
Stream.Read(locationInfo^.X, SizeOf(Word));
Stream.Read(locationInfo^.Y, SizeOf(Word));
stringLength := 0;
Stream.Read(stringLength, SizeOf(Integer));
SetLength(s, stringLength);
Stream.Read(s[1], stringLength);
locationInfo^.Name := s;
end;
procedure TfrmMain.vstLocationsNewText(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; NewText: WideString);
var
locationInfo: PLocationInfo;
begin
if Column = 1 then
begin
locationInfo := Sender.GetNodeData(Node);
locationInfo^.Name := NewText;
end;
end;
procedure TfrmMain.vstLocationsSaveNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
var
locationInfo: PLocationInfo;
stringLength: Integer;
begin
locationInfo := Sender.GetNodeData(Node);
Stream.Write(locationInfo^.X, SizeOf(Word));
Stream.Write(locationInfo^.Y, SizeOf(Word));
stringLength := Length(locationInfo^.Name);
Stream.Write(stringLength, SizeOf(Integer));
Stream.Write(locationInfo^.Name[1], stringLength);
end;
procedure TfrmMain.SetX(const AValue: Integer);
begin
SetPos(AValue, FY);
end;
procedure TfrmMain.SetY(const AValue: Integer);
begin
SetPos(FX, AValue);
end;
procedure TfrmMain.SetPos(AX, AY: Word);
begin
if InRange(AX, 0, FLandscape.CellWidth - 1) and InRange(AY, 0, FLandscape.CellHeight - 1) then
begin
FX := AX;
edX.Value := FX;
FY := AY;
edY.Value := FY;
dmNetwork.Send(TUpdateClientPosPacket.Create(AX, AY));
InvalidateScreenBuffer;
if frmRadarMap <> nil then frmRadarMap.Repaint;
end;
end;
procedure TfrmMain.RegisterAccessChangedListener(
AListener: TAccessChangedListener);
var
i: Integer;
begin
for i := Low(FAccessChangedListeners) to High(FAccessChangedListeners) do
if FAccessChangedListeners[i] = AListener then
Exit; //Prevent duplicates
SetLength(FAccessChangedListeners, Length(FAccessChangedListeners) + 1);
FAccessChangedListeners[High(FAccessChangedListeners)] := AListener;
end;
procedure TfrmMain.UnregisterAccessChangedListener(
AListener: TAccessChangedListener);
var
i: Integer;
found: Boolean;
begin
i := Low(FAccessChangedListeners);
found := False;
while (i <= High(FAccessChangedListeners)) and (not found) do
begin
if FAccessChangedListeners[i] = AListener then
begin
if i < High(FAccessChangedListeners) then
Move(FAccessChangedListeners[i+1], FAccessChangedListeners[i],
(High(FAccessChangedListeners) - Low(FAccessChangedListeners) - i) *
SizeOf(TAccessChangedListener)); //move subsequent entries
SetLength(FAccessChangedListeners, Length(FAccessChangedListeners) - 1);
found := True;
end else
Inc(i);
end;
end;
procedure TfrmMain.SetCurrentTile(const AValue: TWorldItem);
begin
if AValue = FSelectedTile then
Exit;
if FCurrentTile <> nil then
FCurrentTile.OnDestroy.UnregisterEvent(@OnTileRemoved);
FCurrentTile := AValue;
if FCurrentTile = nil then
begin
lblTileInfo.Caption := '';
end else
begin
FCurrentTile.OnDestroy.RegisterEvent(@OnTileRemoved);
if FCurrentTile is TVirtualTile then
lblTileInfo.Caption := Format('Virtual Layer: X: %d, Y: %d, Z: %d', [FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z])
else if FCurrentTile is TMapCell then
lblTileInfo.Caption := Format('Terrain TileID: $%x, X: %d, Y: %d, Z: %d', [FCurrentTile.TileID, FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z])
else if FCurrentTile is TStaticItem then
lblTileInfo.Caption := Format('Static TileID: $%x, X: %d, Y: %d, Z: %d, Hue: $%x', [FCurrentTile.TileID, FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z, TStaticItem(FCurrentTile).Hue]);
if (acDraw.Checked) and (SelectedTile = nil) then
begin
if FGhostTile <> nil then
begin
if (FGhostTile is TStaticItem) and (not frmDrawSettings.cbForceAltitude.Checked) then
begin
FGhostTile.Z := CurrentTile.Z;
if FCurrentTile is TStaticItem then
FGhostTile.Z := FGhostTile.Z + ResMan.Tiledata.StaticTiles[FCurrentTile.TileID].Height;
end else
FGhostTile.Z := frmDrawSettings.seForceAltitude.Value;
end;
end;
end;
UpdateSelection;
end;
procedure TfrmMain.SetSelectedTile(const AValue: TWorldItem);
begin
if AValue = FSelectedTile then
Exit;
if FSelectedTile <> nil then
FSelectedTile.OnDestroy.UnregisterEvent(@OnTileRemoved);
FSelectedTile := AValue;
if FSelectedTile <> nil then
FSelectedTile.OnDestroy.RegisterEvent(@OnTileRemoved);
UpdateSelection;
end;
procedure TfrmMain.SetNormalLights;
const
specular: TGLArrayf4 = (2, 2, 2, 1);
