CentrED/Client/UfrmMain.pas

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(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2009 Andreas Schneider
*)
unit UfrmMain;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs, Menus,
ComCtrls, OpenGLContext, GL, GLu, UGameResources, ULandscape, ExtCtrls,
StdCtrls, Spin, UEnums, VirtualTrees, VirtualList, Buttons, math, UMulBlock,
UWorldItem, LCLIntf, UOverlayUI, UStatics, UEnhancedMemoryStream, ActnList,
XMLPropStorage, LazHelpHTML, fgl, ImagingClasses, dateutils, UPlatformTypes,
UMap, UPacket, UGLFont, DOM, XMLRead, XMLWrite, strutils, ULightManager,
UndoRedoCmd, ShellAPI, ImagingTypes, ImagingCanvases, types, Registry,
IniFiles, LMessages;
const
FVLightSrcImageCount = 15; // Количество иконок виртуальных источников
FUndoListLength = 64; // Количество элементов в списке отмены
type
TAccessChangedListener = procedure(AAccessLevel: TAccessLevel) of object;
TSelectionListener = procedure(AWorldItem: TWorldItem) of object;
TScreenBufferState = (sbsValid, sbsIndexed, sbsFiltered);
TScreenBufferStates = set of TScreenBufferState;
TBlockInfoList = specialize TFPGList<PBlockInfo>;
TGhostTile = class(TStaticItem)
public
CenterX, CenterY: Word; // Точки привязки к курсору (центральный тайл для объектов размером больше 1 тайла)
end;
TPacketList = specialize TFPGObjectList<TPacket>;
PPacketList = ^TPacketList;
TAccessChangedListeners = specialize TFPGList<TAccessChangedListener>;
TSelectionListeners = specialize TFPGList<TSelectionListener>;
TTileHintInfo = record
Column: Byte;
Obj: String;
Name: String;
Flags: String;
ObjRect: TRect;
NameRect: TRect;
FlagsRect: TRect;
end;
TGroupTile = record
ID: LongWord;
end;
TEntryTile = record
ID: LongWord;
Hue: Word;
X,Y: Smallint;
Z: ShortInt;
end;
TBrushTile = record
ID: Word;
Chance: Float;
Mask: Byte;
Brush1: ^TGroupBrush;
Brush2: ^TGroupBrush;
end;
PBrushTile = ^TBrushTile;
TGroupEntry = record
ID: Word;
Name: string;
Image: TSingleImage;
Count: Word; // Число тайлов в объекте
ETile: ^TEntryTile;
end;
PGroupEntry = ^TGroupEntry;
TGroupBrushEdge = record
ID: Word;
CountDR: Word;
BTileDR: ^PBrushTile;
CountDL: Word;
BTileDL: ^PBrushTile;
CountUR: Word;
BTileUR: ^PBrushTile;
CountUL: Word;
BTileUL: ^PBrushTile;
CountLL: Word;
BTileLL: ^PBrushTile;
CountUU: Word;
BTileUU: ^PBrushTile;
end;
PGroupBrushEdge = ^TGroupBrushEdge;
TGroupBrush = record
ID: Word;
Name: string;
Image: TSingleImage;
Count: Word; // Число тайлов в объекте
BTile: ^PBrushTile;
ECount: Word; // Число тайлов перехода (в <Edge />)
EdgeId: ^PWord; // <20>ндификаторы кистей переходов (ссылка на кисть в <Edge />)
BEdges: ^PGroupBrushEdge; // Тайлы переходов
end;
PGroupBrush = ^TGroupBrush;
TEntryList = record
Entry: ^PGroupEntry;
Count: Word;
end;
TBrushList = record
Brush: ^PGroupBrush;
Count: Word;
Tiles: array[0..$3FFF] of TBrushTile;
end;
TGroupNode = record
Name : string;
Color: TColor;
Bold : Boolean;
Ital : Boolean;
Items: LongWord; // число элементов (тайлы, объекты, кисти и тд) в группе (включая подгруппы)
Nodes: Word;
ID : LongWord;
Links: Word; // число элементов в GLink
lids : ^LongWord;
GLink: ^PVirtualNode; // сылки на группы
Count: LongWord; // число элементов в GTile
GTile: ^TGroupTile;
Entries: LongWord; // число элементов в Entry
Entry: ^PGroupEntry; // сылки на объекты из TilesEntry.xml
Brushes: LongWord; // число элементов в Brush
Brush: ^PGroupBrush; // сылки на объекты из TilesBrush.xml
end;
PGroupNode = ^TGroupNode;
// SurfaceInf.xml types start
TSurfTile = record
Tile: ^LongWord; // ID тайлов лендов и итемов
Hash: ^LongWord; // Surface's тэги для них
Count: Word;
end;
PSurfTile = ^TSurfTile;
TSurfGrad = record
Grad: ^TSurfTile; // списки тайлов в Surface'ах, рассортированные по Category+Type
Hash: ^LongWord; // SurfaceCategory + ItemType
Count: Word;
end;
PSurfGrad = ^TSurfGrad;
TSurfInfo = record
Name : string;
TileID: LongWord;
TileHash: LongWord; // Кеш Имени (Name)
GradHash: ^LongWord; // Кэши типов тайлов в объекте
GradCount: Word; // Чмсло GradHash
end;
PSurfInfo = ^TSurfInfo;
TSurfGroup = record
Name : string; // Имя категории
Info : ^TSurfInfo; // Список поверхностей в категории
Count: Word; // Длинна списка поверхностей
end;
PSurfGroup = ^TSurfGroup;
TSurfsList = record
Group: ^TSurfGroup;
GroupCount: Word;
Grads: ^TSurfGrad; // Контейнер для хранения памяти
GradsCount: Word;
Tiles: ^PSurfGrad;
TilesCount: Word;
end;
// SurfaceInf.xml types end
TLightTile = record
image: Byte;
color: Byte;
end;
PLightTile = ^TLightTile;
{ TfrmMain }
TfrmMain = class(TForm)
acSelect: TAction;
acDraw: TAction;
acMove: TAction;
acElevate: TAction;
acDelete: TAction;
acHue: TAction;
acBoundaries: TAction;
acFilter: TAction;
acFlat: TAction;
acNoDraw: TAction;
acLightlevel: TAction;
acTerrain: TAction;
acStatics: TAction;
acSelection: TAction;
acSurfElevate: TAction;
acSurfStretch: TAction;
acSurfSmooth: TAction;
acFill: TAction;
acRedo: TAction;
acWalkable: TAction;
acUndo: TAction;
acVirtualLayer: TAction;
ActionList1: TActionList;
ApplicationProperties1: TApplicationProperties;
btnAddLocation: TSpeedButton;
btnAddRandom: TSpeedButton;
btnClearLocations: TSpeedButton;
btnClearRandom: TSpeedButton;
btnDeleteLocation: TSpeedButton;
btnDeleteRandom: TSpeedButton;
btnGoTo: TButton;
btnRandomPresetDelete: TSpeedButton;
btnRandomPresetSave: TSpeedButton;
cbRandomPreset: TComboBox;
cbStatics: TCheckBox;
cbTerrain: TCheckBox;
edChat: TEdit;
edFilter: TEdit;
edSearchID: TEdit;
edX: TSpinEdit;
edY: TSpinEdit;
gbRandom: TGroupBox;
gbGoTo: TGroupBox;
ImageList1: TImageList;
lblTileInfoOLabel: TLabel;
lblTileInfoIDLabel: TLabel;
lblTileInfoHLabel: TLabel;
lblTileInfoIDValue: TLabel;
lblTileInfoCLabel: TLabel;
lblTileInfoWLabel: TLabel;
lblTileInfoYLabel: TLabel;
lblTileInfoXValue: TLabel;
lblTileInfoXLabel: TLabel;
lblTileInfoZValue: TLabel;
lblTileInfoHueValue: TLabel;
lblTileInfoHueLabel: TLabel;
lblChatHeaderCaption: TLabel;
lblFilter: TLabel;
lblTileInfoZLabel: TLabel;
lblTileInfoYValue: TLabel;
lblTileInfoHValue: TLabel;
lblTileInfoWValue: TLabel;
lblX: TLabel;
lblY: TLabel;
MainMenu1: TMainMenu;
MenuItem1: TMenuItem;
mnuMiscTileListLarge: TMenuItem;
mnuSeparator9: TMenuItem;
mnuSeparator8: TMenuItem;
mnuTileListDrawInfo: TMenuItem;
mnuMiscTileListTable: TMenuItem;
mnuMiscTileListSmall: TMenuItem;
mnuSeparator10: TMenuItem;
mnuMiscTileListCentre: TMenuItem;
mnuMiscTileListDrawInfo: TMenuItem;
mnuMiscTileListMidle: TMenuItem;
mnuMiscTileListClip: TMenuItem;
mnuMiscTileListStretch: TMenuItem;
mnuMiscTileList: TMenuItem;
mnuEng2Com: TMenuItem;
mnuTileListMidle: TMenuItem;
mnuTileListTable: TMenuItem;
mnuTileListSmall: TMenuItem;
mnuTileListLarge: TMenuItem;
mnuTileListStretch: TMenuItem;
mnuTileListClip: TMenuItem;
mnuTileListCentre: TMenuItem;
mnuSeparator7: TMenuItem;
mnuTileList: TMenuItem;
mnuSeparator6: TMenuItem;
mnuSetLanguage: TMenuItem;
mnuAutoShowFilterWindow: TMenuItem;
mnuSelection: TMenuItem;
mnuSurfElevate: TMenuItem;
mnuSurfStretch: TMenuItem;
mnuSurfSmooth: TMenuItem;
mnuFill: TMenuItem;
mnuShowNoDrawTiles: TMenuItem;
mnuEngCom: TMenuItem;
mnuRusCom: TMenuItem;
mnuSupport: TMenuItem;
mnuSeparator5: TMenuItem;
mnuDocs: TMenuItem;
mnuShowBlocks: TMenuItem;
mnuGrabBoundaries: TMenuItem;
mnuGrabBoundMinZ: TMenuItem;
mnuGrabBoundMaxZ: TMenuItem;
mnuGrabBoundMinX: TMenuItem;
mnuGrabBoundMaxX: TMenuItem;
mnuGrabBoundMinY: TMenuItem;
mnuGrabBoundMaxY: TMenuItem;
mnuZoom300: TMenuItem;
mnuZoom400: TMenuItem;
mnuZoom033: TMenuItem;
mnuZoom025: TMenuItem;
mnuZoom150: TMenuItem;
mnuZoom200: TMenuItem;
mnuZoom075: TMenuItem;
mnuZoom050: TMenuItem;
mnuZoom100: TMenuItem;
mnuShowBridges: TMenuItem;
mnuWindowedMode: TMenuItem;
mnuMakeScreenShot: TMenuItem;
mnuShowWater: TMenuItem;
mnuShowSurfaces: TMenuItem;
mnuShowRoofs: TMenuItem;
mnuShowFoliage: TMenuItem;
mnuAutoHideRandomList: TMenuItem;
mnuAutoHideGroupList: TMenuItem;
mnuSeparator4: TMenuItem;
mnuReloadGroups: TMenuItem;
mnuGrabFilterTileID: TMenuItem;
mnuGrabFilterHue: TMenuItem;
mnuGrabVirtualLayerZ: TMenuItem;
mnuShowGrid: TMenuItem;
mnuShowWalls: TMenuItem;
mnuShowLightSource: TMenuItem;
mnuWhiteBackground: TMenuItem;
mnuSecurityQuestion: TMenuItem;
mnuShowAnimations: TMenuItem;
mnuSettings: TMenuItem;
mnuFlatShowHeight: TMenuItem;
mnuGrabHue: TMenuItem;
mnuGrabTileID: TMenuItem;
mnuRegionControl: TMenuItem;
mnuVirtualLayer: TMenuItem;
mnuLargeScaleCommands: TMenuItem;
mnuSetHue: TMenuItem;
mnuGoToClient: TMenuItem;
mnuAbout: TMenuItem;
mnuHelp: TMenuItem;
mnuSeparator3: TMenuItem;
mnuBoundaries: TMenuItem;
mnuSelect: TMenuItem;
mnuDraw: TMenuItem;
mnuMove: TMenuItem;
mnuElevate: TMenuItem;
mnuDelete: TMenuItem;
mnuAddToRandom: TMenuItem;
mnuFlush: TMenuItem;
mnuShutdown: TMenuItem;
mnuSeparator2: TMenuItem;
mnuAccountControl: TMenuItem;
mnuAdministration: TMenuItem;
mnuSeparator1: TMenuItem;
mnuExit: TMenuItem;
mnuDisconnect: TMenuItem;
mnuCentrED: TMenuItem;
oglGameWindow: TOpenGLControl;
pbRadar: TPaintBox;
pcLeft: TPageControl;
pmZoomSettings: TPopupMenu;
pmViewTerrainSettings: TPopupMenu;
pmGrabTileInfo: TPopupMenu;
pmNoDrawSettings: TPopupMenu;
pmViewStaticSettings: TPopupMenu;
pmTileList: TPopupMenu;
pmTools: TPopupMenu;
pmClients: TPopupMenu;
pnlChat: TPanel;
pnlChatHeader: TPanel;
pmFlatViewSettings: TPopupMenu;
spChat: TSplitter;
spGroupList1: TSplitter;
spTileList: TSplitter;
spGroupList: TSplitter;
tbFill: TToolButton;
tbSurfSmooth: TToolButton;
tbSurfStretch: TToolButton;
tbSurfElevate: TToolButton;
tbSelection: TToolButton;
tbFilter: TToolButton;
tbFlat: TToolButton;
tbSeparator6: TToolButton;
tbSeparator7: TToolButton;
tbSeparator8: TToolButton;
tbSeparator9: TToolButton;
tbRedo: TToolButton;
tbZoom: TToolButton;
tbNoDraw: TToolButton;
tbSeparator2: TToolButton;
tbUndo: TToolButton;
tbLightlevel: TToolButton;
tbWalkable: TToolButton;
tmSelectNode: TTimer;
tmSettingsClose: TTimer;
tsNavigation: TTabSheet;
tbSetHue: TToolButton;
tmGrabTileInfo: TTimer;
tmMovement: TTimer;
tbSeparator5: TToolButton;
tbRadarMap: TToolButton;
tbVirtualLayer: TToolButton;
tsObjects: TTabSheet;
tbMain: TToolBar;
tbDisconnect: TToolButton;
tbSeparator1: TToolButton;
tbSelect: TToolButton;
tbDrawTile: TToolButton;
tbMoveTile: TToolButton;
tbElevateTile: TToolButton;
tbDeleteTile: TToolButton;
tbSeparator3: TToolButton;
tbBoundaries: TToolButton;
tbSeparator4: TToolButton;
tbTerrain: TToolButton;
tbStatics: TToolButton;
tsTiles: TTabSheet;
tvGroups: TVirtualStringTree;
vdtTiles: TVirtualList;
vdtRandom: TVirtualDrawTree;
vdlRandom: TVirtualList;
vstChat: TVirtualStringTree;
vstLocations: TVirtualStringTree;
vstClients: TVirtualStringTree;
XMLPropStorage1: TXMLPropStorage;
procedure acBoundariesExecute(Sender: TObject);
procedure acDeleteExecute(Sender: TObject);
procedure acDrawExecute(Sender: TObject);
procedure acElevateExecute(Sender: TObject);
procedure acFillExecute(Sender: TObject);
procedure acFilterExecute(Sender: TObject);
procedure acFlatExecute(Sender: TObject);
procedure acHueExecute(Sender: TObject);
procedure acLightlevelExecute(Sender: TObject);
procedure acMoveExecute(Sender: TObject);
procedure acNoDrawExecute(Sender: TObject);
procedure acSelectExecute(Sender: TObject);
procedure acSelectionExecute(Sender: TObject);
procedure acStaticsExecute(Sender: TObject);
procedure acSurfElevateExecute(Sender: TObject);
procedure acSurfSmoothExecute(Sender: TObject);
procedure acSurfStretchExecute(Sender: TObject);
procedure acTerrainExecute(Sender: TObject);
procedure acUndoExecute(Sender: TObject);
procedure acVirtualLayerExecute(Sender: TObject);
procedure acWalkableExecute(Sender: TObject);
procedure acGridExecute(Sender: TObject);
procedure ApplicationProperties1Idle(Sender: TObject; var Done: Boolean);
procedure ApplicationProperties1ShowHint(var HintStr: string;
var CanShow: Boolean; var HintInfo: THintInfo);
procedure btnAddLocationClick(Sender: TObject);
procedure btnAddRandomClick(Sender: TObject);
procedure btnClearLocationsClick(Sender: TObject);
procedure btnClearRandomClick(Sender: TObject);
procedure btnDeleteLocationClick(Sender: TObject);
procedure btnDeleteRandomClick(Sender: TObject);
procedure btnGoToClick(Sender: TObject);
procedure btnRandomPresetDeleteClick(Sender: TObject);
procedure btnRandomPresetSaveClick(Sender: TObject);
procedure cbRandomPresetChange(Sender: TObject);
procedure cbStaticsChange(Sender: TObject);
procedure cbTerrainChange(Sender: TObject);
procedure edChatKeyPress(Sender: TObject; var Key: char);
procedure edFilterEditingDone(Sender: TObject);
procedure FormActivate(Sender: TObject);
procedure FormClose(Sender: TObject; var CloseAction: TCloseAction);
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure edSearchIDExit(Sender: TObject);
procedure edSearchIDKeyPress(Sender: TObject; var Key: char);
procedure FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure FormShow(Sender: TObject);
procedure FormWindowStateChange(Sender: TObject);
procedure lblChatHeaderCaptionClick(Sender: TObject);
procedure lblChatHeaderCaptionMouseEnter(Sender: TObject);
procedure lblChatHeaderCaptionMouseLeave(Sender: TObject);
procedure mnuAboutClick(Sender: TObject);
procedure mnuAccountControlClick(Sender: TObject);
procedure mnuAutoHideGroupListClick(Sender: TObject);
procedure mnuAutoHideRandomListClick(Sender: TObject);
procedure mnuAutoShowFilterWindowClick(Sender: TObject);
procedure mnuCompactHueSettingsClick(Sender: TObject);
procedure mnuDisconnectClick(Sender: TObject);
procedure mnuDocsClick(Sender: TObject);
procedure mnuEng2ComClick(Sender: TObject);
procedure mnuEngComClick(Sender: TObject);
procedure mnuExitClick(Sender: TObject);
procedure mnuFlatShowHeightClick(Sender: TObject);
procedure mnuFlushClick(Sender: TObject);
procedure mnuGoToClientClick(Sender: TObject);
procedure GrabBoundaries(Sender: TObject);
procedure mnuGrabFilterHueClick(Sender: TObject);
procedure mnuGrabFilterTileIDClick(Sender: TObject);
procedure mnuGrabHueClick(Sender: TObject);
procedure mnuGrabTileIDClick(Sender: TObject);
procedure mnuGrabVirtualLayerZClick(Sender: TObject);
procedure mnuLargeScaleCommandsClick(Sender: TObject);
procedure mnuMakeScreenShotClick(Sender: TObject);
procedure mnuRegionControlClick(Sender: TObject);
procedure mnuReloadGroupsClick(Sender: TObject);
procedure mnuRusComClick(Sender: TObject);
procedure mnuSetLanguageClick(Sender: TObject);
procedure mnuShowAnimationsClick(Sender: TObject);
procedure mnuShowBlocksClick(Sender: TObject);
procedure mnuShowBridgesClick(Sender: TObject);
procedure mnuShowGridClick(Sender: TObject);
procedure mnuShowLightSourceClick(Sender: TObject);
procedure mnuShowNoDrawTilesClick(Sender: TObject);
procedure mnuShowStaticsOptionClick(Sender: TObject);
procedure mnuShutdownClick(Sender: TObject);
procedure mnuTileListDrawClick(Sender: TObject);
procedure mnuTileListViewClick(Sender: TObject);
procedure mnuWhiteBackgroundClick(Sender: TObject);
procedure mnuWindowedModeClick(Sender: TObject);
procedure mnuZoomClick(Sender: TObject);
procedure oglGameWindowClick(Sender: TObject);
procedure oglGameWindowDblClick(Sender: TObject);
procedure oglGameWindowKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
procedure oglGameWindowMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure oglGameWindowMouseEnter(Sender: TObject);
procedure oglGameWindowMouseLeave(Sender: TObject);
procedure oglGameWindowMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
procedure oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure oglGameWindowMouseWheel(Sender: TObject; Shift: TShiftState;
WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
procedure oglGameWindowPaint(Sender: TObject);
procedure oglGameWindowResize(Sender: TObject);
procedure pbRadarMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure pbRadarPaint(Sender: TObject);
procedure pcLeftChange(Sender: TObject);
procedure pcLeftResize(Sender: TObject);
procedure pmGrabTileInfoPopup(Sender: TObject);
procedure DropedownMenusClose(Sender: TObject);
procedure spGroupListMoved(Sender: TObject);
procedure spTileListMoved(Sender: TObject);
procedure tbFilterMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure tbFilterMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure tbRadarMapClick(Sender: TObject);
procedure tmGrabTileInfoTimer(Sender: TObject);
procedure tmMovementTimer(Sender: TObject);
procedure tmSelectNodeTimer(Sender: TObject);
procedure tmSettingsCloseTimer(Sender: TObject);
procedure tsNavigationContextPopup(Sender: TObject; MousePos: TPoint;
var Handled: Boolean);
procedure tvGroupFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode);
procedure tvGroupsChange(Sender: TBaseVirtualTree; Node: PVirtualNode);
procedure tvGroupsDrawText(Sender: TBaseVirtualTree; TargetCanvas: TCanvas;
Node: PVirtualNode; Column: TColumnIndex; const CellText: String;
const CellRect: TRect; var DefaultDraw: Boolean);
procedure tvGroupsGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; TextType: TVSTTextType; var CellText: String);
procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState
);
procedure FormMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
procedure tvSelectGroupsChanged(Sender: TObject);
procedure vdtRandomClick(Sender: TObject);
procedure vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject;
DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState;
Pt: TPoint; var Effect: Integer; Mode: TDropMode);
procedure vdtRandomDragOver(Sender: TBaseVirtualTree; Source: TObject;
Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode;
var Effect: Integer; var Accept: Boolean);
procedure vdtRandomLoadNode(Sender: TBaseVirtualTree; Node: PVirtualNode;
Stream: TStream);
procedure vdtRandomSaveNode(Sender: TBaseVirtualTree; Node: PVirtualNode;
Stream: TStream);
procedure vdtRandomUpdating(Sender: TBaseVirtualTree; State: TVTUpdateState);
procedure vdtTilesChange(Sender: TBaseVirtualTree; Node: PVirtualNode);
procedure vdtTilesClick(Sender: TObject);
procedure vdtTilesDragAllowed(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; var Allowed: Boolean);
procedure vdtTilesDrawHint(Sender: TBaseVirtualTree; HintCanvas: TCanvas;
Node: PVirtualNode; const R: TRect; Column: TColumnIndex);
procedure vdtTilesDrawNode(Sender: TBaseVirtualTree;
const PaintInfo: TVTPaintInfo);
procedure vdtTilesEnter(Sender: TObject);
procedure vdtTilesGetHintSize(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; var R: TRect);
procedure vdtTilesKeyPress(Sender: TObject; var Key: char);
procedure vdtTilesScroll(Sender: TBaseVirtualTree; DeltaX, DeltaY: Integer);
procedure vstChatClick(Sender: TObject);
procedure vstChatFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode);
procedure vstChatGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; TextType: TVSTTextType; var CellText: String);
procedure vstChatPaintText(Sender: TBaseVirtualTree;
const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
TextType: TVSTTextType);
procedure vstClientsGetImageIndex(Sender: TBaseVirtualTree;
Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean; var ImageIndex: Integer);
procedure vstClientsGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; TextType: TVSTTextType; var CellText: String);
procedure vstLocationsDblClick(Sender: TObject);
procedure vstLocationsFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode
);
procedure vstLocationsGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; TextType: TVSTTextType; var CellText: String);
procedure vstLocationsLoadNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
procedure vstLocationsNewText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; const NewText: String);
procedure vstLocationsSaveNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
procedure XMLPropStorage1RestoreProperties(Sender: TObject);
procedure XMLPropStorage1SavingProperties(Sender: TObject);
protected
{ Members }
FAppDir: String; // .\
FLocalDir: String; // .\..\LocalData\
FConfigDir: String; // {$User}\AppData\Local\CentrED-plus\ - зависит от реестра
FProfileDir: String; // {$User}\AppData\Local\CentrED-plus\Profiles\{$Profile}\ - зависит от реестра
FX: Integer;
FY: Integer;
FDrawDistance: Integer;
FLowOffsetX: Integer;
FLowOffsetY: Integer;
FHighOffsetX: Integer;
FHighOffsetY: Integer;
FRangeX: Integer;
FRangeY: Integer;
FLandscape: TLandscape;
FTextureManager: TLandTextureManager;
FScreenBuffer: TScreenBuffer;
FScreenBufferState: TScreenBufferStates;
FCurrentTile: TWorldItem;
FSelectedTile: TWorldItem;
FVirtualTiles: TWorldItemList;
FVLayerImage: TSingleImage;
FVLayerMaterial: TMaterial;
FVLightSrcImage: array[1..FVLightSrcImageCount] of TSingleImage;
FVLightSrcMaterial: ^TMaterial;
FOverlayUI: TOverlayUI;
FLocationsFile: string;
FRandomPresetsFile: string;
FRandomPresetsDoc: TXMLDocument;
FLastDraw: TDateTime;
FAccessChangedListeners: TAccessChangedListeners;
FRepaintNeeded: Boolean;
FSelection: TRect;
FUndoList: PPacketList;
FUndoListArray: array[1..FUndoListLength] of TPacketList;
FUndoListFirstIndex: Word;
FundoListLastIndex: Word;
FEntryList: TEntryList;
FBrushList: TBrushList;
FSurfsList: TSurfsList;
FGroupsSelectionUndoRedoCommandGroup: TUndoRedoCommandGroup;
FGroupsSelectionUndoRedoManager: TUndoRedoManager;
FTilesSelectionUndoRedoCommandGroup: TUndoRedoCommandGroup;
FTilesSelectionUndoRedoManager: TUndoRedoManager;
FGLFont: TGLFont;
FSelectionListeners: TSelectionListeners;
FTileHint: TTileHintInfo;
FLightManager: TLightManager;
FVisibleTiles: TBits;
FLightSourceTiles: PLightTile;
{ Methods }
function GetNextUndoList: PPacketList;
function LoadListError(condition: Boolean; filename, message : string): Boolean;
procedure LoadVisibleTiles(AFileName: String);
procedure LoadLightSourceTiles(AFileName: String);
procedure LoadEntryTilesList;
procedure LoadBrushTilesList;
procedure LoadSurfsTilesList;
procedure BuildGroupList;
procedure BuildTileList;
procedure FreeGroupLists;
function ConfirmAction: Boolean;
function FindRandomPreset(AName: String): TDOMElement;
procedure ForceUpdateCurrentTile;
procedure GetDrawOffset(AX, AY: Integer; out DrawX, DrawY: Integer); inline;
function GetInternalTileID(ATile: TWorldItem): LongWord;
function GetSelectedRect: TRect;
procedure InitRender;
procedure InitSize;
procedure LoadLocations;
procedure LoadRandomPresets;
procedure MoveBy(AOffsetX, AOffsetY: Integer); inline;
procedure PrepareMapCell(AMapCell: TMapCell);
procedure PrepareScreenBlock(ABlockInfo: PBlockInfo);
procedure ProcessToolState;
procedure ProcessAccessLevel;
procedure RebuildScreenBuffer;
procedure Render;
procedure SaveLocations;
procedure SaveRandomPresets;
procedure SetCurrentTile(const AValue: TWorldItem);
procedure SetDarkLights; inline;
procedure SetNormalLights; inline;
procedure SetSelectedTile(const AValue: TWorldItem);
procedure SetX(const AValue: Integer);
procedure SetY(const AValue: Integer);
procedure UpdateCurrentTile;
procedure UpdateCurrentTile(AX, AY: Integer);
procedure UpdateFilter;
procedure UpdateSelection;
procedure WriteChatMessage(ASender, AMessage: string);
{ Events }
procedure OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream);
procedure OnLandscapeChanged;
procedure OnMapChanged(AMapCell: TMapCell);
procedure OnNewBlock(ABlock: TBlock);
procedure OnStaticDeleted(AStaticItem: TStaticItem);
procedure OnStaticElevated(AStaticItem: TStaticItem);
procedure OnStaticHued(AStaticItem: TStaticItem);
procedure OnStaticInserted(AStaticItem: TStaticItem);
procedure OnTileRemoved(ATile: TMulBlock);
public
{ Fields }
property X: Integer read FX write SetX;
property Y: Integer read FY write SetY;
property Landscape: TLandscape read FLandscape;
property CurrentTile: TWorldItem read FCurrentTile write SetCurrentTile;
property SelectedTile: TWorldItem read FSelectedTile write SetSelectedTile;
property LightManager: TLightManager read FLightManager;
property AppDir: string read FAppDir;
property LocalDir: string read FLocalDir;
property ConfigDir: string read FConfigDir;
property ProfileDir: string read FProfileDir;
{ Methods }
procedure InvalidateFilter;
procedure InvalidateScreenBuffer;
procedure RegisterAccessChangedListener(AListener: TAccessChangedListener);
procedure RegisterSelectionListener(AListener: TSelectionListener);
procedure SetPos(AX, AY: Word);
procedure SwitchToSelection;
procedure UnregisterAccessChangedListener(AListener: TAccessChangedListener);
procedure UnregisterSelectionListener(AListener: TSelectionListener);
public
{Localization}
lbFormTitleAccount: string;
lbFormTitleProfile: string;
lbBottomCursorVLayer1: string;
lbBottomCursorVLayer2: string;
lbBottomCursorItemID: string;
lbBottomCursorLandID: string;
lbBottomCursorPosX: string;
lbBottomCursorPosY: string;
lbBottomCursorPosZ: string;
lbBottomCursorItemHue: string;
lbToolbarUndo: string;
lbDlgWindowedModeSwitchCaption: string;
lbDlgWindowedModeSwitch: string;
lbScreenShotMsg: string;
lbUserLoginedMsg: string;
lbUserLogoutedMsg: string;
lbDlgGetDcErrCaption: string;
lbDlgGetDcErr: string;
lbDlgFreeDcErrCaption: string;
lbDlgFreeDcErr: string;
lbDlgCnangedAccessCaption: string;
lbDlgCnangedAccess: string;
lbDlgBlockedAccessCaption: string;
lbDlgBlockedAccess: string;
lbDlgSaveRandPrsCaption: string;
lbDlgSaveRandPrs: string;
lbDlgSearchIdErrCaption: string;
lbDlgSearchIdErr: string;
lbDlgNotFoundErrCaption: string;
lbDlgNotFoundErr: string;
lbDlgDelConfCaption: string;
lbDlgDelConf: string;
lbDlgNewQuerryCaption: string;
lbDlgNewQuerry: string;
end;
var
frmMain: TfrmMain;
implementation
uses
UdmNetwork, UArt, UTexture, UHue, UTiledata, UAdminHandling, UPackets,
UfrmAccountControl, UGraphicHelper, ImagingComponents, UfrmDrawSettings,
UfrmBoundaries, UfrmElevateSettings, UfrmConfirmation, UfrmMoveSettings,
UfrmAbout, UPacketHandlers, UfrmHueSettings, UfrmRadar, UfrmLargeScaleCommand,
UfrmLogin, UResourceManager, UfrmVirtualLayer, UfrmFilter, UfrmRegionControl,
Logging, LConvEncoding, LCLType, UfrmLightlevel, vinfo, Imaging, Language,
UfrmEditAccount, UfrmFillSettings, UfrmSelectionSettings, UfrmInitialize,
UfrmSurfElevateSettings, UfrmSurfStretchSettings, UfrmSurfSmoothSettings, Crc32Hash;
{$I version.inc}
type
TGLArrayf4 = array[0..3] of GLfloat;
PTileInfo = ^TTileInfo;
TTileInfo = record
ID: LongWord;
ptr: Pointer;
end;
PChatInfo = ^TChatInfo;
TChatInfo = record
Time: TDateTime;
Sender: string;
Msg: string;
end;
PLocationInfo = ^TLocationInfo;
TLocationInfo = record
X: Word;
Y: Word;
Name: string;
end;
PClientInfo = ^TClientInfo;
TClientInfo = record
Name: string;
AccessLevel: TAccessLevel;
LogonDateTime : TDateTime;
//Time: string;
//Map: Byte;
//X: Word;
//Y: Word;
end;
const
CScreenBufferValid = [sbsValid, sbsIndexed, sbsFiltered];
function IsInRect(const AX, AY: Integer; const ARect: TRect): Boolean; inline;
begin
Result := (AX >= ARect.Left) and
(AX <= ARect.Right) and
(AY >= ARect.Top) and
(AY <= ARect.Bottom);
end;
{ TfrmMain }
procedure TfrmMain.mnuExitClick(Sender: TObject);
begin
Close;
end;
procedure TfrmMain.mnuFlatShowHeightClick(Sender: TObject);
begin
tbFlat.Down := acFlat.Checked;
RebuildScreenBuffer;
end;
procedure TfrmMain.mnuShowNoDrawTilesClick(Sender: TObject);
begin
tbNoDraw.Down := acNoDraw.Checked;
RebuildScreenBuffer;
FRepaintNeeded := True;
end;
procedure TfrmMain.mnuShowLightSourceClick(Sender: TObject);
begin
tbNoDraw.Down := acNoDraw.Checked;
RebuildScreenBuffer;
FRepaintNeeded := True;
end;
procedure TfrmMain.mnuShowGridClick(Sender: TObject);
begin
tbTerrain.Down := acTerrain.Checked;
mnuShowBlocks.Checked := False;
RebuildScreenBuffer;
FRepaintNeeded := True;
end;
procedure TfrmMain.mnuShowBlocksClick(Sender: TObject);
begin
tbTerrain.Down := acTerrain.Checked;
mnuShowGrid.Checked := False;
RebuildScreenBuffer;
FRepaintNeeded := True;
end;
procedure TfrmMain.mnuShowStaticsOptionClick(Sender: TObject);
begin
tbStatics.Down := acStatics.Checked;
RebuildScreenBuffer;
end;
procedure TfrmMain.mnuFlushClick(Sender: TObject);
begin
dmNetwork.Send(TFlushServerPacket.Create);
end;
procedure TfrmMain.mnuGoToClientClick(Sender: TObject);
var
mpos: TPoint;
node: PVirtualNode;
clientInfo: PClientInfo;
begin
mpos := vstClients.ScreenToClient(Mouse.CursorPos);
node := vstClients.GetNodeAt(mpos.X, mpos.Y);// .GetFirstSelected;
if node <> nil then
begin
clientInfo := vstClients.GetNodeData(node);
dmNetwork.Send(TGotoClientPosPacket.Create(clientInfo^.Name));
end;
end;
procedure TfrmMain.mnuGrabTileIDClick(Sender: TObject);
var
internalTileID: LongWord;
item: PVirtualItem;
tileInfo: PTileInfo;
treeNode: PVirtualNode;
function TileInNode(Node: PVirtualNode; TileID: LongWord) : Boolean;
var
nodeData: ^TGroupNode;
i: Integer;
begin
Result := False;
nodeData := tvGroups.GetNodeData(Node);
for i := 0 to nodeData^.Count - 1 do
begin
if nodeData^.GTile[i].ID = TileID then
begin
Result := True;
break;
end;
end;
end;
begin
Logger.Send([lcClient, lcDebug], 'TfrmMain.mnuGrabTileIDClick', TRUE);
if CurrentTile <> nil then
begin
internalTileID := GetInternalTileID(CurrentTile);
// Выбираем группы
if (not cbStatics.Checked) and (not cbTerrain.Checked) then
begin
treeNode := tvGroups.GetFirst();
while treeNode <> nil do
begin
if TileInNode(treeNode, internalTileID) then
begin
tvGroups.Selected[treeNode] := True;
tvGroups.FocusedNode := treeNode;
if toMultiSelect in tvGroups.TreeOptions.SelectionOptions
then break;
end;
treeNode := tvGroups.GetNext(treeNode);
end;
end;
Logger.Send([lcClient, lcDebug], 'TfrmMain.mnuGrabTileIDClick', internalTileID);
// Выбираем тайл
item := vdtTiles.GetFirst;
while item <> nil do
begin
tileInfo := vdtTiles.GetNodeData(item);
if tileInfo^.ID = internalTileID then
begin
vdtTiles.ClearSelection;
vdtTiles.Selected[item] := True;
vdtTiles.FocusedNode := item;
Break;
end;
item := vdtTiles.GetNext(item);
end;
end;
Logger.Send([lcClient, lcDebug], 'TfrmMain.mnuGrabTileIDClick', FALSE);
end;
procedure TfrmMain.mnuGrabHueClick(Sender: TObject);
begin
if CurrentTile is TStaticItem then
begin
frmHueSettings.lbHue.ItemIndex := TStaticItem(CurrentTile).Hue;
frmFilter.JumpToHue(TStaticItem(CurrentTile).Hue);
end;
end;
procedure TfrmMain.mnuGrabFilterTileIDClick(Sender: TObject);
begin
if CurrentTile is TStaticItem then
begin
frmFilter.AddTile(GetInternalTileID(CurrentTile));
frmFilter.cbTileFilter.Checked := True;
frmMain.InvalidateFilter;
end;
end;
procedure TfrmMain.mnuGrabFilterHueClick(Sender: TObject);
begin
if CurrentTile is TStaticItem then
begin
frmFilter.AddHue(TStaticItem(CurrentTile).Hue);
frmFilter.cbHueFilter.Checked := True;
frmMain.InvalidateFilter;
end;
end;
procedure TfrmMain.mnuGrabVirtualLayerZClick(Sender: TObject);
begin
frmVirtualLayer.seZ.Value := CurrentTile.Z;
frmVirtualLayer.seZChange(frmVirtualLayer.seZ);
if not frmVirtualLayer.cbShowLayer.Checked then
begin
frmVirtualLayer.cbShowLayer.Checked := True;
frmMain.InvalidateScreenBuffer;
end;
//cursorNeedsUpdate := True;
//Handled := True;
end;
procedure TfrmMain.GrabBoundaries(Sender: TObject);
begin
if Sender = mnuGrabBoundMinZ then begin
frmBoundaries.seMinZ.Value := CurrentTile.Z; frmBoundaries.seMinZChange(nil); end
else if Sender = mnuGrabBoundMaxZ then begin
frmBoundaries.seMaxZ.Value := CurrentTile.Z; frmBoundaries.seMaxZChange(nil); end
else if Sender = mnuGrabBoundMinX then begin
frmBoundaries.seMinX.Value := CurrentTile.X; frmBoundaries.seMinXChange(nil); end
else if Sender = mnuGrabBoundMaxX then begin
frmBoundaries.seMaxX.Value := CurrentTile.X; frmBoundaries.seMaxXChange(nil); end
else if Sender = mnuGrabBoundMinY then begin
frmBoundaries.seMinY.Value := CurrentTile.Y; frmBoundaries.seMinYChange(nil); end
else if Sender = mnuGrabBoundMaxY then begin
frmBoundaries.seMaxY.Value := CurrentTile.Y; frmBoundaries.seMaxYChange(nil); end;
end;
procedure TfrmMain.mnuLargeScaleCommandsClick(Sender: TObject);
begin
frmLargeScaleCommand.Show;
end;
procedure TfrmMain.mnuRegionControlClick(Sender: TObject);
begin
frmRegionControl.Show;
end;
procedure TfrmMain.mnuShowAnimationsClick(Sender: TObject);
begin
FTextureManager.UseAnims := mnuShowAnimations.Checked;
RebuildScreenBuffer;
end;
procedure TfrmMain.mnuShowBridgesClick(Sender: TObject);
begin
end;
procedure TfrmMain.mnuShutdownClick(Sender: TObject);
begin
dmNetwork.Send(TQuitServerPacket.Create(''));
end;
procedure TfrmMain.mnuWhiteBackgroundClick(Sender: TObject);
begin
FRepaintNeeded := True;
end;
procedure TfrmMain.mnuWindowedModeClick(Sender: TObject);
var btn: Integer;
begin
btn := MessageDlg(lbDlgWindowedModeSwitchCaption, lbDlgWindowedModeSwitch,
mtConfirmation, mbYesNoCancel, 0);
// btn=2=mbCancel; btn=6=mbYes; btn=7=mbNo;
// Почему так хз, по идее btn=ord(mbCancel) или TMsgDlgBtn(btn)=mbCancel,
// но этой чертовой среде ничего нравитсо ("Pascale must die")
if btn = 2 then mnuWindowedMode.Checked := not mnuWindowedMode.Checked else begin
XMLPropStorage1.Save;
if btn = 6 then begin
XMLPropStorage1.Restore;
dmNetwork.Disconnect;
end;
end;
end;
procedure TfrmMain.mnuZoomClick(Sender: TObject);
var
zoom : Single;
cache: Integer;
begin
if Sender = tbZoom then begin
if tbZoom.Down then mnuZoomClick(mnuZoom100)
else case tbZoom.Tag of
250: mnuZoomClick(mnuZoom025);
333: mnuZoomClick(mnuZoom033);
500: mnuZoomClick(mnuZoom050);
750: mnuZoomClick(mnuZoom075);
1000: mnuZoomClick(mnuZoom100);
1500: mnuZoomClick(mnuZoom150);
2000: mnuZoomClick(mnuZoom200);
3000: mnuZoomClick(mnuZoom300);
4000: mnuZoomClick(mnuZoom400);
end;
exit;
end;
if (Sender as TMenuItem).Checked then begin
if mnuZoom100 <> Sender then
mnuZoomClick(mnuZoom100);
exit;
end;
(Sender as TMenuItem).Checked := True;
if mnuZoom025 <> Sender then mnuZoom025.Checked:= False else begin zoom:=0.250; cache:=4096; end;
if mnuZoom033 <> Sender then mnuZoom033.Checked:= False else begin zoom:=0.333; cache:=2048; end;
if mnuZoom050 <> Sender then mnuZoom050.Checked:= False else begin zoom:=0.500; cache:=1024; end;
if mnuZoom075 <> Sender then mnuZoom075.Checked:= False else begin zoom:=0.750; cache:= 512; end;
if mnuZoom100 <> Sender then mnuZoom100.Checked:= False else begin zoom:=1.000; cache:= 256; end;
if mnuZoom150 <> Sender then mnuZoom150.Checked:= False else begin zoom:=1.500; cache:= 128; end;
if mnuZoom200 <> Sender then mnuZoom200.Checked:= False else begin zoom:=2.000; cache:= 64; end;
if mnuZoom300 <> Sender then mnuZoom300.Checked:= False else begin zoom:=3.000; cache:= 32; end;
if mnuZoom400 <> Sender then mnuZoom400.Checked:= False else begin zoom:=4.000; cache:= 16; end;
cache := 2 * Trunc(Sqrt(oglGameWindow.Width * oglGameWindow.Width +
oglGamewindow.Height * oglGamewindow.Height) / (44 * zoom));
cache := cache*cache;
//cache := 4096;
FLandscape.ResizeBlockCache(cache);
if zoom < 1.0 then tbZoom.ImageIndex:= 37 else
if zoom > 1.0 then tbZoom.ImageIndex:= 36 else
tbZoom.ImageIndex:= 35;
tbZoom.Down := zoom <> 1.0;
if zoom <> 1.0 then
tbZoom.Tag := Trunc(zoom * 1000.0);
FRepaintNeeded := True;
RebuildScreenBuffer;
end;
procedure TfrmMain.oglGameWindowClick(Sender: TObject);
begin
end;
procedure TfrmMain.oglGameWindowDblClick(Sender: TObject);
begin
if (acSelect.Checked) and (CurrentTile <> nil) then
btnAddRandomClick(Sender);
end;
procedure TfrmMain.oglGameWindowKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
var step, zoomfactor: Integer;
begin
if tbZoom.Down then zoomfactor := tbZoom.Tag else zoomfactor := 1000;
if Shift = [ssShift]
then step := 1
else if Shift = []
then step := 8000 div zoomfactor
else exit;
case Key of
VK_W, VK_NUMPAD8, VK_UP: MoveBy(-step, -step);
VK_S, VK_NUMPAD2, VK_DOWN: MoveBy(+step, +step);
VK_A, VK_NUMPAD4, VK_LEFT: MoveBy(-step, +step);
VK_D, VK_NUMPAD6, VK_RIGHT: MoveBy(+step, -step);
VK_Q, VK_NUMPAD7: MoveBy(-step, 0);
VK_E, VK_NUMPAD9: MoveBy(0, -step);
VK_Y, VK_NUMPAD1: MoveBy(0, +step);
VK_G, VK_NUMPAD3: MoveBy(+step, 0);
VK_SPACE: if frmFilter.Visible then begin
frmFilter.Locked := True;
frmFilter.Hide;
frmFilter.Locked := False;
end else frmFilter.Show;
end;
end;
procedure TfrmMain.oglGameWindowMouseDown(Sender: TObject;
Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
Logger.EnterMethod([lcClient, lcDebug], 'MouseDown');
try
if Button = mbRight then
pmTools.PopUp(Mouse.CursorPos.X, Mouse.CursorPos.Y);
if Button = mbMiddle then
tmGrabTileInfoTimer(Sender);
if Button <> mbLeft then
Exit;
UpdateCurrentTile(X, Y);
if FOverlayUI.ActiveArrow > -1 then
tmMovement.Enabled := True;
SelectedTile := CurrentTile;
if CurrentTile = nil then Exit;
if acSelect.Checked then //***** Selection Mode *****//
tmGrabTileInfo.Enabled := True;
FRepaintNeeded := True;
finally
Logger.ExitMethod([lcClient, lcDebug], 'MouseDown');
end;
end;
procedure TfrmMain.oglGameWindowMouseEnter(Sender: TObject);
begin
if Active then
oglGameWindow.SetFocus;
FOverlayUI.Visible := True;
if (frmFilter.Visible and mnuAutoShowFilterWindow.Checked) then
begin
frmFilter.Locked := True;
frmFilter.Hide;
frmFilter.Locked := False;
end;
FRepaintNeeded := True;
end;
procedure TfrmMain.oglGameWindowMouseLeave(Sender: TObject);
begin
if not (frmConfirmation.Visible or
(frmMoveSettings.Visible and (fsModal in frmMoveSettings.FormState))
) then //during confirmation the mouse would leave ...
