CentrED/Client/ULandscape.pas

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(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2009 Andreas Schneider
*)
unit ULandscape;
{$mode objfpc}{$H+}
interface
uses
SysUtils, Classes, math, LCLIntf, GL, GLU, ImagingOpenGL, Imaging,
ImagingClasses, ImagingTypes, ImagingUtility,
UGenericIndex, UMap, UStatics, UArt, UTexture, UTiledata, UHue, UWorldItem,
UMulBlock,
UVector, UEnhancedMemoryStream,
UCacheManager;
type
PNormals = ^TNormals;
TNormals = array[0..3] of TVector;
PRadarBlock = ^TRadarBlock;
TRadarBlock = array[0..7, 0..7] of Word;
{ TMaterial } //TODO : add ref counting
TMaterial = class(TObject)
constructor Create(AWidth, AHeight: Integer; AGraphic: TSingleImage);
destructor Destroy; override;
protected
FWidth: Integer;
FHeight: Integer;
FRealWidth: Integer;
FRealHeight: Integer;
FTexture: GLuint;
FGraphic: TSingleImage;
public
property Width: Integer read FWidth;
property Height: Integer read FHeight;
property RealWidth: Integer read FRealWidth;
property RealHeight: Integer read FRealHeight;
property Texture: GLuint read FTexture;
property Graphic: TSingleImage read FGraphic;
function HitTest(AX, AY: Integer): Boolean;
procedure UpdateTexture;
end;
{ TLandTextureManager }
TLandTextureManager = class(TObject)
constructor Create;
destructor Destroy; override;
function GetArtMaterial(ATileID: Word): TMaterial; overload;
function GetArtMaterial(ATileID: Word; AHue: THue; APartialHue: Boolean): TMaterial; overload;
function GetFlatLandMaterial(ATileID: Word): TMaterial;
function GetTexMaterial(ATileID: Word): TMaterial;
protected
FArtCache: TCacheManager;
FFlatLandArtCache: TCacheManager;
FTexCache: TCacheManager;
end;
{ TBlock }
TBlock = class(TObject)
constructor Create(AMap: TMapBlock; AStatics: TStaticBlock);
destructor Destroy; override;
protected
FMapBlock: TMapBlock;
FStaticBlock: TStaticBlock;
public
property Map: TMapBlock read FMapBlock;
property Static: TStaticBlock read FStaticBlock;
end;
TLandscapeChangeEvent = procedure of object;
TStaticFilter = function(AStatic: TStaticItem): Boolean of object;
TScreenBuffer = class;
{ TLandscape }
TLandscape = class(TObject)
constructor Create(AWidth, AHeight: Word);
destructor Destroy; override;
protected
{ Members }
FWidth: Word;
FHeight: Word;
FCellWidth: Word;
FCellHeight: Word;
FBlockCache: TCacheManager;
FOnChange: TLandscapeChangeEvent;
FOpenRequests: array of Boolean;
{ Methods }
function GetMapBlock(AX, AY: Word): TMapBlock;
function GetMapCell(AX, AY: Word): TMapCell;
function GetNormals(AX, AY: Word): TNormals;
function GetStaticBlock(AX, AY: Word): TSeperatedStaticBlock;
function GetStaticList(AX, AY: Word): TList;
{ Events }
procedure OnRemoveCachedObject(AObject: TObject);
procedure OnBlocksPacket(ABuffer: TEnhancedMemoryStream);
procedure OnDrawMapPacket(ABuffer: TEnhancedMemoryStream);
procedure OnInsertStaticPacket(ABuffer: TEnhancedMemoryStream);
procedure OnDeleteStaticPacket(ABuffer: TEnhancedMemoryStream);
procedure OnElevateStaticPacket(ABuffer: TEnhancedMemoryStream);
procedure OnMoveStaticPacket(ABuffer: TEnhancedMemoryStream);
procedure OnHueStaticPacket(ABuffer: TEnhancedMemoryStream);
public
{ Fields }
property Width: Word read FWidth;
property Height: Word read FHeight;
property CellWidth: Word read FCellWidth;
property CellHeight: Word read FCellHeight;
property MapCell[X, Y: Word]: TMapCell read GetMapCell;
property StaticList[X, Y: Word]: TList read GetStaticList;
property Normals[X, Y: Word]: TNormals read GetNormals;
property OnChange: TLandscapeChangeEvent read FOnChange write FOnChange;
{ Methods }
procedure FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
AHeight: Word; AMinZ, AMaxZ: ShortInt; AMap, AStatics: Boolean;