ambient: TGLArrayf4 = (1, 1, 1, 1);
begin
glLightfv(GL_LIGHT0, GL_AMBIENT, @specular);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @ambient);
end;
procedure TfrmMain.SetDarkLights;
const
specularDark: TGLArrayf4 = (0.5, 0.5, 0.5, 1);
ambientDark: TGLArrayf4 = (0.25, 0.25, 0.25, 1);
begin
glLightfv(GL_LIGHT0, GL_AMBIENT, @specularDark);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @ambientDark);
end;
procedure TfrmMain.InitRender;
const
lightPosition: TGLArrayf4 = (-1, -1, 0.5, 0);
begin
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1);
glEnable(GL_TEXTURE_2D);
glDisable(GL_DITHER);
glEnable(GL_BLEND); // Enable alpha blending of textures
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_SMOOTH); // Go with flat shading for now
glEnable(GL_NORMALIZE);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, @lightPosition);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
end;
procedure TfrmMain.InitSize;
begin
glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity;
end;
procedure TfrmMain.InvalidateFilter;
begin
Exclude(FScreenBufferState, sbsFiltered);
end;
procedure TfrmMain.InvalidateScreenBuffer;
begin
Exclude(FScreenBufferState, sbsValid);
end;
procedure TfrmMain.PrepareScreenBlock(ABlockInfo: PBlockInfo);
var
item: TWorldItem;
drawX, drawY: Single;
west, south, east: Single;
z: SmallInt;
staticItem: TStaticItem;
hue: THue;
staticTiledata: TStaticTiledata;
begin
//add normals to map tiles and materials where possible
item := ABlockInfo^.Item;
GetDrawOffset(item.X - FX, item.Y - FY, drawX, drawY);
if acFlat.Checked then
z := 0
else
z := item.Z;
if item is TMapCell then
begin
ABlockInfo^.HighRes := nil;
if not acFlat.Checked then
begin
west := FLandscape.GetLandAlt(item.X, item.Y + 1, z);
south := FLandscape.GetLandAlt(item.X + 1, item.Y + 1, z);
east := FLandscape.GetLandAlt(item.X + 1, item.Y, z);
if (west <> z) or (south <> z) or (east <> z) then
begin
ABlockInfo^.HighRes := FTextureManager.GetTexMaterial(item.TileID);
end;
end;
ABlockInfo^.LowRes := FTextureManager.GetArtMaterial(item.TileID);
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4), 44, 44);
if ABlockInfo^.HighRes <> nil then
begin
{if ABlockInfo^.Normals = nil then
New(ABlockInfo^.Normals);
FLandscape.GetNormals(item.X, item.Y, ABlockInfo^.Normals^);} //Unused so far
ABlockInfo^.DrawQuad[0][0] := drawX;
ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[1][0] := drawX + 22;
ABlockInfo^.DrawQuad[1][1] := drawY + 22 - east * 4;
ABlockInfo^.DrawQuad[2][0] := drawX;
ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
ABlockInfo^.DrawQuad[3][1] := drawY + 22 - west * 4;
end else
begin
ABlockInfo^.DrawQuad[0][0] := drawX - 22;
ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[1][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
end;
end else
if item is TVirtualTile then
begin
ABlockInfo^.LowRes := FVLayerMaterial;
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4), 44, 44);
ABlockInfo^.DrawQuad[0][0] := drawX - 22;
ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[1][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
end else
begin
staticItem := TStaticItem(item);
staticTiledata := ResMan.Tiledata.StaticTiles[staticItem.TileID];
if staticItem.Hue > 0 then
hue := ResMan.Hue.Hues[staticItem.Hue - 1]
else
hue := nil;
ABlockInfo^.LowRes := FTextureManager.GetArtMaterial($4000 + staticItem.TileID, hue, (staticTileData.Flags and tdfPartialHue) = tdfPartialHue);
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - ABlockInfo^.LowRes.RealWidth / 2),
Trunc(drawY + 44 - ABlockInfo^.LowRes.RealHeight - z * 4),
ABlockInfo^.LowRes.RealWidth,
ABlockInfo^.LowRes.RealHeight);
south := ABlockInfo^.LowRes.RealHeight;
east := ABlockInfo^.LowRes.RealWidth div 2;
ABlockInfo^.DrawQuad[0][0] := drawX - east;
ABlockInfo^.DrawQuad[0][1] := drawY + 44 - south - z * 4;
ABlockInfo^.DrawQuad[1][0] := drawX - east + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[1][1] := drawY + 44 - south - z * 4;
ABlockInfo^.DrawQuad[2][0] := drawX - east + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - east;
ABlockInfo^.DrawQuad[3][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4;
end;
end;
procedure TfrmMain.Render;
var
z: ShortInt;
mat: TMaterial;
staticItem: TStaticItem;
staticTileData: TStaticTileData;
