CentrED/Client/ULandscape.pas

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(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2009 Andreas Schneider
*)
unit ULandscape;
{$mode objfpc}{$H+}
interface
uses
SysUtils, Classes, math, matrix, LCLIntf, GL, GLu, ImagingOpenGL, Imaging,
ImagingClasses, ImagingTypes, ImagingUtility,
UGenericIndex, UMap, UStatics, UArt, UTexture, UTiledata, UHue, UWorldItem,
UMulBlock, UAnimData,
UEnhancedMemoryStream, UGLFont,
UCacheManager;
type
TGlVector3f = array[0..2] of GLfloat;
PNormals = ^TNormals;
TNormals = array[0..3] of TGlVector3f;
PRadarBlock = ^TRadarBlock;
TRadarBlock = array[0..7, 0..7] of Word;
{ TMaterial }
TMaterial = class(ICacheable)
constructor Create;
destructor Destroy; override;
protected
FRefCount: Integer;
FWidth: Integer;
FHeight: Integer;
FRealWidth: Integer;
FRealHeight: Integer;
FGraphic: TMultiImage;
class procedure CalculateTextureDimensions(ACaps: TGLTextureCaps; ARealWidth,
ARealHeight: Integer; out AWidth, AHeight: Integer);
function GenerateTexture(AImage: TBaseImage): TGLuint;
function GetTexture: GLuint; virtual; abstract;
public
property Width: Integer read FWidth;
property Height: Integer read FHeight;
property RealWidth: Integer read FRealWidth;
property RealHeight: Integer read FRealHeight;
property Texture: GLuint read GetTexture;
procedure AddRef;
procedure DelRef;
function HitTest(AX, AY: Integer): Boolean;
{ICacheable}
function CanBeRemoved: Boolean;
procedure RemoveFromCache;
end;
{ TSimpleMaterial }
TSimpleMaterial = class(TMaterial)
constructor Create(AGraphic: TBaseImage);
destructor Destroy; override;
protected
FTexture: TGLuint;
function GetTexture: GLuint; override;
end;
{ TAnimMaterial }
TAnimMaterial = class(TMaterial)
constructor Create(ABaseID: Word; AAnimData: TAnimData; AHue: THue = nil;
APartialHue: Boolean = False);
destructor Destroy; override;
protected
FActiveFrame: Byte;
FNextChange: DWord;
FAnimData: TAnimData;
FTextures: array of TGLuint;
function GetTexture: GLuint; override;
end;
TMaterialCache = specialize TCacheManager<TMaterial>;
{ TLandTextureManager }
TLandTextureManager = class
constructor Create;
destructor Destroy; override;
protected
FArtCache: TMaterialCache;
FTexCache: TMaterialCache;
FAnimCache: TMaterialCache;
FUseAnims: Boolean;
public
property UseAnims: Boolean read FUseAnims write FUseAnims;
function GetArtMaterial(ATileID: Word): TMaterial; overload;
function GetArtMaterial(ATileID: Word; AHue: THue;
APartialHue: Boolean): TMaterial; overload;
function GetStaticMaterial(AStaticItem: TStaticItem;
AOverrideHue: Integer = -1): TMaterial;
function GetTexMaterial(ATileID: Word): TMaterial;
end;
{ TSeperatedStaticBlock }
TSeperatedStaticBlock = class(TStaticBlock)
constructor Create(AData: TStream; AIndex: TGenericIndex; AX, AY: Word); overload;
constructor Create(AData: TStream; AIndex: TGenericIndex); overload;
destructor Destroy; override;
public
Cells: array[0..63] of TStaticItemList;
{ Methods }
function Clone: TSeperatedStaticBlock; override;
function GetSize: Integer; override;
procedure RebuildList;
end;
TLandscape = class;
{ TBlock }
TBlock = class
constructor Create(AMap: TMapBlock; AStatics: TStaticBlock);
destructor Destroy; override;
protected
{ Fields }
FMapBlock: TMapBlock;
FStaticBlock: TStaticBlock;
public
{ Fields }
property Map: TMapBlock read FMapBlock;
property Static: TStaticBlock read FStaticBlock;
{ Methods }
procedure UpdateBlockAcess(ALandscape: TLandscape);
end;
TLandscapeChangeEvent = procedure of object;
TMapChangedEvent = procedure(AMapCell: TMapCell) of object;
TNewBlockEvent = procedure(ABlock: TBlock) of object;
TStaticChangedEvent = procedure(AStaticItem: TStaticItem) of object;
TScreenBuffer = class;
TBlockCache = specialize TCacheManager<TBlock>;
{ TLandscape }
TLandscape = class
constructor Create(AWidth, AHeight: Word);
destructor Destroy; override;
protected
{ Members }
FWidth: Word;
FHeight: Word;
FCellWidth: Word;
FCellHeight: Word;
FBlockCache: TBlockCache;
FOnChange: TLandscapeChangeEvent;
FOnMapChanged: TMapChangedEvent;
FOnNewBlock: TNewBlockEvent;
FOnStaticInserted: TStaticChangedEvent;
FOnStaticDeleted: TStaticChangedEvent;
FOnStaticElevated: TStaticChangedEvent;
FOnStaticHued: TStaticChangedEvent;
FOpenRequests: TBits;
FWriteMap: TBits;
FDrawMap: TBits;
FMaxStaticID: Cardinal;
{ Methods }
function GetMapBlock(AX, AY: Word): TMapBlock;
function GetMapCell(AX, AY: Word): TMapCell;
function GetNormals(AX, AY: Word): TNormals;
function GetStaticBlock(AX, AY: Word): TSeperatedStaticBlock;
function GetStaticList(AX, AY: Word): TStaticItemList;
{ Events }
procedure OnRemoveCachedObject(ABlock: TBlock);
procedure OnBlocksPacket(ABuffer: TEnhancedMemoryStream);
procedure OnDrawMapPacket(ABuffer: TEnhancedMemoryStream);
procedure OnInsertStaticPacket(ABuffer: TEnhancedMemoryStream);
procedure OnDeleteStaticPacket(ABuffer: TEnhancedMemoryStream);
procedure OnElevateStaticPacket(ABuffer: TEnhancedMemoryStream);
procedure OnMoveStaticPacket(ABuffer: TEnhancedMemoryStream);
procedure OnHueStaticPacket(ABuffer: TEnhancedMemoryStream);
public
{ Fields }
property Width: Word read FWidth;
property Height: Word read FHeight;
property CellWidth: Word read FCellWidth;
property CellHeight: Word read FCellHeight;
property MapCell[X, Y: Word]: TMapCell read GetMapCell;
