811 lines
28 KiB
Plaintext
811 lines
28 KiB
Plaintext
{
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Solutions to the Advent Of Code.
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Copyright (C) 2023-2024 Stefan Müller
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This program is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program. If not, see <http://www.gnu.org/licenses/>.
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}
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unit UHotSprings;
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{$mode ObjFPC}{$H+}
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interface
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// TODO: Remove this and the ifdefs.
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{$define debug}
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uses
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Classes, SysUtils, Math, Generics.Collections, USolver, UCommon, UMultiIndexEnumerator, UBinomialCoefficients;
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const
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COperationalChar = '.';
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CDamagedChar = '#';
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CWildcardChar = '?';
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CPart2Repetition = 5;
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type
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TValidationLengths = array of array of Integer;
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{ TDamage }
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TDamage = record
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Start, Length, CharsRemaining: Integer;
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end;
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TDamages = specialize TList<TDamage>;
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{ TBlock }
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TBlock = class
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private
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FPattern: string;
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FDamages: TDamages;
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procedure ParseDamages;
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public
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constructor Create(const APattern: string);
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destructor Destroy; override;
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property Pattern: string read FPattern;
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// List of damages in this block, containing exactly one entry for each sequence of consecutive damage characters in
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// the block's pattern, ordered such that a damage with lower index is further left.
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// For example, if Pattern is '??##?#?', then Damages would have 2 entries.
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property Damages: TDamages read FDamages;
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end;
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TBlocks = specialize TObjectList<TBlock>;
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{ TAccumulatedCombinationsMultiIndexStrategy }
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// Adds accumulated combinations to the enumerable strategy to allow calculation of combinations on the fly, and
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// therefore early rejection of invalid multi-index configurations.
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TAccumulatedCombinationsMultiIndexStrategy = class(TEnumerableMultiIndexStrategy)
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private
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FAccumulatedCombinations: TInt64Array;
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protected
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function CalcCombinations(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer): Int64; virtual;
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abstract;
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function UpdateCombinations(const AValidationResult: TIndexValidationResult; constref ACurrentIndexArray:
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TIndexArray; const ACurrentIndex: Integer): TIndexValidationResult;
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public
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function GetCombinations: Int64;
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end;
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TConditionRecord = class;
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{ TValidationsToBlockAssignments }
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// Enumerable strategy that enumerates all valid assignments of ranges of validation numbers to individual blocks in
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// the form of start and stop indices.
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TValidationsToBlockAssignments = class(TAccumulatedCombinationsMultiIndexStrategy)
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private
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FConditionRecord: TConditionRecord;
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protected
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function CalcCombinations(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer): Int64; override;
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public
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constructor Create(constref AConditionRecord: TConditionRecord);
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function GetCardinality: Integer; override;
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function TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer;
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out AStartIndexValue: Integer): Boolean; override;
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function ValidateIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer):
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TIndexValidationResult; override;
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end;
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{ TDamageToValidationAssignments }
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// Enumerable strategy that enumerates all valid assignments of each damage in the block to a specific validation
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// number from the validation numbers that have been assigned to the block, as indicated by start and stop indices.
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TDamageToValidationAssignments = class(TEnumerableMultiIndexStrategy)
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private
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FConditionRecord: TConditionRecord;
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FBlock: TBlock;
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FValidationStartIndex, FValidationStopIndex: Integer;
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// Calculates "span", the length of all damages for one validation number combined.
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function CalcValidationSpan(constref ACurrentIndexArray: TIndexArray; const ALastDamageIndex, AValidationNumber:
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Integer): Integer;
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public
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constructor Create(constref AConditionRecord: TConditionRecord; constref ABlock: TBlock;
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const AStartValidationIndex, AStopValidationIndex: Integer);
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function GetCardinality: Integer; override;
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function TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer;
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out AStartIndexValue: Integer): Boolean; override;
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function ValidateIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer):
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TIndexValidationResult; override;
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end;
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{ TValidationPositionInfo }
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TValidationPositionInfo = record
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ValidationIndex, MinStart, MaxStart: Integer;
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end;
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TValidationPositionInfos = specialize TList<TValidationPositionInfo>;
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{ TValidationPositionOffsets }
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// Enumerable strategy that enumerates all valid assignments of start positions (positions mean character indices in
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// the block patterns) of validation numbers that have been assigned to damages in the current block, as indicated by
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// provided TValidationPositionInfos.
