372 lines
11 KiB
Plaintext
372 lines
11 KiB
Plaintext
(*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* http://www.opensource.org/licenses/cddl1.php.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* http://www.opensource.org/licenses/cddl1.php. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying * information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2009 Andreas Schneider
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*)
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unit UdmNetwork;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, LResources, Forms, Controls, Dialogs, lNetComponents, lNet,
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UEnhancedMemoryStream, UPacket, UEnums, ExtCtrls, dateutils;
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type
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{ TdmNetwork }
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TdmNetwork = class(TDataModule)
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TCPClient: TLTCPComponent;
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tmNoOp: TTimer;
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procedure DataModuleCreate(Sender: TObject);
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procedure DataModuleDestroy(Sender: TObject);
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procedure TCPClientConnect(aSocket: TLSocket);
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procedure TCPClientDisconnect(aSocket: TLSocket);
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procedure TCPClientError(const msg: string; aSocket: TLSocket);
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procedure TCPClientReceive(aSocket: TLSocket);
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procedure tmNoOpStartTimer(Sender: TObject);
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procedure tmNoOpTimer(Sender: TObject);
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protected
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FSendQueue: TEnhancedMemoryStream;
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FReceiveQueue: TEnhancedMemoryStream;
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FUsername: string;
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FPassword: string;
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FAccessLevel: TAccessLevel;
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FDataDir: string;
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FLastPacket: TDateTime;
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procedure OnCanSend(ASocket: TLSocket);
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procedure OnConnectionHandlingPacket(ABuffer: TEnhancedMemoryStream);
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procedure ProcessQueue;
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procedure DoLogin;
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public
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property Username: string read FUsername;
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property AccessLevel: TAccessLevel read FAccessLevel write FAccessLevel;
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procedure Send(APacket: TPacket);
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procedure Disconnect;
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procedure CheckClose(ASender: TForm);
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end;
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var
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dmNetwork: TdmNetwork;
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implementation
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uses
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UPacketHandlers, UPackets, UfrmMain, UfrmLogin, UfrmInitialize,
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UGameResources, UfrmAccountControl, UfrmEditAccount, UfrmDrawSettings,
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UfrmBoundaries, UfrmElevateSettings, UfrmConfirmation, UfrmMoveSettings,
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UfrmAbout, UfrmHueSettings, UfrmRadar, UfrmLargeScaleCommand,
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UfrmVirtualLayer, UfrmFilter, UfrmRegionControl, UfrmLightlevel;
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{$I version.inc}
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{ TdmNetwork }
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procedure TdmNetwork.DataModuleCreate(Sender: TObject);
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begin
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FSendQueue := TEnhancedMemoryStream.Create;
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FReceiveQueue := TEnhancedMemoryStream.Create;
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TCPClient.OnCanSend := @OnCanSend;
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PacketHandlers[$02] := TPacketHandler.Create(0, @OnConnectionHandlingPacket);
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DoLogin;
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end;
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procedure TdmNetwork.DataModuleDestroy(Sender: TObject);
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begin
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FreeAndNil(FSendQueue);
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FreeAndNil(FReceiveQueue);
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FreeAndNil(PacketHandlers[$02]);
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end;
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procedure TdmNetwork.TCPClientConnect(aSocket: TLSocket);
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begin
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FSendQueue.Clear;
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FReceiveQueue.Clear;
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end;
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procedure TdmNetwork.TCPClientDisconnect(aSocket: TLSocket);
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begin
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FSendQueue.Clear;
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FReceiveQueue.Clear;
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DoLogin;
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end;
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procedure TdmNetwork.TCPClientError(const msg: string; aSocket: TLSocket);
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begin
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MessageDlg('Connection error', msg, mtError, [mbOK], 0);
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if not TCPClient.Connected then
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TCPClientDisconnect(aSocket);
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end;
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procedure TdmNetwork.TCPClientReceive(aSocket: TLSocket);
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var
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buffer: array[0..4095] of byte;
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size: Integer;
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begin
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repeat
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size := TCPClient.Get(buffer, 4096);
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if size > 0 then
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FReceiveQueue.Enqueue(buffer, size);
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until size <= 0;
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ProcessQueue;
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end;
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procedure TdmNetwork.tmNoOpStartTimer(Sender: TObject);
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begin
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FLastPacket := Now;
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end;
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procedure TdmNetwork.tmNoOpTimer(Sender: TObject);
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begin
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if SecondsBetween(FLastPacket, Now) > 25 then
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Send(TNoOpPacket.Create);
