271 lines
6.8 KiB
Plaintext
271 lines
6.8 KiB
Plaintext
{
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$Project$
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$Workfile$
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$Revision$
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$DateUTC$
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$Id$
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This file is part of the Indy (Internet Direct) project, and is offered
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under the dual-licensing agreement described on the Indy website.
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(http://www.indyproject.org/)
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Copyright:
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(c) 1993-2005, Chad Z. Hower and the Indy Pit Crew. All rights reserved.
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}
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{
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$Log$
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}
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{
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Rev 1.12 2004.02.03 4:17:06 PM czhower
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For unit name changes.
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Rev 1.11 2003.10.24 12:59:20 PM czhower
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Name change
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Rev 1.10 2003.10.21 12:19:00 AM czhower
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TIdTask support and fiber bug fixes.
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Rev 1.9 2003.10.11 5:49:50 PM czhower
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-VCL fixes for servers
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-Chain suport for servers (Super core)
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-Scheduler upgrades
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-Full yarn support
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Rev 1.8 2003.09.19 10:11:20 PM czhower
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Next stage of fiber support in servers.
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Rev 1.7 2003.09.19 11:54:32 AM czhower
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-Completed more features necessary for servers
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-Fixed some bugs
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Rev 1.6 2003.09.18 4:10:26 PM czhower
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Preliminary changes for Yarn support.
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Rev 1.5 7/6/2003 8:04:08 PM BGooijen
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Renamed IdScheduler* to IdSchedulerOf*
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Rev 1.4 7/5/2003 11:49:06 PM BGooijen
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Cleaned up and fixed av in threadpool
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Rev 1.3 4/15/2003 10:56:08 PM BGooijen
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fixes
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Rev 1.2 3/13/2003 10:18:34 AM BGooijen
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Server side fibers, bug fixes
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Rev 1.1 1/23/2003 7:28:46 PM BGooijen
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Rev 1.0 1/17/2003 03:29:58 PM JPMugaas
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Renamed from ThreadMgr for new design.
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Rev 1.0 11/13/2002 09:01:46 AM JPMugaas
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2002-06-23 -Andrew P.Rybin
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-2 deadlock fix (and also in IdThread)
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}
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unit IdSchedulerOfThreadPool;
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interface
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{$i IdCompilerDefines.inc}
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uses
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{$IFDEF HAS_UNIT_Generics_Collections}
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System.Generics.Collections,
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{$ELSE}
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Classes,
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{$ENDIF}
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IdContext,
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IdScheduler,
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IdSchedulerOfThread,
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IdThread,
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//IdThreadSafe,
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IdYarn;
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type
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{$IFDEF HAS_GENERICS_TThreadList}
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TIdPoolThreadList = TThreadList<TIdThreadWithTask>;
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TIdPoolList = TList<TIdThreadWithTask>;
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{$ELSE}
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// TODO: flesh out to match TThreadList<TIdThreadWithTask> and TList<TIdThreadWithTask> for non-Generics compilers
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TIdPoolThreadList = TThreadList;
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TIdPoolList = TList;
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{$ENDIF}
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TIdSchedulerOfThreadPool = class(TIdSchedulerOfThread)
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protected
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FPoolSize: Integer;
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FThreadPool: TIdPoolThreadList;
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procedure InitComponent; override;
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public
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destructor Destroy; override;
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function AcquireYarn: TIdYarn; override;
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procedure Init; override;
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function NewThread: TIdThreadWithTask; override;
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procedure ReleaseYarn(AYarn: TIdYarn); override;
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procedure TerminateAllYarns; override;
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published
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//TODO: Poolsize is only looked at during loading and when threads are
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// needed. Probably should add an Active property to schedulers like
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// servers have.