hue: THue;
highlight: Boolean;
ghostTile: TWorldItem;
tileRect: TRect;
virtualTile: TVirtualTile;
intensity: GLfloat;
blockInfo: PBlockInfo;
item: TWorldItem;
begin
tileRect := GetSelectedRect;
if not (sbsValid in FScreenBufferState) then
RebuildScreenBuffer;
if not (sbsIndexed in FScreenBufferState) then
begin
FScreenBuffer.UpdateShortcuts;
Include(FScreenBufferState, sbsIndexed);
end;
if not (sbsFiltered in FScreenBufferState) then
UpdateFilter;
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
begin
if blockInfo^.State = ssFiltered then
Continue;
item := blockInfo^.Item;
if acSelect.Checked or item.CanBeEdited or (item is TVirtualTile) then
begin
intensity := 1.0;
SetNormalLights;
end else
begin
intensity := 0.5;
SetDarkLights;
end;
glColor4f(intensity, intensity, intensity, 1.0);
highlight := blockInfo^.Highlighted and item.CanBeEdited;
if highlight then
begin
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_COPY_INVERTED);
end;
if item is TMapCell then
begin
if blockInfo^.HighRes <> nil then
begin
glBindTexture(GL_TEXTURE_2D, blockInfo^.HighRes.Texture);
if not highlight then
glEnable(GL_LIGHTING);
glBegin(GL_QUADS);
//glNormal3fv(@blockInfo^.Normals^[0]);
glTexCoord2f(0, 0); glVertex2fv(@blockInfo^.DrawQuad[0]);
//glNormal3fv(@blockInfo^.Normals^[3]);
glTexCoord2f(0, 1); glVertex2fv(@blockInfo^.DrawQuad[3]);
//glNormal3fv(@blockInfo^.Normals^[2]);
glTexCoord2f(1, 1); glVertex2fv(@blockInfo^.DrawQuad[2]);
//glNormal3fv(@blockInfo^.Normals^[1]);
glTexCoord2f(1, 0); glVertex2fv(@blockInfo^.DrawQuad[1]);
glEnd;
if not highlight then
glDisable(GL_LIGHTING);
end else
begin
glBindTexture(GL_TEXTURE_2D, blockInfo^.LowRes.Texture);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2fv(@blockInfo^.DrawQuad[0]);
glTexCoord2f(1, 0); glVertex2fv(@blockInfo^.DrawQuad[1]);
glTexCoord2f(1, 1); glVertex2fv(@blockInfo^.DrawQuad[2]);
glTexCoord2f(0, 1); glVertex2fv(@blockInfo^.DrawQuad[3]);
glEnd;
end;
end else
begin
glBindTexture(GL_TEXTURE_2D, blockInfo^.LowRes.Texture);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2fv(@blockInfo^.DrawQuad[0]);
glTexCoord2f(1, 0); glVertex2fv(@blockInfo^.DrawQuad[1]);
glTexCoord2f(1, 1); glVertex2fv(@blockInfo^.DrawQuad[2]);
glTexCoord2f(0, 1); glVertex2fv(@blockInfo^.DrawQuad[3]);
glEnd;
end;
if highlight then
glDisable(GL_COLOR_LOGIC_OP);
{GetDrawOffset(item.X - FX, item.Y - FY, drawX, drawY);
{if editing and acDraw.Checked and (singleTarget or multiTarget) then
begin
ghostTile := FGhostTile;
if (ghostTile is TMapCell) and (not frmDrawSettings.cbForceAltitude.Checked) then
ghostTile.Z := FLandscape.MapCell[item.X, item.Y].Z;
end else
ghostTile := nil;} //TODO : re add Ghost Tile
{if frmVirtualLayer.cbShowLayer.Checked then
begin
virtualTile := FVirtualLayer[k, j - k];
virtualTile.X := FX + offsetX;
virtualTile.Y := FY + offsetY;
virtualTile.Z := frmVirtualLayer.seZ.Value;
end else
virtualTile := nil;}
if not editing then
highlight := False
{else if item = virtualTile then
highlight := False} //todo virtual tile
else if acDelete.Checked and multiTarget and (item is TStaticItem) then
highlight := True
else if ((acElevate.Checked) or (acMove.Checked)) and multiTarget then
highlight := True
else if (acHue.Checked and multiTarget and (item is TMapCell)) then
highlight := True
else
highlight := (not acSelect.Checked) and
(not acHue.Checked) and
(item = CurrentTile) or
((item is TMapCell) and (item = ghostTile));
if highlight then
begin
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_COPY_INVERTED);
end;
if acFlat.Checked then
z := 0
else
z := item.Z;
glColor4f(intensity, intensity, intensity, 1.0);
{if TObject(draw[i]) = virtualTile then
begin
glBindTexture(GL_TEXTURE_2D, FVLayerMaterial.Texture);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2d(drawX - 22, drawY - z * 4);
glTexCoord2f(1, 0); glVertex2d(drawX - 22 + FVLayerMaterial.Width, drawY - z * 4);
glTexCoord2f(1, 1); glVertex2d(drawX - 22 + FVLayerMaterial.Width, drawY + FVLayerMaterial.Height - z * 4);
glTexCoord2f(0, 1); glVertex2d(drawX - 22, drawY + FVLayerMaterial.Height - z * 4);
glEnd;
FScreenBuffer.Store(Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4), 44, 44), virtualTile, FVLayerMaterial);
end else} if item is TMapCell then //TODO : virtual tile!