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TValidationPositionOffsets = class(TAccumulatedCombinationsMultiIndexStrategy)
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private
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FConditionRecord: TConditionRecord;
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FPositionInfos: TValidationPositionInfos;
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FBlockLength, FValidationStartIndex, FValidationStopIndex: Integer;
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protected
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function CalcCombinations(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer): Int64; override;
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public
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constructor Create(constref AConditionRecord: TConditionRecord; constref APositionInfos: TValidationPositionInfos;
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const ABlockLength, AValidationStartIndex, AValidationStopIndex: Integer);
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function GetCardinality: Integer; override;
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function TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer;
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out AStartIndexValue: Integer): Boolean; override;
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function ValidateIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer):
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TIndexValidationResult; override;
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end;
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{ TConditionRecord }
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TConditionRecord = class
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private
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// List of validation numbers as stated in the problem input.
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FValidation: TIntegerList;
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// List of non-empty, maximum-length parts of the pattern without operational springs ("blocks").
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FBlocks: TBlocks;
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// Array 'a' of accumulated validation series lengths. 'a[i, j]' denotes the combined length of consecutive
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// validation numbers from 'FValidation[i]' to 'FValidation[j - 1]' with a single space in between each pair of
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// them.
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FValidationLengths: TValidationLengths;
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// Array 'a' of minimum indices 'a[i]', such that all remaining validation numbers starting at index 'a[i] - 1'
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// cannot fit into the remaining blocks starting at 'FBlocks[i]'.
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FMinIndices: TIndexArray;
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procedure InitValidationLengths;
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procedure InitMinIndices;
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function CalcCombinationsBlockSingleValidation(constref ABlock: TBlock; const AIndex: Integer): Int64;
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function CalcCombinationsBlockMultiValidations(constref ABlock: TBlock; constref AIndices: TIndexArray;
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const AStartIndex, AStopIndex: Integer): Int64;
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public
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constructor Create;
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destructor Destroy; override;
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// Adds all non-empty, maximum-length parts of the pattern without operational springs ("blocks").
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procedure AddBlocks(const APattern: string);
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function GenerateBlockAssignments: Int64;
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function CalcCombinationsBlock(constref ABlock: TBlock; const AStartIndex, AStopIndex: Integer): Int64;
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function CalcCombinationsWildcardSequence(const ASequenceLength, AStartIndex, AStopIndex: Integer): Int64;
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property Validation: TIntegerList read FValidation;
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property Blocks: TBlocks read FBlocks;
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property ValidationLengths: TValidationLengths read FValidationLengths;
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property MinIndices: TIndexArray read FMinIndices;
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end;
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{ THotSprings }
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THotSprings = class(TSolver)
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private
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// TODO: Remove FDebugIndex.
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FDebugIndex: Integer;
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public
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constructor Create;
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destructor Destroy; override;
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procedure ProcessDataLine(const ALine: string); override;
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procedure Finish; override;
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function GetDataFileName: string; override;
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function GetPuzzleName: string; override;
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end;
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implementation
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{ TBlock }
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procedure TBlock.ParseDamages;
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var
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i, len: Integer;
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damage: TDamage;
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begin
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FDamages := TDamages.Create;
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damage.Length := 0;
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len := Length(FPattern);
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for i := 1 to len do
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// The pattern must only contain damage and wildcard characters here.