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end;
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procedure TdmNetwork.OnCanSend(ASocket: TLSocket);
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var
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size: Integer;
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begin
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while FSendQueue.Size > 0 do
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begin
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FLastPacket := Now;
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size := TCPClient.Send(FSendQueue.Memory^, FSendQueue.Size);
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if size > 0 then
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FSendQueue.Dequeue(size)
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else
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Break;
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end;
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end;
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procedure TdmNetwork.OnConnectionHandlingPacket(ABuffer: TEnhancedMemoryStream);
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var
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subID: Byte;
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loginState: TLoginState;
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width, height: Word;
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serverState: TServerState;
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begin
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subID := ABuffer.ReadByte;
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case subID of
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$01:
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begin
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if ABuffer.ReadCardinal = ProtocolVersion then
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begin
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frmInitialize.lblStatus.Caption := 'Authenticating';
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Send(TLoginRequestPacket.Create(FUsername, FPassword));
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end else
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begin
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MessageDlg('Error', 'Invalid protocol version. Maybe your client is outdated.', mtError, [mbOK], 0);
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Disconnect;
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end;
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end;
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$03:
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begin
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loginState := TLoginState(ABuffer.ReadByte);
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if loginState = lsOK then
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begin
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frmInitialize.lblStatus.Caption := 'Initializing';
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frmInitialize.Repaint;
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frmInitialize.lblStatus.Repaint;
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Application.ProcessMessages;
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FAccessLevel := TAccessLevel(ABuffer.ReadByte);
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InitGameResourceManager(FDataDir);
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width := ABuffer.ReadWord;
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height := ABuffer.ReadWord;
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ResMan.InitLandscape(width, height);
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ResMan.Landscape.UpdateWriteMap(ABuffer);
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frmMain := TfrmMain.Create(dmNetwork);
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frmRadarMap := TfrmRadarMap.Create(frmMain);
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frmLargeScaleCommand := TfrmLargeScaleCommand.Create(frmMain);
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frmRegionControl := TfrmRegionControl.Create(frmMain);
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frmAccountControl := TfrmAccountControl.Create(frmMain);
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frmEditAccount := TfrmEditAccount.Create(frmAccountControl);
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frmConfirmation := TfrmConfirmation.Create(frmMain);
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frmDrawSettings := TfrmDrawSettings.Create(frmMain);
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frmMoveSettings := TfrmMoveSettings.Create(frmMain);
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frmElevateSettings := TfrmElevateSettings.Create(frmMain);
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frmHueSettings := TfrmHueSettings.Create(frmMain);
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frmBoundaries := TfrmBoundaries.Create(frmMain);
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frmFilter := TfrmFilter.Create(frmMain);
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frmVirtualLayer := TfrmVirtualLayer.Create(frmMain);
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frmLightlevel := TfrmLightlevel.Create(frmMain);
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frmAbout := TfrmAbout.Create(frmMain);
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frmMain.Show;
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frmInitialize.Hide;
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tmNoOp.Enabled := True;
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end else
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begin
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if loginState = lsInvalidUser then
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MessageDlg('Error', 'The username you specified is incorrect.', mtWarning, [mbOK], 0)
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else if loginState = lsInvalidPassword then
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MessageDlg('Error', 'The password you specified is incorrect.', mtWarning, [mbOK], 0)
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else if loginState = lsAlreadyLoggedIn then
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MessageDlg('Error', 'There is already a client logged in using that account.', mtWarning, [mbOK], 0)
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else if loginState = lsNoAccess then
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MessageDlg('Error', 'This account has no access.', mtWarning, [mbOK], 0);
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end;
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end;
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$04: //Server state
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begin
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serverState := TServerState(ABuffer.ReadByte);
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if serverState = ssRunning then
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begin
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frmInitialize.UnsetModal;
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frmInitialize.Hide;
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tmNoOp.Enabled := True;
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end else
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begin
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case serverState of
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ssFrozen: frmInitialize.lblStatus.Caption := 'The server is currently paused.';
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ssOther: frmInitialize.lblStatus.Caption := ABuffer.ReadStringNull
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end;
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tmNoOp.Enabled := False;
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frmInitialize.Show;
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frmInitialize.SetModal;
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end;
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end;
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end;