begin
cell := TMapCell(item);
{if ResMan.Tiledata.LandTiles[cell.TileID].HasFlag(tdfTranslucent) then
glColor4f(intensity, intensity, intensity, 0.5);} //Possible, but probably not like the OSI client
mat := nil;
if not acFlat.Checked then
begin
west := FLandscape.GetLandAlt(item.X, item.Y + 1, z);
south := FLandscape.GetLandAlt(item.X + 1, item.Y + 1, z);
east := FLandscape.GetLandAlt(item.X + 1, item.Y, z);
if (west <> z) or (south <> z) or (east <> z) then
begin
mat := FTextureManager.GetTexMaterial(cell.TileID);
end;
end;
if mat = nil then
begin
mat := FTextureManager.GetArtMaterial(cell.TileID);
if (not (ghostTile is TMapCell)) or
(item = ghostTile) then //when we have a ghosttile, only draw that, but still store the real one
begin
glBindTexture(GL_TEXTURE_2D, mat.Texture);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2d(drawX - 22, drawY - z * 4);
glTexCoord2f(1, 0); glVertex2d(drawX - 22 + mat.Width, drawY - z * 4);
glTexCoord2f(1, 1); glVertex2d(drawX - 22 + mat.Width, drawY + mat.Height - z * 4);
glTexCoord2f(0, 1); glVertex2d(drawX - 22, drawY + mat.Height - z * 4);
glEnd;
end;
if item <> ghostTile then
FScreenBuffer.Store(Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4), 44, 44), cell, mat);
end else // Texture found
begin
if (not (ghostTile is TMapCell)) or
(item = ghostTile) then //when we have a ghosttile, only draw that, but still store the real one
begin
glBindTexture(GL_TEXTURE_2D, mat.Texture);
//if (not cell.Selected) and (intensity = 1.0) then
if not cell.Selected then
glEnable(GL_LIGHTING);
normals := FLandscape.Normals[item.X, item.Y];
glBegin(GL_TRIANGLES);
glNormal3f(normals[3].X, normals[3].Y, normals[3].Z);
glTexCoord2f(0, 1); glVertex2d(drawX - 22, drawY + 22 - west * 4);
glNormal3f(normals[0].X, normals[0].Y, normals[0].Z);
glTexCoord2f(0, 0); glVertex2d(drawX, drawY - z * 4);
glNormal3f(normals[1].X, normals[1].Y, normals[1].Z);
glTexCoord2f(1, 0); glVertex2d(drawX + 22, drawY + 22 - east * 4);
glNormal3f(normals[1].X, normals[1].Y, normals[1].Z);
glTexCoord2f(1, 0); glVertex2d(drawX + 22, drawY + 22 - east * 4);
glNormal3f(normals[2].X, normals[2].Y, normals[2].Z);
glTexCoord2f(1, 1); glVertex2d(drawX, drawY + 44 - south * 4);
glNormal3f(normals[3].X, normals[3].Y, normals[3].Z);
glTexCoord2f(0, 1); glVertex2d(drawX - 22, drawY + 22 - west * 4);
glEnd;
//if (not cell.Selected) and (intensity = 1.0) then
if not cell.Selected then
glDisable(GL_LIGHTING);
end;
if item <> ghostTile then
FScreenBuffer.Store(Rect(Trunc(drawX - 22), Trunc(drawY - z * 4), Trunc(drawX + 22), Trunc(drawY + 44 - south * 4)), cell, mat);
end;
end else if item is TStaticItem then
begin
staticItem := TStaticItem(item);
staticTileData := ResMan.Tiledata.StaticTiles[staticItem.TileID];
if tbSetHue.Down and ((singleTarget and (item = CurrentTile)) or multiTarget) then
begin
if frmHueSettings.lbHue.ItemIndex > 0 then
hue := ResMan.Hue.Hues[frmHueSettings.lbHue.ItemIndex - 1]
else
hue := nil;
end else if staticItem.Hue > 0 then
hue := ResMan.Hue.Hues[staticItem.Hue - 1]
else
hue := nil;
if staticTileData.HasFlag(tdfTranslucent) then
glColor4f(intensity, intensity, intensity, 0.5);
mat := FTextureManager.GetArtMaterial($4000 + staticItem.TileID, hue, (staticTileData.Flags and tdfPartialHue) = tdfPartialHue);
south := mat.RealHeight;
east := mat.RealWidth div 2;
glBindTexture(GL_TEXTURE_2D, mat.Texture);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2d(drawX - east, drawY + 44 - south - z * 4);
