CentrED/Imaging/ImagingCanvases.pas

2115 lines
71 KiB
Plaintext

{
Vampyre Imaging Library
by Marek Mauder
https://github.com/galfar/imaginglib
https://imaginglib.sourceforge.io
- - - - -
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at https://mozilla.org/MPL/2.0.
}
{ This unit contains canvas classes for drawing and applying effects.}
unit ImagingCanvases;
{$I ImagingOptions.inc}
interface
uses
SysUtils, Types, Classes, ImagingTypes, Imaging, ImagingClasses,
ImagingFormats, ImagingUtility;
const
{ Color constants in ifA8R8G8B8 format.}
pcClear = $00000000;
pcBlack = $FF000000;
pcWhite = $FFFFFFFF;
pcMaroon = $FF800000;
pcGreen = $FF008000;
pcOlive = $FF808000;
pcNavy = $FF000080;
pcPurple = $FF800080;
pcTeal = $FF008080;
pcGray = $FF808080;
pcSilver = $FFC0C0C0;
pcRed = $FFFF0000;
pcLime = $FF00FF00;
pcYellow = $FFFFFF00;
pcBlue = $FF0000FF;
pcFuchsia = $FFFF00FF;
pcAqua = $FF00FFFF;
pcLtGray = $FFC0C0C0;
pcDkGray = $FF808080;
MaxPenWidth = 256;
type
EImagingCanvasError = class(EImagingError);
EImagingCanvasBlendingError = class(EImagingError);
{ Fill mode used when drawing filled objects on canvas.}
TFillMode = (
fmSolid, // Solid fill using current fill color
fmClear // No filling done
);
{ Pen mode used when drawing lines, object outlines, and similar on canvas.}
TPenMode = (
pmSolid, // Draws solid lines using current pen color.
pmClear // No drawing done
);
{ Source and destination blending factors for drawing functions with blending.
Blending formula: SrcColor * SrcFactor + DestColor * DestFactor }
TBlendingFactor = (
bfIgnore, // Don't care
bfZero, // For Src and Dest, Factor = (0, 0, 0, 0)
bfOne, // For Src and Dest, Factor = (1, 1, 1, 1)
bfSrcAlpha, // For Src and Dest, Factor = (Src.A, Src.A, Src.A, Src.A)
bfOneMinusSrcAlpha, // For Src and Dest, Factor = (1 - Src.A, 1 - Src.A, 1 - Src.A, 1 - Src.A)
bfDstAlpha, // For Src and Dest, Factor = (Dest.A, Dest.A, Dest.A, Dest.A)
bfOneMinusDstAlpha, // For Src and Dest, Factor = (1 - Dest.A, 1 - Dest.A, 1 - Dest.A, 1 - Dest.A)
bfSrcColor, // For Dest, Factor = (Src.R, Src.R, Src.B, Src.A)
bfOneMinusSrcColor, // For Dest, Factor = (1 - Src.R, 1 - Src.G, 1 - Src.B, 1 - Src.A)
bfDstColor, // For Src, Factor = (Dest.R, Dest.G, Dest.B, Dest.A)
bfOneMinusDstColor // For Src, Factor = (1 - Dest.R, 1 - Dest.G, 1 - Dest.B, 1 - Dest.A)
);
{ Procedure for custom pixel write modes with blending.}
TPixelWriteProc = procedure(const SrcPix: TColorFPRec; DestPtr: PByte;
DestInfo: PImageFormatInfo; SrcFactor, DestFactor: TBlendingFactor);
{ Represents 3x3 convolution filter kernel.}
TConvolutionFilter3x3 = record
Kernel: array[0..2, 0..2] of LongInt;
Divisor: LongInt;
Bias: Single;
end;
{ Represents 5x5 convolution filter kernel.}
TConvolutionFilter5x5 = record
Kernel: array[0..4, 0..4] of LongInt;
Divisor: LongInt;
Bias: Single;
end;
TPointTransformFunction = function(const Pixel: TColorFPRec;
Param1, Param2, Param3: Single): TColorFPRec;
TDynFPPixelArray = array of TColorFPRec;
THistogramArray = array[Byte] of Integer;
TSelectPixelFunction = function(var Pixels: TDynFPPixelArray): TColorFPRec;
{ Base canvas class for drawing objects, applying effects, and other.
Constructor takes TBaseImage (or pointer to TImageData). Source image
bits are not copied but referenced so all canvas functions affect
source image and vice versa. When you change format or resolution of
source image you must call UpdateCanvasState method (so canvas could
recompute some data size related stuff).
TImagingCanvas works for all image data formats except special ones
(compressed). Because of this its methods are quite slow (they usually work
with colors in ifA32R32G32B32F format). If you want fast drawing you
can use one of fast canvas classes. These descendants of TImagingCanvas
work only for few select formats (or only one) but they are optimized thus
much faster.
}
TImagingCanvas = class(TObject)
private
FDataSizeOnUpdate: LongInt;
FLineRecursion: Boolean;
function GetPixel32(X, Y: LongInt): TColor32; virtual;
function GetPixelFP(X, Y: LongInt): TColorFPRec; virtual;
function GetValid: Boolean; {$IFDEF USE_INLINE}inline;{$ENDIF}
procedure SetPixel32(X, Y: LongInt; const Value: TColor32); virtual;
procedure SetPixelFP(X, Y: LongInt; const Value: TColorFPRec); virtual;
procedure SetPenColor32(const Value: TColor32); {$IFDEF USE_INLINE}inline;{$ENDIF}
procedure SetPenColorFP(const Value: TColorFPRec); {$IFDEF USE_INLINE}inline;{$ENDIF}
procedure SetPenWidth(const Value: LongInt); {$IFDEF USE_INLINE}inline;{$ENDIF}
procedure SetFillColor32(const Value: TColor32); {$IFDEF USE_INLINE}inline;{$ENDIF}
procedure SetFillColorFP(const Value: TColorFPRec); {$IFDEF USE_INLINE}inline;{$ENDIF}
procedure SetClipRect(const Value: TRect);
procedure CheckBeforeBlending(SrcFactor, DestFactor: TBlendingFactor; DestCanvas: TImagingCanvas);
protected
FPData: PImageData;
FClipRect: TRect;
FPenColorFP: TColorFPRec;
FPenColor32: TColor32;
FPenMode: TPenMode;
FPenWidth: LongInt;
FFillColorFP: TColorFPRec;
FFillColor32: TColor32;
FFillMode: TFillMode;
FNativeColor: TColorFPRec;
FFormatInfo: TImageFormatInfo;
{ Returns pointer to pixel at given position.}
function GetPixelPointer(X, Y: LongInt): Pointer; {$IFDEF USE_INLINE}inline;{$ENDIF}
{ Translates given FP color to native format of canvas and stores it
in FNativeColor field (its bit copy) or user pointer (in overloaded method).}
procedure TranslateFPToNative(const Color: TColorFPRec); overload; {$IFDEF USE_INLINE}inline;{$ENDIF}
procedure TranslateFPToNative(const Color: TColorFPRec; Native: Pointer); overload; {$IFDEF USE_INLINE}inline;{$ENDIF}
{ Clipping function used by horizontal and vertical line drawing functions.}
function ClipAxisParallelLine(var A1, A2, B: LongInt;
AStart, AStop, BStart, BStop: LongInt): Boolean;
{ Internal horizontal line drawer used mainly for filling inside of objects
like ellipses and circles.}
procedure HorzLineInternal(X1, X2, Y: LongInt; Color: Pointer; Bpp: LongInt); virtual;
procedure CopyPixelInternal(X, Y: LongInt; Pixel: Pointer; Bpp: LongInt); {$IFDEF USE_INLINE}inline;{$ENDIF}
procedure DrawInternal(const SrcRect: TRect; DestCanvas: TImagingCanvas;
DestX, DestY: LongInt; SrcFactor, DestFactor: TBlendingFactor; PixelWriteProc: TPixelWriteProc);
procedure StretchDrawInternal(const SrcRect: TRect; DestCanvas: TImagingCanvas;
const DestRect: TRect; SrcFactor, DestFactor: TBlendingFactor;
Filter: TResizeFilter; PixelWriteProc: TPixelWriteProc);
public
constructor CreateForData(ImageDataPointer: PImageData);
constructor CreateForImage(Image: TBaseImage);
destructor Destroy; override;
{ Call this method when you change size or format of image this canvas
operates on (like calling ResizeImage, ConvertImage, or changing Format
property of TBaseImage descendants).}
procedure UpdateCanvasState; virtual;
{ Resets clipping rectangle to Rect(0, 0, ImageWidth, ImageHeight).}
procedure ResetClipRect;
{ Clears entire canvas with current fill color (ignores clipping rectangle
and always uses fmSolid fill mode).}
procedure Clear;
{ Draws horizontal line with current pen settings.}
procedure HorzLine(X1, X2, Y: LongInt); virtual;
{ Draws vertical line with current pen settings.}
procedure VertLine(X, Y1, Y2: LongInt); virtual;
{ Draws line from [X1, Y1] to [X2, Y2] with current pen settings.}
procedure Line(X1, Y1, X2, Y2: LongInt); virtual;
{ Draws a rectangle using current pen settings.}
procedure FrameRect(const Rect: TRect);
{ Fills given rectangle with current fill settings.}
procedure FillRect(const Rect: TRect); virtual;
{ Fills given rectangle with current fill settings and pixel blending.}
procedure FillRectBlend(const Rect: TRect; SrcFactor, DestFactor: TBlendingFactor);
{ Draws rectangle which is outlined by using the current pen settings and
filled by using the current fill settings.}
procedure Rectangle(const Rect: TRect);
{ Draws ellipse which is outlined by using the current pen settings and
filled by using the current fill settings. Rect specifies bounding rectangle
of ellipse to be drawn.}
procedure Ellipse(const Rect: TRect);
{ Fills area of canvas with current fill color starting at point [X, Y] and
coloring its neighbors. Default flood fill mode changes color of all
neighbors with the same color as pixel [X, Y]. With BoundaryFillMode
set to True neighbors are recolored regardless of their old color,
but area which will be recolored has boundary (specified by current pen color).}
procedure FloodFill(X, Y: Integer; BoundaryFillMode: Boolean = False);
{ Draws contents of this canvas onto another canvas with pixel blending.
Blending factors are chosen using TBlendingFactor parameters.
