- Fixed TLandscape.FillDrawList to unnecessarily check upper/lower bounds
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@@ -2373,9 +2373,8 @@ begin
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Logger.Send([lcClient, lcDebug], 'VirtualTiles', FVirtualTiles.Count);
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FLandscape.FillDrawList(FScreenBuffer, FX + FLowOffsetX, FY + FLowOffsetY,
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FRangeX, FRangeY, frmBoundaries.tbMinZ.Position,
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frmBoundaries.tbMaxZ.Position, tbTerrain.Down, tbStatics.Down,
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acNoDraw.Checked, FVirtualTiles);
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FRangeX, FRangeY, tbTerrain.Down, tbStatics.Down, acNoDraw.Checked,
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FVirtualTiles);
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//TODO : ghost tile
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//Pre-process the buffer
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