begin
CurrentTile := nil;
FOverlayUI.Visible := False;
end;
FRepaintNeeded := True;
end;
procedure TfrmMain.oglGameWindowMouseMove(Sender: TObject; Shift: TShiftState;
X, Y: Integer);
var
lastTile: TWorldItem;
offsetX, offsetY: Integer;
begin
//Logger.EnterMethod([lcClient, lcDebug], 'MouseMove');
lastTile := CurrentTile;
if ssMiddle in Shift then
begin
UpdateCurrentTile(X, Y);
if (lastTile <> nil) and (CurrentTile <> nil) and (lastTile <> CurrentTile) then
begin
offsetX := lastTile.X - CurrentTile.X;
offsetY := lastTile.Y - CurrentTile.Y;
if InRange(offsetX, -8, 8) and InRange(offsetY, -8, 8) then
SetPos(FX - offsetX, FY - offsetY);
end;
end;
UpdateCurrentTile(X, Y);
FRepaintNeeded := True;
//Logger.ExitMethod([lcClient, lcDebug], 'MouseMove');
end;
procedure TfrmMain.oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
var
map: TMapCell;
i: Integer;
z: ShortInt;
blockInfo: PBlockInfo;
targetRect: TRect;
offsetX, offsetY: Integer;
tile: TWorldItem;
tileX, tileY, newX, newY: Word;
targetBlocks: TBlockInfoList; //а в чем разница с targetTiles: TWorldItemList; ?
targetTile: TWorldItem;
begin
Logger.EnterMethod([lcClient, lcDebug], 'MouseUp');
if Button <> mbLeft then
begin
Logger.ExitMethod([lcClient, lcDebug], 'MouseUp');
Exit;
end;
UpdateCurrentTile(X, Y);
tmMovement.Enabled := False;
if CurrentTile = nil then
begin
SelectedTile := nil;
Logger.ExitMethod([lcClient, lcDebug], 'MouseUp');
Exit;
end;
targetTile := CurrentTile;
if acSelect.Checked then
begin
if tmGrabTileInfo.Enabled then
begin
tmGrabTileInfo.Enabled := False;
mnuGrabTileIDClick(nil);
end;
for i := FSelectionListeners.Count - 1 downto 0 do
FSelectionListeners[i](CurrentTile);
end;
if (not acSelect.Checked) and (targetTile <> nil) and (SelectedTile <> nil) then
begin
targetRect := GetSelectedRect;
FUndoList := GetNextUndoList;
if (SelectedTile = targetTile) or ConfirmAction then
begin
if acDraw.Checked then //***** Drawing Mode *****//
begin
for tileX := FSelection.Left-1 to FSelection.Right do
for tileY := FSelection.Top-1 to FSelection.Bottom do
begin
map := FLandscape.MapCell[tileX, tileY];
if map.IsGhost then
begin
FUndoList^.Add(TDrawMapPacket.Create(tileX, tileY, map.RawZ, map.RawTileID));
dmNetwork.Send(TDrawMapPacket.Create(tileX, tileY, map.Z, map.TileID));
end;
end;
Logger.Send([lcClient, lcDebug], 'Virtual tiles', FVirtualTiles.Count);
for i := 0 to FVirtualTiles.Count - 1 do
begin
tile := FVirtualTiles[i];
if tile is TGhostTile then
begin
dmNetwork.Send(TInsertStaticPacket.Create(tile.X, tile.Y, tile.Z, tile.TileID, TGhostTile(tile).Hue));
FUndoList^.Add(TDeleteStaticPacket.Create(TGhostTile(tile)));
end;
end;
end else if (SelectedTile <> targetTile) or targetTile.CanBeEdited then
begin
if (not acMove.Checked) or (SelectedTile <> targetTile) or
(not frmMoveSettings.cbAsk.Checked) or ConfirmAction then
begin
targetBlocks := TBlockInfoList.Create;
if SelectedTile = targetTile then
begin
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
begin
if blockInfo^.Item = targetTile then
begin
targetBlocks.Add(blockInfo);
Break;
end;
end;
end else
begin
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
begin
if (blockInfo^.State = ssNormal) and
blockInfo^.Item.CanBeEdited and
IsInRect(blockInfo^.Item.X, blockInfo^.Item.Y, targetRect) then
begin
targetBlocks.Add(blockInfo);
end;
end;
end;
if acMove.Checked then //***** Move tile *****//
begin
offsetX := frmMoveSettings.GetOffsetX;
offsetY := frmMoveSettings.GetOffsetY;
if (frmMoveSettings.cbLand.Checked) then begin
if offsetX >= 0 then newX := $7FFF else newX := 0;
if offsetY >= 0 then newY := $7FFF else newY := 0;
for i := 0 to targetBlocks.Count - 1 do if (targetBlocks.Items[i]^.Item is TMapCell) then begin
if offsetX >= 0 then newX := min(newX, targetBlocks.Items[i]^.Item.X) else newX := max(newX, targetBlocks.Items[i]^.Item.X - 1);
if offsetY >= 0 then newY := min(newY, targetBlocks.Items[i]^.Item.Y) else newY := max(newY, targetBlocks.Items[i]^.Item.Y - 1);
end;
tileX := 0;
if offsetY > 0 then for i := newY to newY + offsetY do inc(tileX, FLandscape.MapCell[newX,i].RawZ+128) else
if offsetY < 0 then for i := newY + offsetY to newY do inc(tileX, FLandscape.MapCell[newX,i].RawZ+128);
if offsetX > 0 then for i := newX to newX + offsetX do inc(tileX, FLandscape.MapCell[i,newY].RawZ+128) else
if offsetX < 0 then for i := newX + offsetX to newX do inc(tileX, FLandscape.MapCell[i,newY].RawZ+128);
if (offsetX <> 0) and (offsetY <> 0)
then tileY := tileX div (abs(offsetX) + abs(offsetY) + 2)
else tileY := tileX div (abs(offsetX) + abs(offsetY) + 1);
z := max(-128, min(tileY - 128, +127));
end;
for i := 0 to targetBlocks.Count - 1 do
begin
if frmMoveSettings.cbLand.Checked and (((offsetY > 0) or (offsetX > 0)) and not ((offsetY > 0) and (offsetX < 0)))
then tileY := abs(i - targetBlocks.Count + 1) else tileY := i;
tile := targetBlocks.Items[tileY]^.Item;
if (frmMoveSettings.cbItem.Checked) and (tile is TStaticItem) then begin
newX := EnsureRange(tile.X + offsetX, 0, FLandscape.CellWidth - 1);
newY := EnsureRange(tile.Y + offsetY, 0, FLandscape.CellHeight - 1);
FUndoList^.Add(TMoveStaticPacket.Create(newX, newY, tile.Z, tile.TileID, TStaticItem(tile).Hue, tile.X, tile.Y));
dmNetwork.Send(TMoveStaticPacket.Create(TStaticItem(tile), newX, newY));
end;
if (frmMoveSettings.cbLand.Checked) and (tile is TMapCell) then begin
newX := EnsureRange(tile.X + offsetX, 0, FLandscape.CellWidth - 1);
newY := EnsureRange(tile.Y + offsetY, 0, FLandscape.CellHeight - 1);
map := FLandscape.MapCell[newX, newY];
// Это не очень хорошо, для оптимизации следует ввести специальный пакет TMoveMapPacket
FUndoList^.Add(TDrawMapPacket.Create(tile.X, tile.Y, tile.Z, tile.TileID));
FUndoList^.Add(TDrawMapPacket.Create(newX, newY, map.RawZ, map.TileID));
dmNetwork.Send(TDrawMapPacket.Create(tile.X, tile.Y, z, $0001));
dmNetwork.Send(TDrawMapPacket.Create(newX, newY, tile.Z, tile.TileID));
end;
end;
end else if acElevate.Checked then //***** Elevate tile *****//
begin
for i := 0 to targetBlocks.Count - 1 do
begin
tile := targetBlocks.Items[i]^.Item;
z := frmElevateSettings.seZ.Value;
if frmElevateSettings.rbRaise.Checked then
z := EnsureRange(tile.Z + z, -128, 127)
else if frmElevateSettings.rbLower.Checked then
z := EnsureRange(tile.Z - z, -128, 127);
if tile is TMapCell then
begin
if frmElevateSettings.cbRandomHeight.Checked then
Inc(z, Random(frmElevateSettings.seRandomHeight.Value));
FUndoList^.Add(TDrawMapPacket.Create(tile.X, tile.Y, tile.Z,
tile.TileID));
dmNetwork.Send(TDrawMapPacket.Create(tile.X, tile.Y, z,
tile.TileID));
end else
begin
FUndoList^.Add(TElevateStaticPacket.Create(tile.X, tile.Y,
z, tile.TileID, TStaticItem(tile).Hue, tile.Z));
dmNetwork.Send(TElevateStaticPacket.Create(TStaticItem(tile), z));
end;
end;
end else if acDelete.Checked then //***** Delete tile *****//
begin
Logger.Send([lcClient, lcDebug], 'targetBlocks.Count', targetBlocks.Count);
for i := 0 to targetBlocks.Count - 1 do
begin
tile := targetBlocks.Items[i]^.Item;
if tile is TStaticItem then
begin
FUndoList^.Add(TInsertStaticPacket.Create(tile.X, tile.Y,
tile.Z, tile.TileID, TStaticItem(tile).Hue));
dmNetwork.Send(TDeleteStaticPacket.Create(TStaticItem(tile)));
end;
end;
end else if acHue.Checked then //***** Hue tile *****//
begin
for i := 0 to targetBlocks.Count - 1 do
begin
blockInfo := targetBlocks.Items[i];
tile := blockInfo^.Item;
if blockInfo^.HueOverride and (tile is TStaticItem) then
begin
if TStaticItem(tile).Hue <> blockInfo^.Hue then
begin
FUndoList^.Add(THueStaticPacket.Create(tile.X, tile.Y, tile.Z,
tile.TileID, blockInfo^.Hue, TStaticItem(tile).Hue));
dmNetwork.Send(THueStaticPacket.Create(TStaticItem(tile),
blockInfo^.Hue));
end;
end;
end;
blockInfo := nil;
end;
targetBlocks.Free;
end;
end;
end;
end;
acUndo.Enabled := FUndoList^.Count > 0;
SelectedTile := nil;
FRepaintNeeded := True;
Logger.ExitMethod([lcClient, lcDebug], 'MouseUp');
end;
procedure TfrmMain.oglGameWindowMouseWheel(Sender: TObject; Shift: TShiftState;
WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
var
cursorNeedsUpdate: Boolean;
newZ: ShortInt;
begin
//We want single steps ...
WheelDelta := WheelDelta div WHEEL_DELTA;
if ((Word(GetKeyState(VK_X)) and $8000)<>0) then begin
if (Shift = [ssCtrl]) then begin
frmBoundaries.seMinX.Value := frmBoundaries.seMinX.Value + min(max(WheelDelta,
frmBoundaries.seMinX.MinValue-frmBoundaries.seMinX.Value),
frmBoundaries.seMinX.MaxValue-frmBoundaries.seMinX.Value);
frmBoundaries.seMinXChange(nil); exit; end
else if (Shift = [ssShift]) then begin
frmBoundaries.seMaxX.Value := frmBoundaries.seMaxX.Value + min(max(WheelDelta,
frmBoundaries.seMaxX.MinValue-frmBoundaries.seMaxX.Value),
frmBoundaries.seMaxX.MaxValue-frmBoundaries.seMaxX.Value);
frmBoundaries.seMaxXChange(nil); exit; end;
end else if ((Word(GetKeyState(VK_C)) and $8000)<>0) then begin
if (Shift = [ssCtrl]) then begin
frmBoundaries.seMinY.Value := frmBoundaries.seMinY.Value + min(max(WheelDelta,
frmBoundaries.seMinY.MinValue-frmBoundaries.seMinY.Value),
frmBoundaries.seMinY.MaxValue-frmBoundaries.seMinY.Value);
frmBoundaries.seMinYChange(nil); exit; end
else if (Shift = [ssShift]) then begin
frmBoundaries.seMaxY.Value := frmBoundaries.seMaxY.Value + min(max(WheelDelta,
frmBoundaries.seMaxY.MinValue-frmBoundaries.seMaxY.Value),
frmBoundaries.seMaxY.MaxValue-frmBoundaries.seMaxY.Value);
frmBoundaries.seMaxYChange(nil); exit; end;
end else begin
if (Shift = [ssCtrl]) then begin
frmBoundaries.seMinZ.Value := frmBoundaries.seMinZ.Value + min(max(WheelDelta,
frmBoundaries.seMinZ.MinValue-frmBoundaries.seMinZ.Value),
frmBoundaries.seMinZ.MaxValue-frmBoundaries.seMinZ.Value);
frmBoundaries.seMinZChange(nil); exit; end
else if (Shift = [ssShift]) then begin
frmBoundaries.seMaxZ.Value := frmBoundaries.seMaxZ.Value + min(max(WheelDelta,
frmBoundaries.seMaxZ.MinValue-frmBoundaries.seMaxZ.Value),
frmBoundaries.seMaxZ.MaxValue-frmBoundaries.seMaxZ.Value);
frmBoundaries.seMaxZChange(nil); exit; end;
end;
if CurrentTile = nil then
Exit;
cursorNeedsUpdate := False;
if (CurrentTile is TVirtualTile) or ((ssCtrl in Shift) and
(frmVirtualLayer.cbShowLayer.Checked)) then
begin
frmVirtualLayer.seZ.Value := EnsureRange(frmVirtualLayer.seZ.Value +
WheelDelta, -128, 127);
frmVirtualLayer.seZChange(frmVirtualLayer.seZ);
cursorNeedsUpdate := True;
Handled := True;
end else if not (ssCtrl in Shift) then
begin
FUndoList := GetNextUndoList;
newZ := EnsureRange(CurrentTile.Z + WheelDelta, -128, 127);
if CurrentTile is TStaticItem then
begin
FUndoList^.Add(TElevateStaticPacket.Create(CurrentTile.X, CurrentTile.Y,
newZ, CurrentTile.TileID, TStaticItem(CurrentTile).Hue,
CurrentTile.Z));
dmNetwork.Send(TElevateStaticPacket.Create(TStaticItem(CurrentTile),
newZ));
cursorNeedsUpdate := True;
Handled := True;
end else if CurrentTile is TMapCell then
begin
FUndoList^.Add(TDrawMapPacket.Create(CurrentTile.X, CurrentTile.Y,
CurrentTile.Z, CurrentTile.TileID));
dmNetwork.Send(TDrawMapPacket.Create(CurrentTile.X, CurrentTile.Y,
newZ, CurrentTile.TileID));
Handled := True;
end;
acUndo.Enabled := FUndoList^.Count > 0;
end;
if cursorNeedsUpdate then
begin
SetCursorPos(Mouse.CursorPos.X, Mouse.CursorPos.Y - 4 * WheelDelta);
UpdateCurrentTile(MousePos.X, MousePos.Y - 4 * WheelDelta);
end;
FRepaintNeeded := True;
end;
procedure TfrmMain.FormCreate(Sender: TObject);
var
i : Integer;
ARegistry: TRegistry;
begin
Logger.EnterMethod([lcLandscape, lcDebug], 'TfrmMain.FormCreate(Sender: TObject)');
// Подменяем TVirtualDrawTree на его перегруженный аналог TVirtualList
vdtTiles := TVirtualList.Create(vdtTiles);
vdtRandom := TVirtualList.Create(vdtRandom);
vdlRandom := TVirtualList(vdtRandom); // Лазареусу пчмуто не нравиться если поменять тип у vdtRandom
oglGameWindow.Cursor := +01;
pcLeft.ActivePageIndex := tsNavigation.PageIndex;
LanguageTranslate(Self);
Application.TaskBarBehavior := tbSingleButton;
{
BorderStyle := bsNone;
FormStyle := fsStayOnTop;
WindowState := wsMaximized;
Left:=0; Top:=0;
Width:=1920;
Height:=1200; }
//oglGameWindow.Visible:= false;
//oglGameWindowResize(Sender);
ARegistry := TRegistry.Create();
ARegistry.RootKey := HKEY_LOCAL_MACHINE;
ARegistry.OpenKey('\SOFTWARE\Quintessence\UO CentrED+', False);
FAppDir := IncludeTrailingPathDelimiter(ExtractFilePath(Application.ExeName));
FLocalDir := FAppDir + '..' + PathDelim + 'LocalData' + PathDelim;
if ARegistry.ReadBool('UseConfigDir')
then FConfigDir := GetAppConfigDir(False)
else FConfigDir := FLocalDir + 'UsersData' + PathDelim;
ARegistry.Free;
if (sprofile <> '')
then FProfileDir := FConfigDir + 'Profiles' + PathDelim + UTF8ToCP1251(sprofile) + PathDelim
else FProfileDir := '';
ForceDirectories(FConfigDir);
if (FProfileDir <> '')
then XMLPropStorage1.FileName := FProfileDir + 'Config.xml'
else XMLPropStorage1.FileName := FConfigDir + 'Config.xml';
XMLPropStorage1.Active := True;
FLandscape := ResMan.Landscape;
FLandscape.OnChange := @OnLandscapeChanged;
FLandscape.OnMapChanged := @OnMapChanged;
FLandscape.OnNewBlock := @OnNewBlock;
FLandscape.OnStaticDeleted := @OnStaticDeleted;
FLandscape.OnStaticElevated := @OnStaticElevated;
FLandscape.OnStaticHued := @OnStaticHued;
FLandscape.OnStaticInserted := @OnStaticInserted;
Logger.Send([lcClient, lcInfo], 'LoadNoDrawMap()...');
if FileExists(FProfileDir + 'VirtualTiles.xml') then
FLandscape.LoadNoDrawMap(FProfileDir + 'VirtualTiles.xml')
else begin
if FileExists(FLocalDir + 'VirtualTiles.xml') then
FLandscape.LoadNoDrawMap(FLocalDir + 'VirtualTiles.xml');
if FileExists(FConfigDir + 'VirtualTiles.xml') then
FLandscape.LoadNoDrawMap(FConfigDir + 'VirtualTiles.xml');
if FileExists(ResMan.GetFile('VirtualTiles.xml')) then
FLandscape.LoadNoDrawMap(ResMan.GetFile('VirtualTiles.xml'));
end;
FTextureManager := TLandTextureManager.Create;
FScreenBuffer := TScreenBuffer.Create;
FScreenBufferState := [];
X := 0;
Y := 0;
edX.MaxValue := FLandscape.CellWidth;
edY.MaxValue := FLandscape.CellHeight;
FOverlayUI := TOverlayUI.Create;
FLightManager := TLightManager.Create(@GetDrawOffset);
ProcessAccessLevel;
Logger.Send([lcClient, lcInfo], 'LoadLightSourceTiles()...');
if FileExists(FProfileDir + 'VirtualTiles.xml') then
LoadLightSourceTiles (FProfileDir + 'VirtualTiles.xml')
else begin
if FileExists(FLocalDir + 'VirtualTiles.xml') then
LoadLightSourceTiles (FLocalDir + 'VirtualTiles.xml');
if FileExists(FConfigDir + 'VirtualTiles.xml') then
LoadLightSourceTiles (FConfigDir + 'VirtualTiles.xml');
if FileExists(ResMan.GetFile('VirtualTiles.xml')) then
LoadLightSourceTiles (ResMan.GetFile('VirtualTiles.xml'));
end;
Logger.Send([lcClient, lcInfo], 'LoadVisibleTiles()...');
if FileExists(FProfileDir + 'VirtualTiles.xml') then
LoadVisibleTiles(FProfileDir + 'VirtualTiles.xml')
else begin
if FileExists(FLocalDir + 'VirtualTiles.xml') then
LoadVisibleTiles(FLocalDir + 'VirtualTiles.xml');
if FileExists(FConfigDir + 'VirtualTiles.xml') then
LoadVisibleTiles(FConfigDir + 'VirtualTiles.xml');
if FileExists(ResMan.GetFile('VirtualTiles.xml')) then
LoadVisibleTiles(ResMan.GetFile('VirtualTiles.xml'));
end;
Logger.Send([lcClient, lcInfo], 'LoadColorLight()...');
if FileExists(FProfileDir + 'ColorLight.xml') then
FLightManager.LoadConfig(FProfileDir + 'ColorLight.xml')
else begin
if FileExists(FLocalDir + 'ColorLight.xml') then
FLightManager.LoadConfig(FLocalDir + 'ColorLight.xml');
if FileExists(FConfigDir + 'ColorLight.xml') then
FLightManager.LoadConfig(FConfigDir + 'ColorLight.xml');
if FileExists(ResMan.GetFile('ColorLight.xml')) then
FLightManager.LoadConfig(ResMan.GetFile('ColorLight.xml'));
end;
FTilesSelectionUndoRedoCommandGroup := TUndoRedoCommandGroup.Create;
FGroupsSelectionUndoRedoCommandGroup := TUndoRedoCommandGroup.Create;
FTilesSelectionUndoRedoManager := TUndoRedoManager.Create;
FGroupsSelectionUndoRedoManager := TUndoRedoManager.Create;
tvGroups.NodeDataSize := SizeOf(TGroupNode);
vdtTiles.NodeDataSize := SizeOf(TTileInfo);
vdlRandom.NodeDataSize := SizeOf(TTileInfo);
//mnuTileListViewClick(nil);
LoadEntryTilesList;
LoadBrushTilesList;
LoadSurfsTilesList;
BuildGroupList;
BuildTileList;
Randomize;
vstChat.NodeDataSize := SizeOf(TChatInfo);
pnlChatHeader.AnchorSide[akBottom].Control := pcLeft;
pnlChatHeader.AnchorSide[akBottom].Side := asrBottom;
if FProfileDir <> ''
then FLocationsFile := FProfileDir + 'Locations.xml'
else FLocationsFile := FConfigDir + 'Locations.xml';
vstLocations.NodeDataSize := SizeOf(TLocationInfo);
LoadLocations;
vstClients.NodeDataSize := SizeOf(TClientInfo);
Logger.Send([lcClient, lcInfo], 'RegisterPacketHandler()...');
RegisterPacketHandler($0C, TPacketHandler.Create(0, @OnClientHandlingPacket));
FVLayerImage := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/VirtualLayer.tga'));
FVLightSrcImage[ 1] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24nn.tga'));
FVLightSrcImage[ 2] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24bw.tga'));
FVLightSrcImage[ 3] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24tw.tga'));
FVLightSrcImage[ 4] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24bo.tga'));
FVLightSrcImage[ 5] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24to.tga'));
FVLightSrcImage[ 6] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24by.tga'));
FVLightSrcImage[ 7] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24ty.tga'));
FVLightSrcImage[ 8] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24ny.tga'));
FVLightSrcImage[ 9] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24bl.tga'));
FVLightSrcImage[10] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24bb.tga'));
FVLightSrcImage[11] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24tb.tga'));
FVLightSrcImage[12] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24bg.tga'));
FVLightSrcImage[13] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24tg.tga'));
FVLightSrcImage[14] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24br.tga'));
FVLightSrcImage[15] := TSingleImage.CreateFromStream(ResourceManager.GetResource('Overlay/LightBulb_24bp.tga'));
FGLFont := TGLFont.Create;
FGLFont.LoadImage(ResourceManager.GetResource('GLFont/DejaVu.png'));
FGLFont.LoadFontInfo(ResourceManager.GetResource('GLFont/DejaVu.fnt'));
Logger.Send([lcClient, lcInfo], 'TWorldItemList.Create(True)...');
FVirtualTiles := TWorldItemList.Create(True);
for i:=1 to FUndoListLength do
FUndoListArray[i] := TPacketList.Create(True);
FUndoList := @FUndoListArray[1];
FUndoListFirstIndex := 0;
FundoListLastIndex := 0;
if FProfileDir <> ''
then FRandomPresetsFile := FProfileDir + 'RandomPresets.xml'
else FRandomPresetsFile := FConfigDir + 'RandomPresets.xml';
LoadRandomPresets;
Logger.Send([lcClient, lcInfo], 'Завершение загрузки...');
DoubleBuffered := True;
//pnlBottom.DoubleBuffered := True;
FAccessChangedListeners := TAccessChangedListeners.Create;
FSelectionListeners := TSelectionListeners.Create;
FLastDraw := Now;
Logger.ExitMethod([lcLandscape, lcDebug], 'TfrmMain.FormCreate(Sender: TObject)');
end;
procedure TfrmMain.btnGoToClick(Sender: TObject);
begin
SetPos(edX.Value, edY.Value);
end;
procedure TfrmMain.btnRandomPresetDeleteClick(Sender: TObject);
var
preset: TDOMElement;
begin
if cbRandomPreset.ItemIndex > -1 then
begin
preset := TDOMElement(cbRandomPreset.Items.Objects[cbRandomPreset.ItemIndex]);
FRandomPresetsDoc.DocumentElement.RemoveChild(preset);
cbRandomPreset.Items.Delete(cbRandomPreset.ItemIndex);
cbRandomPreset.ItemIndex := -1;
end;
end;
procedure TfrmMain.btnRandomPresetSaveClick(Sender: TObject);
var
presetName: string;
i: Integer;
preset, tile: TDOMElement;
children: TDOMNodeList;
tileNode: PVirtualItem;
tileInfo: PTileInfo;
begin
presetName := cbRandomPreset.Text;
if InputQuery(lbDlgSaveRandPrsCaption, lbDlgSaveRandPrs, presetName) then
begin
preset := FindRandomPreset(presetName);
if preset = nil then
begin
preset := FRandomPresetsDoc.CreateElement('Preset');
preset.AttribStrings['Name'] := UTF8ToCP1251(presetName);
FRandomPresetsDoc.DocumentElement.AppendChild(preset);
cbRandomPreset.Items.AddObject(presetName, preset);
end else
begin
children := preset.ChildNodes;
for i := children.Count - 1 downto 0 do
preset.RemoveChild(children[i]);
end;
tileNode := vdlRandom.GetFirst;
while tileNode <> nil do
begin
tileInfo := vdlRandom.GetNodeData(tileNode);
tile := FRandomPresetsDoc.CreateElement('Tile');
tile.AttribStrings['ID'] := IntToStr(tileInfo^.ID);
preset.AppendChild(tile);
tileNode := vdlRandom.GetNext(tileNode);
end;
cbRandomPreset.ItemIndex := cbRandomPreset.Items.IndexOfObject(preset);
SaveRandomPresets;
end;
end;
procedure TfrmMain.cbRandomPresetChange(Sender: TObject);
var
preset, tile: TDOMElement;
tiles: TDOMNodeList;
tileNode: PVirtualItem;
tileInfo: PTileInfo;
i, id: Integer;
begin
if cbRandomPreset.ItemIndex > -1 then
begin
vdlRandom.Clear;
preset := TDOMElement(cbRandomPreset.Items.Objects[cbRandomPreset.ItemIndex]);
tiles := preset.ChildNodes;
for i := 0 to tiles.Count - 1 do
begin
tile := TDOMElement(tiles[i]);
if (tile.NodeName = 'Tile') and
TryStrToInt(tile.AttribStrings['ID'], id) and
(id < FLandscape.MaxStaticID + $4000) then
begin
tileNode := vdlRandom.AddItem(nil);
tileInfo := vdlRandom.GetNodeData(tileNode);
tileInfo^.ID := id;
end;
end;
end;
end;
procedure TfrmMain.btnAddRandomClick(Sender: TObject);
var
selected: PVirtualItem;
node: PVirtualItem;
sourceTileInfo, targetTileInfo: PTileInfo;
begin
vdlRandom.BeginUpdate;
selected := vdtTiles.GetFirstSelected;
while selected <> nil do
begin
sourceTileInfo := vdtTiles.GetNodeData(selected);
node := vdlRandom.AddItem(nil);
targetTileInfo := vdlRandom.GetNodeData(node);
targetTileInfo^.ID := sourceTileInfo^.ID;
targetTileInfo^.ptr := sourceTileInfo^.ptr;
selected := vdtTiles.GetNextSelected(selected);
end;
vdlRandom.EndUpdate;
end;
procedure TfrmMain.btnClearLocationsClick(Sender: TObject);
begin
if MessageDlg(lbDlgDelConfCaption, lbDlgDelConf,
mtConfirmation, [mbYes, mbNo], 0) = mrYes then
begin
vstLocations.Clear;
end;
end;
procedure TfrmMain.ApplicationProperties1Idle(Sender: TObject; var Done: Boolean);
begin
if (FScreenBufferState <> CScreenBufferValid) or
((FRepaintNeeded or mnuShowAnimations.Checked) and
(MilliSecondsBetween(Now, FLastDraw) > 50)) then
begin
//Logger.Send([lcClient, lcDebug], 'Repainting Game Window');
oglGameWindow.Repaint;
FLastDraw := Now;
FRepaintNeeded := False;
end;
Sleep(1);
Done := False;
end;
procedure TfrmMain.ApplicationProperties1ShowHint(var HintStr: string;
var CanShow: Boolean; var HintInfo: THintInfo);
begin
//that check is a bit dirty, but serves its purpose
//(i.e. to set the timeout for the tile info hints)
if HintStr = '-' then
HintInfo.HideTimeout := Application.HintHidePause +
Application.HintHidePausePerChar * (Length(FTileHint.Name) +
Length(FTileHint.Obj) + Length(FTileHint.Flags));
end;
procedure TfrmMain.btnAddLocationClick(Sender: TObject);
var
locationName: string;
locationInfo: PLocationInfo;
begin
locationName := '';
if InputQuery(lbDlgNewQuerryCaption, lbDlgNewQuerry,
locationName) then
begin
locationInfo := vstLocations.GetNodeData(vstLocations.AddChild(nil));
locationInfo^.X := X;
locationInfo^.Y := Y;
locationInfo^.Name := locationName;
end;
end;
procedure TfrmMain.acSelectExecute(Sender: TObject);
begin
acSelect.Checked := True;
tbSelect.Down := True;
mnuSelect.Checked := True;
ProcessToolState;
end;
procedure TfrmMain.acSelectionExecute(Sender: TObject);
begin
acSelection.Checked := True;
tbSelection.Down := True;
mnuSelection.Checked := True;
frmSelectionSettings.Show;
ProcessToolState;
end;
function TfrmMain.GetNextUndoList: PPacketList;
var
i: Integer;
begin
Inc(FUndoListLastIndex, 1);
if FUndoListLastIndex > FUndoListLength
then FUndoListLastIndex := 1;
if (FUndoListFirstIndex = FUndoListLastIndex) or (FUndoListFirstIndex = 0)
then Inc(FUndoListFirstIndex, 1);
if FUndoListFirstIndex > FUndoListLength
then FUndoListFirstIndex := 1;
if FUndoListFirstIndex <= FUndoListLastIndex
then i := FUndoListLastIndex - FUndoListFirstIndex + 1
else i := FUndoListLastIndex + FUndoListLength - FUndoListFirstIndex + 1;
tbUndo.Hint := lbToolbarUndo + ' (' + IntToStr(i) + ').';
FUndoListArray[FundoListLastIndex].Clear;
GetNextUndoList := @FUndoListArray[FundoListLastIndex];
end;
procedure TfrmMain.acUndoExecute(Sender: TObject);
var
i: Integer;
begin
for i := FUndoList^.Count - 1 downto 0 do
begin
dmNetwork.Send(FUndoList^[i]);
FUndoList^[i] := nil;
end;
FUndoList^.Clear;
if FUndoListLastIndex = FUndoListFirstIndex then
begin
FUndoListFirstIndex:= 0;
FUndoListLastIndex := 0;
tbUndo.Hint := lbToolbarUndo + ' (0).';
acUndo.Enabled := False;
end
else
begin
Inc(FUndoListLastIndex, -1);
if FUndoListLastIndex = 0
then FUndoListLastIndex := FUndoListLength;
FUndoList := @FUndoListArray[FundoListLastIndex];
if FUndoListFirstIndex <= FUndoListLastIndex
then i := FUndoListLastIndex - FUndoListFirstIndex + 1
else i := FUndoListLastIndex + FUndoListLength - FUndoListFirstIndex + 1;
tbUndo.Hint := lbToolbarUndo + ' (' + IntToStr(i) + ').';
end;
end;
procedure TfrmMain.acVirtualLayerExecute(Sender: TObject);
begin
frmVirtualLayer.Show;
end;
procedure TfrmMain.acTerrainExecute(Sender: TObject);
begin
acTerrain.Checked := not acTerrain.Checked;
//tbTerrain.Down := acTerrain.Checked;
RebuildScreenBuffer;
end;
procedure TfrmMain.acStaticsExecute(Sender: TObject);
begin
acStatics.Checked := not acStatics.Checked;
RebuildScreenBuffer;
end;
procedure TfrmMain.acWalkableExecute(Sender: TObject);
begin
InvalidateFilter;
FRepaintNeeded := True;
end;
procedure TfrmMain.acGridExecute(Sender: TObject);
begin
end;
procedure TfrmMain.acDrawExecute(Sender: TObject);
begin
acDraw.Checked := True;
tbDrawTile.Down := True;
mnuDraw.Checked := True;
frmDrawSettings.Show;
ProcessToolState;
end;
procedure TfrmMain.acFillExecute(Sender: TObject);
begin
acFill.Checked := True;
tbFill.Down := True;
mnuFill.Checked := True;
frmFillSettings.Show;
ProcessToolState;
end;
procedure TfrmMain.acDeleteExecute(Sender: TObject);
begin
acDelete.Checked := True;
tbDeleteTile.Down := True;
mnuDelete.Checked := True;
ProcessToolState;
end;
procedure TfrmMain.acBoundariesExecute(Sender: TObject);
begin
frmBoundaries.Show;
end;
procedure TfrmMain.acElevateExecute(Sender: TObject);
begin
acElevate.Checked := True;
tbElevateTile.Down := True;
mnuElevate.Checked := True;
ProcessToolState;
frmElevateSettings.Show;
end;
