2582 lines
75 KiB
Plaintext
2582 lines
75 KiB
Plaintext
(*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* http://www.opensource.org/licenses/cddl1.php.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* http://www.opensource.org/licenses/cddl1.php. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying * information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2009 Andreas Schneider
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*)
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unit UfrmMain;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs, Menus,
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ComCtrls, OpenGLContext, GL, GLU, UGameResources, ULandscape, ExtCtrls,
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StdCtrls, Spin, UEnums, VirtualTrees, Buttons, UMulBlock, UWorldItem, math,
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LCLIntf, UOverlayUI, UStatics, UEnhancedMemoryStream, ActnList,
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ImagingClasses, dateutils, UPlatformTypes, UMap;
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type
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TAccessChangedListener = procedure(AAccessLevel: TAccessLevel) of object;
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TScreenBufferState = (sbsValid, sbsIndexed, sbsFiltered);
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TScreenBufferStates = set of TScreenBufferState;
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TGhostTile = class(TStaticItem);
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{ TfrmMain }
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TfrmMain = class(TForm)
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acSelect: TAction;
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acDraw: TAction;
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acMove: TAction;
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acElevate: TAction;
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acDelete: TAction;
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acHue: TAction;
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acBoundaries: TAction;
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acFilter: TAction;
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acFlat: TAction;
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acNoDraw: TAction;
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acVirtualLayer: TAction;
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ActionList1: TActionList;
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ApplicationProperties1: TApplicationProperties;
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btnAddLocation: TSpeedButton;
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btnAddRandom: TSpeedButton;
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btnClearLocations: TSpeedButton;
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btnClearRandom: TSpeedButton;
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btnDeleteLocation: TSpeedButton;
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btnDeleteRandom: TSpeedButton;
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btnGoTo: TButton;
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btnRandomPresetDelete: TSpeedButton;
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btnRandomPresetSave: TSpeedButton;
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cbRandomPreset: TComboBox;
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cbStatics: TCheckBox;
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cbTerrain: TCheckBox;
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edChat: TEdit;
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edFilter: TEdit;
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edSearchID: TEdit;
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gbRandom: TGroupBox;
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ImageList1: TImageList;
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lblChatHeaderCaption: TLabel;
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lblFilter: TLabel;
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lblTipC: TLabel;
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lblTip: TLabel;
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lblTileInfo: TLabel;
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lblX: TLabel;
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lblY: TLabel;
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lbClients: TListBox;
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MainMenu1: TMainMenu;
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mnuGrabHue: TMenuItem;
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mnuGrabTileID: TMenuItem;
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mnuRegionControl: TMenuItem;
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mnuVirtualLayer: TMenuItem;
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mnuLargeScaleCommands: TMenuItem;
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mnuSetHue: TMenuItem;
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mnuGoToClient: TMenuItem;
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mnuAbout: TMenuItem;
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mnuHelp: TMenuItem;
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mnuSeparator3: TMenuItem;
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mnuBoundaries: TMenuItem;
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mnuSelect: TMenuItem;
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mnuDraw: TMenuItem;
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mnuMove: TMenuItem;
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mnuElevate: TMenuItem;
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mnuDelete: TMenuItem;
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mnuAddToRandom: TMenuItem;
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mnuFlush: TMenuItem;
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mnuShutdown: TMenuItem;
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mnuSeparator2: TMenuItem;
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mnuAccountControl: TMenuItem;
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mnuAdministration: TMenuItem;
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mnuSeparator1: TMenuItem;
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mnuExit: TMenuItem;
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mnuDisconnect: TMenuItem;
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mnuCentrED: TMenuItem;
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oglGameWindow: TOpenGLControl;
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pcLeft: TPageControl;
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pmGrabTileInfo: TPopupMenu;
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pnlBottom: TPanel;
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edX: TSpinEdit;
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edY: TSpinEdit;
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pmTileList: TPopupMenu;
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pmTools: TPopupMenu;
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pmClients: TPopupMenu;
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pnlChat: TPanel;
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pnlChatHeader: TPanel;
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spChat: TSplitter;
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spTileList: TSplitter;
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tbFilter: TToolButton;
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tbFlat: TToolButton;
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tbNoDraw: TToolButton;
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tmTileHint: TTimer;
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tsLocations: TTabSheet;
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tbSetHue: TToolButton;
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tmGrabTileInfo: TTimer;
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tmMovement: TTimer;
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tbSeparator4: TToolButton;
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tbRadarMap: TToolButton;
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tbVirtualLayer: TToolButton;
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tsClients: TTabSheet;
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tbMain: TToolBar;
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tbDisconnect: TToolButton;
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tbSeparator1: TToolButton;
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tbSelect: TToolButton;
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tbDrawTile: TToolButton;
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tbMoveTile: TToolButton;
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tbElevateTile: TToolButton;
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tbDeleteTile: TToolButton;
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tbSeparator2: TToolButton;
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tbBoundaries: TToolButton;
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tbSeparator3: TToolButton;
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tbTerrain: TToolButton;
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tbStatics: TToolButton;
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tsTiles: TTabSheet;
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vdtTiles: TVirtualDrawTree;
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vdtRandom: TVirtualDrawTree;
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vstChat: TVirtualStringTree;
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vstLocations: TVirtualStringTree;
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procedure acBoundariesExecute(Sender: TObject);
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procedure acDeleteExecute(Sender: TObject);
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procedure acDrawExecute(Sender: TObject);
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procedure acElevateExecute(Sender: TObject);
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procedure acFilterExecute(Sender: TObject);
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procedure acFlatExecute(Sender: TObject);
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procedure acHueExecute(Sender: TObject);
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procedure acMoveExecute(Sender: TObject);
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procedure acNoDrawExecute(Sender: TObject);
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procedure acSelectExecute(Sender: TObject);
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procedure acVirtualLayerExecute(Sender: TObject);
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procedure ApplicationProperties1Idle(Sender: TObject; var Done: Boolean);
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procedure btnAddLocationClick(Sender: TObject);