ANoDraw: Boolean; AStaticsFilter: TStaticFilter);
function GetEffectiveAltitude(ATile: TMapCell): ShortInt;
function GetLandAlt(AX, AY: Word; ADefault: ShortInt): ShortInt;
procedure GetNormals(AX, AY: Word; var ANormals: TNormals);
procedure MoveStatic(AStatic: TStaticItem; AX, AY: Word);
procedure PrepareBlocks(AX1, AY1, AX2, AY2: Word);
procedure UpdateStaticsPriority(AStaticItem: TStaticItem;
APrioritySolver: Integer);
end;
TScreenState = (ssNormal, ssFiltered, ssGhost);
PBlockInfo = ^TBlockInfo;
TBlockInfo = record
ScreenRect: TRect;
DrawQuad: array[0..3,0..1] of TGLfloat;
Item: TWorldItem;
HighRes: TMaterial;
LowRes: TMaterial;
Normals: PNormals;
State: TScreenState;
Highlighted: Boolean;
Next: PBlockInfo;
end;
{ TScreenBuffer }
TScreenBuffer = class(TObject)
constructor Create; virtual;
destructor Destroy; override;
protected
{ Members }
FCount: Cardinal;
FShortCuts: array[-1..10] of PBlockInfo; //-1 = last, 0 = first, 1..10 = other shortcuts
FShortCutsValid: Boolean;
FSerial: Cardinal;
public
{ Methods }
function Add(AItem: TWorldItem): PBlockInfo;
procedure Clear;
procedure Delete(AItem: TWorldItem);
function Find(AScreenPosition: TPoint): PBlockInfo;
function GetSerial: Cardinal;
function Iterate(var ABlockInfo: PBlockInfo): Boolean;
function Insert(AItem: TWorldItem): PBlockInfo;
procedure Sort;
procedure UpdateShortcuts;
{ Events }
procedure OnTileRemoved(ATile: TMulBlock);
end;
TStaticInfo = packed record
X: Word;
Y: Word;
Z: ShortInt;
TileID: Word;
Hue: Word;
end;
implementation
uses
UGameResources, UdmNetwork, UPackets, UPacketHandlers;
const
mMap = 0;
mStatics = 1;
function GetID(AX, AY: Word): Integer;
begin
Result := ((AX and $7FFF) shl 15) or (AY and $7FFF);
end;
function CompareWorldItems(AItem1, AItem2: Pointer): Integer;
begin
if TWorldItem(AItem1).X <> TWorldItem(AItem2).X then
Exit(TWorldItem(AItem1).X - TWorldItem(AItem2).X);
if TWorldItem(AItem1).Y <> TWorldItem(AItem2).Y then
Exit(TWorldItem(AItem1).Y - TWorldItem(AItem2).Y);
Result := TWorldItem(AItem1).Priority - TWorldItem(AItem2).Priority;
if Result = 0 then
begin
if (TObject(AItem1) is TMapCell) and (TObject(AItem2) is TStaticItem) then
Result := -1
else if (TObject(AItem1) is TStaticItem) and (TObject(AItem2) is TMapCell) then
Result := 1;
end;
if Result = 0 then
Result := TWorldItem(AItem1).PriorityBonus - TWorldItem(AItem2).PriorityBonus;
if Result = 0 then
Result := TWorldItem(AItem1).PrioritySolver - TWorldItem(AItem2).PrioritySolver;
end;
{ TLandTextureManager }
constructor TLandTextureManager.Create;
begin
inherited Create;
FArtCache := TCacheManager.Create(1024);
FFlatLandArtCache := TCacheManager.Create(128);
FTexCache := TCacheManager.Create(128);
end;
destructor TLandTextureManager.Destroy;
begin
if FArtCache <> nil then FreeAndNil(FArtCache);
if FFlatLandArtCache <> nil then FreeAndNil(FFlatLandArtCache);
if FTexCache <> nil then FreeAndNil(FTexCache);
inherited Destroy;
end;
function TLandTextureManager.GetArtMaterial(ATileID: Word): TMaterial;
var
artEntry: TArt;
begin
if not FArtCache.QueryID(ATileID, TObject(Result)) then
begin
artEntry := TArt(ResMan.Art.Block[ATileID]);
Result := TMaterial.Create(artEntry.Graphic.Width, artEntry.Graphic.Height,
artEntry.Graphic);
FArtCache.StoreID(ATileID, Result);
artEntry.Free;
end;
end;
function TLandTextureManager.GetArtMaterial(ATileID: Word; AHue: THue; APartialHue: Boolean): TMaterial;
var
artEntry: TArt;
id: Integer;
begin
if AHue = nil then
begin
Result := GetArtMaterial(ATileID);
end else
begin
id := ATileID or ((AHue.ID and $3FFF) shl 15) or (Byte(APartialHue) shl 29);
if not FArtCache.QueryID(id, TObject(Result)) then
begin
artEntry := ResMan.Art.GetArt(ATileID, 0, AHue, APartialHue);
Result := TMaterial.Create(artEntry.Graphic.Width, artEntry.Graphic.Height,