procedure TfrmMain.acSurfElevateExecute(Sender: TObject);
begin
acSurfElevate.Checked := True;
tbSurfElevate.Down := True;
mnuSurfElevate.Checked := True;
frmSurfElevateSettings.Show;
ProcessToolState;
end;
procedure TfrmMain.acSurfStretchExecute(Sender: TObject);
begin
acSurfStretch.Checked := True;
tbSurfStretch.Down := True;
mnuSurfStretch.Checked := True;
frmSurfStretchSettings.Show;
ProcessToolState;
end;
procedure TfrmMain.acSurfSmoothExecute(Sender: TObject);
begin
acSurfSmooth.Checked := True;
tbSurfSmooth.Down := True;
mnuSurfSmooth.Checked := True;
frmSurfSmoothSettings.Show;
ProcessToolState;
end;
procedure TfrmMain.acFilterExecute(Sender: TObject);
begin
if acFilter.Checked then
begin
frmFilter.Show;
frmFilter.Locked := False;
if (tbFilter.Down) then begin
frmFilter.tFormClose.Interval := 1500;
frmFilter.tFormClose.Tag := PtrInt(True);
frmFilter.tFormClose.Enabled := True;
end;
end else
frmFilter.Hide;
InvalidateFilter;
end;
procedure TfrmMain.acFlatExecute(Sender: TObject);
begin
acFlat.Checked := not acFlat.Checked;
RebuildScreenBuffer;
end;
procedure TfrmMain.acHueExecute(Sender: TObject);
begin
acHue.Checked := True;
tbSetHue.Down := True;
mnuSetHue.Checked := True;
ProcessToolState;
frmHueSettings.Show;
end;
procedure TfrmMain.acLightlevelExecute(Sender: TObject);
begin
frmLightlevel.Show;
end;
procedure TfrmMain.acMoveExecute(Sender: TObject);
begin
acMove.Checked := True;
tbMoveTile.Down := True;
mnuMove.Checked := True;
ProcessToolState;
frmMoveSettings.Show;
end;
procedure TfrmMain.acNoDrawExecute(Sender: TObject);
begin
acNoDraw.Checked := not acNoDraw.Checked;
RebuildScreenBuffer;
end;
procedure TfrmMain.btnClearRandomClick(Sender: TObject);
begin
vdlRandom.BeginUpdate;
vdlRandom.Clear;
vdlRandom.EndUpdate;
end;
procedure TfrmMain.btnDeleteLocationClick(Sender: TObject);
begin
vstLocations.DeleteSelectedNodes;
end;
procedure TfrmMain.btnDeleteRandomClick(Sender: TObject);
begin
vdlRandom.BeginUpdate;
vdlRandom.DeleteSelectedNodes;
vdlRandom.EndUpdate;
end;
procedure TfrmMain.cbStaticsChange(Sender: TObject);
begin
//tvGroups.Enabled := not (cbStatics.Checked or cbTerrain.Checked);
if mnuAutoHideGroupList.Checked then begin
if (((cbStatics.Checked) or (cbTerrain.Checked)) = spGroupList.Enabled)
then mnuAutoHideGroupListClick(Sender);
end else if (cbStatics.Checked or cbTerrain.Checked)
then tvGroups.ClearSelection;
//if (not cbStatics.Checked) and (not cbTerrain.Checked) then
// cbTerrain.Checked := True;
//if tvGroups.Selected <> nil then
// tvGroups.Selected := nil
//else
BuildTileList;
end;
procedure TfrmMain.cbTerrainChange(Sender: TObject);
begin
if mnuAutoHideGroupList.Checked then
if (((cbStatics.Checked) or (cbTerrain.Checked)) = spGroupList.Enabled)
then mnuAutoHideGroupListClick(Sender);
//if (not cbTerrain.Checked) and (not cbStatics.Checked) then
// cbStatics.Checked := True;
//if tvGroups.Selected <> nil then
// tvGroups.Selected := nil
//else
BuildTileList;
end;
procedure TfrmMain.tvSelectGroupsChanged(Sender: TObject);
begin
if (not cbTerrain.Checked) and (not cbStatics.Checked) then
BuildTileList;
// if Sender = cbStatics then
// MessageDlg('Ошибка', 'Тайл с указанным ID не был найден.' +
// LineEnding + 'Проверте конфликты настроек фильтров.', mtError, [mbOK], 0);
if cbTerrain.Checked then cbTerrain.Checked := False;
if cbStatics.Checked then cbStatics.Checked := False;
end;
procedure TfrmMain.mnuReloadGroupsClick(Sender: TObject);
var
fPath : string;
begin
FreeGroupLists;
LoadEntryTilesList;
LoadBrushTilesList;
LoadSurfsTilesList;
BuildGroupList;
if FileExists(FProfileDir + 'ColorLight.xml')
then fPath := (FProfileDir + 'ColorLight.xml')
else if FileExists(FLocalDir + 'ColorLight.xml')
then fPath := (FLocalDir + 'ColorLight.xml')
else if FileExists(FConfigDir + 'ColorLight.xml')
then fPath := (FConfigDir + 'ColorLight.xml')
else if FileExists(ResMan.GetFile('ColorLight.xml'))
then fPath := (ResMan.GetFile('ColorLight.xml'))
else Exit;
FLightManager.LoadConfig(fPath);
if FileExists(FProfileDir + 'VirtualTiles.xml')
then fPath := (FProfileDir + 'VirtualTiles.xml')
else if FileExists(FLocalDir + 'VirtualTiles.xml')
then fPath := (FLocalDir + 'VirtualTiles.xml')
else if FileExists(FConfigDir + 'VirtualTiles.xml')
then fPath := (FConfigDir + 'VirtualTiles.xml')
else if FileExists(ResMan.GetFile('VirtualTiles.xml'))
then fPath := (ResMan.GetFile('VirtualTiles.xml'))
else Exit;
LoadLightSourceTiles(fPath);
LoadVisibleTiles(fPath);
end;
procedure TfrmMain.mnuSetLanguageClick(Sender: TObject);
var
settings: TIniFile;
begin
LanguageSet(Integer(TMenuItem(Sender).Tag));
ReloadLanguageTranslation();
frmMain.Menu := nil; // Перерисовываем главное меню
frmMain.Menu := MainMenu1;
ProcessAccessLevel; // Обновляем заголовок формы
// Запоминаем выбранный язык
settings := TIniFile.Create(FConfigDir + 'LoginSettings.ini');
settings.WriteString('Profile', 'Lang', TMenuItem(Sender).Caption);
settings.Free;
end;
//procedure ssrSaveHandle(handle: HWND; filepath: PChar); external 'SSRender';
//function GetDesktopWindow(): HWND; external 'SSRender';
function GetDesktopWindow:HWND; external 'user32' name 'GetDesktopWindow';
procedure TfrmMain.mnuMakeScreenShotClick(Sender: TObject);
var
Bitmap: TBitmap;
Image: TJPEGImage;
ScreenWND: HWND;
ScreenDC: HDC;
DateTime: TDateTime;
FolderPath: string;
Refocus: Boolean;
srcRect, destRect: TRect;
oglPoint: TPoint;
begin
Bitmap:= TBitmap.Create;
Image := TJPEGImage.Create;
// Снимаем фокус с окна (чтобы убрать стрелочки)
Refocus := oglGameWindow.Focused;
if Refocus then begin
oglGameWindowMouseLeave(Sender);
oglGameWindow.Paint;
end;
// Получение контекстного устройства
oglGameWindow.HandleNeeded;
ScreenWND := GetDesktopWindow();// oglGameWindow.Handle; //Handle;//0;//
ScreenDC := GetDC(ScreenWND); //GetDeviceContext(ScreenWND);
if ScreenDC<>0 then try
// Получаем "буффер" экрана
Bitmap.LoadFromDevice(ScreenDC);
// Размеры сохраняемого изображения
destRect.Left :=0;
destRect.Top :=0;
destRect.Right :=oglGameWindow.Width;
destRect.Bottom:=oglGameWindow.Height;
Image.SetSize(destRect.Right, destRect.Bottom);
// Сохраняемая область на экране
oglPoint.x := 0; oglPoint.y := 0;
oglPoint := oglGameWindow.ClientToScreen(oglPoint);
srcRect.Left := oglPoint.x;
srcRect.Top := oglPoint.y;
srcRect.Right := srcRect.Left + destRect.Right;
srcRect.Bottom := srcRect.Top + destRect.Bottom;
// Копируем область с экрана на сохраняемое изображение
Image.Canvas.CopyRect(destRect, Bitmap.Canvas, srcRect);
// Сохраняем файл
DateTime := Now;
FolderPath := FAppDir + '../ScreenShots/' + FormatDateTime('YYYY-MM-DD', DateTime) + '/';
ForceDirectories(FolderPath);
Image.SaveToFile(FolderPath + FormatDateTime('HHNN-SSZZZ', DateTime) + '.jpg');
WriteChatMessage('System', Format('%s "./../ScreenShots/%s/%s.jpg"',
[lbScreenShotMsg, FormatDateTime('YYYY-MM-DD', DateTime), FormatDateTime('HHNN-SSZZZ', DateTime)]));
finally
if ReleaseDC(ScreenWND, ScreenDC)<>1 then
MessageDlg(lbDlgFreeDcErrCaption, lbDlgFreeDcErr, mtError, [mbOK], 0);
Bitmap.Free;
Image.Free;
end else
MessageDlg(lbDlgGetDcErrCaption, lbDlgGetDcErr, mtError, [mbOK], 0);
// Возвращаем обратно фокус окна (если надо)
if Refocus then begin
oglGameWindowMouseEnter(Sender);
oglGameWindow.Paint;
end;
//DateTime := Now;
//FolderPath := FAppDir + 'ScreenShots/' + FormatDateTime('YYYY-MM-DD', DateTime) + '/';
//ForceDirectories(FolderPath);
//MessageDlg('Ошибка', Format('Handle: %d File: "%s"', [ScreenWND, FolderPath + FormatDateTime('HHNN-SSZZZ', DateTime) + '.bmp']), mtError, [mbOK], 0);
//ssrSaveHandle(ScreenWND, PChar(FolderPath + FormatDateTime('HHNN-SSZZZ', DateTime) + '.bmp'));
//oglGameWindowResize(Sender);
end;
procedure TfrmMain.edChatKeyPress(Sender: TObject; var Key: char);
begin
if Key = #13 then
begin
Key := #0;
if edChat.Text <> '' then
begin
dmNetwork.Send(TChatMessagePacket.Create(edChat.Text));
edChat.Text := '';
end;
end;
end;
procedure TfrmMain.edFilterEditingDone(Sender: TObject);
var
chrtemp: char;
strtemp: string;
inttemp: Integer;
begin
strtemp := edFilter.Text;
if (Length(strtemp) > 2) and (strtemp[1] = '0') and ((strtemp[2] = 'x') or (strtemp[2] = 'X'))
then begin Delete(strtemp, 1, 1); strtemp[1] := '$'; end;
if (TryStrToInt(strtemp, inttemp)) then begin
edSearchID.Text := strtemp;
chrtemp := #13;
Self.edSearchIDKeyPress(nil, chrtemp);
edSearchID.Text := '';
edFilter.Text := '';
Exit;
end;
BuildTileList;
end;
procedure TfrmMain.FormActivate(Sender: TObject);
begin
Logger.EnterMethod([lcLandscape, lcDebug], 'TfrmMain.FormActivate(Sender: TObject)');
if oglGameWindow.MouseEntered then
oglGameWindowMouseEnter(Sender);
Logger.ExitMethod([lcLandscape, lcDebug], 'TfrmMain.FormActivate(Sender: TObject)');
end;
procedure TfrmMain.FormClose(Sender: TObject; var CloseAction: TCloseAction);
begin
frmDrawSettings.rbTileList.Checked := True;
frmDrawSettings.rbRandom.Checked := False;
dmNetwork.CheckClose(Self);
end;
procedure TfrmMain.FormDestroy(Sender: TObject);
var
i: Integer;
begin
CurrentTile := nil;
SelectedTile := nil;
SaveLocations;
SaveRandomPresets;
FreeAndNil(FTextureManager);
FreeAndNil(FScreenBuffer);
FreeAndNil(FOverlayUI);
FreeAndNil(FLightManager);
FreeAndNil(FVLayerImage);
FreeAndNil(FVLayerMaterial);
for i:=1 to FVLightSrcImageCount do
FreeAndNil(FVLightSrcImage[i]);
if FVLightSrcMaterial <> nil then begin
for i := 0 to FVLightSrcImageCount - 1 do
FreeAndNil(FVLightSrcMaterial[i]);
freemem(FVLightSrcMaterial);
FVLightSrcMaterial := nil;
end;
FreeAndNil(FVirtualTiles);
for i:=1 to FUndoListLength do
FreeAndNil(FUndoListArray[i]);
FreeAndNil(FGLFont);
FreeAndNil(FRandomPresetsDoc);
FreeAndNil(FAccessChangedListeners);
FreeAndNil(FSelectionListeners);
FreeAndNil(FTilesSelectionUndoRedoManager);
FreeAndNil(FGroupsSelectionUndoRedoManager);
FreeAndNil(FTilesSelectionUndoRedoCommandGroup);
FreeAndNil(FGroupsSelectionUndoRedoCommandGroup);
RegisterPacketHandler($0C, nil);
end;
procedure TfrmMain.edSearchIDExit(Sender: TObject);
begin
edSearchID.Visible := False;
edSearchID.Text := '';
end;
procedure TfrmMain.edSearchIDKeyPress(Sender: TObject; var Key: char);
var
enteredText: String;
tileID: Integer;
tileType: Char;
item: PVirtualItem;
tileInfo: PTileInfo;
begin
if Key = #13 then
begin
Key := #0;
enteredText := edSearchID.Text;
tileType := #0;
if Length(enteredText) > 1 then
tileType := enteredText[Length(enteredText)];
if not (tileType in ['S', 'T']) then
begin
if cbTerrain.Checked then
tileType := 'T'
else
tileType := 'S';
end else
Delete(enteredText, Length(enteredText), 1);
tileID := 0;
if not TryStrToInt(enteredText, tileID) then
begin
MessageDlg(lbDlgSearchIdErrCaption, lbDlgSearchIdErr, mtError, [mbOK], 0);
vdtTiles.SetFocus;
Exit;
end;
if tileType = 'S' then
Inc(tileID, $4000);
item := vdtTiles.GetFirst;
while item <> nil do
begin
tileInfo := vdtTiles.GetNodeData(item);
if tileInfo^.ID = tileID then
begin
vdtTiles.ClearSelection;
vdtTiles.Selected[item] := True;
vdtTiles.FocusedNode := item;
Break;
end;
item := vdtTiles.GetNext(item);
end;
if item = nil then
begin
MessageDlg(lbDlgNotFoundErrCaption, lbDlgNotFoundErr, mtError, [mbOK], 0);
vdtTiles.SetFocus;
Exit;
end;
edSearchID.Visible := False;
end else if Key = #27 then
begin
edSearchID.Visible := False;
Key := #0;
end else if not (Key in ['$', '0'..'9', 'a'..'f', 'A'..'F', 's', 'S', 't', 'T', #8])
then Key := #0;
end;
procedure TfrmMain.FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
var UndoRedoManager: TUndoRedoManager;
begin
if Sender=tvGroups then UndoRedoManager:=FGroupsSelectionUndoRedoManager
else if Sender=vdtTiles then UndoRedoManager:=FTilesSelectionUndoRedoManager;
if Button = mbExtra1 then UndoRedoManager.Undo;
if Button = mbExtra2 then UndoRedoManager.Redo;
end;
procedure TfrmMain.FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
var UndoRedoManager: TUndoRedoManager;
begin
if Sender=tvGroups then UndoRedoManager:=FGroupsSelectionUndoRedoManager
else if Sender=vdtTiles then UndoRedoManager:=FTilesSelectionUndoRedoManager;
if Key = VK_OEM_PLUS then UndoRedoManager.Redo;
if Key = VK_OEM_MINUS then UndoRedoManager.Undo;
if Key = VK_SPACE then if frmFilter.Visible then begin
frmFilter.Locked := True;
frmFilter.Hide;
frmFilter.Locked := False;
end else frmFilter.Show;
end;
procedure TfrmMain.FormShow(Sender: TObject);
begin
//XMLPropStorage1.Restore;
XMLPropStorage1RestoreProperties(nil);
mnuAutoHideGroupListClick(nil);
mnuAutoHideRandomListClick(nil);
end;
procedure TfrmMain.FormWindowStateChange(Sender: TObject);
//var
// ws: TWindowState;
// h: HWND;
begin
// <20>диотизм тот еще, но иначе приложение не коректно сворачивается
// Logger.Send([lcClient, lcDebug], 'Main Window State Chancged');
if frmMain.WindowState = wsMinimized then begin
if frmRadarMap.Visible then frmRadarMap.WindowState := wsMinimized;
//if frmRegionControl.Visible then frmRegionControl.WindowState := wsMinimized;
//if frmLargeScaleCommand.Visible then frmLargeScaleCommand.WindowState := wsMinimized;
//if frmAccountControl.Visible then frmAccountControl.WindowState := wsMinimized;
//if frmAbout.Visible then frmAbout.WindowState := wsMinimized;
Application.Minimize;
end; // else Application.Restore;
{h:=frmMain.Handle;
if frmMain.WindowState = wsMinimized then begin
ShowWindow(h,SW_HIDE);
SetWindowLong(h, GWL_EXSTYLE, GetWindowLong(h, GWL_EXSTYLE) and not WS_EX_OVERLAPPEDWINDOW or WS_EX_STATICEDGE);
ShowWindow(h,SW_SHOWMINIMIZED);
end else begin
//ShowInTaskBar := stDefault;
ShowWindow(h,SW_HIDE);
SetWindowLong(h, GWL_EXSTYLE, GetWindowLong(h, GWL_EXSTYLE) and not WS_EX_STATICEDGE or WS_EX_OVERLAPPEDWINDOW);
//ShowInTaskBar := stDefault;
ShowWindow(h,SW_RESTORE);
end;}
end;
procedure TfrmMain.lblChatHeaderCaptionClick(Sender: TObject);
begin
if pnlChat.Visible then
begin
pnlChat.Visible := False;
spChat.Visible := False;
pnlChatHeader.AnchorSide[akBottom].Control := pcLeft;
pnlChatHeader.AnchorSide[akBottom].Side := asrBottom;
end else
begin
spChat.Visible := True;
pnlChat.Visible := True;
spChat.Top := pnlChat.Top - spChat.Height;
pnlChatHeader.AnchorSide[akBottom].Control := spChat;
pnlChatHeader.AnchorSide[akBottom].Side := asrTop;
lblChatHeaderCaption.Font.Bold := False;
lblChatHeaderCaption.Font.Italic := False;
lblChatHeaderCaption.Font.Color := clWindowText;
edChat.SetFocus;
end;
end;
procedure TfrmMain.lblChatHeaderCaptionMouseEnter(Sender: TObject);
begin
lblChatHeaderCaption.Font.Underline := True;
end;
procedure TfrmMain.lblChatHeaderCaptionMouseLeave(Sender: TObject);
begin
lblChatHeaderCaption.Font.Underline := False;
end;
procedure TfrmMain.mnuAboutClick(Sender: TObject);
begin
frmAbout.ShowModal;
end;
procedure TfrmMain.mnuAccountControlClick(Sender: TObject);
begin
frmAccountControl.Show;
frmAccountControl.BringToFront;
end;
procedure TfrmMain.mnuTileListViewClick(Sender: TObject);
var
ViewMode: Word;
MainTile: Boolean;
AddHeight: Boolean;
function UpdateProps(VTList: TVirtualList; ViewMode: Word; AddHeight: Boolean; Update: Boolean): Boolean;
var
ColumIdx: Word;
begin
Result := False;
if ((not Update) and (Word(VTList.Tag) = ViewMode))
then Exit;
for ColumIdx := 0 to 11 do begin
VTList.Header.Columns[ColumIdx].Tag := PtrInt(-1);
VTList.Header.Columns[ColumIdx].Options := VTList.Header.Columns[ColumIdx].Options - [coVisible];
end;
case ViewMode of
4: ColumIdx := 44;
3: ColumIdx := 80;
2: ColumIdx := 96;
1: ColumIdx := 44;
end;
if (AddHeight)
then inc(ColumIdx, 14);
VTList.DefaultNodeHeight := ColumIdx;
VTList.Tag := PtrInt(ViewMode);
if (ViewMode = 1) then begin
VTList.Header.Options := VTList.Header.Options + [hoVisible];
VTList.TreeOptions.SelectionOptions := VTList.TreeOptions.SelectionOptions + [toFullRowSelect];
VTList.TreeOptions.MiscOptions := VTList.TreeOptions.MiscOptions + [toFullRowDrag];
VTList.Header.Columns[3].Options := VTList.Header.Columns[3].Options - [coVisible];
VTList.Header.Columns[13].Options := VTList.Header.Columns[13].Options - [coVisible];
end else begin
VTList.Header.Options := VTList.Header.Options - [hoVisible];
VTList.TreeOptions.SelectionOptions := VTList.TreeOptions.SelectionOptions - [toFullRowSelect];
VTList.TreeOptions.MiscOptions := VTList.TreeOptions.MiscOptions - [toFullRowDrag];
VTList.Header.Columns[3].Options := VTList.Header.Columns[3].Options + [coVisible];
VTList.Header.Columns[13].Options := VTList.Header.Columns[13].Options + [coVisible];
end;
case ViewMode of
4: begin ColumIdx := 4; ViewMode := 7; end;
3: begin ColumIdx := 8; ViewMode := 10; end;
2: begin ColumIdx := 11; ViewMode := 12; end;
1: begin ColumIdx := 0; ViewMode := 2; end;
end;
for ColumIdx := ColumIdx to ViewMode do begin
if (ViewMode <> 2)
then VTList.Header.Columns[ColumIdx].Tag := PtrInt(Word(VTList.Tag) + ColumIdx - ViewMode - 1)
else VTList.Header.Columns[ColumIdx].Tag := PtrInt(0);
VTList.Header.Columns[ColumIdx].Options := VTList.Header.Columns[ColumIdx].Options + [coVisible];
end;
VTList.BeginUpdate;
VTList.UpdateTileColumn(Word(VTList.Tag), Update);
VTList.EndUpdate;
Result := True;
end;
begin
if (Sender <> nil) then begin
mnuTileListDrawInfo.Enabled := (Sender <> mnuTileListTable);
mnuMiscTileListDrawInfo.Enabled := (Sender <> mnuMiscTileListTable);
end;
MainTile := (Sender = mnuTileListTable) or (Sender = mnuTileListSmall)
or (Sender = mnuTileListMidle) or (Sender = mnuTileListLarge);
if ((Sender = mnuTileListTable) or (Sender = mnuMiscTileListTable)) then ViewMode := 1 else
if ((Sender = mnuTileListSmall) or (Sender = mnuMiscTileListSmall)) then ViewMode := 4 else
if ((Sender = mnuTileListMidle) or (Sender = mnuMiscTileListMidle)) then ViewMode := 3 else
if ((Sender = mnuTileListLarge) or (Sender = mnuMiscTileListLarge)) then ViewMode := 2;
if ((MainTile) or (Sender = nil)) then begin
if ((Sender = nil) and (mnuTileListTable.Checked)) then ViewMode := 1 else
if ((Sender = nil) and (mnuTileListSmall.Checked)) then ViewMode := 4 else
if ((Sender = nil) and (mnuTileListMidle.Checked)) then ViewMode := 3 else
if ((Sender = nil) and (mnuTileListLarge.Checked)) then ViewMode := 2;
AddHeight := mnuTileListDrawInfo.Enabled and mnuTileListDrawInfo.Checked;
UpdateProps(vdtTiles, ViewMode, AddHeight, Sender = nil);
end;
if ((not MainTile) or (Sender = nil)) then begin
if ((Sender = nil) and (mnuMiscTileListTable.Checked)) then ViewMode := 1 else
if ((Sender = nil) and (mnuMiscTileListSmall.Checked)) then ViewMode := 4 else
if ((Sender = nil) and (mnuMiscTileListMidle.Checked)) then ViewMode := 3 else
if ((Sender = nil) and (mnuMiscTileListLarge.Checked)) then ViewMode := 2;
AddHeight := mnuMiscTileListDrawInfo.Enabled and mnuMiscTileListDrawInfo.Checked;
UpdateProps(vdlRandom, ViewMode, AddHeight, Sender = nil);
UpdateProps(frmFilter.vdtFilter, ViewMode, AddHeight, Sender = nil);
UpdateProps(frmLargeScaleCommand.vdlTerrainTiles, ViewMode, AddHeight, Sender = nil);
UpdateProps(frmLargeScaleCommand.vdlInsertStaticsTiles, ViewMode, AddHeight, Sender = nil);
UpdateProps(frmLargeScaleCommand.vdlDeleteStaticsTiles, ViewMode, AddHeight, Sender = nil);
end;
// vdtTiles.Clear;
// BuildTileList;
end;
procedure TfrmMain.mnuTileListDrawClick(Sender: TObject);
var
dheight: Integer;
procedure UpdateHeight(TVList: TVirtualList; height: integer);
var
TVTree: TVirtualDrawTree;
node: PVirtualNode;
begin
TVTree := TVirtualDrawTree(TVList);
TVList.BeginUpdate;
TVList.DefaultNodeHeight := TVList.DefaultNodeHeight + height;
node := TVTree.GetFirst();
while (node <> nil) do begin
node^.NodeHeight := node^.NodeHeight + height;
node := TVTree.GetNext(node);
end;
TVList.EndUpdate;
end;
begin
if (Sender = mnuTileListDrawInfo) then begin
if (mnuTileListDrawInfo.Checked)
then UpdateHeight(vdtTiles, +14)
else UpdateHeight(vdtTiles, -14);
end else if (Sender = mnuMiscTileListDrawInfo) then begin
if (mnuMiscTileListDrawInfo.Checked)
then dheight := +14
else dheight := -14;
UpdateHeight(vdlRandom, dheight);
UpdateHeight(frmFilter.vdtFilter, dheight);
UpdateHeight(frmLargeScaleCommand.vdlTerrainTiles, dheight);
UpdateHeight(frmLargeScaleCommand.vdlInsertStaticsTiles, dheight);
UpdateHeight(frmLargeScaleCommand.vdlDeleteStaticsTiles, dheight);
end;
// Код является частью отрисовки OnDrawNode => ее надо принудительно вызвать
vdtTiles.Repaint;
vdlRandom.Repaint;
frmFilter.vdtFilter.Repaint;
end;
procedure TfrmMain.mnuAutoHideGroupListClick(Sender: TObject);
begin
if mnuAutoHideGroupList.Checked then
begin
spGroupList.Enabled := (not cbTerrain.Checked) and (not cbStatics.Checked);
tvGroups.Visible := spGroupList.Enabled;
if not spGroupList.Enabled
then mnuAutoHideGroupList.Tag := spGroupList.Top;
//else mnuAutoHideGroupList.Tag := 0;
end else
begin
if mnuAutoHideGroupList.Tag > 0
then spGroupList.Top := mnuAutoHideGroupList.Tag;
mnuAutoHideGroupList.Tag := 0;
spGroupList.Enabled := True;
tvGroups.Visible := True;
end;
if spGroupList.Enabled then
begin
spGroupList.Cursor := crVSplit;
//if spGroupList.Tag > 0 then
// spGroupList.Height := spGroupList.Tag;
spGroupList.Height := 5;
end else
begin
spGroupList.Cursor := crDefault;
//spGroupList.Tag := spGroupList.Height;
spGroupList.Height := 1;
end;
spGroupListMoved(Sender);
end;
procedure TfrmMain.mnuAutoHideRandomListClick(Sender: TObject);
begin
if mnuAutoHideRandomList.Checked then
begin
if (not frmDrawSettings.rbRandom.Checked) and (Sender <> nil)
then mnuAutoHideRandomList.Tag := spTileList.Top;
//else mnuAutoHideRandomList.Tag := 0;
spTileList.Enabled := frmDrawSettings.rbRandom.Checked;
//gbRandom.Visible := frmDrawSettings.rbRandom.Checked;
cbRandomPreset.Visible := frmDrawSettings.rbRandom.Checked;
btnRandomPresetSave.Visible := frmDrawSettings.rbRandom.Checked;
btnRandomPresetDelete.Visible := frmDrawSettings.rbRandom.Checked;
vdlRandom.Visible := frmDrawSettings.rbRandom.Checked;
end else
begin
if mnuAutoHideRandomList.Tag > 0
then spTileList.Top := mnuAutoHideRandomList.Tag;
mnuAutoHideRandomList.Tag := 0;
spTileList.Enabled := True;
//gbRandom.Visible := True;
cbRandomPreset.Visible := True;
btnRandomPresetSave.Visible := True;
btnRandomPresetDelete.Visible := True;
vdlRandom.Visible := True;
end;
if spTileList.Enabled then
begin
spTileList.Cursor := crVSplit;
//if spTileList.Tag > 0 then
// spTileList.Height := spTileList.Tag;
spTileList.Height := 5;
end else
begin
spTileList.Cursor := crDefault;
//spTileList.Tag := spTileList.Height;
spTileList.Height := 1;
end;
spTileListMoved(Sender);
end;
procedure TfrmMain.mnuAutoShowFilterWindowClick(Sender: TObject);
begin
end;
procedure TfrmMain.mnuCompactHueSettingsClick(Sender: TObject);
begin
end;
procedure TfrmMain.spGroupListMoved(Sender: TObject);
var
anchor: integer;
begin
if mnuAutoHideGroupList.Checked then
if (spGroupList.Enabled) and (mnuAutoHideGroupList.Tag > 0) then
begin
spGroupList.Top := mnuAutoHideGroupList.Tag;
mnuAutoHideGroupList.Tag := 0;
end
else if not spGroupList.Enabled then
begin
spGroupList.Top := tvGroups.Top + 4;
Exit;
end;
if spGroupList.Enabled then
if spGroupList.Top <= tvGroups.Top then
spGroupList.Top := tvGroups.Top
else begin
anchor := spTileList.Top - spGroupList.Height - vdtTiles.Constraints.MinHeight;
if spGroupList.Top > anchor then spGroupList.Top := (anchor - 1);
end;
end;
procedure TfrmMain.spTileListMoved(Sender: TObject);
var
anchor: integer;
begin
if mnuAutoHideRandomList.Checked then
if (spTileList.Enabled) and (mnuAutoHideRandomList.Tag > 0) then
begin
spTileList.Top := mnuAutoHideRandomList.Tag;
mnuAutoHideRandomList.Tag := 0;
end
else if not spTileList.Enabled then
begin
spTileList.Top := gbRandom.Top + gbRandom.Height - spTileList.Tag + 3;
Exit;
end;
if spTileList.Enabled then
if spTileList.Top + spTileList.Height >= gbRandom.Top + gbRandom.Height then
spTileList.Top := gbRandom.Top + gbRandom.Height - spTileList.Height
else begin
anchor := spGroupList.Top + spGroupList.Height + vdtTiles.Constraints.MinHeight;
if spTileList.Top < anchor then spTileList.Top := (anchor + 1);
end;
end;
procedure TfrmMain.tbFilterMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
If Button = mbRight then
tbFilter.Tag := PtrInt(GetTickCount);
end;
procedure TfrmMain.tbFilterMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
if acFilter.Checked and (not frmFilter.Visible) and ((GetTickCount - DWORD(tbFilter.Tag)) < 1000) then begin
tbFilter.Tag := PtrInt(False);
frmFilter.Show;
end;
end;
procedure TfrmMain.pcLeftResize(Sender: TObject);
begin
spGroupListMoved(Sender);
spTileListMoved(Sender);
end;
procedure TfrmMain.mnuDisconnectClick(Sender: TObject);
begin
dmNetwork.Disconnect;
end;
procedure TfrmMain.mnuDocsClick(Sender: TObject);
begin
ShellExecute(Handle, 'open', PChar('http://dev.uoquint.ru/projects/centred/wiki'), nil, nil, 1 {SW_SHOWNORMAL});
end;
procedure TfrmMain.mnuRusComClick(Sender: TObject);
begin
ShellExecute(Handle, 'open', PChar('http://forum.uokit.com/index.php?showforum=207'), nil, nil, 1 {SW_SHOWNORMAL});
end;
procedure TfrmMain.mnuEng2ComClick(Sender: TObject);
begin
ShellExecute(Handle, 'open', PChar('http://craftuo.com/threads/centred.888'), nil, nil, 1 {SW_SHOWNORMAL});
end;
procedure TfrmMain.mnuEngComClick(Sender: TObject);
begin
ShellExecute(Handle, 'open', PChar('http://board.uoquint.ru/'), nil, nil, 1 {SW_SHOWNORMAL});
end;
procedure TfrmMain.oglGameWindowPaint(Sender: TObject);
begin
if mnuWhiteBackground.Checked then
glClearColor(1, 1, 1, 1)
else
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
InitRender;
InitSize;
glDisable(GL_DEPTH_TEST);
Render;
oglGameWindow.SwapBuffers;
end;
procedure TfrmMain.oglGameWindowResize(Sender: TObject);
begin
InvalidateScreenBuffer;
end;
procedure TfrmMain.pbRadarMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
var posx, posy: Integer;
begin
posx := self.X+4 * Trunc((Y+X - (pbRadar.Height+pbRadar.Width)div 2)*cos(45));
posy := self.Y+4 * Trunc((Y-X - (pbRadar.Height-pbRadar.Width)div 2)*cos(45));
//if (posx < 0) then posx := 0 else if (posx >= 8*Landscape.Width) then posx := 8*Landscape.Width-1;
//if (posy < 0) then posy := 0 else if (posy >= 8*Landscape.Height) then posy := 8*Landscape.Height-1;
if (posx>=0)and(posy>=0)and(posx<8*Landscape.Width)and(posy<8*Landscape.Height)
then SetPos(posx, posy);
end;
procedure TfrmMain.pbRadarPaint(Sender: TObject);
var
posX, posY, scrW, scrH: Integer;
zoom: Single;
image: TSingleImage;
begin
posX := (X div 8) - (pbRadar.Width div 4);
posY := (Y div 8) - (pbRadar.Height div 4);
// NOTE: Не очень-то хорошо каждый раз создавать Image...