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if FPattern[i] = CDamagedChar then
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begin
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if damage.Length = 0 then
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damage.Start := i;
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Inc(damage.Length);
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end
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else if damage.Length > 0 then
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begin
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damage.CharsRemaining := len - damage.Start - damage.Length + 1;
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FDamages.Add(damage);
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damage.Length := 0;
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end;
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if damage.Length > 0 then
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begin
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damage.CharsRemaining := 0;
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FDamages.Add(damage);
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end;
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end;
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constructor TBlock.Create(const APattern: string);
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begin
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FPattern := APattern;
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ParseDamages;
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end;
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destructor TBlock.Destroy;
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begin
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FDamages.Free;
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inherited Destroy;
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end;
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{ TAccumulatedCombinationsMultiIndexStrategy }
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function TAccumulatedCombinationsMultiIndexStrategy.UpdateCombinations(const AValidationResult: TIndexValidationResult;
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constref ACurrentIndexArray: TIndexArray; const ACurrentIndex: Integer): TIndexValidationResult;
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var
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combinations: Int64;
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begin
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Result := AValidationResult;
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if Result = ivrValid then
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begin
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combinations := CalcCombinations(ACurrentIndexArray, ACurrentIndex);
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if combinations = 0 then
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Result := ivrSkip
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else if ACurrentIndex > 0 then
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FAccumulatedCombinations[ACurrentIndex] := combinations * FAccumulatedCombinations[ACurrentIndex - 1]
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else begin
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SetLength(FAccumulatedCombinations, GetCardinality);
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FAccumulatedCombinations[ACurrentIndex] := combinations;
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end;
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end;
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end;
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function TAccumulatedCombinationsMultiIndexStrategy.GetCombinations: Int64;
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begin
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if FAccumulatedCombinations <> nil then
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Result := FAccumulatedCombinations[GetCardinality - 1]
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else
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Result := 0;
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end;
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{ TValidationsToBlockAssignments }
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function TValidationsToBlockAssignments.CalcCombinations(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex:
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Integer): Int64;
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var
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block: TBlock;
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start, stop: Integer;
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begin
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// 'ACurrentIndexArray[i] - 1' denotes the index of the last validation number assigned to 'Block[i]', and the index
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// of the first validation number in 'Validation' assigned to 'Block[i + 1]'. If two consecutive values in
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// 'ACurrentIndexArray' are the same, then the block in between has no numbers assigned to it.
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block := FConditionRecord.Blocks[ACurrentIndex];
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if ACurrentIndex > 0 then
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start := ACurrentIndexArray[ACurrentIndex - 1]
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else
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start := 0;
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stop := ACurrentIndexArray[ACurrentIndex] - 1;
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if block.Damages.Count > 0 then
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Result := FConditionRecord.CalcCombinationsBlock(block, start, stop)
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else
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Result := FConditionRecord.CalcCombinationsWildcardSequence(Length(block.Pattern), start, stop);
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end;
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constructor TValidationsToBlockAssignments.Create(constref AConditionRecord: TConditionRecord);
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begin
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FConditionRecord := AConditionRecord;
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end;
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function TValidationsToBlockAssignments.GetCardinality: Integer;
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begin
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Result := FConditionRecord.Blocks.Count;
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end;
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function TValidationsToBlockAssignments.TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray;
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const ACurrentIndex: Integer; out AStartIndexValue: Integer): Boolean;
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begin
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Result := True;
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if ACurrentIndex + 1 = GetCardinality then
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AStartIndexValue := FConditionRecord.Validation.Count
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else if ACurrentIndex > 0 then
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AStartIndexValue := Max(ACurrentIndexArray[ACurrentIndex - 1], FConditionRecord.MinIndices[ACurrentIndex])
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else
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AStartIndexValue := FConditionRecord.MinIndices[ACurrentIndex];
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end;
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function TValidationsToBlockAssignments.ValidateIndexValue(constref ACurrentIndexArray: TIndexArray;
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const ACurrentIndex: Integer): TIndexValidationResult;
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var
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start: Integer;
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begin
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if ACurrentIndexArray[ACurrentIndex] > FConditionRecord.Validation.Count then
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Result := ivrBacktrack
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else begin
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if ACurrentIndex > 0 then
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start := ACurrentIndexArray[ACurrentIndex - 1]
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else
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start := 0;
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if FConditionRecord.ValidationLengths[start, ACurrentIndexArray[ACurrentIndex]]
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<= Length(FConditionRecord.Blocks[ACurrentIndex].Pattern) then
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Result := ivrValid
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else
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Result := ivrBacktrack;
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end;
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Result := UpdateCombinations(Result, ACurrentIndexArray, ACurrentIndex);
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end;
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{ TDamageToValidationAssignments }
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function TDamageToValidationAssignments.CalcValidationSpan(constref ACurrentIndexArray: TIndexArray;
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const ALastDamageIndex, AValidationNumber: Integer): Integer;
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var
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spanStart: Integer;
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begin
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spanStart := ALastDamageIndex;
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while (spanStart > 0) and (ACurrentIndexArray[spanStart - 1] = AValidationNumber) do
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Dec(spanStart);
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Result := FBlock.Damages[ALastDamageIndex].Length;
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if spanStart < ALastDamageIndex then
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Inc(Result, FBlock.Damages[ALastDamageIndex].Start - FBlock.Damages[spanStart].Start);
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end;
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constructor TDamageToValidationAssignments.Create(constref AConditionRecord: TConditionRecord; constref ABlock: TBlock;
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const AStartValidationIndex, AStopValidationIndex: Integer);
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begin
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FConditionRecord := AConditionRecord;
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FBlock := ABlock;
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FValidationStartIndex := AStartValidationIndex;
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FValidationStopIndex := AStopValidationIndex;
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end;
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function TDamageToValidationAssignments.GetCardinality: Integer;
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begin
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Result := FBlock.Damages.Count;
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end;
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function TDamageToValidationAssignments.TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray;
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const ACurrentIndex: Integer; out AStartIndexValue: Integer): Boolean;
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begin
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Result := True;
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if ACurrentIndex > 0 then
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AStartIndexValue := ACurrentIndexArray[ACurrentIndex - 1]
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else
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AStartIndexValue := FValidationStartIndex;
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end;
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function TDamageToValidationAssignments.ValidateIndexValue(constref ACurrentIndexArray: TIndexArray;
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const ACurrentIndex: Integer): TIndexValidationResult;
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var
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i, prev: Integer;
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begin
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i := ACurrentIndexArray[ACurrentIndex];
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prev := ACurrentIndex - 1;
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// Checks maximum index value.