artEntry.Graphic);
FArtCache.StoreID(id, Result);
artEntry.Free;
end;
end;
end;
function TLandTextureManager.GetFlatLandMaterial(ATileID: Word): TMaterial;
var
artEntry: TArt;
begin
if not FFlatLandArtCache.QueryID(ATileID, TObject(Result)) then
begin
artEntry := ResMan.Art.GetFlatLand(ATileID);
Result := TMaterial.Create(artEntry.Graphic.Width, artEntry.Graphic.Height,
artEntry.Graphic);
FFlatLandArtCache.StoreID(ATileID, Result);
artEntry.Free;
end;
end;
function TLandTextureManager.GetTexMaterial(ATileID: Word): TMaterial;
var
texEntry: TTexture;
texID: Integer;
begin
if not FTexCache.QueryID(ATileID, TObject(Result)) then
begin
texID := ResMan.Tiledata.LandTiles[ATileID].TextureID;
if texID > 0 then
begin
texEntry := TTexture(ResMan.Texmaps.Block[texID]);
Result := TMaterial.Create(texEntry.Graphic.Width, texEntry.Graphic.Height,
texEntry.Graphic);
FTexCache.StoreID(ATileID, Result);
texEntry.Free;
end else
Result := nil;
end;
end;
{ TBlock }
constructor TBlock.Create(AMap: TMapBlock; AStatics: TStaticBlock);
begin
inherited Create;
FMapBlock := AMap;
FStaticBlock := AStatics;
end;
destructor TBlock.Destroy;
begin
if FMapBlock <> nil then FreeAndNil(FMapBlock);
if FStaticBlock <> nil then FreeAndNil(FStaticBlock);
inherited Destroy;
end;
{ TLandscape }
constructor TLandscape.Create(AWidth, AHeight: Word);
var
blockID: Integer;
begin
inherited Create;
FWidth := AWidth;
FHeight := AHeight;
FCellWidth := FWidth * 8;
FCellHeight := FHeight * 8;
FBlockCache := TCacheManager.Create(256);
FBlockCache.OnRemoveObject := @OnRemoveCachedObject;
SetLength(FOpenRequests, FWidth * FHeight);
for blockID := 0 to Length(FOpenRequests) - 1 do
FOpenRequests[blockID] := False;
RegisterPacketHandler($04, TPacketHandler.Create(0, @OnBlocksPacket));
RegisterPacketHandler($06, TPacketHandler.Create(8, @OnDrawMapPacket));
RegisterPacketHandler($07, TPacketHandler.Create(10, @OnInsertStaticPacket));
RegisterPacketHandler($08, TPacketHandler.Create(10, @OnDeleteStaticPacket));
RegisterPacketHandler($09, TPacketHandler.Create(11, @OnElevateStaticPacket));
RegisterPacketHandler($0A, TPacketHandler.Create(14, @OnMoveStaticPacket));
RegisterPacketHandler($0B, TPacketHandler.Create(12, @OnHueStaticPacket));
end;
destructor TLandscape.Destroy;
begin
if FBlockCache <> nil then
begin
FBlockCache.OnRemoveObject := nil;
FreeAndNil(FBlockCache);
end;
RegisterPacketHandler($04, nil);
RegisterPacketHandler($06, nil);
RegisterPacketHandler($07, nil);
RegisterPacketHandler($08, nil);
RegisterPacketHandler($09, nil);
RegisterPacketHandler($0A, nil);
RegisterPacketHandler($0B, nil);
inherited Destroy;
end;
function TLandscape.GetMapBlock(AX, AY: Word): TMapBlock;
var
block: TBlock;
begin
Result := nil;
if (AX >= 0) and (AX < FWidth) and (AY >= 0) and (AY < FHeight) then
begin
if FBlockCache.QueryID(GetID(AX, AY), TObject(block)) then
Result := block.Map;
end;
end;
function TLandscape.GetMapCell(AX, AY: Word): TMapCell;
var
block: TMapBlock;
begin
Result := nil;
if (AX >= 0) and (AX <= FCellWidth) and (AY >= 0) and (AY <= FCellHeight) then
begin
block := GetMapBlock(AX div 8, AY div 8);
if block <> nil then
Result := block.Cells[(AY mod 8) * 8 + AX mod 8];
end;
end;
function TLandscape.GetNormals(AX, AY: Word): TNormals;
begin
GetNormals(AX, AY, Result);
end;
function TLandscape.GetStaticBlock(AX, AY: Word): TSeperatedStaticBlock;
var
block: TBlock;
begin
Result := nil;
if (AX >= 0) and (AX < FWidth) and (AY >= 0) and (AY < FHeight) then
begin
if FBlockCache.QueryID(GetID(AX, AY), TObject(block)) then
Result := TSeperatedStaticBlock(block.Static);
end;
end;
function TLandscape.GetStaticList(AX, AY: Word): TList;
var
block: TSeperatedStaticBlock;
begin
Result := nil;
if (AX >= 0) and (AX <= FCellWidth) and (AY >= 0) and (AY <= FCellHeight) then
