Updated day 12 WIP performance refactor

- Added TValidationsToBlockAssignments to replace the loops in
  TConditionRecord.GenerateBlockAssignments
This commit is contained in:
Stefan Müller 2024-11-19 18:14:14 +01:00
parent ec6928679a
commit 16e7528b34
2 changed files with 265 additions and 274 deletions

View File

@ -52,6 +52,7 @@ type
TEnumerableMultiIndexStrategy = class(TInterfacedObject, specialize IEnumerable<TIndexArray>)
public
function GetEnumerator: specialize IEnumerator<TIndexArray>;
// Returns the number of indices to iterate over, must return positive (non-zero) value.
function GetCardinality: Integer; virtual; abstract;
function TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer;
out AStartIndexValue: Integer): Boolean; virtual; abstract;

View File

@ -35,8 +35,6 @@ const
type
TValidationLengths = array of array of Integer;
// TODO: TIntegerArray probably not needed.
TIntegerArray = array of Integer;
{ TDamage }
@ -63,20 +61,57 @@ type
end;
TBlocks = specialize TObjectList<TBlock>;
{ TAccumulatedCombinationsMultiIndexStrategy }
// Adds accumulated combinations to the enumerable strategy to allow calculation of combinations on the fly, and
// therefore early rejection of invalid multi-index configurations.
TAccumulatedCombinationsMultiIndexStrategy = class(TEnumerableMultiIndexStrategy)
private
FAccumulatedCombinations: TInt64Array;
protected
function CalcCombinations(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer): Int64; virtual;
abstract;
function UpdateCombinations(const AValidationResult: TIndexValidationResult; constref ACurrentIndexArray:
TIndexArray; const ACurrentIndex: Integer): TIndexValidationResult;
public
function GetCombinations: Int64;
end;
TConditionRecord = class;
{ TValidationsToBlockAssignments }
// Enumerable strategy that enumerates all valid assignments of ranges of validation numbers to individual blocks in
// the form of start and stop indices.
TValidationsToBlockAssignments = class(TAccumulatedCombinationsMultiIndexStrategy)
private
FConditionRecord: TConditionRecord;
protected
function CalcCombinations(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer): Int64; override;
public
constructor Create(constref AConditionRecord: TConditionRecord);
function GetCardinality: Integer; override;
function TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer;
out AStartIndexValue: Integer): Boolean; override;
function ValidateIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer):
TIndexValidationResult; override;
end;
{ TDamageToValidationAssignments }
// Enumerable strategy that enumerates all valid assignments of each damage in the block to a specific validation
// number from the validation numbers that have been assigned to the block, as indicated by start and stop indices.
TDamageToValidationAssignments = class(TEnumerableMultiIndexStrategy)
private
FValidation: TIntegerList;
FValidationLengths: TValidationLengths;
FDamages: TDamages;
FConditionRecord: TConditionRecord;
FBlock: TBlock;
FValidationStartIndex, FValidationStopIndex: Integer;
// Calculates "span", the length of all damages for this validation number combined.
// Calculates "span", the length of all damages for one validation number combined.
function CalcValidationSpan(constref ACurrentIndexArray: TIndexArray; const ALastDamageIndex, AValidationNumber:
Integer): Integer;
public
constructor Create(constref AValidation: TIntegerList; constref AValidationLengths: TValidationLengths;
constref ADamages: TDamages; const AStartIndex, AStopIndex: Integer);
constructor Create(constref AConditionRecord: TConditionRecord; constref ABlock: TBlock;
const AStartValidationIndex, AStopValidationIndex: Integer);
function GetCardinality: Integer; override;
function TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer;
out AStartIndexValue: Integer): Boolean; override;
@ -92,34 +127,21 @@ type
TValidationPositionInfos = specialize TList<TValidationPositionInfo>;
TConditionRecord = class;
{ TAccumulatedCombinationsMultiIndexStrategy }
TAccumulatedCombinationsMultiIndexStrategy = class(TEnumerableMultiIndexStrategy)
private
FAccumulatedCombinations: TInt64Array;
protected
function CalcCombinations(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer): Int64; virtual;
abstract;
function UpdateCombinations(const AValidationResult: TIndexValidationResult; constref ACurrentIndexArray:
TIndexArray; const ACurrentIndex: Integer): TIndexValidationResult;
public
function GetCombinations: Int64;
end;
{ TValidationPositionOffsets }
// Enumerable strategy that enumerates all valid assignments of start positions (positions mean character indices in
// the block patterns) of validation numbers that have been assigned to damages in the current block, as indicated by
// provided TValidationPositionInfos.