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property PoolSize: Integer read FPoolSize write FPoolSize default 0;
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End;
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implementation
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uses
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{$IFDEF VCL_2010_OR_ABOVE}
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{$IFDEF WINDOWS}
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Windows,
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{$ENDIF}
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{$ENDIF}
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IdGlobal, SysUtils;
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type
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TIdYarnOfThreadAccess = class(TIdYarnOfThread)
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end;
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destructor TIdSchedulerOfThreadPool.Destroy;
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begin
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inherited Destroy;
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// Must be after, inherited calls TerminateThreads
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FreeAndNil(FThreadPool);
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end;
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function TIdSchedulerOfThreadPool.AcquireYarn: TIdYarn;
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var
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LThread: TIdThreadWithTask;
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LList: TIdPoolList;
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begin
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LList := FThreadPool.LockList;
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try
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if LList.Count > 0 then begin
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LThread := {$IFDEF HAS_GENERICS_TList}LList.Items[0]{$ELSE}TIdThreadWithTask(LList.Items[0]){$ENDIF};
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LList.Delete(0);
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end else begin
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LThread := nil;
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end;
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finally
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FThreadPool.UnlockList;
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end;
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if LThread = nil then begin
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LThread := NewThread;
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end;
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Result := NewYarn(LThread);
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ActiveYarns.Add(Result);
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end;
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procedure TIdSchedulerOfThreadPool.ReleaseYarn(AYarn: TIdYarn);
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//only gets called from YarnOf(Fiber/Thread).Destroy
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var
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LThread: TIdThreadWithTask;
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LList: TIdPoolList;
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begin
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//take posession of the thread
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LThread := TIdYarnOfThread(AYarn).Thread;
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TIdYarnOfThreadAccess(AYarn).FThread := nil;
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//Currently LThread can =nil. Is that a valid condition?
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//Assert(LThread<>nil);
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// inherited removes from ActiveYarns list
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inherited ReleaseYarn(AYarn);
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if LThread <> nil then begin
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// need to redeposit the thread in the pool or destroy it
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LThread.Yarn := nil; // Yarn is being destroyed, de-couple it from the thread
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LList := FThreadPool.LockList;
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try
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if (LList.Count < PoolSize) and (not LThread.Terminated) then begin
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LList.Add(LThread);
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Exit;
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end;
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finally
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FThreadPool.UnlockList;
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end;
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LThread.Terminate;
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// RLebeau - ReleaseYarn() can be called in the context of
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// the yarn's thread (when TIdThread.Cleanup() destroys the
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// yarn between connnections), so have to check which context
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// we're in here so as not to deadlock the thread!
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if IsCurrentThread(LThread) then begin
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LThread.FreeOnTerminate := True;
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end else begin
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{$IFDEF DEPRECATED_TThread_SuspendResume}
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LThread.Suspended := False;
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{$ELSE}
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LThread.Resume;
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{$ENDIF}
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LThread.WaitFor;
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LThread.Free;
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end;
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end;
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end;
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procedure TIdSchedulerOfThreadPool.TerminateAllYarns;
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var
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LThread: TIdThreadWithTask;
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LList: TIdPoolList;
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begin
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// inherited will kill off ActiveYarns
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inherited TerminateAllYarns;
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// ThreadPool is nil if never Initted
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if FThreadPool <> nil then begin
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// Now we have to kill off the pooled threads
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LList := FThreadPool.LockList;
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try
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while LList.Count > 0 do begin
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LThread := {$IFDEF HAS_GENERICS_TList}LList.Items[0]{$ELSE}TIdThreadWithTask(LList.Items[0]){$ENDIF};
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LThread.Terminate;
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{$IFDEF DEPRECATED_TThread_SuspendResume}
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LThread.Suspended := False;
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{$ELSE}
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LThread.Resume;
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{$ENDIF}
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LThread.WaitFor;
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LThread.Free;
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LList.Delete(0);
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end;
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finally
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FThreadPool.UnlockList;
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end;
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end;
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end;
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procedure TIdSchedulerOfThreadPool.Init;
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var
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LList: TIdPoolList;
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begin
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inherited Init;
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Assert(FThreadPool<>nil);
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if not IsDesignTime then begin
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if PoolSize > 0 then begin
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LList := FThreadPool.LockList;
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try
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while LList.Count < PoolSize do begin
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LList.Add(NewThread);
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end;
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finally
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FThreadPool.UnlockList;
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end;
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end;
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end;
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end;
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function TIdSchedulerOfThreadPool.NewThread: TIdThreadWithTask;
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begin
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Result := inherited NewThread;
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Result.StopMode := smSuspend;
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end;
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procedure TIdSchedulerOfThreadPool.InitComponent;
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begin
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inherited;
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FThreadPool := TIdPoolThreadList.Create;
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end;
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end.
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