begin
block := GetStaticBlock(AX div 8, AY div 8);
if block <> nil then
Result := block.Cells[(AY mod 8) * 8 + AX mod 8];
end;
end;
procedure TLandscape.OnRemoveCachedObject(AObject: TObject);
var
block: TBlock;
begin
block := AObject as TBlock;
if block <> nil then
dmNetwork.Send(TFreeBlockPacket.Create(block.Map.X, block.Map.Y));
end;
procedure TLandscape.OnBlocksPacket(ABuffer: TEnhancedMemoryStream);
var
index: TGenericIndex;
map: TMapBlock;
statics: TStaticBlock;
coords: TBlockCoords;
count: Word;
id: Integer;
begin
index := TGenericIndex.Create(nil);
while ABuffer.Position < ABuffer.Size do
begin
ABuffer.Read(coords, SizeOf(TBlockCoords));
id := GetID(coords.X, coords.Y);
map := TMapBlock.Create(ABuffer, coords.X, coords.Y);
count := ABuffer.ReadWord;
if count > 0 then
index.Lookup := ABuffer.Position
else
index.Lookup := -1;
index.Size := count * 7;
statics := TSeperatedStaticBlock.Create(ABuffer, index, coords.X, coords.Y);
FBlockCache.RemoveID(id);
FBlockCache.StoreID(id, TBlock.Create(map, statics));
FOpenRequests[coords.Y * FWidth + coords.X] := False;
end;
index.Free;
if Assigned(FOnChange) then FOnChange;
end;
procedure TLandscape.OnDrawMapPacket(ABuffer: TEnhancedMemoryStream);
var
x, y: Word;
cell: TMapCell;
begin
x := ABuffer.ReadWord;
y := ABuffer.ReadWord;
cell := GetMapCell(x, y);
if cell <> nil then
begin
cell.Altitude := ABuffer.ReadShortInt;
cell.TileID := ABuffer.ReadWord;
if Assigned(FOnChange) then FOnChange;
end;
//TODO : update surrounding normals
end;
procedure TLandscape.OnInsertStaticPacket(ABuffer: TEnhancedMemoryStream);
var
x, y: Word;
block: TSeperatedStaticBlock;
staticItem: TStaticItem;
targetStaticList: TList;
i: Integer;
begin
x := ABuffer.ReadWord;
y := ABuffer.ReadWord;
block := GetStaticBlock(x div 8, y div 8);
if block <> nil then
begin
staticItem := TStaticItem.Create(nil, nil, 0, 0);
staticItem.X := x;
staticItem.Y := y;
staticItem.Z := ABuffer.ReadShortInt;
staticItem.TileID := ABuffer.ReadWord;
staticItem.Hue := ABuffer.ReadWord;
targetStaticList := block.Cells[(y mod 8) * 8 + x mod 8];
targetStaticList.Add(staticItem);
for i := 0 to targetStaticList.Count - 1 do
UpdateStaticsPriority(TStaticItem(targetStaticList.Items[i]), i);
targetStaticList.Sort(@CompareWorldItems);
staticItem.Owner := block;
if Assigned(FOnChange) then FOnChange;
end;
end;
procedure TLandscape.OnDeleteStaticPacket(ABuffer: TEnhancedMemoryStream);
var
block: TSeperatedStaticBlock;
i: Integer;
statics: TList;
staticInfo: TStaticInfo;
staticItem: TStaticItem;
begin
ABuffer.Read(staticInfo, SizeOf(TStaticInfo));
block := GetStaticBlock(staticInfo.X div 8, staticInfo.Y div 8);
if block <> nil then
begin
statics := block.Cells[(staticInfo.Y mod 8) * 8 + staticInfo.X mod 8];
for i := 0 to statics.Count - 1 do
begin
staticItem := TStaticItem(statics.Items[i]);
if (staticItem.Z = staticInfo.Z) and
(staticItem.TileID = staticInfo.TileID) and
(staticItem.Hue = staticInfo.Hue) then
begin
statics.Delete(i);
staticItem.Delete;
if Assigned(FOnChange) then FOnChange;
Break;
end;
end;
end;
end;
procedure TLandscape.OnElevateStaticPacket(ABuffer: TEnhancedMemoryStream);
var
block: TSeperatedStaticBlock;
i,j : Integer;
statics: TList;
staticInfo: TStaticInfo;
staticItem: TStaticItem;
begin
ABuffer.Read(staticInfo, SizeOf(TStaticInfo));
block := GetStaticBlock(staticInfo.X div 8, staticInfo.Y div 8);
if block <> nil then
begin
statics := block.Cells[(staticInfo.Y mod 8) * 8 + staticInfo.X mod 8];
for i := 0 to statics.Count - 1 do
begin
staticItem := TStaticItem(statics.Items[i]);
if (staticItem.Z = staticInfo.Z) and
(staticItem.TileID = staticInfo.TileID) and
(staticItem.Hue = staticInfo.Hue) then
begin
staticItem.Z := ABuffer.ReadShortInt;
for j := 0 to statics.Count - 1 do