property StaticList[X, Y: Word]: TStaticItemList read GetStaticList;
property Normals[X, Y: Word]: TNormals read GetNormals;
property MaxStaticID: Cardinal read FMaxStaticID;
property OnChange: TLandscapeChangeEvent read FOnChange write FOnChange;
property OnMapChanged: TMapChangedEvent read FOnMapChanged write FOnMapChanged;
property OnNewBlock: TNewBlockEvent read FOnNewBlock write FOnNewBlock;
property OnStaticInserted: TStaticChangedEvent read FOnStaticInserted
write FOnStaticInserted;
property OnStaticDeleted: TStaticChangedEvent read FOnStaticDeleted
write FOnStaticDeleted;
property OnStaticElevated: TStaticChangedEvent read FOnStaticElevated
write FOnStaticElevated;
property OnStaticHued: TStaticChangedEvent read FOnStaticHued
write FOnStaticHued;
{ Methods }
function CanWrite(AX, AY: Word): Boolean;
procedure FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
AHeight: Word; AMap, AStatics: Boolean; ANoDraw: Boolean;
AAdditionalTiles: TWorldItemList = nil);
function GetEffectiveAltitude(ATile: TMapCell): ShortInt;
function GetLandAlt(AX, AY: Word; ADefault: ShortInt): ShortInt;
procedure GetNormals(AX, AY: Word; var ANormals: TNormals);
procedure LoadNoDrawMap(AFileName: String);
procedure MoveStatic(AStatic: TStaticItem; AX, AY: Word);
procedure PrepareBlocks(AX1, AY1, AX2, AY2: Word);
procedure UpdateBlockAccess;
procedure UpdateWriteMap(AStream: TEnhancedMemoryStream);
end;
{ TGLText }
TGLText = class
constructor Create(AFont: TGLFont; AText: String);
protected
FFont: TGLFont;
FText: String;
FWidth: Integer;
FHeight: Integer;
public
procedure Render(AScreenRect: TRect);
end;
TScreenState = (ssNormal, ssFiltered, ssGhost);
TWalkRestriction = (wrNone, wrCanWalk, wrCannotWalk);
PBlockInfo = ^TBlockInfo;
TBlockInfo = record
ScreenRect: TRect;
DrawQuad: array[0..3,0..1] of TGLint;
RealQuad: array[0..3,0..1] of TGLint;
Item: TWorldItem;
HighRes: TMaterial;
LowRes: TMaterial;
Normals: PNormals;
State: TScreenState;
Highlighted: Boolean;
HueOverride: Boolean;
CheckRealQuad: Boolean;
Translucent: Boolean;
WalkRestriction: TWalkRestriction;
Text: TGLText;
Next: PBlockInfo;
end;
{ TScreenBuffer }
TScreenBuffer = class
constructor Create; virtual;
destructor Destroy; override;
protected
{ Members }
FCount: Cardinal;
FShortCuts: array[-1..10] of PBlockInfo; //-1 = last, 0 = first, 1..10 = other shortcuts
FShortCutsValid: Boolean;
FSerial: Cardinal;
public
{ Methods }
function Add(AItem: TWorldItem): PBlockInfo;
procedure Clear;
procedure Delete(AItem: TWorldItem);
function Find(AScreenPosition: TPoint): PBlockInfo;
function GetSerial: Cardinal;
function Insert(AItem: TWorldItem): PBlockInfo;
function Iterate(var ABlockInfo: PBlockInfo): Boolean;
procedure UpdateShortcuts;
function UpdateSortOrder(AItem: TWorldItem): PBlockInfo;
{ Events }
procedure OnTileRemoved(ATile: TMulBlock);
end;
TStaticInfo = packed record
X: Word;
Y: Word;
Z: ShortInt;
TileID: Word;
Hue: Word;
end;
implementation
uses
UGameResources, UdmNetwork, UPackets, UPacketHandlers, Logging;
function GetID(AX, AY: Word): Integer; inline;
begin
Result := (AX shl 16) or AY;
end;
operator := (AVector: Tvector3_single) GLVector: TGlVector3f;
begin
GLVector[0] := AVector.data[0];
GLVector[1] := AVector.data[1];
GLVector[2] := AVector.data[2];
end;
{ TLandTextureManager }
constructor TLandTextureManager.Create;
begin
inherited Create;
FArtCache := TMaterialCache.Create(1024);
FTexCache := TMaterialCache.Create(128);
FAnimCache := TMaterialCache.Create(128);
FUseAnims := True;
end;
destructor TLandTextureManager.Destroy;
begin
FreeAndNil(FArtCache);
FreeAndNil(FTexCache);
FreeAndNil(FAnimCache);
inherited Destroy;
end;
function TLandTextureManager.GetArtMaterial(ATileID: Word): TMaterial;
var
artEntry: TArt;
animData: TAnimData;
begin
Result := nil;
if FUseAnims and (ATileID >= $4000) and (tdfAnimation in
ResMan.Tiledata.StaticTiles[ATileID - $4000].Flags) then
begin
animData := ResMan.Animdata.AnimData[ATileID - $4000];
if (animData.FrameCount > 0) and not FAnimCache.QueryID(ATileID, Result) then
begin
Result := TAnimMaterial.Create(ATileID, animData);
FAnimCache.StoreID(ATileID, Result);
end;
end;
if (Result = nil) and not FArtCache.QueryID(ATileID, Result) then
begin
artEntry := TArt(ResMan.Art.Block[ATileID]);
Result := TSimpleMaterial.Create(artEntry.Graphic);
FArtCache.StoreID(ATileID, Result);
artEntry.Free;
end;
Result.AddRef;
end;
function TLandTextureManager.GetArtMaterial(ATileID: Word; AHue: THue;
APartialHue: Boolean): TMaterial;
var
artEntry: TArt;
animData: TAnimData;
id: Integer;
begin
if AHue = nil then
begin
Result := GetArtMaterial(ATileID);
end else
begin
Result := nil;
id := ATileID or (((AHue.ID + 1) and $3FFF) shl 16) or (Byte(APartialHue) shl 30);
if FUseAnims and (ATileID >= $4000) and (tdfAnimation in
ResMan.Tiledata.StaticTiles[ATileID - $4000].Flags) then
begin
animData := ResMan.Animdata.AnimData[ATileID - $4000];
if (animData.FrameCount > 0) and not FAnimCache.QueryID(id, Result) then
begin
Result := TAnimMaterial.Create(ATileID, animData, AHue, APartialHue);
FAnimCache.StoreID(id, Result);
end;
end;
if (Result = nil) and not FArtCache.QueryID(id, Result) then
begin
artEntry := ResMan.Art.GetArt(ATileID, 0, AHue, APartialHue);
Result := TSimpleMaterial.Create(artEntry.Graphic);
FArtCache.StoreID(id, Result);
artEntry.Free;
end;
Result.AddRef;