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procedure btnAddRandomClick(Sender: TObject);
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procedure btnClearLocationsClick(Sender: TObject);
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procedure btnClearRandomClick(Sender: TObject);
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procedure btnDeleteLocationClick(Sender: TObject);
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procedure btnDeleteRandomClick(Sender: TObject);
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procedure btnGoToClick(Sender: TObject);
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procedure btnRandomPresetDeleteClick(Sender: TObject);
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procedure btnRandomPresetSaveClick(Sender: TObject);
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procedure cbRandomPresetChange(Sender: TObject);
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procedure cbStaticsChange(Sender: TObject);
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procedure cbTerrainChange(Sender: TObject);
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procedure edChatKeyPress(Sender: TObject; var Key: char);
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procedure edFilterEditingDone(Sender: TObject);
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procedure FormActivate(Sender: TObject);
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procedure FormClose(Sender: TObject; var CloseAction: TCloseAction);
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procedure FormCreate(Sender: TObject);
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procedure FormDestroy(Sender: TObject);
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procedure edSearchIDExit(Sender: TObject);
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procedure edSearchIDKeyPress(Sender: TObject; var Key: char);
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procedure lblChatHeaderCaptionClick(Sender: TObject);
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procedure lblChatHeaderCaptionMouseEnter(Sender: TObject);
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procedure lblChatHeaderCaptionMouseLeave(Sender: TObject);
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procedure mnuAboutClick(Sender: TObject);
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procedure mnuAccountControlClick(Sender: TObject);
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procedure mnuDisconnectClick(Sender: TObject);
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procedure mnuExitClick(Sender: TObject);
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procedure mnuFlushClick(Sender: TObject);
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procedure mnuGoToClientClick(Sender: TObject);
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procedure mnuGrabHueClick(Sender: TObject);
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procedure mnuGrabTileIDClick(Sender: TObject);
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procedure mnuLargeScaleCommandsClick(Sender: TObject);
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procedure mnuRegionControlClick(Sender: TObject);
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procedure mnuShutdownClick(Sender: TObject);
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procedure oglGameWindowDblClick(Sender: TObject);
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procedure oglGameWindowMouseDown(Sender: TObject; Button: TMouseButton;
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Shift: TShiftState; X, Y: Integer);
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procedure oglGameWindowMouseEnter(Sender: TObject);
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procedure oglGameWindowMouseLeave(Sender: TObject);
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procedure oglGameWindowMouseMove(Sender: TObject; Shift: TShiftState; X,
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Y: Integer);
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procedure oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton;
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Shift: TShiftState; X, Y: Integer);
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procedure oglGameWindowMouseWheel(Sender: TObject; Shift: TShiftState;
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WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
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procedure oglGameWindowPaint(Sender: TObject);
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procedure oglGameWindowResize(Sender: TObject);
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procedure pmGrabTileInfoPopup(Sender: TObject);
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procedure tbFilterMouseMove(Sender: TObject; Shift: TShiftState; X,
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Y: Integer);
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procedure tbRadarMapClick(Sender: TObject);
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procedure tbStaticsClick(Sender: TObject);
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procedure tbTerrainClick(Sender: TObject);
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procedure tmGrabTileInfoTimer(Sender: TObject);
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procedure tmMovementTimer(Sender: TObject);
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procedure tmTileHintTimer(Sender: TObject);
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procedure vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject;
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DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState;
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Pt: TPoint; var Effect: Integer; Mode: TDropMode);
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procedure vdtRandomDragOver(Sender: TBaseVirtualTree; Source: TObject;
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Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode;
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var Effect: Integer; var Accept: Boolean);
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procedure vdtRandomLoadNode(Sender: TBaseVirtualTree; Node: PVirtualNode;
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Stream: TStream);
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procedure vdtRandomSaveNode(Sender: TBaseVirtualTree; Node: PVirtualNode;
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Stream: TStream);
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procedure vdtRandomUpdating(Sender: TBaseVirtualTree; State: TVTUpdateState);
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procedure vdtTilesClick(Sender: TObject);
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procedure vdtTilesDrawNode(Sender: TBaseVirtualTree;
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const PaintInfo: TVTPaintInfo);
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procedure vdtTilesEnter(Sender: TObject);
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procedure vdtTilesExit(Sender: TObject);
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procedure vdtTilesHotChange(Sender: TBaseVirtualTree; OldNode,
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NewNode: PVirtualNode);
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procedure vdtTilesKeyPress(Sender: TObject; var Key: char);
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procedure vdtTilesMouseMove(Sender: TObject; Shift: TShiftState; X,
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Y: Integer);
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procedure vdtTilesScroll(Sender: TBaseVirtualTree; DeltaX, DeltaY: Integer);
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procedure vstChatClick(Sender: TObject);
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procedure vstChatFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode);
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procedure vstChatGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
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Column: TColumnIndex; TextType: TVSTTextType; var CellText: String);
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procedure vstChatPaintText(Sender: TBaseVirtualTree;
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const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
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TextType: TVSTTextType);
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procedure vstLocationsDblClick(Sender: TObject);
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procedure vstLocationsFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode
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);
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procedure vstLocationsGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
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Column: TColumnIndex; TextType: TVSTTextType; var CellText: String);
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procedure vstLocationsLoadNode(Sender: TBaseVirtualTree;
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Node: PVirtualNode; Stream: TStream);
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procedure vstLocationsNewText(Sender: TBaseVirtualTree; Node: PVirtualNode;
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Column: TColumnIndex; const NewText: String);
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procedure vstLocationsSaveNode(Sender: TBaseVirtualTree;
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Node: PVirtualNode; Stream: TStream);
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protected
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{ Members }
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FX: Integer;
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FY: Integer;
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FDrawDistance: Integer;
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FLowOffsetX: Integer;
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FLowOffsetY: Integer;
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FHighOffsetX: Integer;
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FHighOffsetY: Integer;
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FRangeX: Integer;
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FRangeY: Integer;
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FLandscape: TLandscape;
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FTextureManager: TLandTextureManager;
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FScreenBuffer: TScreenBuffer;
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FScreenBufferState: TScreenBufferStates;
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FCurrentTile: TWorldItem;
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FSelectedTile: TWorldItem;
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FVirtualTiles: TWorldItemList;
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FVLayerMaterial: TMaterial;