Resulting destination pixel color is:
SrcColor * SrcFactor + DstColor * DstFactor}
procedure DrawBlend(const SrcRect: TRect; DestCanvas: TImagingCanvas;
DestX, DestY: LongInt; SrcFactor, DestFactor: TBlendingFactor);
{ Draws contents of this canvas onto another one with typical alpha
blending (Src 'over' Dest, factors are bfSrcAlpha and bfOneMinusSrcAlpha.)}
procedure DrawAlpha(const SrcRect: TRect; DestCanvas: TImagingCanvas; DestX, DestY: LongInt); virtual;
{ Draws contents of this canvas onto another one using additive blending
(source and dest factors are bfOne).}
procedure DrawAdd(const SrcRect: TRect; DestCanvas: TImagingCanvas; DestX, DestY: LongInt);
{ Draws stretched and filtered contents of this canvas onto another canvas
with pixel blending. Blending factors are chosen using TBlendingFactor parameters.
Resulting destination pixel color is:
SrcColor * SrcFactor + DstColor * DstFactor}
procedure StretchDrawBlend(const SrcRect: TRect; DestCanvas: TImagingCanvas;
const DestRect: TRect; SrcFactor, DestFactor: TBlendingFactor;
Filter: TResizeFilter = rfBilinear);
{ Draws contents of this canvas onto another one with typical alpha
blending (Src 'over' Dest, factors are bfSrcAlpha and bfOneMinusSrcAlpha.)}
procedure StretchDrawAlpha(const SrcRect: TRect; DestCanvas: TImagingCanvas;
const DestRect: TRect; Filter: TResizeFilter = rfBilinear); virtual;
{ Draws contents of this canvas onto another one using additive blending
(source and dest factors are bfOne).}
procedure StretchDrawAdd(const SrcRect: TRect; DestCanvas: TImagingCanvas;
const DestRect: TRect; Filter: TResizeFilter = rfBilinear);
{ Convolves canvas' image with given 3x3 filter kernel. You can use
predefined filter kernels or define your own.}
procedure ApplyConvolution3x3(const Filter: TConvolutionFilter3x3);
{ Convolves canvas' image with given 5x5 filter kernel. You can use
predefined filter kernels or define your own.}
procedure ApplyConvolution5x5(const Filter: TConvolutionFilter5x5);
{ Computes 2D convolution of canvas' image and given filter kernel.
Kernel is in row format and KernelSize must be odd number >= 3. Divisor
is normalizing value based on Kernel (usually sum of all kernel's cells).
The Bias number shifts each color value by a fixed amount (color values
are usually in range [0, 1] during processing). If ClampChannels
is True all output color values are clamped to [0, 1]. You can use
predefined filter kernels or define your own.}
procedure ApplyConvolution(Kernel: PLongInt; KernelSize, Divisor: LongInt;
Bias: Single = 0.0; ClampChannels: Boolean = True); virtual;
{ Applies custom non-linear filter. Filter size is diameter of pixel
neighborhood. Typical values are 3, 5, or 7. }
procedure ApplyNonLinearFilter(FilterSize: Integer; SelectFunc: TSelectPixelFunction);
{ Applies median non-linear filter with user defined pixel neighborhood.
Selects median pixel from the neighborhood as new pixel
(current implementation is quite slow).}
procedure ApplyMedianFilter(FilterSize: Integer);
{ Applies min non-linear filter with user defined pixel neighborhood.
Selects min pixel from the neighborhood as new pixel.}
procedure ApplyMinFilter(FilterSize: Integer);
{ Applies max non-linear filter with user defined pixel neighborhood.
Selects max pixel from the neighborhood as new pixel.}
procedure ApplyMaxFilter(FilterSize: Integer);
{ Transforms pixels one by one by given function. Pixel neighbors are
not taken into account. Param 1-3 are optional parameters
for transform function.}
procedure PointTransform(Transform: TPointTransformFunction;
Param1, Param2, Param3: Single);
{ Modifies image contrast and brightness. Parameters should be
in range <-100; 100>.}
procedure ModifyContrastBrightness(Contrast, Brightness: Single);
{ Gamma correction of individual color channels. Range is (0, +inf),
1.0 means no change.}
procedure GammaCorrection(Red, Green, Blue: Single);
{ Inverts colors of all image pixels, makes negative image. Ignores alpha channel.}
procedure InvertColors; virtual;
{ Simple single level thresholding with threshold level (in range [0, 1])
for each color channel.}
procedure Threshold(Red, Green, Blue: Single);
{ Adjusts the color levels of the image by scaling the
colors falling between specified white and black points to full [0, 1] range.
The black point specifies the darkest color in the image, white point
specifies the lightest color, and mid point is gamma aplied to image.
Black and white point must be in range [0, 1].}
procedure AdjustColorLevels(BlackPoint, WhitePoint: Single; MidPoint: Single = 1.0);
{ Premultiplies color channel values by alpha. Needed for some platforms/APIs
to display images with alpha properly.}
procedure PremultiplyAlpha;
{ Reverses PremultiplyAlpha operation.}
procedure UnPremultiplyAlpha;
{ Calculates image histogram for each channel and also gray values. Each
channel has 256 values available. Channel values of data formats with higher
precision are scaled and rounded. Example: Red[126] specifies number of pixels
in image with red channel = 126.}
procedure GetHistogram(out Red, Green, Blue, Alpha, Gray: THistogramArray);
{ Fills image channel with given value leaving other channels intact.
Use ChannelAlpha, ChannelRed, etc. constants from ImagingTypes as
channel identifier.}
procedure FillChannel(ChannelId: Integer; NewChannelValue: Byte); overload;
{ Fills image channel with given value leaving other channels intact.
Use ChannelAlpha, ChannelRed, etc. constants from ImagingTypes as
channel identifier.}
procedure FillChannelFP(ChannelId: Integer; NewChannelValue: Single); overload;
{ Color used when drawing lines, frames, and outlines of objects.}
property PenColor32: TColor32 read FPenColor32 write SetPenColor32;
{ Color used when drawing lines, frames, and outlines of objects.}
property PenColorFP: TColorFPRec read FPenColorFP write SetPenColorFP;
{ Pen mode used when drawing lines, object outlines, and similar on canvas.}
property PenMode: TPenMode read FPenMode write FPenMode;
{ Width with which objects like lines, frames, etc. (everything which uses
PenColor) are drawn.}
property PenWidth: LongInt read FPenWidth write SetPenWidth;
{ Color used for filling when drawing various objects.}
property FillColor32: TColor32 read FFillColor32 write SetFillColor32;
{ Color used for filling when drawing various objects.}
property FillColorFP: TColorFPRec read FFillColorFP write SetFillColorFP;
{ Fill mode used when drawing filled objects on canvas.}
property FillMode: TFillMode read FFillMode write FFillMode;
{ Specifies the current color of the pixels of canvas. Native pixel is
read from canvas and then translated to 32bit ARGB. Reverse operation
is made when setting pixel color.}
property Pixels32[X, Y: LongInt]: TColor32 read GetPixel32 write SetPixel32;
{ Specifies the current color of the pixels of canvas. Native pixel is
read from canvas and then translated to FP ARGB. Reverse operation
is made when setting pixel color.}
property PixelsFP[X, Y: LongInt]: TColorFPRec read GetPixelFP write SetPixelFP;
{ Clipping rectangle of this canvas. No pixels outside this rectangle are
altered by canvas methods if Clipping property is True. Clip rect gets
reset when UpdateCanvasState is called.}
property ClipRect: TRect read FClipRect write SetClipRect;
{ Extended format information.}
property FormatInfo: TImageFormatInfo read FFormatInfo;
{ Indicates that this canvas is in valid state. If False canvas operations
may crash.}
property Valid: Boolean read GetValid;
{ Returns all formats supported by this canvas class.}
class function GetSupportedFormats: TImageFormats; virtual;
end;
TImagingCanvasClass = class of TImagingCanvas;
TScanlineArray = array[0..MaxInt div SizeOf(Pointer) - 1] of PColor32RecArray;
PScanlineArray = ^TScanlineArray;
{ Fast canvas class for ifA8R8G8B8 format images.}
TFastARGB32Canvas = class(TImagingCanvas)