UpdateStaticsPriority(TStaticItem(statics.Items[j]), j);
statics.Sort(@CompareWorldItems);
if Assigned(FOnChange) then FOnChange;
Break;
end;
end;
end;
end;
procedure TLandscape.OnMoveStaticPacket(ABuffer: TEnhancedMemoryStream);
var
sourceBlock, targetBlock: TSeperatedStaticBlock;
i: Integer;
statics: TList;
staticInfo: TStaticInfo;
staticItem: TStaticItem;
newX, newY: Word;
begin
staticItem := nil;
ABuffer.Read(staticInfo, SizeOf(TStaticInfo));
newX := EnsureRange(ABuffer.ReadWord, 0, FCellWidth - 1);
newY := EnsureRange(ABuffer.ReadWord, 0, FCellHeight - 1);
sourceBlock := GetStaticBlock(staticInfo.X div 8, staticInfo.Y div 8);
targetBlock := GetStaticBlock(newX div 8, newY div 8);
if sourceBlock <> nil then
begin
statics := sourceBlock.Cells[(staticInfo.Y mod 8) * 8 + staticInfo.X mod 8];
i := 0;
while (i < statics.Count) and (staticItem = nil) do
begin
staticItem := TStaticItem(statics.Items[i]);
if (staticItem.Z <> staticInfo.Z) or
(staticItem.TileID <> staticInfo.TileID) or
(staticItem.Hue <> staticInfo.Hue) then
begin
staticItem := nil;
end;
Inc(i);
end;
if staticItem <> nil then
begin
statics.Remove(staticItem);
staticItem.Delete;
end;
end;
if targetBlock <> nil then
begin
staticItem := TStaticItem.Create(nil, nil, 0, 0);
staticItem.X := newX;
staticItem.Y := newY;
staticItem.Z := staticInfo.Z;
staticItem.TileID := staticInfo.TileID;
staticItem.Hue := staticInfo.Hue;
statics := targetBlock.Cells[(newY mod 8) * 8 + newX mod 8];
statics.Add(staticItem);
for i := 0 to statics.Count - 1 do
UpdateStaticsPriority(TStaticItem(statics.Items[i]), i);
statics.Sort(@CompareWorldItems);
staticItem.Owner := targetBlock;
end;
if Assigned(FOnChange) then FOnChange;
end;
procedure TLandscape.OnHueStaticPacket(ABuffer: TEnhancedMemoryStream);
var
block: TSeperatedStaticBlock;
i : Integer;
statics: TList;
staticInfo: TStaticInfo;
staticItem: TStaticItem;
begin
ABuffer.Read(staticInfo, SizeOf(TStaticInfo));
block := GetStaticBlock(staticInfo.X div 8, staticInfo.Y div 8);
if block <> nil then
begin
statics := block.Cells[(staticInfo.Y mod 8) * 8 + staticInfo.X mod 8];
for i := 0 to statics.Count - 1 do
begin
staticItem := TStaticItem(statics.Items[i]);
if (staticItem.Z = staticInfo.Z) and
(staticItem.TileID = staticInfo.TileID) and
(staticItem.Hue = staticInfo.Hue) then
begin
staticItem.Hue := ABuffer.ReadWord;
if Assigned(FOnChange) then FOnChange;
Break;
end;
end;
end;
end;
procedure TLandscape.FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
AHeight: Word; AMinZ, AMaxZ: ShortInt; AMap, AStatics: Boolean;
ANoDraw: Boolean; AStaticsFilter: TStaticFilter);
var
landAlt: ShortInt;
drawMapCell: TMapCell;
drawStatics: TList;
i, x, y: Integer;
begin
for x := AX to AX + AWidth do
begin
for y := AY to AY + AWidth do
begin
if AMap then
begin
landAlt := GetLandAlt(x, y, 0);
if (landAlt >= AMinZ) and (landAlt <= AMaxZ) then
begin
drawMapCell := GetMapCell(x, y);
if (drawMapCell <> nil) and (ANoDraw or (drawMapCell.TileID > 2)) then
begin
drawMapCell.Priority := GetEffectiveAltitude(drawMapCell);
drawMapCell.PriorityBonus := 0;
drawMapCell.PrioritySolver := 0;
ADrawList.Add(drawMapCell);
end;
end;
end;
if AStatics then
begin
drawStatics := GetStaticList(x, y);
if drawStatics <> nil then
for i := 0 to drawStatics.Count - 1 do
if (TStaticItem(drawStatics[i]).Z >= AMinZ) and
(TStaticItem(drawStatics[i]).Z <= AMaxZ) and
((AStaticsFilter = nil) or AStaticsFilter(TStaticItem(drawStatics[i]))) then
begin
UpdateStaticsPriority(TStaticItem(drawStatics[i]), ADrawList.GetSerial);
ADrawList.Add(TWorldItem(drawStatics[i]));
end;
end;
end;
end;
ADrawList.Sort;
end;
function TLandscape.GetEffectiveAltitude(ATile: TMapCell): ShortInt;
var
north, west, south, east: ShortInt;
begin
north := ATile.Altitude;