end;
end;
function TLandTextureManager.GetStaticMaterial(AStaticItem: TStaticItem;
AOverrideHue: Integer = -1): TMaterial;
var
staticTiledata: TStaticTiledata;
hue: THue;
begin
staticTiledata := ResMan.Tiledata.StaticTiles[AStaticItem.TileID];
if AOverrideHue < 0 then
AOverrideHue := AStaticItem.Hue;
if AOverrideHue > 0 then
hue := ResMan.Hue.Hues[AOverrideHue - 1]
else
hue := nil;
Result := GetArtMaterial($4000 + AStaticItem.TileID, hue,
tdfPartialHue in staticTiledata.Flags);
end;
function TLandTextureManager.GetTexMaterial(ATileID: Word): TMaterial;
var
texEntry: TTexture;
texID: Integer;
begin
if not FTexCache.QueryID(ATileID, Result) then
begin
texID := ResMan.Tiledata.LandTiles[ATileID].TextureID;
if texID > 0 then
begin
texEntry := TTexture(ResMan.Texmaps.Block[texID]);
Result := TSimpleMaterial.Create(texEntry.Graphic);
FTexCache.StoreID(ATileID, Result);
texEntry.Free;
end else
Result := nil;
end;
if Result <> nil then
Result.AddRef;
end;
{ TSeperatedStaticBlock }
constructor TSeperatedStaticBlock.Create(AData: TStream; AIndex: TGenericIndex;
AX, AY: Word);
var
i: Integer;
item: TStaticItem;
block: TMemoryStream;
begin
inherited Create;
FItems := TStaticItemList.Create(False);
FX := AX;
FY := AY;
for i := 0 to 63 do
Cells[i] := TStaticItemList.Create;
if (AData <> nil) and (AIndex.Lookup > 0) and (AIndex.Size > 0) then
begin
AData.Position := AIndex.Lookup;
block := TMemoryStream.Create;
block.CopyFrom(AData, AIndex.Size);
block.Position := 0;
for i := 1 to (AIndex.Size div 7) do
begin
item := TStaticItem.Create(Self, block, AX, AY);
Cells[(item.Y mod 8) * 8 + (item.X mod 8)].Add(item);
end;
block.Free;
end;
end;
constructor TSeperatedStaticBlock.Create(AData: TStream; AIndex: TGenericIndex);
begin
Create(AData, AIndex, 0, 0);
end;
destructor TSeperatedStaticBlock.Destroy;
var
i: Integer;
begin
FreeAndNil(FItems);
for i := 0 to 63 do
begin
if Cells[i] <> nil then
FreeAndNil(Cells[i]);
end;
inherited Destroy;
end;
function TSeperatedStaticBlock.Clone: TSeperatedStaticBlock;
begin
raise Exception.Create('TSeperatedStaticBlock.Clone is not implemented (yet).');
Result := nil;
end;
function TSeperatedStaticBlock.GetSize: Integer;
begin
RebuildList;
Result := inherited GetSize;
end;
procedure TSeperatedStaticBlock.RebuildList;
var
i, j, solver: Integer;
begin
FItems.Clear;
solver := 0;
for i := 0 to 63 do
begin
if Cells[i] <> nil then
begin
for j := 0 to Cells[i].Count - 1 do
begin
FItems.Add(Cells[i].Items[j]);
TStaticItem(Cells[i].Items[j]).UpdatePriorities(
ResMan.Tiledata.StaticTiles[TStaticItem(Cells[i].Items[j]).TileID],
solver);
Inc(solver);
end;
end;
end;
Sort;
end;
{ TBlock }
constructor TBlock.Create(AMap: TMapBlock; AStatics: TStaticBlock);
begin
inherited Create;
FMapBlock := AMap;
FStaticBlock := AStatics;
end;
destructor TBlock.Destroy;
begin
if FMapBlock <> nil then FreeAndNil(FMapBlock);
if FStaticBlock <> nil then FreeAndNil(FStaticBlock);
inherited Destroy;
end;
procedure TBlock.UpdateBlockAcess(ALandscape: TLandscape);
var
staticItem: TStaticItem;
i: Integer;
begin
for i := Low(FMapBlock.Cells) to High(FMapBlock.Cells) do
begin
FMapBlock.Cells[i].CanBeEdited := ALandscape.CanWrite(FMapBlock.Cells[i].X,
FMapBlock.Cells[i].Y);
end;
if FStaticBlock is TSeperatedStaticBlock then
TSeperatedStaticBlock(FStaticBlock).RebuildList; //fill items
for i := 0 to FStaticBlock.Items.Count - 1 do
begin
staticItem := FStaticBlock.Items[i];
staticItem.CanBeEdited := ALandscape.CanWrite(staticItem.X,
staticItem.Y);
end;
end;
{ TLandscape }
constructor TLandscape.Create(AWidth, AHeight: Word);
var
i: Integer;
begin
inherited Create;
FWidth := AWidth;
FHeight := AHeight;
FCellWidth := FWidth * 8;
FCellHeight := FHeight * 8;
FBlockCache := TBlockCache.Create(256);
FBlockCache.OnRemoveObject := @OnRemoveCachedObject;
FOnChange := nil;
FOnNewBlock := nil;
FOnStaticDeleted := nil;
FOnStaticElevated := nil;
FOnStaticHued := nil;
FOnStaticInserted := nil;
FOpenRequests := TBits.Create(FWidth * FHeight);
FOpenRequests.Clearall; //set all to 0
FWriteMap := TBits.Create(FCellWidth * FCellHeight);
for i := 0 to FWriteMap.Size - 1 do
FWriteMap[i] := True;
FMaxStaticID := Min(Min(ResMan.Animdata.AnimCount, ResMan.Tiledata.StaticCount),
ResMan.Art.EntryCount - $4000);
Logger.Send([lcClient, lcInfo], 'Landscape recognizes $%x StaticTile IDs.',
[FMaxStaticId]);
FDrawMap := TBits.Create($4000 + FMaxStaticID);
for i := 0 to FDrawMap.Size - 1 do
FDrawMap[i] := True;
RegisterPacketHandler($04, TPacketHandler.Create(0, @OnBlocksPacket));
RegisterPacketHandler($06, TPacketHandler.Create(8, @OnDrawMapPacket));
RegisterPacketHandler($07, TPacketHandler.Create(10, @OnInsertStaticPacket));
RegisterPacketHandler($08, TPacketHandler.Create(10, @OnDeleteStaticPacket));
RegisterPacketHandler($09, TPacketHandler.Create(11, @OnElevateStaticPacket));
RegisterPacketHandler($0A, TPacketHandler.Create(14, @OnMoveStaticPacket));
RegisterPacketHandler($0B, TPacketHandler.Create(12, @OnHueStaticPacket));
end;
destructor TLandscape.Destroy;
begin
if FBlockCache <> nil then
begin
FBlockCache.OnRemoveObject := nil;
FreeAndNil(FBlockCache);
end;
FreeAndNil(FOpenRequests);
FreeAndNil(FWriteMap);
FreeAndNil(FDrawMap);
RegisterPacketHandler($04, nil);
RegisterPacketHandler($06, nil);
RegisterPacketHandler($07, nil);
RegisterPacketHandler($08, nil);