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FOverlayUI: TOverlayUI;
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FLocationsFile: string;
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FRandomPresetLocation: string;
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FLastDraw: TDateTime;
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FAccessChangedListeners: array of TAccessChangedListener;
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FRepaintNeeded: Boolean;
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FSelection: TRect;
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{ Methods }
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procedure BuildTileList;
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function ConfirmAction: Boolean;
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procedure GetDrawOffset(ARelativeX, ARelativeY: Integer; out DrawX,
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DrawY: Single); inline;
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function GetInternalTileID(ATile: TWorldItem): Word;
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function GetSelectedRect: TRect;
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procedure InitRender;
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procedure InitSize;
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procedure PrepareScreenBlock(ABlockInfo: PBlockInfo);
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procedure ProcessToolState;
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procedure ProcessAccessLevel;
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procedure RebuildScreenBuffer;
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procedure Render;
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procedure SetCurrentTile(const AValue: TWorldItem);
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procedure SetDarkLights; inline;
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procedure SetNormalLights; inline;
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procedure SetSelectedTile(const AValue: TWorldItem);
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procedure SetX(const AValue: Integer);
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procedure SetY(const AValue: Integer);
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procedure UpdateCurrentTile;
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procedure UpdateCurrentTile(AX, AY: Integer);
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procedure UpdateFilter;
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procedure UpdateSelection;
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procedure WriteChatMessage(ASender, AMessage: string);
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{ Events }
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procedure OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream);
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procedure OnLandscapeChanged;
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procedure OnMapChanged(AMapCell: TMapCell);
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procedure OnNewBlock(ABlock: TBlock);
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procedure OnStaticDeleted(AStaticItem: TStaticItem);
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procedure OnStaticElevated(AStaticItem: TStaticItem);
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procedure OnStaticHued(AStaticItem: TStaticItem);
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procedure OnStaticInserted(AStaticItem: TStaticItem);
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procedure OnTileRemoved(ATile: TMulBlock);
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public
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{ Fields }
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property X: Integer read FX write SetX;
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property Y: Integer read FY write SetY;
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property Landscape: TLandscape read FLandscape;
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property CurrentTile: TWorldItem read FCurrentTile write SetCurrentTile;
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property SelectedTile: TWorldItem read FSelectedTile write SetSelectedTile;
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{ Methods }
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procedure InvalidateFilter;
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procedure InvalidateScreenBuffer;
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procedure RegisterAccessChangedListener(AListener: TAccessChangedListener);
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procedure SetPos(AX, AY: Word);
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procedure UnregisterAccessChangedListener(AListener: TAccessChangedListener);
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end;
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var
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frmMain: TfrmMain;
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implementation
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uses
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UdmNetwork, UArt, UTiledata, UAdminHandling, UPackets,
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UfrmAccountControl, UGraphicHelper, ImagingComponents, UfrmDrawSettings,
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UfrmBoundaries, UfrmElevateSettings, UfrmConfirmation, UfrmMoveSettings,
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UfrmAbout, UPacketHandlers, UfrmHueSettings, UfrmRadar, UfrmLargeScaleCommand,
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UfrmLogin, UResourceManager, UfrmVirtualLayer, UfrmFilter, UfrmTileInfo,
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UfrmRegionControl, Logging, LConvEncoding;
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type
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TGLArrayf4 = array[0..3] of GLfloat;
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PTileInfo = ^TTileInfo;
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TTileInfo = record
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ID: Word;
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end;
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PChatInfo = ^TChatInfo;
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TChatInfo = record
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Time: TDateTime;
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Sender: string;
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Msg: string;
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end;
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PLocationInfo = ^TLocationInfo;
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TLocationInfo = record
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X: Word;
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Y: Word;
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Name: string;
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end;
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const
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CScreenBufferValid = [sbsValid, sbsIndexed, sbsFiltered];
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function IsInRect(const AX, AY: Integer; const ARect: TRect): Boolean; inline;
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begin
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Result := (AX >= ARect.Left) and
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(AX <= ARect.Right) and
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(AY >= ARect.Top) and
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(AY <= ARect.Bottom);
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end;
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{ TfrmMain }
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procedure TfrmMain.mnuExitClick(Sender: TObject);
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begin
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Close;
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end;
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procedure TfrmMain.mnuFlushClick(Sender: TObject);
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begin
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dmNetwork.Send(TFlushServerPacket.Create);
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end;
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procedure TfrmMain.mnuGoToClientClick(Sender: TObject);
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begin
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if lbClients.ItemIndex > -1 then
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dmNetwork.Send(TGotoClientPosPacket.Create(lbClients.Items.Strings[lbClients.ItemIndex]));
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end;
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procedure TfrmMain.mnuGrabHueClick(Sender: TObject);
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begin
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if CurrentTile is TStaticItem then
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begin
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frmHueSettings.lbHue.ItemIndex := TStaticItem(CurrentTile).Hue;
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frmFilter.JumpToHue(TStaticItem(CurrentTile).Hue);
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end;
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end;
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procedure TfrmMain.mnuGrabTileIDClick(Sender: TObject);
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var
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internalTileID: Integer;
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node: PVirtualNode;
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tileInfo: PTileInfo;
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begin
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if CurrentTile <> nil then
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begin
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internalTileID := GetInternalTileID(CurrentTile);
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node := vdtTiles.GetFirst;
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while node <> nil do
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begin
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tileInfo := vdtTiles.GetNodeData(node);
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if tileInfo^.ID = internalTileID then
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begin
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vdtTiles.ClearSelection;
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vdtTiles.Selected[node] := True;
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vdtTiles.FocusedNode := node;
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Break;
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end;
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node := vdtTiles.GetNext(node);