west := GetLandAlt(ATile.X, ATile.Y + 1, north);
south := GetLandAlt(ATile.X + 1, ATile.Y + 1, north);
east := GetLandAlt(ATile.X + 1, ATile.Y, north);
if Abs(north - south) >= Abs(west - east) then
Result := Min(north, south) + Abs(west - east) div 2
else
Result := Min(north, south) + Abs(north - south) div 2;
end;
function TLandscape.GetLandAlt(AX, AY: Word; ADefault: ShortInt): ShortInt;
var
cell: TMapCell;
begin
cell := MapCell[AX, AY];
if cell <> nil then
Result := cell.Altitude
else
Result := ADefault;
end;
procedure TLandscape.GetNormals(AX, AY: Word; var ANormals: TNormals);
var
cells: array[0..2, 0..2] of TNormals;
north, west, south, east: TVector;
i, j: Integer;
function GetPlainNormals(X, Y: SmallInt): TNormals;
var
cell: TMapCell;
north, west, south, east: ShortInt;
u, v: TVector;
begin
cell := GetMapCell(X, Y);
if Assigned(cell) then
begin
north := cell.Altitude;
west := GetLandAlt(cell.X, cell.Y + 1, north);
south := GetLandAlt(cell.X + 1, cell.Y + 1, north);
east := GetLandAlt(cell.X + 1, cell.Y, north);
end else
begin
north := 0;
west := 0;
east := 0;
south := 0;
end;
if (north = west) and (west = east) and (north = south) then
begin
ANormals[0] := Vector(0, 0, 1);
ANormals[1] := Vector(0, 0, 1);
ANormals[2] := Vector(0, 0, 1);
ANormals[3] := Vector(0, 0, 1);
end else
begin
u := Vector(-22, 22, (north - east) * 4);
v := Vector(-22, -22, (west - north) * 4);
ANormals[0] := VectorNorm(VectorCross(u, v));
u := Vector(22, 22, (east - south) * 4);
v := Vector(-22, 22, (north - east) * 4);
ANormals[1] := VectorNorm(VectorCross(u, v));
u := Vector(22, -22, (south - west) * 4);
v := Vector(22, 22, (east - south) * 4);
ANormals[2] := VectorNorm(VectorCross(u, v));
u := Vector(-22, -22, (west - north) * 4);
v := Vector(22, -22, (south - west) * 4);
ANormals[3] := VectorNorm(VectorCross(u, v));
end;
end;
begin
for i := 0 to 2 do
for j := 0 to 2 do
cells[i, j] := GetPlainNormals(AX - 1 + i, AY - 1 + j);
north := cells[0, 0][2];
west := cells[0, 1][1];
east := cells[1, 0][3];
south := cells[1, 1][0];
ANormals[0] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
north := cells[1, 0][2];
west := cells[1, 1][1];
east := cells[2, 0][3];
south := cells[2, 1][0];
ANormals[1] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
north := cells[1, 1][2];
west := cells[1, 2][1];
east := cells[2, 1][3];
south := cells[2, 2][0];
ANormals[2] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
north := cells[0, 1][2];
west := cells[0, 2][1];
east := cells[1, 1][3];
south := cells[1, 2][0];
ANormals[3] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
end;
procedure TLandscape.MoveStatic(AStatic: TStaticItem; AX, AY: Word);
var
sourceBlock, targetBlock: TSeperatedStaticBlock;
targetStaticList: TList;
i: Integer;
begin
if (AX >= 0) and (AX <= FCellWidth) and (AY >= 0) and (AY <= FCellHeight) then
begin
sourceBlock := AStatic.Owner as TSeperatedStaticBlock;
targetBlock := GetStaticBlock(AX div 8, AY div 8);
if (sourceBlock <> nil) and (targetBlock <> nil) then
begin
sourceBlock.Cells[(AStatic.Y mod 8) * 8 + AStatic.X mod 8].Remove(AStatic);
targetStaticList := targetBlock.Cells[(AY mod 8) * 8 + AX mod 8];
targetStaticList.Add(AStatic);
for i := 0 to targetStaticList.Count - 1 do
UpdateStaticsPriority(TStaticItem(targetStaticList.Items[i]), i);
targetStaticList.Sort(@CompareWorldItems);
AStatic.UpdatePos(AX, AY, AStatic.Z);
AStatic.Owner := targetBlock;
end;
end;
end;
procedure TLandscape.PrepareBlocks(AX1, AY1, AX2, AY2: Word);
var
x, y, i: Integer;
coords: TBlockCoordsArray;
obj: TObject;
begin
AX1 := EnsureRange(AX1, 0, FWidth - 1);
AY1 := EnsureRange(AY1, 0, FHeight - 1);
AX2 := EnsureRange(AX2, 0, FWidth - 1);
AY2 := EnsureRange(AY2, 0, FHeight - 1);
SetLength(coords, 0);
