376 lines
9.3 KiB
Plaintext
376 lines
9.3 KiB
Plaintext
(*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* http://www.opensource.org/licenses/cddl1.php.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* http://www.opensource.org/licenses/cddl1.php. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying * information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2009 Andreas Schneider
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*)
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unit UTiledata;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, UMulBlock;
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const
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LandTileDataSize = 26;
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LandTileGroupSize = 4 + 32 * LandTileDataSize;
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StaticTileDataSize = 37;
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StaticTileGroupSize = 4 + 32 * StaticTileDataSize;
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type
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TTileDataFlag = (tdfBackground, tdfWeapon, tdfTransparent, tdfTranslucent,
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tdfWall, tdfDamaging, tdfImpassable, tdfWet, tdfUnknown1,
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tdfSurface, tdfBridge, tdfGeneric, tdfWindow, tdfNoShoot,
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tdfArticleA, tdfArticleAn, tdfInternal, tdfFoliage,
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tdfPartialHue, tdfUnknown2, tdfMap, tdfContainer,
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tdfWearable, tdfLightSource, tdfAnimation, tdfNoDiagonal,
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tdfArtUsed, tdfArmor, tdfRoof, tdfDoor, tdfStairBack,
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tdfStairRight);
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TTileDataFlags = set of TTileDataFlag;
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{ TTiledata }
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TTiledata = class(TMulBlock)
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protected
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FFlags: TTileDataFlags;
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FTileName: string;
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public
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property Flags: TTileDataFlags read FFlags write FFlags;
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property TileName: string read FTileName write FTileName;
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end;
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{ TLandTiledata }
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TLandTiledata = class(TTiledata)
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constructor Create(AData: TStream);
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destructor Destroy; override;
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function Clone: TLandTiledata; override;
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function GetSize: Integer; override;
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procedure Write(AData: TStream); override;
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protected
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FTextureID: Word;
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public
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property TextureID: Word read FTextureID write FTextureID;
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end;
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{ TStaticTiledata }
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TStaticTiledata = class(TTiledata)
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constructor Create(AData: TStream);
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destructor Destroy; override;
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function Clone: TStaticTiledata; override;
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function GetSize: Integer; override;
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procedure Write(AData: TStream); override;
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protected
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FWeight: Byte;
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FQuality: Byte;
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FUnknown1: Word;
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FUnknown2: Byte;
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FQuantity: Byte;
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FAnimID: Word;
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FUnknown3: Byte;
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FHue: Byte;
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FUnknown4: Word;
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FHeight: Byte;
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public
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property Weight: Byte read FWeight write FWeight;
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property Quality: Byte read FQuality write FQuality;
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property Unknown1: Word read FUnknown1 write FUnknown1;
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property Unknown2: Byte read FUnknown2 write FUnknown2;
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property Quantity: Byte read FQuantity write FQuantity;
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property AnimID: Word read FAnimID write FAnimID;
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property Unknown3: Byte read FUnknown3 write FUnknown3;
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property Hue: Byte read FHue write FHue;
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property Unknown4: Word read FUnknown4 write FUnknown4;
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property Height: Byte read FHeight write FHeight;
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end;
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{ TLandTileGroup }
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TLandTileGroup = class(TMulBlock)
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constructor Create(AData: TStream);
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destructor Destroy; override;
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function Clone: TLandTileGroup; override;
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function GetSize: Integer; override;
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procedure Write(AData: TStream); override;
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protected
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FUnknown: LongInt;
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public
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LandTileData: array[0..31] of TLandTiledata;
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property Unknown: LongInt read FUnknown write FUnknown;
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end;
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{ TStaticTileGroup }
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TStaticTileGroup = class(TMulBlock)
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constructor Create(AData: TStream);
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destructor Destroy; override;
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function Clone: TStaticTileGroup; override;
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function GetSize: Integer; override;
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procedure Write(AData: TStream); override;
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protected
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FUnknown: LongInt;
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public
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StaticTileData: array[0..31] of TStaticTiledata;
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property Unknown: LongInt read FUnknown write FUnknown;
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end;
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function GetTileDataOffset(ABlock: Integer): Integer;
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implementation
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function GetTileDataOffset(ABlock: Integer): Integer;
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var
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group, tile: Integer;
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begin
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if ABlock > $3FFF then
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begin
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ABlock := ABlock - $4000;
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group := ABlock div 32;
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tile := ABlock mod 32;
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Result := 512 * LandTileGroupSize + group * StaticTileGroupSize + 4 + tile * StaticTileDataSize;
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end else
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begin
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group := ABlock div 32;
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tile := ABlock mod 32;
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Result := group * LandTileGroupSize + 4 + tile * LandTileDataSize;
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end;
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end;
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{ TLandTiledata }
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constructor TLandTiledata.Create(AData: TStream);
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begin
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SetLength(FTileName, 20);
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if assigned(AData) then
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begin
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AData.Read(FFlags, SizeOf(LongWord));
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AData.Read(FTextureID, SizeOf(Word));
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AData.Read(PChar(FTileName)^, 20);
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end;
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FTileName := Trim(FTileName);
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end;
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destructor TLandTiledata.Destroy;
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begin
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SetLength(FTileName, 0);
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inherited;
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end;
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function TLandTiledata.Clone: TLandTiledata;
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begin
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Result := TLandTiledata.Create(nil);
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Result.FFlags := FFlags;
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Result.FTextureID := FTextureID;
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Result.FTileName := FTileName;
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end;
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procedure TLandTiledata.Write(AData: TStream);
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var
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i: Integer;
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begin
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if Length(FTileName) < 20 then
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for i := Length(FTileName) to 20 do