RegisterPacketHandler($09, nil);
RegisterPacketHandler($0A, nil);
RegisterPacketHandler($0B, nil);
inherited Destroy;
end;
function TLandscape.GetMapBlock(AX, AY: Word): TMapBlock;
var
block: TBlock;
begin
Result := nil;
if (AX >= 0) and (AX < FWidth) and (AY >= 0) and (AY < FHeight) then
begin
if FBlockCache.QueryID(GetID(AX, AY), block) then
Result := block.Map;
end;
end;
function TLandscape.GetMapCell(AX, AY: Word): TMapCell;
var
block: TMapBlock;
begin
Result := nil;
if (AX >= 0) and (AX <= FCellWidth) and (AY >= 0) and (AY <= FCellHeight) then
begin
block := GetMapBlock(AX div 8, AY div 8);
if block <> nil then
Result := block.Cells[(AY mod 8) * 8 + AX mod 8];
end;
end;
function TLandscape.GetNormals(AX, AY: Word): TNormals;
begin
GetNormals(AX, AY, Result);
end;
function TLandscape.GetStaticBlock(AX, AY: Word): TSeperatedStaticBlock;
var
block: TBlock;
begin
Result := nil;
if (AX >= 0) and (AX < FWidth) and (AY >= 0) and (AY < FHeight) then
begin
if FBlockCache.QueryID(GetID(AX, AY), block) then
Result := TSeperatedStaticBlock(block.Static);
end;
end;
function TLandscape.GetStaticList(AX, AY: Word): TStaticItemList;
var
block: TSeperatedStaticBlock;
begin
Result := nil;
if (AX >= 0) and (AX <= FCellWidth) and (AY >= 0) and (AY <= FCellHeight) then
begin
block := GetStaticBlock(AX div 8, AY div 8);
if block <> nil then
Result := block.Cells[(AY mod 8) * 8 + AX mod 8];
end;
end;
procedure TLandscape.OnRemoveCachedObject(ABlock: TBlock);
begin
if ABlock <> nil then
dmNetwork.Send(TFreeBlockPacket.Create(ABlock.Map.X, ABlock.Map.Y));
end;
procedure TLandscape.OnBlocksPacket(ABuffer: TEnhancedMemoryStream);
var
index: TGenericIndex;
map: TMapBlock;
statics: TStaticBlock;
coords: TBlockCoords;
count: Word;
id: Integer;
block: TBlock;
begin
index := TGenericIndex.Create(nil);
while ABuffer.Position < ABuffer.Size do
begin
ABuffer.Read(coords, SizeOf(TBlockCoords));
id := GetID(coords.X, coords.Y);
map := TMapBlock.Create(ABuffer, coords.X, coords.Y);
count := ABuffer.ReadWord;
if count > 0 then
index.Lookup := ABuffer.Position
else
index.Lookup := -1;
index.Size := count * 7;
statics := TSeperatedStaticBlock.Create(ABuffer, index, coords.X, coords.Y);
FBlockCache.RemoveID(id);
block := TBlock.Create(map, statics);
block.UpdateBlockAcess(Self);
FBlockCache.StoreID(id, block);
FOpenRequests[coords.Y * FWidth + coords.X] := False;
if Assigned(FOnNewBlock) then FOnNewBlock(block);
end;
index.Free;
end;
procedure TLandscape.OnDrawMapPacket(ABuffer: TEnhancedMemoryStream);
var
x, y: Word;
cell: TMapCell;
begin
x := ABuffer.ReadWord;
y := ABuffer.ReadWord;
cell := GetMapCell(x, y);
if cell <> nil then
begin
cell.Altitude := ABuffer.ReadShortInt;
cell.TileID := ABuffer.ReadWord;
if Assigned(FOnMapChanged) then FOnMapChanged(cell);
end;
end;
procedure TLandscape.OnInsertStaticPacket(ABuffer: TEnhancedMemoryStream);
var
x, y: Word;
block: TSeperatedStaticBlock;
staticItem: TStaticItem;
targetStaticList: TStaticItemList;
i: Integer;
begin
x := ABuffer.ReadWord;
y := ABuffer.ReadWord;
block := GetStaticBlock(x div 8, y div 8);
if block <> nil then
begin
staticItem := TStaticItem.Create(nil, nil, 0, 0);
staticItem.X := x;
staticItem.Y := y;
staticItem.Z := ABuffer.ReadShortInt;
staticItem.TileID := ABuffer.ReadWord;
staticItem.Hue := ABuffer.ReadWord;
targetStaticList := block.Cells[(y mod 8) * 8 + x mod 8];
targetStaticList.Add(staticItem);
for i := 0 to targetStaticList.Count - 1 do
targetStaticList.Items[i].UpdatePriorities(
ResMan.Tiledata.StaticTiles[targetStaticList.Items[i].TileID],
i);
targetStaticList.Sort(@CompareStaticItems);
staticItem.Owner := block;
staticItem.CanBeEdited := CanWrite(x, y);
if Assigned(FOnStaticInserted) then FOnStaticInserted(staticItem);
end;
end;
procedure TLandscape.OnDeleteStaticPacket(ABuffer: TEnhancedMemoryStream);
var
block: TSeperatedStaticBlock;
i: Integer;
statics: TStaticItemList;
staticInfo: TStaticInfo;
staticItem: TStaticItem;
begin
ABuffer.Read(staticInfo, SizeOf(TStaticInfo));
block := GetStaticBlock(staticInfo.X div 8, staticInfo.Y div 8);
if block <> nil then
begin
statics := block.Cells[(staticInfo.Y mod 8) * 8 + staticInfo.X mod 8];
for i := 0 to statics.Count - 1 do
begin
staticItem := statics.Items[i];
if (staticItem.Z = staticInfo.Z) and
(staticItem.TileID = staticInfo.TileID) and
(staticItem.Hue = staticInfo.Hue) then
begin
if Assigned(FOnStaticDeleted) then FOnStaticDeleted(staticItem);
staticItem.Delete;
statics.Delete(i);
Break;
end;
end;
end;
end;
procedure TLandscape.OnElevateStaticPacket(ABuffer: TEnhancedMemoryStream);
var
block: TSeperatedStaticBlock;
i,j : Integer;
statics: TStaticItemList;
staticInfo: TStaticInfo;
staticItem: TStaticItem;
begin
ABuffer.Read(staticInfo, SizeOf(TStaticInfo));
block := GetStaticBlock(staticInfo.X div 8, staticInfo.Y div 8);
if block <> nil then
begin
statics := block.Cells[(staticInfo.Y mod 8) * 8 + staticInfo.X mod 8];
for i := 0 to statics.Count - 1 do
begin
staticItem := statics.Items[i];
if (staticItem.Z = staticInfo.Z) and
(staticItem.TileID = staticInfo.TileID) and
(staticItem.Hue = staticInfo.Hue) then
begin
staticItem.Z := ABuffer.ReadShortInt;
for j := 0 to statics.Count - 1 do
statics.Items[j].UpdatePriorities(
ResMan.Tiledata.StaticTiles[statics.Items[j].TileID],
j);
statics.Sort(@CompareStaticItems);
if Assigned(FOnStaticElevated) then FOnStaticElevated(staticItem);
