- Fixed/Changed light source evaluation (again) to match the UO client
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fd8fa39e0d
commit
186527c606
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@ -253,28 +253,23 @@ var
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lights: TWorldItemList;
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lights: TWorldItemList;
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i, x, y, tileID: Integer;
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i, x, y, tileID: Integer;
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tileData: TTiledata;
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tileData: TTiledata;
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tileMap: array of array of TWorldItem;
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begin
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begin
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//Logger.EnterMethod([lcClient, lcDebug], 'UpdateLightMap');
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//Logger.EnterMethod([lcClient, lcDebug], 'UpdateLightMap');
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FLightSources.Clear;
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FLightSources.Clear;
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{Logger.Send([lcClient, lcDebug], 'AWidth', AWidth);
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{Logger.Send([lcClient, lcDebug], 'AWidth', AWidth);
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Logger.Send([lcClient, lcDebug], 'AHeight', AHeight);}
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Logger.Send([lcClient, lcDebug], 'AHeight', AHeight);}
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lights := TWorldItemList.Create(False);
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lights := TWorldItemList.Create(False);
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x := -1;
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SetLength(tileMap, AWidth, AHeight);
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y := -1;
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for x := 0 to AWidth - 1 do
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for y := 0 to AHeight - 1 do
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tileMap[x,y] := nil;
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blockInfo := nil;
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blockInfo := nil;
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while AScreenBuffer.Iterate(blockInfo) do
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while AScreenBuffer.Iterate(blockInfo) do
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begin
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begin
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if blockInfo^.State = ssNormal then
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if blockInfo^.State = ssNormal then
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begin
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begin
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if (x <> blockInfo^.Item.X) or (y <> blockInfo^.Item.Y) then
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begin
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for i := 0 to lights.Count - 1 do
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FLightSources.Add(TLightSource.Create(Self, lights[i]));
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lights.Clear;
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x := blockInfo^.Item.X;
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y := blockInfo^.Item.Y;
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end;
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if blockInfo^.Item is TStaticItem then
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if blockInfo^.Item is TStaticItem then
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tileID := blockInfo^.Item.TileID + $4000
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tileID := blockInfo^.Item.TileID + $4000
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else
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else
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@ -282,25 +277,21 @@ begin
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tileData := ResMan.Tiledata.TileData[tileID];
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tileData := ResMan.Tiledata.TileData[tileID];
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if tdfLightSource in tileData.Flags then
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if tdfLightSource in tileData.Flags then
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begin
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lights.Add(blockInfo^.Item)
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lights.Add(blockInfo^.Item);
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else
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end else
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tileMap[blockInfo^.Item.X - ALeft, blockInfo^.Item.Y - ATop] :=
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if (tdfRoof in tileData.Flags) or (blockInfo^.Item is TMapCell) then
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blockInfo^.Item;
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begin
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lights.Clear;
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end else
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if tdfSurface in tileData.Flags then
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begin
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for i := lights.Count - 1 downto 0 do
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if (blockInfo^.Item.Z > lights[i].Z + 3) and
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(blockInfo^.Item.Z < lights[i].Z + 30) then
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lights.Delete(i);
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end;
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end;
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end;
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end;
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end;
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for i := 0 to lights.Count - 1 do
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for i := 0 to lights.Count - 1 do
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FLightSources.Add(TLightSource.Create(Self, lights[i]));
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begin
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x := lights[i].X + 1 - ALeft;
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y := lights[i].Y + 1 - ATop;
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if (x = AWidth) or (y = AHeight) or (tileMap[x,y] = nil) or
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(tileMap[x,y].Z < lights[i].Z + 5) then
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FLightSources.Add(TLightSource.Create(Self, lights[i]));
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end;
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lights.Free;
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lights.Free;
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