TValidationPositionOffsets = class(TAccumulatedCombinationsMultiIndexStrategy)
private
FConditionRecord: TConditionRecord;
FPositionInfos: TValidationPositionInfos;
FBlockLength, FStartIndex, FStopIndex: Integer;
FBlockLength, FValidationStartIndex, FValidationStopIndex: Integer;
protected
function CalcCombinations(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer): Int64; override;
public
constructor Create(constref AConditionRecord: TConditionRecord; constref APositionInfos: TValidationPositionInfos;
const ABlockLength, AStartIndex, AStopIndex: Integer);
const ABlockLength, AValidationStartIndex, AValidationStopIndex: Integer);
function GetCardinality: Integer; override;
function TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer;
out AStartIndexValue: Integer): Boolean; override;
@ -131,6 +153,7 @@ type
TConditionRecord = class
private
// List of validation numbers as stated in the problem input.
FValidation: TIntegerList;
// List of non-empty, maximum-length parts of the pattern without operational springs ("blocks").
FBlocks: TBlocks;
@ -140,11 +163,9 @@ type
FValidationLengths: TValidationLengths;
// Array 'a' of minimum indices 'a[i]', such that all remaining validation numbers starting at index 'a[i] - 1'
// cannot fit into the remaining blocks starting at 'FBlocks[i]'.
FMinIndices: TIntegerArray;
FMinIndices: TIndexArray;
procedure InitValidationLengths;
procedure InitMinIndices;
function CalcCombinations(constref AIndices: TIntegerArray): Int64;
function CalcCombinationsBlock(constref ABlock: TBlock; const AStartIndex, AStopIndex: Integer): Int64;
function CalcCombinationsBlockSingleValidation(constref ABlock: TBlock; const AIndex: Integer): Int64;
function CalcCombinationsBlockMultiValidations(constref ABlock: TBlock; constref AIndices: TIndexArray;
const AStartIndex, AStopIndex: Integer): Int64;
@ -154,8 +175,12 @@ type
// Adds all non-empty, maximum-length parts of the pattern without operational springs ("blocks").
procedure AddBlocks(const APattern: string);
function GenerateBlockAssignments: Int64;
function CalcCombinationsBlock(constref ABlock: TBlock; const AStartIndex, AStopIndex: Integer): Int64;
function CalcCombinationsWildcardSequence(const ASequenceLength, AStartIndex, AStopIndex: Integer): Int64;
property Validation: TIntegerList read FValidation;
property Blocks: TBlocks read FBlocks;
property ValidationLengths: TValidationLengths read FValidationLengths;
property MinIndices: TIndexArray read FMinIndices;
end;
{ THotSprings }
@ -219,6 +244,104 @@ begin
inherited Destroy;
end;
{ TAccumulatedCombinationsMultiIndexStrategy }
function TAccumulatedCombinationsMultiIndexStrategy.UpdateCombinations(const AValidationResult: TIndexValidationResult;
constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer): TIndexValidationResult;
var
combinations: Int64;
begin
Result := AValidationResult;
if Result = ivrValid then
begin
combinations := CalcCombinations(ACurrentIndexArray, ACurrentIndex);
if combinations = 0 then
Result := ivrSkip
else if ACurrentIndex > 0 then
FAccumulatedCombinations[ACurrentIndex] := combinations * FAccumulatedCombinations[ACurrentIndex - 1]
else begin
SetLength(FAccumulatedCombinations, GetCardinality);
FAccumulatedCombinations[ACurrentIndex] := combinations;
end;
end;
end;
function TAccumulatedCombinationsMultiIndexStrategy.GetCombinations: Int64;
begin
if FAccumulatedCombinations <> nil then
Result := FAccumulatedCombinations[GetCardinality - 1]
else
Result := 0;
end;
{ TValidationsToBlockAssignments }
function TValidationsToBlockAssignments.CalcCombinations(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex:
Integer): Int64;
var
block: TBlock;
start, stop: Integer;
begin
// 'ACurrentIndexArray[i] - 1' denotes the index of the last validation number assigned to 'Block[i]', and the index
// of the first validation number in 'Validation' assigned to 'Block[i + 1]'. If two consecutive values in
// 'ACurrentIndexArray' are the same, then the block in between has no numbers assigned to it.