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end;
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end;
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end;
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procedure TfrmMain.mnuLargeScaleCommandsClick(Sender: TObject);
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begin
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frmLargeScaleCommand.Show;
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end;
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procedure TfrmMain.mnuRegionControlClick(Sender: TObject);
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begin
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frmRegionControl.Show;
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end;
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procedure TfrmMain.mnuShutdownClick(Sender: TObject);
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begin
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dmNetwork.Send(TQuitServerPacket.Create(''));
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end;
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procedure TfrmMain.oglGameWindowDblClick(Sender: TObject);
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begin
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if (acSelect.Checked) and (CurrentTile <> nil) then
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btnAddRandomClick(Sender);
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end;
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procedure TfrmMain.oglGameWindowMouseDown(Sender: TObject;
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Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
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begin
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if Button = mbRight then
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pmTools.PopUp(Mouse.CursorPos.X, Mouse.CursorPos.Y);
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if Button <> mbLeft then
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Exit;
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UpdateCurrentTile(X, Y);
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if FOverlayUI.ActiveArrow > -1 then
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tmMovement.Enabled := True;
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SelectedTile := CurrentTile;
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if CurrentTile = nil then Exit;
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if acSelect.Checked then //***** Selection Mode *****//
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tmGrabTileInfo.Enabled := True;
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FRepaintNeeded := True;
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end;
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procedure TfrmMain.oglGameWindowMouseEnter(Sender: TObject);
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begin
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if Active then
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oglGameWindow.SetFocus;
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|
|
FOverlayUI.Visible := True;
|
|
|
|
if frmFilter.Visible then
|
|
begin
|
|
frmFilter.Locked := True;
|
|
frmFilter.Hide;
|
|
frmFilter.Locked := False;
|
|
end;
|
|
|
|
FRepaintNeeded := True;
|
|
end;
|
|
|
|
procedure TfrmMain.oglGameWindowMouseLeave(Sender: TObject);
|
|
begin
|
|
if not (frmConfirmation.Visible or
|
|
(frmMoveSettings.Visible and (fsModal in frmMoveSettings.FormState))
|
|
) then //during confirmation the mouse would leave ...
|
|
begin
|
|
CurrentTile := nil;
|
|
FOverlayUI.Visible := False;
|
|
end;
|
|
|
|
FRepaintNeeded := True;
|
|
end;
|
|
|
|
procedure TfrmMain.oglGameWindowMouseMove(Sender: TObject; Shift: TShiftState;
|
|
X, Y: Integer);
|
|
var
|
|
lastTile: TWorldItem;
|
|
offsetX, offsetY: Integer;
|
|
begin
|
|
lastTile := CurrentTile;
|
|
|
|
if ssMiddle in Shift then
|
|
begin
|
|
UpdateCurrentTile(X, Y);
|
|
if (lastTile <> nil) and (CurrentTile <> nil) and (lastTile <> CurrentTile) then
|
|
begin
|
|
offsetX := lastTile.X - CurrentTile.X;
|
|
offsetY := lastTile.Y - CurrentTile.Y;
|
|
if InRange(offsetX, -8, 8) and InRange(offsetY, -8, 8) then
|
|
SetPos(FX - offsetX * 4, FY - offsetY * 4);
|
|
end;
|
|
end;
|
|
|
|
UpdateCurrentTile(X, Y);
|
|
|
|
FRepaintNeeded := True;
|
|
end;
|
|
|
|
procedure TfrmMain.oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton;
|
|
Shift: TShiftState; X, Y: Integer);
|
|
var
|
|
node: PVirtualNode;
|
|
tileInfo: PTileInfo;
|
|
map: TMapCell;
|
|
i: Integer;
|
|
z: ShortInt;
|
|
blockInfo: PBlockInfo;
|
|
targetRect: TRect;
|
|
offsetX, offsetY: Integer;
|
|
tile: TWorldItem;
|
|
targetTiles: TWorldItemList;
|
|
targetTile: TWorldItem;
|
|
begin
|
|
if Button <> mbLeft then
|
|
Exit;
|
|
|
|
UpdateCurrentTile(X, Y);
|
|
tmMovement.Enabled := False;
|
|
if CurrentTile = nil then
|
|
begin
|
|
SelectedTile := nil;
|
|
Exit;
|
|
end;
|
|
|
|
targetTile := CurrentTile;
|
|
|
|
if acSelect.Checked and tmGrabTileInfo.Enabled then
|
|
begin
|
|
tmGrabTileInfo.Enabled := False;
|
|
mnuGrabTileIDClick(nil);
|
|
end;
|
|
|
|
if (not acSelect.Checked) and (targetTile <> nil) then
|
|
begin
|
|
targetRect := GetSelectedRect;
|
|
|
|
if (SelectedTile = targetTile) or ConfirmAction then
|
|
begin
|
|
if acDraw.Checked then //***** Drawing Mode *****//
|
|
begin
|
|
{if FGhostTile <> nil then
|
|
begin
|
|
for tileX := targetRect.Left to targetRect.Right - 1 do
|
|
begin
|
|
for tileY := targetRect.Top to targetRect.Bottom - 1 do
|
|
begin
|
|
tileInfo := nil;
|
|
if frmDrawSettings.rbTileList.Checked then
|
|
begin
|
|
node := vdtTiles.GetFirstSelected;
|
|
if node <> nil then
|
|
tileInfo := vdtTiles.GetNodeData(node);
|
|
end else if frmDrawSettings.rbRandom.Checked then
|
|
begin
|
|
node := vdtRandom.GetFirst;
|
|
for i := 1 to Random(vdtRandom.RootNodeCount) do
|
|
node := vdtRandom.GetNext(node);
|
|
|
|
if node <> nil then
|
|
tileInfo := vdtRandom.GetNodeData(node);
|
|
end;
|
|
|
|
if tileInfo^.ID < $4000 then
|
|
begin
|
|
map := FLandscape.MapCell[tileX, tileY];
|
|
if frmDrawSettings.cbForceAltitude.Checked then
|
|
map.Altitude := frmDrawSettings.seForceAltitude.Value;
|
|
if frmDrawSettings.cbRandomHeight.Checked then
|
|
map.Altitude := map.Altitude + Random(frmDrawSettings.seRandomHeight.Value);
|
|
dmNetwork.Send(TDrawMapPacket.Create(map.X, map.Y, map.Z, tileInfo^.ID));
|
|
end else
|
|
begin
|
|
dmNetwork.Send(TInsertStaticPacket.Create(tileX, tileY,
|
|
FGhostTile.Z, tileInfo^.ID - $4000,
|
|
TStaticItem(FGhostTile).Hue));
|
|
end;
|
|
end;
|
|
end;
|
|
end;}
|
|
end else if (SelectedTile <> targetTile) or targetTile.CanBeEdited then
|
|
begin
|
|
if (not acMove.Checked) or (SelectedTile <> targetTile) or
|
|
(not frmMoveSettings.cbAsk.Checked) or ConfirmAction then
|
|
begin
|
|
targetTiles := TWorldItemList.Create(False);
|
|
if SelectedTile = targetTile then
|
|
begin
|
|
targetTiles.Add(targetTile)
|
|
end else
|
|
begin
|
|
blockInfo := nil;
|
|
while FScreenBuffer.Iterate(blockInfo) do
|
|
begin
|
|
if (blockInfo^.State = ssNormal) and
|
|
blockInfo^.Item.CanBeEdited and
|
|
IsInRect(blockInfo^.Item.X, blockInfo^.Item.Y, targetRect) then
|
|
begin
|
|
targetTiles.Add(blockInfo^.Item);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
if acMove.Checked then //***** Move tile *****//
|
|
begin
|
|
offsetX := frmMoveSettings.GetOffsetX;
|
|
offsetY := frmMoveSettings.GetOffsetY;
|
|
for i := 0 to targetTiles.Count - 1 do
|
|
begin
|
|
tile := targetTiles.Items[i];
|
|
|
|
if tile is TStaticItem then
|
|
begin
|
|
dmNetwork.Send(TMoveStaticPacket.Create(TStaticItem(tile),
|
|
EnsureRange(tile.X + offsetX, 0, FLandscape.CellWidth - 1),
|
|
EnsureRange(tile.Y + offsetY, 0, FLandscape.CellHeight - 1)));
|
|
end;
|
|
end;
|
|
end else if acElevate.Checked then //***** Elevate tile *****//
|
|
begin
|
|
for i := 0 to targetTiles.Count - 1 do
|
|
begin
|
|
tile := targetTiles.Items[i];
|
|
|
|
z := frmElevateSettings.seZ.Value;
|
|
if frmElevateSettings.rbRaise.Checked then
|
|
z := EnsureRange(tile.Z + z, -128, 127)
|
|
else if frmElevateSettings.rbLower.Checked then
|
|
z := EnsureRange(tile.Z - z, -128, 127);
|
|
|
|
if tile is TMapCell then
|
|
begin
|
|
if frmElevateSettings.cbRandomHeight.Checked then
|
|
Inc(z, Random(frmElevateSettings.seRandomHeight.Value));
|
|
dmNetwork.Send(TDrawMapPacket.Create(tile.X, tile.Y,
|
|
z, tile.TileID));
|
|
end else
|
|
begin
|
|
dmNetwork.Send(TElevateStaticPacket.Create(TStaticItem(tile), z));
|
|
end;
|
|
end;
|
|
end else if acDelete.Checked then //***** Delete tile *****//
|
|
begin
|
|
for i := 0 to targetTiles.Count - 1 do
|
|
begin
|
|
tile := targetTiles.Items[i];
|
|
|
|
if tile is TStaticItem then
|
|
dmNetwork.Send(TDeleteStaticPacket.Create(TStaticItem(tile)));
|
|
end;
|
|
end else if acHue.Checked then //***** Hue tile *****//
|
|
begin
|
|
for i := 0 to targetTiles.Count - 1 do
|
|
begin
|
|
tile := targetTiles.Items[i];
|
|
|
|
if (tile is TStaticItem) and
|
|
(TStaticItem(tile).Hue <> frmHueSettings.lbHue.ItemIndex) then
|
|
begin
|
|
dmNetwork.Send(THueStaticPacket.Create(TStaticItem(tile),
|
|
frmHueSettings.lbHue.ItemIndex));
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
targetTiles.Free;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
SelectedTile := nil;
|
|
FRepaintNeeded := True;
|
|
end;
|
|
|
|
procedure TfrmMain.oglGameWindowMouseWheel(Sender: TObject; Shift: TShiftState;
|
|
WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
|
|
var
|
|
cursorNeedsUpdate: Boolean;
|
|
begin
|
|
//We want single steps ...
|
|
WheelDelta := WheelDelta div WHEEL_DELTA;
|
|
|
|
cursorNeedsUpdate := False;
|
|
if (CurrentTile is TVirtualTile) or ((ssCtrl in Shift) and
|
|
(frmVirtualLayer.cbShowLayer.Checked)) then
|
|
begin
|
|
frmVirtualLayer.seZ.Value := EnsureRange(frmVirtualLayer.seZ.Value +
|
|
WheelDelta, -128, 127);
|
|
cursorNeedsUpdate := True;
|
|
Handled := True;
|
|
end else if not (ssCtrl in Shift) then
|
|
begin
|
|
if CurrentTile is TStaticItem then
|
|
begin
|
|
dmNetwork.Send(TElevateStaticPacket.Create(TStaticItem(CurrentTile),
|
|
EnsureRange(CurrentTile.Z + WheelDelta, -128, 127)));
|
|
cursorNeedsUpdate := True;
|
|
Handled := True;
|
|
end else if CurrentTile is TMapCell then
|
|
begin
|
|
dmNetwork.Send(TDrawMapPacket.Create(CurrentTile.X, CurrentTile.Y,
|
|
EnsureRange(CurrentTile.Z + WheelDelta, -128, 127), CurrentTile.TileID));
|
|
Handled := True;
|
|
end;
|
|
end;
|
|
|
|
if cursorNeedsUpdate then
|
|
begin
|
|
SetCursorPos(Mouse.CursorPos.X, Mouse.CursorPos.Y - 4 * WheelDelta);
|
|
UpdateCurrentTile(MousePos.X, MousePos.Y - 4 * WheelDelta);
|
|
end;
|
|
|
|
FRepaintNeeded := True;
|
|
end;
|
|
|
|
procedure TfrmMain.FormCreate(Sender: TObject);
|
|
var
|
|
virtualLayerGraphic: TSingleImage;
|
|
searchRec: TSearchRec;
|
|
begin
|
|
FLandscape := ResMan.Landscape;
|
|
FLandscape.OnChange := @OnLandscapeChanged;
|
|
FLandscape.OnMapChanged := @OnMapChanged;
|
|
FLandscape.OnNewBlock := @OnNewBlock;
|
|
FLandscape.OnStaticDeleted := @OnStaticDeleted;
|
|
FLandscape.OnStaticElevated := @OnStaticElevated;