Break;
end;
end;
end;
end;
procedure TLandscape.OnMoveStaticPacket(ABuffer: TEnhancedMemoryStream);
var
sourceBlock, targetBlock: TSeperatedStaticBlock;
i: Integer;
statics: TStaticItemList;
staticInfo: TStaticInfo;
staticItem: TStaticItem;
newX, newY: Word;
begin
staticItem := nil;
ABuffer.Read(staticInfo, SizeOf(TStaticInfo));
newX := EnsureRange(ABuffer.ReadWord, 0, FCellWidth - 1);
newY := EnsureRange(ABuffer.ReadWord, 0, FCellHeight - 1);
sourceBlock := GetStaticBlock(staticInfo.X div 8, staticInfo.Y div 8);
targetBlock := GetStaticBlock(newX div 8, newY div 8);
if sourceBlock <> nil then
begin
statics := sourceBlock.Cells[(staticInfo.Y mod 8) * 8 + staticInfo.X mod 8];
i := 0;
while (i < statics.Count) and (staticItem = nil) do
begin
staticItem := statics.Items[i];
if (staticItem.Z <> staticInfo.Z) or
(staticItem.TileID <> staticInfo.TileID) or
(staticItem.Hue <> staticInfo.Hue) then
begin
staticItem := nil;
end;
Inc(i);
end;
if staticItem <> nil then
begin
if Assigned(FOnStaticDeleted) then FOnStaticDeleted(staticItem);
staticItem.Delete;
statics.Remove(staticItem);
end;
end;
if targetBlock <> nil then
begin
staticItem := TStaticItem.Create(nil, nil, 0, 0);
staticItem.X := newX;
staticItem.Y := newY;
staticItem.Z := staticInfo.Z;
staticItem.TileID := staticInfo.TileID;
staticItem.Hue := staticInfo.Hue;
statics := targetBlock.Cells[(newY mod 8) * 8 + newX mod 8];
statics.Add(staticItem);
for i := 0 to statics.Count - 1 do
TStaticItem(statics.Items[i]).UpdatePriorities(
ResMan.Tiledata.StaticTiles[TStaticItem(statics.Items[i]).TileID],
i);
statics.Sort(@CompareStaticItems);
staticItem.Owner := targetBlock;
staticItem.CanBeEdited := CanWrite(newX, newY);
if Assigned(FOnStaticInserted) then FOnStaticInserted(staticItem);
end;
end;
procedure TLandscape.OnHueStaticPacket(ABuffer: TEnhancedMemoryStream);
var
block: TSeperatedStaticBlock;
i : Integer;
statics: TStaticItemList;
staticInfo: TStaticInfo;
staticItem: TStaticItem;
begin
ABuffer.Read(staticInfo, SizeOf(TStaticInfo));
block := GetStaticBlock(staticInfo.X div 8, staticInfo.Y div 8);
if block <> nil then
begin
statics := block.Cells[(staticInfo.Y mod 8) * 8 + staticInfo.X mod 8];
for i := 0 to statics.Count - 1 do
begin
staticItem := statics.Items[i];
if (staticItem.Z = staticInfo.Z) and
(staticItem.TileID = staticInfo.TileID) and
(staticItem.Hue = staticInfo.Hue) then
begin
staticItem.Hue := ABuffer.ReadWord;
if Assigned(FOnStaticHued) then FOnStaticHued(staticItem);
Break;
end;
end;
end;
end;
function TLandscape.CanWrite(AX, AY: Word): Boolean;
begin
Result := FWriteMap[AX * FCellHeight + AY];
end;
procedure TLandscape.FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
AHeight: Word; AMap, AStatics: Boolean; ANoDraw: Boolean;
AAdditionalTiles: TWorldItemList = nil);
var
drawMapCell: TMapCell;
drawStatics: TStaticItemList;
i, x, y: Integer;
tempDrawList: TWorldItemList;
staticTileData: TStaticTiledata;
begin
ADrawList.Clear;
tempDrawList := TWorldItemList.Create(False);;
for x := AX to AX + AWidth do
begin
for y := AY to AY + AWidth do
begin
if AMap then
begin
drawMapCell := GetMapCell(x, y);
if (drawMapCell <> nil) and (ANoDraw or FDrawMap[drawMapCell.TileID]) then
begin
drawMapCell.Priority := GetEffectiveAltitude(drawMapCell);
drawMapCell.PriorityBonus := 0;
drawMapCell.PrioritySolver := 0;
tempDrawList.Add(drawMapCell);
end;
end;
if AStatics then
begin
drawStatics := GetStaticList(x, y);
if drawStatics <> nil then
for i := 0 to drawStatics.Count - 1 do
begin
staticTileData := ResMan.Tiledata.StaticTiles[drawStatics[i].TileID];
if ANoDraw or FDrawMap[drawStatics[i].TileID + $4000] then
begin
drawStatics[i].UpdatePriorities(staticTileData,
ADrawList.GetSerial);
tempDrawList.Add(drawStatics[i]);
end;
end;
end;
end;
end;
for i := 0 to AAdditionalTiles.Count - 1 do
tempDrawList.Add(AAdditionalTiles[i]);
tempDrawList.Sort(@CompareWorldItems);
for i := 0 to tempDrawList.Count - 1 do
ADrawList.Add(TWorldItem(tempDrawList[i]));
tempDrawList.Free;
end;
function TLandscape.GetEffectiveAltitude(ATile: TMapCell): ShortInt;
var
north, west, south, east: ShortInt;
begin
north := ATile.Altitude;
west := GetLandAlt(ATile.X, ATile.Y + 1, north);
south := GetLandAlt(ATile.X + 1, ATile.Y + 1, north);
east := GetLandAlt(ATile.X + 1, ATile.Y, north);
if Abs(north - south) >= Abs(west - east) then
Result := Min(north, south) + Abs(west - east) div 2
else
Result := Min(north, south) + Abs(north - south) div 2;
end;
function TLandscape.GetLandAlt(AX, AY: Word; ADefault: ShortInt): ShortInt;
var
cell: TMapCell;
begin
cell := MapCell[AX, AY];
if cell <> nil then
Result := cell.Altitude
else
Result := ADefault;
end;
procedure TLandscape.GetNormals(AX, AY: Word; var ANormals: TNormals);
type
_Normals = array[0..3] of Tvector3_single;
var
cells: array[0..2, 0..2] of _Normals;
north, west, south, east: Tvector3_single;
i, j: Integer;
function Normalize(const AVector: Tvector3_single): Tvector3_single; inline;
begin
Result := AVector / AVector.length;
end;
function GetPlainNormals(X, Y: SmallInt): _Normals;
var
cell: TMapCell;
north, west, south, east: ShortInt;
u, v: Tvector3_single;
begin
cell := GetMapCell(X, Y);
if cell <> nil then
begin
north := cell.Altitude;
west := GetLandAlt(cell.X, cell.Y + 1, north);
south := GetLandAlt(cell.X + 1, cell.Y + 1, north);