image := TSingleImage.CreateFromParams(pbRadar.Width+84, pbRadar.Height+84, ifA8R8G8B8);
StretchRect(frmRadarMap.Radar.ImageDataPointer^, posX, posY, pbRadar.Width div 2, pbRadar.Height div 2,
image.ImageDataPointer^, 0, 0, image.Width, image.Height, rfBicubic);
RotateImage(image.ImageDataPointer^, -45.0);
DisplayImage(pbRadar.Canvas, (pbRadar.Width-image.Width) div 2, (pbRadar.Height-image.Height) div 2, image);
image.Free;
posX := pbRadar.Width div 2;
posY := pbRadar.Width div 2;
if tbZoom.Down then zoom := tbZoom.Tag / 1000.0 else zoom := 1.0;
scrW := Trunc(0.25 * oglGameWindow.Width / 44.0 / zoom);
scrH := Trunc(0.25 * oglGameWindow.Height/ 44.0 / zoom);
pbRadar.Canvas.Pen.Color := clBlack;
pbRadar.Canvas.Pen.Style := psSolid;
pbRadar.Canvas.Line(posX-scrW, posY-scrH, posX+scrW, posY-scrH);
pbRadar.Canvas.Line(posX+scrW, posY-scrH, posX+scrW, posY+scrH);
pbRadar.Canvas.Line(posX+scrW, posY+scrH, posX-scrW, posY+scrH);
pbRadar.Canvas.Line(posX-scrW, posY+scrH, posX-scrW, posY-scrH);
pbRadar.Canvas.Pen.Color := clSilver;
pbRadar.Canvas.Pen.Style := psSolid;
pbRadar.Canvas.Line(posX-scrW-1, posY-scrH-1, posX+scrW+1, posY-scrH-1);
pbRadar.Canvas.Line(posX+scrW+1, posY-scrH-1, posX+scrW+1, posY+scrH+1);
pbRadar.Canvas.Line(posX+scrW+1, posY+scrH+1, posX-scrW-1, posY+scrH+1);
pbRadar.Canvas.Line(posX-scrW-1, posY+scrH+1, posX-scrW-1, posY-scrH-1);
end;
procedure TfrmMain.pcLeftChange(Sender: TObject);
begin
end;
procedure TfrmMain.pmGrabTileInfoPopup(Sender: TObject);
var
isStatic: Boolean;
begin
isStatic := CurrentTile is TStaticItem;
mnuGrabHue.Enabled := isStatic;
mnuGrabFilterTileID.Enabled := isStatic;
mnuGrabFilterHue.Enabled := isStatic;
end;
procedure TfrmMain.tbRadarMapClick(Sender: TObject);
begin
frmRadarMap.Show;
frmRadarMap.BringToFront;
end;
procedure TfrmMain.tmGrabTileInfoTimer(Sender: TObject);
begin
tmGrabTileInfo.Enabled := False;
if CurrentTile <> nil then
pmGrabTileInfo.PopUp(Mouse.CursorPos.X, Mouse.CursorPos.Y);
SelectedTile := nil;
end;
procedure TfrmMain.tmMovementTimer(Sender: TObject);
begin
case FOverlayUI.ActiveArrow of
0: MoveBy(-1, 0);
1: MoveBy(-1, -1);
2: MoveBy( 0, -1);
3: MoveBy(+1, -1);
4: MoveBy(+1, 0);
5: MoveBy(+1, +1);
6: MoveBy( 0, +1);
7: MoveBy(-1, +1);
end;
end;
procedure TfrmMain.tmSettingsCloseTimer(Sender: TObject);
begin
tmSettingsClose.Enabled := False;
tbTerrain.Down := acTerrain.Checked;
tbStatics.Down := acStatics.Checked;
tbNoDraw.Down := acNoDraw.Checked;
tbFlat.Down := acFlat.Checked;
end;
procedure TfrmMain.tsNavigationContextPopup(Sender: TObject; MousePos: TPoint;
var Handled: Boolean);
begin
end;
procedure TfrmMain.FormMouseMove(Sender: TObject; Shift: TShiftState; X,Y: Integer);
begin
if Sender is TWinControl then
if not (TWinControl(Sender)).Focused
then (TWinControl(Sender)).SetFocus;
end;
procedure TfrmMain.tvGroupsGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; TextType: TVSTTextType; var CellText: String);
var
nodeData : PGroupNode;
begin
nodeData := tvGroups.GetNodeData(Node);
CellText := nodeData^.Name;
end;
procedure TfrmMain.tvGroupsDrawText(Sender: TBaseVirtualTree;
TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
const CellText: String; const CellRect: TRect; var DefaultDraw: Boolean);
var
nodeData : PGroupNode;
TextWidth: Integer;
begin
nodeData := tvGroups.GetNodeData(Node);
TargetCanvas.Font.Color := nodeData^.Color;
TargetCanvas.Font.Bold := nodeData^.Bold;
TargetCanvas.Font.Italic:= nodeData^.Ital;
TargetCanvas.TextOut(CellRect.Left, CellRect.Top+2, CellText);
TextWidth := TargetCanvas.TextWidth(CellText);
TargetCanvas.Font.Color := TColor($00BBBBBB);
TargetCanvas.Font.Bold := False;
TargetCanvas.Font.Italic:= False;
TargetCanvas.TextOut(CellRect.Left + TextWidth + 6, CellRect.Top + 2,
Format('(%u)', [nodeData^.Items]));
DefaultDraw := False;
end;
procedure TfrmMain.tmSelectNodeTimer(Sender: TObject);
begin
tmSelectNode.Enabled := False;
if (FGroupsSelectionUndoRedoCommandGroup.UndoRedoCommands.Count > 0) then begin
if not FGroupsSelectionUndoRedoManager.Enabled then begin
tmSelectNode.Enabled := True;
Exit;
end;
FGroupsSelectionUndoRedoManager.ExecCommand(FGroupsSelectionUndoRedoCommandGroup);
FGroupsSelectionUndoRedoCommandGroup := TUndoRedoCommandGroup.Create;
end;
//if (FTilesSelectionUndoRedoCommandGroup.UndoRedoCommands.Count > 0) then
begin
if not FTilesSelectionUndoRedoManager.Enabled then begin
tmSelectNode.Enabled := True;
Exit;
end;
FTilesSelectionUndoRedoManager.ExecCommand(FTilesSelectionUndoRedoCommandGroup);
FTilesSelectionUndoRedoCommandGroup := TUndoRedoCommandGroup.Create;
end;
end;
procedure TfrmMain.vdtTilesChange(Sender: TBaseVirtualTree; Node: PVirtualNode);
begin
if (Node <> nil) and (FTilesSelectionUndoRedoManager.Enabled) then begin
FTilesSelectionUndoRedoCommandGroup.Add(
TUndoRedoSelectVirtualNodeCommand.Create(
FTilesSelectionUndoRedoManager, Sender, Node)
);
if not FTilesSelectionUndoRedoManager.Enabled
then vdtTiles.FocusedNode := PVirtualItem(Node);
if not tmSelectNode.Enabled
then tmSelectNode.Enabled := True
else tmSelectNode.Interval:= 250;
end;
end;
procedure TfrmMain.tvGroupsChange(Sender: TBaseVirtualTree; Node: PVirtualNode);
var
item: PVirtualNode;
begin
if (Node <> nil) and (FGroupsSelectionUndoRedoManager.Enabled) then begin
FGroupsSelectionUndoRedoCommandGroup.Add(
TUndoRedoSelectVirtualNodeCommand.Create(
FGroupsSelectionUndoRedoManager, Sender, Node)
);
if not tmSelectNode.Enabled
then tmSelectNode.Enabled := True
else tmSelectNode.Interval:= 250;
if ((cbStatics.Checked or cbTerrain.Checked) and Sender.Selected[Node]) then begin
cbStatics.Checked := False;
cbTerrain.Checked := False;
Exit;
end;
end;
BuildTileList;
end;
procedure TfrmMain.tvGroupFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode);
var
groupData: PGroupNode;
begin
groupData := Sender.GetNodeData(Node);
groupData^.Name := EmptyStr;
FreeMem(groupData^.GLink);
FreeMem(groupData^.GTile);
FreeMem(groupData^.Brush);
FreeMem(groupData^.Entry);
end;
procedure TfrmMain.DropedownMenusClose(Sender: TObject);
begin
tmSettingsClose.Enabled := True;
end;
procedure TfrmMain.vdtRandomClick(Sender: TObject);
var
item: PVirtualItem;
node: PVirtualItem;
treeNode: PVirtualNode;
tileInfo: PTileInfo;
selectedID: Integer;
function TileInNode(Node: PVirtualNode; TileID: LongWord) : Boolean;
var
nodeData: ^TGroupNode;
i: Integer;
begin
Result := False;
nodeData := tvGroups.GetNodeData(Node);
for i := 0 to nodeData^.Count - 1 do
begin
if nodeData^.GTile[i].ID = TileID then
begin
Result := True;
break;
end;
end;
end;
begin
if vdlRandom.SelectedCount = 1 then
begin
node := vdlRandom.GetFirstSelected;
if node <> nil then
begin
tileInfo := vdlRandom.GetNodeData(node);
selectedID := tileInfo^.ID;
// Выбираем группы
if (not cbStatics.Checked) and (not cbTerrain.Checked) then
begin
treeNode := tvGroups.GetFirst();
while treeNode <> nil do
begin
if TileInNode(treeNode, selectedID) then
begin
tvGroups.Selected[treeNode] := True;
tvGroups.FocusedNode := treeNode;
if toMultiSelect in tvGroups.TreeOptions.SelectionOptions
then Break;
end;
treeNode := tvGroups.GetNext(treeNode);
end;
end;
// Выбираем тайл
item := vdtTiles.GetFirst;
while item <> nil do
begin
tileInfo := vdtTiles.GetNodeData(item);
if tileInfo^.ID = selectedID then
begin
vdtTiles.ClearSelection;
vdtTiles.Selected[item] := True;
vdtTiles.FocusedNode := item;
item := nil;
end else
item := vdtTiles.GetNext(item);
end;
end;
end;
end;
procedure TfrmMain.vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject;
DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState;
Pt: TPoint; var Effect: Integer; Mode: TDropMode);
begin
if Source = vdtTiles then
btnAddRandomClick(Sender);
end;
procedure TfrmMain.vdtRandomDragOver(Sender: TBaseVirtualTree; Source: TObject;
Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode;
var Effect: Integer; var Accept: Boolean);
begin
if source = vdtTiles then Accept := True;
end;
procedure TfrmMain.vdtRandomLoadNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
var
tileInfo: PTileInfo;
begin
tileInfo := Sender.GetNodeData(Node);
Stream.Read(tileInfo^.ID, SizeOf(tileInfo^.ID));
end;
procedure TfrmMain.vdtRandomSaveNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
var
tileInfo: PTileInfo;
begin
tileInfo := Sender.GetNodeData(Node);
Stream.Write(tileInfo^.ID, SizeOf(tileInfo^.ID));
end;
procedure TfrmMain.vdtRandomUpdating(Sender: TBaseVirtualTree;
State: TVTUpdateState);
begin
if acDraw.Checked then
ProcessToolState;
end;
procedure TfrmMain.vdtTilesClick(Sender: TObject);
begin
if acDraw.Checked then
ProcessToolState;
end;
procedure TfrmMain.vdtTilesDragAllowed(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean);
begin
//vdtTiles.auto
Allowed := True;
end;
procedure TfrmMain.vdtTilesDrawHint(Sender: TBaseVirtualTree;
HintCanvas: TCanvas; Node: PVirtualNode; const R: TRect; Column: TColumnIndex
);
var
m_name : string;
begin
vdtTiles.UpdateHintCanvas(HintCanvas);
HintCanvas.Font.Assign(Sender.Font);
HintCanvas.Font.Style := [fsBold];
m_name := CP1251ToUTF8(FTileHint.Name);
DrawText(HintCanvas.Handle, PChar(m_name), Length(m_name), FTileHint.NameRect, 0);
HintCanvas.Font.Style := [];
DrawText(HintCanvas.Handle, PChar(FTileHint.Obj), Length(FTileHint.Obj), FTileHint.ObjRect, 0);
HintCanvas.Font.Style := [fsItalic];
DrawText(HintCanvas.Handle, PChar(FTileHint.Flags), Length(FTileHint.Flags),
FTileHint.FlagsRect, DT_WORDBREAK);
end;
procedure TfrmMain.vdtTilesDrawNode(Sender: TBaseVirtualTree; const PaintInfo: TVTPaintInfo);
var
tileInfo: PTileInfo;
textStyle: TTextStyle;
artEntry: TArt;
tileData: TTileData;
id: LongWord;
rect, CellRect:TRect;
image: TSingleImage;
colorOld, colorNew: Word;
DrawInfo: Boolean;
oldcolor: DWORD;
newcolor: DWORD;
srcCanvas, dstCanvas: TFastARGB32Canvas;
tmpImage : TSingleImage;
bit: Integer;
procedure DisplayNodeImage(main: Boolean; const Canvas: TCanvas; const CellRect: TRect; Image: TBaseImage; ForceStretch: Boolean = False);
var
Resised: Float;
DstSize: TSize;
DstRect: TRect;
//SrcRect: TRect;
begin
if (main and mnuTileListStretch.Checked) or (not main and mnuMiscTileListStretch.Checked) or (ForceStretch) then begin
if ForceStretch or (DstSize.cy <> 44) then begin
DstSize.cx := CellRect.Right - CellRect.Left;
DstSize.cy := CellRect.Bottom - CellRect.Top;
if ForceStretch then begin
if (DstSize.cx <= 44) then id := 2
else if (DstSize.cx <= 80) then id := 3
else id := 4;
DstSize.cx := DstSize.cx - id;
DstSize.cy := DstSize.cy - id;
end;
Resised := Min(Min(Float(DstSize.cx)/Float(Image.Width), Float(DstSize.cy)/Float(Image.Height)), 1.0);
DstSize.cx := Trunc(Resised * Float(Image.Width));
DstSize.cy := Trunc(Resised * Float(Image.Height));
DstRect.Left := Trunc((CellRect.Left + CellRect.Right - DstSize.cx) / 2);
DstRect.Right := DstRect.Left + DstSize.cx;
if not ForceStretch
then DstRect.Bottom := CellRect.Bottom
else DstRect.Bottom := (CellRect.Bottom - CellRect.Top + DstSize.cy) div 2;
DstRect.Top := DstRect.Bottom - DstSize.cy
end else begin
DstRect := CellRect;
end;
DisplayImage(Canvas, DstRect, Image);
end else
if (main and mnuTileListClip.Checked) or (not main and mnuMiscTileListClip.Checked) then begin
//DstSize.cx := CellRect.Right - CellRect.Left;
//DstSize.cy := CellRect.Bottom - CellRect.Top;
//DstRect := CellRect;
//SrcRect.Top := 0;
//if (DstSize.cy <= Image.Height) then begin
// SrcRect.Bottom := DstSize.cy;
//end else begin
// SrcRect.Bottom := Image.Height;
// DstRect.Bottom := DstRect.Top + Image.Height;
//end;
//if (DstSize.cx <= Image.Width) then begin
// SrcRect.Left := (Image.Width - DstSize.cx) div 2;
// SrcRect.Right:= SrcRect.Left + DstSize.cx;
//end else begin
// SrcRect.Left := 0;
// SrcRect.Right:= Image.Width;
// DstRect.Left := DstRect.Left + (DstSize.cx - Image.Width) div 2;
// DstRect.Right:= DstRect.Left + Image.Width;
//end;
//Logger.Send([lcClient, lcDebug], 'TfrmMain.vdtTilesDrawNode [%d,%d,%d,%d](%d,%d) - [%d,%d,%d,%d](%d,%d) I(%d,%d) C[%d,%d,%d,%d](%d,%d)',
//[SrcRect.Top, SrcRect.Left, SrcRect.Bottom, SrcRect.Right, SrcRect.Right - SrcRect.Left, SrcRect.Bottom - SrcRect.Top,
// DstRect.Top, DstRect.Left, DstRect.Bottom, DstRect.Right, DstRect.Right - DstRect.Left, DstRect.Bottom - DstRect.Top,
// Image.Width, Image.Height,
// CellRect.Top, CellRect.Left, CellRect.Bottom, CellRect.Right, CellRect.Right - CellRect.Left, CellRect.Bottom - CellRect.Top]);
//DisplayImage(Canvas, DstRect, Image, SrcRect);
DisplayImage(Canvas, Trunc((CellRect.Left + CellRect.Right - Image.Width) / 2), CellRect.Top, Image);
Canvas.FillRect(CellRect.Left, CellRect.Bottom, CellRect.Right, CellRect.Bottom + 14);
end else
if (main and mnuTileListCentre.Checked) or (not main and mnuMiscTileListCentre.Checked) then begin
// TODO: ....
end;
end;
begin
if (not (Sender is TVirtualList))
then tileInfo := Sender.GetNodeData(PaintInfo.Node)
else tileInfo := vdtTiles.GetNodeData(PVirtualItem(PaintInfo.Node));
//if (sender <> vdtTiles) then begin
//Logger.Send([lcClient, lcDebug], 'TfrmMain.vdtTilesDrawNode %.8x at cell [%d,%d]', [tileInfo^.ID, PaintInfo.Column, PaintInfo.Node^.Index]);
//Exit;
//end;
// Logger.Send([lcClient, lcDebug], 'TfrmMain.vdtTilesDrawNode %d', [tileInfo^.ID]);
if (tileInfo^.ID = $FFFFFFFF) then exit;
textStyle := PaintInfo.Canvas.TextStyle;
textStyle.Alignment := taCenter;
textStyle.Layout := tlCenter;
textStyle.Wordbreak := True;
PaintInfo.Canvas.Font.Color := Sender.Font.Color;
if (Sender = vdtTiles) then
PaintInfo.Canvas.Font.Color := TColor($808080);
//Logger.Send([lcClient, lcDebug], 'vdtTilesDrawNode %.4x', [tileInfo^.ID]);
case PaintInfo.Column of
0:
begin
id := tileInfo^.ID;
if id > $2F000000 then
PaintInfo.Canvas.TextRect(PaintInfo.CellRect, 0, 0, Format('BL%.3d', [id - $2F000000]), textStyle)
else if id > $1F000000 then
PaintInfo.Canvas.TextRect(PaintInfo.CellRect, 0, 0, Format('ET%.3d', [id - $1F000000]), textStyle)
else begin
if id > $00003FFF then Dec(id, $00004000);
//PaintInfo.Canvas.TextRect(PaintInfo.CellRect, 0, 0, '4x', textStyle);
PaintInfo.Canvas.TextRect(PaintInfo.CellRect, 0, 0, Format('$%.4x', [id]), textStyle);
end;
end;
2:
begin
textStyle.Alignment := taLeftJustify;
if (tileInfo^.ID > $2F000000) then begin // Кисти
PaintInfo.Canvas.TextRect(PaintInfo.CellRect, PaintInfo.CellRect.Left + 4,
PaintInfo.CellRect.Top, PGroupBrush(tileInfo^.ptr)^.Name, textStyle);
end else if (tileInfo^.ID > $1F000000) then begin // Объекты
PaintInfo.Canvas.TextRect(PaintInfo.CellRect, PaintInfo.CellRect.Left + 4,
PaintInfo.CellRect.Top, PGroupEntry(tileInfo^.ptr)^.Name, textStyle);
end else begin // Тайлы
tileData := TTileData(ResMan.Tiledata.Block[tileInfo^.ID]);
PaintInfo.Canvas.TextRect(PaintInfo.CellRect, PaintInfo.CellRect.Left + 4,
PaintInfo.CellRect.Top, CP1251ToUTF8(Trim(tileData.TileName)),
textStyle);
tileData.Free;
end;
end;
3: begin Exit; end;
13: begin Exit; end;
// 1: - 3: 4: 5: 6: - 7: 8: 9: - 10: 11:
else
begin
CellRect := PaintInfo.CellRect;
if (PaintInfo.Column = 1)
then DrawInfo := False
else if (sender = vdtTiles)
then DrawInfo := mnuTileListDrawInfo.Enabled and mnuTileListDrawInfo.Checked
else DrawInfo := mnuMiscTileListDrawInfo.Enabled and mnuMiscTileListDrawInfo.Checked;
if DrawInfo then begin
CellRect.Bottom := CellRect.Bottom - 14;
end;
if (tileInfo^.ID > $2F000000) then begin // Кисти
//image := TSingleImage.CreateFromImage(PGroupBrush(tileInfo^.ptr)^.Image);
colorOld := $0000; colorNew := RGB2ARGB(PaintInfo.Canvas.Pixels[CellRect.Left,CellRect.Top]);
PGroupBrush(tileInfo^.ptr)^.Image.ReplaceColor(0,0,PGroupBrush(tileInfo^.ptr)^.Image.Width,PGroupBrush(tileInfo^.ptr)^.Image.Height,
@colorOld, @colorNew);
image := TSingleImage.CreateFromImage(PGroupBrush(tileInfo^.ptr)^.Image);
image.Format := ifDefault;
DisplayNodeImage((Sender = vdtTiles), PaintInfo.Canvas, CellRect, image, True);
//DisplayImage(PaintInfo.Canvas, CellRect, image);
image.Free;
end else if (tileInfo^.ID > $1F000000) then begin// Объекты
//colorOld := $0000; colorNew := RGB2ARGB($00FFFFFF);
//PGroupEntry(tileInfo^.ptr)^.Image.ReplaceColor(0,0,PGroupEntry(tileInfo^.ptr)^.Image.Width,PGroupEntry(tileInfo^.ptr)^.Image.Height,
//@colorOld, @colorNew);
image := TSingleImage.CreateFromImage(PGroupEntry(tileInfo^.ptr)^.Image);
//oldcolor := PDWORD(Image.Bits)^;
//newcolor := $00FF0000;//PDWORD(Image.)^;
//image.ReplaceColor(0,0,Image.Width,Image.Height,@oldcolor,@newcolor);
//image.Format := ifDefault;
DisplayNodeImage((Sender = vdtTiles), PaintInfo.Canvas, CellRect, image, True);
image.Free;
end else if ResMan.Art.Exists(tileInfo^.ID) then // Тайлы
begin
artEntry := ResMan.Art.GetArt(tileInfo^.ID,
RGB2ARGB(PaintInfo.Canvas.Pixels[CellRect.Left, CellRect.Top]), nil, False);
DisplayNodeImage((Sender = vdtTiles), PaintInfo.Canvas, CellRect, artEntry.Graphic);
artEntry.Free;
if tileInfo^.ID > $3FFF then
if (FLightSourceTiles[tileInfo^.ID - $4000].image > 0) then // Источники света
begin
bit := FLightSourceTiles[tileInfo^.ID - $4000].image;
//rect.Right:=CellRect.Right;
//rect.Bottom:=CellRect.Bottom;
//rect.Left:=CellRect.Right - 24;
//rect.Top:=CellRect.Bottom - 24;
//DisplayImage(PaintInfo.Canvas, rect, FVLightSrcImage);
//DisplayNodeImage((Sender = vdtTiles), PaintInfo.Canvas, CellRect, FVLightSrcImage, True);
rect.Left := 0;
rect.Top := 0;
rect.Right:= FVLightSrcImage[bit].Width;
rect.Bottom:=FVLightSrcImage[bit].Height;
tmpImage := TSingleImage.CreateFromParams(rect.Right, rect.Bottom, ifA8R8G8B8);
srcCanvas := TFastARGB32Canvas.CreateForImage(FVLightSrcImage[bit]);
dstCanvas := TFastARGB32Canvas.CreateForImage(tmpImage);
dstCanvas.FillColor32 := PaintInfo.Canvas.Pixels[CellRect.Left+4,CellRect.Top+4];
dstCanvas.FillRect(rect);
srcCanvas.DrawAlpha(rect, dstCanvas, 0,0);
srcCanvas.Free;
dstCanvas.Free;
DisplayNodeImage((Sender = vdtTiles), PaintInfo.Canvas, CellRect, tmpImage, True);
tmpImage.Free;
end;
end;
if DrawInfo then begin // Подписи тайлов
CellRect.Bottom := PaintInfo.CellRect.Bottom;
rect := PaintInfo.CellRect;
rect.Top := rect.Bottom - 14;;
id := tileInfo^.ID;
if id > $2F000000 then
PaintInfo.Canvas.TextRect(rect, 0, 0, Format('BL%.3d', [id - $2F000000]), textStyle)
else if id > $1F000000 then
PaintInfo.Canvas.TextRect(rect, 0, 0, Format('ET%.3d', [id - $1F000000]), textStyle)
else begin
if id > $00003FFF then Dec(id, $00004000);
//PaintInfo.Canvas.TextRect(rect, 0, 0, '4x', textStyle);
PaintInfo.Canvas.TextRect(rect, 0, 0, Format('0x%.4x', [id]), textStyle);
end;
end;
end;
end;
end;
procedure TfrmMain.vdtTilesEnter(Sender: TObject);
begin
if acFilter.Checked and mnuAutoShowFilterWindow.Checked and (not frmFilter.Visible) and (not frmFilter.Locked) then
begin
frmFilter.Locked := True;
frmFilter.Show;
frmMain.SetFocus;
frmFilter.Locked := False;
end;
end;
procedure TfrmMain.vdtTilesGetHintSize(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; var R: TRect);
var
tileInfo: PTileInfo;
tileData: TTiledata;
prefix, flags: string;
id: LongWord;
cmHint: TCMHintShow;
procedure UpdateFlags(AFlag: TTileDataFlag; AName: string);
begin
if AFlag in tileData.Flags then
begin
if flags <> '' then
flags := flags + ', ' + AName
else
flags := AName;
end;
end;
begin
case Word(Sender.Tag) of
1: id := 0;
2: id := min(max(0, Column - 10), 2);
3: id := min(max(0, Column - 7), 3);
4: id := min(max(0, Column - 3), 4);
end;
//Logger.Send([lcClient, lcDebug], 'vdtTilesGetHintSize', Column);
tileInfo := (TVirtualList(Sender)).GetNodeData(vdtTiles.GetItemAt(Node, Column));// @PTileInfo(Sender.GetNodeData(Node))[id];
flags := '';
// if (FTileHint.Column = id) then Exit;
// FTileHint.Column := id;
if (tileInfo^.ID > $2F000000) then begin
FTileHint.Name := UTF8ToCP1251(PGroupBrush(tileInfo^.ptr)^.Name);
FTileHint.Obj := Format('Brush ID: 0x%.4x (%.5d)', [tileInfo^.ID-$2F000000, tileInfo^.ID-$2F000000]);
//flags := 'Brush';
end else if (tileInfo^.ID > $1F000000) then begin
FTileHint.Name := UTF8ToCP1251(PGroupEntry(tileInfo^.ptr)^.Name);
FTileHint.Obj := Format('Entry ID: 0x%.4x (%.5d)', [tileInfo^.ID-$1F000000, tileInfo^.ID-$1F000000]);
//flags := 'Entry';
end else
begin
tileData := ResMan.Tiledata.TileData[tileInfo^.ID];
if tileInfo^.ID < $4000 then begin
if TLandTiledata(tileData).TextureID > 0 then
flags := 'Stretchable';
FTileHint.Obj := Format('LandT ID: 0x%.4x (%.5d)', [tileInfo^.ID, tileInfo^.ID]);
end else begin
FTileHint.Obj := Format('ItemT ID: 0x%.4x (%.5d)', [tileInfo^.ID-$4000, tileInfo^.ID-$4000]);
end;
if tdfArticleA in tileData.Flags then
prefix := 'a '
else if tdfArticleAn in tileData.Flags then
prefix := 'an '
else
prefix := '';
FTileHint.Name := AnsiProperCase(Format('%s%s', [prefix, tileData.TileName]), [' ']);
UpdateFlags(tdfBackground, 'Background');
UpdateFlags(tdfWeapon, 'Weapon');
UpdateFlags(tdfTransparent, 'Transparent');
UpdateFlags(tdfTranslucent, 'Translucent');
UpdateFlags(tdfWall, 'Wall');
UpdateFlags(tdfDamaging, 'Damaging');
UpdateFlags(tdfImpassable, 'Impassable');
UpdateFlags(tdfWet, 'Wet');
UpdateFlags(tdfSurface, 'Surface');
UpdateFlags(tdfBridge, 'Bridge');
UpdateFlags(tdfGeneric, 'Generic');
UpdateFlags(tdfWindow, 'Window');
UpdateFlags(tdfNoShoot, 'NoShoot');
UpdateFlags(tdfInternal, 'Internal');
UpdateFlags(tdfFoliage, 'Foliage');
UpdateFlags(tdfPartialHue, 'PartialHue');
UpdateFlags(tdfMap, 'Map');
UpdateFlags(tdfContainer, 'Container');
UpdateFlags(tdfWearable, 'Wearable');
UpdateFlags(tdfLightSource, 'Lightsource');
UpdateFlags(tdfAnimation, 'Animation');
UpdateFlags(tdfNoDiagonal, 'NoDiagonal'); //HoverOver
UpdateFlags(tdfArmor, 'Armor');
UpdateFlags(tdfRoof, 'Roof');
UpdateFlags(tdfDoor, 'Door');
UpdateFlags(tdfStairBack, 'StairBack');
UpdateFlags(tdfStairRight, 'StairRight');
end;
FTileHint.NameRect.Left := 5;
FTileHint.NameRect.Top := 5;
Sender.Canvas.Font.Style := [fsBold];
DrawText(Sender.Canvas.Handle, PChar(CP1251ToUTF8(FTileHint.Name)), Length(CP1251ToUTF8(FTileHint.Name)),
FTileHint.NameRect, DT_CALCRECT);
FTileHint.ObjRect.Left := 5;
FTileHint.ObjRect.Top := FTileHint.NameRect.Bottom + 6;
Sender.Canvas.Font.Style := [];
DrawText(Sender.Canvas.Handle, PChar(FTileHint.Obj), Length(FTileHint.Obj), FTileHint.ObjRect, DT_CALCRECT);
FTileHint.Flags := Format('Flags = [%s]', [flags]);
FTileHint.FlagsRect.Left := 5;
FTileHint.FlagsRect.Top := FTileHint.ObjRect.Bottom + 2;
FTileHint.FlagsRect.Right := 145;
Sender.Canvas.Font.Style := [fsItalic];
DrawText(Sender.Canvas.Handle, PChar(FTileHint.Flags), Length(FTileHint.Flags),
FTileHint.FlagsRect, DT_CALCRECT or DT_WORDBREAK);
R := Rect(0, 0, Max(Max(FTileHint.NameRect.Right, FTileHint.ObjRect.Right), FTileHint.FlagsRect.Right) + 5,
FTileHint.FlagsRect.Bottom + 5);
end;
procedure TfrmMain.vdtTilesKeyPress(Sender: TObject; var Key: char);
begin
if Key in ['$', '0'..'9'] then
begin
edSearchID.Text := Key;
edSearchID.Visible := True;
edSearchID.SetFocus;
edSearchID.SelStart := 1;
Key := #0;
end;
end;
procedure TfrmMain.vdtTilesScroll(Sender: TBaseVirtualTree; DeltaX,
DeltaY: Integer);
begin
if Sender.CanFocus and Sender.MouseEntered then
Sender.SetFocus;
end;
procedure TfrmMain.vstChatClick(Sender: TObject);
begin
edChat.SetFocus;
end;
procedure TfrmMain.vstChatFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode);
var
chatInfo: PChatInfo;
begin
chatInfo := Sender.GetNodeData(Node);
chatInfo^.Sender := '';
chatInfo^.Msg := '';
end;
procedure TfrmMain.vstChatGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
Column: TColumnIndex; TextType: TVSTTextType; var CellText: String);
var
chatInfo: PChatInfo;
begin
chatInfo := Sender.GetNodeData(Node);
case Column of
0: CellText := TimeToStr(chatInfo^.Time);
1: CellText := chatInfo^.Sender;
2: CellText := chatInfo^.Msg;
end;
end;
procedure TfrmMain.vstChatPaintText(Sender: TBaseVirtualTree;
const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
TextType: TVSTTextType);
var
chatInfo: PChatInfo;
begin
chatInfo := Sender.GetNodeData(Node);
if chatInfo^.Sender = 'System' then
begin
if Column = 1 then
TargetCanvas.Font.Style := TargetCanvas.Font.Style + [fsItalic, fsBold]
else
TargetCanvas.Font.Style := TargetCanvas.Font.Style + [fsItalic];
end;
end;
procedure TfrmMain.vstClientsGetText(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType;
var CellText: String);
var
clientInfo: PClientInfo;
begin
clientInfo := Sender.GetNodeData(Node);
case Column of
1: CellText := clientInfo^.Name;//Format('%d, %d', [locationInfo^.X, locationInfo^.Y]);
2: CellText := FormatDateTime('mm\dd - hh:mm:ss', clientInfo^.LogonDateTime);
end;
end;
procedure TfrmMain.vstClientsGetImageIndex(Sender: TBaseVirtualTree;
Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean; var ImageIndex: Integer);
var
clientInfo: PClientInfo;
begin
clientInfo := Sender.GetNodeData(Node);
case Column of
0: frmAccountControl.GetAccountImageIndex(clientInfo^.AccessLevel, ImageIndex);
end;
end;
procedure TfrmMain.vstLocationsDblClick(Sender: TObject);
var
node: PVirtualNode;
locationInfo: PLocationInfo;
begin
node := vstLocations.GetFirstSelected;
if node <> nil then
begin
locationInfo := vstLocations.GetNodeData(node);
SetPos(locationInfo^.X, locationInfo^.Y);
end;
end;
procedure TfrmMain.vstLocationsFreeNode(Sender: TBaseVirtualTree;
Node: PVirtualNode);
var
locationInfo: PLocationInfo;
begin
locationInfo := Sender.GetNodeData(Node);
locationInfo^.Name := EmptyStr;
end;
procedure TfrmMain.vstLocationsGetText(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType;
var CellText: String);
var
locationInfo: PLocationInfo;
begin
locationInfo := Sender.GetNodeData(Node);
case Column of
0: CellText := Format('%d, %d', [locationInfo^.X, locationInfo^.Y]);
1: CellText := locationInfo^.Name;
end;
end;
procedure TfrmMain.vstLocationsLoadNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
var
locationInfo: PLocationInfo;
stringLength: Integer;
s: string;
begin
locationInfo := Sender.GetNodeData(Node);
Stream.Read(locationInfo^.X, SizeOf(Word));
Stream.Read(locationInfo^.Y, SizeOf(Word));
stringLength := 0;
Stream.Read(stringLength, SizeOf(Integer));
SetLength(s, stringLength);
Stream.Read(s[1], stringLength);
locationInfo^.Name := s;
end;
procedure TfrmMain.vstLocationsNewText(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; const NewText: String);
var
locationInfo: PLocationInfo;
begin
if Column = 1 then
begin
locationInfo := Sender.GetNodeData(Node);
locationInfo^.Name := NewText;
end;
end;
procedure TfrmMain.vstLocationsSaveNode(Sender: TBaseVirtualTree;
Node: PVirtualNode; Stream: TStream);
var
locationInfo: PLocationInfo;
stringLength: Integer;
begin
locationInfo := Sender.GetNodeData(Node);
Stream.Write(locationInfo^.X, SizeOf(Word));
Stream.Write(locationInfo^.Y, SizeOf(Word));
stringLength := Length(locationInfo^.Name);
Stream.Write(stringLength, SizeOf(Integer));
Stream.Write(locationInfo^.Name[1], stringLength);
end;
procedure TfrmMain.XMLPropStorage1RestoreProperties(Sender: TObject);
var ws: Integer;
begin
Logger.EnterMethod([lcLandscape, lcDebug], 'TfrmMain.XMLPropStorage1RestoreProperties(Sender: TObject);');
if Sender = nil then begin
FTextureManager.UseAnims := mnuShowAnimations.Checked;
tbTerrain.Down := acTerrain.Checked;
frmLightLevel.tbLightlevel.Position:=acLightLevel.Tag;
end;
if mnuWindowedMode.Checked then begin
BorderStyle := bsSizeable;
FormStyle := fsNormal;
{if ((Tag<>0) and (mnuWindowedMode.Tag<>0)) then begin
ws := (Tag and $3);
if ws = 1 then WindowState := wsNormal else
if ws = 2 then WindowState := wsMinimized else
if ws = 3 then WindowState := wsMaximized;
Left := ((mnuWindowedMode.Tag shr 15) and $7FFF);
Top := (mnuWindowedMode.Tag and $7FFF);
Width := ((Tag shr 16) and $3FFF);
Height:= ((Tag shr 2) and $3FFF);
Tag := 0; mnuWindowedMode.Tag := 0;
end; }
end else begin
{if ((Tag = 0) and (mnuWindowedMode.Tag = 0)) then begin
if WindowState = wsNormal then ws := 1 else
if WindowState = wsMinimized then ws := 2 else
if WindowState = wsMaximized then ws := 3 else ws := 0;
Tag := ((Width and $3FFF) shl 16) or ((Height and $3FFF) shl 2) or (ws and $3);
mnuWindowedMode.Tag := ((Left and $7FFF) shl 15) or ((Top and $7FFF) shl 0);
end; }
BorderStyle := bsNone;
FormStyle := fsStayOnTop;
WindowState := wsMaximized;
end;
//mnuTileListViewClick(nil);
//mnuAutoHideGroupListClick(nil);
//mnuAutoHideRandomListClick(nil);
Logger.ExitMethod([lcLandscape, lcDebug], 'TfrmMain.XMLPropStorage1RestoreProperties(Sender: TObject);');
end;
procedure TfrmMain.XMLPropStorage1SavingProperties(Sender: TObject);
var ws: Integer;
begin
Logger.EnterMethod([lcLandscape, lcDebug], 'TfrmMain.XMLPropStorage1SavingProperties(Sender: TObject);');
//Hide;
if mnuWindowedMode.Checked then begin
if ((Tag<>0) and (mnuWindowedMode.Tag<>0)) then begin
ws := (Tag and $3);
if ws = 1 then WindowState := wsNormal else
if ws = 2 then WindowState := wsMinimized else
if ws = 3 then WindowState := wsMaximized;