block := FConditionRecord.Blocks[ACurrentIndex];
if ACurrentIndex > 0 then
start := ACurrentIndexArray[ACurrentIndex - 1]
else
start := 0;
stop := ACurrentIndexArray[ACurrentIndex] - 1;
if block.Damages.Count > 0 then
Result := FConditionRecord.CalcCombinationsBlock(block, start, stop)
else
Result := FConditionRecord.CalcCombinationsWildcardSequence(Length(block.Pattern), start, stop);
end;
constructor TValidationsToBlockAssignments.Create(constref AConditionRecord: TConditionRecord);
begin
FConditionRecord := AConditionRecord;
end;
function TValidationsToBlockAssignments.GetCardinality: Integer;
begin
Result := FConditionRecord.Blocks.Count;
end;
function TValidationsToBlockAssignments.TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray;
const ACurrentIndex: Integer; out AStartIndexValue: Integer): Boolean;
begin
Result := True;
if ACurrentIndex + 1 = GetCardinality then
AStartIndexValue := FConditionRecord.Validation.Count
else if ACurrentIndex > 0 then
AStartIndexValue := Max(ACurrentIndexArray[ACurrentIndex - 1], FConditionRecord.MinIndices[ACurrentIndex])
else
AStartIndexValue := FConditionRecord.MinIndices[ACurrentIndex];
end;
function TValidationsToBlockAssignments.ValidateIndexValue(constref ACurrentIndexArray: TIndexArray;
const ACurrentIndex: Integer): TIndexValidationResult;
var
start: Integer;
begin
if ACurrentIndexArray[ACurrentIndex] > FConditionRecord.Validation.Count then
Result := ivrBacktrack
else begin
if ACurrentIndex > 0 then
start := ACurrentIndexArray[ACurrentIndex - 1]
else
start := 0;
if FConditionRecord.ValidationLengths[start, ACurrentIndexArray[ACurrentIndex]]
<= Length(FConditionRecord.Blocks[ACurrentIndex].Pattern) then
Result := ivrValid
else
Result := ivrBacktrack;
end;
Result := UpdateCombinations(Result, ACurrentIndexArray, ACurrentIndex);
end;
{ TDamageToValidationAssignments }
function TDamageToValidationAssignments.CalcValidationSpan(constref ACurrentIndexArray: TIndexArray;
@ -229,24 +352,23 @@ begin
spanStart := ALastDamageIndex;
while (spanStart > 0) and (ACurrentIndexArray[spanStart - 1] = AValidationNumber) do
Dec(spanStart);
Result := FDamages[ALastDamageIndex].Length;
Result := FBlock.Damages[ALastDamageIndex].Length;
if spanStart < ALastDamageIndex then
Inc(Result, FDamages[ALastDamageIndex].Start - FDamages[spanStart].Start);
Inc(Result, FBlock.Damages[ALastDamageIndex].Start - FBlock.Damages[spanStart].Start);
end;
constructor TDamageToValidationAssignments.Create(constref AValidation: TIntegerList; constref AValidationLengths:
TValidationLengths; constref ADamages: TDamages; const AStartIndex, AStopIndex: Integer);
constructor TDamageToValidationAssignments.Create(constref AConditionRecord: TConditionRecord; constref ABlock: TBlock;
const AStartValidationIndex, AStopValidationIndex: Integer);
begin
FValidation := AValidation;
FValidationLengths := AValidationLengths;
FDamages := ADamages;
FValidationStartIndex := AStartIndex;
FValidationStopIndex := AStopIndex;
FConditionRecord := AConditionRecord;
FBlock := ABlock;
FValidationStartIndex := AStartValidationIndex;
FValidationStopIndex := AStopValidationIndex;
end;
function TDamageToValidationAssignments.GetCardinality: Integer;
begin
Result := FDamages.Count;
Result := FBlock.Damages.Count;
end;
function TDamageToValidationAssignments.TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray;
@ -262,78 +384,32 @@ end;
function TDamageToValidationAssignments.ValidateIndexValue(constref ACurrentIndexArray: TIndexArray;
const ACurrentIndex: Integer): TIndexValidationResult;
var
i, prev, firstSkip: Integer;
i, prev: Integer;
begin
i := ACurrentIndexArray[ACurrentIndex];
prev := ACurrentIndex - 1;
// Checks maximum index value.