east := GetLandAlt(cell.X + 1, cell.Y, north);
end else
begin
north := 0;
west := 0;
east := 0;
south := 0;
end;
if (north = west) and (west = east) and (north = south) then
begin
Result[0].init(0, 0, 1);
Result[1].init(0, 0, 1);
Result[2].init(0, 0, 1);
Result[3].init(0, 0, 1);
end else
begin
u.init(-22, 22, (north - east) * 4);
v.init(-22, -22, (west - north) * 4);
Result[0] := Normalize(u >< v);
u.init(22, 22, (east - south) * 4);
v.init(-22, 22, (north - east) * 4);
Result[1] := Normalize(u >< v);
u.init(22, -22, (south - west) * 4);
v.init(22, 22, (east - south) * 4);
Result[2] := Normalize(u >< v);
u.init(-22, -22, (west - north) * 4);
v.init(22, -22, (south - west) * 4);
Result[3] := Normalize(u >< v);
end;
end;
begin
for i := 0 to 2 do
for j := 0 to 2 do
cells[i, j] := GetPlainNormals(AX - 1 + i, AY - 1 + j);
north := cells[0, 0][2];
west := cells[0, 1][1];
east := cells[1, 0][3];
south := cells[1, 1][0];
ANormals[0] := Normalize(north + west + east + south);
north := cells[1, 0][2];
west := cells[1, 1][1];
east := cells[2, 0][3];
south := cells[2, 1][0];
ANormals[1] := Normalize(north + west + east + south);
north := cells[1, 1][2];
west := cells[1, 2][1];
east := cells[2, 1][3];
south := cells[2, 2][0];
ANormals[2] := Normalize(north + west + east + south);
north := cells[0, 1][2];
west := cells[0, 2][1];
east := cells[1, 1][3];
south := cells[1, 2][0];
ANormals[3] := Normalize(north + west + east + south);
end;
procedure TLandscape.LoadNoDrawMap(AFileName: String);
var
noDrawFile: TextFile;
line, ids1, ids2: String;
i, id1, id2, splitPos: Integer;
begin
AssignFile(noDrawFile, AFileName);
Reset(noDrawFile);
while not EOF(noDrawFile) do
begin
ReadLn(noDrawFile, line);
if (Length(line) > 0) and (line[1] in ['S', 'T']) then
begin
splitPos := Pos('-', line);
if splitPos > 1 then
begin
ids1 := Copy(line, 2, splitPos - 2);
ids2 := Copy(line, splitPos + 1, Length(line));
if TryStrToInt(ids1, id1) and TryStrToInt(ids2, id2) then
begin
if line[1] = 'S' then
begin
Inc(id1, $4000);
Inc(id2, $4000);
end;
for i := id1 to id2 do
if i < FDrawMap.Size then
FDrawMap[i] := False;
end;
end else
begin
ids1 := Copy(line, 2, Length(line));
if TryStrToInt(ids1, id1) then
begin
if line[1] = 'S' then
Inc(id1, $4000);
if id1 < FDrawMap.Size then
FDrawMap[id1] := False;
end;
end;
end;
end;
CloseFile(noDrawFile);
end;
procedure TLandscape.MoveStatic(AStatic: TStaticItem; AX, AY: Word);
var
sourceBlock, targetBlock: TSeperatedStaticBlock;
targetStaticList: TStaticItemList;
i: Integer;
begin
if (AX >= 0) and (AX <= FCellWidth) and (AY >= 0) and (AY <= FCellHeight) then
begin
sourceBlock := AStatic.Owner as TSeperatedStaticBlock;
targetBlock := GetStaticBlock(AX div 8, AY div 8);
if (sourceBlock <> nil) and (targetBlock <> nil) then
begin
sourceBlock.Cells[(AStatic.Y mod 8) * 8 + AStatic.X mod 8].Remove(AStatic);
targetStaticList := targetBlock.Cells[(AY mod 8) * 8 + AX mod 8];
targetStaticList.Add(AStatic);
for i := 0 to targetStaticList.Count - 1 do
targetStaticList.Items[i].UpdatePriorities(
ResMan.Tiledata.StaticTiles[targetStaticList.Items[i].TileID],
i);
targetStaticList.Sort(@CompareStaticItems);
AStatic.UpdatePos(AX, AY, AStatic.Z);
AStatic.Owner := targetBlock;
end;
end;
end;
procedure TLandscape.PrepareBlocks(AX1, AY1, AX2, AY2: Word);
var
x, y, i: Integer;
coords: TBlockCoordsArray;
block: TBlock;
begin
AX1 := EnsureRange(AX1, 0, FWidth - 1);
AY1 := EnsureRange(AY1, 0, FHeight - 1);
AX2 := EnsureRange(AX2, 0, FWidth - 1);
AY2 := EnsureRange(AY2, 0, FHeight - 1);
SetLength(coords, 0);
for x := AX1 to AX2 do
begin
for y := AY1 to AY2 do
begin
if (not FOpenRequests[y * FWidth + x]) and
(not FBlockCache.QueryID(GetID(x, y), block)) then
begin
SetLength(coords, Length(coords) + 1);
i := High(coords);
coords[i].X := x;
coords[i].Y := y;
FOpenRequests[y * FWidth + x] := True;
end;
end;
end;
if Length(coords) > 0 then
dmNetwork.Send(TRequestBlocksPacket.Create(coords));
end;
procedure TLandscape.UpdateBlockAccess;
var
cacheEntry: TBlockCache.PCacheEntry;
begin
cacheEntry := nil;
while FBlockCache.Iterate(cacheEntry) do
if cacheEntry^.Obj <> nil then
cacheEntry^.Obj.UpdateBlockAcess(Self);
end;
procedure TLandscape.UpdateWriteMap(AStream: TEnhancedMemoryStream);
var
x1, y1, x2, y2: Word;
i, areaCount, cellX, cellY: Integer;
begin
Logger.EnterMethod([lcLandscape, lcDebug], 'TLandscape.UpdateWriteMap');
areaCount := AStream.ReadWord;
Logger.Send([lcLandscape, lcDebug], 'AreaCount', areaCount);
if areaCount > 0 then
begin
FWriteMap.Clearall;
for i := 0 to areaCount - 1 do
begin
x1 := AStream.ReadWord;
y1 := AStream.ReadWord;
x2 := AStream.ReadWord;
y2 := AStream.ReadWord;
for cellX := x1 to x2 do
for cellY := y1 to y2 do
FWriteMap[cellX * FCellHeight + cellY] := True;
end;
end else
for i := 0 to FWriteMap.Size - 1 do
FWriteMap[i] := True;
Logger.Send([lcLandscape, lcDebug], 'WriteMap @ 0,0', FWriteMap[0]);
UpdateBlockAccess;
Logger.ExitMethod([lcLandscape, lcDebug], 'TLandscape.UpdateWriteMap');
end;
{ TMaterial }
constructor TMaterial.Create;
begin
FRefCount := 1;
end;
destructor TMaterial.Destroy;
begin
FreeAndNil(FGraphic);
inherited Destroy;
end;
class procedure TMaterial.CalculateTextureDimensions(ACaps: TGLTextureCaps;
ARealWidth, ARealHeight: Integer; out AWidth, AHeight: Integer);
begin
if ACaps.NonPowerOfTwo then
begin
AWidth := ARealWidth;