glTexCoord2f(1, 0); glVertex2d(drawX - east + mat.Width, drawY + 44 - south - z * 4);
glTexCoord2f(1, 1); glVertex2d(drawX - east + mat.Width, drawY + 44 - south + mat.Height - z * 4);
glTexCoord2f(0, 1); glVertex2d(drawX - east, drawY + 44 - south + mat.Height - z * 4);
glEnd;
if TObject(draw[i]) <> ghostTile then
FScreenBuffer.Store(Bounds(Trunc(drawX - east), Trunc(drawY + 44 - south - z * 4), mat.RealWidth, Trunc(south)), staticItem, mat);
end;}
end;
FOverlayUI.Draw(oglGameWindow);
end;
procedure TfrmMain.OnLandscapeChanged;
begin
InvalidateScreenBuffer;
oglGameWindow.Repaint;
UpdateCurrentTile;
end;
procedure TfrmMain.OnMapChanged(AMapCell: TMapCell);
var
current, north, east, west: PBlockInfo;
cell: TMapCell;
begin
PrepareScreenBlock(FScreenBuffer.UpdateSortOrder(AMapCell));
Exclude(FScreenBufferState, sbsIndexed);
//Find surrounding cells
current := nil;
north := nil;
east := nil;
west := nil;
while ((north = nil) or (east = nil) or (west = nil)) and
FScreenBuffer.Iterate(current) do
begin
if current^.Item is TMapCell then
begin
cell := TMapCell(current^.Item);
if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y - 1) then
north := current
else if (cell.X = AMapCell.X) and (cell.Y = AMapCell.Y - 1) then
east := current
else if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y) then
west := current;
end;
end;
if north <> nil then PrepareScreenBlock(north);
if east <> nil then PrepareScreenBlock(east);
if west <> nil then PrepareScreenBlock(west);
end;
procedure TfrmMain.OnNewBlock(ABlock: TBlock);
begin
InvalidateScreenBuffer;
end;
procedure TfrmMain.OnStaticDeleted(AStaticItem: TStaticItem);
begin
FScreenBuffer.Delete(AStaticItem);
UpdateCurrentTile;
end;
procedure TfrmMain.OnStaticElevated(AStaticItem: TStaticItem);
begin
AStaticItem.PrioritySolver := FScreenBuffer.GetSerial;
PrepareScreenBlock(FScreenBuffer.UpdateSortOrder(AStaticItem));
Exclude(FScreenBufferState, sbsIndexed);
end;
procedure TfrmMain.OnStaticHued(AStaticItem: TStaticItem);
var
blockInfo: PBlockInfo;
begin
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
begin
if blockInfo^.Item = AStaticItem then
begin
PrepareScreenBlock(blockInfo);
Break;
end;
end;
end;
procedure TfrmMain.OnStaticInserted(AStaticItem: TStaticItem);
begin
if (AStaticItem.X >= FX + FLowOffsetX) and (AStaticItem.X <= FX + FHighOffsetX) and
(AStaticItem.Y >= FY + FLowOffsetY) and (AStaticItem.Y <= FY + FHighOffsetY) then
begin
AStaticItem.PrioritySolver := FScreenBuffer.GetSerial;
PrepareScreenBlock(FScreenBuffer.Insert(AStaticItem));
UpdateCurrentTile;
end;
end;
procedure TfrmMain.BuildTileList;
var
minID, maxID, i, lastID: Integer;
node: PVirtualNode;
tileInfo: PTileInfo;
filter: string;
begin
if cbTerrain.Checked then minID := $0 else minID := $4000;
if cbStatics.Checked then maxID := $7FFF else maxID := $3FFF;
filter := AnsiLowerCase(edFilter.Text);
node := vdtTiles.GetFirstSelected;
if node <> nil then
begin
tileInfo := vdtTiles.GetNodeData(node);
lastID := tileInfo^.ID;
end else
lastID := -1;
vdtTiles.BeginUpdate;
vdtTiles.Clear;
for i := minID to maxID do
begin
if ResMan.Art.Exists(i) then
begin
if (filter <> '') and (Pos(filter, AnsiLowerCase(TTileData(ResMan.Tiledata.Block[i]).TileName)) = 0) then Continue;
node := vdtTiles.AddChild(nil);
tileInfo := vdtTiles.GetNodeData(node);
tileInfo^.ID := i;
if i = lastID then
vdtTiles.Selected[node] := True;
end;
end;
if vdtTiles.GetFirstSelected = nil then
begin
node := vdtTiles.GetFirst;
if node <> nil then
vdtTiles.Selected[node] := True;
end;
vdtTiles.EndUpdate;