for x := AX1 to AX2 do
begin
for y := AY1 to AY2 do
begin
if (not FOpenRequests[y * FWidth + x]) and
(not FBlockCache.QueryID(GetID(x, y), obj)) then
begin
SetLength(coords, Length(coords) + 1);
i := High(coords);
coords[i].X := x;
coords[i].Y := y;
FOpenRequests[y * FWidth + x] := True;
end;
end;
end;
if Length(coords) > 0 then
dmNetwork.Send(TRequestBlocksPacket.Create(coords));
end;
procedure TLandscape.UpdateStaticsPriority(AStaticItem: TStaticItem;
APrioritySolver: Integer);
var
staticTileData: TStaticTileData;
begin
staticTileData := ResMan.Tiledata.StaticTiles[AStaticItem.TileID];
AStaticItem.PriorityBonus := 0;
if not ((staticTileData.Flags and tdfBackground) = tdfBackground) then
AStaticItem.PriorityBonus := AStaticItem.PriorityBonus + 1;
if staticTileData.Height > 0 then
AStaticItem.PriorityBonus := AStaticItem.PriorityBonus + 1;
AStaticItem.Priority := AStaticItem.Z + AStaticItem.PriorityBonus;
AStaticItem.PrioritySolver := APrioritySolver;
end;
{ TMaterial }
constructor TMaterial.Create(AWidth, AHeight: Integer;
AGraphic: TSingleImage);
var
caps: TGLTextureCaps;
begin
inherited Create;
FRealWidth := AWidth;
FRealHeight := AHeight;
GetGLTextureCaps(caps);
if caps.NonPowerOfTwo then
begin
FWidth := AWidth;
FHeight := AHeight;
end else
begin
if IsPow2(AWidth) then FWidth := AWidth else FWidth := NextPow2(AWidth);
if IsPow2(AHeight) then FHeight := AHeight else FHeight := NextPow2(AHeight);
end;
FGraphic := TSingleImage.CreateFromParams(FWidth, FHeight, ifA8R8G8B8);
AGraphic.CopyTo(0, 0, AWidth, AHeight, FGraphic, 0, 0);
UpdateTexture;
end;
destructor TMaterial.Destroy;
begin
if FGraphic <> nil then FreeAndNil(FGraphic);
if FTexture <> 0 then glDeleteTextures(1, @FTexture);
inherited Destroy;
end;
function TMaterial.HitTest(AX, AY: Integer): Boolean;
var
pixel: TColor32Rec;
begin
Result := False;
if InRange(AX, 0, FGraphic.Width - 1) and
InRange(AY, 0, FGraphic.Height - 1) then
begin
pixel := GetPixel32(FGraphic.ImageDataPointer^, AX, AY);
if pixel.A > 0 then
Result := True;
end;
end;
procedure TMaterial.UpdateTexture;
begin
if FTexture <> 0 then glDeleteTextures(1, @FTexture);
FTexture := CreateGLTextureFromImage(FGraphic.ImageDataPointer^, 0, 0, False, ifUnknown, @FWidth, @FHeight);
glBindTexture(GL_TEXTURE_2D, FTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
end;
{ TScreenBuffer }
constructor TScreenBuffer.Create;
begin
inherited Create;
FCount := 0;
FSerial := 0;
UpdateShortcuts;
end;
destructor TScreenBuffer.Destroy;
begin
Clear;
inherited Destroy;
end;
function TScreenBuffer.Add(AItem: TWorldItem): PBlockInfo;
begin
New(Result);
AItem.Locked := True;
AItem.OnDestroy.RegisterEvent(@OnTileRemoved);
Result^.Item := AItem;
Result^.HighRes := nil;
Result^.LowRes := nil;
Result^.Normals := nil;
Result^.State := ssNormal;
Result^.Highlighted := False;
Result^.Next := nil;
if FShortCuts[0] = nil then //First element
begin
FShortCuts[0] := Result;
FShortCuts[-1] := Result; //Last element
end else
begin
FShortCuts[-1]^.Next := Result;
FShortCuts[-1] := Result;
end;
Inc(FCount);
end;
procedure TScreenBuffer.Clear;
var
current, next: PBlockInfo;
begin
current := FShortCuts[0];
while current <> nil do
begin
next := current^.Next;
current^.Item.Locked := False;
current^.Item.OnDestroy.UnregisterEvent(@OnTileRemoved);
if current^.Normals <> nil then Dispose(current^.Normals);
Dispose(current);
current := next;
end;
FShortCuts[0] := nil;
FShortCuts[-1] := nil;
FCount := 0;
FSerial := 0;
UpdateShortcuts;
end;
procedure TScreenBuffer.Delete(AItem: TWorldItem);
var
current, last, next: PBlockInfo;
begin
last := nil;
current := FShortCuts[0];
while current <> nil do
begin
if current^.Item = AItem then
begin
if FShortCuts[-1] = current then FShortCuts[-1] := last;