protected
FScanlines: PScanlineArray;
procedure AlphaBlendPixels(SrcPix, DestPix: PColor32Rec); {$IFDEF USE_INLINE}inline;{$ENDIF}
function GetPixel32(X, Y: LongInt): TColor32; override;
procedure SetPixel32(X, Y: LongInt; const Value: TColor32); override;
public
destructor Destroy; override;
procedure UpdateCanvasState; override;
procedure DrawAlpha(const SrcRect: TRect; DestCanvas: TImagingCanvas; DestX, DestY: LongInt); override;
procedure StretchDrawAlpha(const SrcRect: TRect; DestCanvas: TImagingCanvas;
const DestRect: TRect; Filter: TResizeFilter = rfBilinear); override;
procedure InvertColors; override;
property Scanlines: PScanlineArray read FScanlines;
class function GetSupportedFormats: TImageFormats; override;
end;
const
{ Kernel for 3x3 average smoothing filter.}
FilterAverage3x3: TConvolutionFilter3x3 = (
Kernel: ((1, 1, 1),
(1, 1, 1),
(1, 1, 1));
Divisor: 9;
Bias: 0);
{ Kernel for 5x5 average smoothing filter.}
FilterAverage5x5: TConvolutionFilter5x5 = (
Kernel: ((1, 1, 1, 1, 1),
(1, 1, 1, 1, 1),
(1, 1, 1, 1, 1),
(1, 1, 1, 1, 1),
(1, 1, 1, 1, 1));
Divisor: 25;
Bias: 0);
{ Kernel for 3x3 Gaussian smoothing filter.}
FilterGaussian3x3: TConvolutionFilter3x3 = (
Kernel: ((1, 2, 1),
(2, 4, 2),
(1, 2, 1));
Divisor: 16;
Bias: 0);
{ Kernel for 5x5 Gaussian smoothing filter.}
FilterGaussian5x5: TConvolutionFilter5x5 = (
Kernel: ((1, 4, 6, 4, 1),
(4, 16, 24, 16, 4),
(6, 24, 36, 24, 6),
(4, 16, 24, 16, 4),
(1, 4, 6, 4, 1));
Divisor: 256;
Bias: 0);
{ Kernel for 3x3 Sobel horizontal edge detection filter (1st derivative approximation).}
FilterSobelHorz3x3: TConvolutionFilter3x3 = (
Kernel: (( 1, 2, 1),
( 0, 0, 0),
(-1, -2, -1));
Divisor: 1;
Bias: 0);
{ Kernel for 3x3 Sobel vertical edge detection filter (1st derivative approximation).}
FilterSobelVert3x3: TConvolutionFilter3x3 = (
Kernel: ((-1, 0, 1),
(-2, 0, 2),
(-1, 0, 1));
Divisor: 1;
Bias: 0);
{ Kernel for 3x3 Prewitt horizontal edge detection filter.}
FilterPrewittHorz3x3: TConvolutionFilter3x3 = (
Kernel: (( 1, 1, 1),
( 0, 0, 0),
(-1, -1, -1));
Divisor: 1;
Bias: 0);
{ Kernel for 3x3 Prewitt vertical edge detection filter.}
FilterPrewittVert3x3: TConvolutionFilter3x3 = (
Kernel: ((-1, 0, 1),
(-1, 0, 1),
(-1, 0, 1));
Divisor: 1;
Bias: 0);
{ Kernel for 3x3 Kirsh horizontal edge detection filter.}
FilterKirshHorz3x3: TConvolutionFilter3x3 = (
Kernel: (( 5, 5, 5),
(-3, 0, -3),
(-3, -3, -3));
Divisor: 1;
Bias: 0);
{ Kernel for 3x3 Kirsh vertical edge detection filter.}
FilterKirshVert3x3: TConvolutionFilter3x3 = (
Kernel: ((5, -3, -3),
(5, 0, -3),
(5, -3, -3));
Divisor: 1;
Bias: 0);
{ Kernel for 3x3 Laplace omni-directional edge detection filter
(2nd derivative approximation).}
FilterLaplace3x3: TConvolutionFilter3x3 = (
Kernel: ((-1, -1, -1),
(-1, 8, -1),
(-1, -1, -1));
Divisor: 1;
Bias: 0);
{ Kernel for 5x5 Laplace omni-directional edge detection filter
(2nd derivative approximation).}
FilterLaplace5x5: TConvolutionFilter5x5 = (
Kernel: ((-1, -1, -1, -1, -1),
(-1, -1, -1, -1, -1),
(-1, -1, 24, -1, -1),
(-1, -1, -1, -1, -1),
(-1, -1, -1, -1, -1));
Divisor: 1;
Bias: 0);
{ Kernel for 3x3 sharpening filter (Laplacian + original color).}
FilterSharpen3x3: TConvolutionFilter3x3 = (
Kernel: ((-1, -1, -1),
(-1, 9, -1),
(-1, -1, -1));
Divisor: 1;
Bias: 0);
{ Kernel for 5x5 sharpening filter (Laplacian + original color).}
FilterSharpen5x5: TConvolutionFilter5x5 = (
Kernel: ((-1, -1, -1, -1, -1),
(-1, -1, -1, -1, -1),
(-1, -1, 25, -1, -1),
(-1, -1, -1, -1, -1),
(-1, -1, -1, -1, -1));
Divisor: 1;
Bias: 0);
{ Kernel for 5x5 glow filter.}
FilterGlow5x5: TConvolutionFilter5x5 = (
Kernel: (( 1, 2, 2, 2, 1),
( 2, 0, 0, 0, 2),
( 2, 0, -20, 0, 2),
( 2, 0, 0, 0, 2),
( 1, 2, 2, 2, 1));
Divisor: 8;
Bias: 0);
{ Kernel for 3x3 edge enhancement filter.}
FilterEdgeEnhance3x3: TConvolutionFilter3x3 = (
Kernel: ((-1, -2, -1),
(-2, 16, -2),
(-1, -2, -1));
Divisor: 4;
Bias: 0);
{ Kernel for 3x3 contour enhancement filter.}
FilterTraceContour3x3: TConvolutionFilter3x3 = (
Kernel: ((-6, -6, -2),
(-1, 32, -1),
(-6, -2, -6));
Divisor: 4;
Bias: 240/255);
{ Kernel for filter that negates all images pixels.}
FilterNegative3x3: TConvolutionFilter3x3 = (
Kernel: ((0, 0, 0),
(0, -1, 0),
(0, 0, 0));
Divisor: 1;
Bias: 1);
{ Kernel for 3x3 horz/vert embossing filter.}
FilterEmboss3x3: TConvolutionFilter3x3 = (
Kernel: ((2, 0, 0),
(0, -1, 0),
(0, 0, -1));
Divisor: 1;
Bias: 0.5);
{ You can register your own canvas class. List of registered canvases is used
by FindBestCanvasForImage functions to find best canvas for given image.
If two different canvases which support the same image data format are
registered then the one that was registered later is returned (so you can
override builtin Imaging canvases).}
procedure RegisterCanvas(CanvasClass: TImagingCanvasClass);
{ Returns best canvas for given TImageFormat.}
function FindBestCanvasForImage(ImageFormat: TImageFormat): TImagingCanvasClass; overload;
{ Returns best canvas for given TImageData.}
function FindBestCanvasForImage(const ImageData: TImageData): TImagingCanvasClass; overload;
{ Returns best canvas for given TBaseImage.}
function FindBestCanvasForImage(Image: TBaseImage): TImagingCanvasClass; overload;
implementation
resourcestring
SConstructorInvalidPointer = 'Invalid pointer (%p) to TImageData passed to TImagingCanvas constructor.';
SConstructorInvalidImage = 'Invalid image data passed to TImagingCanvas constructor (%s).';
SConstructorUnsupportedFormat = 'Image passed to TImagingCanvas constructor is in unsupported format (%s)';
var
// list with all registered TImagingCanvas classes
CanvasClasses: TList = nil;
procedure RegisterCanvas(CanvasClass: TImagingCanvasClass);
begin
Assert(CanvasClass <> nil);
if CanvasClasses = nil then
CanvasClasses := TList.Create;
if CanvasClasses.IndexOf(CanvasClass) < 0 then
CanvasClasses.Add(CanvasClass);
end;
function FindBestCanvasForImage(ImageFormat: TImageFormat): TImagingCanvasClass; overload;
var
I: LongInt;
begin
for I := CanvasClasses.Count - 1 downto 0 do
begin
if ImageFormat in TImagingCanvasClass(CanvasClasses[I]).GetSupportedFormats then
begin
Result := TImagingCanvasClass(CanvasClasses[I]);
Exit;
end;
end;
Result := TImagingCanvas;
end;
function FindBestCanvasForImage(const ImageData: TImageData): TImagingCanvasClass;
begin
Result := FindBestCanvasForImage(ImageData.Format);
end;
function FindBestCanvasForImage(Image: TBaseImage): TImagingCanvasClass;
begin
Result := FindBestCanvasForImage(Image.Format);
end;
{ Canvas helper functions }
procedure PixelBlendProc(const SrcPix: TColorFPRec; DestPtr: PByte;
DestInfo: PImageFormatInfo; SrcFactor, DestFactor: TBlendingFactor);
var
DestPix, FSrc, FDst: TColorFPRec;
begin
// Get set pixel color
DestPix := DestInfo.GetPixelFP(DestPtr, DestInfo, nil);
// Determine current blending factors
case SrcFactor of
bfZero: FSrc := ColorFP(0, 0, 0, 0);
bfOne: FSrc := ColorFP(1, 1, 1, 1);
bfSrcAlpha: FSrc := ColorFP(SrcPix.A, SrcPix.A, SrcPix.A, SrcPix.A);
bfOneMinusSrcAlpha: FSrc := ColorFP(1 - SrcPix.A, 1 - SrcPix.A, 1 - SrcPix.A, 1 - SrcPix.A);
bfDstAlpha: FSrc := ColorFP(DestPix.A, DestPix.A, DestPix.A, DestPix.A);
bfOneMinusDstAlpha: FSrc := ColorFP(1 - DestPix.A, 1 - DestPix.A, 1 - DestPix.A, 1 - DestPix.A);
bfDstColor: FSrc := ColorFP(DestPix.A, DestPix.R, DestPix.G, DestPix.B);
bfOneMinusDstColor: FSrc := ColorFP(1 - DestPix.A, 1 - DestPix.R, 1 - DestPix.G, 1 - DestPix.B);
else
Assert(False);
end;
case DestFactor of
bfZero: FDst := ColorFP(0, 0, 0, 0);
bfOne: FDst := ColorFP(1, 1, 1, 1);
bfSrcAlpha: FDst := ColorFP(SrcPix.A, SrcPix.A, SrcPix.A, SrcPix.A);
bfOneMinusSrcAlpha: FDst := ColorFP(1 - SrcPix.A, 1 - SrcPix.A, 1 - SrcPix.A, 1 - SrcPix.A);
bfDstAlpha: FDst := ColorFP(DestPix.A, DestPix.A, DestPix.A, DestPix.A);
bfOneMinusDstAlpha: FDst := ColorFP(1 - DestPix.A, 1 - DestPix.A, 1 - DestPix.A, 1 - DestPix.A);
bfSrcColor: FDst := ColorFP(SrcPix.A, SrcPix.R, SrcPix.G, SrcPix.B);