Left := ((mnuWindowedMode.Tag shr 15) and $7FFF);
Top := (mnuWindowedMode.Tag and $7FFF);
Width := ((Tag shr 16) and $3FFF);
Height:= ((Tag shr 2) and $3FFF);
Tag := 0; mnuWindowedMode.Tag := 0;
end;
end else begin
if ((Tag = 0) and (mnuWindowedMode.Tag = 0)) then begin
if WindowState = wsNormal then ws := 1 else
if WindowState = wsMinimized then ws := 2 else
if WindowState = wsMaximized then ws := 3 else ws := 0;
Tag := ((Width and $3FFF) shl 16) or ((Height and $3FFF) shl 2) or (ws and $3);
mnuWindowedMode.Tag := ((Left and $7FFF) shl 15) or ((Top and $7FFF) shl 0);
end;
end;
//Show;
if spTileList.Top > spTileList.Parent.Height then
spTileList.Top := spTileList.Parent.Height - 200;
Logger.ExitMethod([lcLandscape, lcDebug], 'TfrmMain.XMLPropStorage1SavingProperties(Sender: TObject);');
end;
procedure TfrmMain.SetX(const AValue: Integer);
begin
SetPos(AValue, FY);
end;
procedure TfrmMain.SetY(const AValue: Integer);
begin
SetPos(FX, AValue);
end;
procedure TfrmMain.SetPos(AX, AY: Word);
begin
if InRange(AX, 0, FLandscape.CellWidth - 1) and InRange(AY, 0,
FLandscape.CellHeight - 1) then
begin
FX := AX;
edX.Value := FX;
FY := AY;
edY.Value := FY;
dmNetwork.Send(TUpdateClientPosPacket.Create(AX, AY));
InvalidateScreenBuffer;
if frmRadarMap <> nil then frmRadarMap.Repaint;
pbRadar.Repaint;
end;
end;
procedure TfrmMain.SwitchToSelection;
begin
acSelect.Checked := True;
BringToFront;
end;
procedure TfrmMain.RegisterAccessChangedListener(
AListener: TAccessChangedListener);
begin
if FAccessChangedListeners.IndexOf(AListener) < 0 then
FAccessChangedListeners.Add(AListener);
end;
procedure TfrmMain.RegisterSelectionListener(AListener: TSelectionListener);
begin
if FSelectionListeners.IndexOf(AListener) < 0 then
FSelectionListeners.Add(AListener);
end;
procedure TfrmMain.UnregisterAccessChangedListener(
AListener: TAccessChangedListener);
begin
FAccessChangedListeners.Remove(AListener);
end;
procedure TfrmMain.UnregisterSelectionListener(AListener: TSelectionListener);
begin
FSelectionListeners.Remove(AListener);
end;
procedure TfrmMain.SetCurrentTile(const AValue: TWorldItem);
var
sRect: TRect;
w, h: Integer;
begin
//Logger.EnterMethod([lcClient, lcDebug], 'SetCurrentTile');
if AValue = FCurrentTile then
begin
//Logger.ExitMethod([lcClient, lcDebug], 'SetCurrentTile');
Exit;
end;
//Logger.Send([lcClient, lcDebug], 'Value', AValue);
if FCurrentTile <> nil then
FCurrentTile.OnDestroy.UnregisterEvent(@OnTileRemoved);
FCurrentTile := AValue;
if FCurrentTile = nil then
begin
lblTileInfoIDLabel.Caption:= '';
lblTileInfoIDValue.Caption:= '';
lblTileInfoXLabel.Caption := '';
lblTileInfoXValue.Caption := '';
lblTileInfoYLabel.Caption := '';
lblTileInfoYValue.Caption := '';
lblTileInfoZLabel.Caption := '';
lblTileInfoZValue.Caption := '';
lblTileInfoHueLabel.Caption := '';
lblTileInfoHueValue.Caption := '';
lblTileInfoOLabel.Visible := False;
lblTileInfoWLabel.Visible := False;
lblTileInfoWValue.Visible := False;
lblTileInfoHLabel.Visible := False;
lblTileInfoHValue.Visible := False;
lblTileInfoCLabel.Visible := False;
end else
begin
FCurrentTile.OnDestroy.RegisterEvent(@OnTileRemoved);
lblTileInfoIDValue.Caption := Format('0x%.4x', [FCurrentTile.TileID]);
lblTileInfoIDValue.Font.Bold := True;
lblTileInfoXLabel.Caption := lbBottomCursorPosX;
lblTileInfoYLabel.Caption := lbBottomCursorPosY;
lblTileInfoZLabel.Caption := lbBottomCursorPosZ;
lblTileInfoXValue.Caption := Format('%d', [FCurrentTile.X]);
lblTileInfoYValue.Caption := Format('%d', [FCurrentTile.Y]);
lblTileInfoZValue.Caption := Format('%d', [FCurrentTile.Z]);
if FCurrentTile is TVirtualTile then begin
lblTileInfoIDLabel.Caption := lbBottomCursorVLayer1;
lblTileInfoIDValue.Font.Bold := False;
lblTileInfoIDValue.Caption := lbBottomCursorVLayer2;
lblTileInfoHueLabel.Caption:= '';
lblTileInfoHueValue.Caption:= '';
end
else if FCurrentTile is TMapCell then begin
lblTileInfoIDLabel.Caption := lbBottomCursorLandID;
lblTileInfoHueLabel.Caption:= '';
lblTileInfoHueValue.Caption:= '';
end
else if FCurrentTile is TStaticItem then begin
lblTileInfoIDLabel.Caption := lbBottomCursorItemID;
lblTileInfoHueLabel.Caption:= lbBottomCursorItemHue;
lblTileInfoHueValue.Caption:= Format('%.3x', [TStaticItem(FCurrentTile).Hue]);
end;
sRect := GetSelectedRect;
w := sRect.Right - sRect.Left + 1;
h := sRect.Bottom - sRect.Top + 1;
if ((w > 1) or (h > 1)) then begin
lblTileInfoOLabel.Visible := True;
lblTileInfoWLabel.Visible := True;
lblTileInfoWValue.Visible := True;
lblTileInfoHLabel.Visible := True;
lblTileInfoHValue.Visible := True;
lblTileInfoCLabel.Visible := True;
lblTileInfoWValue.Caption := Format('%d', [w]);
lblTileInfoHValue.Caption := Format('%d', [h]);
end else begin
lblTileInfoOLabel.Visible := False;
lblTileInfoWLabel.Visible := False;
lblTileInfoWValue.Visible := False;
lblTileInfoHLabel.Visible := False;
lblTileInfoHValue.Visible := False;
lblTileInfoCLabel.Visible := False;
end;
end;
UpdateSelection;
//Logger.Send([lcClient, lcDebug], 'CurrentTile: %.5x (%.6d)', [CurrentTile.TileID, CurrentTile.TileID]);
//Logger.ExitMethod([lcClient, lcDebug], 'SetCurrentTile');
end;
procedure TfrmMain.SetSelectedTile(const AValue: TWorldItem);
begin
//Logger.EnterMethod([lcClient, lcDebug], 'SetSelectedTile');
if AValue = FSelectedTile then
begin
Logger.ExitMethod([lcClient, lcDebug], 'SetSelectedTile');
Exit;
end;
//Logger.Send([lcClient, lcDebug], 'Value', AValue);
if FSelectedTile <> nil then
FSelectedTile.OnDestroy.UnregisterEvent(@OnTileRemoved);
FSelectedTile := AValue;
if FSelectedTile <> nil then
FSelectedTile.OnDestroy.RegisterEvent(@OnTileRemoved);
UpdateSelection;
//Logger.ExitMethod([lcClient, lcDebug], 'SetSelectedTile');
end;
procedure TfrmMain.SetNormalLights;
const
specular: TGLArrayf4 = (2, 2, 2, 1);
ambient: TGLArrayf4 = (1, 1, 1, 1);
begin
glLightfv(GL_LIGHT0, GL_AMBIENT, @specular);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @ambient);
end;
procedure TfrmMain.SetDarkLights;
const
specularDark: TGLArrayf4 = (0.5, 0.5, 0.5, 1);
ambientDark: TGLArrayf4 = (0.25, 0.25, 0.25, 1);
begin
glLightfv(GL_LIGHT0, GL_AMBIENT, @specularDark);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @ambientDark);
end;
procedure TfrmMain.InitRender;
const
lightPosition: TGLArrayf4 = (-1, -1, 0.5, 0);
begin
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1);
glEnable(GL_TEXTURE_2D);
glDisable(GL_DITHER);
glEnable(GL_BLEND); // Enable alpha blending of textures
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_SMOOTH);
glEnable(GL_NORMALIZE);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, @lightPosition);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
end;
procedure TfrmMain.InitSize;
begin
glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity;
end;
procedure TfrmMain.LoadLocations;
var
xmlDoc: TXMLDocument;
location: TDOMElement;
locationNode: PVirtualNode;
locationInfo: PLocationInfo;
locations: TDOMNodeList;
i, j: Integer;
begin
vstLocations.Clear;
if FileExists(FLocationsFile) then
begin
ReadXMLFile(xmlDoc, FLocationsFile);
if xmlDoc.DocumentElement.NodeName = 'Locations' then
begin
locations := xmlDoc.DocumentElement.ChildNodes;
for i := 0 to locations.Count - 1 do
begin
location := TDOMElement(locations[i]);
if location.NodeName = 'Location' then
begin
locationNode := vstLocations.AddChild(nil);
locationInfo := vstLocations.GetNodeData(locationNode);
locationInfo^.Name := CP1251ToUTF8(location.AttribStrings['Name']);
if TryStrToInt(location.AttribStrings['X'], j) then
locationInfo^.X := j
else
locationInfo^.X := 0;
if TryStrToInt(location.AttribStrings['Y'], j) then
locationInfo^.Y := j
else
locationInfo^.Y := 0;
end;
end;
end;
xmlDoc.Free;
end;
end;
procedure TfrmMain.LoadRandomPresets;
var
presets: TDOMNodeList;
i: Integer;
begin
cbRandomPreset.Clear;
FreeAndNil(FRandomPresetsDoc);
if FileExists(FRandomPresetsFile) then
begin
ReadXMLFile(FRandomPresetsDoc, FRandomPresetsFile);
presets := FRandomPresetsDoc.DocumentElement.ChildNodes;
for i := 0 to presets.Count - 1 do
begin
if presets[i].NodeName = 'Preset' then
begin
cbRandomPreset.Items.AddObject(
CP1251ToUTF8(TDOMElement(presets[i]).AttribStrings['Name']), presets[i]);
end;
end;
end else
begin
FRandomPresetsDoc := TXMLDocument.Create;
FRandomPresetsDoc.AppendChild(FRandomPresetsDoc.CreateElement('RandomPresets'));
end;
end;
procedure TfrmMain.MoveBy(AOffsetX, AOffsetY: Integer); inline;
begin
SetPos(EnsureRange(FX + AOffsetX, 0, FLandscape.CellWidth - 1),
EnsureRange(FY + AOffsetY, 0, FLandscape.CellHeight - 1));
UpdateCurrentTile;
end;
procedure TfrmMain.PrepareMapCell(AMapCell: TMapCell);
var
current, north, east, west, tile1, tile4, tile3, tile6: PBlockInfo;
cell: TMapCell;
begin
current := FScreenBuffer.UpdateSortOrder(AMapCell);
if current = nil then
Exit; //off-screen update
PrepareScreenBlock(current);
Exclude(FScreenBufferState, sbsIndexed);
//Find surrounding cells
current := nil;
north := nil;
east := nil;
west := nil;
tile1 := nil;
tile4 := nil;
tile3 := nil;
tile6 := nil;
while ((north = nil) or (east = nil) or (west = nil) or
(tile1 = nil) or (tile3 = nil) or (tile4 = nil) or (tile6 = nil)) and
FScreenBuffer.Iterate(current) do
begin
if current^.Item is TMapCell then
begin
cell := TMapCell(current^.Item);
if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y - 1) then
north := current
else if (cell.X = AMapCell.X) and (cell.Y = AMapCell.Y - 1) then
east := current
else if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y) then
west := current
else if (cell.X = AMapCell.X) and (cell.Y = AMapCell.Y + 1) then
tile1 := current
else if (cell.X = AMapCell.X + 1) and (cell.Y = AMapCell.Y) then
tile3 := current
else if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y + 1) then
tile4 := current
else if (cell.X = AMapCell.X + 1) and (cell.Y = AMapCell.Y - 1) then
tile6 := current;
end;
end;
if north <> nil then PrepareScreenBlock(north);
if east <> nil then PrepareScreenBlock(east);
if west <> nil then PrepareScreenBlock(west);
if tile1 <> nil then PrepareScreenBlock(tile1);
if tile3 <> nil then PrepareScreenBlock(tile3);
if tile4 <> nil then PrepareScreenBlock(tile4);
if tile6 <> nil then PrepareScreenBlock(tile6);
end;
procedure TfrmMain.InvalidateFilter;
begin
Exclude(FScreenBufferState, sbsFiltered);
end;
procedure TfrmMain.InvalidateScreenBuffer;
begin
Exclude(FScreenBufferState, sbsValid);
end;
procedure TfrmMain.PrepareScreenBlock(ABlockInfo: PBlockInfo);
procedure GetLandAlt(const AX, AY: Integer; const ADefaultZ,
ADefaultRaw: SmallInt; out Z, RawZ: SmallInt);
var
cell: TMapCell;
begin
cell := FLandscape.MapCell[AX, AY];
if cell <> nil then
begin
Z := cell.Z;
RawZ := cell.RawZ;
end else
begin
Z := ADefaultZ;
RawZ := ADefaultRaw;
end;
end;
var
item: TWorldItem;
drawX, drawY: Integer;
z, west, south, east, tileNorth, tileWest, tileLeft, tileRight: SmallInt;
rawZ, rawWest, rawSouth, rawEast, rawTileNorth, rawTileWest, rawTileLeft, rawTileRight: SmallInt;
staticItem: TStaticItem;
zoom: Single;
begin
//add normals to map tiles and materials where possible
item := ABlockInfo^.Item;
GetDrawOffset(item.X , item.Y, drawX, drawY);
if acFlat.Checked then
begin
z := 0;
rawZ := 0;
end else
begin
z := item.Z;
rawZ := item.RawZ;
end;
if ABlockInfo^.HighRes <> nil then ABlockInfo^.HighRes.DelRef;
if ABlockInfo^.LowRes <> nil then ABlockInfo^.LowRes.DelRef;
ABlockInfo^.HighRes := nil;
ABlockInfo^.CheckRealQuad := False;
ABlockInfo^.Text.Free;
if item is TMapCell then
begin
if not acFlat.Checked then
begin
GetLandAlt(item.X, item.Y + 1, z, rawZ, west, rawWest);
GetLandAlt(item.X + 1, item.Y + 1, z, rawZ, south, rawSouth);
GetLandAlt(item.X + 1, item.Y, z, rawZ, east, rawEast);
if (west <> z) or (south <> z) or (east <> z) then
ABlockInfo^.HighRes := FTextureManager.GetTexMaterial(item.TileID);
if (rawWest <> rawZ) or (rawSouth <> rawZ) or (rawEast <> rawZ) then
begin
ABlockInfo^.RealQuad[0][0] := drawX;
ABlockInfo^.RealQuad[0][1] := drawY - rawZ * 4;
ABlockInfo^.RealQuad[1][0] := drawX + 22;
ABlockInfo^.RealQuad[1][1] := drawY + 22 - rawEast * 4;
ABlockInfo^.RealQuad[2][0] := drawX;
ABlockInfo^.RealQuad[2][1] := drawY + 44 - rawSouth * 4;
ABlockInfo^.RealQuad[3][0] := drawX - 22;
ABlockInfo^.RealQuad[3][1] := drawY + 22 - rawWest * 4;
with ABlockInfo^ do
begin
with ScreenRect do
begin
Left := drawX - 22;
Right := drawX + 22;
Top := RealQuad[0][1];
Bottom := RealQuad[0][1];
if RealQuad[1][1] < Top then Top := RealQuad[1][1];
if RealQuad[1][1] > Bottom then Bottom := RealQuad[1][1];
if RealQuad[2][1] < Top then Top := RealQuad[2][1];
if RealQuad[2][1] > Bottom then Bottom := RealQuad[2][1];
if RealQuad[3][1] < Top then Top := RealQuad[3][1];
if RealQuad[3][1] > Bottom then Bottom := RealQuad[3][1];
end;
CheckRealQuad := True;
end;
end;
end else
begin
if mnuFlatShowHeight.Checked then
ABlockInfo^.Text := TGLText.Create(FGLFont, IntToStr(item.Z));
end;
if not ABlockInfo^.CheckRealQuad then
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22),
Trunc(drawY - rawZ * 4), 44, 44);
ABlockInfo^.LowRes := FTextureManager.GetArtMaterial(item.TileID);
if ABlockInfo^.HighRes <> nil then
begin
if ABlockInfo^.Normals = nil then
New(ABlockInfo^.Normals);
FLandscape.GetNormals(item.X, item.Y, ABlockInfo^.Normals^);
ABlockInfo^.DrawQuad[0][0] := drawX;
ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[1][0] := drawX + 22;
ABlockInfo^.DrawQuad[1][1] := drawY + 22 - east * 4;
ABlockInfo^.DrawQuad[2][0] := drawX;
ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
ABlockInfo^.DrawQuad[3][1] := drawY + 22 - west * 4;
// Подготовка сетки рельефа для текстур
if mnuShowGrid.Checked or mnuShowBlocks.Checked then
begin
ABlockInfo^.LineWidth[0] := 0.9;
ABlockInfo^.LineDraw[0][0] := ABlockInfo^.DrawQuad[0];
ABlockInfo^.LineDraw[0][1] := ABlockInfo^.DrawQuad[1];
ABlockInfo^.LineWidth[1] := 0.9;
ABlockInfo^.LineDraw[1][0] := ABlockInfo^.DrawQuad[0];
ABlockInfo^.LineDraw[1][1] := ABlockInfo^.DrawQuad[3];
ABlockInfo^.LineWidth[2] := 0.8;
//ABlockInfo^.LineDraw[2][0] := ABlockInfo^.DrawQuad[0];
//ABlockInfo^.LineDraw[2][1] := ABlockInfo^.DrawQuad[2];
ABlockInfo^.LineDraw[2][0] := ABlockInfo^.DrawQuad[1];
ABlockInfo^.LineDraw[2][1] := ABlockInfo^.DrawQuad[3];
end;
end else
begin
ABlockInfo^.DrawQuad[0][0] := drawX - 22;
ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[1][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
// Подготовка сетки рельефа для лендов
if mnuShowGrid.Checked or mnuShowBlocks.Checked then
begin
GetLandAlt(item.X, item.Y - 1, z, rawZ, tileNorth, rawTileNorth);
GetLandAlt(item.X - 1, item.Y, z, rawZ, tileWest, rawTileWest);
GetLandAlt(item.X - 1, item.Y + 1, z, rawZ, tileLeft, rawTileLeft);
GetLandAlt(item.X + 1, item.Y - 1, z, rawZ, tileRight, rawTileRight);
if (tileNorth <> z) or (tileRight <> z)
then ABlockInfo^.LineWidth[0] := 0.9
else ABlockInfo^.LineWidth[0] := 0.8;
ABlockInfo^.LineDraw[0][0][0] := drawX;
ABlockInfo^.LineDraw[0][0][1] := ABlockInfo^.DrawQuad[0][1];
ABlockInfo^.LineDraw[0][1][0] := ABlockInfo^.DrawQuad[1][0];
ABlockInfo^.LineDraw[0][1][1] := ABlockInfo^.DrawQuad[1][1] + 22;
if (tileWest <> z) or (tileLeft <> z)
then ABlockInfo^.LineWidth[1] := 0.9
else ABlockInfo^.LineWidth[1] := 0.8;
ABlockInfo^.LineDraw[1][0][0] := drawX;
ABlockInfo^.LineDraw[1][0][1] := ABlockInfo^.DrawQuad[0][1];
ABlockInfo^.LineDraw[1][1][0] := ABlockInfo^.DrawQuad[3][0];
ABlockInfo^.LineDraw[1][1][1] := ABlockInfo^.DrawQuad[3][1] - 22;
ABlockInfo^.LineWidth[2] := 0.0;
end;
end;
end else
// Виртуальный пол
if item is TVirtualTile then
begin
ABlockInfo^.LowRes := FVLayerMaterial;
ABlockInfo^.LowRes.AddRef;
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4),
44, 44);
ABlockInfo^.DrawQuad[0][0] := drawX - 22;
ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[1][1] := drawY - z * 4;
ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
// Подготовка сетки блоков на виртуальном полу
if (frmVirtualLayer.cbShowBlocks.Checked) then
begin
if (item.Y mod 8) <> 0 then
ABlockInfo^.LineWidth[0] := 0
else begin
ABlockInfo^.LineWidth[0] := 1.6;
ABlockInfo^.LineDraw[0][0][0] := drawX;
ABlockInfo^.LineDraw[0][0][1] := ABlockInfo^.DrawQuad[0][1];
ABlockInfo^.LineDraw[0][1][0] := ABlockInfo^.DrawQuad[1][0];
ABlockInfo^.LineDraw[0][1][1] := ABlockInfo^.DrawQuad[1][1] + 22;
end;
if (item.X mod 8) <> 0 then
ABlockInfo^.LineWidth[1] := 0
else begin
ABlockInfo^.LineWidth[1] := 1.6;
ABlockInfo^.LineDraw[1][0][0] := drawX;
ABlockInfo^.LineDraw[1][0][1] := ABlockInfo^.DrawQuad[0][1];
ABlockInfo^.LineDraw[1][1][0] := ABlockInfo^.DrawQuad[3][0];
ABlockInfo^.LineDraw[1][1][1] := ABlockInfo^.DrawQuad[3][1] - 22;
end;
end;
end else
begin
staticItem := TStaticItem(item);
// Тайл виртуального источника света
if acNoDraw.Checked and mnuShowLightSource.Checked and (staticItem.TileID <= FLandscape.MaxStaticID)
and (FLightSourceTiles[staticItem.TileID].image > 0) then
begin
ABlockInfo^.LowRes := FVLightSrcMaterial[FLightSourceTiles[staticItem.TileID].image - 1];
ABlockInfo^.LowRes.AddRef;
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 12), Trunc(drawY - z * 4), 24, 24);
ABlockInfo^.DrawQuad[0][0] := drawX - 12;
ABlockInfo^.DrawQuad[0][1] := drawY + 12 - z * 4;
ABlockInfo^.DrawQuad[1][0] := drawX - 12 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[1][1] := drawY + 12 - z * 4;
ABlockInfo^.DrawQuad[2][0] := drawX - 12 + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[2][1] := drawY + 12 + ABlockInfo^.LowRes.Height - z * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - 12;
ABlockInfo^.DrawQuad[3][1] := drawY + 12 + ABlockInfo^.LowRes.Height - z * 4;
end else
// Тайлы обычной статики
begin
ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(staticItem);
ABlockInfo^.HueOverride := False;
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - ABlockInfo^.LowRes.RealWidth / 2),
Trunc(drawY + 44 - ABlockInfo^.LowRes.RealHeight - z * 4),
ABlockInfo^.LowRes.RealWidth,
ABlockInfo^.LowRes.RealHeight);
ABlockInfo^.Translucent := tdfTranslucent in
ResMan.Tiledata.StaticTiles[staticItem.TileID].Flags;
south := ABlockInfo^.LowRes.RealHeight;
east := ABlockInfo^.LowRes.RealWidth div 2;
ABlockInfo^.DrawQuad[0][0] := drawX - east;
ABlockInfo^.DrawQuad[0][1] := drawY + 44 - south - z * 4;
ABlockInfo^.DrawQuad[1][0] := drawX - east + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[1][1] := drawY + 44 - south - z * 4;
ABlockInfo^.DrawQuad[2][0] := drawX - east + ABlockInfo^.LowRes.Width;
ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - east;
ABlockInfo^.DrawQuad[3][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4;
end;
end;
if tbZoom.Down then begin
zoom := tbZoom.Tag / 1000.0;
ABlockInfo^.ScreenRect.Left := Trunc(zoom * (ABlockInfo^.ScreenRect.Left -drawX)+drawX);
ABlockInfo^.ScreenRect.Top := Trunc(zoom * (ABlockInfo^.ScreenRect.Top -drawY)+drawY);;
ABlockInfo^.ScreenRect.Right := Trunc(zoom * (ABlockInfo^.ScreenRect.Right -drawX)+drawX);
ABlockInfo^.ScreenRect.Bottom := Trunc(zoom * (ABlockInfo^.ScreenRect.Bottom -drawY)+drawY);
//south:= Trunc(zoom*(ABlockInfo^.DrawQuad[2][1] - ABlockInfo^.DrawQuad[0][1]));
//east := Trunc(zoom*(ABlockInfo^.DrawQuad[2][0] - ABlockInfo^.DrawQuad[0][0]));
for z:=0 to 3 do begin
ABlockInfo^.DrawQuad[z][0] := Trunc(zoom * (ABlockInfo^.DrawQuad[z][0] -drawX)+drawX);
ABlockInfo^.DrawQuad[z][1] := Trunc(zoom * (ABlockInfo^.DrawQuad[z][1] -drawY)+drawY);
end;
if item is TMapCell then begin
inc(ABlockInfo^.DrawQuad[0][1], -1);
inc(ABlockInfo^.DrawQuad[1][0], +1);
inc(ABlockInfo^.DrawQuad[2][1], +1);
inc(ABlockInfo^.DrawQuad[3][0], -1);
end else if zoom < 1.0 then begin
inc(ABlockInfo^.DrawQuad[0][0], -1);
inc(ABlockInfo^.DrawQuad[0][1], -1);
//inc(ABlockInfo^.DrawQuad[1][0], +1);
inc(ABlockInfo^.DrawQuad[1][1], -1);
//inc(ABlockInfo^.DrawQuad[2][0], +1);
//inc(ABlockInfo^.DrawQuad[2][1], +1);
inc(ABlockInfo^.DrawQuad[3][0], -1);
//inc(ABlockInfo^.DrawQuad[3][1], +1);
end;
if not acFlat.Checked and (item is TMapCell) and
((rawWest <> rawZ) or (rawSouth <> rawZ) or (rawEast <> rawZ)) then
for z:=0 to 3 do begin
ABlockInfo^.RealQuad[z][0] := Trunc(zoom * (ABlockInfo^.RealQuad[z][0] -drawX)+drawX);
ABlockInfo^.RealQuad[z][1] := Trunc(zoom * (ABlockInfo^.RealQuad[z][1] -drawY)+drawY);
end;
rawZ := -1;
if ((mnuShowGrid.Checked or mnuShowBlocks.Checked) and (item is TMapCell))
then if (ABlockInfo^.HighRes <> nil) then rawZ:=2 else rawZ:= 1
else if (frmVirtualLayer.cbShowBlocks.Checked and (item is TVirtualTile))
then if ((item.Y mod 8 = 0) or (item.X mod 8 = 0)) then rawZ := 1;
for z:=0 to rawZ do begin
//ABlockInfo^.LineWidth[z] := zoom * ABlockInfo^.LineWidth[z];
ABlockInfo^.LineDraw[z][0][0] := TGLint(Trunc(zoom *(ABlockInfo^.LineDraw[z][0][0] -drawX)+drawX));
ABlockInfo^.LineDraw[z][0][1] := TGLint(Trunc(zoom *(ABlockInfo^.LineDraw[z][0][1] -drawY)+drawY));
ABlockInfo^.LineDraw[z][1][0] := TGLint(Trunc(zoom *(ABlockInfo^.LineDraw[z][1][0] -drawX)+drawX));
ABlockInfo^.LineDraw[z][1][1] := TGLint(Trunc(zoom *(ABlockInfo^.LineDraw[z][1][1] -drawY)+drawY));
end;
end;
end;
procedure TfrmMain.Render;
var
highlight: Boolean;
intensity, red, green, blue: GLfloat;
blockInfo: PBlockInfo;
item: TWorldItem;
i : byte;
zoom: Single;
begin
if tbZoom.Down then zoom := tbZoom.Tag / 1000.0 else zoom:=1.0;
if not (sbsValid in FScreenBufferState) then
RebuildScreenBuffer;
if not (sbsIndexed in FScreenBufferState) then
begin
FScreenBuffer.UpdateShortcuts;
Include(FScreenBufferState, sbsIndexed);
end;
if not (sbsFiltered in FScreenBufferState) then
UpdateFilter;
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
begin
if blockInfo^.State = ssFiltered then
Continue;
item := blockInfo^.Item;
if acSelect.Checked or item.CanBeEdited or (item is TVirtualTile) then
begin
intensity := 1.0;
SetNormalLights;
end else
begin
intensity := 0.5;
SetDarkLights;
end;
case blockInfo^.WalkRestriction of
wrNone:
begin
red := 1;
green := 1;
blue := 1;
end;
wrCanWalk:
begin
red := 0.5;
green := 1;
blue := 0.5;
end;
wrCannotWalk:
begin
red := 1;
green := 0.5;
blue := 0.5;
end;
end;
if blockInfo^.Translucent then
glColor4f(intensity * red, intensity * green, intensity * blue, 0.8)
else
glColor4f(intensity * red, intensity * green, intensity * blue, 1.0);
highlight := blockInfo^.Highlighted and item.CanBeEdited;
if highlight then
begin
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_COPY_INVERTED);
end;
if blockInfo^.HighRes <> nil then
begin
glBindTexture(GL_TEXTURE_2D, blockInfo^.HighRes.Texture);
if not highlight and (blockInfo^.WalkRestriction = wrNone) then
glEnable(GL_LIGHTING);
glBegin(GL_QUADS);
glNormal3fv(@blockInfo^.Normals^[0]);
glTexCoord2i(0, 0); glVertex2iv(@blockInfo^.DrawQuad[0]);
glNormal3fv(@blockInfo^.Normals^[3]);
glTexCoord2i(0, 1); glVertex2iv(@blockInfo^.DrawQuad[3]);
glNormal3fv(@blockInfo^.Normals^[2]);
glTexCoord2i(1, 1); glVertex2iv(@blockInfo^.DrawQuad[2]);
glNormal3fv(@blockInfo^.Normals^[1]);
glTexCoord2i(1, 0); glVertex2iv(@blockInfo^.DrawQuad[1]);
glEnd;
if not highlight and (blockInfo^.WalkRestriction = wrNone) then
glDisable(GL_LIGHTING);
end else
begin
glBindTexture(GL_TEXTURE_2D, blockInfo^.LowRes.Texture);
glBegin(GL_QUADS);
glTexCoord2i(0, 0); glVertex2iv(@blockInfo^.DrawQuad[0]);
glTexCoord2i(1, 0); glVertex2iv(@blockInfo^.DrawQuad[1]);
glTexCoord2i(1, 1); glVertex2iv(@blockInfo^.DrawQuad[2]);
glTexCoord2i(0, 1); glVertex2iv(@blockInfo^.DrawQuad[3]);
glEnd;
end;
if highlight then
glDisable(GL_COLOR_LOGIC_OP);
if (blockInfo^.Text <> nil) then
blockInfo^.Text.Render(blockInfo^.ScreenRect);
/////////////////
// Рендинг сетки рельефа
if (mnuShowGrid.Checked) and (blockInfo^.Item is TMapCell) then
begin
glDisable(GL_TEXTURE_2D); // не использовать цвет текстуры
glEnable(GL_LINE_SMOOTH); // сглаживание линий
//glDisable(GL_LINE_SMOOTH);
if (tbFlat.Down) then
begin
glColor4f(0.8, 0.8, 0.8, 0.9); // цвет линий
glLineWidth(0.1); // ширина линий
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[0][0]);
glVertex2iv(@blockInfo^.LineDraw[0][1]);
glVertex2iv(@blockInfo^.LineDraw[1][0]);
glVertex2iv(@blockInfo^.LineDraw[1][1]);
glEnd;
end else
begin
if blockInfo^.LineWidth[0] < 0.85
then glColor4f(1.0, 1.0, 0.0, 0.5) // цвет линий
else glColor4f(1.0, 1.0, 1.0, 1.0); // цвет линий
glLineWidth(blockInfo^.LineWidth[0]); // ширина линий
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[0][0]);
glVertex2iv(@blockInfo^.LineDraw[0][1]);
glEnd;
if blockInfo^.LineWidth[1] < 0.85
then glColor4f(1.0, 1.0, 0.0, 0.5) // цвет линий
else glColor4f(1.0, 1.0, 1.0, 1.0); // цвет линий
glLineWidth(blockInfo^.LineWidth[1]); // ширина линий
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[1][0]);
glVertex2iv(@blockInfo^.LineDraw[1][1]);
glEnd;
if blockInfo^.LineWidth[2] > 0 then
begin
glColor4f(1.3281, 0.2510, 1.0, 0.8); // цвет линий
glLineWidth(blockInfo^.LineWidth[2]);// ширина линий
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[2][0]);
glVertex2iv(@blockInfo^.LineDraw[2][1]);
glEnd;
end;
end;
glDisable(GL_LINE_SMOOTH);
glEnable(GL_TEXTURE_2D);
end else if (mnuShowBlocks.Checked) and (blockInfo^.Item is TMapCell) then
begin // Рендинг сетки блоков
glDisable(GL_TEXTURE_2D); // не использовать цвет текстуры
glEnable(GL_LINE_SMOOTH); // сглаживание линий
if (blockInfo^.Item.X mod 8 = 0) then begin
glLineWidth(2.0);
glColor4f(1.0, 1.0, 0.0, 0.5);
end else begin
glColor4f(0.8, 0.8, 0.8, 0.9);
glLineWidth(0.1);
end;
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[1][0]);
glVertex2iv(@blockInfo^.LineDraw[1][1]);
glEnd;
if (blockInfo^.Item.Y mod 8 = 0) then begin
glLineWidth(2.0);
glColor4f(1.0, 1.0, 0.0, 0.5);
end else begin
glColor4f(0.8, 0.8, 0.8, 0.9);
glLineWidth(0.1);
end;
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[0][0]);
glVertex2iv(@blockInfo^.LineDraw[0][1]);
glEnd;
glDisable(GL_LINE_SMOOTH);
glEnable(GL_TEXTURE_2D);
end else if (frmVirtualLayer.cbShowBlocks.Checked) and (blockInfo^.Item is TVirtualTile) then
begin
glDisable(GL_TEXTURE_2D); // не использовать цвет текстуры
glEnable(GL_LINE_SMOOTH); // сглаживание линий
for i := 0 to 1 do if blockInfo^.LineWidth[i] > 0 then begin
glColor4f(0.0, 0.65, 0.68, 0.50); // цвет линий
glLineWidth(blockInfo^.LineWidth[i]); // ширина линий
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[i][0]);
glVertex2iv(@blockInfo^.LineDraw[i][1]);
glEnd;
end;
glDisable(GL_LINE_SMOOTH);
glEnable(GL_TEXTURE_2D);
end;
////////////////
end;
if (FLightManager.LightLevel > 0) and not acFlat.Checked then
FLightManager.Draw(oglGameWindow.ClientRect, zoom);
FOverlayUI.Draw(oglGameWindow);
FLandscape.ResizeBlockCache(0);
end;
procedure TfrmMain.SaveLocations;
var
xmlDoc: TXMLDocument;
location: TDOMElement;
locationNode: PVirtualNode;
locationInfo: PLocationInfo;
begin
xmlDoc := TXMLDocument.Create;
xmlDoc.AppendChild(xmlDoc.CreateElement('Locations'));
locationNode := vstLocations.GetFirst;
while locationNode <> nil do
begin
locationInfo := vstLocations.GetNodeData(locationNode);
location := xmlDoc.CreateElement('Location');
location.AttribStrings['Name'] := UTF8ToCP1251(locationInfo^.Name);
location.AttribStrings['X'] := IntToStr(locationInfo^.X);
location.AttribStrings['Y'] := IntToStr(locationInfo^.Y);
xmlDoc.DocumentElement.AppendChild(location);
locationNode := vstLocations.GetNext(locationNode);
end;
WriteXMLFile(xmlDoc, FLocationsFile);
xmlDoc.Free;
end;
procedure TfrmMain.SaveRandomPresets;
begin
WriteXMLFile(FRandomPresetsDoc, FRandomPresetsFile);
end;
procedure TfrmMain.OnLandscapeChanged;
begin
InvalidateScreenBuffer;
oglGameWindow.Repaint;
UpdateCurrentTile;
end;
procedure TfrmMain.OnMapChanged(AMapCell: TMapCell);
begin
PrepareMapCell(AMapCell);
ForceUpdateCurrentTile;
InvalidateFilter
end;
procedure TfrmMain.OnNewBlock(ABlock: TBlock);
begin
InvalidateScreenBuffer;
end;
procedure TfrmMain.OnStaticDeleted(AStaticItem: TStaticItem);
begin
FScreenBuffer.Delete(AStaticItem);
FRepaintNeeded := True;
ForceUpdateCurrentTile;
InvalidateFilter
end;
procedure TfrmMain.OnStaticElevated(AStaticItem: TStaticItem);
var
blockInfo: PBlockInfo;
begin
AStaticItem.PrioritySolver := FScreenBuffer.GetSerial;
blockInfo := FScreenBuffer.UpdateSortOrder(AStaticItem);
if blockInfo <> nil then
begin
PrepareScreenBlock(blockInfo);
Exclude(FScreenBufferState, sbsIndexed);
ForceUpdateCurrentTile;
InvalidateFilter
end;
end;
procedure TfrmMain.OnStaticHued(AStaticItem: TStaticItem);
var
blockInfo: PBlockInfo;
begin
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
begin
if blockInfo^.Item = AStaticItem then
begin
PrepareScreenBlock(blockInfo);
FRepaintNeeded := True;
ForceUpdateCurrentTile;
Break;
end;
end;
end;
procedure TfrmMain.OnStaticInserted(AStaticItem: TStaticItem);
begin
if (AStaticItem.X >= FX + FLowOffsetX) and
(AStaticItem.X <= FX + FHighOffsetX) and
(AStaticItem.Y >= FY + FLowOffsetY) and
(AStaticItem.Y <= FY + FHighOffsetY) then
begin
