restemplate/indy/Core/IdSchedulerOfThreadPool.pas

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{
$Project$
$Workfile$
$Revision$
$DateUTC$
$Id$
This file is part of the Indy (Internet Direct) project, and is offered
under the dual-licensing agreement described on the Indy website.
(http://www.indyproject.org/)
Copyright:
(c) 1993-2005, Chad Z. Hower and the Indy Pit Crew. All rights reserved.
}
{
$Log$
}
{
Rev 1.12 2004.02.03 4:17:06 PM czhower
For unit name changes.
Rev 1.11 2003.10.24 12:59:20 PM czhower
Name change
Rev 1.10 2003.10.21 12:19:00 AM czhower
TIdTask support and fiber bug fixes.
Rev 1.9 2003.10.11 5:49:50 PM czhower
-VCL fixes for servers
-Chain suport for servers (Super core)
-Scheduler upgrades
-Full yarn support
Rev 1.8 2003.09.19 10:11:20 PM czhower
Next stage of fiber support in servers.
Rev 1.7 2003.09.19 11:54:32 AM czhower
-Completed more features necessary for servers
-Fixed some bugs
Rev 1.6 2003.09.18 4:10:26 PM czhower
Preliminary changes for Yarn support.
Rev 1.5 7/6/2003 8:04:08 PM BGooijen
Renamed IdScheduler* to IdSchedulerOf*
Rev 1.4 7/5/2003 11:49:06 PM BGooijen
Cleaned up and fixed av in threadpool
Rev 1.3 4/15/2003 10:56:08 PM BGooijen
fixes
Rev 1.2 3/13/2003 10:18:34 AM BGooijen
Server side fibers, bug fixes
Rev 1.1 1/23/2003 7:28:46 PM BGooijen
Rev 1.0 1/17/2003 03:29:58 PM JPMugaas
Renamed from ThreadMgr for new design.
Rev 1.0 11/13/2002 09:01:46 AM JPMugaas
2002-06-23 -Andrew P.Rybin
-2 deadlock fix (and also in IdThread)
}
unit IdSchedulerOfThreadPool;
interface
{$i IdCompilerDefines.inc}
uses
{$IFDEF HAS_UNIT_Generics_Collections}
System.Generics.Collections,
{$ELSE}
Classes,
{$ENDIF}
IdContext,
IdScheduler,
IdSchedulerOfThread,
IdThread,
//IdThreadSafe,
IdYarn;
type
{$IFDEF HAS_GENERICS_TThreadList}
TIdPoolThreadList = TThreadList<TIdThreadWithTask>;
TIdPoolList = TList<TIdThreadWithTask>;
{$ELSE}
// TODO: flesh out to match TThreadList<TIdThreadWithTask> and TList<TIdThreadWithTask> for non-Generics compilers
TIdPoolThreadList = TThreadList;
TIdPoolList = TList;
{$ENDIF}
TIdSchedulerOfThreadPool = class(TIdSchedulerOfThread)
protected
FPoolSize: Integer;
FThreadPool: TIdPoolThreadList;
procedure InitComponent; override;
public
destructor Destroy; override;
function AcquireYarn: TIdYarn; override;
procedure Init; override;
function NewThread: TIdThreadWithTask; override;
procedure ReleaseYarn(AYarn: TIdYarn); override;
procedure TerminateAllYarns; override;
published
//TODO: Poolsize is only looked at during loading and when threads are
// needed. Probably should add an Active property to schedulers like
// servers have.