bfOneMinusSrcColor: FDst := ColorFP(1 - SrcPix.A, 1 - SrcPix.R, 1 - SrcPix.G, 1 - SrcPix.B);
else
Assert(False);
end;
// Compute blending formula
DestPix.R := SrcPix.R * FSrc.R + DestPix.R * FDst.R;
DestPix.G := SrcPix.G * FSrc.G + DestPix.G * FDst.G;
DestPix.B := SrcPix.B * FSrc.B + DestPix.B * FDst.B;
DestPix.A := SrcPix.A * FSrc.A + DestPix.A * FDst.A;
// Write blended pixel
DestInfo.SetPixelFP(DestPtr, DestInfo, nil, DestPix);
end;
procedure PixelAlphaProc(const SrcPix: TColorFPRec; DestPtr: PByte;
DestInfo: PImageFormatInfo; SrcFactor, DestFactor: TBlendingFactor);
var
DestPix: TColorFPRec;
SrcAlpha, DestAlpha: Single;
begin
DestPix := DestInfo.GetPixelFP(DestPtr, DestInfo, nil);
// Blend the two pixels (Src 'over' Dest alpha composition operation)
DestPix.A := SrcPix.A + DestPix.A - SrcPix.A * DestPix.A;
if DestPix.A = 0 then
SrcAlpha := 0
else
SrcAlpha := SrcPix.A / DestPix.A;
DestAlpha := 1.0 - SrcAlpha;
DestPix.R := SrcPix.R * SrcAlpha + DestPix.R * DestAlpha;
DestPix.G := SrcPix.G * SrcAlpha + DestPix.G * DestAlpha;
DestPix.B := SrcPix.B * SrcAlpha + DestPix.B * DestAlpha;
// Write blended pixel
DestInfo.SetPixelFP(DestPtr, DestInfo, nil, DestPix);
end;
procedure PixelAddProc(const SrcPix: TColorFPRec; DestPtr: PByte;
DestInfo: PImageFormatInfo; SrcFactor, DestFactor: TBlendingFactor);
var
DestPix: TColorFPRec;
begin
// Just add Src and Dest
DestPix := DestInfo.GetPixelFP(DestPtr, DestInfo, nil);
DestPix.R := SrcPix.R + DestPix.R;
DestPix.G := SrcPix.G + DestPix.G;
DestPix.B := SrcPix.B + DestPix.B;
DestPix.A := SrcPix.A + DestPix.A;
DestInfo.SetPixelFP(DestPtr, DestInfo, nil, DestPix);
end;
function CompareColors(const C1, C2: TColorFPRec): Single; {$IFDEF USE_INLINE}inline;{$ENDIF}
begin
Result := (C1.R * GrayConv.R + C1.G * GrayConv.G + C1.B * GrayConv.B) -
(C2.R * GrayConv.R + C2.G * GrayConv.G + C2.B * GrayConv.B);
end;
function MedianSelect(var Pixels: TDynFPPixelArray): TColorFPRec;
procedure QuickSort(L, R: Integer);
var
I, J: Integer;
P, Temp: TColorFPRec;
begin
repeat
I := L;
J := R;
P := Pixels[(L + R) shr 1];
repeat
while CompareColors(Pixels[I], P) < 0 do Inc(I);
while CompareColors(Pixels[J], P) > 0 do Dec(J);
if I <= J then
begin
Temp := Pixels[I];
Pixels[I] := Pixels[J];
Pixels[J] := Temp;
Inc(I);
Dec(J);
end;
until I > J;
if L < J then
QuickSort(L, J);
L := I;
until I >= R;
end;
begin
// First sort pixels
QuickSort(0, High(Pixels));
// Select middle pixel
Result := Pixels[Length(Pixels) div 2];
end;
function MinSelect(var Pixels: TDynFPPixelArray): TColorFPRec;
var
I: Integer;
begin
Result := Pixels[0];
for I := 1 to High(Pixels) do
begin
if CompareColors(Pixels[I], Result) < 0 then
Result := Pixels[I];
end;
end;
function MaxSelect(var Pixels: TDynFPPixelArray): TColorFPRec;
var
I: Integer;
begin
Result := Pixels[0];
for I := 1 to High(Pixels) do
begin
if CompareColors(Pixels[I], Result) > 0 then
Result := Pixels[I];
end;
end;
function TransformContrastBrightness(const Pixel: TColorFPRec; C, B, P3: Single): TColorFPRec;
begin
Result.A := Pixel.A;
Result.R := Pixel.R * C + B;
Result.G := Pixel.G * C + B;
Result.B := Pixel.B * C + B;
end;
function TransformGamma(const Pixel: TColorFPRec; R, G, B: Single): TColorFPRec;
begin
Result.A := Pixel.A;
Result.R := Power(Pixel.R, 1.0 / R);
Result.G := Power(Pixel.G, 1.0 / G);
Result.B := Power(Pixel.B, 1.0 / B);
end;
function TransformInvert(const Pixel: TColorFPRec; P1, P2, P3: Single): TColorFPRec;
begin
Result.A := Pixel.A;
Result.R := 1.0 - Pixel.R;
Result.G := 1.0 - Pixel.G;
Result.B := 1.0 - Pixel.B;
end;
function TransformThreshold(const Pixel: TColorFPRec; R, G, B: Single): TColorFPRec;
begin
Result.A := Pixel.A;
Result.R := IffFloat(Pixel.R >= R, 1.0, 0.0);
Result.G := IffFloat(Pixel.G >= G, 1.0, 0.0);
Result.B := IffFloat(Pixel.B >= B, 1.0, 0.0);
end;
function TransformLevels(const Pixel: TColorFPRec; BlackPoint, WhitePoint, Exp: Single): TColorFPRec;
begin
Result.A := Pixel.A;
if Pixel.R > BlackPoint then
Result.R := Power((Pixel.R - BlackPoint) / (WhitePoint - BlackPoint), Exp)
else
Result.R := 0.0;
if Pixel.G > BlackPoint then
Result.G := Power((Pixel.G - BlackPoint) / (WhitePoint - BlackPoint), Exp)
else
Result.G := 0.0;
if Pixel.B > BlackPoint then
Result.B := Power((Pixel.B - BlackPoint) / (WhitePoint - BlackPoint), Exp)
else
Result.B := 0.0;
end;
function TransformPremultiplyAlpha(const Pixel: TColorFPRec; P1, P2, P3: Single): TColorFPRec;
begin
Result.A := Pixel.A;
Result.R := Pixel.R * Pixel.A;
Result.G := Pixel.G * Pixel.A;
Result.B := Pixel.B * Pixel.A;
end;
function TransformUnPremultiplyAlpha(const Pixel: TColorFPRec; P1, P2, P3: Single): TColorFPRec;
begin
Result.A := Pixel.A;
if Pixel.A <> 0.0 then
begin
Result.R := Pixel.R / Pixel.A;
Result.G := Pixel.G / Pixel.A;
Result.B := Pixel.B / Pixel.A;
end
else
begin
Result.R := 0;
Result.G := 0;
Result.B := 0;
end;
end;
{ TImagingCanvas class implementation }
constructor TImagingCanvas.CreateForData(ImageDataPointer: PImageData);
begin
if ImageDataPointer = nil then
raise EImagingCanvasError.CreateFmt(SConstructorInvalidPointer, [ImageDataPointer]);
if not TestImage(ImageDataPointer^) then
raise EImagingCanvasError.CreateFmt(SConstructorInvalidImage, [Imaging.ImageToStr(ImageDataPointer^)]);
if not (ImageDataPointer.Format in GetSupportedFormats) then
raise EImagingCanvasError.CreateFmt(SConstructorUnsupportedFormat, [Imaging.ImageToStr(ImageDataPointer^)]);
FPData := ImageDataPointer;
FPenWidth := 1;
SetPenColor32(pcWhite);
SetFillColor32(pcBlack);
FFillMode := fmSolid;
UpdateCanvasState;
end;
constructor TImagingCanvas.CreateForImage(Image: TBaseImage);
begin
CreateForData(Image.ImageDataPointer);
end;
destructor TImagingCanvas.Destroy;
begin
inherited Destroy;
end;
function TImagingCanvas.GetPixel32(X, Y: LongInt): TColor32;
begin
Result := Imaging.GetPixel32(FPData^, X, Y).Color;
end;
function TImagingCanvas.GetPixelFP(X, Y: LongInt): TColorFPRec;
begin
Result := Imaging.GetPixelFP(FPData^, X, Y);
end;
function TImagingCanvas.GetValid: Boolean;
begin
Result := (FPData <> nil) and (FDataSizeOnUpdate = FPData.Size);
end;
procedure TImagingCanvas.SetPixel32(X, Y: LongInt; const Value: TColor32);
begin
if (X >= FClipRect.Left) and (Y >= FClipRect.Top) and
(X < FClipRect.Right) and (Y < FClipRect.Bottom) then
begin
Imaging.SetPixel32(FPData^, X, Y, TColor32Rec(Value));
end;
end;
procedure TImagingCanvas.SetPixelFP(X, Y: LongInt; const Value: TColorFPRec);
begin
if (X >= FClipRect.Left) and (Y >= FClipRect.Top) and
(X < FClipRect.Right) and (Y < FClipRect.Bottom) then
begin
Imaging.SetPixelFP(FPData^, X, Y, TColorFPRec(Value));
end;
end;
procedure TImagingCanvas.SetPenColor32(const Value: TColor32);
begin
FPenColor32 := Value;
TranslatePixel(@FPenColor32, @FPenColorFP, ifA8R8G8B8, ifA32R32G32B32F, nil, nil);
end;
procedure TImagingCanvas.SetPenColorFP(const Value: TColorFPRec);
begin
FPenColorFP := Value;
TranslatePixel(@FPenColorFP, @FPenColor32, ifA32R32G32B32F, ifA8R8G8B8, nil, nil);
end;
procedure TImagingCanvas.SetPenWidth(const Value: LongInt);
begin
FPenWidth := ClampInt(Value, 0, MaxPenWidth);
end;
procedure TImagingCanvas.SetFillColor32(const Value: TColor32);
begin
FFillColor32 := Value;
TranslatePixel(@FFillColor32, @FFillColorFP, ifA8R8G8B8, ifA32R32G32B32F, nil, nil);
end;
procedure TImagingCanvas.SetFillColorFP(const Value: TColorFPRec);
begin
FFillColorFP := Value;
TranslatePixel(@FFillColorFP, @FFillColor32, ifA32R32G32B32F, ifA8R8G8B8, nil, nil);
end;
procedure TImagingCanvas.SetClipRect(const Value: TRect);
begin
FClipRect := Value;
NormalizeRect(FClipRect);
IntersectRect(FClipRect, FClipRect, Rect(0, 0, FPData.Width, FPData.Height));
end;
procedure TImagingCanvas.CheckBeforeBlending(SrcFactor,
DestFactor: TBlendingFactor; DestCanvas: TImagingCanvas);
begin
if SrcFactor in [bfSrcColor, bfOneMinusSrcColor] then