if i > FValidationStopIndex then
begin
Result := ivrBacktrack;
Exit;
end;
Result := ivrBacktrack
// Checks if there is enough space after this damage for remaining validation numbers.
if (i < FValidationStopIndex)
and (FValidationLengths[i + 1, FValidationStopIndex + 1] + 1 > FDamages[ACurrentIndex].CharsRemaining) then
begin
Result := ivrSkip;
Exit;
end;
else if (i < FValidationStopIndex)
and (FConditionRecord.ValidationLengths[i + 1, FValidationStopIndex + 1] + 1 > FBlock.Damages[ACurrentIndex].CharsRemaining) then
Result := ivrSkip
// Checks if there is enough space before this damage for previous validation numbers.
if (FValidationStartIndex < i)
and (FValidationLengths[FValidationStartIndex, i] + 1 >= FDamages[ACurrentIndex].Start) then
begin
Result := ivrBacktrack;
Exit;
end;
else if (FValidationStartIndex < i)
and (FConditionRecord.ValidationLengths[FValidationStartIndex, i] + 1 >= FBlock.Damages[ACurrentIndex].Start) then
Result := ivrBacktrack
// Checks if there is enough space between previous and this damage for skipped validation numbers.
if ACurrentIndex > 0 then
begin
prev := ACurrentIndex - 1;
firstSkip := ACurrentIndexArray[prev] + 1;
if (firstSkip < i) and (FValidationLengths[firstSkip, i] + 2 > FDamages[ACurrentIndex].Start - FDamages[prev].Start - FDamages[prev].Length) then
begin
Result := ivrBacktrack;
Exit;
end;
end;
else if (ACurrentIndex > 0)
and (ACurrentIndexArray[prev] + 1 < i)
and (FConditionRecord.ValidationLengths[ACurrentIndexArray[prev] + 1, i] + 2
> FBlock.Damages[ACurrentIndex].Start - FBlock.Damages[prev].Start - FBlock.Damages[prev].Length) then
Result := ivrBacktrack
// Checks if span is small enough to fit within this validation number.
if FValidation[i] < CalcValidationSpan(ACurrentIndexArray, ACurrentIndex, i) then
begin
Result := ivrSkip;
Exit;
end;
Result := ivrValid;
end;
{ TAccumulatedCombinationsMultiIndexStrategy }
function TAccumulatedCombinationsMultiIndexStrategy.UpdateCombinations(const AValidationResult: TIndexValidationResult;
constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer): TIndexValidationResult;
var
combinations: Int64;
begin
Result := AValidationResult;
if Result = ivrValid then
begin
combinations := CalcCombinations(ACurrentIndexArray, ACurrentIndex);
if combinations = 0 then
Result := ivrBacktrack
else if ACurrentIndex > 0 then
FAccumulatedCombinations[ACurrentIndex] := combinations * FAccumulatedCombinations[ACurrentIndex - 1]
else begin
SetLength(FAccumulatedCombinations, GetCardinality);
FAccumulatedCombinations[ACurrentIndex] := combinations;
end;
end;
end;
function TAccumulatedCombinationsMultiIndexStrategy.GetCombinations: Int64;
begin
Result := FAccumulatedCombinations[GetCardinality - 1];
else if FConditionRecord.Validation[i] < CalcValidationSpan(ACurrentIndexArray, ACurrentIndex, i) then
Result := ivrSkip
else
Result := ivrValid;
end;
{ TValidationPositionOffsets }
@ -354,25 +430,26 @@ begin
else begin
// Handles first calculated offset.