node := vdtTiles.GetFirstSelected;
if node <> nil then
vdtTiles.FocusedNode := node;
end;
procedure TfrmMain.ProcessToolState;
var
node: PVirtualNode;
tileInfo: PTileInfo;
i: Integer;
blockInfo: PBlockInfo;
begin
if acSelect.Checked then
begin
//lblTip.Caption := 'Right click shows a menu with all the tools.';
lblTip.Caption := 'Press and hold the left mouse button to show a list with actions (eg. grab hue).';
oglGameWindow.Cursor := crDefault;
//no highlighted tiles in "selection" mode
Logger.Send([lcClient, lcDebug], 'Disable highlighting');
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
if blockInfo^.State = ssNormal then
blockInfo^.Highlighted := False;
end else
begin
lblTip.Caption := 'Press and hold the left mouse button to target an area.';
oglGameWindow.Cursor := crHandPoint;
end;
if FGhostTile <> nil then FreeAndNil(FGhostTile);
if acDraw.Checked then
begin
tileInfo := nil;
if frmDrawSettings.rbTileList.Checked then
begin
node := vdtTiles.GetFirstSelected;
if node <> nil then
tileInfo := vdtTiles.GetNodeData(node);
end else if frmDrawSettings.rbRandom.Checked then
begin
node := vdtRandom.GetFirst;
for i := 1 to Random(vdtRandom.RootNodeCount) do
node := vdtRandom.GetNext(node);
if node <> nil then
tileInfo := vdtRandom.GetNodeData(node);
end;
if tileInfo <> nil then
begin
if tileInfo^.ID < $4000 then
begin
FGhostTile := TMapCell.Create(nil, nil, 0, 0);
FGhostTile.TileID := tileInfo^.ID;
end else
begin
FGhostTile := TStaticItem.Create(nil, nil, 0, 0);
FGhostTile.TileID := tileInfo^.ID - $4000;
TStaticItem(FGhostTile).Hue := frmHueSettings.lbHue.ItemIndex;
end;
end;
end;
end;
procedure TfrmMain.ProcessAccessLevel;
begin
mnuAdministration.Visible := (dmNetwork.AccessLevel >= alAdministrator);
acDraw.Enabled := (dmNetwork.AccessLevel >= alNormal);
acMove.Enabled := (dmNetwork.AccessLevel >= alNormal);
acElevate.Enabled := (dmNetwork.AccessLevel >= alNormal);
acDelete.Enabled := (dmNetwork.AccessLevel >= alNormal);
acHue.Enabled := (dmNetwork.AccessLevel >= alNormal);
Caption := Format('UO CentrED - [%s (%s)]', [dmNetwork.Username, GetAccessLevelString(dmNetwork.AccessLevel)]);
end;
procedure TfrmMain.RebuildScreenBuffer;
var
blockInfo: PBlockInfo;
i, tileX, tileY: Integer;
virtualTile: TVirtualTile;
begin
Logger.EnterMethod([lcClient], 'RebuildScreenBuffer');
FDrawDistance := Trunc(Sqrt(oglGameWindow.Width * oglGameWindow.Width + oglGamewindow.Height * oglGamewindow.Height) / 44);
Logger.Send([lcClient], 'DrawDistance', FDrawDistance);
{$HINTS off}{$WARNINGS off}
if FX - FDrawDistance < 0 then FLowOffsetX := -FX else FLowOffsetX := -FDrawDistance;
if FY - FDrawDistance < 0 then FLowOffsetY := -FY else FLowOffsetY := -FDrawDistance;
if FX + FDrawDistance >= FLandscape.Width * 8 then FHighOffsetX := FLandscape.Width * 8 - FX - 1 else FHighOffsetX := FDrawDistance;
if FY + FDrawDistance >= FLandscape.Height * 8 then FHighOffsetY := FLandscape.Height * 8 - FY - 1 else FHighOffsetY := FDrawDistance;
{$HINTS on}{$WARNINGS on}
FRangeX := FHighOffsetX - FLowOffsetX;
FRangeY := FHighOffsetY - FLowOffsetY;
FLandscape.PrepareBlocks((FX + FLowOffsetX) div 8, (FY + FLowOffsetY) div 8, (FX + FHighOffsetX) div 8 + 1, (FY + FHighOffsetY) div 8 + 1);
if frmVirtualLayer.cbShowLayer.Checked then
begin
Logger.Send([lcClient, lcDebug], 'Preparing Virtual Layer');
i := 0;
for tileX := FX + FLowOffsetX to FX + FHighOffsetX do
begin
for tileY := FY + FLowOffsetY to FY + FHighOffsetY do
begin
while (i < FVirtualTiles.Count) and (not (FVirtualTiles[i] is TVirtualTile)) do