raise EImagingCanvasBlendingError.Create('Invalid source blending factor. Check the documentation for TBlendingFactor.');
if DestFactor in [bfDstColor, bfOneMinusDstColor] then
raise EImagingCanvasBlendingError.Create('Invalid destination blending factor. Check the documentation for TBlendingFactor.');
if DestCanvas.FormatInfo.IsIndexed then
raise EImagingCanvasBlendingError.Create('Blending destination canvas cannot be in indexed mode.');
end;
function TImagingCanvas.GetPixelPointer(X, Y: LongInt): Pointer;
begin
Result := @PByteArray(FPData.Bits)[(Y * FPData.Width + X) * FFormatInfo.BytesPerPixel]
end;
procedure TImagingCanvas.TranslateFPToNative(const Color: TColorFPRec);
begin
TranslateFPToNative(Color, @FNativeColor);
end;
procedure TImagingCanvas.TranslateFPToNative(const Color: TColorFPRec;
Native: Pointer);
begin
ImagingFormats.TranslatePixel(@Color, Native, ifA32R32G32B32F,
FPData.Format, nil, FPData.Palette);
end;
procedure TImagingCanvas.UpdateCanvasState;
begin
FDataSizeOnUpdate := FPData.Size;
ResetClipRect;
Imaging.GetImageFormatInfo(FPData.Format, FFormatInfo)
end;
procedure TImagingCanvas.ResetClipRect;
begin
FClipRect := Rect(0, 0, FPData.Width, FPData.Height)
end;
procedure TImagingCanvas.Clear;
begin
TranslateFPToNative(FFillColorFP);
Imaging.FillRect(FPData^, 0, 0, FPData.Width, FPData.Height, @FNativeColor);
end;
function TImagingCanvas.ClipAxisParallelLine(var A1, A2, B: LongInt;
AStart, AStop, BStart, BStop: LongInt): Boolean;
begin
if (B >= BStart) and (B < BStop) then
begin
SwapMin(A1, A2);
if A1 < AStart then A1 := AStart;
if A2 >= AStop then A2 := AStop - 1;
Result := True;
end
else
Result := False;
end;
procedure TImagingCanvas.HorzLineInternal(X1, X2, Y: LongInt; Color: Pointer;
Bpp: LongInt);
var
I, WidthBytes: LongInt;
PixelPtr: PByte;
begin
if (Y >= FClipRect.Top) and (Y < FClipRect.Bottom) then
begin
SwapMin(X1, X2);
X1 := Max(X1, FClipRect.Left);
X2 := Min(X2, FClipRect.Right);
PixelPtr := GetPixelPointer(X1, Y);
WidthBytes := (X2 - X1) * Bpp;
case Bpp of
1: FillMemoryByte(PixelPtr, WidthBytes, PByte(Color)^);
2: FillMemoryWord(PixelPtr, WidthBytes, PWord(Color)^);
4: FillMemoryUInt32(PixelPtr, WidthBytes, PUInt32(Color)^);
else
for I := X1 to X2 do
begin
ImagingFormats.CopyPixel(Color, PixelPtr, Bpp);
Inc(PixelPtr, Bpp);
end;
end;
end;
end;
procedure TImagingCanvas.CopyPixelInternal(X, Y: LongInt; Pixel: Pointer;
Bpp: LongInt);
begin
if (X >= FClipRect.Left) and (Y >= FClipRect.Top) and
(X < FClipRect.Right) and (Y < FClipRect.Bottom) then
begin
ImagingFormats.CopyPixel(Pixel, GetPixelPointer(X, Y), Bpp);
end;
end;
procedure TImagingCanvas.HorzLine(X1, X2, Y: LongInt);
var
DstRect: TRect;
begin
if FPenMode = pmClear then Exit;
SwapMin(X1, X2);
if IntersectRect(DstRect, Rect(X1, Y - FPenWidth div 2, X2,
Y + FPenWidth div 2 + FPenWidth mod 2), FClipRect) then
begin
TranslateFPToNative(FPenColorFP);
Imaging.FillRect(FPData^, DstRect.Left, DstRect.Top, DstRect.Right - DstRect.Left,
DstRect.Bottom - DstRect.Top, @FNativeColor);
end;
end;
procedure TImagingCanvas.VertLine(X, Y1, Y2: LongInt);
var
DstRect: TRect;
begin
if FPenMode = pmClear then Exit;
SwapMin(Y1, Y2);
if IntersectRect(DstRect, Rect(X - FPenWidth div 2, Y1,
X + FPenWidth div 2 + FPenWidth mod 2, Y2), FClipRect) then
begin
TranslateFPToNative(FPenColorFP);
Imaging.FillRect(FPData^, DstRect.Left, DstRect.Top, DstRect.Right - DstRect.Left,
DstRect.Bottom - DstRect.Top, @FNativeColor);
end;
end;
procedure TImagingCanvas.Line(X1, Y1, X2, Y2: LongInt);
var
Steep: Boolean;
Error, YStep, DeltaX, DeltaY, X, Y, I, Bpp, W1, W2, Code1, Code2: LongInt;
begin
if FPenMode = pmClear then Exit;
// If line is vertical or horizontal just call appropriate method
if X2 = X1 then
begin
VertLine(X1, Y1, Y2);
Exit;
end;
if Y2 = Y1 then
begin
HorzLine(X1, X2, Y1);
Exit;
end;
// Determine if line is steep (angle with X-axis > 45 degrees)
Steep := Abs(Y2 - Y1) > Abs(X2 - X1);
// If we need to draw thick line we just draw more 1 pixel lines around
// the one we already drawn. Setting FLineRecursion assures that we
// won't be doing recursions till the end of the world.
if (FPenWidth > 1) and not FLineRecursion then
begin
FLineRecursion := True;
W1 := FPenWidth div 2;
W2 := W1;
if FPenWidth mod 2 = 0 then
Dec(W1);
if Steep then
begin
// Add lines left/right
for I := 1 to W1 do
Line(X1, Y1 - I, X2, Y2 - I);
for I := 1 to W2 do
Line(X1, Y1 + I, X2, Y2 + I);
end
else
begin
// Add lines above/under
for I := 1 to W1 do
Line(X1 - I, Y1, X2 - I, Y2);
for I := 1 to W2 do
Line(X1 + I, Y1, X2 + I, Y2);
end;
FLineRecursion := False;
end;
with FClipRect do
begin
// Use part of Cohen-Sutherland line clipping to determine if any part of line
// is in ClipRect
Code1 := Ord(X1 < Left) + Ord(X1 > Right) shl 1 + Ord(Y1 < Top) shl 2 + Ord(Y1 > Bottom) shl 3;
Code2 := Ord(X2 < Left) + Ord(X2 > Right) shl 1 + Ord(Y2 < Top) shl 2 + Ord(Y2 > Bottom) shl 3;
end;
if (Code1 and Code2) = 0 then
begin
TranslateFPToNative(FPenColorFP);
Bpp := FFormatInfo.BytesPerPixel;
// If line is steep swap X and Y coordinates so later we just have one loop
// of two (where only one is used according to steepness).
if Steep then
begin
SwapValues(X1, Y1);
SwapValues(X2, Y2);
end;
if X1 > X2 then
begin
SwapValues(X1, X2);
SwapValues(Y1, Y2);
end;
DeltaX := X2 - X1;
DeltaY := Abs(Y2 - Y1);
YStep := Iff(Y2 > Y1, 1, -1);
Error := 0;
Y := Y1;
// Draw line using Bresenham algorithm. No real line clipping here,
// just don't draw pixels outsize clip rect.
for X := X1 to X2 do
begin
if Steep then
CopyPixelInternal(Y, X, @FNativeColor, Bpp)
else
CopyPixelInternal(X, Y, @FNativeColor, Bpp);
Error := Error + DeltaY;
if Error * 2 >= DeltaX then
begin
Inc(Y, YStep);
Dec(Error, DeltaX);
end;
end;
end;
end;
procedure TImagingCanvas.FrameRect(const Rect: TRect);
var
HalfPen, PenMod: LongInt;
begin
if FPenMode = pmClear then Exit;
HalfPen := FPenWidth div 2;
PenMod := FPenWidth mod 2;
HorzLine(Rect.Left - HalfPen, Rect.Right + HalfPen + PenMod - 1, Rect.Top);
HorzLine(Rect.Left - HalfPen, Rect.Right + HalfPen + PenMod - 1, Rect.Bottom - 1);
VertLine(Rect.Left, Rect.Top, Rect.Bottom);
VertLine(Rect.Right - 1, Rect.Top, Rect.Bottom);
end;
procedure TImagingCanvas.FillRect(const Rect: TRect);
var
DstRect: TRect;
begin
if (FFillMode <> fmClear) and IntersectRect(DstRect, Rect, FClipRect) then
begin
TranslateFPToNative(FFillColorFP);
Imaging.FillRect(FPData^, DstRect.Left, DstRect.Top, DstRect.Right - DstRect.Left,
DstRect.Bottom - DstRect.Top, @FNativeColor);
end;
end;
procedure TImagingCanvas.FillRectBlend(const Rect: TRect; SrcFactor,
DestFactor: TBlendingFactor);
var
DstRect: TRect;
X, Y: Integer;
Line: PByte;
begin
if (FFillMode <> fmClear) and IntersectRect(DstRect, Rect, FClipRect) then
begin
CheckBeforeBlending(SrcFactor, DestFactor, Self);
for Y := DstRect.Top to DstRect.Bottom - 1 do
begin
Line := @PByteArray(FPData.Bits)[(Y * FPData.Width + DstRect.Left) * FFormatInfo.BytesPerPixel];
for X := DstRect.Left to DstRect.Right - 1 do
begin
PixelBlendProc(FFillColorFP, Line, @FFormatInfo, SrcFactor, DestFactor);
Inc(Line, FFormatInfo.BytesPerPixel);
end;
end;
end;
end;
procedure TImagingCanvas.Rectangle(const Rect: TRect);
begin
FillRect(Rect);
FrameRect(Rect);
end;
procedure TImagingCanvas.Ellipse(const Rect: TRect);
var
RadX, RadY, DeltaX, DeltaY, R, RX, RY: LongInt;
X1, X2, Y1, Y2, Bpp, OldY: LongInt;
Fill, Pen: TColorFPRec;
begin
// TODO: Use PenWidth
X1 := Rect.Left;
X2 := Rect.Right;
Y1 := Rect.Top;
Y2 := Rect.Bottom;
TranslateFPToNative(FPenColorFP, @Pen);
TranslateFPToNative(FFillColorFP, @Fill);
Bpp := FFormatInfo.BytesPerPixel;
SwapMin(X1, X2);
SwapMin(Y1, Y2);
RadX := (X2 - X1) div 2;
RadY := (Y2 - Y1) div 2;
Y1 := Y1 + RadY;
Y2 := Y1;
OldY := Y1;
DeltaX := (RadX * RadX);
DeltaY := (RadY * RadY);
R := RadX * RadY * RadY;
RX := R;
RY := 0;
if (FFillMode <> fmClear) then
HorzLineInternal(X1, X2, Y1, @Fill, Bpp);
CopyPixelInternal(X1, Y1, @Pen, Bpp);