space := ACurrentIndexArray[0] - 2;
Result := FConditionRecord.CalcCombinationsWildcardSequence(space, FStartIndex, stop);
Result := FConditionRecord.CalcCombinationsWildcardSequence(space, FValidationStartIndex, stop);
end;
if (Result > 0) and (ACurrentIndex + 1 = GetCardinality) then
begin
// Handles last calculated offset.
space := FBlockLength - ACurrentIndexArray[ACurrentIndex] - FConditionRecord.Validation[FPositionInfos.Last.ValidationIndex];
Result := Result * FConditionRecord.CalcCombinationsWildcardSequence(space, FPositionInfos.Last.ValidationIndex + 1, FStopIndex);
start := FPositionInfos.Last.ValidationIndex + 1;
Result := Result * FConditionRecord.CalcCombinationsWildcardSequence(space, start, FValidationStopIndex);
end;
end;
constructor TValidationPositionOffsets.Create(constref AConditionRecord: TConditionRecord; constref APositionInfos:
TValidationPositionInfos; const ABlockLength, AStartIndex, AStopIndex: Integer);
TValidationPositionInfos; const ABlockLength, AValidationStartIndex, AValidationStopIndex: Integer);
begin
FConditionRecord := AConditionRecord;
FPositionInfos := APositionInfos;
FBlockLength := ABlockLength;
FStartIndex := AStartIndex;
FStopIndex := AStopIndex;
FValidationStartIndex := AValidationStartIndex;
FValidationStopIndex := AValidationStopIndex;
inherited Create;
end;
@ -387,7 +464,6 @@ var
info: TValidationPositionInfo;
begin
info := FPositionInfos[ACurrentIndex];
// Calculates start value such that the validation number just includes MinEnd.
AStartIndexValue := info.MinStart;
// Adjusts start value to avoid overlap of this validation number with the previous one (the one from previous
// position info).
@ -442,122 +518,6 @@ begin
end;
end;
function TConditionRecord.CalcCombinations(constref AIndices: TIntegerArray): Int64;
var
i, j: Integer;
// TODO: Remove r.
r: Int64;
begin
{$ifdef debug}
for i in AIndices do
Write(i, ' ');
WriteLn;
{$endif}
Result := 1;
i := 0;
while (Result > 0) and (i < FBlocks.Count) do
begin
if FBlocks[i].Damages.Count > 0 then
r := CalcCombinationsBlock(FBlocks[i], AIndices[i], AIndices[i + 1] - 1)
else begin
{$ifdef debug}
Write(' ', FBlocks[i].Pattern, ' ');
for j := AIndices[i] to AIndices[i + 1] - 1 do
Write(FValidation[j], ' ');
WriteLn;
Write(' count/space/freedoms: ');
{$endif}
r := CalcCombinationsWildcardSequence(Length(FBlocks[i].Pattern), AIndices[i], AIndices[i + 1] - 1);
{$ifdef debug}
WriteLn(' result: ', r);
{$endif}
end;
{$ifdef debug}
WriteLn(' Result: ', r);
{$endif}
Result := Result * r;
Inc(i);
end;
end;
function TConditionRecord.CalcCombinationsBlock(constref ABlock: TBlock; const AStartIndex, AStopIndex: Integer): Int64;
var
i, j, k: Integer;
indices: TIndexArray;
validationToDamageAssignments: TDamageToValidationAssignments;
begin
{$ifdef debug}
Write(' ', ABlock.Pattern, ' ');
for i := AStartIndex to AStopIndex do
Write(FValidation[i], ' ');
WriteLn;
{$endif}
// No validation number assigned to this block.