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if i > FValidationStopIndex then
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Result := ivrBacktrack
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// Checks if there is enough space after this damage for remaining validation numbers.
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else if (i < FValidationStopIndex)
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and (FConditionRecord.ValidationLengths[i + 1, FValidationStopIndex + 1] + 1 > FBlock.Damages[ACurrentIndex].CharsRemaining) then
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Result := ivrSkip
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// Checks if there is enough space before this damage for previous validation numbers.
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else if (FValidationStartIndex < i)
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and (FConditionRecord.ValidationLengths[FValidationStartIndex, i] + 1 >= FBlock.Damages[ACurrentIndex].Start) then
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Result := ivrBacktrack
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// Checks if there is enough space between previous and this damage for skipped validation numbers.
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else if (ACurrentIndex > 0)
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and (ACurrentIndexArray[prev] + 1 < i)
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and (FConditionRecord.ValidationLengths[ACurrentIndexArray[prev] + 1, i] + 2
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> FBlock.Damages[ACurrentIndex].Start - FBlock.Damages[prev].Start - FBlock.Damages[prev].Length) then
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Result := ivrBacktrack
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// Checks if span is small enough to fit within this validation number.
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else if FConditionRecord.Validation[i] < CalcValidationSpan(ACurrentIndexArray, ACurrentIndex, i) then
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Result := ivrSkip
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else
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Result := ivrValid;
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end;
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{ TValidationPositionOffsets }
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function TValidationPositionOffsets.CalcCombinations(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex:
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Integer): Int64;
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var
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space, start, stop: Integer;
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begin
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stop := FPositionInfos[ACurrentIndex].ValidationIndex - 1;
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if ACurrentIndex > 0 then
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begin
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space := ACurrentIndexArray[ACurrentIndex] - ACurrentIndexArray[ACurrentIndex - 1]
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- FConditionRecord.Validation[FPositionInfos[ACurrentIndex - 1].ValidationIndex] - 2;
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start := FPositionInfos[ACurrentIndex - 1].ValidationIndex + 1;
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Result := FConditionRecord.CalcCombinationsWildcardSequence(space, start, stop);
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end
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else begin
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// Handles first calculated offset.
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space := ACurrentIndexArray[0] - 2;
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Result := FConditionRecord.CalcCombinationsWildcardSequence(space, FValidationStartIndex, stop);
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end;
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if (Result > 0) and (ACurrentIndex + 1 = GetCardinality) then
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begin
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// Handles last calculated offset.