AStaticItem.PrioritySolver := FScreenBuffer.GetSerial;
PrepareScreenBlock(FScreenBuffer.Insert(AStaticItem));
FRepaintNeeded := True;
ForceUpdateCurrentTile;
InvalidateFilter
end;
end;
function TfrmMain.LoadListError(condition: Boolean; filename, message : string): Boolean; inline;
var
answer: Word;
l, c: Word;
begin
result := False;
if not condition
then Exit;
l := Length(filename);
for c := l downto 1 do
if (filename[c] = '\') or (filename[c] = '/')
then break;
if c > 1 then inc(c);
answer := MessageDlg(Format(GetParseErText('MessageDlgCaption'), [Copy(filename, c, l-c+1)]),
Format(GetParseErText('MessageDlgTxtLine1')+sLineBreak+
GetParseErText('MessageDlgTxtLine2')+sLineBreak+sLineBreak+
GetParseErText('MessageDlgTxtLine3'),
[message, filename]), mtError, [mbAbort, mbRetry, mbIgnore], 0);
if answer = mrAbort
then begin
Application.Terminate;
Halt;
end;
result := (answer = mrRetry);
end;
procedure TfrmMain.LoadVisibleTiles(AFileName: String);
var
XMLDoc: TXMLDocument;
iNode, node: TDOMNode;
s: string;
i, id: Integer;
begin
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['VirtualTiles.xml']));
FVisibleTiles := TBits.Create($4000 + FLandscape.MaxStaticID);
for i := 0 to FVisibleTiles.Size - 1 do
FVisibleTiles[i] := True;
// Читаем xml файл с жесткого диска
ReadXMLFile(XMLDoc, AFileName);
if LowerCase(XMLDoc.DocumentElement.NodeName) = 'virtualtiles' then
begin
iNode := XMLDoc.DocumentElement.FirstChild;
while iNode <> nil do
begin
if LowerCase(iNode.NodeName) = 'unused' then
begin
node := iNode.FirstChild;
while node <> nil do
begin
s := LowerCase(node.NodeName);
if (s = 'tile') or (s = 'land') or (s = 'item') then
for i := node.Attributes.Length - 1 downto 0 do
if LowerCase(node.Attributes[i].NodeName) = 'id' then
if TryStrToInt(node.Attributes[i].NodeValue, id) then
begin
if s = 'item'
then Inc(id, $4000);
if (id >= 0) and (id < FVisibleTiles.Size)
then FVisibleTiles[id] := False;
end;
node := node.NextSibling;
end;
end;
iNode := iNode.NextSibling;
end;
end;
end;
procedure TfrmMain.LoadLightSourceTiles(AFileName: String);
var
XMLDoc: TXMLDocument;
iNode, node: TDOMNode;
s: string;
i, id, bit: Integer;
begin
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['VirtualTiles.xml']));
if (FLightSourceTiles = nil) then begin
getmem(FLightSourceTiles, (FLandscape.MaxStaticID + 1) * SizeOf(TLightTile));
for i := 0 to FLandscape.MaxStaticID - 1 do
FillByte(FLightSourceTiles[i], SizeOf(TLightTile), 0);
end;
// Читаем xml файл с жесткого диска
ReadXMLFile(XMLDoc, AFileName);
if LowerCase(XMLDoc.DocumentElement.NodeName) = 'virtualtiles' then
begin
iNode := XMLDoc.DocumentElement.FirstChild;
while iNode <> nil do
begin
if LowerCase(iNode.NodeName) = 'lightsource' then
begin
node := iNode.FirstChild;
while node <> nil do
begin
s := LowerCase(node.NodeName);
if (s = 'tile') or (s = 'item') then begin
id :=-1;
bit := 1;
for i := node.Attributes.Length - 1 downto 0 do
begin
if LowerCase(node.Attributes[i].NodeName) = 'id' then
if TryStrToInt(node.Attributes[i].NodeValue, id) then
begin
if s = 'tile'
then Inc(id, -$4000);
//if (id >= 0) and (id < FLightSourceTiles.Size)
// then FLightSourceTiles[id] := True;
end;
if LowerCase(node.Attributes[i].NodeName) = 'icon' then
if TryStrToInt(node.Attributes[i].NodeValue, bit) then
if (bit < 1) or (bit > FVLightSrcImageCount) then
bit := 1;
end;
if (id >= 0) and (id <= FLandscape.MaxStaticID) then
begin
FLightSourceTiles[id].image := bit;
end;
end;
node := node.NextSibling;
end;
end;
iNode := iNode.NextSibling;
end;
end;
end;
procedure TfrmMain.LoadSurfsTilesList;
begin
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['SurfaceInf.xml']));
end;
{
procedure TfrmMain.LoadSurfsTilesList;
var
fPath, str, attribute : string;
XMLDoc: TXMLDocument;
cNode, sNode, eNode : TDOMNode;
c, s, e, a : Integer;
tCount: Integer;
tHash1: ^DWORD;
tHash2: ^DWORD;
tIndex: ^LongWord;
value : Integer;
//e, t, a, value : Integer;
// cCount : Word;
sCount : ^Word;
eCount : ^PWord;
begin
if FileExists(FProfileDir + 'SurfaceInf.xml')
then fPath := (FProfileDir + 'SurfaceInf.xml')
else if FileExists(FLocalDir + 'SurfaceInf.xml')
then fPath := (FLocalDir + 'SurfaceInf.xml')
else if FileExists(FConfigDir + 'SurfaceInf.xml')
then fPath := (FConfigDir + 'SurfaceInf.xml')
else if FileExists(ResMan.GetFile('SurfaceInf.xml'))
then fPath := (ResMan.GetFile('SurfaceInf.xml'))
else Exit;
// Читаем xml файл с жесткого диска
ReadXMLFile(XMLDoc, fPath);
if LowerCase(XMLDoc.DocumentElement.NodeName) = 'surfaceinf' then
begin
// Подсчет категорий
FSurfsList.GroupCount := 0;
cNode := XMLDoc.DocumentElement.FirstChild;
while cNode <> nil do
begin
if LowerCase(cNode.NodeName) = 'category' then
inc(FSurfsList.GroupCount);
cNode := cNode.NextSibling;
end;
getmem(sCount, FSurfsList.GroupCount * SizeOf( Word));
getmem(eCount, FSurfsList.GroupCount * SizeOf(PWord));
// Подсчет объектов
cNode := XMLDoc.DocumentElement.FirstChild;
while cNode <> nil do
begin
if LowerCase(cNode.NodeName) = 'category' then
begin
sNode := cNode.FirstChild;
while sNode <> nil do
begin
sNode := sNode.NextSibling;
end;
end;
cNode := cNode.NextSibling;
end;
////////////////////////////////////////////////////////////////////////////
// Создание списка
FSurfsList.TilesCount := $4000 + FLandscape.MaxStaticID;
getmem(FSurfsList.Tiles, FSurfsList.TilesCount * SizeOf(PSurfGrad));
getmem(FSurfsList.Grads, FSurfsList.GradsCount * SizeOf(TSurfGrad));
getmem(FSurfsList.Group, FSurfsList.GroupCount * SizeOf(TSurfGroup));
tCount := 0;
c := 0; // -------------- 1
cNode := XMLDoc.DocumentElement.FirstChild;
while cNode <> nil do
begin
if LowerCase(cNode.NodeName) = 'category' then begin
FSurfsList.Group[c].Name := 'NoName';
for a := cNode.Attributes.Length - 1 downto 0 do begin
if LowerCase(cNode.Attributes[a].NodeName) = 'name' then
FSurfsList.Group[c].Name := CP1251ToUTF8(cNode.Attributes[a].NodeValue);
end;
// ?????? FSurfsList.Group[c].Count
getmem(FSurfsList.Group[c].Info, FSurfsList.Group[c].Count * SizeOf(TSurfGroup));
s := 0; // -------------- 2
sNode := cNode.FirstChild;
while sNode <> nil do
begin
if LowerCase(sNode.NodeName) = 'surafece' then begin
FSurfsList.Group[c].Info[s].Name := 'NoName';
FSurfsList.Group[c].Info[s].TileID := $4001;
for a := sNode.Attributes.Length - 1 downto 0 do begin
if LowerCase(sNode.Attributes[a].NodeName) = 'name' then
FSurfsList.Group[c].Info[s].Name := CP1251ToUTF8(sNode.Attributes[a].NodeValue);
if LowerCase(sNode.Attributes[a].NodeName) = 'tileid' then
if TryStrToInt(sNode.Attributes[a].NodeValue, value) then
FSurfsList.Group[c].Info[s].TileID := value;
end;
CalcStringCRC32(LowerCase(FSurfsList.Group[c].Info[s].Name),
FSurfsList.Group[c].Info[s].TileHash);
// ?????? FSurfsList.Group[c].Info[s].GradCount
getmem(FSurfsList.Group[c].Info[s].GradHash, FSurfsList.Group[c].Info[s].GradCount * SizeOf(LongWord));
e := 0; // -------------- 3
eNode := sNode.FirstChild;
while eNode <> nil do
begin
str := LowerCase(eNode.NodeName);
if (str = 'item') or (str = 'land') or (str = 'tile') then begin
str := 'NoType';
for a := eNode.Attributes.Length - 1 downto 0 do begin
if LowerCase(sNode.Attributes[a].NodeName) = 'type' then
str := CP1251ToUTF8(eNode.Attributes[a].NodeValue);
end;
CalcStringCRC32(LowerCase(FSurfsList.Group[c].Name + '|' + str),
FSurfsList.Group[c].Info[s].GradHash[e]);
inc(tCount);
end else if str = 'brush' then begin
// TODO
end;
inc(e);
eNode := eNode.NextSibling;
end; // -------------- 3
end;
inc(s);
sNode := sNode.NextSibling;
end; // -------------- 2
end;
inc(c);
cNode := cNode.NextSibling;
end; // -------------- 1
////////////////////////////////////////////////////////////////////////////
// Построение списка TSurfGrad
getmem(tHash, tCount * SizeOf(DWORD));
tCount := 0;
for c := 0 to FSurfsList.GroupCount do
for s := 0 to FSurfsList.Group[c].Count do
for e := 0 to FSurfsList.Group[c].Info[s].GradCount do
begin
for a := tCount-1 downto -1 do
if a < 0 then begin
tHash[tCount] = FSurfsList.Group[c].Info[s].GradHash[e];
inc(tCount);
end else if tHash[a] = FSurfsList.Group[c].Info[s].GradHash[e]
then break;
end;
FSurfsList.GradsCount := tCount;
getmem(FSurfsList.Grads, FSurfsList.GradsCount * SizeOf(TSurfGrad));
freemem(gHash);
getmem(sCount, FSurfsList.GroupCount * SizeOf( Word));
getmem(eCount, FSurfsList.GroupCount * SizeOf(PWord));
// Подсчет объектов
cNode := XMLDoc.DocumentElement.FirstChild;
while cNode <> nil do
begin
if LowerCase(cNode.NodeName) = 'category' then
begin
sNode := cNode.FirstChild;
while sNode <> nil do
begin
sNode := sNode.NextSibling;
end;
end;
cNode := cNode.NextSibling;
end;
end;
end;
}
procedure TfrmMain.LoadEntryTilesList;
var
fPath, s, attribute : string;
XMLDoc: TXMLDocument;
eNode, tNode : TDOMNode;
e, t, a, value : Integer;
// Создание миниатюр
id : Integer;
hue : Word;
alt : integer;
artHue : THue;
artEntry : TArt;
dSize: TSize;
entHash: QWORD;
Resised: Float;
tCRC32, CacheLen: DWORD;
cacheHash, cachePost: PDWORD;
imageData: TImageData;
imageCache: TFileStream;
imageTemp: TSingleImage;
dX, dY, dZ, dW, dH : Integer;
entStack, entFirst, entLast, entPrev, entNext: PByte;
dstCanvas: TFastARGB32Canvas;
srcCanvas: TFastARGB32Canvas;
begin
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['TilesEntry.xml']));
if FileExists(FProfileDir + 'TilesEntry.xml')
then fPath := (FProfileDir + 'TilesEntry.xml')
else if FileExists(FLocalDir + 'TilesEntry.xml')
then fPath := (FLocalDir + 'TilesEntry.xml')
else if FileExists(FConfigDir + 'TilesEntry.xml')
then fPath := (FConfigDir + 'TilesEntry.xml')
else if FileExists(ResMan.GetFile('TilesEntry.xml'))
then fPath := (ResMan.GetFile('TilesEntry.xml'))
else Exit;
FEntryList.Count := 0;
// Читаем xml файл с жесткого диска
ReadXMLFile(XMLDoc, fPath);
if LowerCase(XMLDoc.DocumentElement.NodeName) = 'tilesentry' then
begin
// Подсчет объектов
eNode := XMLDoc.DocumentElement.FirstChild;
while eNode <> nil do
begin
if LowerCase(eNode.NodeName) = 'entry' then
inc(FEntryList.Count);
eNode := eNode.NextSibling;
end;
getmem(FEntryList.Entry, FEntryList.Count * SizeOf(PGroupEntry));
// Построение списка
eNode := XMLDoc.DocumentElement.FirstChild;
for e := 0 to FEntryList.Count - 1 do begin
//Logger.Send([lcInfo], 'Entry: %d / %d - Start...', [e, FEntryList.Count]);
new (FEntryList.Entry[e]);
FEntryList.Entry[e]^.Name := 'NoName';
for a := eNode.Attributes.Length - 1 downto 0 do begin
if LowerCase(eNode.Attributes[a].NodeName) = 'id' then
if TryStrToInt(eNode.Attributes[a].NodeValue, value) then
FEntryList.Entry[e]^.ID := value;
if LowerCase(eNode.Attributes[a].NodeName) = 'name' then
FEntryList.Entry[e]^.Name := CP1251ToUTF8(eNode.Attributes[a].NodeValue);
end;
// Подсчет тайлов
tNode := eNode.FirstChild;
FEntryList.Entry[e]^.Count := 0;
while tNode <> nil do begin
s := LowerCase(tNode.NodeName);
if (s = 'tile') or (s = 'item') or (s = 'land') then
inc(FEntryList.Entry[e]^.Count);
tNode := tNode.NextSibling;
end;
getmem(FEntryList.Entry[e]^.ETile, FEntryList.Entry[e]^.Count * SizeOf(TEntryTile));
// Чтение списка тайлов
tNode := eNode.FirstChild;
for t := 0 to FEntryList.Entry[e]^.Count - 1 do
begin
//Logger.Send([lcInfo], 'Entry: %d - Item: %d / %d', [e, t, FEntryList.Entry[e]^.Count]);
FEntryList.Entry[e]^.ETile[t].ID := 0;
FEntryList.Entry[e]^.ETile[t].Hue := 0;
FEntryList.Entry[e]^.ETile[t].X := 0;
FEntryList.Entry[e]^.ETile[t].Y := 0;
FEntryList.Entry[e]^.ETile[t].Z := 0;
for a := tNode.Attributes.Length - 1 downto 0 do begin
attribute := LowerCase(tNode.Attributes[a].NodeName);
if attribute = 'id' then begin
if TryStrToInt(tNode.Attributes[a].NodeValue, value) then begin
if s = 'item' then Inc(value, $4000);
FEntryList.Entry[e]^.ETile[t].ID := value;
end;
end else if attribute = 'hue' then begin
if TryStrToInt(tNode.Attributes[a].NodeValue, value)
then FEntryList.Entry[e]^.ETile[t].Hue := value;
end else if attribute = 'x' then begin
if TryStrToInt(tNode.Attributes[a].NodeValue, value)
then FEntryList.Entry[e]^.ETile[t].X := value;
end else if attribute = 'y' then begin
if TryStrToInt(tNode.Attributes[a].NodeValue, value)
then FEntryList.Entry[e]^.ETile[t].Y := value;
end else if attribute = 'z' then begin
if TryStrToInt(tNode.Attributes[a].NodeValue, value)
then FEntryList.Entry[e]^.ETile[t].Z := value;
end;
end;
while (tNode <> nil) do begin
tNode := tNode.NextSibling;
if tNode <> nil then begin
s := LowerCase(tNode.NodeName);
if (s = 'tile') or (s = 'item') or (s = 'land')
then break;
end;
end;
end;
while (eNode <> nil) do begin
eNode := eNode.NextSibling;
if (eNode <> nil) and (LowerCase(eNode.NodeName) = 'entry')
then break;
end;
end;
end;
XMLDoc.Free;
Logger.Send([lcInfo], 'TfrmMain.LoadEntryTilesList SizeOf(TImageFormat)', SizeOf(TImageFormat));
// Создание миниатюр
if (FProfileDir <> '')
then fPath := FProfileDir
else fPath := FConfigDir;
fPath := fPath + 'TilesEntry.cache';
if not FileExists(fPath)
then FileClose(FileCreate(fPath));
imageCache := TFileStream.Create(fPath, fmOpenReadWrite);
if (imageCache.Size < 4) then begin
value := 0;
cacheHash := nil;
cachePost := nil;
imageCache.WriteDWord(value);
end else begin
value := imageCache.ReadDWord;
getmem(cacheHash, 4 * value);
getmem(cachePost, 4 * value);
end;
t := 0;
CacheLen := value;
while (t < value) do begin
cacheHash[t] := imageCache.ReadDWord;
cachePost[t] := imageCache.Position;
imageCache.Position := imageCache.Position + 12;
e := imageCache.ReadDWord;
imageCache.Position := imageCache.Position + e;
inc(t);
end;
for e := 0 to FEntryList.Count - 1 do begin
s := Format('e:%d|n:%s|', [FEntryList.Entry[e]^.ID, FEntryList.Entry[e]^.Name]);
for t := 0 to FEntryList.Entry[e]^.Count - 1 do
s := s + Format('i:%d|h:%d|x:%d|y:%d|z:%d|', [FEntryList.Entry[e]^.ETile[t].ID, FEntryList.Entry[e]^.ETile[t].Hue,
FEntryList.Entry[e]^.ETile[t].X, FEntryList.Entry[e]^.ETile[t].Y, FEntryList.Entry[e]^.ETile[t].Z]);
CalcStringCRC32(s, tCRC32);
FEntryList.Entry[e]^.Image := nil;
// Чтение изображения из кэша
for t := 0 to value - 1 do
if (cacheHash[t] = tCRC32) then begin
imageCache.Position := cachePost[t];
imageCache.Read(imageData, 16);
getmem(imageData.Bits, imageData.Size);
imageCache.Read(PByte(imageData.Bits)^, imageData.Size);
imageData.Palette := nil;
FEntryList.Entry[e]^.Image := TSingleImage.CreateFromData(imageData);
freemem(imageData.Bits);
//Logger.Send([lcInfo], 'TfrmMain.LoadEntryTilesList entry %d Loaded from Cache', [FEntryList.Entry[e]^.ID]);
//FEntryList.Entry[e]^.Image.Format := ifA1R5G5B5;
Break;
end;
if (FEntryList.Entry[e]^.Image <> nil)
then Continue;
// Сортировка тайлов для отрисовки
dW := 0;
dH := 0;
alt:= 0;
getmem(entStack, FEntryList.Entry[e]^.Count * 12);
FillByte(entStack^, FEntryList.Entry[e]^.Count * 12, 0);
entFirst := entStack;
entLast := entStack;
for t := 0 to FEntryList.Entry[e]^.Count - 1 do begin
dSize := ResMan.Art.GetArtSize(FEntryList.Entry[e]^.ETile[t].ID);
dX := 44 * (FEntryList.Entry[e]^.ETile[t].X - FEntryList.Entry[e]^.ETile[t].Y);
dY := -22 * (FEntryList.Entry[e]^.ETile[t].X + FEntryList.Entry[e]^.ETile[t].Y) + 4 * FEntryList.Entry[e]^.ETile[t].Z;
if (dY >= 0) then begin
dH := max(dH, alt + dY + dSize.cy);
end else begin
a := alt;
alt:= max(alt, Abs(dY));
dH := alt + max(dH - a, max(0, dSize.cy + dY));
end;
dW := max(dW, Abs(dX) + dSize.cx);
dX := min(max(0, FEntryList.Entry[e]^.ETile[t].X + 1023), 2047);
dY := min(max(0, FEntryList.Entry[e]^.ETile[t].Y + 1023), 2047);
dZ := min(max(0, FEntryList.Entry[e]^.ETile[t].Z + 255), 513);
entHash := DWORD(dX) * 1064440 + DWORD(dY) * 520 + DWORD(dZ + 7);
if (tdfFoliage in ResMan.Tiledata.TileData[FEntryList.Entry[e]^.ETile[t].ID].Flags)
then Inc(entHash, +1);
PDWord(entLast)^ := entHash;
PDWord(entLast + 4)^ := DWord(t);
if (entLast = entStack) then begin
inc(entLast, 12);
end else begin
entNext := entFirst;
entPrev := nil;
while True do begin
if (entNext = nil) then begin
PDWord(entPrev + 8)^ := PtrInt(entLast);
inc(entLast, 12);
Break;
end else if (PDWord(entNext)^ >= entHash) then begin
if (entPrev <> nil) then begin
PDWord(entPrev + 8)^ := PtrInt(entLast);
end else begin
entFirst := entLast;
end;
PDWord(entLast + 8)^ := PtrInt(entNext);
inc(entLast, 12);
Break;
end;
entPrev := entNext;
entNext := PByte(PDWord(entNext + 8)^);
end;
end;
end;
// Отрисовка изображения миниатюры
//Logger.Send([lcInfo], 'TfrmMain.LoadEntryTilesList %d dW: %d dH: %d', [FEntryList.Entry[e]^.ID, dW, dH]);
FEntryList.Entry[e]^.Image := TSingleImage.CreateFromParams(dW, dH, ifA8R8G8B8);
dstCanvas := TFastARGB32Canvas.CreateForImage(FEntryList.Entry[e]^.Image);
dstCanvas.FillColor32 := $00404040;
dstCanvas.FillRect(Rect(0,0,FEntryList.Entry[e]^.Image.Width,FEntryList.Entry[e]^.Image.Height));
entNext := entFirst;
while (entNext <> nil) do begin
//if ((FEntryList.Entry[e]^.ID < 9120) and (FEntryList.Entry[e]^.ID > 9025))
//then break;
t := PDWord(entNext + 4)^;
//Logger.Send([lcInfo], 'TfrmMain.LoadEntryTilesList t: %d [%d/%d]', [t, alt, FEntryList.Entry[e]^.Image.Height]);
entNext := PByte(PDWord(entNext + 8)^);
id := FEntryList.Entry[e]^.ETile[t].ID;
hue := FEntryList.Entry[e]^.ETile[t].Hue;
if ResMan.Art.Exists(id) then begin
if hue > 0
then artHue := ResMan.Hue.Hues[hue - 1]
else artHue := nil;
artEntry := ResMan.Art.GetArt(id, EncodeUOColor($0FF0F000), artHue, tdfPartialHue in TTileData(ResMan.Tiledata.Block[id]).Flags);
srcCanvas := TFastARGB32Canvas.CreateForImage(artEntry.Graphic);
dX := (FEntryList.Entry[e]^.Image.Width - artEntry.Graphic.Width) div 2 + 22 * (FEntryList.Entry[e]^.ETile[t].X - FEntryList.Entry[e]^.ETile[t].Y);
dY := FEntryList.Entry[e]^.Image.Height - artEntry.Graphic.Height - alt +
22 * (FEntryList.Entry[e]^.ETile[t].X + FEntryList.Entry[e]^.ETile[t].Y) - 4 * FEntryList.Entry[e]^.ETile[t].Z;
srcCanvas.DrawAlpha(Rect(0,0,artEntry.Graphic.Width,artEntry.Graphic.Height), dstCanvas, dX,dY);
srcCanvas.Free;
artEntry.Free;
end;
end;
// Уменьшение изоображения
dW := 93;
dH := 96;
dSize.cx := FEntryList.Entry[e]^.Image.Width;
dSize.cy := FEntryList.Entry[e]^.Image.Height;
Resised := Min(Min(Float(dW)/Float(dSize.cx), Float(dH)/Float(dSize.cy)), 1.0);
dSize.cx := Trunc(Resised * Float(dSize.cx));
dSize.cy := Trunc(Resised * Float(dSize.cy));
imageTemp := TSingleImage.CreateFromParams(dSize.cx, dSize.cy, ifA8R8G8B8);
srcCanvas := TFastARGB32Canvas.CreateForImage(imageTemp);
dstCanvas.StretchDrawAdd(Rect(0,0,FEntryList.Entry[e]^.Image.Width,FEntryList.Entry[e]^.Image.Height),
srcCanvas, Rect(0,0,dSize.cx,dSize.cy), rfNearest);//rfBilinear);
srcCanvas.Free;
dstCanvas.Free;
freemem(entStack);
FEntryList.Entry[e]^.Image.Free;
FEntryList.Entry[e]^.Image := imageTemp;
// Сохранение изоображение в кэше
imageCache.Position := imageCache.Size;
imageCache.WriteDWord(tCRC32);
imageData := FEntryList.Entry[e]^.Image.ImageDataPointer^;
imageCache.Write(imageData, 16);
imageCache.Write(imageData.Bits^, imageData.Size);
inc(CacheLen, +1);
//Logger.Send([lcInfo], 'TfrmMain.LoadEntryTilesList imageData.Palette <> nil', imageData.Palette <> nil);
//
Application.ProcessMessages;
end;
if (value > 0) then begin
freemem(cacheHash);
freemem(cachePost);
end;
imageCache.Position := 0;
imageCache.WriteDWord(CacheLen);
imageCache.Free;
{ // Отладка - проверка считанного файла
Logger.EnterMethod([lcInfo, lcDebug], 'TfrmMain.LoadEntryTilesList');
Logger.Send([lcInfo], 'Entries Number: %x', [FEntryList.Count]);
for e := 0 to FEntryList.Count - 1 do begin
Logger.Send([lcInfo], '<Entry Id="%.4d" Name="%s" Tiles="%x">',
[FEntryList.Entry[e]^.ID, FEntryList.Entry[e]^.Name, FEntryList.Entry[e]^.Count]);
for t := 0 to FEntryList.Entry[e]^.Count - 1 do
Logger.Send([lcInfo], ' <Tile Id="0x%.5x" Hue="0x%.3x" X="%d" Y="%d" Z="%d">',
[FEntryList.Entry[e]^.ETile[t].ID, FEntryList.Entry[e]^.ETile[t].Hue,
FEntryList.Entry[e]^.ETile[t].X, FEntryList.Entry[e]^.ETile[t].Y, FEntryList.Entry[e]^.ETile[t].Z]);
Logger.Send([lcInfo], '</Entry>');
end;
Logger.ExitMethod([lcInfo, lcDebug], 'TfrmMain.LoadEntryTilesList');
}
end;
procedure TfrmMain.LoadBrushTilesList;
var
fPath, s, attribute : string;
XMLDoc: TXMLDocument;
bNode, tNode, eNode : TDOMNode;
z, b, t, a, e, value: Integer;
uu, ur, ll, ul, dl, dr : Word;
valueF : Single;
tile: TBrushTile;
// Создание миниатюр
id : Integer;
destColor, hue : Word;
destRect: TRect;
texmEntry : TTexture;
dX, dY, dW, dH : Integer;
begin
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['TilesBrush.xml']));
if FileExists(FProfileDir + 'TilesBrush.xml')
then fPath := (FProfileDir + 'TilesBrush.xml')
else if FileExists(FLocalDir + 'TilesBrush.xml')
then fPath := (FLocalDir + 'TilesBrush.xml')
else if FileExists(FConfigDir + 'TilesBrush.xml')
then fPath := (FConfigDir + 'TilesBrush.xml')
else if FileExists(ResMan.GetFile('TilesBrush.xml'))
then fPath := (ResMan.GetFile('TilesBrush.xml'))
else Exit;
FBrushList.Count := 0;
// Читаем xml файл с жесткого диска
ReadXMLFile(XMLDoc, fPath);
if LowerCase(XMLDoc.DocumentElement.NodeName) = 'tilesbrush' then
begin
// Подсчет объектов
bNode := XMLDoc.DocumentElement.FirstChild;
while bNode <> nil do
begin
if LowerCase(bNode.NodeName) = 'brush' then
inc(FBrushList.Count);
bNode := bNode.NextSibling;
end;
getmem(FBrushList.Brush, FBrushList.Count * SizeOf(PGroupBrush));
// Построение списка
bNode := XMLDoc.DocumentElement.FirstChild;
for b := 0 to FBrushList.Count - 1 do begin
//Logger.Send([lcInfo], 'Brush: %d / %d - Start...', [b+1, FBrushList.Count]);
new (FBrushList.Brush[b]);
FBrushList.Brush[b]^.ID := 0;
FBrushList.Brush[b]^.Name := 'NoName';
for a := bNode.Attributes.Length - 1 downto 0 do begin
if LowerCase(bNode.Attributes[a].NodeName) = 'id' then
if TryStrToInt(bNode.Attributes[a].NodeValue, value) then
FBrushList.Brush[b]^.ID := value;
if LowerCase(bNode.Attributes[a].NodeName) = 'name' then
FBrushList.Brush[b]^.Name := CP1251ToUTF8(bNode.Attributes[a].NodeValue);
end;
// Тестирование...
if LoadListError((FBrushList.Brush[b]^.ID = 0) or (FBrushList.Brush[b]^.ID > 9999),
fPath, Format(GetParseErText('blTagBrushAttrID'), [FBrushList.Brush[b]^.ID, FBrushList.Brush[b]^.Name]))
//'Missmatch or wrong <ID> attribute in BrushID: %.4d ("%s"). Brush ID must be larger 0 and less than 9999', [FBrushList.Brush[b]^.ID, FBrushList.Brush[b]^.Name]))
then begin LoadBrushTilesList; Exit; end;
if b > 0 then for z := b-1 downto 0 do begin
if LoadListError(FBrushList.Brush[z]^.ID = FBrushList.Brush[b]^.ID,
fPath, Format(GetParseErText('blTagBrushDuplicate'), [FBrushList.Brush[b]^.ID]))
then begin LoadBrushTilesList; Exit; end;
end;
// Подсчет тайлов и переходов
tNode := bNode.FirstChild;
FBrushList.Brush[b]^.Count := 0;
FBrushList.Brush[b]^.ECount := 0;
while tNode <> nil do begin
s := LowerCase(tNode.NodeName);
if (s = 'tile') or (s = 'land') then
inc(FBrushList.Brush[b]^.Count)
else if (s = 'edge') then
inc(FBrushList.Brush[b]^.ECount);
tNode := tNode.NextSibling;
end;
getmem(FBrushList.Brush[b]^.BTile, FBrushList.Brush[b]^.Count * SizeOf(PBrushTile));
getmem(FBrushList.Brush[b]^.EdgeId, FBrushList.Brush[b]^.ECount * SizeOf(PWord));
getmem(FBrushList.Brush[b]^.BEdges, FBrushList.Brush[b]^.ECount * SizeOf(PGroupBrushEdge));
// Тестирование...
if LoadListError(FBrushList.Brush[b]^.Count = 0,
fPath, Format(GetParseErText('blTagBrushEmpty'), [FBrushList.Brush[b]^.ID]))
then begin LoadBrushTilesList; Exit; end;
// Чтение списка тайлов
tNode := bNode.FirstChild;
t := 0; e := 0;
while tNode <> nil do
begin
s := LowerCase(tNode.NodeName);
if (s = 'tile') or (s = 'land') then begin
//Logger.Send([lcInfo], 'Brush: %d - Land: %d / %d', [b+1, t+1, FBrushList.Brush[b]^.Count]);
tile.ID := $FFFF;
tile.Chance := 1.0;
for a := tNode.Attributes.Length - 1 downto 0 do begin
attribute := LowerCase(tNode.Attributes[a].NodeName);
if attribute = 'id' then begin
if TryStrToInt(tNode.Attributes[a].NodeValue, value)
then tile.ID := value;
end else if attribute = 'chance' then begin
if TryStrToFloat(tNode.Attributes[a].NodeValue, valueF)
then tile.Chance := valueF;
end;
end;
tile.Mask := $0F;
tile.Brush1 := FBrushList.Brush[b];
tile.Brush2 := FBrushList.Brush[b];
// Тестирование...
if LoadListError(tile.ID = $FFFF,
fPath, Format(GetParseErText('blTagTileAttrID'), [FBrushList.Brush[b]^.ID]))
then begin LoadBrushTilesList; Exit; end;
if LoadListError(tile.ID > $3FFF,
fPath, Format(GetParseErText('blTagTileAttrIDOutOfRange'), [tile.ID, tile.ID, FBrushList.Brush[b]^.ID]))
then begin LoadBrushTilesList; Exit; end;
if LoadListError(FBrushList.Tiles[tile.ID].ID = tile.ID,
fPath, Format(GetParseErText('blTagTileRedeclaration'), [tile.ID, tile.ID, FBrushList.Brush[b]^.ID]))
then begin LoadBrushTilesList; Exit; end;
FBrushList.Tiles[tile.ID] := tile;
FBrushList.Brush[b]^.BTile[t] := @FBrushList.Tiles[tile.ID];
inc(t);
end else if (s = 'edge') then begin
//Logger.Send([lcInfo], 'Brush: %d - Edge: %d / %d', [b+1, e+1, FBrushList.Brush[b]^.ECount]);
//new (FBrushList.Brush[b]^.EdgeId[e]);
new (FBrushList.Brush[b]^.BEdges[e]);
FBrushList.Brush[b]^.BEdges[e]^.ID := 0;
for a := tNode.Attributes.Length - 1 downto 0 do begin
attribute := LowerCase(tNode.Attributes[a].NodeName);
if attribute = 'to' then begin
if TryStrToInt(tNode.Attributes[a].NodeValue, value)
then FBrushList.Brush[b]^.BEdges[e]^.ID := value;
end;
end;
// Тестирование...
if LoadListError((FBrushList.Brush[b]^.BEdges[e]^.ID = 0) or (FBrushList.Brush[b]^.BEdges[e]^.ID > 9999),
fPath, Format(GetParseErText('blTagEdgeAttrTo'), [FBrushList.Brush[b]^.ID]))
then begin LoadBrushTilesList; Exit; end;
// Подсчет тайлов в переходе
eNode := tNode.FirstChild;
FBrushList.Brush[b]^.BEdges[e]^.CountUU := 0;
FBrushList.Brush[b]^.BEdges[e]^.CountUR := 0;
FBrushList.Brush[b]^.BEdges[e]^.CountLL := 0;
FBrushList.Brush[b]^.BEdges[e]^.CountUL := 0;
FBrushList.Brush[b]^.BEdges[e]^.CountDL := 0;
FBrushList.Brush[b]^.BEdges[e]^.CountDR := 0;
while eNode <> nil do begin
s := LowerCase(eNode.NodeName);
if (s = 'tile') or (s = 'land') then begin
attribute := '';
for a := eNode.Attributes.Length - 1 downto 0 do begin
attribute := LowerCase(eNode.Attributes[a].NodeName);
if attribute = 'type' then begin
s := LowerCase(CP1251ToUTF8(eNode.Attributes[a].NodeValue));
if s = 'uu' then inc(FBrushList.Brush[b]^.BEdges[e]^.CountUU)
else if s = 'ur' then inc(FBrushList.Brush[b]^.BEdges[e]^.CountUR)
else if s = 'll' then inc(FBrushList.Brush[b]^.BEdges[e]^.CountLL)
else if s = 'ul' then inc(FBrushList.Brush[b]^.BEdges[e]^.CountUL)
else if s = 'dl' then inc(FBrushList.Brush[b]^.BEdges[e]^.CountDL)
else if s = 'dr' then inc(FBrushList.Brush[b]^.BEdges[e]^.CountDR);
break;
end;
end;
if LoadListError((attribute<>'type') or ((s<>'uu')and(s<>'ur')and(s<>'ll')and(s<>'ul')and(s<>'dl')and(s<>'dr')),
fPath, Format(GetParseErText('blTagTile2AttrType'), [tile.ID, tile.ID, FBrushList.Brush[b]^.BEdges[e]^.ID, FBrushList.Brush[b]^.ID]))
then begin LoadBrushTilesList; Exit; end;
end;
eNode := eNode.NextSibling;
end;
getmem(FBrushList.Brush[b]^.BEdges[e]^.BTileUU, FBrushList.Brush[b]^.BEdges[e]^.CountUU * SizeOf(PBrushTile));
getmem(FBrushList.Brush[b]^.BEdges[e]^.BTileUR, FBrushList.Brush[b]^.BEdges[e]^.CountUR * SizeOf(PBrushTile));
getmem(FBrushList.Brush[b]^.BEdges[e]^.BTileLL, FBrushList.Brush[b]^.BEdges[e]^.CountLL * SizeOf(PBrushTile));
getmem(FBrushList.Brush[b]^.BEdges[e]^.BTileUL, FBrushList.Brush[b]^.BEdges[e]^.CountUL * SizeOf(PBrushTile));
getmem(FBrushList.Brush[b]^.BEdges[e]^.BTileDL, FBrushList.Brush[b]^.BEdges[e]^.CountDL * SizeOf(PBrushTile));
getmem(FBrushList.Brush[b]^.BEdges[e]^.BTileDR, FBrushList.Brush[b]^.BEdges[e]^.CountDR * SizeOf(PBrushTile));
// Чтение списка тайлов в переходе
uu := 0; ur := 0; ll := 0; ul := 0; dl := 0; dr := 0;
eNode := tNode.FirstChild;
while eNode <> nil do begin
s := LowerCase(eNode.NodeName);
if (s = 'tile') or (s = 'land') then begin
//Logger.Send([lcInfo], 'Brush: %d - Edge: %d - Land: %d / %d', [b+1, e+1, uu+ur+ll+ul+dl+dr+1, FBrushList.Brush[b]^.BEdges[e]^.CountUU+FBrushList.Brush[b]^.BEdges[e]^.CountUR+FBrushList.Brush[b]^.BEdges[e]^.CountLL+FBrushList.Brush[b]^.BEdges[e]^.CountUL+FBrushList.Brush[b]^.BEdges[e]^.CountDL+FBrushList.Brush[b]^.BEdges[e]^.CountDR]);
tile.ID := $FFFF;
tile.Chance := 1.0;
for a := eNode.Attributes.Length - 1 downto 0 do begin
attribute := LowerCase(eNode.Attributes[a].NodeName);
if attribute = 'type' then begin
s := LowerCase(CP1251ToUTF8(eNode.Attributes[a].NodeValue));
if s = 'uu' then tile.Mask := $03
else if s = 'ur' then tile.Mask := $07
else if s = 'll' then tile.Mask := $09
else if s = 'ul' then tile.Mask := $0B
else if s = 'dl' then tile.Mask := $0D
else if s = 'dr' then tile.Mask := $0E;
end else if attribute = 'id' then begin
if TryStrToInt(eNode.Attributes[a].NodeValue, value)
then tile.ID := value;
end else if attribute = 'chance' then begin
if TryStrToFloat(eNode.Attributes[a].NodeValue, valueF)
then tile.Chance := valueF;
end;
end;
// Тестирование...