AHeight := ARealHeight;
end else
begin
if IsPow2(ARealWidth) then
AWidth := ARealWidth
else
AWidth := NextPow2(ARealWidth);
if IsPow2(ARealHeight) then
AHeight := ARealHeight
else
AHeight := NextPow2(ARealHeight);
end;
end;
function TMaterial.GenerateTexture(AImage: TBaseImage): TGLuint;
begin
Result := CreateGLTextureFromImage(AImage.ImageDataPointer^);
glBindTexture(GL_TEXTURE_2D, Result);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
end;
procedure TMaterial.AddRef;
begin
Inc(FRefCount);
end;
procedure TMaterial.DelRef;
begin
Dec(FRefCount);
if FRefCount < 1 then
Free;
end;
function TMaterial.HitTest(AX, AY: Integer): Boolean;
var
pixel: TColor32Rec;
begin
Result := False;
if InRange(AX, 0, FGraphic.Width - 1) and
InRange(AY, 0, FGraphic.Height - 1) then
begin
pixel := GetPixel32(FGraphic.ImageDataPointer^, AX, AY);
if pixel.A > 0 then
Result := True;
end;
end;
function TMaterial.CanBeRemoved: Boolean;
begin
Result := FRefCount <= 1;
end;
procedure TMaterial.RemoveFromCache;
begin
DelRef;
end;
{ TScreenBuffer }
constructor TScreenBuffer.Create;
begin
inherited Create;
FCount := 0;
FSerial := 0;
UpdateShortcuts;
end;
destructor TScreenBuffer.Destroy;
begin
Clear;
inherited Destroy;
end;
function TScreenBuffer.Add(AItem: TWorldItem): PBlockInfo;
begin
New(Result);
AItem.Locked := True;
AItem.OnDestroy.RegisterEvent(@OnTileRemoved);
Result^.Item := AItem;
Result^.HighRes := nil;
Result^.LowRes := nil;
Result^.Normals := nil;
Result^.State := ssNormal;
Result^.Highlighted := False;
Result^.Translucent := False;
Result^.Text := nil;
Result^.Next := nil;
if FShortCuts[0] = nil then //First element
begin
FShortCuts[0] := Result;
FShortCuts[-1] := Result; //Last element
end else
begin
FShortCuts[-1]^.Next := Result;
FShortCuts[-1] := Result;
end;
Inc(FCount);
end;
procedure TScreenBuffer.Clear;
var
current, next: PBlockInfo;
begin
current := FShortCuts[0];
while current <> nil do
begin
next := current^.Next;
current^.Item.Locked := False;
current^.Item.OnDestroy.UnregisterEvent(@OnTileRemoved);
if current^.Normals <> nil then Dispose(current^.Normals);
if current^.HighRes <> nil then current^.HighRes.DelRef;
if current^.LowRes <> nil then current^.LowRes.DelRef;
current^.Text.Free;
Dispose(current);
current := next;
end;
FShortCuts[0] := nil;
FShortCuts[-1] := nil;
FCount := 0;
FSerial := 0;
UpdateShortcuts;
end;
procedure TScreenBuffer.Delete(AItem: TWorldItem);
var
current, last, next: PBlockInfo;
begin
last := nil;
current := FShortCuts[0];
while current <> nil do
begin
if current^.Item = AItem then
begin
if FShortCuts[-1] = current then FShortCuts[-1] := last;
if FShortCuts[0] = current then FShortCuts[0] := current^.Next;
if last <> nil then last^.Next := current^.Next;
if current^.Normals <> nil then Dispose(current^.Normals);
if current^.HighRes <> nil then current^.HighRes.DelRef;
if current^.LowRes <> nil then current^.LowRes.DelRef;
current^.Text.Free;
Dispose(current);
Dec(FCount);
FShortCutsValid := False;
next := nil;
end else
next := current^.Next;
last := current;
current := next;
end;
end;
function TScreenBuffer.Find(AScreenPosition: TPoint): PBlockInfo;
var
current: PBlockInfo;
buff: array[0..3] of GLuint;
begin
Result := nil;
current := FShortCuts[0];
while current <> nil do //search the last matching tile
begin
if (current^.State = ssNormal) and
PtInRect(current^.ScreenRect, AScreenPosition)then
begin
if current^.CheckRealQuad then
begin
//OpenGL hit test
//We use the "real quad" here to prevent the draw-preview from
//intercepting with our actual tiles (which are "hidden" then).
glSelectBuffer(4, @buff[0]);
glViewport(current^.ScreenRect.Left, current^.ScreenRect.Top,
current^.ScreenRect.Right, current^.ScreenRect.Bottom);
glRenderMode(GL_SELECT);
glInitNames;
glPushName(0);
glPushMatrix;
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
gluOrtho2D(AScreenPosition.x, AScreenPosition.x + 1,
AScreenPosition.y + 1, AScreenPosition.y);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity;
glBegin(GL_QUADS);
glVertex2iv(@current^.RealQuad[0]);
glVertex2iv(@current^.RealQuad[3]);
glVertex2iv(@current^.RealQuad[2]);
glVertex2iv(@current^.RealQuad[1]);
glEnd;
glPopMatrix;
glFlush;
if glRenderMode(GL_RENDER) > 0 then //glRenderMode now returns the number of hits
Result := current;
end else
if current^.LowRes.HitTest(AScreenPosition.x - current^.ScreenRect.Left,
AScreenPosition.y - current^.ScreenRect.Top) then
Result := current;
end;
current := current^.Next;
end;
end;
function TScreenBuffer.GetSerial: Cardinal;
begin
Result := FSerial;
Inc(FSerial);
end;
function TScreenBuffer.Insert(AItem: TWorldItem): PBlockInfo;
var
current: PBlockInfo;
shortcut: Integer;
begin
if not FShortCutsValid then
UpdateShortcuts;
New(Result);
AItem.Locked := True;
AItem.OnDestroy.RegisterEvent(@OnTileRemoved);
Result^.Item := AItem;
Result^.HighRes := nil;
Result^.LowRes := nil;
Result^.Normals := nil;
Result^.State := ssNormal;
Result^.Highlighted := False;
Result^.Translucent := False;
Result^.Text := nil;
if (FShortCuts[0] = nil) or (CompareWorldItems(AItem, FShortCuts[0]^.Item) < 0) then
begin
if FShortCuts[0] = nil then
FShortCuts[-1] := Result; //Update last item
Result^.Next := FShortCuts[0];
FShortCuts[0] := Result;
end else
begin
//find best entry point
shortcut := 0;
while (shortcut <= 10) and (FShortCuts[shortcut] <> nil) and