Inc(i);
if i < FVirtualTiles.Count then
begin
virtualTile := TVirtualTile(FVirtualTiles[i]);
end else
begin
virtualTile := TVirtualTile.Create(nil);
FVirtualTiles.Add(virtualTile);
end;
virtualTile.X := tileX;
virtualTile.Y := tileY;
virtualTile.Z := frmVirtualLayer.seZ.Value;
Inc(i);
end;
end;
while i < FVirtualTiles.Count do
begin
if FVirtualTiles[i] is TVirtualTile then
FVirtualTiles.Delete(i)
else
Inc(i);
end;
end else
begin
for i := FVirtualTiles.Count - 1 downto 0 do
if FVirtualTiles[i] is TVirtualTile then
FVirtualTiles.Delete(i);
end;
Logger.Send([lcClient, lcDebug], 'VirtualTiles', FVirtualTiles.Count);
FLandscape.FillDrawList(FScreenBuffer, FX + FLowOffsetX, FY + FLowOffsetY,
FRangeX, FRangeY, tbTerrain.Down, tbStatics.Down, acNoDraw.Checked,
FVirtualTiles);
//TODO : ghost tile
//Pre-process the buffer
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
PrepareScreenBlock(blockInfo);
FScreenBuffer.UpdateShortcuts;
FScreenBufferState := [sbsValid, sbsIndexed];
Logger.ExitMethod([lcClient], 'RebuildScreenBuffer');
end;
procedure TfrmMain.UpdateCurrentTile;
var
localPos: TPoint;
begin
if oglGameWindow.MouseEntered then
begin
localPos := oglGameWindow.ScreenToClient(Mouse.CursorPos);
UpdateCurrentTile(localPos.X, localPos.Y);
end;
end;
procedure TfrmMain.UpdateCurrentTile(AX, AY: Integer);
var
info: PBlockInfo;
begin
FOverlayUI.ActiveArrow := FOverlayUI.HitTest(AX, AY);
if FOverlayUI.ActiveArrow > -1 then
begin
CurrentTile := nil;
Exit;
end;
info := FScreenBuffer.Find(Point(AX, AY));
if info <> nil then
begin
CurrentTile := info^.Item;
end else
CurrentTile := nil;
end;
procedure TfrmMain.UpdateFilter;
var
blockInfo: PBlockInfo;
begin
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
begin
if blockInfo^.State in [ssNormal, ssFiltered] then
begin
blockInfo^.State := ssNormal;
if (blockInfo^.Item.Z < frmBoundaries.tbMinZ.Position) or
(blockInfo^.Item.Z > frmBoundaries.tbMaxZ.Position) then
begin
blockInfo^.State := ssFiltered;
end else
if tbFilter.Down and (blockInfo^.Item is TStaticItem) and
(not frmFilter.Filter(TStaticItem(blockInfo^.Item))) then
begin
blockInfo^.State := ssFiltered;
end;
end;
end;
Include(FScreenBufferState, sbsFiltered);
end;
procedure TfrmMain.UpdateSelection;
var
selectedRect: TRect;
blockInfo: PBlockInfo;
begin
Logger.EnterMethod([lcClient, lcDebug], 'UpdateSelection');
if (CurrentTile <> nil) and (not acSelect.Checked) then
begin
blockInfo := nil;
if (SelectedTile <> nil) and (CurrentTile <> SelectedTile) then
begin
Logger.Send([lcClient, lcDebug], 'Multiple Targets');
selectedRect := GetSelectedRect;
Logger.Send([lcClient, lcDebug], 'SelectedRect', selectedRect);
while FScreenBuffer.Iterate(blockInfo) do
if blockInfo^.State = ssNormal then
blockInfo^.Highlighted := PtInRect(selectedRect, Point(blockInfo^.Item.X, blockInfo^.Item.Y));
end else
begin
Logger.Send([lcClient, lcDebug], 'Single Target');
while FScreenBuffer.Iterate(blockInfo) do
if blockInfo^.State = ssNormal then
blockInfo^.Highlighted := (blockInfo^.Item = CurrentTile);
end;
end;
Logger.ExitMethod([lcClient, lcDebug], 'UpdateSelection');
end;
procedure TfrmMain.OnTileRemoved(ATile: TMulBlock);
begin
if ATile = FCurrentTile then
FCurrentTile := nil
else if ATile = FSelectedTile then
FSelectedTile := nil;
end;
procedure TfrmMain.WriteChatMessage(ASender, AMessage: string);
var
node: PVirtualNode;
chatInfo: PChatInfo;
begin
node := vstChat.AddChild(nil);
chatInfo := vstChat.GetNodeData(node);
chatInfo^.Time := Now;