|
|
FLandscape.OnStaticHued := @OnStaticHued;
|
|
FLandscape.OnStaticInserted := @OnStaticInserted;
|
|
|
|
FTextureManager := TLandTextureManager.Create;
|
|
FScreenBuffer := TScreenBuffer.Create;
|
|
FScreenBufferState := [];
|
|
X := 0;
|
|
Y := 0;
|
|
edX.MaxValue := FLandscape.CellWidth;
|
|
edY.MaxValue := FLandscape.CellHeight;
|
|
FOverlayUI := TOverlayUI.Create;
|
|
|
|
ProcessAccessLevel;
|
|
|
|
vdtTiles.NodeDataSize := SizeOf(TTileInfo);
|
|
vdtRandom.NodeDataSize := SizeOf(TTileInfo);
|
|
BuildTileList;
|
|
Randomize;
|
|
|
|
vstChat.NodeDataSize := SizeOf(TChatInfo);
|
|
pnlChatHeader.AnchorSide[akBottom].Control := pnlBottom;
|
|
|
|
FLocationsFile := IncludeTrailingPathDelimiter(ExtractFilePath(
|
|
Application.ExeName)) + 'Locations.dat';
|
|
vstLocations.NodeDataSize := SizeOf(TLocationInfo);
|
|
if FileExists(FLocationsFile) then vstLocations.LoadFromFile(FLocationsFile);
|
|
|
|
RegisterPacketHandler($0C, TPacketHandler.Create(0, @OnClientHandlingPacket));
|
|
|
|
virtualLayerGraphic := TSingleImage.CreateFromStream(ResourceManager.GetResource(2));
|
|
FVLayerMaterial := TMaterial.Create(virtualLayerGraphic.Width,
|
|
virtualLayerGraphic.Height, virtualLayerGraphic);
|
|
virtualLayerGraphic.Free;
|
|
|
|
FVirtualTiles := TWorldItemList.Create(True);
|
|
|
|
FRandomPresetLocation := IncludeTrailingPathDelimiter(ExtractFilePath(
|
|
Application.ExeName)) + 'RandomPresets' + PathDelim;
|
|
if not DirectoryExists(FRandomPresetLocation) then
|
|
CreateDir(FRandomPresetLocation);
|
|
|
|
if FindFirst(FRandomPresetLocation + '*.dat', faAnyFile, searchRec) = 0 then
|
|
begin
|
|
repeat
|
|
cbRandomPreset.Items.Add(ChangeFileExt(searchRec.Name, ''));
|
|
until FindNext(searchRec) <> 0;
|
|
end;
|
|
FindClose(searchRec);
|
|
|
|
FLastDraw := Now;
|
|
end;
|
|
|
|
procedure TfrmMain.btnGoToClick(Sender: TObject);
|
|
begin
|
|
SetPos(edX.Value, edY.Value);
|
|
end;
|
|
|
|
procedure TfrmMain.btnRandomPresetDeleteClick(Sender: TObject);
|
|
begin
|
|
if cbRandomPreset.ItemIndex > -1 then
|
|
begin
|
|
DeleteFile(FRandomPresetLocation + cbRandomPreset.Text + '.dat');
|
|
cbRandomPreset.Items.Delete(cbRandomPreset.ItemIndex);
|
|
cbRandomPreset.ItemIndex := -1;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.btnRandomPresetSaveClick(Sender: TObject);
|
|
var
|
|
fileName: string;
|
|
index: Integer;
|
|
begin
|
|
fileName := cbRandomPreset.Text;
|
|
if InputQuery('Save Preset', 'Enter the name of the preset:', fileName) then
|
|
begin
|
|
vdtRandom.SaveToFile(FRandomPresetLocation + fileName + '.dat');;
|
|
index := cbRandomPreset.Items.IndexOf(fileName);
|
|
if index = -1 then
|
|
begin
|
|
cbRandomPreset.Items.Add(fileName);
|
|
index := cbRandomPreset.Items.Count - 1;
|
|
end;
|
|
cbRandomPreset.ItemIndex := index;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.cbRandomPresetChange(Sender: TObject);
|
|
begin
|
|
if cbRandomPreset.ItemIndex > -1 then
|
|
vdtRandom.LoadFromFile(FRandomPresetLocation + cbRandomPreset.Text + '.dat');
|
|
end;
|
|
|
|
procedure TfrmMain.btnAddRandomClick(Sender: TObject);
|
|
var
|
|
selected, node: PVirtualNode;
|
|
sourceTileInfo, targetTileInfo: PTileInfo;
|
|
begin
|
|
vdtRandom.BeginUpdate;
|
|
selected := vdtTiles.GetFirstSelected;
|
|
while selected <> nil do
|
|
begin
|
|
sourceTileInfo := vdtTiles.GetNodeData(selected);
|
|
node := vdtRandom.AddChild(nil);
|
|
targetTileInfo := vdtRandom.GetNodeData(node);
|
|
targetTileInfo^.ID := sourceTileInfo^.ID;
|
|
selected := vdtTiles.GetNextSelected(selected);
|
|
end;
|
|
vdtRandom.EndUpdate;
|
|
end;
|
|
|
|
procedure TfrmMain.btnClearLocationsClick(Sender: TObject);
|
|
begin
|
|
if MessageDlg('Are you sure you want to delete all saved locations?',
|
|
mtConfirmation, [mbYes, mbNo], 0) = mrYes then
|
|
begin
|
|
vstLocations.Clear;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.ApplicationProperties1Idle(Sender: TObject; var Done: Boolean);
|
|
begin
|
|
if (FScreenBufferState <> CScreenBufferValid) or
|
|
(FRepaintNeeded and (MilliSecondsBetween(Now, FLastDraw) > 50)) then
|
|
begin
|
|
Logger.Send([lcClient, lcDebug], 'Repainting Game Window');
|
|
oglGameWindow.Repaint;
|
|
FLastDraw := Now;
|
|
FRepaintNeeded := False;
|
|
end;
|
|
Sleep(1);
|
|
Done := False;
|
|
end;
|
|
|
|
procedure TfrmMain.btnAddLocationClick(Sender: TObject);
|
|
var
|
|
locationName: string;
|
|
locationInfo: PLocationInfo;
|
|
begin
|
|
locationName := '';
|
|
if InputQuery('New Location', 'Enter the name of the new location:',
|
|
locationName) then
|
|
begin
|
|
locationInfo := vstLocations.GetNodeData(vstLocations.AddChild(nil));
|
|
locationInfo^.X := X;
|
|
locationInfo^.Y := Y;
|
|
locationInfo^.Name := locationName;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.acSelectExecute(Sender: TObject);
|
|
begin
|
|
acSelect.Checked := True;
|
|
tbSelect.Down := True;
|
|
mnuSelect.Checked := True;
|
|
ProcessToolState;
|
|
end;
|
|
|
|
procedure TfrmMain.acVirtualLayerExecute(Sender: TObject);
|
|
begin
|
|
frmVirtualLayer.Show;
|
|
end;
|
|
|
|
procedure TfrmMain.acDrawExecute(Sender: TObject);
|
|
begin
|
|
acDraw.Checked := True;
|
|
tbDrawTile.Down := True;
|
|
mnuDraw.Checked := True;
|
|
frmDrawSettings.ShowModal;
|
|
ProcessToolState;
|
|
end;
|
|
|
|
procedure TfrmMain.acDeleteExecute(Sender: TObject);
|
|
begin
|
|
acDelete.Checked := True;
|
|
tbDeleteTile.Down := True;
|
|
mnuDelete.Checked := True;
|
|
ProcessToolState;
|
|
end;
|
|
|
|
procedure TfrmMain.acBoundariesExecute(Sender: TObject);
|
|
begin
|
|
frmBoundaries.Show;
|
|
end;
|
|
|
|
procedure TfrmMain.acElevateExecute(Sender: TObject);
|
|
begin
|
|
acElevate.Checked := True;
|
|
tbElevateTile.Down := True;
|
|
mnuElevate.Checked := True;
|
|
ProcessToolState;
|
|
frmElevateSettings.Show;
|
|
end;
|
|
|
|
procedure TfrmMain.acFilterExecute(Sender: TObject);
|
|
begin
|
|
if acFilter.Checked then
|
|
begin
|
|
frmFilter.Show;
|
|
frmFilter.Locked := False;
|
|
end else
|
|
frmFilter.Hide;
|
|
InvalidateFilter;
|
|
end;
|
|
|
|
procedure TfrmMain.acFlatExecute(Sender: TObject);
|
|
begin
|
|
acFlat.Checked := not acFlat.Checked;
|
|
RebuildScreenBuffer;
|
|
end;
|
|
|
|
procedure TfrmMain.acHueExecute(Sender: TObject);
|
|
begin
|
|
acHue.Checked := True;
|
|
tbSetHue.Down := True;
|
|
mnuSetHue.Checked := True;
|
|
ProcessToolState;
|
|
frmHueSettings.Show;
|
|
end;
|
|
|
|
procedure TfrmMain.acMoveExecute(Sender: TObject);
|
|
begin
|
|
acMove.Checked := True;
|
|
tbMoveTile.Down := True;
|
|
mnuMove.Checked := True;
|
|
ProcessToolState;
|
|
frmMoveSettings.Show;
|
|
end;
|
|
|
|
procedure TfrmMain.acNoDrawExecute(Sender: TObject);
|
|
begin
|
|
acNoDraw.Checked := not acNoDraw.Checked;
|
|
RebuildScreenBuffer;
|
|
end;
|
|
|
|
procedure TfrmMain.btnClearRandomClick(Sender: TObject);
|
|
begin
|
|
vdtRandom.BeginUpdate;
|
|
vdtRandom.Clear;
|
|
vdtRandom.EndUpdate;
|
|
end;
|
|
|
|
procedure TfrmMain.btnDeleteLocationClick(Sender: TObject);
|
|
begin
|
|
vstLocations.DeleteSelectedNodes;
|
|
end;
|
|
|
|
procedure TfrmMain.btnDeleteRandomClick(Sender: TObject);
|
|
begin
|
|
vdtRandom.BeginUpdate;
|
|
vdtRandom.DeleteSelectedNodes;
|
|
vdtRandom.EndUpdate;
|
|
end;
|
|
|
|
procedure TfrmMain.cbStaticsChange(Sender: TObject);
|
|
begin
|
|
if (not cbStatics.Checked) and (not cbTerrain.Checked) then
|
|
cbTerrain.Checked := True;
|
|
BuildTileList;
|
|
end;
|
|
|
|
procedure TfrmMain.cbTerrainChange(Sender: TObject);
|
|
begin
|
|
if (not cbTerrain.Checked) and (not cbStatics.Checked) then
|
|
cbStatics.Checked := True;
|
|
BuildTileList;
|
|
end;
|
|
|
|
procedure TfrmMain.edChatKeyPress(Sender: TObject; var Key: char);
|
|
begin
|
|
if Key = #13 then
|
|
begin
|
|
Key := #0;
|
|
if edChat.Text <> '' then
|
|
begin
|
|
dmNetwork.Send(TChatMessagePacket.Create(edChat.Text));
|
|
edChat.Text := '';
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.edFilterEditingDone(Sender: TObject);
|
|
begin
|
|
BuildTileList;
|
|
end;
|
|
|
|
procedure TfrmMain.FormActivate(Sender: TObject);
|
|
begin
|
|
if oglGameWindow.MouseEntered then
|
|
oglGameWindowMouseEnter(Sender);
|
|
end;
|
|
|
|
procedure TfrmMain.FormClose(Sender: TObject; var CloseAction: TCloseAction);
|
|
begin
|
|
dmNetwork.CheckClose(Self);
|
|
end;
|
|
|
|
procedure TfrmMain.FormDestroy(Sender: TObject);
|
|
begin
|
|
CurrentTile := nil;
|
|
SelectedTile := nil;
|
|
|
|
vstLocations.SaveToFile(FLocationsFile);
|
|
|
|
FreeAndNil(FTextureManager);
|
|
FreeAndNil(FScreenBuffer);
|
|
FreeAndNil(FOverlayUI);
|
|
FreeAndNil(FVLayerMaterial);
|
|
FreeAndNil(FVirtualTiles);
|
|
|
|
RegisterPacketHandler($0C, nil);
|
|
end;
|
|
|
|
procedure TfrmMain.edSearchIDExit(Sender: TObject);
|
|
begin
|
|
edSearchID.Visible := False;
|
|
edSearchID.Text := '';
|
|
//edSearchID.Font.Color := clWindowText;
|
|
end;
|
|
|
|
procedure TfrmMain.edSearchIDKeyPress(Sender: TObject; var Key: char);
|
|
var
|
|
enteredText: String;
|
|
tileID: Integer;
|
|
tileType: Char;
|
|
node: PVirtualNode;
|
|
tileInfo: PTileInfo;
|
|
begin
|
|
if Key = #13 then
|
|
begin
|
|
Key := #0;
|
|
enteredText := edSearchID.Text;
|
|
tileType := #0;
|
|
if Length(enteredText) > 1 then
|
|
tileType := enteredText[Length(enteredText)];
|
|
|
|
if not (tileType in ['S', 'T']) then
|
|
begin
|
|
if cbTerrain.Checked then
|
|
tileType := 'T'
|
|
else
|
|
tileType := 'S';
|
|
end else
|
|
Delete(enteredText, Length(enteredText), 1);
|
|
|
|
tileID := 0;
|
|
if not TryStrToInt(enteredText, tileID) then
|
|
begin
|
|
//edSearchID.Font.Color := clRed;
|
|
MessageDlg('Error', 'The specified TileID is invalid.', mtError, [mbOK], 0);
|
|
vdtTiles.SetFocus;
|
|
Exit;
|
|
end;
|
|
|
|
if tileType = 'S' then
|
|
Inc(tileID, $4000);
|
|
|
|
node := vdtTiles.GetFirst;
|
|
while node <> nil do
|
|
begin
|
|
tileInfo := vdtTiles.GetNodeData(node);
|
|
if tileInfo^.ID = tileID then
|
|
begin
|
|
vdtTiles.ClearSelection;
|
|
vdtTiles.Selected[node] := True;
|
|
vdtTiles.FocusedNode := node;
|
|
Break;
|
|
end;
|
|
node := vdtTiles.GetNext(node);
|
|
end;
|
|
|
|
if node = nil then
|
|
begin
|
|
//edSearchID.Font.Color := clRed;
|
|
MessageDlg('Error', 'The tile with the specified ID could not be found.' +
|
|
LineEnding + 'Check for conflicting filter settings.', mtError, [mbOK], 0);
|
|
vdtTiles.SetFocus;
|
|
Exit;
|
|
end;
|
|
//edSearchID.Font.Color := clWindowText;
|
|
edSearchID.Visible := False;
|
|
end else if Key = #27 then
|
|
begin
|
|
edSearchID.Visible := False;
|
|
//edSearchID.Font.Color := clWindowText;
|
|
Key := #0;
|
|
end else if not (Key in ['$', '0'..'9', 'a'..'f', 'A'..'F', 's', 'S',
|
|
't', 'T', #8]) then
|
|
Key := #0;
|
|
end;
|
|
|
|
procedure TfrmMain.lblChatHeaderCaptionClick(Sender: TObject);
|
|
begin
|
|
if pnlChat.Visible then
|
|
begin
|
|
pnlChat.Visible := False;
|
|
spChat.Visible := False;
|
|
pnlChatHeader.AnchorSide[akBottom].Control := pnlBottom;
|
|
end else
|
|
begin
|
|
spChat.Visible := True;
|
|
pnlChat.Visible := True;
|
|
spChat.Top := pnlChat.Top - spChat.Height;
|
|
pnlChatHeader.AnchorSide[akBottom].Control := spChat;
|
|
|
|
lblChatHeaderCaption.Font.Bold := False;
|
|
lblChatHeaderCaption.Font.Italic := False;
|
|
lblChatHeaderCaption.Font.Color := clWindowText;
|
|
|
|
edChat.SetFocus;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.lblChatHeaderCaptionMouseEnter(Sender: TObject);