if FShortCuts[0] = current then FShortCuts[0] := current^.Next;
if last <> nil then last^.Next := current^.Next;
if current^.Normals <> nil then Dispose(current^.Normals);
Dispose(current);
Dec(FCount);
FShortCutsValid := False;
next := nil;
end else
next := current^.Next;
last := current;
current := next;
end;
end;
function TScreenBuffer.Find(AScreenPosition: TPoint): PBlockInfo;
var
current: PBlockInfo;
begin
Result := nil;
current := FShortCuts[0];
while current <> nil do //search the last matching tile
begin
if (current^.State = ssNormal) and
PtInRect(current^.ScreenRect, AScreenPosition) and
current^.LowRes.HitTest(AScreenPosition.x - current^.ScreenRect.Left,
AScreenPosition.y - current^.ScreenRect.Top) then
begin
Result := current;
end;
current := current^.Next;
end;
end;
function TScreenBuffer.GetSerial: Cardinal;
begin
Result := FSerial;
Inc(FSerial);
end;
function TScreenBuffer.Iterate(var ABlockInfo: PBlockInfo): Boolean;
begin
if ABlockInfo = nil then
ABlockInfo := FShortCuts[0]
else
ABlockInfo := ABlockInfo^.Next;
Result := ABlockInfo <> nil;
end;
function TScreenBuffer.Insert(AItem: TWorldItem): PBlockInfo;
var
current: PBlockInfo;
shortcut: Integer;
begin
if not FShortCutsValid then
UpdateShortcuts;
New(Result);
AItem.Locked := True;
AItem.OnDestroy.RegisterEvent(@OnTileRemoved);
Result^.Item := AItem;
Result^.HighRes := nil;
Result^.LowRes := nil;
Result^.Normals := nil;
Result^.State := ssNormal;
Result^.Highlighted := False;
if (FShortCuts[0] = nil) or (CompareWorldItems(AItem, FShortCuts[0]) > 0) then
begin
//TODO : update last element if necessary
Result^.Next := FShortCuts[0];
FShortCuts[0] := Result;
end else
begin
//find best entry point
shortcut := 0;
while (shortcut <= 10) and (FShortCuts[shortcut] <> nil) and
(CompareWorldItems(AItem, FShortCuts[shortcut]) <= 0) do
begin
current := FShortCuts[shortcut];
Inc(shortcut);
end;
//now find the real match
while (current^.Next <> nil) and
(CompareWorldItems(AItem, current^.Next^.Item) > 0) do
begin
current := current^.Next;
end;
//TODO : update last element if necessary
Result^.Next := current^.Next;
current^.Next := Result;
end;
Inc(FCount);
end;
//Mergesort
procedure TScreenBuffer.Sort;
function Merge(AHead1, AHead2: PBlockInfo): PBlockInfo;
begin
if AHead1 = nil then
Exit(AHead2);
if AHead2 = nil then
Exit(AHead1);
if CompareWorldItems(AHead1^.Item, AHead2^.Item) < 0 then
begin
Result := AHead1;
Result^.Next := Merge(Result^.Next, AHead2);
end else
begin
Result := AHead2;
Result^.Next := Merge(AHead1, Result^.Next);
end;
end;
function MergeSort(AHead: PBlockInfo): PBlockInfo;
var
head1, head2: PBlockInfo;
begin
if (AHead <> nil) and (AHead^.Next <> nil) then
begin
head1 := AHead;
head2 := AHead^.Next;
while (head2 <> nil) and (head2^.Next <> nil) do
begin
AHead := AHead^.Next;
head2 := AHead^.Next^.Next;
end;
head2 := AHead^.Next;
AHead^.Next := nil;
Result := Merge(MergeSort(head1), MergeSort(head2));
end else
Result := AHead;
end;
begin
if FShortCuts[0] <> nil then
FShortCuts[0] := MergeSort(FShortCuts[0]);
UpdateShortcuts;
end;
procedure TScreenBuffer.UpdateShortcuts;
var
shortcut, step, nextStep, stepSize: Integer;
blockInfo: PBlockInfo;
begin
if FCount < 10 then
begin
for shortcut := 1 to 10 do
FShortCuts[shortcut] := nil;
end
else if FShortCuts[0] <> nil then
begin
stepSize := FCount div 10;
nextStep := stepSize;
step := 0;
shortcut := 1;
blockInfo := FShortCuts[0];
repeat
if step = nextStep then
begin
FShortCuts[shortcut] := blockInfo;
Inc(shortcut);
Inc(nextStep, stepSize);
end;
Inc(step);
FShortCuts[-1] := blockInfo; //update last known item
blockInfo := blockInfo^.Next;
until (blockInfo = nil);
end;
FShortCutsValid := True;
end;
procedure TScreenBuffer.OnTileRemoved(ATile: TMulBlock);
begin
Delete(TWorldItem(ATile));
end;
end.