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end;
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procedure TdmNetwork.ProcessQueue;
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var
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packetHandler: TPacketHandler;
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size: Cardinal;
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begin
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FReceiveQueue.Position := 0;
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while FReceiveQueue.Size >= 1 do
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begin
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packetHandler := PacketHandlers[FReceiveQueue.ReadByte];
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if packetHandler <> nil then
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begin
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size := packetHandler.PacketLength;
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if size = 0 then
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begin
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if FReceiveQueue.Size > 5 then
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size := FReceiveQueue.ReadCardinal
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else
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Break; //wait for more data
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end;
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if FReceiveQueue.Size >= size then
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begin
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FReceiveQueue.Lock(FReceiveQueue.Position, size - FReceiveQueue.Position); //prevent handler from reading too much
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packetHandler.Process(FReceiveQueue);
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FReceiveQueue.Unlock;
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FReceiveQueue.Dequeue(size);
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end else
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Break; //wait for more data
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end else
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begin
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{Writeln('Dropping client due to unknown packet: ', ANetState.Socket.PeerAddress);}
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Disconnect;
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FReceiveQueue.Clear;
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end;
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end;
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end;
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procedure TdmNetwork.DoLogin;
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begin
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tmNoOp.Enabled := False;
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frmLogin := TfrmLogin.Create(dmNetwork);
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if frmInitialize = nil then
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frmInitialize := TfrmInitialize.Create(dmNetwork);
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FreeAndNil(frmEditAccount);
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FreeAndNil(frmAccountControl);
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FreeAndNil(frmConfirmation);
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FreeAndNil(frmDrawSettings);
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FreeAndNil(frmMoveSettings);
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FreeAndNil(frmElevateSettings);
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FreeAndNil(frmHueSettings);
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FreeAndNil(frmBoundaries);
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FreeAndNil(frmFilter);
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FreeAndNil(frmVirtualLayer);
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FreeAndNil(frmAbout);
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FreeAndNil(frmRegionControl);
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FreeAndNil(frmLargeScaleCommand);
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FreeAndNil(frmRadarMap);
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FreeAndNil(frmLightlevel);
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if frmMain <> nil then
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begin
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frmMain.ApplicationProperties1.OnIdle := nil;
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FreeAndNil(frmMain);
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end;
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FreeAndNil(GameResourceManager);
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frmInitialize.Hide;
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while frmLogin.ShowModal = mrOK do
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begin
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if TCPClient.Connect(frmLogin.edHost.Text, frmLogin.edPort.Value) then
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begin
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FUsername := frmLogin.edUsername.Text;
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FPassword := frmLogin.edPassword.Text;
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FDataDir := frmLogin.edData.Text;
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frmInitialize.lblStatus.Caption := 'Connecting';
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frmInitialize.Show;
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Break;
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end else
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MessageDlg('Error', 'Cannot connect to the specified server.', mtError, [mbOK], 0);
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end;
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frmLogin.Close;
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FreeAndNil(frmLogin);
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end;
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procedure TdmNetwork.Send(APacket: TPacket);
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var
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source: TEnhancedMemoryStream;
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begin
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if TCPClient.Connected then
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begin
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FSendQueue.Seek(0, soFromEnd);
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source := APacket.Stream;
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FSendQueue.CopyFrom(source, 0);
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OnCanSend(nil);
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end;
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APacket.Free;
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end;
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procedure TdmNetwork.Disconnect;
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begin
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Send(TQuitPacket.Create);
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end;
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procedure TdmNetwork.CheckClose(ASender: TForm);
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begin
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if ((frmLogin = nil) or (ASender = frmLogin)) and
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((frmMain = nil) or (ASender = frmMain)) and
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((frmInitialize = nil) or (not frmInitialize.Visible)) then
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begin
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Application.Terminate;
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end;
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end;
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initialization
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{$I UdmNetwork.lrs}
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end.
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