property PoolSize: Integer read FPoolSize write FPoolSize default 0;
End;
implementation
uses
{$IFDEF VCL_2010_OR_ABOVE}
{$IFDEF WINDOWS}
Windows,
{$ENDIF}
{$ENDIF}
IdGlobal, SysUtils;
type
TIdYarnOfThreadAccess = class(TIdYarnOfThread)
end;
destructor TIdSchedulerOfThreadPool.Destroy;
begin
inherited Destroy;
// Must be after, inherited calls TerminateThreads
FreeAndNil(FThreadPool);
end;
function TIdSchedulerOfThreadPool.AcquireYarn: TIdYarn;
var
LThread: TIdThreadWithTask;
LList: TIdPoolList;
begin
LList := FThreadPool.LockList;
try
if LList.Count > 0 then begin
LThread := {$IFDEF HAS_GENERICS_TList}LList.Items[0]{$ELSE}TIdThreadWithTask(LList.Items[0]){$ENDIF};
LList.Delete(0);
end else begin
LThread := nil;
end;
finally
FThreadPool.UnlockList;
end;
if LThread = nil then begin
LThread := NewThread;
end;
Result := NewYarn(LThread);
ActiveYarns.Add(Result);
end;
procedure TIdSchedulerOfThreadPool.ReleaseYarn(AYarn: TIdYarn);
//only gets called from YarnOf(Fiber/Thread).Destroy
var
LThread: TIdThreadWithTask;
LList: TIdPoolList;
begin
//take posession of the thread
LThread := TIdYarnOfThread(AYarn).Thread;
TIdYarnOfThreadAccess(AYarn).FThread := nil;
//Currently LThread can =nil. Is that a valid condition?
//Assert(LThread<>nil);
// inherited removes from ActiveYarns list
inherited ReleaseYarn(AYarn);
if LThread <> nil then begin
// need to redeposit the thread in the pool or destroy it
LThread.Yarn := nil; // Yarn is being destroyed, de-couple it from the thread
LList := FThreadPool.LockList;
try
if (LList.Count < PoolSize) and (not LThread.Terminated) then begin
LList.Add(LThread);
Exit;
end;
finally
FThreadPool.UnlockList;
end;
LThread.Terminate;
// RLebeau - ReleaseYarn() can be called in the context of
// the yarn's thread (when TIdThread.Cleanup() destroys the
// yarn between connnections), so have to check which context
// we're in here so as not to deadlock the thread!
if IsCurrentThread(LThread) then begin
LThread.FreeOnTerminate := True;
end else begin
{$IFDEF DEPRECATED_TThread_SuspendResume}
LThread.Suspended := False;
{$ELSE}
LThread.Resume;
{$ENDIF}
LThread.WaitFor;
LThread.Free;
end;
end;
end;
procedure TIdSchedulerOfThreadPool.TerminateAllYarns;
var
LThread: TIdThreadWithTask;
LList: TIdPoolList;
begin
// inherited will kill off ActiveYarns
inherited TerminateAllYarns;
// ThreadPool is nil if never Initted
if FThreadPool <> nil then begin
// Now we have to kill off the pooled threads
LList := FThreadPool.LockList;
try
while LList.Count > 0 do begin
LThread := {$IFDEF HAS_GENERICS_TList}LList.Items[0]{$ELSE}TIdThreadWithTask(LList.Items[0]){$ENDIF};
LThread.Terminate;
{$IFDEF DEPRECATED_TThread_SuspendResume}
LThread.Suspended := False;
{$ELSE}
LThread.Resume;
{$ENDIF}
LThread.WaitFor;
LThread.Free;
LList.Delete(0);
end;
finally
FThreadPool.UnlockList;
end;
end;
end;
procedure TIdSchedulerOfThreadPool.Init;
var
LList: TIdPoolList;
begin
inherited Init;
Assert(FThreadPool<>nil);
if not IsDesignTime then begin
if PoolSize > 0 then begin
LList := FThreadPool.LockList;
try
while LList.Count < PoolSize do begin
LList.Add(NewThread);
end;
finally
FThreadPool.UnlockList;
end;
end;
end;
end;
function TIdSchedulerOfThreadPool.NewThread: TIdThreadWithTask;
begin
Result := inherited NewThread;
Result.StopMode := smSuspend;
end;
procedure TIdSchedulerOfThreadPool.InitComponent;
begin
inherited;
FThreadPool := TIdPoolThreadList.Create;
end;
end.