CopyPixelInternal(X2, Y1, @Pen, Bpp);
while RadX > 0 do
begin
if R > 0 then
begin
Inc(Y1);
Dec(Y2);
Inc(RY, DeltaX);
Dec(R, RY);
end;
if R <= 0 then
begin
Dec(RadX);
Inc(X1);
Dec(X2);
Dec(RX, DeltaY);
Inc(R, RX);
end;
if (OldY <> Y1) and (FFillMode <> fmClear) then
begin
HorzLineInternal(X1, X2, Y1, @Fill, Bpp);
HorzLineInternal(X1, X2, Y2, @Fill, Bpp);
end;
OldY := Y1;
CopyPixelInternal(X1, Y1, @Pen, Bpp);
CopyPixelInternal(X2, Y1, @Pen, Bpp);
CopyPixelInternal(X1, Y2, @Pen, Bpp);
CopyPixelInternal(X2, Y2, @Pen, Bpp);
end;
end;
procedure TImagingCanvas.FloodFill(X, Y: Integer; BoundaryFillMode: Boolean);
var
Stack: array of TPoint;
StackPos, Y1: Integer;
OldColor: TColor32;
SpanLeft, SpanRight: Boolean;
procedure Push(AX, AY: Integer);
begin
if StackPos < High(Stack) then
begin
Inc(StackPos);
Stack[StackPos].X := AX;
Stack[StackPos].Y := AY;
end
else
begin
SetLength(Stack, Length(Stack) + FPData.Width);
Push(AX, AY);
end;
end;
function Pop(out AX, AY: Integer): Boolean;
begin
if StackPos > 0 then
begin
AX := Stack[StackPos].X;
AY := Stack[StackPos].Y;
Dec(StackPos);
Result := True;
end
else
Result := False;
end;
function Compare(AX, AY: Integer): Boolean;
var
Color: TColor32;
begin
Color := GetPixel32(AX, AY);
if BoundaryFillMode then
Result := (Color <> FFillColor32) and (Color <> FPenColor32)
else
Result := Color = OldColor;
end;
begin
// Scanline Floodfill Algorithm With Stack
// http://student.kuleuven.be/~m0216922/CG/floodfill.html
if not PtInRect(FClipRect, Point(X, Y)) then Exit;
SetLength(Stack, FPData.Width * 4);
StackPos := 0;
OldColor := GetPixel32(X, Y);
Push(X, Y);
while Pop(X, Y) do
begin
Y1 := Y;
while (Y1 >= FClipRect.Top) and Compare(X, Y1) do
Dec(Y1);
Inc(Y1);
SpanLeft := False;
SpanRight := False;
while (Y1 < FClipRect.Bottom) and Compare(X, Y1) do
begin
SetPixel32(X, Y1, FFillColor32);
if not SpanLeft and (X > FClipRect.Left) and Compare(X - 1, Y1) then
begin
Push(X - 1, Y1);
SpanLeft := True;
end
else if SpanLeft and (X > FClipRect.Left) and not Compare(X - 1, Y1) then
SpanLeft := False
else if not SpanRight and (X < FClipRect.Right - 1) and Compare(X + 1, Y1)then
begin
Push(X + 1, Y1);
SpanRight := True;
end
else if SpanRight and (X < FClipRect.Right - 1) and not Compare(X + 1, Y1) then
SpanRight := False;
Inc(Y1);
end;
end;
end;
procedure TImagingCanvas.DrawInternal(const SrcRect: TRect;
DestCanvas: TImagingCanvas; DestX, DestY: LongInt; SrcFactor,
DestFactor: TBlendingFactor; PixelWriteProc: TPixelWriteProc);
var
X, Y, SrcX, SrcY, Width, Height, SrcBpp, DestBpp: LongInt;
PSrc: TColorFPRec;
SrcPointer, DestPointer: PByte;
begin
CheckBeforeBlending(SrcFactor, DestFactor, DestCanvas);
SrcX := SrcRect.Left;
SrcY := SrcRect.Top;
Width := SrcRect.Right - SrcRect.Left;
Height := SrcRect.Bottom - SrcRect.Top;
SrcBpp := FFormatInfo.BytesPerPixel;
DestBpp := DestCanvas.FFormatInfo.BytesPerPixel;
// Clip src and dst rects
ClipCopyBounds(SrcX, SrcY, Width, Height, DestX, DestY,
FPData.Width, FPData.Height, DestCanvas.ClipRect);
for Y := 0 to Height - 1 do
begin
// Get src and dst scanlines
SrcPointer := @PByteArray(FPData.Bits)[((SrcY + Y) * FPData.Width + SrcX) * SrcBpp];
DestPointer := @PByteArray(DestCanvas.FPData.Bits)[((DestY + Y) * DestCanvas.FPData.Width + DestX) * DestBpp];
for X := 0 to Width - 1 do
begin
PSrc := FFormatInfo.GetPixelFP(SrcPointer, @FFormatInfo, FPData.Palette);
// Call pixel writer procedure - combine source and dest pixels
PixelWriteProc(PSrc, DestPointer, @DestCanvas.FFormatInfo, SrcFactor, DestFactor);
// Increment pixel pointers
Inc(SrcPointer, SrcBpp);
Inc(DestPointer, DestBpp);
end;
end;
end;
procedure TImagingCanvas.DrawBlend(const SrcRect: TRect; DestCanvas: TImagingCanvas;
DestX, DestY: LongInt; SrcFactor, DestFactor: TBlendingFactor);
begin
DrawInternal(SrcRect, DestCanvas, DestX, DestY, SrcFactor, DestFactor, PixelBlendProc);
end;
procedure TImagingCanvas.DrawAlpha(const SrcRect: TRect; DestCanvas: TImagingCanvas;
DestX, DestY: LongInt);
begin
DrawInternal(SrcRect, DestCanvas, DestX, DestY, bfIgnore, bfIgnore, PixelAlphaProc);
end;
procedure TImagingCanvas.DrawAdd(const SrcRect: TRect;
DestCanvas: TImagingCanvas; DestX, DestY: LongInt);
begin
DrawInternal(SrcRect, DestCanvas, DestX, DestY, bfIgnore, bfIgnore, PixelAddProc);
end;
procedure TImagingCanvas.StretchDrawInternal(const SrcRect: TRect;
DestCanvas: TImagingCanvas; const DestRect: TRect;
SrcFactor, DestFactor: TBlendingFactor; Filter: TResizeFilter;
PixelWriteProc: TPixelWriteProc);
const
FilterMapping: array[TResizeFilter] of TSamplingFilter =
(sfNearest, sfLinear, DefaultCubicFilter, sfLanczos);
var
X, Y, I, J, SrcX, SrcY, SrcWidth, SrcHeight: LongInt;
DestX, DestY, DestWidth, DestHeight, SrcBpp, DestBpp: LongInt;
SrcPix: TColorFPRec;
MapX, MapY: TMappingTable;
XMinimum, XMaximum: LongInt;
LineBuffer: array of TColorFPRec;
ClusterX, ClusterY: TCluster;
Weight, AccumA, AccumR, AccumG, AccumB: Single;
DestLine: PByte;
FilterFunction: TFilterFunction;
Radius: Single;
begin
CheckBeforeBlending(SrcFactor, DestFactor, DestCanvas);
SrcX := SrcRect.Left;
SrcY := SrcRect.Top;
SrcWidth := SrcRect.Right - SrcRect.Left;
SrcHeight := SrcRect.Bottom - SrcRect.Top;
DestX := DestRect.Left;
DestY := DestRect.Top;
DestWidth := DestRect.Right - DestRect.Left;
DestHeight := DestRect.Bottom - DestRect.Top;
SrcBpp := FFormatInfo.BytesPerPixel;
DestBpp := DestCanvas.FFormatInfo.BytesPerPixel;
// Get actual resampling filter and radius
FilterFunction := SamplingFilterFunctions[FilterMapping[Filter]];
Radius := SamplingFilterRadii[FilterMapping[Filter]];
// Clip src and dst rects
ClipStretchBounds(SrcX, SrcY, SrcWidth, SrcHeight, DestX, DestY, DestWidth, DestHeight,
FPData.Width, FPData.Height, DestCanvas.ClipRect);
// Generate mapping tables
MapX := BuildMappingTable(DestX, DestX + DestWidth, SrcX, SrcX + SrcWidth,
FPData.Width, FilterFunction, Radius, False);
MapY := BuildMappingTable(DestY, DestY + DestHeight, SrcY, SrcY + SrcHeight,
FPData.Height, FilterFunction, Radius, False);
FindExtremes(MapX, XMinimum, XMaximum);
SetLength(LineBuffer, XMaximum - XMinimum + 1);
for J := 0 to DestHeight - 1 do
begin
ClusterY := MapY[J];
for X := XMinimum to XMaximum do
begin
AccumA := 0.0;
AccumR := 0.0;
AccumG := 0.0;
AccumB := 0.0;
for Y := 0 to Length(ClusterY) - 1 do
begin
Weight := ClusterY[Y].Weight;
SrcPix := FFormatInfo.GetPixelFP(@PByteArray(FPData.Bits)[(ClusterY[Y].Pos * FPData.Width + X) * SrcBpp],
@FFormatInfo, FPData.Palette);
AccumB := AccumB + SrcPix.B * Weight;
AccumG := AccumG + SrcPix.G * Weight;
AccumR := AccumR + SrcPix.R * Weight;
AccumA := AccumA + SrcPix.A * Weight;
end;
with LineBuffer[X - XMinimum] do
begin
A := AccumA;
R := AccumR;
G := AccumG;
B := AccumB;
end;
end;
DestLine := @PByteArray(DestCanvas.FPData.Bits)[((J + DestY) * DestCanvas.FPData.Width + DestX) * DestBpp];
for I := 0 to DestWidth - 1 do
begin
ClusterX := MapX[I];
AccumA := 0.0;
AccumR := 0.0;
AccumG := 0.0;
AccumB := 0.0;
for X := 0 to Length(ClusterX) - 1 do
begin
Weight := ClusterX[X].Weight;
with LineBuffer[ClusterX[X].Pos - XMinimum] do
begin
AccumB := AccumB + B * Weight;
AccumG := AccumG + G * Weight;
AccumR := AccumR + R * Weight;
AccumA := AccumA + A * Weight;
end;
end;
SrcPix.A := AccumA;
SrcPix.R := AccumR;
SrcPix.G := AccumG;
SrcPix.B := AccumB;
// Write resulting blended pixel
PixelWriteProc(SrcPix, DestLine, @DestCanvas.FFormatInfo, SrcFactor, DestFactor);
Inc(DestLine, DestBpp);
end;
end;
end;
procedure TImagingCanvas.StretchDrawBlend(const SrcRect: TRect;
DestCanvas: TImagingCanvas; const DestRect: TRect;
SrcFactor, DestFactor: TBlendingFactor; Filter: TResizeFilter);
begin
StretchDrawInternal(SrcRect, DestCanvas, DestRect, SrcFactor, DestFactor, Filter, PixelBlendProc);
end;
procedure TImagingCanvas.StretchDrawAlpha(const SrcRect: TRect;
DestCanvas: TImagingCanvas; const DestRect: TRect; Filter: TResizeFilter);
begin