|
|
begin
|
|
lblChatHeaderCaption.Font.Underline := True;
|
|
end;
|
|
|
|
procedure TfrmMain.lblChatHeaderCaptionMouseLeave(Sender: TObject);
|
|
begin
|
|
lblChatHeaderCaption.Font.Underline := False;
|
|
end;
|
|
|
|
procedure TfrmMain.mnuAboutClick(Sender: TObject);
|
|
begin
|
|
frmAbout.ShowModal;
|
|
end;
|
|
|
|
procedure TfrmMain.mnuAccountControlClick(Sender: TObject);
|
|
begin
|
|
frmAccountControl.Show;
|
|
end;
|
|
|
|
procedure TfrmMain.mnuDisconnectClick(Sender: TObject);
|
|
begin
|
|
dmNetwork.Disconnect;
|
|
end;
|
|
|
|
procedure TfrmMain.oglGameWindowPaint(Sender: TObject);
|
|
begin
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
InitRender;
|
|
InitSize;
|
|
|
|
if FVLayerMaterial.Texture = 0 then
|
|
FVLayerMaterial.UpdateTexture;
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
Render;
|
|
|
|
oglGameWindow.SwapBuffers;
|
|
end;
|
|
|
|
procedure TfrmMain.oglGameWindowResize(Sender: TObject);
|
|
begin
|
|
InvalidateScreenBuffer;
|
|
end;
|
|
|
|
procedure TfrmMain.pmGrabTileInfoPopup(Sender: TObject);
|
|
begin
|
|
mnuGrabHue.Enabled := CurrentTile is TStaticItem;
|
|
end;
|
|
|
|
procedure TfrmMain.tbFilterMouseMove(Sender: TObject; Shift: TShiftState; X,
|
|
Y: Integer);
|
|
begin
|
|
if acFilter.Checked and (not frmFilter.Visible) then
|
|
frmFilter.Show;
|
|
end;
|
|
|
|
procedure TfrmMain.tbRadarMapClick(Sender: TObject);
|
|
begin
|
|
frmRadarMap.Show;
|
|
frmRadarMap.BringToFront;
|
|
end;
|
|
|
|
procedure TfrmMain.tbStaticsClick(Sender: TObject);
|
|
begin
|
|
RebuildScreenBuffer;
|
|
end;
|
|
|
|
procedure TfrmMain.tbTerrainClick(Sender: TObject);
|
|
begin
|
|
RebuildScreenBuffer;
|
|
end;
|
|
|
|
procedure TfrmMain.tmGrabTileInfoTimer(Sender: TObject);
|
|
begin
|
|
tmGrabTileInfo.Enabled := False;
|
|
if CurrentTile <> nil then
|
|
pmGrabTileInfo.PopUp(Mouse.CursorPos.X, Mouse.CursorPos.Y);
|
|
|
|
SelectedTile := nil;
|
|
end;
|
|
|
|
procedure TfrmMain.tmMovementTimer(Sender: TObject);
|
|
|
|
procedure MoveBy(AOffsetX, AOffsetY: Integer);
|
|
begin
|
|
SetPos(EnsureRange(FX + AOffsetX, 0, FLandscape.CellWidth - 1),
|
|
EnsureRange(FY + AOffsetY, 0, FLandscape.CellHeight - 1));
|
|
end;
|
|
|
|
begin
|
|
case FOverlayUI.ActiveArrow of
|
|
0: MoveBy(-8, 0);
|
|
1: MoveBy(-8, -8);
|
|
2: MoveBy(0, -8);
|
|
3: MoveBy(8, -8);
|
|
4: MoveBy(8, 0);
|
|
5: MoveBy(8, 8);
|
|
6: MoveBy(0, 8);
|
|
7: MoveBy(-8, 8);
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.tmTileHintTimer(Sender: TObject);
|
|
begin
|
|
frmTileInfo.Show;
|
|
tmTileHint.Enabled := False;
|
|
end;
|
|
|
|
procedure TfrmMain.vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject;
|
|
DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState;
|
|
Pt: TPoint; var Effect: Integer; Mode: TDropMode);
|
|
begin
|
|
if Source = vdtTiles then
|
|
btnAddRandomClick(Sender);
|
|
end;
|
|
|
|
procedure TfrmMain.vdtRandomDragOver(Sender: TBaseVirtualTree; Source: TObject;
|
|
Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode;
|
|
var Effect: Integer; var Accept: Boolean);
|
|
begin
|
|
if source = vdtTiles then Accept := True;
|
|
end;
|
|
|
|
procedure TfrmMain.vdtRandomLoadNode(Sender: TBaseVirtualTree;
|
|
Node: PVirtualNode; Stream: TStream);
|
|
var
|
|
tileInfo: PTileInfo;
|
|
begin
|
|
tileInfo := Sender.GetNodeData(Node);
|
|
Stream.Read(tileInfo^.ID, SizeOf(tileInfo^.ID));
|
|
end;
|
|
|
|
procedure TfrmMain.vdtRandomSaveNode(Sender: TBaseVirtualTree;
|
|
Node: PVirtualNode; Stream: TStream);
|
|
var
|
|
tileInfo: PTileInfo;
|
|
begin
|
|
tileInfo := Sender.GetNodeData(Node);
|
|
Stream.Write(tileInfo^.ID, SizeOf(tileInfo^.ID));
|
|
end;
|
|
|
|
procedure TfrmMain.vdtRandomUpdating(Sender: TBaseVirtualTree;
|
|
State: TVTUpdateState);
|
|
begin
|
|
if acDraw.Checked then
|
|
ProcessToolState;
|
|
end;
|
|
|
|
procedure TfrmMain.vdtTilesClick(Sender: TObject);
|
|
begin
|
|
{if vdtTiles.GetFirstSelected <> nil then
|
|
begin
|
|
if not tbDrawTile.Down then
|
|
begin
|
|
frmDrawSettings.rbTileList.Checked := True;
|
|
tbDrawTileClick(Sender);
|
|
end else
|
|
ProcessToolState;
|
|
end;}
|
|
if acDraw.Checked then
|
|
ProcessToolState;
|
|
end;
|
|
|
|
procedure TfrmMain.vdtTilesDrawNode(Sender: TBaseVirtualTree;
|
|
const PaintInfo: TVTPaintInfo);
|
|
var
|
|
tileInfo: PTileInfo;
|
|
textStyle: TTextStyle;
|
|
artEntry: TArt;
|
|
tileData: TTileData;
|
|
id: Integer;
|
|
begin
|
|
tileInfo := Sender.GetNodeData(PaintInfo.Node);
|
|
textStyle := PaintInfo.Canvas.TextStyle;
|
|
textStyle.Alignment := taCenter;
|
|
textStyle.Layout := tlCenter;
|
|
textStyle.Wordbreak := True;
|
|
case PaintInfo.Column of
|
|
0:
|
|
begin
|
|
id := tileInfo^.ID;
|
|
if id > $3FFF then
|
|
Dec(id, $4000);
|
|
PaintInfo.Canvas.TextRect(PaintInfo.CellRect, 0, 0, Format('$%x', [id]),
|
|
textStyle);
|
|
end;
|
|
1:
|
|
begin
|
|
if ResMan.Art.Exists(tileInfo^.ID) then
|
|
begin
|
|
artEntry := ResMan.Art.GetArt(tileInfo^.ID,
|
|
RGB2ARGB(PaintInfo.Canvas.Pixels[PaintInfo.CellRect.Left,
|
|
PaintInfo.CellRect.Top]), nil, False);
|
|
DisplayImage(PaintInfo.Canvas, PaintInfo.CellRect, artEntry.Graphic);
|
|
artEntry.Free;
|
|
end;
|
|
end;
|
|
2:
|
|
begin
|
|
tileData := TTileData(ResMan.Tiledata.Block[tileInfo^.ID]);
|
|
PaintInfo.Canvas.TextRect(PaintInfo.CellRect, PaintInfo.CellRect.Left,
|
|
PaintInfo.CellRect.Top, ISO_8859_1ToUTF8(Trim(tileData.TileName)),
|
|
textStyle);
|
|
tileData.Free;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.vdtTilesEnter(Sender: TObject);
|
|
begin
|
|
if acFilter.Checked and (not frmFilter.Visible) and (not frmFilter.Locked) then
|
|
begin
|
|
frmFilter.Locked := True;
|
|
frmFilter.Show;
|
|
frmMain.SetFocus;
|
|
frmFilter.Locked := False;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.vdtTilesExit(Sender: TObject);
|
|
begin
|
|
{TODO : Fix mouse over on !Windows platforms}
|
|
{$IFDEF Windows}
|
|
tmTileHint.Enabled := False;
|
|
{$ENDIF Windows}
|
|
end;
|
|
|
|
procedure TfrmMain.vdtTilesHotChange(Sender: TBaseVirtualTree; OldNode,
|
|
NewNode: PVirtualNode);
|
|
{$IFDEF Windows}
|
|
var
|
|
tileInfo: PTileInfo;
|
|
{$ENDIF Windows}
|
|
begin
|
|
{TODO : Fix mouse over on !Windows platforms}
|
|
{$IFDEF Windows}
|
|
if NewNode <> nil then
|
|
begin
|
|
tileInfo := vdtTiles.GetNodeData(NewNode);
|
|
frmTileInfo.Update(tileInfo^.ID);
|
|
tmTileHint.Enabled := True;
|
|
end else
|
|
begin
|
|
frmTileInfo.Hide;
|
|
tmTileHint.Enabled := False;
|
|
end;
|
|
{$ENDIF Windows}
|
|
end;
|
|
|
|
procedure TfrmMain.vdtTilesKeyPress(Sender: TObject; var Key: char);
|
|
begin
|
|
if Key in ['$', '0'..'9'] then
|
|
begin
|
|
edSearchID.Text := Key;
|
|
edSearchID.Visible := True;
|
|
edSearchID.SetFocus;
|
|
edSearchID.SelStart := 1;
|
|
Key := #0;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.vdtTilesMouseMove(Sender: TObject; Shift: TShiftState; X,
|
|
Y: Integer);
|
|
begin
|
|
if tmTileHint.Enabled then
|
|
begin
|
|
tmTileHint.Enabled := False;
|
|
tmTileHint.Enabled := True; //Restart timer
|
|
end;
|
|
|
|
if frmTileInfo.Visible then
|
|
begin
|
|
frmTileInfo.Hide;
|
|
tmTileHint.Enabled := True;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.vdtTilesScroll(Sender: TBaseVirtualTree; DeltaX,
|
|
DeltaY: Integer);
|
|
begin
|
|
if Sender.CanFocus and Sender.MouseEntered then
|
|
Sender.SetFocus;
|
|
end;
|
|
|
|
procedure TfrmMain.vstChatClick(Sender: TObject);
|
|
begin
|
|
edChat.SetFocus;
|
|
end;
|
|
|
|
procedure TfrmMain.vstChatFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode);
|
|
var
|
|
chatInfo: PChatInfo;
|
|
begin
|
|
chatInfo := Sender.GetNodeData(Node);
|
|
chatInfo^.Sender := '';
|
|
chatInfo^.Msg := '';
|
|
end;
|
|
|
|
procedure TfrmMain.vstChatGetText(Sender: TBaseVirtualTree; Node: PVirtualNode;
|
|
Column: TColumnIndex; TextType: TVSTTextType; var CellText: String);
|
|
var
|
|
chatInfo: PChatInfo;
|
|
begin
|
|
chatInfo := Sender.GetNodeData(Node);
|
|
case Column of
|
|
0: CellText := TimeToStr(chatInfo^.Time);
|
|
1: CellText := chatInfo^.Sender;
|
|
2: CellText := chatInfo^.Msg;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.vstChatPaintText(Sender: TBaseVirtualTree;
|
|
const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
|
|
TextType: TVSTTextType);
|
|
var
|
|
chatInfo: PChatInfo;
|
|
begin
|
|
chatInfo := Sender.GetNodeData(Node);
|
|
if chatInfo^.Sender = 'System' then
|
|
begin
|
|
if Column = 1 then
|
|
TargetCanvas.Font.Style := TargetCanvas.Font.Style + [fsItalic, fsBold]
|
|
else
|
|
TargetCanvas.Font.Style := TargetCanvas.Font.Style + [fsItalic];
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.vstLocationsDblClick(Sender: TObject);
|
|
var
|
|
node: PVirtualNode;
|
|
locationInfo: PLocationInfo;
|
|
begin
|
|
node := vstLocations.GetFirstSelected;
|
|
if node <> nil then
|
|
begin
|
|
locationInfo := vstLocations.GetNodeData(node);
|
|
SetPos(locationInfo^.X, locationInfo^.Y);
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.vstLocationsFreeNode(Sender: TBaseVirtualTree;
|
|
Node: PVirtualNode);
|
|
var
|
|
locationInfo: PLocationInfo;
|
|
begin
|
|
locationInfo := Sender.GetNodeData(Node);
|
|
locationInfo^.Name := '';
|
|
end;
|
|
|
|
procedure TfrmMain.vstLocationsGetText(Sender: TBaseVirtualTree;
|
|
Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType;
|
|
var CellText: String);
|
|
var
|
|
locationInfo: PLocationInfo;
|
|
begin
|
|
locationInfo := Sender.GetNodeData(Node);
|
|
case Column of
|
|
0: CellText := Format('%d, %d', [locationInfo^.X, locationInfo^.Y]);
|
|
1: CellText := locationInfo^.Name;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.vstLocationsLoadNode(Sender: TBaseVirtualTree;
|
|
Node: PVirtualNode; Stream: TStream);
|
|
var
|
|
locationInfo: PLocationInfo;
|
|
stringLength: Integer;
|
|
s: string;
|
|
begin
|
|
locationInfo := Sender.GetNodeData(Node);
|
|
Stream.Read(locationInfo^.X, SizeOf(Word));
|
|
Stream.Read(locationInfo^.Y, SizeOf(Word));
|
|
stringLength := 0;
|
|
Stream.Read(stringLength, SizeOf(Integer));
|
|
SetLength(s, stringLength);
|
|
Stream.Read(s[1], stringLength);
|
|
locationInfo^.Name := s;
|
|
end;
|
|
|
|
procedure TfrmMain.vstLocationsNewText(Sender: TBaseVirtualTree;
|
|
Node: PVirtualNode; Column: TColumnIndex; const NewText: String);
|
|
var
|
|
locationInfo: PLocationInfo;
|
|
begin
|
|
if Column = 1 then
|
|
begin
|
|
locationInfo := Sender.GetNodeData(Node);
|
|
locationInfo^.Name := NewText;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.vstLocationsSaveNode(Sender: TBaseVirtualTree;
|
|
Node: PVirtualNode; Stream: TStream);
|
|
var
|
|
locationInfo: PLocationInfo;
|
|
stringLength: Integer;
|
|
begin
|
|
locationInfo := Sender.GetNodeData(Node);
|
|
Stream.Write(locationInfo^.X, SizeOf(Word));
|
|
Stream.Write(locationInfo^.Y, SizeOf(Word));
|
|
stringLength := Length(locationInfo^.Name);
|
|
Stream.Write(stringLength, SizeOf(Integer));
|
|
Stream.Write(locationInfo^.Name[1], stringLength);
|
|
end;
|
|
|
|
procedure TfrmMain.SetX(const AValue: Integer);
|
|
begin
|
|
SetPos(AValue, FY);
|
|
end;
|
|
|
|
procedure TfrmMain.SetY(const AValue: Integer);
|
|
begin
|
|
SetPos(FX, AValue);
|
|
end;
|
|
|
|
procedure TfrmMain.SetPos(AX, AY: Word);
|
|
begin
|
|
if InRange(AX, 0, FLandscape.CellWidth - 1) and InRange(AY, 0,
|
|
FLandscape.CellHeight - 1) then
|
|
begin
|
|
FX := AX;