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space := FBlockLength - ACurrentIndexArray[ACurrentIndex] - FConditionRecord.Validation[FPositionInfos.Last.ValidationIndex];
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start := FPositionInfos.Last.ValidationIndex + 1;
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Result := Result * FConditionRecord.CalcCombinationsWildcardSequence(space, start, FValidationStopIndex);
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end;
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end;
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constructor TValidationPositionOffsets.Create(constref AConditionRecord: TConditionRecord; constref APositionInfos:
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TValidationPositionInfos; const ABlockLength, AValidationStartIndex, AValidationStopIndex: Integer);
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begin
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FConditionRecord := AConditionRecord;
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FPositionInfos := APositionInfos;
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FBlockLength := ABlockLength;
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FValidationStartIndex := AValidationStartIndex;
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FValidationStopIndex := AValidationStopIndex;
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inherited Create;
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end;
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function TValidationPositionOffsets.GetCardinality: Integer;
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begin
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Result := FPositionInfos.Count;
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end;
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function TValidationPositionOffsets.TryGetStartIndexValue(constref ACurrentIndexArray: TIndexArray;
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const ACurrentIndex: Integer; out AStartIndexValue: Integer): Boolean;
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var
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info: TValidationPositionInfo;
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begin
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info := FPositionInfos[ACurrentIndex];
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AStartIndexValue := info.MinStart;
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// Adjusts start value to avoid overlap of this validation number with the previous one (the one from previous
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// position info).
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if ACurrentIndex > 0 then
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AStartIndexValue := Max(AStartIndexValue,
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ACurrentIndexArray[ACurrentIndex - 1] + FConditionRecord.Validation[FPositionInfos[ACurrentIndex - 1].ValidationIndex] + 1);
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Result := True;
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end;
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function TValidationPositionOffsets.ValidateIndexValue(constref ACurrentIndexArray: TIndexArray; const ACurrentIndex:
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Integer): TIndexValidationResult;
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begin
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if ACurrentIndexArray[ACurrentIndex] <= FPositionInfos[ACurrentIndex].MaxStart then
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Result := ivrValid
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else
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Result := ivrBacktrack;
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Result := UpdateCombinations(Result, ACurrentIndexArray, ACurrentIndex);
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end;
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{ TConditionRecord }
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procedure TConditionRecord.InitValidationLengths;
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var
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i, j: Integer;
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begin
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SetLength(FValidationLengths, FValidation.Count + 1, FValidation.Count + 1);
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for i := 0 to FValidation.Count do
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begin
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FValidationLengths[i, i] := 0;
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for j := i + 1 to FValidation.Count do
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if FValidationLengths[i, j - 1] <> 0 then
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FValidationLengths[i, j] := FValidationLengths[i, j - 1] + FValidation[j - 1] + 1
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else
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FValidationLengths[i, j] := FValidationLengths[i, j - 1] + FValidation[j - 1]
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end;
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end;
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procedure TConditionRecord.InitMinIndices;
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var
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i, j, patternsLength: Integer;
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begin
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SetLength(FMinIndices, FBlocks.Count - 1);
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patternsLength := Length(FBlocks[FBlocks.Count - 1].Pattern);
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j := FValidation.Count;
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for i := FBlocks.Count - 2 downto 0 do
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begin
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while (j >= 0) and (FValidationLengths[j, FValidation.Count] <= patternsLength) do
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Dec(j);
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FMinIndices[i] := j + 1;
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patternsLength := patternsLength + 1 + Length(FBlocks[i].Pattern);
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end;
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end;
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function TConditionRecord.CalcCombinationsBlockSingleValidation(constref ABlock: TBlock; const AIndex: Integer): Int64;
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var
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len, combinedDamagesLength: Integer;
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begin
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len := Length(ABlock.Pattern);
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if len < FValidation[AIndex] then
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Result := 0
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else if ABlock.Damages.Count = 0 then
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Result := len - FValidation[AIndex] + 1
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else begin
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combinedDamagesLength := ABlock.Damages.Last.Start + ABlock.Damages.Last.Length - ABlock.Damages.First.Start;
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if FValidation[AIndex] < combinedDamagesLength then
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Result := 0
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else begin
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Result := Min(Min(Min(
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ABlock.Damages.First.Start,
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FValidation[AIndex] - combinedDamagesLength + 1),
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len - FValidation[AIndex] + 1),
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ABlock.Damages.Last.CharsRemaining + 1);
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end;
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end;
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end;
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function TConditionRecord.CalcCombinationsBlockMultiValidations(constref ABlock: TBlock; constref AIndices:
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TIndexArray; const AStartIndex, AStopIndex: Integer): Int64;
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var
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i, high: Integer;
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position: TValidationPositionInfo;
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positions: TValidationPositionInfos;
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validationPositionOffsets: TValidationPositionOffsets;
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offsets: TIndexArray;
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begin
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positions := TValidationPositionInfos.Create;
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high := Length(AIndices) - 1;
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// Initializes first info record.