if LoadListError(tile.ID = $FFFF,
fPath, Format(GetParseErText('blTagTile2AttrID'), [FBrushList.Brush[b]^.ID]))
then begin LoadBrushTilesList; Exit; end;
if LoadListError(tile.ID > $3FFF,
fPath, Format(GetParseErText('blTagTile2AttrIDOutOfRange'), [tile.ID, tile.ID, FBrushList.Brush[b]^.ID]))
then begin LoadBrushTilesList; Exit; end;
if LoadListError(FBrushList.Tiles[tile.ID].ID = tile.ID,
fPath, Format(GetParseErText('blTagTile2Redeclaration'), [tile.ID, tile.ID, FBrushList.Brush[b]^.ID]))
then begin LoadBrushTilesList; Exit; end;
tile.Brush1 := FBrushList.Brush[b];
tile.Brush2 := nil;
FBrushList.Tiles[tile.ID] := tile;
if tile.Mask = $03 then begin
FBrushList.Brush[b]^.BEdges[e]^.BTileUU[uu] := @FBrushList.Tiles[tile.ID]; inc(uu);
end else if tile.Mask = $07 then begin
FBrushList.Brush[b]^.BEdges[e]^.BTileUR[ur] := @FBrushList.Tiles[tile.ID]; inc(ur);
end else if tile.Mask = $09 then begin
FBrushList.Brush[b]^.BEdges[e]^.BTileLL[ll] := @FBrushList.Tiles[tile.ID]; inc(ll);
end else if tile.Mask = $0B then begin
FBrushList.Brush[b]^.BEdges[e]^.BTileUL[ul] := @FBrushList.Tiles[tile.ID]; inc(ul);
end else if tile.Mask = $0D then begin
FBrushList.Brush[b]^.BEdges[e]^.BTileDL[dl] := @FBrushList.Tiles[tile.ID]; inc(dl);
end else if tile.Mask = $0E then begin
FBrushList.Brush[b]^.BEdges[e]^.BTileDR[dr] := @FBrushList.Tiles[tile.ID]; inc(dr);
end;
FBrushList.Tiles[tile.ID].ID := FBrushList.Brush[b]^.BEdges[e]^.ID; // Временно запоминаем ID перехода (позже востанавливаем ID тайла)
end;
eNode := eNode.NextSibling;
end;
FBrushList.Brush[b]^.EdgeId[e] := @(FBrushList.Brush[b]^.BEdges[e]^.ID);
inc(e);
end;
tNode := tNode.NextSibling;
end;
bNode := bNode.NextSibling;
end;
end;
XMLDoc.Free;
// Задание вторичных кистей
for t := 0 to $3FFF do begin
if (FBrushList.Tiles[t].Brush1 <> nil) and (FBrushList.Tiles[t].Brush2 = nil)
then begin
for b := 0 to FBrushList.Count - 1 do
if FBrushList.Brush[b]^.ID = FBrushList.Tiles[t].ID then begin
FBrushList.Tiles[t].Brush2 := FBrushList.Brush[b];
break;
end;
// Тестирование...
if LoadListError((FBrushList.Tiles[t].Brush2 = nil),
fPath, Format(GetParseErText('blTagEdgeUnknown'), [FBrushList.Tiles[t].Brush1^.ID, FBrushList.Tiles[t].ID]))
then begin LoadBrushTilesList; Exit; end;
FBrushList.Tiles[t].ID := t;
end else if (FBrushList.Tiles[t].Brush1 = nil) and (FBrushList.Tiles[t].Brush2 = nil)
then begin // Пустые тайлы
FBrushList.Tiles[t].ID:= $FFFF;
FBrushList.Tiles[t].Mask:= $00;
end;
end;
// Тестирование...
// for t := 0 to $3FFF do
// if LoadListError((FBrushList.Tiles[t].Brush1 <> nil) and (FBrushList.Tiles[t].Brush2 = nil),
// fPath, Format(GetParseErText('blTagTile2Redeclaration'), [FBrushList.Brush[b]^.ID]))
// then begin LoadBrushTilesList; Exit; end;
// Создание миниатюр
for b := 0 to FBrushList.Count - 1 do begin
//FBrushList.Brush[b]^.Image := TTexture(ResMan.Texmaps.Block[t]).Graphic;
FBrushList.Brush[b]^.Image := TSingleImage.CreateFromParams(96, 96, ifA1R5G5B5);
//FBrushList.Brush[b]^.Image.Bits .Canvas.Brush.Color := $00FF9000;//DecodeUOColor(destColor);
//FBrushList.Brush[b]^.Image.Canvas.Clear;
//if FBrushList.Brush[b]^.Image.FormatInfo.BytesPerPixel = 2
// then FillWord(FBrushList.Brush[b]^.Image.Bits^,
// FBrushList.Brush[b]^.Image.Width * FBrushList.Brush[b]^.Image.Height,
// $0000)
// else FillDWord(FBrushList.Brush[b]^.Image.Bits^,
// FBrushList.Brush[b]^.Image.Width * FBrushList.Brush[b]^.Image.Height,
// $00000000);
t := ResMan.Tiledata.LandTiles[FBrushList.Brush[b]^.BTile[0]^.ID].TextureID;
texmEntry := TTexture(ResMan.Texmaps.Block[t]);
//texmEntry.Graphic.CopyTo(0, 0, texmEntry.Graphic.Width, texmEntry.Graphic.Height,
// FBrushList.Brush[b]^.Image, 0, 0);
texmEntry.Graphic.StretchTo(0, 0, texmEntry.Graphic.Width, texmEntry.Graphic.Height,
FBrushList.Brush[b]^.Image, 2, 2,
FBrushList.Brush[b]^.Image.Width-4, FBrushList.Brush[b]^.Image.Height-4,
rfNearest);
texmEntry.Free;
end;
{ // Отладка - проверка считанного файла
Logger.EnterMethod([lcInfo, lcDebug], 'TfrmMain.LoadBrushTilesList');
Logger.Send([lcInfo], 'Brushes Number: %x', [FBrushList.Count]);
for b := 0 to FBrushList.Count - 1 do begin
Logger.Send([lcInfo], '<Brush Id="%.4d" Name="%s" Tiles="%d" Edges="%d">',
[FBrushList.Brush[b]^.ID, FBrushList.Brush[b]^.Name, FBrushList.Brush[b]^.Count, FBrushList.Brush[b]^.ECount]);
for t := 0 to FBrushList.Brush[b]^.Count - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BTile[t]^.ID, FBrushList.Brush[b]^.BTile[t]^.Chance, FBrushList.Brush[b]^.BTile[t]^.Mask]);
for e := 0 to FBrushList.Brush[b]^.ECount - 1 do begin
Logger.Send([lcInfo], ' <Edge To="%d" Tiles="%d">',
[FBrushList.Brush[b]^.EdgeId[e]^, FBrushList.Brush[b]^.BEdges[e]^.CountUU+FBrushList.Brush[b]^.BEdges[e]^.CountUR+FBrushList.Brush[b]^.BEdges[e]^.CountLL+FBrushList.Brush[b]^.BEdges[e]^.CountUL+FBrushList.Brush[b]^.BEdges[e]^.CountDL+FBrushList.Brush[b]^.BEdges[e]^.CountDR]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountUU - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileUU[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileUU[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileUU[t]^.Mask]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountUR - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileUR[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileUR[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileUR[t]^.Mask]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountLL - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileLL[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileLL[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileLL[t]^.Mask]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountUL - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileUL[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileUL[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileUL[t]^.Mask]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountDL - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileDL[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileDL[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileDL[t]^.Mask]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountDR - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileDR[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileDR[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileDR[t]^.Mask]);
Logger.Send([lcInfo], ' </Edge>');
end;
Logger.Send([lcInfo], '</Brush>');
end;
Logger.ExitMethod([lcInfo, lcDebug], 'TfrmMain.LoadBrushTilesList');
}
end;
procedure TfrmMain.BuildGroupList;
var
XMLDoc: TXMLDocument;
iNode : TDOMNode;
fPath : string;
vNode : PVirtualNode;
bTemp : array[0..$E000] of Word;
gTemp : array[0..$FFFF] of Boolean;
procedure SumItems(Node: PVirtualNode; Count: Integer; var Items: LongWord);
var
i : Integer;
item : PVirtualNode;
group: PGroupNode;
begin
group := tvGroups.GetNodeData(Node);
Items += group^.Count;
Items += group^.Entries;
Items += group^.Brushes;
for i := 0 to group^.Links - 1 do
if group^.GLink[i] <> nil then
SumItems(group^.GLink[i], 0, Items);
if (Count > 0) then
begin
item := tvGroups.GetFirstChild(Node);
while item <> nil do
begin
SumItems(item, Count - 1, Items);
item := tvGroups.GetNextSibling(item);
end;
end;
end;
procedure ProcessNode(Node: TDOMNode; TreeNode: PVirtualNode);
var
element: TDOMElement;
cNode: TDOMNode;
s: string;
i, j, k, e, b, d, q, id: Integer;
group: PGroupNode;
begin
if Node = nil then Exit; // выходим, если достигнут конец документа
if LowerCase(Node.NodeName) <> 'group' then Exit;
// добавляем узел в дерево
TreeNode := tvGroups.AddChild(TreeNode);
group := tvGroups.GetNodeData(TreeNode);
// сохраняем данные узла
e := 0; b := 0; d := 0;
group^.Count := 0;
cNode := Node.FirstChild;
while cNode <> nil do
begin
s := LowerCase(cNode.NodeName);
if (s = 'tile') or (s = 'land') or (s = 'item')
then Inc(group^.Count, 1)
else if (s = 'entry') then Inc(e, 1)
else if (s = 'brush') then Inc(b, 1)
else if (s = 'link') then // Inc(d, 1);
for i := 0 to cNode.Attributes.Length - 1 do
if LowerCase(cNode.Attributes[i].NodeName) = 'groupid' then Inc(d, 1)
else if LowerCase(cNode.Attributes[i].NodeName) = 'brushid' then
if TryStrToInt(cNode.Attributes[i].NodeValue, id) then begin
for j := 0 to Length(FBrushList.Tiles) - 1 do
if (FBrushList.Tiles[j].ID <> $FFFF) and
((id = FBrushList.Tiles[j].Brush1^.ID) or (id = FBrushList.Tiles[j].Brush2^.ID))
then Inc(group^.Count, 1);
end;
cNode := cNode.NextSibling;
end;
group^.Entries := e; group^.Brushes := b; group^.Links := d;
k := 0; e := 0; b := 0; d := 0;
getmem(group^.lids, group^.Links * SizeOf(LongWord));
getmem(group^.GLink, group^.Links * SizeOf(PVirtualnode));
getmem(group^.GTile, group^.Count * SizeOf(TGroupTile));
getmem(group^.Entry, group^.Entries * SizeOf(PGroupEntry));
getmem(group^.Brush, group^.Brushes * SizeOf(PGroupBrush));
cNode := Node.FirstChild;
while cNode <> nil do
begin
s := LowerCase(cNode.NodeName);
if (s = 'tile') or (s = 'land') or (s = 'item') then
begin
for i := cNode.Attributes.Length - 1 downto 0 do
begin
if LowerCase(cNode.Attributes[i].NodeName) = 'id' then
if TryStrToInt(cNode.Attributes[i].NodeValue, id) then
begin
if s = 'item' then
Inc(id, $4000);
group^.GTile[k].ID := id;
Inc(k, 1);
end;
end;
end
else if (s = 'entry') then
begin
for i := cNode.Attributes.Length - 1 downto 0 do
begin
if LowerCase(cNode.Attributes[i].NodeName) = 'id' then
if TryStrToInt(cNode.Attributes[i].NodeValue, id) then
begin
group^.Entry[e] := nil;
for j := 0 to FEntryList.Count - 1 do
if FEntryList.Entry[j]^.ID = id then begin
group^.Entry[e] := FEntryList.Entry[j];
break;
end;
Inc(e, 1);
end;
end;
end
else if (s = 'brush') then
begin
for i := cNode.Attributes.Length - 1 downto 0 do
begin
if LowerCase(cNode.Attributes[i].NodeName) = 'id' then
if TryStrToInt(cNode.Attributes[i].NodeValue, id) then
begin
group^.Brush[b] := nil;
for j := 0 to FBrushList.Count - 1 do
if FBrushList.Brush[j]^.ID = id then begin
group^.Brush[b] := FBrushList.Brush[j];
break;
end;
Inc(b, 1);
end;
end;
end
else if (s = 'link') then
begin
for i := 0 to cNode.Attributes.Length - 1 do
begin
if LowerCase(cNode.Attributes[i].NodeName) = 'groupid' then
if TryStrToInt(cNode.Attributes[i].NodeValue, id) then
begin
group^.lids[d] := id;
Inc(d, 1);
end;
if LowerCase(cNode.Attributes[i].NodeName) = 'brushid' then //
if TryStrToInt(cNode.Attributes[i].NodeValue, id) then
begin
bTemp[$0000]:=$0000; bTemp[$D000]:=$D000;
bTemp[$1000]:=$1000; bTemp[$2000]:=$2000; bTemp[$3000]:=$3000; bTemp[$4000]:=$4000;
bTemp[$5000]:=$5000; bTemp[$6000]:=$6000; bTemp[$7000]:=$7000; bTemp[$8000]:=$8000;
bTemp[$9000]:=$9000; bTemp[$A000]:=$A000; bTemp[$B000]:=$B000; bTemp[$C000]:=$C000;
for j := 0 to Length(gTemp)-1 do gTemp[j] := False;
for j := 0 to Length(FBrushList.Tiles) - 1 do begin
if (FBrushList.Tiles[j].ID = $FFFF) then Continue;
if (id = FBrushList.Tiles[j].Brush1^.ID) and (id = FBrushList.Tiles[j].Brush2^.ID) then begin
inc(bTemp[$0000], 1); bTemp[bTemp[$0000]] := j; Continue;
end;
if (FBrushList.Tiles[j].Mask = $0B) and (id = FBrushList.Tiles[j].Brush2^.ID) then begin
inc(bTemp[$1000],1); bTemp[bTemp[$1000]]:=j;
gTemp[FBrushList.Tiles[j].Brush1^.ID]:=True;
bTemp[bTemp[$1000]+$0800]:=FBrushList.Tiles[j].Brush1^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $0D) and (id = FBrushList.Tiles[j].Brush2^.ID) then begin
inc(bTemp[$2000],1); bTemp[bTemp[$2000]]:=j;
gTemp[FBrushList.Tiles[j].Brush1^.ID]:=True;
bTemp[bTemp[$2000]+$0800]:=FBrushList.Tiles[j].Brush1^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $07) and (id = FBrushList.Tiles[j].Brush2^.ID) then begin
inc(bTemp[$3000],1); bTemp[bTemp[$3000]]:=j;
gTemp[FBrushList.Tiles[j].Brush1^.ID]:=True;
bTemp[bTemp[$3000]+$0800]:=FBrushList.Tiles[j].Brush1^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $0E) and (id = FBrushList.Tiles[j].Brush2^.ID) then begin
inc(bTemp[$4000],1); bTemp[bTemp[$4000]]:=j;
gTemp[FBrushList.Tiles[j].Brush1^.ID]:=True;
bTemp[bTemp[$4000]+$0800]:=FBrushList.Tiles[j].Brush1^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $09) and (id = FBrushList.Tiles[j].Brush2^.ID) then begin
inc(bTemp[$5000],1); bTemp[bTemp[$5000]]:=j;
gTemp[FBrushList.Tiles[j].Brush1^.ID]:=True;
bTemp[bTemp[$5000]+$0800]:=FBrushList.Tiles[j].Brush1^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $03) and (id = FBrushList.Tiles[j].Brush2^.ID) then begin
inc(bTemp[$6000],1); bTemp[bTemp[$6000]]:=j;
gTemp[FBrushList.Tiles[j].Brush1^.ID]:=True;
bTemp[bTemp[$6000]+$0800]:=FBrushList.Tiles[j].Brush1^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $03) and (id = FBrushList.Tiles[j].Brush1^.ID) then begin
inc(bTemp[$7000],1); bTemp[bTemp[$7000]]:=j;
gTemp[FBrushList.Tiles[j].Brush2^.ID]:=True;
bTemp[bTemp[$7000]+$0800]:=FBrushList.Tiles[j].Brush2^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $09) and (id = FBrushList.Tiles[j].Brush1^.ID) then begin
inc(bTemp[$8000],1); bTemp[bTemp[$8000]]:=j;
gTemp[FBrushList.Tiles[j].Brush2^.ID]:=True;
bTemp[bTemp[$8000]+$0800]:=FBrushList.Tiles[j].Brush2^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $0E) and (id = FBrushList.Tiles[j].Brush1^.ID) then begin
inc(bTemp[$9000],1); bTemp[bTemp[$9000]]:=j;
gTemp[FBrushList.Tiles[j].Brush2^.ID]:=True;
bTemp[bTemp[$9000]+$0800]:=FBrushList.Tiles[j].Brush2^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $0D) and (id = FBrushList.Tiles[j].Brush1^.ID) then begin
inc(bTemp[$A000],1); bTemp[bTemp[$A000]]:=j;
gTemp[FBrushList.Tiles[j].Brush2^.ID]:=True;
bTemp[bTemp[$A000]+$0800]:=FBrushList.Tiles[j].Brush2^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $07) and (id = FBrushList.Tiles[j].Brush1^.ID) then begin
inc(bTemp[$B000],1); bTemp[bTemp[$B000]]:=j;
gTemp[FBrushList.Tiles[j].Brush2^.ID]:=True;
bTemp[bTemp[$B000]+$0800]:=FBrushList.Tiles[j].Brush2^.ID;
Continue;
end;
if (FBrushList.Tiles[j].Mask = $0B) and (id = FBrushList.Tiles[j].Brush1^.ID) then begin
inc(bTemp[$C000],1); bTemp[bTemp[$C000]]:=j;
gTemp[FBrushList.Tiles[j].Brush2^.ID]:=True;
bTemp[bTemp[$C000]+$0800]:=FBrushList.Tiles[j].Brush2^.ID;
Continue;
end;
if (id = FBrushList.Tiles[j].Brush1^.ID) or (id = FBrushList.Tiles[j].Brush2^.ID) then begin
inc(bTemp[$D000],1); // то что не удалось расортировать (вообще мы никогда не должны сюда попадать)
bTemp[bTemp[$D000]] := j;
end;
end;
for j := $0001 to bTemp[$0000] do begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for q := 0 to Length(gTemp)-1 do
if gTemp[q] then begin
for j := $1001 to bTemp[$1000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $2001 to bTemp[$2000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $3001 to bTemp[$3000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $4001 to bTemp[$4000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $5001 to bTemp[$5000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $6001 to bTemp[$6000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $7001 to bTemp[$7000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $8001 to bTemp[$8000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $9001 to bTemp[$9000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $A001 to bTemp[$A000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $B001 to bTemp[$B000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
for j := $C001 to bTemp[$C000] do if (bTemp[j+$0800]=q) then begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
end;
for j := $D001 to bTemp[$D000] do begin
group^.GTile[k].ID := bTemp[j]; Inc(k, 1);
end;
end;
end;
end;
cNode := cNode.NextSibling;
end;
// переходим к дочернему узлу
cNode := Node.FirstChild;
// проходим по всем дочерним узлам
while cNode <> nil do
begin
ProcessNode(cNode, TreeNode);
cNode := cNode.NextSibling;
end;
// сохраняем данные узла
k:= 0;
group^.ID := 0;
group^.Nodes:= 0;
group^.Name := 'NoName';
group^.Color:= TColor($00000000);
if tvGroups.ChildCount[TreeNode] = 0
then group^.Ital := True
else group^.Ital := False;
if tvGroups.ChildCount[TreeNode] > 4
then group^.Bold := True
else group^.Bold := False;
if Node.HasAttributes and (Node.Attributes.Length>0) then
for i := 0 to Node.Attributes.Length - 1 do
if LowerCase(Node.Attributes[i].NodeName) = 'name' then begin
group^.Name := CP1251ToUTF8(Node.Attributes[i].NodeValue)
end else if LowerCase(Node.Attributes[i].NodeName) = 'color' then begin
if TryStrToInt(Node.Attributes[i].NodeValue, k) then
group^.Color:=TColor(((k and$0000FF)shl 16)or(k and$00FF00)or((k and$FF0000)shr 16));
end else if LowerCase(Node.Attributes[i].NodeName) = 'bold' then begin
TryStrToBool(Node.Attributes[i].NodeValue, group^.Bold);
end else if LowerCase(Node.Attributes[i].NodeName) = 'ital' then begin
TryStrToBool(Node.Attributes[i].NodeValue, group^.Ital);
end else if LowerCase(Node.Attributes[i].NodeName) = 'id' then begin
if TryStrToInt(Node.Attributes[i].NodeValue, d) then group^.ID := d;
end else if LowerCase(Node.Attributes[i].NodeName) = 'nodes' then begin
if TryStrToInt(Node.Attributes[i].NodeValue, k) then
begin if k=-1 then k:=$FFFF; group^.Nodes := Max(0, k); k:=0; end;
end;
end;
procedure BuildLinks(Node: PVirtualNode);
var
i : Integer;
item : PVirtualNode;
group: PGroupNode;
begin
group := tvGroups.GetNodeData(Node);
for i := 0 to group^.Links - 1 do
begin
//Logger.Send([lcClient, lcDebug], 'BuildLinks: %.4d / %.4d - id: %d', [i+1, group^.Links, group^.lids[i]]);
group^.GLink[i] := nil;
if group^.lids[i] = 0 then continue;
item := tvGroups.GetFirst();
while item <> nil do
begin
if group^.lids[i] = PGroupNode(tvGroups.GetNodeData(item))^.ID then
begin
//Logger.Send([lcClient, lcDebug], 'BuildLinks: Group id: %d Found', [group^.lids[i]]);
group^.GLink[i] := item;
break;
end;
item := tvGroups.GetNext(item);
end
end;
FreeMem(group^.lids);
group^.lids := nil;
end;
begin
tvGroups.BeginUpdate;
tvGroups.Clear;
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['TilesGroup.xml']));
if FileExists(FProfileDir + 'TilesGroup.xml')
then fPath := (FProfileDir + 'TilesGroup.xml')
else if FileExists(FLocalDir + 'TilesGroup.xml')
then fPath := (FLocalDir + 'TilesGroup.xml')
else if FileExists(FConfigDir + 'TilesGroup.xml')
then fPath := (FConfigDir + 'TilesGroup.xml')
else if FileExists(ResMan.GetFile('TilesGroup.xml'))
then fPath := (ResMan.GetFile('TilesGroup.xml'))
else Exit;
// Читаем xml файл с жесткого диска
ReadXMLFile(XMLDoc, fPath);
if LowerCase(XMLDoc.DocumentElement.NodeName) = 'tilesgroup' then
begin
iNode := XMLDoc.DocumentElement.FirstChild;
while iNode <> nil do
begin
if LowerCase(iNode.NodeName) = 'group' then
ProcessNode(iNode, nil); // Рекурсия
iNode := iNode.NextSibling;
end;
// Построение Указателей
vNode := tvGroups.GetFirst();
while vNode <> nil do
begin
BuildLinks(vNode);
vNode := tvGroups.GetNext(vNode);
end;
// Подсчет Items
vNode := tvGroups.GetFirst();
while vNode <> nil do
begin
SumItems(vNode, PGroupNode(tvGroups.GetNodeData(vNode))^.Nodes,
PGroupNode(tvGroups.GetNodeData(vNode))^.Items);
vNode := tvGroups.GetNext(vNode);
end;
end;
XMLDoc.Free;
tvGroups.EndUpdate;
end;
procedure TfrmMain.FreeGroupLists;
var i, j, k : Integer;
begin
for i:=0 to FEntryList.Count-1 do begin
FreeMem(FEntryList.Entry[i]^.ETile);
FEntryList.Entry[i]^.Image.Destroy;
end;
FreeMem(FEntryList.Entry);
FEntryList.Count:=0;
for i:=0 to FBrushList.Count-1 do begin
//for j:=0 to FBrushList.Brush[i]^.Count-1 do begin
// FreeMem(FBrushList.Brush[i]^.BTile[j]);
//end;
FreeMem(FBrushList.Brush[i]^.BEdges);
FreeMem(FBrushList.Brush[i]^.BTile);
FBrushList.Brush[i]^.Image.Destroy;
FBrushList.Count:=0;
end;
for i:=0 to $3FFF do begin
FBrushList.Tiles[i].ID := 0;
FBrushList.Tiles[i].Brush1:=nil;
FBrushList.Tiles[i].Brush2:=nil;
end;
end;
procedure TfrmMain.BuildTileList;
var
minID, maxID, i, k, lastID: Integer;
item : PVirtualItem;
groupNode : PVirtualNode;
tileInfo: PTileInfo;
filter : string;
nodeData: PGroupNode;
procedure AddNodeTiles(Node: PVirtualNode; Count: Integer);
var
item: PVirtualItem;
groupNode: PVirtualNode;
nodeData: PGroupNode;
tileInfo: PTileInfo;
lastID: LongWord;
i, j: Integer;
//b,t,e: Integer;
begin
nodeData := tvGroups.GetNodeData(Node);
Logger.Send([lcInfo], 'Brushes: %d - Entries: %d - Tiles: %d', [nodeData^.Brushes, nodeData^.Entries, nodeData^.Count]);
{
Logger.EnterMethod([lcInfo, lcDebug], 'TfrmMain.AddNodeTiles-Entries');
Logger.Send([lcInfo], 'Entries Number: %d', [FEntryList.Count]);
for e := 0 to FEntryList.Count - 1 do begin
Logger.Send([lcInfo], '<Entry Id="%.4d" Name="%s" Tiles="%x">',
[FEntryList.Entry[e]^.ID, FEntryList.Entry[e]^.Name, FEntryList.Entry[e]^.Count]);
for t := 0 to FEntryList.Entry[e]^.Count - 1 do
Logger.Send([lcInfo], ' <Tile Id="0x%.5x" Hue="0x%.3x" X="%d" Y="%d" Z="%d">',
[FEntryList.Entry[e]^.ETile[t].ID, FEntryList.Entry[e]^.ETile[t].Hue,
FEntryList.Entry[e]^.ETile[t].X, FEntryList.Entry[e]^.ETile[t].Y, FEntryList.Entry[e]^.ETile[t].Z]);
Logger.Send([lcInfo], '</Entry>');
end;
Logger.ExitMethod([lcInfo, lcDebug], 'TfrmMain.AddNodeTiles-Entries');
Logger.EnterMethod([lcInfo, lcDebug], 'TfrmMain.AddNodeTiles-Brushes');
Logger.Send([lcInfo], 'Brushes Number: %x', [FBrushList.Count]);
for b := 0 to FBrushList.Count - 1 do begin
Logger.Send([lcInfo], '<Brush Id="%.4d" Name="%s" Tiles="%d" Edges="%d">',
[FBrushList.Brush[b]^.ID, FBrushList.Brush[b]^.Name, FBrushList.Brush[b]^.Count, FBrushList.Brush[b]^.ECount]);
for t := 0 to FBrushList.Brush[b]^.Count - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BTile[t]^.ID, FBrushList.Brush[b]^.BTile[t]^.Chance, FBrushList.Brush[b]^.BTile[t]^.Mask]);
for e := 0 to FBrushList.Brush[b]^.ECount - 1 do begin
Logger.Send([lcInfo], ' <Edge To="%d" Tiles="%d">',
[FBrushList.Brush[b]^.EdgeId[e]^, FBrushList.Brush[b]^.BEdges[e]^.CountUU+FBrushList.Brush[b]^.BEdges[e]^.CountUR+FBrushList.Brush[b]^.BEdges[e]^.CountLL+FBrushList.Brush[b]^.BEdges[e]^.CountUL+FBrushList.Brush[b]^.BEdges[e]^.CountDL+FBrushList.Brush[b]^.BEdges[e]^.CountDR]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountUU - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileUU[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileUU[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileUU[t]^.Mask]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountUR - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileUR[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileUR[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileUR[t]^.Mask]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountLL - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileLL[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileLL[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileLL[t]^.Mask]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountUL - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileUL[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileUL[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileUL[t]^.Mask]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountDL - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileDL[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileDL[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileDL[t]^.Mask]);
for t := 0 to FBrushList.Brush[b]^.BEdges[e]^.CountDR - 1 do
Logger.Send([lcInfo], ' <Land Id="0x%.4x" Chance="%.2f" Mask="0x%.2x">',
[FBrushList.Brush[b]^.BEdges[e]^.BTileDR[t]^.ID, FBrushList.Brush[b]^.BEdges[e]^.BTileDR[t]^.Chance, FBrushList.Brush[b]^.BEdges[e]^.BTileDR[t]^.Mask]);
Logger.Send([lcInfo], ' </Edge>');
end;
Logger.Send([lcInfo], '</Brush>');
end;
Logger.ExitMethod([lcInfo, lcDebug], 'TfrmMain.AddNodeTiles-Brushes');
}
for i := 0 to nodeData^.Count - 1 do
begin
lastID := nodeData^.GTile[i].ID;
if FVisibleTiles[lastID] and ResMan.Art.Exists(lastID) then
begin
if (filter <> '') and (Pos(filter, AnsiLowerCase(
ResMan.Tiledata.TileData[lastID].TileName)) = 0) then Continue;
item := vdtTiles.AddItem(nil);
tileInfo := vdtTiles.GetNodeData(item);
tileInfo^.ID := lastID;
end;
end;
for i := 0 to nodeData^.Brushes - 1 do
begin
if nodeData^.Brush[i] = nil then Continue;
lastID := $2F000000 + LongWord(nodeData^.Brush[i]^.ID);
//if FVisibleTiles[lastID] and ResMan.Art.Exists(lastID) then
begin
if (filter <> '') and (Pos(filter, AnsiLowerCase(
nodeData^.Brush[i]^.Name)) = 0) then Continue;
item := vdtTiles.AddItem(nil);
tileInfo := vdtTiles.GetNodeData(item);
tileInfo^.ID := lastID;
tileInfo^.ptr:= nodeData^.Brush[i];
end;
end;
for i := 0 to nodeData^.Entries - 1 do
begin
if nodeData^.Entry[i] = nil then Continue;
lastID := $1F000000 + LongWord(nodeData^.Entry[i]^.ID);
//if FVisibleTiles[lastID] and ResMan.Art.Exists(lastID) then
begin
if (filter <> '') and (Pos(filter, AnsiLowerCase(
nodeData^.Entry[i]^.Name)) = 0) then Continue;
item := vdtTiles.AddItem(nil);
tileInfo := vdtTiles.GetNodeData(item);
tileInfo^.ID := lastID;
tileInfo^.ptr:= nodeData^.Entry[i];
end;
end;
// Добавление сылок групп
for i := 0 to nodeData^.Links - 1 do
if nodeData^.GLink[i] <> nil then
AddNodeTiles(nodeData^.GLink[i], 0);
// Добавление вложенных подгрупп
if (Count > 0) then
begin
groupNode := tvGroups.GetFirstChild(Node);
while groupNode <> nil do
begin
AddNodeTiles(groupNode, Count - 1);
groupNode := tvGroups.GetNextSibling(groupNode);
end;
end;
end;
begin
filter := AnsiLowerCase(UTF8ToCP1251(edFilter.Text));
Logger.Send([lcInfo], 'TfrmMain.BuildTileList: %s', ['Start']);
// Сортировка по группам
if (not cbStatics.Checked) and (not cbTerrain.Checked) then
begin
vdtTiles.BeginUpdate;
vdtTiles.Clear;
groupNode := tvGroups.GetFirstSelected();
while groupNode <> nil do
begin
nodeData := tvGroups.GetNodeData(groupNode);
AddNodeTiles(groupNode, nodeData^.Nodes);
groupNode := tvGroups.GetNextSelected(groupNode);
end;
vdtTiles.EndUpdate;
end else
// Старое построение - список всех land и\или item тайлов
begin
Logger.Send([lcInfo], 'TfrmMain.BuildTileList: start');
maxID := $3FFF;
if cbTerrain.Checked then minID := $0 else minID := $4000;
if cbStatics.Checked then maxID := maxID + FLandscape.MaxStaticID;
item := vdtTiles.GetFirstSelected;
if item <> nil then
begin
tileInfo := vdtTiles.GetNodeData(item);
lastID := tileInfo^.ID;
end else
lastID := -1;
vdtTiles.BeginUpdate;
vdtTiles.Clear;
Logger.Send([lcInfo], 'TfrmMain.BuildTileList: from %.4x to %.4x', [minID, maxID]);
for i := minID to maxID do
begin
if FVisibleTiles[i] and ResMan.Art.Exists(i) then
begin
if (filter <> '') and (Pos(filter, AnsiLowerCase(
ResMan.Tiledata.TileData[i].TileName)) = 0) then Continue;
item := vdtTiles.AddItem(nil);
tileInfo := vdtTiles.GetNodeData(item);
tileInfo^.ID := i;
//Logger.Send([lcInfo], 'TfrmMain.BuildTileList: tileInfo %.4x == %.4x', [i, PTileInfo(vdtTiles.GetNodeData(vdtTiles.GetFirst()))^.ID]);
if i = lastID then
vdtTiles.Selected[item] := True;
end;
end;
vdtTiles.EndUpdate;
item := vdtTiles.GetFirstSelected;
if item <> nil then
vdtTiles.FocusedNode := item;
end;
Logger.Send([lcInfo], 'TfrmMain.BuildTileList: %s', ['End']);
end;
procedure TfrmMain.ProcessToolState;
var
blockInfo: PBlockInfo;
begin
if acSelect.Checked then
begin
//lblTip.Caption := 'Нажатие правой кнопки мышки покажет меню со всеми инструментами.';
//lblTip.Caption := 'Нажмите и удерживайте левую кнопку мышки, чтобы просмотреть список действий.';
//'Press and hold the left mouse button to show a list with actions (eg. grab hue).';
oglGameWindow.Cursor := +01;//crDefault;
//no highlighted tiles in "selection" mode
Logger.Send([lcClient, lcDebug], 'Disable highlighting');
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
if blockInfo^.State = ssNormal then
blockInfo^.Highlighted := False;
end else
begin
//lblTip.Caption := 'Нажмите и удерживайте левую кнопку мышки, чтобы выбрать область.';
//'Press and hold the left mouse button to target an area.';
oglGameWindow.Cursor := +03;//crHandPoint;
end;
FRepaintNeeded := True;
end;
procedure TfrmMain.ProcessAccessLevel;
begin
mnuAdministration.Visible := (dmNetwork.AccessLevel >= alDeveloper);
mnuShutdown.Visible := (dmNetwork.AccessLevel >= alAdministrator);
mnuAccountControl.Visible := (dmNetwork.AccessLevel >= alAdministrator);
mnuRegionControl.Visible := (dmNetwork.AccessLevel >= alAdministrator);
acSelection.Enabled := (dmNetwork.AccessLevel >= alNormal);
acDraw.Enabled := (dmNetwork.AccessLevel >= alNormal);
acMove.Enabled := (dmNetwork.AccessLevel >= alNormal);
acElevate.Enabled := (dmNetwork.AccessLevel >= alNormal);
acSurfElevate.Enabled := (dmNetwork.AccessLevel >= alNormal);
acSurfStretch.Enabled := (dmNetwork.AccessLevel >= alNormal);
acSurfSmooth.Enabled := (dmNetwork.AccessLevel >= alNormal);
acDelete.Enabled := (dmNetwork.AccessLevel >= alNormal);