|
|
edX.Value := FX;
|
|
FY := AY;
|
|
edY.Value := FY;
|
|
dmNetwork.Send(TUpdateClientPosPacket.Create(AX, AY));
|
|
InvalidateScreenBuffer;
|
|
if frmRadarMap <> nil then frmRadarMap.Repaint;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.RegisterAccessChangedListener(
|
|
AListener: TAccessChangedListener);
|
|
var
|
|
i: Integer;
|
|
begin
|
|
for i := Low(FAccessChangedListeners) to High(FAccessChangedListeners) do
|
|
if FAccessChangedListeners[i] = AListener then
|
|
Exit; //Prevent duplicates
|
|
SetLength(FAccessChangedListeners, Length(FAccessChangedListeners) + 1);
|
|
FAccessChangedListeners[High(FAccessChangedListeners)] := AListener;
|
|
end;
|
|
|
|
procedure TfrmMain.UnregisterAccessChangedListener(
|
|
AListener: TAccessChangedListener);
|
|
var
|
|
i: Integer;
|
|
found: Boolean;
|
|
begin
|
|
i := Low(FAccessChangedListeners);
|
|
found := False;
|
|
while (i <= High(FAccessChangedListeners)) and (not found) do
|
|
begin
|
|
if FAccessChangedListeners[i] = AListener then
|
|
begin
|
|
if i < High(FAccessChangedListeners) then
|
|
Move(FAccessChangedListeners[i+1], FAccessChangedListeners[i],
|
|
(High(FAccessChangedListeners) - Low(FAccessChangedListeners) - i) *
|
|
SizeOf(TAccessChangedListener)); //move subsequent entries
|
|
SetLength(FAccessChangedListeners, Length(FAccessChangedListeners) - 1);
|
|
found := True;
|
|
end else
|
|
Inc(i);
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.SetCurrentTile(const AValue: TWorldItem);
|
|
begin
|
|
if AValue = FCurrentTile then
|
|
Exit;
|
|
|
|
if FCurrentTile <> nil then
|
|
FCurrentTile.OnDestroy.UnregisterEvent(@OnTileRemoved);
|
|
FCurrentTile := AValue;
|
|
|
|
if FCurrentTile = nil then
|
|
begin
|
|
lblTileInfo.Caption := '';
|
|
end else
|
|
begin
|
|
FCurrentTile.OnDestroy.RegisterEvent(@OnTileRemoved);
|
|
if FCurrentTile is TVirtualTile then
|
|
lblTileInfo.Caption := Format('Virtual Layer: X: %d, Y: %d, Z: %d',
|
|
[FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z])
|
|
else if FCurrentTile is TMapCell then
|
|
lblTileInfo.Caption := Format('Terrain TileID: $%x, X: %d, Y: %d, Z: %d',
|
|
[FCurrentTile.TileID, FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z])
|
|
else if FCurrentTile is TStaticItem then
|
|
lblTileInfo.Caption := Format('Static TileID: $%x, X: %d, Y: %d, Z: %d, Hue: $%x',
|
|
[FCurrentTile.TileID, FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z,
|
|
TStaticItem(FCurrentTile).Hue]);
|
|
end;
|
|
|
|
UpdateSelection;
|
|
end;
|
|
|
|
procedure TfrmMain.SetSelectedTile(const AValue: TWorldItem);
|
|
begin
|
|
if AValue = FSelectedTile then
|
|
Exit;
|
|
|
|
if FSelectedTile <> nil then
|
|
FSelectedTile.OnDestroy.UnregisterEvent(@OnTileRemoved);
|
|
FSelectedTile := AValue;
|
|
if FSelectedTile <> nil then
|
|
FSelectedTile.OnDestroy.RegisterEvent(@OnTileRemoved);
|
|
|
|
UpdateSelection;
|
|
end;
|
|
|
|
procedure TfrmMain.SetNormalLights;
|
|
const
|
|
specular: TGLArrayf4 = (2, 2, 2, 1);
|
|
ambient: TGLArrayf4 = (1, 1, 1, 1);
|
|
begin
|
|
glLightfv(GL_LIGHT0, GL_AMBIENT, @specular);
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @ambient);
|
|
end;
|
|
|
|
procedure TfrmMain.SetDarkLights;
|
|
const
|
|
specularDark: TGLArrayf4 = (0.5, 0.5, 0.5, 1);
|
|
ambientDark: TGLArrayf4 = (0.25, 0.25, 0.25, 1);
|
|
begin
|
|
glLightfv(GL_LIGHT0, GL_AMBIENT, @specularDark);
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @ambientDark);
|
|
end;
|
|
|
|
procedure TfrmMain.InitRender;
|
|
const
|
|
lightPosition: TGLArrayf4 = (-1, -1, 0.5, 0);
|
|
begin
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GREATER, 0.1);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glDisable(GL_DITHER);
|
|
glEnable(GL_BLEND); // Enable alpha blending of textures
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glShadeModel(GL_SMOOTH); // Go with flat shading for now
|
|
glEnable(GL_NORMALIZE);
|
|
|
|
glEnable(GL_LIGHT0);
|
|
glLightfv(GL_LIGHT0, GL_POSITION, @lightPosition);
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
|
|
end;
|
|
|
|
procedure TfrmMain.InitSize;
|
|
begin
|
|
glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity;
|
|
gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity;
|
|
end;
|
|
|
|
procedure TfrmMain.InvalidateFilter;
|
|
begin
|
|
Exclude(FScreenBufferState, sbsFiltered);
|
|
end;
|
|
|
|
procedure TfrmMain.InvalidateScreenBuffer;
|
|
begin
|
|
Exclude(FScreenBufferState, sbsValid);
|
|
end;
|
|
|
|
procedure TfrmMain.PrepareScreenBlock(ABlockInfo: PBlockInfo);
|
|
var
|
|
item: TWorldItem;
|
|
drawX, drawY: Single;
|
|
west, south, east: Single;
|
|
z, rawZ: SmallInt;
|
|
staticItem: TStaticItem;
|
|
begin
|
|
//add normals to map tiles and materials where possible
|
|
|
|
item := ABlockInfo^.Item;
|
|
|
|
GetDrawOffset(item.X - FX, item.Y - FY, drawX, drawY);
|
|
|
|
if acFlat.Checked then
|
|
begin
|
|
z := 0;
|
|
rawZ := 0;
|
|
end else
|
|
begin
|
|
z := item.Z;
|
|
rawZ := item.RawZ;
|
|
end;
|
|
|
|
if item is TMapCell then
|
|
begin
|
|
ABlockInfo^.HighRes := nil;
|
|
if not acFlat.Checked then
|
|
begin
|
|
west := FLandscape.GetLandAlt(item.X, item.Y + 1, z);
|
|
south := FLandscape.GetLandAlt(item.X + 1, item.Y + 1, z);
|
|
east := FLandscape.GetLandAlt(item.X + 1, item.Y, z);
|
|
|
|
if (west <> z) or (south <> z) or (east <> z) then
|
|
begin
|
|
ABlockInfo^.HighRes := FTextureManager.GetTexMaterial(item.TileID);
|
|
end;
|
|
end;
|
|
|
|
ABlockInfo^.LowRes := FTextureManager.GetArtMaterial(item.TileID);
|
|
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), Trunc(drawY - rawZ * 4), 44, 44);
|
|
|
|
if ABlockInfo^.HighRes <> nil then
|
|
begin
|
|
if ABlockInfo^.Normals = nil then
|
|
New(ABlockInfo^.Normals);
|
|
FLandscape.GetNormals(item.X, item.Y, ABlockInfo^.Normals^);
|
|
ABlockInfo^.DrawQuad[0][0] := drawX;
|
|
ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
|
|
ABlockInfo^.DrawQuad[1][0] := drawX + 22;
|
|
ABlockInfo^.DrawQuad[1][1] := drawY + 22 - east * 4;
|
|
ABlockInfo^.DrawQuad[2][0] := drawX;
|
|
ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south * 4;
|
|
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
|
|
ABlockInfo^.DrawQuad[3][1] := drawY + 22 - west * 4;
|
|
end else
|
|
begin
|
|
ABlockInfo^.DrawQuad[0][0] := drawX - 22;
|
|
ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
|
|
ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
|
|
ABlockInfo^.DrawQuad[1][1] := drawY - z * 4;
|
|
ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
|
|
ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
|
|
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
|
|
ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
|
|
end;
|
|
end else
|
|
if item is TVirtualTile then
|
|
begin
|
|
ABlockInfo^.LowRes := FVLayerMaterial;
|
|
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4), 44, 44);
|
|
ABlockInfo^.DrawQuad[0][0] := drawX - 22;
|
|
ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
|
|
ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
|
|
ABlockInfo^.DrawQuad[1][1] := drawY - z * 4;
|
|
ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
|
|
ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
|
|
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
|
|
ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
|
|
end else
|
|
begin
|
|
staticItem := TStaticItem(item);
|
|
|
|
ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(staticItem);
|
|
ABlockInfo^.HueOverride := False;
|
|
ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - ABlockInfo^.LowRes.RealWidth / 2),
|
|
Trunc(drawY + 44 - ABlockInfo^.LowRes.RealHeight - z * 4),
|
|
ABlockInfo^.LowRes.RealWidth,
|
|
ABlockInfo^.LowRes.RealHeight);
|
|
|
|
south := ABlockInfo^.LowRes.RealHeight;
|
|
east := ABlockInfo^.LowRes.RealWidth div 2;
|
|
|
|
ABlockInfo^.DrawQuad[0][0] := drawX - east;
|
|
ABlockInfo^.DrawQuad[0][1] := drawY + 44 - south - z * 4;
|
|
ABlockInfo^.DrawQuad[1][0] := drawX - east + ABlockInfo^.LowRes.Width;
|
|
ABlockInfo^.DrawQuad[1][1] := drawY + 44 - south - z * 4;
|
|
ABlockInfo^.DrawQuad[2][0] := drawX - east + ABlockInfo^.LowRes.Width;
|
|
ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4;
|
|
ABlockInfo^.DrawQuad[3][0] := drawX - east;
|
|
ABlockInfo^.DrawQuad[3][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.Render;
|
|
var
|
|
highlight: Boolean;
|
|
intensity: GLfloat;
|
|
blockInfo: PBlockInfo;
|
|
item: TWorldItem;
|
|
begin
|
|
if not (sbsValid in FScreenBufferState) then
|
|
RebuildScreenBuffer;
|
|
|
|
if not (sbsIndexed in FScreenBufferState) then
|
|
begin
|
|
FScreenBuffer.UpdateShortcuts;
|
|
Include(FScreenBufferState, sbsIndexed);
|
|
end;
|
|
|
|
if not (sbsFiltered in FScreenBufferState) then
|
|
UpdateFilter;
|
|
|
|
blockInfo := nil;
|
|
while FScreenBuffer.Iterate(blockInfo) do
|
|
begin
|
|
if blockInfo^.State = ssFiltered then
|
|
Continue;
|
|
|
|
item := blockInfo^.Item;
|
|
|
|
if acSelect.Checked or item.CanBeEdited or (item is TVirtualTile) then
|
|
begin
|
|
intensity := 1.0;
|
|
SetNormalLights;
|
|
end else
|
|
begin
|
|
intensity := 0.5;
|
|
SetDarkLights;
|
|
end;
|
|
|
|
glColor4f(intensity, intensity, intensity, 1.0);
|
|
|
|
highlight := blockInfo^.Highlighted and item.CanBeEdited;
|
|
|
|
if highlight then
|
|
begin
|
|
glEnable(GL_COLOR_LOGIC_OP);
|
|
glLogicOp(GL_COPY_INVERTED);
|
|
end;
|
|
|
|
if item is TMapCell then
|
|
begin
|
|
if blockInfo^.HighRes <> nil then
|
|
begin
|
|
glBindTexture(GL_TEXTURE_2D, blockInfo^.HighRes.Texture);
|
|
|
|
if not highlight then
|
|
glEnable(GL_LIGHTING);
|
|
|
|
glBegin(GL_QUADS);
|
|
glNormal3fv(@blockInfo^.Normals^[0]);
|
|
glTexCoord2f(0, 0); glVertex2fv(@blockInfo^.DrawQuad[0]);
|
|
glNormal3fv(@blockInfo^.Normals^[3]);
|
|
glTexCoord2f(0, 1); glVertex2fv(@blockInfo^.DrawQuad[3]);
|
|
glNormal3fv(@blockInfo^.Normals^[2]);
|
|
glTexCoord2f(1, 1); glVertex2fv(@blockInfo^.DrawQuad[2]);
|
|
glNormal3fv(@blockInfo^.Normals^[1]);
|
|
glTexCoord2f(1, 0); glVertex2fv(@blockInfo^.DrawQuad[1]);
|
|
glEnd;
|
|
|
|
if not highlight then
|
|
glDisable(GL_LIGHTING);
|
|
end else
|
|
begin
|
|
glBindTexture(GL_TEXTURE_2D, blockInfo^.LowRes.Texture);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(0, 0); glVertex2fv(@blockInfo^.DrawQuad[0]);
|
|
glTexCoord2f(1, 0); glVertex2fv(@blockInfo^.DrawQuad[1]);
|
|
glTexCoord2f(1, 1); glVertex2fv(@blockInfo^.DrawQuad[2]);
|
|
glTexCoord2f(0, 1); glVertex2fv(@blockInfo^.DrawQuad[3]);
|
|
glEnd;
|
|
end;
|
|
end else
|
|
begin
|
|
glBindTexture(GL_TEXTURE_2D, blockInfo^.LowRes.Texture);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(0, 0); glVertex2fv(@blockInfo^.DrawQuad[0]);
|
|
glTexCoord2f(1, 0); glVertex2fv(@blockInfo^.DrawQuad[1]);
|
|
glTexCoord2f(1, 1); glVertex2fv(@blockInfo^.DrawQuad[2]);
|
|
glTexCoord2f(0, 1); glVertex2fv(@blockInfo^.DrawQuad[3]);
|
|
glEnd;
|
|
end;
|
|
|
|
if highlight then
|
|
glDisable(GL_COLOR_LOGIC_OP);
|
|
end;
|
|
|
|
FOverlayUI.Draw(oglGameWindow);
|
|
end;
|
|
|
|
procedure TfrmMain.OnLandscapeChanged;
|
|
begin
|
|
InvalidateScreenBuffer;
|
|
oglGameWindow.Repaint;
|
|
UpdateCurrentTile;
|
|
end;
|
|
|
|
procedure TfrmMain.OnMapChanged(AMapCell: TMapCell);
|
|
var
|
|
current, north, east, west: PBlockInfo;
|
|
cell: TMapCell;
|
|
begin
|
|
current := FScreenBuffer.UpdateSortOrder(AMapCell);
|
|
if current = nil then