chatInfo^.Sender := ASender;
chatInfo^.Msg := AMessage;
if vstChat.RootNodeCount > 30 then
vstChat.DeleteNode(vstChat.GetFirst);
vstChat.ScrollIntoView(node, False);
if not pnlChat.Visible then
begin
lblChatHeaderCaption.Font.Bold := True;
lblChatHeaderCaption.Font.Italic := True;
lblChatHeaderCaption.Font.Color := clRed;
end;
end;
procedure TfrmMain.OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream);
var
sender, msg: string;
i: Integer;
accessLevel: TAccessLevel;
begin
case ABuffer.ReadByte of
$01: //client connected
begin
sender := ABuffer.ReadStringNull;
lbClients.Items.Add(sender);
if sender <> dmNetwork.Username then
WriteChatMessage('System', Format('User "%s" has connected.', [sender]));
end;
$02:
begin
sender := ABuffer.ReadStringNull;
lbClients.Items.Delete(lbClients.Items.IndexOf(sender));
if sender <> dmNetwork.Username then
WriteChatMessage('System', Format('User "%s" has disconnected.', [sender]));
end;
$03: //Client list
begin
lbClients.Clear;
while ABuffer.Position < ABuffer.Size do
lbClients.Items.Add(ABuffer.ReadStringNull);
end;
$04: //Set pos
begin
FX := ABuffer.ReadWord;
FY := ABuffer.ReadWord;
SetPos(FX, FY);
end;
$05: //chat
begin
sender := ABuffer.ReadStringNull;
msg := ABuffer.ReadStringNull;
WriteChatMessage(sender, msg);
end;
$07: //access changed
begin
accessLevel := TAccessLevel(ABuffer.ReadByte);
dmNetwork.UpdateWriteMap(ABuffer); //TODO : movie writemap to landscape
FLandscape.UpdateBlockAccess; //TODO : could be handled by updatewritemap
if accessLevel <> dmNetwork.AccessLevel then
begin
dmNetwork.AccessLevel := accessLevel;
if accessLevel = alNone then
begin
MessageDlg('AccessLevel change', 'Your account has been locked.', mtWarning, [mbOK], 0);
mnuDisconnectClick(nil);
end else
begin
ProcessAccessLevel;
MessageDlg('AccessLevel change', Format('Your accesslevel has been changed to %s.', [GetAccessLevelString(accessLevel)]), mtWarning, [mbOK], 0);
end;
end;
for i := Low(FAccessChangedListeners) to High(FAccessChangedListeners) do
FAccessChangedListeners[i](accessLevel);
end;
end;
end;
function TfrmMain.GetInternalTileID(ATile: TWorldItem): Word;
begin
Result := ATile.TileID;
if ATile is TStaticItem then
Inc(Result, $4000);
end;
function TfrmMain.GetSelectedRect: TRect;
begin
if CurrentTile <> nil then
begin
if SelectedTile <> nil then
begin
Result.Left := Min(CurrentTile.X, SelectedTile.X);
Result.Top := Min(CurrentTile.Y, SelectedTile.Y);
Result.Right := Max(CurrentTile.X, SelectedTile.X) + 1;
Result.Bottom := Max(CurrentTile.Y, SelectedTile.Y) + 1;
end else
begin
Result.Left := CurrentTile.X;
Result.Top := CurrentTile.Y;
Result.Right := CurrentTile.X + 1;
Result.Bottom := CurrentTile.Y + 1;
end;
end;
end;
function TfrmMain.ConfirmAction: Boolean;
begin
if acMove.Checked and frmMoveSettings.cbAsk.Checked then
begin
Result := frmMoveSettings.ShowModal = mrYes;
end else
begin
frmConfirmation.Left := Mouse.CursorPos.x - frmConfirmation.btnYes.Left - frmConfirmation.btnYes.Width div 2;
frmConfirmation.Top := Mouse.CursorPos.y - frmConfirmation.btnYes.Top - frmConfirmation.btnYes.Height div 2;
Result := frmConfirmation.ShowModal = mrYes;
end;
if not oglGameWindow.MouseEntered then
oglGameWindowMouseLeave(nil);
end;
procedure TfrmMain.GetDrawOffset(ARelativeX, ARelativeY: Integer; out DrawX,
DrawY: Single); inline;
begin
DrawX := (oglGameWindow.Width div 2) + (ARelativeX - ARelativeY) * 22;
DrawY := (oglGamewindow.Height div 2) + (ARelativeX + ARelativeY) * 22;
end;
initialization
{$I UfrmMain.lrs}
end.