StretchDrawInternal(SrcRect, DestCanvas, DestRect, bfIgnore, bfIgnore, Filter, PixelAlphaProc);
end;
procedure TImagingCanvas.StretchDrawAdd(const SrcRect: TRect;
DestCanvas: TImagingCanvas; const DestRect: TRect; Filter: TResizeFilter);
begin
StretchDrawInternal(SrcRect, DestCanvas, DestRect, bfIgnore, bfIgnore, Filter, PixelAddProc);
end;
procedure TImagingCanvas.ApplyConvolution(Kernel: PLongInt; KernelSize,
Divisor: LongInt; Bias: Single; ClampChannels: Boolean);
var
X, Y, I, J, PosY, PosX, SizeDiv2, KernelValue, WidthBytes, Bpp: LongInt;
R, G, B, DivFloat: Single;
Pixel: TColorFPRec;
TempImage: TImageData;
DstPointer, SrcPointer: PByte;
begin
SizeDiv2 := KernelSize div 2;
DivFloat := IffFloat(Divisor > 1, 1.0 / Divisor, 1.0);
Bpp := FFormatInfo.BytesPerPixel;
WidthBytes := FPData.Width * Bpp;
InitImage(TempImage);
CloneImage(FPData^, TempImage);
try
// For every pixel in clip rect
for Y := FClipRect.Top to FClipRect.Bottom - 1 do
begin
DstPointer := @PByteArray(FPData.Bits)[Y * WidthBytes + FClipRect.Left * Bpp];
for X := FClipRect.Left to FClipRect.Right - 1 do
begin
// Reset accumulators
R := 0.0;
G := 0.0;
B := 0.0;
for J := 0 to KernelSize - 1 do
begin
PosY := ClampInt(Y + J - SizeDiv2, FClipRect.Top, FClipRect.Bottom - 1);
for I := 0 to KernelSize - 1 do
begin
PosX := ClampInt(X + I - SizeDiv2, FClipRect.Left, FClipRect.Right - 1);
SrcPointer := @PByteArray(TempImage.Bits)[PosY * WidthBytes + PosX * Bpp];
// Get pixels from neighborhood of current pixel and add their
// colors to accumulators weighted by filter kernel values
Pixel := FFormatInfo.GetPixelFP(SrcPointer, @FFormatInfo, TempImage.Palette);
KernelValue := PUInt32Array(Kernel)[J * KernelSize + I];
R := R + Pixel.R * KernelValue;
G := G + Pixel.G * KernelValue;
B := B + Pixel.B * KernelValue;
end;
end;
Pixel := FFormatInfo.GetPixelFP(DstPointer, @FFormatInfo, FPData.Palette);
Pixel.R := R * DivFloat + Bias;
Pixel.G := G * DivFloat + Bias;
Pixel.B := B * DivFloat + Bias;
if ClampChannels then
ClampFloatPixel(Pixel);
// Set resulting pixel color
FFormatInfo.SetPixelFP(DstPointer, @FFormatInfo, FPData.Palette, Pixel);
Inc(DstPointer, Bpp);
end;
end;
finally
FreeImage(TempImage);
end;
end;
procedure TImagingCanvas.ApplyConvolution3x3(const Filter: TConvolutionFilter3x3);
begin
ApplyConvolution(@Filter.Kernel, 3, Filter.Divisor, Filter.Bias, True);
end;
procedure TImagingCanvas.ApplyConvolution5x5(const Filter: TConvolutionFilter5x5);
begin
ApplyConvolution(@Filter.Kernel, 5, Filter.Divisor, Filter.Bias, True);
end;
procedure TImagingCanvas.ApplyNonLinearFilter(FilterSize: Integer; SelectFunc: TSelectPixelFunction);
var
X, Y, I, J, PosY, PosX, SizeDiv2, WidthBytes, Bpp: LongInt;
Pixel: TColorFPRec;
TempImage: TImageData;
DstPointer, SrcPointer: PByte;
NeighPixels: TDynFPPixelArray;
begin
SizeDiv2 := FilterSize div 2;
Bpp := FFormatInfo.BytesPerPixel;
WidthBytes := FPData.Width * Bpp;
SetLength(NeighPixels, FilterSize * FilterSize);
InitImage(TempImage);
CloneImage(FPData^, TempImage);
try
// For every pixel in clip rect
for Y := FClipRect.Top to FClipRect.Bottom - 1 do
begin
DstPointer := @PByteArray(FPData.Bits)[Y * WidthBytes + FClipRect.Left * Bpp];
for X := FClipRect.Left to FClipRect.Right - 1 do
begin
for J := 0 to FilterSize - 1 do
begin
PosY := ClampInt(Y + J - SizeDiv2, FClipRect.Top, FClipRect.Bottom - 1);
for I := 0 to FilterSize - 1 do
begin
PosX := ClampInt(X + I - SizeDiv2, FClipRect.Left, FClipRect.Right - 1);
SrcPointer := @PByteArray(TempImage.Bits)[PosY * WidthBytes + PosX * Bpp];
// Get pixels from neighbourhood of current pixel and store them
Pixel := FFormatInfo.GetPixelFP(SrcPointer, @FFormatInfo, TempImage.Palette);
NeighPixels[J * FilterSize + I] := Pixel;
end;
end;
// Choose pixel using custom function
Pixel := SelectFunc(NeighPixels);
// Set resulting pixel color
FFormatInfo.SetPixelFP(DstPointer, @FFormatInfo, FPData.Palette, Pixel);
Inc(DstPointer, Bpp);
end;
end;
finally
FreeImage(TempImage);
end;
end;
procedure TImagingCanvas.ApplyMedianFilter(FilterSize: Integer);
begin
ApplyNonLinearFilter(FilterSize, MedianSelect);
end;
procedure TImagingCanvas.ApplyMinFilter(FilterSize: Integer);
begin
ApplyNonLinearFilter(FilterSize, MinSelect);
end;
procedure TImagingCanvas.ApplyMaxFilter(FilterSize: Integer);
begin
ApplyNonLinearFilter(FilterSize, MaxSelect);
end;
procedure TImagingCanvas.PointTransform(Transform: TPointTransformFunction;
Param1, Param2, Param3: Single);
var
X, Y, Bpp, WidthBytes: Integer;
PixPointer: PByte;
Pixel: TColorFPRec;
begin
Bpp := FFormatInfo.BytesPerPixel;
WidthBytes := FPData.Width * Bpp;
// For every pixel in clip rect
for Y := FClipRect.Top to FClipRect.Bottom - 1 do
begin
PixPointer := @PByteArray(FPData.Bits)[Y * WidthBytes + FClipRect.Left * Bpp];
for X := FClipRect.Left to FClipRect.Right - 1 do
begin
Pixel := FFormatInfo.GetPixelFP(PixPointer, @FFormatInfo, FPData.Palette);
FFormatInfo.SetPixelFP(PixPointer, @FFormatInfo, FPData.Palette,
Transform(Pixel, Param1, Param2, Param3));
Inc(PixPointer, Bpp);
end;
end;
end;
procedure TImagingCanvas.ModifyContrastBrightness(Contrast, Brightness: Single);
begin
PointTransform(TransformContrastBrightness, 1.0 + Contrast / 100,
Brightness / 100, 0);
end;
procedure TImagingCanvas.GammaCorrection(Red, Green, Blue: Single);
begin
PointTransform(TransformGamma, Red, Green, Blue);
end;
procedure TImagingCanvas.InvertColors;
begin
PointTransform(TransformInvert, 0, 0, 0);
end;
procedure TImagingCanvas.Threshold(Red, Green, Blue: Single);
begin
PointTransform(TransformThreshold, Red, Green, Blue);
end;
procedure TImagingCanvas.AdjustColorLevels(BlackPoint, WhitePoint, MidPoint: Single);
begin
PointTransform(TransformLevels, BlackPoint, WhitePoint, 1.0 / MidPoint);
end;
procedure TImagingCanvas.PremultiplyAlpha;
begin
PointTransform(TransformPremultiplyAlpha, 0, 0, 0);
end;
procedure TImagingCanvas.UnPremultiplyAlpha;
begin
PointTransform(TransformUnPremultiplyAlpha, 0, 0, 0);
end;
procedure TImagingCanvas.GetHistogram(out Red, Green, Blue, Alpha,
Gray: THistogramArray);
var
X, Y, Bpp: Integer;
PixPointer: PByte;
Color32: TColor32Rec;
begin
FillChar(Red, SizeOf(Red), 0);
FillChar(Green, SizeOf(Green), 0);
FillChar(Blue, SizeOf(Blue), 0);
FillChar(Alpha, SizeOf(Alpha), 0);
FillChar(Gray, SizeOf(Gray), 0);
Bpp := FFormatInfo.BytesPerPixel;
for Y := FClipRect.Top to FClipRect.Bottom - 1 do
begin
PixPointer := @PByteArray(FPData.Bits)[Y * FPData.Width * Bpp + FClipRect.Left * Bpp];
for X := FClipRect.Left to FClipRect.Right - 1 do
begin
Color32 := FFormatInfo.GetPixel32(PixPointer, @FFormatInfo, FPData.Palette);
Inc(Red[Color32.R]);
Inc(Green[Color32.G]);
Inc(Blue[Color32.B]);
Inc(Alpha[Color32.A]);
Inc(Gray[Round(GrayConv.R * Color32.R + GrayConv.G * Color32.G + GrayConv.B * Color32.B)]);
Inc(PixPointer, Bpp);
end;
end;
end;
procedure TImagingCanvas.FillChannel(ChannelId: Integer; NewChannelValue: Byte);
var
X, Y, Bpp: Integer;
PixPointer: PByte;
Color32: TColor32Rec;
begin
Bpp := FFormatInfo.BytesPerPixel;
for Y := FClipRect.Top to FClipRect.Bottom - 1 do
begin
PixPointer := @PByteArray(FPData.Bits)[Y * FPData.Width * Bpp + FClipRect.Left * Bpp];
for X := FClipRect.Left to FClipRect.Right - 1 do
begin
Color32 := FFormatInfo.GetPixel32(PixPointer, @FFormatInfo, FPData.Palette);
Color32.Channels[ChannelId] := NewChannelValue;
FFormatInfo.SetPixel32(PixPointer, @FFormatInfo, FPData.Palette, Color32);
Inc(PixPointer, Bpp);
end;
end;
end;
procedure TImagingCanvas.FillChannelFP(ChannelId: Integer; NewChannelValue: Single);
var
X, Y, Bpp: Integer;
PixPointer: PByte;
ColorFP: TColorFPRec;
begin
Bpp := FFormatInfo.BytesPerPixel;
for Y := FClipRect.Top to FClipRect.Bottom - 1 do
begin
PixPointer := @PByteArray(FPData.Bits)[Y * FPData.Width * Bpp + FClipRect.Left * Bpp];
for X := FClipRect.Left to FClipRect.Right - 1 do
begin
ColorFP := FFormatInfo.GetPixelFP(PixPointer, @FFormatInfo, FPData.Palette);