(CompareWorldItems(AItem, FShortCuts[shortcut]^.Item) >= 0) do
begin
current := FShortCuts[shortcut];
Inc(shortcut);
end;
//now find the real match
while (current^.Next <> nil) and
(CompareWorldItems(AItem, current^.Next^.Item) > 0) do
begin
current := current^.Next;
end;
if FShortCuts[-1] = current^.Next then
FShortCuts[-1] := Result; //Update last item
Result^.Next := current^.Next;
current^.Next := Result;
end;
Inc(FCount);
end;
function TScreenBuffer.Iterate(var ABlockInfo: PBlockInfo): Boolean;
begin
if ABlockInfo = nil then
ABlockInfo := FShortCuts[0]
else
ABlockInfo := ABlockInfo^.Next;
Result := ABlockInfo <> nil;
end;
procedure TScreenBuffer.UpdateShortcuts;
var
shortcut, step, nextStep, stepSize: Integer;
blockInfo: PBlockInfo;
begin
if FCount < 10 then
begin
for shortcut := 1 to 10 do
FShortCuts[shortcut] := nil;
end
else if FShortCuts[0] <> nil then
begin
stepSize := FCount div 10;
nextStep := stepSize;
step := 0;
shortcut := 1;
blockInfo := FShortCuts[0];
repeat
if step = nextStep then
begin
FShortCuts[shortcut] := blockInfo;
Inc(shortcut);
Inc(nextStep, stepSize);
end;
Inc(step);
FShortCuts[-1] := blockInfo; //update last known item
blockInfo := blockInfo^.Next;
until (blockInfo = nil);
end;
FShortCutsValid := True;
end;
function TScreenBuffer.UpdateSortOrder(AItem: TWorldItem): PBlockInfo;
var
newNodePosition, oldNode, oldNodePrev, current: PBlockInfo;
begin
newNodePosition := nil;
oldNode := nil;
oldNodePrev := nil;
current := FShortCuts[0];
while (current <> nil) and ((oldNode = nil) or (newNodePosition = nil)) do
begin
if current^.Item = AItem then
oldNode := current
else if oldNode = nil then
oldNodePrev := current;
if newNodePosition = nil then
begin
if (current^.Next = nil) or (CompareWorldItems(AItem, current^.Next^.Item) < 0) then
newNodePosition := current;
end;
current := current^.Next;
end;
//oldNode = nil, if the change happend out-of-screen
if (oldNode <> nil ) and (oldNode <> newNodePosition) then
begin
if oldNodePrev <> oldNode then
begin
if oldNodePrev = nil then
FShortCuts[0] := oldNode^.Next
else
oldNodePrev^.Next := oldNode^.Next;
end;
if (newNodePosition = FShortCuts[0]) and (CompareWorldItems(AItem, FShortCuts[0]^.Item) < 0) then
begin
oldNode^.Next := FShortCuts[0];
FShortCuts[0] := oldNode;
end else
begin
oldNode^.Next := newNodePosition^.Next;
newNodePosition^.Next := oldNode;
end;
end;
Result := oldNode;
end;
procedure TScreenBuffer.OnTileRemoved(ATile: TMulBlock);
begin
Delete(TWorldItem(ATile));
end;
{ TGLText }
constructor TGLText.Create(AFont: TGLFont; AText: String);
begin
FFont := AFont;
FText := AText;
FWidth := FFont.GetTextWidth(AText);
FHeight := FFont.GetTextHeight('A');
end;
procedure TGLText.Render(AScreenRect: TRect);
var
x, y: Integer;
begin
y := AScreenRect.Top + (AScreenRect.Bottom - AScreenRect.Top - FHeight) div 2;
x := AScreenRect.Left + (AScreenRect.Right - AScreenRect.Left - FWidth) div 2;
FFont.DrawText(x, y, FText);
end;
{ TSimpleMaterial }
constructor TSimpleMaterial.Create(AGraphic: TBaseImage);
var
caps: TGLTextureCaps;
begin
inherited Create;
FRealWidth := AGraphic.Width;
FRealHeight := AGraphic.Height;
GetGLTextureCaps(caps);
CalculateTextureDimensions(caps, FRealWidth, FRealHeight, FWidth, FHeight);
FGraphic := TMultiImage.CreateFromParams(FWidth, FHeight, ifA8R8G8B8, 1);
AGraphic.CopyTo(0, 0, FRealWidth, FRealHeight, FGraphic, 0, 0);
FTexture := GenerateTexture(FGraphic);
end;
destructor TSimpleMaterial.Destroy;
begin
if FTexture <> 0 then glDeleteTextures(1, @FTexture);
inherited Destroy;
end;
function TSimpleMaterial.GetTexture: GLuint;
begin
Result := FTexture;
end;
{ TAnimMaterial }
constructor TAnimMaterial.Create(ABaseID: Word; AAnimData: TAnimData;
AHue: THue = nil; APartialHue: Boolean = False);
var
i: Integer;
art: array of TArt;
caps: TGLTextureCaps;
begin
inherited Create;
FAnimData := AAnimData;
FRealWidth := 0;
FRealHeight := 0;
SetLength(FTextures, AAnimData.FrameCount);
SetLength(art, AAnimData.FrameCount);
for i := 0 to AAnimData.FrameCount - 1 do
begin
art[i] := ResMan.Art.GetArt(ABaseID + AAnimData.FrameData[i], 0, AHue,
APartialHue);
if art[i].Graphic.Width > FRealWidth then
FRealWidth := art[i].Graphic.Width;
if art[i].Graphic.Height > FRealHeight then
FRealHeight := art[i].Graphic.Height;
end;
GetGLTextureCaps(caps);
CalculateTextureDimensions(caps, FRealWidth, FRealHeight, FWidth, FHeight);
FGraphic := TMultiImage.CreateFromParams(FWidth, FHeight, ifA8R8G8B8,
AAnimData.FrameCount);
for i := 0 to AAnimData.FrameCount - 1 do
begin
FGraphic.ActiveImage := i;
art[i].Graphic.CopyTo(0, 0, art[i].Graphic.Width, art[i].Graphic.Height,
FGraphic, 0, 0);
FTextures[i] := GenerateTexture(FGraphic);
art[i].Free;
end;
FGraphic.ActiveImage := 0;
FActiveFrame := 0;
FNextChange := GetTickCount + AAnimData.FrameStart * 100;
end;
destructor TAnimMaterial.Destroy;
begin
glDeleteTextures(Length(FTextures), @FTextures[0]);
inherited Destroy;
end;
function TAnimMaterial.GetTexture: GLuint;
begin
if FNextChange <= GetTickCount then
begin
FActiveFrame := (FActiveFrame + 1) mod FAnimData.FrameCount;
FGraphic.ActiveImage := FActiveFrame;
if FActiveFrame = 0 then
FNextChange := GetTickCount + FAnimData.FrameStart * 100
else
FNextChange:= GetTickCount + FAnimData.FrameInterval * 100;
end;
Result := FTextures[FActiveFrame];
end;
end.