diff --git a/Client/ULightManager.pas b/Client/ULightManager.pas index ab19783..4c84537 100644 --- a/Client/ULightManager.pas +++ b/Client/ULightManager.pas @@ -253,28 +253,23 @@ var lights: TWorldItemList; i, x, y, tileID: Integer; tileData: TTiledata; + tileMap: array of array of TWorldItem; begin //Logger.EnterMethod([lcClient, lcDebug], 'UpdateLightMap'); FLightSources.Clear; {Logger.Send([lcClient, lcDebug], 'AWidth', AWidth); Logger.Send([lcClient, lcDebug], 'AHeight', AHeight);} lights := TWorldItemList.Create(False); - x := -1; - y := -1; + SetLength(tileMap, AWidth, AHeight); + for x := 0 to AWidth - 1 do + for y := 0 to AHeight - 1 do + tileMap[x,y] := nil; + blockInfo := nil; while AScreenBuffer.Iterate(blockInfo) do begin if blockInfo^.State = ssNormal then begin - if (x <> blockInfo^.Item.X) or (y <> blockInfo^.Item.Y) then - begin - for i := 0 to lights.Count - 1 do - FLightSources.Add(TLightSource.Create(Self, lights[i])); - lights.Clear; - x := blockInfo^.Item.X; - y := blockInfo^.Item.Y; - end; - if blockInfo^.Item is TStaticItem then tileID := blockInfo^.Item.TileID + $4000 else @@ -282,25 +277,21 @@ begin tileData := ResMan.Tiledata.TileData[tileID]; if tdfLightSource in tileData.Flags then - begin - lights.Add(blockInfo^.Item); - end else - if (tdfRoof in tileData.Flags) or (blockInfo^.Item is TMapCell) then - begin - lights.Clear; - end else - if tdfSurface in tileData.Flags then - begin - for i := lights.Count - 1 downto 0 do - if (blockInfo^.Item.Z > lights[i].Z + 3) and - (blockInfo^.Item.Z < lights[i].Z + 30) then - lights.Delete(i); - end; + lights.Add(blockInfo^.Item) + else + tileMap[blockInfo^.Item.X - ALeft, blockInfo^.Item.Y - ATop] := + blockInfo^.Item; end; end; for i := 0 to lights.Count - 1 do - FLightSources.Add(TLightSource.Create(Self, lights[i])); + begin + x := lights[i].X + 1 - ALeft; + y := lights[i].Y + 1 - ATop; + if (x = AWidth) or (y = AHeight) or (tileMap[x,y] = nil) or + (tileMap[x,y].Z < lights[i].Z + 5) then + FLightSources.Add(TLightSource.Create(Self, lights[i])); + end; lights.Free;