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FTileName := FTileName + #0;
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AData.Write(FFlags, SizeOf(LongWord));
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AData.Write(FTextureID, SizeOf(Word));
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AData.Write(PChar(FTileName)^, 20);
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end;
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function TLandTiledata.GetSize: Integer;
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begin
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GetSize := LandTileDataSize;
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end;
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{ TStaticTiledata}
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constructor TStaticTiledata.Create(AData: TStream);
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begin
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SetLength(FTileName, 20);
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if assigned(AData) then
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begin
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AData.Read(FFlags, SizeOf(LongWord));
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AData.Read(FWeight, SizeOf(Byte));
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AData.Read(FQuality, SizeOf(Byte));
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AData.Read(FUnknown1, SizeOf(Word));
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AData.Read(FUnknown2, SizeOf(Byte));
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AData.Read(FQuantity, SizeOf(Byte));
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AData.Read(FAnimID, SizeOf(Word));
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AData.Read(FUnknown3, SizeOf(Byte));
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AData.Read(FHue, SizeOf(Byte));
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AData.Read(FUnknown4, SizeOf(Word));
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AData.Read(FHeight, SizeOf(Byte));
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AData.Read(PChar(FTileName)^, 20);
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end;
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FTileName := Trim(FTileName);
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end;
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destructor TStaticTiledata.Destroy;
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begin
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SetLength(FTileName, 0);
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inherited;
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end;
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function TStaticTiledata.Clone: TStaticTiledata;
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begin
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Result := TStaticTiledata.Create(nil);
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Result.FFlags := FFlags;
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Result.FWeight := FWeight;
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Result.FQuality := FQuality;
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Result.FUnknown1 := FUnknown1;
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Result.FUnknown2 := FUnknown2;
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Result.FQuantity := FQuantity;
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Result.FAnimID := FAnimID;
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Result.FUnknown3 := FUnknown3;
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Result.FHue := FHue;
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Result.FUnknown4 := FUnknown4;
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Result.FHeight := FHeight;
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Result.FTileName := FTileName;
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end;
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procedure TStaticTiledata.Write(AData: TStream);
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var
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i: Integer;
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begin
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if Length(FTileName) < 20 then
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for i := Length(FTileName) to 20 do
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FTileName := FTileName + #0;
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AData.Write(FFlags, SizeOf(LongWord));
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AData.Write(FWeight, SizeOf(Byte));
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AData.Write(FQuality, SizeOf(Byte));
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AData.Write(FUnknown1, SizeOf(Word));
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AData.Write(FUnknown2, SizeOf(Byte));
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AData.Write(FQuantity, SizeOf(Byte));
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AData.Write(FAnimID, SizeOf(Word));
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AData.Write(FUnknown3, SizeOf(Byte));
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AData.Write(FHue, SizeOf(Byte));
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AData.Write(FUnknown4, SizeOf(Word));
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AData.Write(FHeight, SizeOf(Byte));
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AData.Write(PChar(FTileName)^, 20);
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end;
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function TStaticTiledata.GetSize: Integer;
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begin
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GetSize := StaticTileDataSize;
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end;
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{ TLandTileGroup }
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constructor TLandTileGroup.Create(AData: TStream);
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var
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i: Integer;
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begin
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if assigned(AData) then
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begin
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AData.Read(FUnknown, SizeOf(LongInt));
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end;
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for i := 0 to 31 do
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LandTileData[i] := TLandTiledata.Create(AData);
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end;
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destructor TLandTileGroup.Destroy;
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var
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i: Integer;
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begin
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for i := 0 to 31 do
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LandTileData[i].Free;
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inherited;
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end;
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function TLandTileGroup.Clone: TLandTileGroup;
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var
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i: Integer;
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begin
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Result := TLandTileGroup.Create(nil);
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Result.FUnknown := FUnknown;
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for i := 0 to 31 do
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Result.LandTileData[i] := LandTileData[i].Clone;
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end;
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procedure TLandTileGroup.Write(AData: TStream);
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var
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i: Integer;
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begin
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AData.Write(FUnknown, SizeOf(LongInt));
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for i := 0 to 31 do
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LandTileData[i].Write(AData);
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end;
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function TLandTileGroup.GetSize: Integer;
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begin
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GetSize := LandTileGroupSize;
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end;
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{ TStaticTileGroup }
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constructor TStaticTileGroup.Create(AData: TStream);
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var
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i: Integer;
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begin
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if assigned(AData) then
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begin
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AData.Read(FUnknown, SizeOf(LongInt));
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end;
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for i := 0 to 31 do
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StaticTileData[i] := TStaticTiledata.Create(AData);
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end;
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destructor TStaticTileGroup.Destroy;
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var
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i: Integer;
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begin
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for i := 0 to 31 do
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StaticTileData[i].Free;
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inherited;
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end;
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function TStaticTileGroup.Clone: TStaticTileGroup;
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var
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i: Integer;
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begin
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Result := TStaticTileGroup.Create(nil);
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Result.FUnknown := FUnknown;
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for i := 0 to 31 do
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Result.StaticTileData[i] := StaticTileData[i].Clone;
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end;
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procedure TStaticTileGroup.Write(AData: TStream);
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var
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i: Integer;
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begin
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AData.Write(FUnknown, SizeOf(LongInt));
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for i := 0 to 31 do
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StaticTileData[i].Write(AData);
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end;
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function TStaticTileGroup.GetSize: Integer;
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begin
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GetSize := StaticTileGroupSize;
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end;
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end.
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