ColorFP.Channels[ChannelId] := NewChannelValue;
FFormatInfo.SetPixelFP(PixPointer, @FFormatInfo, FPData.Palette, ColorFP);
Inc(PixPointer, Bpp);
end;
end;
end;
class function TImagingCanvas.GetSupportedFormats: TImageFormats;
begin
Result := [ifIndex8..Pred(ifDXT1)];
end;
{ TFastARGB32Canvas }
destructor TFastARGB32Canvas.Destroy;
begin
FreeMem(FScanlines);
inherited Destroy;
end;
procedure TFastARGB32Canvas.AlphaBlendPixels(SrcPix, DestPix: PColor32Rec);
var
SrcAlpha, DestAlpha, FinalAlpha: Integer;
begin
FinalAlpha := SrcPix.A + 1 + (DestPix.A * (256 - SrcPix.A)) shr 8;
if FinalAlpha = 0 then
SrcAlpha := 0
else
SrcAlpha := (SrcPix.A shl 8) div FinalAlpha;
DestAlpha := 256 - SrcAlpha;
DestPix.A := ClampToByte(FinalAlpha);
DestPix.R := (SrcPix.R * SrcAlpha + DestPix.R * DestAlpha) shr 8;
DestPix.G := (SrcPix.G * SrcAlpha + DestPix.G * DestAlpha) shr 8;
DestPix.B := (SrcPix.B * SrcAlpha + DestPix.B * DestAlpha) shr 8;
end;
procedure TFastARGB32Canvas.DrawAlpha(const SrcRect: TRect;
DestCanvas: TImagingCanvas; DestX, DestY: LongInt);
var
X, Y, SrcX, SrcY, Width, Height: LongInt;
SrcPix, DestPix: PColor32Rec;
begin
if DestCanvas.ClassType <> Self.ClassType then
begin
inherited;
Exit;
end;
SrcX := SrcRect.Left;
SrcY := SrcRect.Top;
Width := SrcRect.Right - SrcRect.Left;
Height := SrcRect.Bottom - SrcRect.Top;
ClipCopyBounds(SrcX, SrcY, Width, Height, DestX, DestY,
FPData.Width, FPData.Height, DestCanvas.ClipRect);
for Y := 0 to Height - 1 do
begin
SrcPix := @FScanlines[SrcY + Y, SrcX];
DestPix := @TFastARGB32Canvas(DestCanvas).FScanlines[DestY + Y, DestX];
for X := 0 to Width - 1 do
begin
AlphaBlendPixels(SrcPix, DestPix);
Inc(SrcPix);
Inc(DestPix);
end;
end;
end;
function TFastARGB32Canvas.GetPixel32(X, Y: LongInt): TColor32;
begin
Result := FScanlines[Y, X].Color;
end;
procedure TFastARGB32Canvas.SetPixel32(X, Y: LongInt; const Value: TColor32);
begin
if (X >= FClipRect.Left) and (Y >= FClipRect.Top) and
(X < FClipRect.Right) and (Y < FClipRect.Bottom) then
begin
FScanlines[Y, X].Color := Value;
end;
end;
procedure TFastARGB32Canvas.StretchDrawAlpha(const SrcRect: TRect;
DestCanvas: TImagingCanvas; const DestRect: TRect; Filter: TResizeFilter);
var
X, Y, ScaleX, ScaleY, Yp, Xp, Weight1, Weight2, Weight3, Weight4, InvFracY, T1, T2: Integer;
FracX, FracY: Cardinal;
SrcX, SrcY, SrcWidth, SrcHeight: LongInt;
DestX, DestY, DestWidth, DestHeight: LongInt;
SrcLine, SrcLine2: PColor32RecArray;
DestPix: PColor32Rec;
Accum: TColor32Rec;
begin
if (Filter = rfBicubic) or (DestCanvas.ClassType <> Self.ClassType) then
begin
inherited;
Exit;
end;
SrcX := SrcRect.Left;
SrcY := SrcRect.Top;
SrcWidth := SrcRect.Right - SrcRect.Left;
SrcHeight := SrcRect.Bottom - SrcRect.Top;
DestX := DestRect.Left;
DestY := DestRect.Top;
DestWidth := DestRect.Right - DestRect.Left;
DestHeight := DestRect.Bottom - DestRect.Top;
// Clip src and dst rects
ClipStretchBounds(SrcX, SrcY, SrcWidth, SrcHeight, DestX, DestY, DestWidth, DestHeight,
FPData.Width, FPData.Height, DestCanvas.ClipRect);
ScaleX := (SrcWidth shl 16) div DestWidth;
ScaleY := (SrcHeight shl 16) div DestHeight;
// Nearest and linear filtering using fixed point math
if Filter = rfNearest then
begin
Yp := 0;
for Y := DestY to DestY + DestHeight - 1 do
begin
Xp := 0;
SrcLine := @FScanlines[SrcY + Yp shr 16, SrcX];
DestPix := @TFastARGB32Canvas(DestCanvas).FScanlines[Y, DestX];
for X := 0 to DestWidth - 1 do
begin
AlphaBlendPixels(@SrcLine[Xp shr 16], DestPix);
Inc(DestPix);
Inc(Xp, ScaleX);
end;
Inc(Yp, ScaleY);
end;
end
else
begin
Yp := (ScaleY shr 1) - $8000;
for Y := DestY to DestY + DestHeight - 1 do
begin
DestPix := @TFastARGB32Canvas(DestCanvas).FScanlines[Y, DestX];
if Yp < 0 then
begin
T1 := 0;
FracY := 0;
InvFracY := $10000;
end
else
begin
T1 := Yp shr 16;
FracY := Yp and $FFFF;
InvFracY := (not Yp and $FFFF) + 1;
end;
T2 := Iff(T1 < SrcHeight - 1, T1 + 1, T1);
SrcLine := @Scanlines[T1 + SrcY, SrcX];
SrcLine2 := @Scanlines[T2 + SrcY, SrcX];
Xp := (ScaleX shr 1) - $8000;
for X := 0 to DestWidth - 1 do
begin
if Xp < 0 then
begin
T1 := 0;
FracX := 0;
end
else
begin
T1 := Xp shr 16;
FracX := Xp and $FFFF;
end;
T2 := Iff(T1 < SrcWidth - 1, T1 + 1, T1);
Weight2:= Integer((Cardinal(InvFracY) * FracX) shr 16); // cast to Card, Int can overflow here
Weight1:= InvFracY - Weight2;
Weight4:= Integer((Cardinal(FracY) * FracX) shr 16);
Weight3:= FracY - Weight4;
Accum.B := (SrcLine[T1].B * Weight1 + SrcLine[T2].B * Weight2 +
SrcLine2[T1].B * Weight3 + SrcLine2[T2].B * Weight4 + $8000) shr 16;
Accum.G := (SrcLine[T1].G * Weight1 + SrcLine[T2].G * Weight2 +
SrcLine2[T1].G * Weight3 + SrcLine2[T2].G * Weight4 + $8000) shr 16;
Accum.R := (SrcLine[T1].R * Weight1 + SrcLine[T2].R * Weight2 +
SrcLine2[T1].R * Weight3 + SrcLine2[T2].R * Weight4 + $8000) shr 16;
Accum.A := (SrcLine[T1].A * Weight1 + SrcLine[T2].A * Weight2 +
SrcLine2[T1].A * Weight3 + SrcLine2[T2].A * Weight4 + $8000) shr 16;
AlphaBlendPixels(@Accum, DestPix);
Inc(Xp, ScaleX);
Inc(DestPix);
end;
Inc(Yp, ScaleY);
end;
end;
end;
procedure TFastARGB32Canvas.UpdateCanvasState;
var
I: LongInt;
ScanPos: PUInt32;
begin
inherited UpdateCanvasState;
// Realloc and update scanline array
ReallocMem(FScanlines, FPData.Height * SizeOf(PColor32RecArray));
ScanPos := FPData.Bits;
for I := 0 to FPData.Height - 1 do
begin
FScanlines[I] := PColor32RecArray(ScanPos);
Inc(ScanPos, FPData.Width);
end;
end;
class function TFastARGB32Canvas.GetSupportedFormats: TImageFormats;
begin
Result := [ifA8R8G8B8];
end;
procedure TFastARGB32Canvas.InvertColors;
var
X, Y: Integer;
PixPtr: PColor32Rec;
begin
for Y := FClipRect.Top to FClipRect.Bottom - 1 do
begin
PixPtr := @FScanlines[Y, FClipRect.Left];
for X := FClipRect.Left to FClipRect.Right - 1 do
begin
PixPtr.R := not PixPtr.R;
PixPtr.G := not PixPtr.G;
PixPtr.B := not PixPtr.B;
Inc(PixPtr);
end;
end;
end;
initialization
RegisterCanvas(TFastARGB32Canvas);
finalization
FreeAndNil(CanvasClasses);
{
File Notes:
-- TODOS ----------------------------------------------------
- more more more ...
- implement pen width everywhere
- more objects (arc, polygon)
-- 0.26.5 Changes/Bug Fixes ---------------------------------
- Fixed bug that could raise floating point error in DrawAlpha
and StretchDrawAlpha.
- Fixed bug in TImagingCanvas.Line that caused not drawing
of horz or vert lines.
-- 0.26.3 Changes/Bug Fixes ---------------------------------
- Added some methods to TFastARGB32Canvas (InvertColors, DrawAlpha/StretchDrawAlpha)
- Fixed DrawAlpha/StretchDrawAlpha destination alpha calculation.
- Added PremultiplyAlpha and UnPremultiplyAlpha methods.
-- 0.26.1 Changes/Bug Fixes ---------------------------------
- Added FillChannel methods.
- Added FloodFill method.
- Added GetHistogram method.
- Fixed "Invalid FP operation" in AdjustColorLevels in FPC compiled exes
(thanks to Carlos Gonzalez).
- Added TImagingCanvas.AdjustColorLevels method.
-- 0.25.0 Changes/Bug Fixes ---------------------------------
- Fixed error that could cause AV in linear and nonlinear filters.
- Added blended rect filling function FillRectBlend.
- Added drawing function with blending (DrawAlpha, StretchDrawAlpha,
StretchDrawAdd, DrawBlend, StretchDrawBlend, ...)
- Added non-linear filters (min, max, median).
- Added point transforms (invert, contrast, gamma, brightness).
-- 0.21 Changes/Bug Fixes -----------------------------------
- Added some new filter kernels for convolution.
- Added FillMode and PenMode properties.
- Added FrameRect, Rectangle, Ellipse, and Line methods.
- Removed HorzLine and VertLine from TFastARGB32Canvas - new versions
in general canvas is now as fast as those in TFastARGB32Canvas
(only in case of A8R8G8B8 images of course).
- Added PenWidth property, updated HorzLine and VertLine to use it.
-- 0.19 Changes/Bug Fixes -----------------------------------
- added TFastARGB32Canvas
- added convolutions, hline, vline
- unit created, initial stuff added
}
end.