if AStartIndex > AStopIndex then
begin
if ABlock.Damages.Count = 0 then
Result := 1
else
Result := 0;
end
// One validation number assigned to this block.
else if AStartIndex = AStopIndex then
Result := CalcCombinationsBlockSingleValidation(ABlock, AStartIndex)
// Multiple validation numbers assigned to this block.
else begin
{$ifdef debug}
Write(' min before: ');
for i := AStartIndex to AStopIndex do
Write(FValidationLengths[AStartIndex, i + 1] - FValidation[i], ' ');
WriteLn;
Write(' min after: ');
for i := AStartIndex to AStopIndex do
Write(FValidationLengths[i, AStopIndex + 1] - FValidation[i], ' ');
WriteLn;
for i := 0 to ABlock.Damages.Count - 1 do
begin
WriteLn(' damage: start ',ABlock.Damages[i].Start, ', length ', ABlock.Damages[i].Length, ', remain ', ABlock.Damages[i].CharsRemaining);
Write(' ');
for j := AStartIndex to AStopIndex do
// Enough space before damage for the other validation numbers?
if (FValidationLengths[AStartIndex, j + 1] - FValidation[j] < ABlock.Damages[i].Start)
// Enough space after damage for the other validation numbers?
and (FValidationLengths[j, AStopIndex + 1] - FValidation[j] <= ABlock.Damages[i].CharsRemaining)
// Damage itself small enough for this validation number?
and (FValidation[j] >= ABlock.Damages[i].Length) then
Write(j - AStartIndex, ' ');
WriteLn;
end;
{$endif}
Result := 0;
// Assigns validation numbers to specific damages.
validationToDamageAssignments := TDamageToValidationAssignments.Create(FValidation, FValidationLengths, ABlock.Damages,
AStartIndex, AStopIndex);
{$ifdef debug}
WriteLn(' validation numbers (indices) per damages:');
{$endif}
for indices in validationToDamageAssignments do
begin
{$ifdef debug}
Write(' ');
for i := 0 to ABlock.Damages.Count - 1 do
Write(FValidation[indices[i]], ' ');
Write('( ');
for i := 0 to ABlock.Damages.Count - 1 do
Write(indices[i] - AStartIndex, ' ');
WriteLn(')');
{$endif}
Result := Result + CalcCombinationsBlockMultiValidations(ABlock, indices, AStartIndex, AStopIndex);
end;
validationToDamageAssignments.Free;
end;
end;
function TConditionRecord.CalcCombinationsBlockSingleValidation(constref ABlock: TBlock; const AIndex: Integer): Int64;
var
len, combinedDamagesLength: Integer;
@ -658,63 +618,93 @@ end;
function TConditionRecord.GenerateBlockAssignments: Int64;
var
indices: array of Integer;
i, j, k, high: Integer;
// TODO: Remove r, count, misses.
r: Int64;
count, misses: Integer;
validationsToBlockAssignments: TValidationsToBlockAssignments;
indices: TIndexArray;
begin
count := 0;
misses := 0;
// Each loop (each call to 'CalcCombinations') represents an independent set of arrangements, defined by 'indices',
// where specific validation numbers are assigned to specific block patterns.
//
// Here, 'indices[i]' denotes the index + 1 of the last validation number assigned to 'FBlockPattern[i]', and the
// index of the first validation number in 'FValidation' assigned to 'FBlockPattern[i + 1]'. If two consecutive values
// in 'indices' are the same, then the block in between has no numbers assigned to it.
//
// Note that 'indices[0] = 0' and 'indices[FBlockPatterns.Count] = FValidation.Count' are constant. Having these two
// numbers in the array simplifies the code a bit.
InitValidationLengths;
//FPatternLengths := CalcPatternLengths;
InitMinIndices;
SetLength(indices, FBlocks.Count + 1);
high := Length(indices) - 2;
indices[0] := 0;
indices[high + 1] := FValidation.Count;
// TODO: Use TMultiIndexEnumerator for this.