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position.ValidationIndex := AIndices[0];
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position.MaxStart := ABlock.Damages[0].Start;
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position.MinStart := 1;
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for i := 1 to high do
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if AIndices[i] <> position.ValidationIndex then
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begin
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// Finalizes current info record.
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position.MaxStart := Min(position.MaxStart, ABlock.Damages[i].Start - 1 - FValidation[position.ValidationIndex]);
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position.MinStart := Max(position.MinStart,
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ABlock.Damages[i - 1].Start + ABlock.Damages[i - 1].Length - FValidation[position.ValidationIndex]);
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positions.Add(position);
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// Initializes next info record.
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position.ValidationIndex := AIndices[i];
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position.MaxStart := ABlock.Damages[i].Start;
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position.MinStart := position.MinStart + FValidationLengths[AIndices[i - 1], AIndices[i]] + 1;
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end;
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// Finalizes last info record.
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position.MaxStart := Min(position.MaxStart, Length(ABlock.Pattern) + 1 - FValidation[position.ValidationIndex]);
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position.MinStart := Max(position.MinStart,
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ABlock.Damages[high].Start + ABlock.Damages[high].Length - FValidation[position.ValidationIndex]);
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positions.Add(position);
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{$ifdef debug}
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WriteLn(' validation position infos');
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for position in positions do
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WriteLn(' ', position.ValidationIndex, ' ', position.MinStart, ' ', position.MaxStart);
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WriteLn(' offsets');
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{$endif}
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Result := 0;
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validationPositionOffsets := TValidationPositionOffsets.Create(Self, positions, Length(ABlock.Pattern),
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AStartIndex, AStopIndex);
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for offsets in validationPositionOffsets do
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Result := Result + validationPositionOffsets.GetCombinations;
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validationPositionOffsets.Free;
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positions.Free;
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end;
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constructor TConditionRecord.Create;
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begin
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FBlocks := TBlocks.Create;
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FValidation := TIntegerList.Create;
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end;
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destructor TConditionRecord.Destroy;
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begin
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FBlocks.Free;
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FValidation.Free;
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inherited Destroy;
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end;
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procedure TConditionRecord.AddBlocks(const APattern: string);
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var
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split: TStringArray;
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part: string;
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begin
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split := APattern.Split([COperationalChar]);
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for part in split do
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if Length(part) > 0 then
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FBlocks.Add(TBlock.Create(part));
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end;
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function TConditionRecord.GenerateBlockAssignments: Int64;
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var
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validationsToBlockAssignments: TValidationsToBlockAssignments;
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indices: TIndexArray;
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begin
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InitValidationLengths;
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InitMinIndices;
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Result := 0;
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validationsToBlockAssignments := TValidationsToBlockAssignments.Create(Self);
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for indices in validationsToBlockAssignments do
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Result := Result + validationsToBlockAssignments.GetCombinations;
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validationsToBlockAssignments.Free;
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end;
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function TConditionRecord.CalcCombinationsBlock(constref ABlock: TBlock; const AStartIndex, AStopIndex: Integer): Int64;
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var
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i, j, k: Integer;
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indices: TIndexArray;
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damageToValidationAssignments: TDamageToValidationAssignments;
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begin
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{$ifdef debug}
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Write(' ', ABlock.Pattern, ' ');
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for i := AStartIndex to AStopIndex do
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Write(FValidation[i], ' ');
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WriteLn;
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{$endif}
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// No validation number assigned to this block.
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if AStartIndex > AStopIndex then
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begin
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if ABlock.Damages.Count = 0 then
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Result := 1
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else
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Result := 0;
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end
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// One validation number assigned to this block.
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else if AStartIndex = AStopIndex then
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Result := CalcCombinationsBlockSingleValidation(ABlock, AStartIndex)
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// Multiple validation numbers assigned to this block.
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else begin
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{$ifdef debug}
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Write(' min before: ');
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for i := AStartIndex to AStopIndex do
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Write(FValidationLengths[AStartIndex, i + 1] - FValidation[i], ' ');
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WriteLn;
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Write(' min after: ');
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for i := AStartIndex to AStopIndex do
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Write(FValidationLengths[i, AStopIndex + 1] - FValidation[i], ' ');
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WriteLn;
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for i := 0 to ABlock.Damages.Count - 1 do
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begin
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WriteLn(' damage: start ',ABlock.Damages[i].Start, ', length ', ABlock.Damages[i].Length, ', remain ', ABlock.Damages[i].CharsRemaining);
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Write(' ');
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for j := AStartIndex to AStopIndex do
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// Enough space before damage for the other validation numbers?