acHue.Enabled := (dmNetwork.AccessLevel >= alNormal);
acFill.Enabled := (dmNetwork.AccessLevel >= alNormal);
Caption := Format('UO CentrED+ v%s [%s "%s" (%s) | %s "%s"]',
//Caption := Format('UO CentrED+ v%s !!! pre-release (not stable version) !!! [%s "%s" (%s) | %s "%s"]',
[VersionInfo.GetProductVersionString, lbFormTitleAccount, dmNetwork.Username,
GetAccessLevel(dmNetwork.AccessLevel), lbFormTitleProfile, dmNetwork.Profile]);
end;
procedure TfrmMain.RebuildScreenBuffer;
var
blockInfo: PBlockInfo;
i, tileX, tileY: Integer;
virtualTile: TVirtualTile;
zoom: Single;
begin
//Logger.EnterMethod([lcClient], 'RebuildScreenBuffer');
if tbZoom.Down then zoom:= tbZoom.Tag / 1000.0 else zoom:= 1.0;
FDrawDistance := Trunc(Sqrt(oglGameWindow.Width * oglGameWindow.Width +
oglGamewindow.Height * oglGamewindow.Height) / (44 * zoom));
//Logger.Send([lcClient], 'DrawDistance', FDrawDistance);
{$HINTS off}{$WARNINGS off}
if FX - FDrawDistance < 0 then FLowOffsetX := -FX else FLowOffsetX := -FDrawDistance;
if FY - FDrawDistance < 0 then FLowOffsetY := -FY else FLowOffsetY := -FDrawDistance;
if FX + FDrawDistance >= FLandscape.Width * 8 then FHighOffsetX := FLandscape.Width * 8 - FX - 1 else FHighOffsetX := FDrawDistance;
if FY + FDrawDistance >= FLandscape.Height * 8 then FHighOffsetY := FLandscape.Height * 8 - FY - 1 else FHighOffsetY := FDrawDistance;
{$HINTS on}{$WARNINGS on}
FRangeX := FHighOffsetX - FLowOffsetX;
FRangeY := FHighOffsetY - FLowOffsetY;
FLandscape.PrepareBlocks((FX + FLowOffsetX) div 8, (FY + FLowOffsetY) div 8,
(FX + FHighOffsetX) div 8 + 1, (FY + FHighOffsetY) div 8 + 1);
if frmVirtualLayer.cbShowLayer.Checked then
begin
//Logger.Send([lcClient, lcDebug], 'Preparing Virtual Layer');
if FVLayerMaterial = nil then
FVLayerMaterial := TSimpleMaterial.Create(FVLayerImage);
i := 0;
for tileX := FX + FLowOffsetX to FX + FHighOffsetX do
begin
for tileY := FY + FLowOffsetY to FY + FHighOffsetY do
begin
while (i < FVirtualTiles.Count) and (not (FVirtualTiles[i] is TVirtualTile)) do
Inc(i);
if i < FVirtualTiles.Count then
begin
virtualTile := TVirtualTile(FVirtualTiles[i]);
end else
begin
virtualTile := TVirtualTile.Create(nil);
FVirtualTiles.Add(virtualTile);
end;
virtualTile.X := tileX;
virtualTile.Y := tileY;
virtualTile.Z := frmVirtualLayer.seZ.Value;
virtualTile.Priority := virtualTile.Z;
virtualTile.PriorityBonus := High(ShortInt);
Inc(i);
end;
end;
while i < FVirtualTiles.Count do
begin
if FVirtualTiles[i] is TVirtualTile then
FVirtualTiles.Delete(i)
else
Inc(i);
end;
end else
begin
for i := FVirtualTiles.Count - 1 downto 0 do
if FVirtualTiles[i] is TVirtualTile then
FVirtualTiles.Delete(i);
end;
if acNoDraw.Checked and mnuShowLightSource.Checked then
begin
if FVLightSrcMaterial = nil then begin
getmem(FVLightSrcMaterial, FVLightSrcImageCount * SizeOf(TSimpleMaterial));
for i := 1 to FVLightSrcImageCount do
FVLightSrcMaterial[i-1] := TSimpleMaterial.Create(FVLightSrcImage[i]);
end;
end;
//Logger.Send([lcClient, lcDebug], 'VirtualTiles', FVirtualTiles.Count);
FLandscape.FillDrawList(FScreenBuffer, FX + FLowOffsetX, FY + FLowOffsetY,
FRangeX, FRangeY, acTerrain.Checked, acStatics.Checked, mnuShowWalls.Checked,
mnuShowBridges.Checked, mnuShowRoofs.Checked, mnuShowSurfaces.Checked, mnuShowFoliage.Checked,
mnuShowWater.Checked, acNoDraw.Checked and mnuShowNoDrawTiles.Checked, FVirtualTiles);
//Pre-process the buffer
blockInfo := nil;
while FScreenBuffer.Iterate(blockInfo) do
PrepareScreenBlock(blockInfo);
FScreenBuffer.UpdateShortcuts;
FScreenBufferState := [sbsValid, sbsIndexed];
//Logger.ExitMethod([lcClient], 'RebuildScreenBuffer');
end;
procedure TfrmMain.UpdateCurrentTile;
var
localPos: TPoint;
begin
if oglGameWindow.MouseEntered then
begin
localPos := oglGameWindow.ScreenToClient(Mouse.CursorPos);
UpdateCurrentTile(localPos.X, localPos.Y);
end;
end;
procedure TfrmMain.UpdateCurrentTile(AX, AY: Integer);
var
blockInfo: PBlockInfo;
zoom: Single;
begin
//Logger.EnterMethod([lcClient, lcDebug], 'UpdateCurrentTile');
FOverlayUI.ActiveArrow := FOverlayUI.HitTest(AX, AY);
if FOverlayUI.ActiveArrow > -1 then
begin
//Logger.Send([lcClient, lcDebug], 'Overlay active');
CurrentTile := nil;
//Logger.ExitMethod([lcClient, lcDebug], 'UpdateCurrentTile');
Exit;
end;
if tbZoom.Down then zoom := tbZoom.Tag / 1000.0 else zoom := 1.0;
blockInfo := FScreenBuffer.Find(Point(AX, AY), zoom);
if blockInfo <> nil then
CurrentTile := blockInfo^.Item
else
CurrentTile := nil;
//Logger.ExitMethod([lcClient, lcDebug], 'UpdateCurrentTile');
end;
procedure TfrmMain.UpdateFilter;
var
blockInfo: PBlockInfo;
tileData: TTiledata;
staticTileData: TStaticTileData;
lastSurface: PBlockInfo;
surfaceTop: Integer;
zoom: Single;
begin
blockInfo := nil;
lastSurface := nil;
while FScreenBuffer.Iterate(blockInfo) do
begin
if blockInfo^.State in [ssNormal, ssFiltered] then
begin
blockInfo^.State := ssNormal;
if (blockInfo^.Item.X < frmBoundaries.seMinX.Value) or
(blockInfo^.Item.X > frmBoundaries.seMaxX.Value) or
(blockInfo^.Item.Y < frmBoundaries.seMinY.Value) or
(blockInfo^.Item.Y > frmBoundaries.seMaxY.Value) or
(blockInfo^.Item.Z < frmBoundaries.tbMinZ.Position) or
(blockInfo^.Item.Z > frmBoundaries.tbMaxZ.Position) then
begin
blockInfo^.State := ssFiltered;
end else
if tbFilter.Down and (blockInfo^.Item is TStaticItem) and
(not frmFilter.Filter(TStaticItem(blockInfo^.Item))) then
begin
blockInfo^.State := ssFiltered;
end;
blockInfo^.WalkRestriction := wrNone;
if acWalkable.Checked then
begin
if blockInfo^.Item is TMapCell then
begin
tileData := ResMan.Tiledata.LandTiles[blockInfo^.Item.TileID];
if tdfImpassable in tileData.Flags then
begin
blockInfo^.WalkRestriction := wrCannotWalk;
lastSurface := nil;
end else
begin
blockInfo^.WalkRestriction := wrCanWalk;
lastSurface := blockInfo;
surfaceTop := blockInfo^.Item.Z;
end;
end else
begin
staticTileData := ResMan.Tiledata.StaticTiles[blockInfo^.Item.TileID];
if (lastSurface <> nil) and (lastSurface^.WalkRestriction = wrCanWalk) and
(lastSurface^.Item.X = blockInfo^.Item.X) and
(lastSurface^.Item.Y = blockInfo^.Item.Y) and ([tdfSurface,
tdfImpassable] * staticTileData.Flags <> []) then
begin
if (blockInfo^.Item.Z < surfaceTop + 16) and
((blockInfo^.Item.Z > lastSurface^.Item.Z + 2) or
not (tdfSurface in staticTileData.Flags)) then
lastSurface^.WalkRestriction := wrCannotWalk;
end;
if tdfSurface in staticTileData.Flags then
begin
if tdfImpassable in staticTileData.Flags then
begin
blockInfo^.WalkRestriction := wrCannotWalk;
lastSurface := nil;
end else
begin
blockInfo^.WalkRestriction := wrCanWalk;
lastSurface := blockInfo;
surfaceTop := blockInfo^.Item.Z + staticTileData.Height;
end;
end;
end;
end; //acWalkable.Checked
end;
end;
Include(FScreenBufferState, sbsFiltered);
if tbZoom.Down then zoom := tbZoom.Tag / 1000.0 else zoom := 1.0;
if (FLightManager.LightLevel > 0) and not acFlat.Checked then
FLightManager.UpdateLightMap(FX + FLowOffsetX, FRangeX + 1, FY + FLowOffsetY,
FRangeY + 1, FScreenBuffer, zoom);
end;
procedure TfrmMain.UpdateSelection;
procedure SetHighlight(ABlockInfo: PBlockInfo; AHighlighted: Boolean);
begin
if (ABlockInfo^.Item is TStaticItem) and acHue.Checked then
begin
if ABlockInfo^.HueOverride <> AHighlighted then
begin
ABlockInfo^.HueOverride := AHighlighted;
if AHighlighted then
begin
ABlockInfo^.Hue := frmHueSettings.GetHue;
ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
TStaticItem(ABlockInfo^.Item), ABlockInfo^.Hue);
end else
begin
ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
TStaticItem(ABlockInfo^.Item));
end;
end;
end else
begin
ABlockInfo^.Highlighted := AHighlighted;
end;
end;
procedure AddGhostTile(AX, AY: Word; ABaseTile: TWorldItem; selecetion: TRect);
// Получение ID текстуры для тайлов при использовании кисти
function GetTileId(brush: PGroupBrush; mask: byte; tileId: LongWord) : Integer;
var
i, j : Integer;
tileMask : Byte;
tileBrush, tempBrush: PGroupBrush;
brushEdge: PGroupBrushEdge;
randnf, chance, factor: Float;
brushCount: LongWord;
brushTiles: ^PBrushTile;
begin
GetTileId := tileId;
if FBrushList.Tiles[tileId].ID <> tileId
then exit;
if (FBrushList.Tiles[tileId].Brush1^.ID <> brush^.ID) and (FBrushList.Tiles[tileId].Brush2^.ID <> brush^.ID)
and (FBrushList.Tiles[tileId].Brush1^.ID <> FBrushList.Tiles[tileId].Brush2^.ID)
then begin
i:=0; j:=0;
tileMask := FBrushList.Tiles[tileId].Mask and not(mask);
if (tileMask and $01) <> 0 then inc(i);
if (tileMask and $02) <> 0 then inc(i);
if (tileMask and $04) <> 0 then inc(i);
if (tileMask and $08) <> 0 then inc(i);
tileMask := not(FBrushList.Tiles[tileId].Mask or $F0) and not(mask);
if (tileMask and $01) <> 0 then inc(j);
if (tileMask and $02) <> 0 then inc(j);
if (tileMask and $04) <> 0 then inc(j);
if (tileMask and $08) <> 0 then inc(j);
if i > j
then tileBrush := FBrushList.Tiles[tileId].Brush1
else tileBrush := FBrushList.Tiles[tileId].Brush2;
tileMask := $00;
end else
if (FBrushList.Tiles[tileId].Brush1^.ID = brush^.ID) and (FBrushList.Tiles[tileId].Brush2^.ID = brush^.ID)
then begin
tileBrush := nil;
end else if (FBrushList.Tiles[tileId].Brush1^.ID = FBrushList.Tiles[tileId].Brush2^.ID)
then begin
tileBrush := FBrushList.Tiles[tileId].Brush1;
tileMask := $00;
end else begin
if brush^.ID = FBrushList.Tiles[tileId].Brush1^.ID then begin
tileBrush := FBrushList.Tiles[tileId].Brush2;
tileMask := FBrushList.Tiles[tileId].Mask;
end else
if brush^.ID = FBrushList.Tiles[tileId].Brush2^.ID then begin
tileBrush := FBrushList.Tiles[tileId].Brush1;
tileMask := not(FBrushList.Tiles[tileId].Mask or $F0);
end;
end;
// Сумирование масок
if tileBrush = nil then begin
mask := $0F;
end else begin
//Logger.Send([lcInfo], '1 Brush Id= %d Mask= 0x%.2x TileMask= 0x%.2x tileId= 0x%.4x', [brush^.ID, mask, tileMask, tileId]);
mask := tileMask or mask;
//Logger.Send([lcInfo], '2 Brush Id= %d Mask= 0x%.2x TileMask= 0x%.2x tileId= 0x%.4x', [brush^.ID, mask, tileMask, tileId]);
if (mask = $01) or (mask = $02) or (mask = $04) or (mask = $05) or
(mask = $06) or (mask = $08) or (mask = $0A) or (mask = $0C)
then begin
mask := not(mask or $F0);
tempBrush:= brush;
brush:= tileBrush;
tileBrush:= tempBrush;
end;
end;
// Получение данных кисти
brushCount:= 0; brushEdge:= nil; brushTiles:= nil;
if mask = $0F then begin
brushCount := brush^.Count; brushTiles := brush^.BTile;
end else begin
for i := 0 to brush^.ECount-1 do begin
// Logger.Send([lcInfo], 'i= %d/%d EdgeId= %d BrushId= %d', [i, brush^.ECount-1, mask, brush^.EdgeId[i]^, tileBrush^.ID]);
if brush^.EdgeId[i]^ = tileBrush^.ID then begin
brushEdge := brush^.BEdges[i];
break;
end; end;
if brushEdge <> nil then
case mask of
$0E: begin brushCount := brushEdge^.CountDR; brushTiles := brushEdge^.BTileDR; end;
$0D: begin brushCount := brushEdge^.CountDL; brushTiles := brushEdge^.BTileDL; end;
$0B: begin brushCount := brushEdge^.CountUL; brushTiles := brushEdge^.BTileUL; end;
$07: begin brushCount := brushEdge^.CountUR; brushTiles := brushEdge^.BTileUR; end;
$09: begin brushCount := brushEdge^.CountLL; brushTiles := brushEdge^.BTileLL; end;
$03: begin brushCount := brushEdge^.CountUU; brushTiles := brushEdge^.BTileUU; end;
end;
end;
//Logger.Send([lcInfo], 'Brush Id= %d Mask= 0x%.2x TileMask= 0x%.2x tileId= 0x%.4x', [brush^.ID, mask, tileMask, tileId]);
// Находение ID тайла
chance := 0; factor := 0;
for i := 0 to brushCount - 1 do
chance := chance + brushTiles[i]^.Chance;
if chance > 0 then
factor := 1.0 / chance;
randnf := Random; chance := 0;
for i := 0 to brushCount - 1 do begin
chance := chance + factor * brushTiles[i]^.Chance;
if randnf <= chance then begin
GetTileId := brushTiles[i]^.ID;
break;
end;
end;
//if (FBrushList.Tiles[GetTileId].Mask <> FBrushList.Tiles[tileId].Mask)
//or (FBrushList.Tiles[GetTileId].ID <> GetTileId) or (FBrushList.Tiles[tileId].ID <> tileId)
//or (FBrushList.Tiles[GetTileId].Brush1^.ID <> FBrushList.Tiles[tileId].Brush1^.ID)
//or (FBrushList.Tiles[GetTileId].Brush2^.ID <> FBrushList.Tiles[tileId].Brush2^.ID)
//or (GetTileId < 0) or (GetTileId > $3FFF) then GetTileId:= -1;
end;
var
blockInfo: PBlockInfo;
tileInfo: PTileInfo;
item: PVirtualItem;
node: PVirtualItem;
cell: TMapCell;
ghostTile: TGhostTile;
i, randalt: Integer;
begin
if frmDrawSettings.cbProbability.Checked and frmDrawSettings.cbProbability.Enabled
and (frmDrawSettings.seProbability.Value < 100 * Random)
then exit;
tileInfo := nil;
if frmDrawSettings.rbTileList.Checked then
begin
item := vdtTiles.GetFirstSelected;
if item <> nil then
tileInfo := vdtTiles.GetNodeData(item);
end else if frmDrawSettings.rbRandom.Checked then
begin
node := vdlRandom.GetFirst;
for i := 1 to Random(vdlRandom.TilesCount) do
node := vdlRandom.GetNext(node);
if node <> nil then
tileInfo := vdlRandom.GetNodeData(node);
end;
if tileInfo <> nil then
begin
if tileInfo^.ID > $2F000000 then
begin // **** Кисти ****
cell := FLandscape.MapCell[AX, AY];
if cell <> nil then
begin
//Logger.Send([lcInfo], '!!! AX= %d AY= %d ', [AX, AY]);
//Logger.Send([lcInfo], 'MapCell GhostId= 0x%.4x TileId= 0x%.4x Id= 0x%.4x', [cell.RawTileID, cell.TileID, cell.ID]);
inc(selecetion.Left, -1); inc(selecetion.Top, -1);
if not IsInRect(AX, AY, selecetion) then exit;
inc(selecetion.Left, +1); inc(selecetion.Top, +1);
if (AX = selecetion.Left) then begin
AddGhostTile(selecetion.Left-1, AY, ABaseTile, selecetion);
end;
if (AY = selecetion.Top) then begin
AddGhostTile(AX, selecetion.Top-1, ABaseTile, selecetion);
end;
if (AX = selecetion.Left) and (AY = selecetion.Top) then begin
AddGhostTile(selecetion.Left-1, selecetion.Top-1, ABaseTile, selecetion);
end;
if (AX = selecetion.Right) and (AY = selecetion.Bottom)
then randalt := GetTileId(PGroupBrush(tileInfo^.ptr), $01, cell.RawTileID)
else if (AX = selecetion.Left-1) and (AY = selecetion.Bottom)
then randalt := GetTileId(PGroupBrush(tileInfo^.ptr), $02, cell.RawTileID)
else if (AX = selecetion.Left-1) and (AY = selecetion.Top-1)
then randalt := GetTileId(PGroupBrush(tileInfo^.ptr), $04, cell.RawTileID)
else if (AX = selecetion.Right) and (AY = selecetion.Top-1)
then randalt := GetTileId(PGroupBrush(tileInfo^.ptr), $08, cell.RawTileID)
else if (AX = selecetion.Right)
then randalt := GetTileId(PGroupBrush(tileInfo^.ptr), $09, cell.RawTileID)
else if (AY = selecetion.Bottom)
then randalt := GetTileId(PGroupBrush(tileInfo^.ptr), $03, cell.RawTileID)
else if (AY = selecetion.Top-1)
then randalt := GetTileId(PGroupBrush(tileInfo^.ptr), $0C, cell.RawTileID)
else if (AX = selecetion.Left-1)
then randalt := GetTileId(PGroupBrush(tileInfo^.ptr), $06, cell.RawTileID)
else randalt := GetTileId(PGroupBrush(tileInfo^.ptr), $0F, cell.RawTileID);
if (randalt > 0) then begin //Добавление текстур
cell.IsGhost := True;
cell.GhostID := randalt;
if frmDrawSettings.cbForceAltitude.Checked then
cell.GhostZ := frmDrawSettings.seForceAltitude.Value
else
cell.GhostZ := cell.RawZ;
if frmDrawSettings.cbRandomHeight.Checked then
cell.GhostZ := cell.GhostZ + Random(frmDrawSettings.seRandomHeight.Value);
PrepareMapCell(cell);
end;
end;
end else if tileInfo^.ID > $1F000000 then
begin // **** Объекты *****
for i := 0 to PGroupEntry(tileInfo^.ptr)^.Count - 1 do begin
if frmDrawSettings.cbUseFreeTilesOnly.Checked then begin
blockInfo := FScreenBuffer.Find(AX + PGroupEntry(tileInfo^.ptr)^.ETile[i].X,
AY + PGroupEntry(tileInfo^.ptr)^.ETile[i].Y);
if (blockInfo <> nil) and (blockInfo^.Next <> nil) and
(blockInfo^.Item.X = blockInfo^.Next^.Item.X) and (blockInfo^.Item.Y = blockInfo^.Next^.Item.Y)
then exit;
end;
end;
if frmDrawSettings.cbRandomHeight.Checked
then randalt := Random(frmDrawSettings.seRandomHeight.Value)
else randalt := 0;
for i := 0 to PGroupEntry(tileInfo^.ptr)^.Count - 1 do begin
ghostTile := TGhostTile.Create(nil, nil, 0, 0);
ghostTile.TileID := PGroupEntry(tileInfo^.ptr)^.ETile[i].ID - $4000;
ghostTile.Hue := PGroupEntry(tileInfo^.ptr)^.ETile[i].Hue;
ghostTile.X := AX + PGroupEntry(tileInfo^.ptr)^.ETile[i].X;
ghostTile.Y := AY + PGroupEntry(tileInfo^.ptr)^.ETile[i].Y;
ghostTile.CenterX := AX;
ghostTile.CenterY := AY;
if ((not frmDrawSettings.cbForceAltitude.Enabled) or (not frmDrawSettings.cbForceAltitude.Checked)) then
begin
if frmDrawSettings.cbUseSurfaceAltitude.Checked then begin
blockInfo := FScreenBuffer.Find(AX, AY);
if blockInfo <> nil then
ABaseTile := blockInfo^.Item;
ghostTile.Z := ABaseTile.Z;
end;
if ABaseTile is TStaticItem then
ghostTile.Z := ABaseTile.Z + ResMan.Tiledata.StaticTiles[ABaseTile.TileID].Height
else if ABaseTile is TMapCell then
ghostTile.Z := ResMan.Landscape.GetEffectiveAltitude(TMapCell(ABaseTile))
else // if ABaseTile is TVirtualTile then
ghostTile.Z := ABaseTile.Z;
end else
ghostTile.Z := frmDrawSettings.seForceAltitude.Value;
ghostTile.Z := ghostTile.Z + randalt + PGroupEntry(tileInfo^.ptr)^.ETile[i].Z;;
{
Logger.Send([lcInfo], ' <Entry Id="%.4d Tile %.2d/%.2d - Id="0x%.4x" Hue="0x%.3x" X="%d" Y="%d" Z="%d">',
[PGroupEntry(tileInfo^.ptr)^.ID, i, PGroupEntry(tileInfo^.ptr)^.Count, ghostTile.TileID,
ghostTile.Hue, ghostTile.X, ghostTile.Y, ghostTile.Z]);
}
ghostTile.UpdatePriorities(ResMan.Tiledata.StaticTiles[ghostTile.TileID], MaxInt);
ghostTile.CanBeEdited := True;
FVirtualTiles.Add(ghostTile);
blockInfo := FScreenBuffer.Insert(ghostTile);
blockInfo^.State := ssGhost;
PrepareScreenBlock(blockInfo);
end;
end else if tileInfo^.ID < $4000 then
begin // **** Текстуры ****
cell := FLandscape.MapCell[AX, AY];
if cell <> nil then
begin
cell.IsGhost := True;
cell.GhostID := tileInfo^.ID;
if frmDrawSettings.cbForceAltitude.Checked then
cell.GhostZ := frmDrawSettings.seForceAltitude.Value
else
cell.GhostZ := cell.RawZ;
if frmDrawSettings.cbRandomHeight.Checked then
cell.GhostZ := cell.GhostZ + Random(frmDrawSettings.seRandomHeight.Value);
PrepareMapCell(cell);
end;
end else
begin // **** Статика *****
if frmDrawSettings.cbUseFreeTilesOnly.Checked then begin
blockInfo := FScreenBuffer.Find(AX, AY);
if (blockInfo <> nil) and (blockInfo^.Next <> nil) and
(blockInfo^.Item.X = blockInfo^.Next^.Item.X) and (blockInfo^.Item.Y = blockInfo^.Next^.Item.Y)
then exit;
end;
ghostTile := TGhostTile.Create(nil, nil, 0, 0);
ghostTile.TileID := tileInfo^.ID - $4000;
ghostTile.Hue := frmHueSettings.GetHue;
ghostTile.X := AX; ghostTile.CenterX := AX;
ghostTile.Y := AY; ghostTile.CenterY := AY;
if ((not frmDrawSettings.cbForceAltitude.Enabled) or (not frmDrawSettings.cbForceAltitude.Checked)) then
begin
if frmDrawSettings.cbUseSurfaceAltitude.Checked then begin
blockInfo := FScreenBuffer.Find(AX, AY);
if blockInfo <> nil then
ABaseTile := blockInfo^.Item;
end;
//ghostTile.Z := ABaseTile.Z;
if ABaseTile is TStaticItem then
ghostTile.Z := ABaseTile.Z + ResMan.Tiledata.StaticTiles[ABaseTile.TileID].Height
else if ABaseTile is TMapCell then
ghostTile.Z := ResMan.Landscape.GetEffectiveAltitude(TMapCell(ABaseTile))
else // if ABaseTile is TVirtualTile then
ghostTile.Z := ABaseTile.Z;
end else
ghostTile.Z := frmDrawSettings.seForceAltitude.Value;
if frmDrawSettings.cbRandomHeight.Checked then
ghostTile.Z := ghostTile.Z +
Random(frmDrawSettings.seRandomHeight.Value);
ghostTile.UpdatePriorities(ResMan.Tiledata.StaticTiles[ghostTile.TileID],
MaxInt);
ghostTile.CanBeEdited := True;
FVirtualTiles.Add(ghostTile);
blockInfo := FScreenBuffer.Insert(ghostTile);
blockInfo^.State := ssGhost;
PrepareScreenBlock(blockInfo);
end;
end;
end;
var
selectedRect: TRect;
blockInfo: PBlockInfo;
item: TWorldItem;
cell: TMapCell;
i, tileX, tileY: Integer;
brushMod: Boolean; // Актевирован Режим работы с кистями
begin
//Logger.EnterMethod([lcClient, lcDebug], 'UpdateSelection');
//If the current tile is nil, but we still have a selected tile, the
//procedure is pointless - the selection should stay intact.
if (CurrentTile <> nil) or (SelectedTile = nil) then
begin
brushMod := (vdtTiles.GetFirstSelected <> nil) and (PTileInfo(vdtTiles.GetNodeData(vdtTiles.GetFirstSelected))^.ID >= $2F000000);
if CurrentTile = nil then
selectedRect := Rect(-1, -1, -1, -1)
else
selectedRect := GetSelectedRect;
//clean up old ghost tiles
//Logger.Send([lcClient, lcDebug], 'Cleaning ghost tiles');
for i := FVirtualTiles.Count - 1 downto 0 do
begin
item := FVirtualTiles[i];
if (item is TGhostTile) and not IsInRect((item as TGhostTile).CenterX,
(item as TGhostTile).CenterY, selectedRect) then
begin
FScreenBuffer.Delete(item);
FVirtualTiles.Delete(i);
end;
end;
//Logger.Send([lcClient, lcDebug], 'FSelection', FSelection);
if brushMod then begin // Для кистей
i:= -1; inc(selectedRect.Left, -1); inc(selectedRect.Top, -1);
end else i:= 0;
for tileX := FSelection.Left+i to FSelection.Right do
for tileY := FSelection.Top+i to FSelection.Bottom do
if not IsInRect(tileX, tileY, selectedRect) then
begin
cell := FLandscape.MapCell[tileX, tileY];
if (cell <> nil) and cell.IsGhost then
begin
cell.IsGhost := False;
PrepareMapCell(cell);
end;
end;
if brushMod then begin // Для кистей
inc(selectedRect.Left, +1); inc(selectedRect.Top, +1);
end;
if (CurrentTile <> nil) and (not acSelect.Checked) then
begin
blockInfo := nil;
if (SelectedTile <> nil) and (CurrentTile <> SelectedTile) then
begin
{Logger.Send([lcClient, lcDebug], 'Multiple Targets');
Logger.Send([lcClient, lcDebug], 'SelectedRect', selectedRect);}
//Logger.Send([lcClient, lcDebug], 'SelectedTile: %.5x (%.6d)', [SelectedTile.TileID, SelectedTile.TileID]);
//set new ghost tiles
if acDraw.Checked then begin
for tileX := selectedRect.Left to selectedRect.Right do
for tileY := selectedRect.Top to selectedRect.Bottom do
if not IsInRect(tileX, tileY, FSelection) then
AddGhostTile(tileX, tileY, SelectedTile, selectedRect);
if brushMod then begin // Для кистей
if (selectedRect.Left > FSelection.Left) then
for tileY := selectedRect.Top to selectedRect.Bottom do
AddGhostTile(selectedRect.Left, tileY, SelectedTile, selectedRect);
if (selectedRect.Top > FSelection.Top) then
for tileX := selectedRect.Left to selectedRect.Right do
AddGhostTile(tileX, selectedRect.Top, SelectedTile, selectedRect);
if (selectedRect.Right < FSelection.Right) then
for tileY := selectedRect.Top to selectedRect.Bottom do
AddGhostTile(selectedRect.Right, tileY, SelectedTile, selectedRect);
if (selectedRect.Bottom < FSelection.Bottom) then
for tileX := selectedRect.Left to selectedRect.Right do
AddGhostTile(tileX, selectedRect.Bottom, SelectedTile, selectedRect);
if (selectedRect.Right > FSelection.Right) then
for tileY := FSelection.Top to FSelection.Bottom do
AddGhostTile(FSelection.Right, tileY, SelectedTile, selectedRect);
if (selectedRect.Bottom > FSelection.Bottom) then
for tileX := FSelection.Left to FSelection.Right do
AddGhostTile(tileX, FSelection.Bottom, SelectedTile, selectedRect);
end;
end;
while FScreenBuffer.Iterate(blockInfo) do
if (blockInfo^.State = ssNormal) then
SetHighlight(blockInfo, IsInRect(blockInfo^.Item.X, blockInfo^.Item.Y,
selectedRect) and not acDraw.Checked);
end else
begin
//Logger.Send([lcClient, lcDebug], 'Single Target');
//Logger.Send([lcClient, lcDebug], 'CurrentTile: %.5x (%.6d)', [CurrentTile.TileID, CurrentTile.TileID]);
if acDraw.Checked and not IsInRect(CurrentTile.X, CurrentTile.Y, FSelection) then
AddGhostTile(CurrentTile.X, CurrentTile.Y, CurrentTile, selectedRect);
while FScreenBuffer.Iterate(blockInfo) do
if blockInfo^.State = ssNormal then
SetHighlight(blockInfo, (blockInfo^.Item = CurrentTile) and not acDraw.Checked);
end;
end;
FSelection := selectedRect;
end;
{Logger.Send([lcClient, lcDebug], 'Virtual Tiles', FVirtualTiles.Count);
Logger.ExitMethod([lcClient, lcDebug], 'UpdateSelection');}
end;
procedure TfrmMain.OnTileRemoved(ATile: TMulBlock);
begin
if ATile = FCurrentTile then
FCurrentTile := nil
else if ATile = FSelectedTile then
FSelectedTile := nil;
end;
procedure TfrmMain.WriteChatMessage(ASender, AMessage: string);
var
node: PVirtualNode;
chatInfo: PChatInfo;
begin
node := vstChat.AddChild(nil);
chatInfo := vstChat.GetNodeData(node);
chatInfo^.Time := Now;
chatInfo^.Sender := ASender;
chatInfo^.Msg := AMessage;
if vstChat.RootNodeCount > 30 then
vstChat.DeleteNode(vstChat.GetFirst);
vstChat.ScrollIntoView(node, False);
if not pnlChat.Visible then
begin
lblChatHeaderCaption.Font.Bold := True;
lblChatHeaderCaption.Font.Italic := True;
lblChatHeaderCaption.Font.Color := clRed;
end;
end;
procedure TfrmMain.OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream);
var
sender, msg: string;
i: Integer;
accessLevel: TAccessLevel;
clientNode: PVirtualNode;
clientInfo: PClientInfo;
begin
case ABuffer.ReadByte of
$01: //client connected
begin
sender := ABuffer.ReadStringNull;
vstClients.BeginUpdate;
clientNode := vstClients.AddChild(nil);
clientInfo := vstClients.GetNodeData(clientNode);
clientInfo^.Name := sender;
clientInfo^.AccessLevel := TAccessLevel(ABuffer.ReadByte);
clientInfo^.LogonDateTime := Now;
vstClients.EndUpdate;
if sender <> dmNetwork.Username then
WriteChatMessage('System', Format(lbUserLoginedMsg, [sender]));
end;
$02:
begin
sender := ABuffer.ReadStringNull;
vstClients.BeginUpdate;
clientNode := vstClients.GetFirst;
while clientNode <> nil do begin
clientInfo := vstClients.GetNodeData(clientNode);
if (clientInfo^.Name = sender)
then begin
vstClients.DeleteNode(clientNode);
break;
end
else clientNode := vstClients.GetNext(clientNode);
end;
vstClients.EndUpdate;
if sender <> dmNetwork.Username then
WriteChatMessage('System', Format(lbUserLogoutedMsg, [sender]));
end;
$03: //Client list
begin
vstClients.Clear;
while ABuffer.Position < ABuffer.Size do
begin
sender := ABuffer.ReadStringNull;
clientNode := vstClients.AddChild(nil);
clientInfo := vstClients.GetNodeData(clientNode);
clientInfo^.Name := sender;
clientInfo^.AccessLevel := TAccessLevel(ABuffer.ReadByte);
clientInfo^.LogonDateTime := IncSecond(dmNetwork.ServerStart, ABuffer.ReadDWord);
end;
end;
$04: //Set pos
begin
FX := ABuffer.ReadWord;
FY := ABuffer.ReadWord;
SetPos(FX, FY);
end;
$05: //chat
begin
sender := ABuffer.ReadStringNull;
msg := ABuffer.ReadStringNull;
WriteChatMessage(sender, msg);
end;
$07: //access changed
begin
accessLevel := TAccessLevel(ABuffer.ReadByte);
FLandscape.UpdateWriteMap(ABuffer);
FRepaintNeeded := True;
if accessLevel <> dmNetwork.AccessLevel then
begin
dmNetwork.AccessLevel := accessLevel;
if accessLevel = alNone then
begin
MessageDlg(lbDlgBlockedAccessCaption, lbDlgBlockedAccess, mtWarning, [mbOK], 0);
mnuDisconnectClick(nil);
end else
begin
ProcessAccessLevel;
MessageDlg(lbDlgCnangedAccessCaption, Format(lbDlgCnangedAccess, [GetAccessLevel(accessLevel)]), mtWarning, [mbOK], 0);
end;
end;
for i := FAccessChangedListeners.Count - 1 downto 0 do
FAccessChangedListeners[i](accessLevel);
end;
end;
end;
function TfrmMain.GetInternalTileID(ATile: TWorldItem): LongWord;
begin
Result := ATile.TileID;
if ATile is TStaticItem then
Inc(Result, $4000);
end;
function TfrmMain.GetSelectedRect: TRect;
begin
if CurrentTile <> nil then
begin
if SelectedTile <> nil then
begin
Result.Left := Min(CurrentTile.X, SelectedTile.X);
Result.Top := Min(CurrentTile.Y, SelectedTile.Y);
Result.Right := Max(CurrentTile.X, SelectedTile.X);
Result.Bottom := Max(CurrentTile.Y, SelectedTile.Y);
end else
begin
Result.Left := CurrentTile.X;
Result.Top := CurrentTile.Y;
Result.Right := CurrentTile.X;
Result.Bottom := CurrentTile.Y;
end;
end;
end;
function TfrmMain.ConfirmAction: Boolean;
begin
if acMove.Checked and frmMoveSettings.cbAsk.Checked then
begin
Result := frmMoveSettings.ShowModal = mrYes;
end else
if not mnuSecurityQuestion.Checked then
begin
Result := True;
end else
begin
frmConfirmation.Left := Mouse.CursorPos.x - frmConfirmation.btnYes.Left - frmConfirmation.btnYes.Width div 2;
frmConfirmation.Top := Mouse.CursorPos.y - frmConfirmation.btnYes.Top - frmConfirmation.btnYes.Height div 2;
Result := frmConfirmation.ShowModal = mrYes;
end;
if not oglGameWindow.MouseEntered then
oglGameWindowMouseLeave(nil);
end;
function TfrmMain.FindRandomPreset(AName: String): TDOMElement;
var
preset: TDOMElement;
presets: TDOMNodeList;
i: Integer;
begin
presets := FRandomPresetsDoc.DocumentElement.ChildNodes;
Result := nil;
i := 0;
while (i < presets.Count) and (Result = nil) do
begin
preset := TDOMElement(presets[i]);
if SameText(preset.AttribStrings['Name'], AName) then
Result := preset
else
Inc(i);
end;
end;
procedure TfrmMain.ForceUpdateCurrentTile;
begin
CurrentTile := nil;
UpdateCurrentTile;
end;
procedure TfrmMain.GetDrawOffset(AX, AY: Integer; out DrawX, DrawY: Integer); inline;
var
zoom: Single;
begin
if tbZoom.Down then zoom := tbZoom.Tag / 1000.0 else zoom := 1.0;
Dec(AX, FX);
Dec(AY, FY);
DrawX := (oglGameWindow.Width div 2) + Trunc((AX - AY) * 22 * zoom);
DrawY := (oglGamewindow.Height div 2) + Trunc((AX + AY) * 22 * zoom);
end;
initialization
{$I UfrmMain.lrs}
end.