Result := 0;
k := 0;
repeat
i := k + 1;
while i <= high do
validationsToBlockAssignments := TValidationsToBlockAssignments.Create(Self);
for indices in validationsToBlockAssignments do
Result := Result + validationsToBlockAssignments.GetCombinations;
validationsToBlockAssignments.Free;
end;
function TConditionRecord.CalcCombinationsBlock(constref ABlock: TBlock; const AStartIndex, AStopIndex: Integer): Int64;
var
i, j, k: Integer;
indices: TIndexArray;
damageToValidationAssignments: TDamageToValidationAssignments;
begin
{$ifdef debug}
Write(' ', ABlock.Pattern, ' ');
for i := AStartIndex to AStopIndex do
Write(FValidation[i], ' ');
WriteLn;
{$endif}
// No validation number assigned to this block.
if AStartIndex > AStopIndex then
begin
if ABlock.Damages.Count = 0 then
Result := 1
else
Result := 0;
end
// One validation number assigned to this block.
else if AStartIndex = AStopIndex then
Result := CalcCombinationsBlockSingleValidation(ABlock, AStartIndex)
// Multiple validation numbers assigned to this block.
else begin
{$ifdef debug}
Write(' min before: ');
for i := AStartIndex to AStopIndex do
Write(FValidationLengths[AStartIndex, i + 1] - FValidation[i], ' ');
WriteLn;
Write(' min after: ');
for i := AStartIndex to AStopIndex do
Write(FValidationLengths[i, AStopIndex + 1] - FValidation[i], ' ');
WriteLn;
for i := 0 to ABlock.Damages.Count - 1 do
begin
indices[i] := Max(indices[i - 1], FMinIndices[i - 1]);
while FValidationLengths[indices[i - 1], indices[i]] > Length(FBlocks[i - 1].Pattern) do
begin
Dec(i);
Inc(indices[i]);
end;
Inc(i);
WriteLn(' damage: start ',ABlock.Damages[i].Start, ', length ', ABlock.Damages[i].Length, ', remain ', ABlock.Damages[i].CharsRemaining);
Write(' ');
for j := AStartIndex to AStopIndex do
// Enough space before damage for the other validation numbers?
if (FValidationLengths[AStartIndex, j + 1] - FValidation[j] < ABlock.Damages[i].Start)
// Enough space after damage for the other validation numbers?
and (FValidationLengths[j, AStopIndex + 1] - FValidation[j] <= ABlock.Damages[i].CharsRemaining)
// Damage itself small enough for this validation number?
and (FValidation[j] >= ABlock.Damages[i].Length) then
Write(j - AStartIndex, ' ');
WriteLn;
end;
{$endif}
Inc(count);
r := CalcCombinations(indices);
if r = 0 then
Inc(misses);
Result := Result + r;
Result := 0;
k := high;
while (k > 0)
and ((indices[k] = FValidation.Count)
or (FValidationLengths[indices[k - 1], indices[k] + 1] > Length(FBlocks[k - 1].Pattern))) do
Dec(k);
Inc(indices[k]);
until k = 0;
WriteLn(' missed: ', misses, '/', count);
// Assigns validation numbers to specific damages.
damageToValidationAssignments := TDamageToValidationAssignments.Create(Self, ABlock, AStartIndex, AStopIndex);
{$ifdef debug}
WriteLn(' validation numbers (indices) per damages:');
{$endif}
for indices in damageToValidationAssignments do
begin
{$ifdef debug}
Write(' ');
for i := 0 to ABlock.Damages.Count - 1 do
Write(FValidation[indices[i]], ' ');
Write('( ');
for i := 0 to ABlock.Damages.Count - 1 do
Write(indices[i] - AStartIndex, ' ');
WriteLn(')');
{$endif}
Result := Result + CalcCombinationsBlockMultiValidations(ABlock, indices, AStartIndex, AStopIndex);
end;
damageToValidationAssignments.Free;
end;
end;
function TConditionRecord.CalcCombinationsWildcardSequence(const ASequenceLength, AStartIndex, AStopIndex: Integer):