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if (FValidationLengths[AStartIndex, j + 1] - FValidation[j] < ABlock.Damages[i].Start)
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// Enough space after damage for the other validation numbers?
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and (FValidationLengths[j, AStopIndex + 1] - FValidation[j] <= ABlock.Damages[i].CharsRemaining)
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// Damage itself small enough for this validation number?
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and (FValidation[j] >= ABlock.Damages[i].Length) then
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Write(j - AStartIndex, ' ');
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WriteLn;
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end;
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{$endif}
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Result := 0;
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// Assigns validation numbers to specific damages.
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damageToValidationAssignments := TDamageToValidationAssignments.Create(Self, ABlock, AStartIndex, AStopIndex);
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{$ifdef debug}
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WriteLn(' validation numbers (indices) per damages:');
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{$endif}
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for indices in damageToValidationAssignments do
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begin
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{$ifdef debug}
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Write(' ');
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for i := 0 to ABlock.Damages.Count - 1 do
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Write(FValidation[indices[i]], ' ');
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Write('( ');
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for i := 0 to ABlock.Damages.Count - 1 do
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Write(indices[i] - AStartIndex, ' ');
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WriteLn(')');
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{$endif}
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Result := Result + CalcCombinationsBlockMultiValidations(ABlock, indices, AStartIndex, AStopIndex);
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end;
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damageToValidationAssignments.Free;
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end;
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end;
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function TConditionRecord.CalcCombinationsWildcardSequence(const ASequenceLength, AStartIndex, AStopIndex: Integer):
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Int64;
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var
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count, freedoms: Integer;
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begin
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if AStartIndex < AStopIndex + 1 then
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begin
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count := AStopIndex + 1 - AStartIndex;
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freedoms := ASequenceLength - FValidationLengths[AStartIndex, AStopIndex + 1];
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{$ifdef debug}
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Write(count, '/', ASequenceLength, '/', freedoms, ' ');
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{$endif}
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if freedoms >= 0 then
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Result := BinomialCoefficients.Get(count + freedoms, freedoms)
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else
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Result := 0;
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end
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else begin
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Result := 1;
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{$ifdef debug}
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Write('X ');
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{$endif}
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end;
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end;
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{ THotSprings }
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constructor THotSprings.Create;
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begin
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FDebugIndex := 0;
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end;
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destructor THotSprings.Destroy;
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begin
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inherited Destroy;
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end;
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procedure THotSprings.ProcessDataLine(const ALine: string);
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var
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conditionRecord1, conditionRecord2: TConditionRecord;
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mainSplit, split: TStringArray;
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part, unfolded: string;
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i: Integer;
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begin
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{$ifdef debug}
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WriteLn(ALine);
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WriteLn;
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{$endif}
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conditionRecord1 := TConditionRecord.Create;
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conditionRecord2 := TConditionRecord.Create;
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mainSplit := ALine.Split([' ']);
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// Adds blocks for part 1.
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conditionRecord1.AddBlocks(mainSplit[0]);
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// Adds blocks for part 2.
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unfolded := mainSplit[0];
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for i := 2 to CPart2Repetition do
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unfolded := unfolded + CWildcardChar + mainSplit[0];
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conditionRecord2.AddBlocks(unfolded);
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// Adds validation numbers.
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split := mainSplit[1].Split([',']);
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for part in split do
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conditionRecord1.Validation.Add(StrToInt(part));
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for i := 1 to CPart2Repetition do
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conditionRecord2.Validation.AddRange(conditionRecord1.Validation);
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WriteLn(FDebugIndex + 1);
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Inc(FDebugIndex);
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FPart1 := FPart1 + conditionRecord1.GenerateBlockAssignments;
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FPart2 := FPart2 + conditionRecord2.GenerateBlockAssignments;
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conditionRecord1.Free;
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conditionRecord2.Free;
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{$ifdef debug}
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WriteLn('------------------------');
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WriteLn;
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{$endif}
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end;
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procedure THotSprings.Finish;
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begin
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end;
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function THotSprings.GetDataFileName: string;
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begin
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Result := 'hot_springs.txt';
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end;
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function THotSprings.GetPuzzleName: string;
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begin
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Result := 'Day 12: Hot Springs';
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end;
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end.
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