|
|
Exit; //off-screen update
|
|
|
|
PrepareScreenBlock(current);
|
|
Exclude(FScreenBufferState, sbsIndexed);
|
|
|
|
//Find surrounding cells
|
|
current := nil;
|
|
north := nil;
|
|
east := nil;
|
|
west := nil;
|
|
while ((north = nil) or (east = nil) or (west = nil)) and
|
|
FScreenBuffer.Iterate(current) do
|
|
begin
|
|
if current^.Item is TMapCell then
|
|
begin
|
|
cell := TMapCell(current^.Item);
|
|
if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y - 1) then
|
|
north := current
|
|
else if (cell.X = AMapCell.X) and (cell.Y = AMapCell.Y - 1) then
|
|
east := current
|
|
else if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y) then
|
|
west := current;
|
|
end;
|
|
end;
|
|
|
|
if north <> nil then PrepareScreenBlock(north);
|
|
if east <> nil then PrepareScreenBlock(east);
|
|
if west <> nil then PrepareScreenBlock(west);
|
|
end;
|
|
|
|
procedure TfrmMain.OnNewBlock(ABlock: TBlock);
|
|
begin
|
|
InvalidateScreenBuffer;
|
|
end;
|
|
|
|
procedure TfrmMain.OnStaticDeleted(AStaticItem: TStaticItem);
|
|
begin
|
|
FScreenBuffer.Delete(AStaticItem);
|
|
UpdateCurrentTile;
|
|
FRepaintNeeded := True;
|
|
end;
|
|
|
|
procedure TfrmMain.OnStaticElevated(AStaticItem: TStaticItem);
|
|
begin
|
|
AStaticItem.PrioritySolver := FScreenBuffer.GetSerial;
|
|
PrepareScreenBlock(FScreenBuffer.UpdateSortOrder(AStaticItem));
|
|
Exclude(FScreenBufferState, sbsIndexed);
|
|
end;
|
|
|
|
procedure TfrmMain.OnStaticHued(AStaticItem: TStaticItem);
|
|
var
|
|
blockInfo: PBlockInfo;
|
|
begin
|
|
blockInfo := nil;
|
|
while FScreenBuffer.Iterate(blockInfo) do
|
|
begin
|
|
if blockInfo^.Item = AStaticItem then
|
|
begin
|
|
PrepareScreenBlock(blockInfo);
|
|
FRepaintNeeded := True;
|
|
Break;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.OnStaticInserted(AStaticItem: TStaticItem);
|
|
begin
|
|
if (AStaticItem.X >= FX + FLowOffsetX) and
|
|
(AStaticItem.X <= FX + FHighOffsetX) and
|
|
(AStaticItem.Y >= FY + FLowOffsetY) and
|
|
(AStaticItem.Y <= FY + FHighOffsetY) then
|
|
begin
|
|
AStaticItem.PrioritySolver := FScreenBuffer.GetSerial;
|
|
PrepareScreenBlock(FScreenBuffer.Insert(AStaticItem));
|
|
UpdateCurrentTile;
|
|
FRepaintNeeded := True;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.BuildTileList;
|
|
var
|
|
minID, maxID, i, lastID: Integer;
|
|
node: PVirtualNode;
|
|
tileInfo: PTileInfo;
|
|
filter: string;
|
|
begin
|
|
if cbTerrain.Checked then minID := $0 else minID := $4000;
|
|
if cbStatics.Checked then maxID := $7FFF else maxID := $3FFF;
|
|
filter := AnsiLowerCase(edFilter.Text);
|
|
|
|
node := vdtTiles.GetFirstSelected;
|
|
if node <> nil then
|
|
begin
|
|
tileInfo := vdtTiles.GetNodeData(node);
|
|
lastID := tileInfo^.ID;
|
|
end else
|
|
lastID := -1;
|
|
|
|
vdtTiles.BeginUpdate;
|
|
vdtTiles.Clear;
|
|
|
|
for i := minID to maxID do
|
|
begin
|
|
if ResMan.Art.Exists(i) then
|
|
begin
|
|
if (filter <> '') and (Pos(filter, AnsiLowerCase(TTileData(
|
|
ResMan.Tiledata.Block[i]).TileName)) = 0) then Continue;
|
|
node := vdtTiles.AddChild(nil);
|
|
tileInfo := vdtTiles.GetNodeData(node);
|
|
tileInfo^.ID := i;
|
|
if i = lastID then
|
|
vdtTiles.Selected[node] := True;
|
|
end;
|
|
end;
|
|
|
|
if vdtTiles.GetFirstSelected = nil then
|
|
begin
|
|
node := vdtTiles.GetFirst;
|
|
if node <> nil then
|
|
vdtTiles.Selected[node] := True;
|
|
end;
|
|
|
|
vdtTiles.EndUpdate;
|
|
|
|
node := vdtTiles.GetFirstSelected;
|
|
if node <> nil then
|
|
vdtTiles.FocusedNode := node;
|
|
end;
|
|
|
|
procedure TfrmMain.ProcessToolState;
|
|
var
|
|
blockInfo: PBlockInfo;
|
|
begin
|
|
if acSelect.Checked then
|
|
begin
|
|
//lblTip.Caption := 'Right click shows a menu with all the tools.';
|
|
lblTip.Caption := 'Press and hold the left mouse button to show a list with'
|
|
+ ' actions (eg. grab hue).';
|
|
oglGameWindow.Cursor := crDefault;
|
|
|
|
//no highlighted tiles in "selection" mode
|
|
Logger.Send([lcClient, lcDebug], 'Disable highlighting');
|
|
blockInfo := nil;
|
|
while FScreenBuffer.Iterate(blockInfo) do
|
|
if blockInfo^.State = ssNormal then
|
|
blockInfo^.Highlighted := False;
|
|
end else
|
|
begin
|
|
lblTip.Caption := 'Press and hold the left mouse button to target an area.';
|
|
oglGameWindow.Cursor := crHandPoint;
|
|
end;
|
|
|
|
FRepaintNeeded := True;
|
|
end;
|
|
|
|
procedure TfrmMain.ProcessAccessLevel;
|
|
begin
|
|
mnuAdministration.Visible := (dmNetwork.AccessLevel >= alAdministrator);
|
|
acDraw.Enabled := (dmNetwork.AccessLevel >= alNormal);
|
|
acMove.Enabled := (dmNetwork.AccessLevel >= alNormal);
|
|
acElevate.Enabled := (dmNetwork.AccessLevel >= alNormal);
|
|
acDelete.Enabled := (dmNetwork.AccessLevel >= alNormal);
|
|
acHue.Enabled := (dmNetwork.AccessLevel >= alNormal);
|
|
Caption := Format('UO CentrED - [%s (%s)]', [dmNetwork.Username, GetAccessLevelString(dmNetwork.AccessLevel)]);
|
|
end;
|
|
|
|
procedure TfrmMain.RebuildScreenBuffer;
|
|
var
|
|
blockInfo: PBlockInfo;
|
|
i, tileX, tileY: Integer;
|
|
virtualTile: TVirtualTile;
|
|
begin
|
|
Logger.EnterMethod([lcClient], 'RebuildScreenBuffer');
|
|
|
|
FDrawDistance := Trunc(Sqrt(oglGameWindow.Width * oglGameWindow.Width + oglGamewindow.Height * oglGamewindow.Height) / 44);
|
|
Logger.Send([lcClient], 'DrawDistance', FDrawDistance);
|
|
|
|
{$HINTS off}{$WARNINGS off}
|
|
if FX - FDrawDistance < 0 then FLowOffsetX := -FX else FLowOffsetX := -FDrawDistance;
|
|
if FY - FDrawDistance < 0 then FLowOffsetY := -FY else FLowOffsetY := -FDrawDistance;
|
|
if FX + FDrawDistance >= FLandscape.Width * 8 then FHighOffsetX := FLandscape.Width * 8 - FX - 1 else FHighOffsetX := FDrawDistance;
|
|
if FY + FDrawDistance >= FLandscape.Height * 8 then FHighOffsetY := FLandscape.Height * 8 - FY - 1 else FHighOffsetY := FDrawDistance;
|
|
{$HINTS on}{$WARNINGS on}
|
|
|
|
FRangeX := FHighOffsetX - FLowOffsetX;
|
|
FRangeY := FHighOffsetY - FLowOffsetY;
|
|
|
|
FLandscape.PrepareBlocks((FX + FLowOffsetX) div 8, (FY + FLowOffsetY) div 8, (FX + FHighOffsetX) div 8 + 1, (FY + FHighOffsetY) div 8 + 1);
|
|
|
|
if frmVirtualLayer.cbShowLayer.Checked then
|
|
begin
|
|
Logger.Send([lcClient, lcDebug], 'Preparing Virtual Layer');
|
|
i := 0;
|
|
for tileX := FX + FLowOffsetX to FX + FHighOffsetX do
|
|
begin
|
|
for tileY := FY + FLowOffsetY to FY + FHighOffsetY do
|
|
begin
|
|
while (i < FVirtualTiles.Count) and (not (FVirtualTiles[i] is TVirtualTile)) do
|
|
Inc(i);
|
|
|
|
if i < FVirtualTiles.Count then
|
|
begin
|
|
virtualTile := TVirtualTile(FVirtualTiles[i]);
|
|
end else
|
|
begin
|
|
virtualTile := TVirtualTile.Create(nil);
|
|
FVirtualTiles.Add(virtualTile);
|
|
end;
|
|
|
|
virtualTile.X := tileX;
|
|
virtualTile.Y := tileY;
|
|
virtualTile.Z := frmVirtualLayer.seZ.Value;
|
|
virtualTile.Priority := virtualTile.Z;
|
|
virtualTile.PriorityBonus := MaxInt;
|
|
|
|
Inc(i);
|
|
end;
|
|
end;
|
|
while i < FVirtualTiles.Count do
|
|
begin
|
|
if FVirtualTiles[i] is TVirtualTile then
|
|
FVirtualTiles.Delete(i)
|
|
else
|
|
Inc(i);
|
|
end;
|
|
end else
|
|
begin
|
|
for i := FVirtualTiles.Count - 1 downto 0 do
|
|
if FVirtualTiles[i] is TVirtualTile then
|
|
FVirtualTiles.Delete(i);
|
|
end;
|
|
|
|
Logger.Send([lcClient, lcDebug], 'VirtualTiles', FVirtualTiles.Count);
|
|
|
|
FLandscape.FillDrawList(FScreenBuffer, FX + FLowOffsetX, FY + FLowOffsetY,
|
|
FRangeX, FRangeY, tbTerrain.Down, tbStatics.Down, acNoDraw.Checked,
|
|
FVirtualTiles);
|
|
//TODO : ghost tile
|
|
|
|
//Pre-process the buffer
|
|
blockInfo := nil;
|
|
while FScreenBuffer.Iterate(blockInfo) do
|
|
PrepareScreenBlock(blockInfo);
|
|
|
|
FScreenBuffer.UpdateShortcuts;
|
|
FScreenBufferState := [sbsValid, sbsIndexed];
|
|
|
|
Logger.ExitMethod([lcClient], 'RebuildScreenBuffer');
|
|
end;
|
|
|
|
procedure TfrmMain.UpdateCurrentTile;
|
|
var
|
|
localPos: TPoint;
|
|
begin
|
|
if oglGameWindow.MouseEntered then
|
|
begin
|
|
localPos := oglGameWindow.ScreenToClient(Mouse.CursorPos);
|
|
UpdateCurrentTile(localPos.X, localPos.Y);
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.UpdateCurrentTile(AX, AY: Integer);
|
|
var
|
|
info: PBlockInfo;
|
|
begin
|
|
FOverlayUI.ActiveArrow := FOverlayUI.HitTest(AX, AY);
|
|
if FOverlayUI.ActiveArrow > -1 then
|
|
begin
|
|
CurrentTile := nil;
|
|
Exit;
|
|
end;
|
|
|
|
info := FScreenBuffer.Find(Point(AX, AY));
|
|
if info <> nil then
|
|
begin
|
|
CurrentTile := info^.Item;
|
|
end else
|
|
CurrentTile := nil;
|
|
end;
|
|
|
|
procedure TfrmMain.UpdateFilter;
|
|
var
|
|
blockInfo: PBlockInfo;
|
|
begin
|
|
blockInfo := nil;
|
|
while FScreenBuffer.Iterate(blockInfo) do
|
|
begin
|
|
if blockInfo^.State in [ssNormal, ssFiltered] then
|
|
begin
|
|
blockInfo^.State := ssNormal;
|
|
if (blockInfo^.Item.Z < frmBoundaries.tbMinZ.Position) or
|
|
(blockInfo^.Item.Z > frmBoundaries.tbMaxZ.Position) then
|
|
begin
|
|
blockInfo^.State := ssFiltered;
|
|
end else
|
|
if tbFilter.Down and (blockInfo^.Item is TStaticItem) and
|
|
(not frmFilter.Filter(TStaticItem(blockInfo^.Item))) then
|
|
begin
|
|
blockInfo^.State := ssFiltered;
|
|
end;
|
|
end;
|
|
end;
|
|
Include(FScreenBufferState, sbsFiltered);
|
|
end;
|
|
|
|
procedure TfrmMain.UpdateSelection;
|
|
|
|
procedure SetHighlight(ABlockInfo: PBlockInfo; AHighlighted: Boolean);
|
|
begin
|
|
if (ABlockInfo^.Item is TStaticItem) and acHue.Checked then
|
|
begin
|
|
if ABlockInfo^.HueOverride <> AHighlighted then
|
|
begin
|
|
ABlockInfo^.HueOverride := AHighlighted;
|
|
if AHighlighted then
|
|
ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
|
|
TStaticItem(ABlockInfo^.Item), frmHueSettings.lbHue.ItemIndex)
|
|
else
|
|
ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(
|
|
TStaticItem(ABlockInfo^.Item));
|
|
end;
|
|
end else
|
|
begin
|
|
ABlockInfo^.Highlighted := AHighlighted;
|
|
end;
|
|
end;
|
|
|
|
procedure AddGhostTile(AX, AY: Word; ABaseTile: TWorldItem);
|
|
var
|
|
blockInfo: PBlockInfo;
|
|
tileInfo: PTileInfo;
|
|
node: PVirtualNode;
|
|
cell: TMapCell;
|
|
ghostTile: TGhostTile;
|
|
i: Integer;
|
|
begin
|
|
tileInfo := nil;
|
|
if frmDrawSettings.rbTileList.Checked then
|
|
begin
|
|
node := vdtTiles.GetFirstSelected;
|
|
if node <> nil then
|
|
tileInfo := vdtTiles.GetNodeData(node);
|
|
end else if frmDrawSettings.rbRandom.Checked then
|
|
begin
|
|
node := vdtRandom.GetFirst;
|
|
for i := 1 to Random(vdtRandom.RootNodeCount) do
|
|
node := vdtRandom.GetNext(node);
|
|
|
|
if node <> nil then
|
|
tileInfo := vdtRandom.GetNodeData(node);
|
|
end;
|
|
|
|
if tileInfo <> nil then
|
|
begin
|
|
//TODO Update Ghost Tile
|
|
if tileInfo^.ID < $4000 then
|
|
begin
|
|
cell := FLandscape.MapCell[AX, AY];
|
|
if cell <> nil then
|
|
begin
|
|
cell.IsGhost := True;
|
|
cell.GhostID := tileInfo^.ID;
|
|
if frmDrawSettings.cbForceAltitude.Checked then
|
|
cell.GhostZ := frmDrawSettings.seForceAltitude.Value
|
|
else
|
|
cell.GhostZ := cell.RawZ;
|
|
if frmDrawSettings.cbRandomHeight.Checked then
|
|
cell.GhostZ := cell.GhostZ + Random(frmDrawSettings.seRandomHeight.Value);
|
|
|
|
OnMapChanged(cell);
|
|
end;
|
|
end else
|
|
begin
|
|
ghostTile := TGhostTile.Create(nil, nil, 0, 0);
|
|
ghostTile.TileID := tileInfo^.ID - $4000;
|
|
ghostTile.Hue := frmHueSettings.lbHue.ItemIndex;
|
|
ghostTile.X := AX;
|
|
ghostTile.Y := AY;
|
|
if not frmDrawSettings.cbForceAltitude.Checked then
|
|
begin
|
|
ghostTile.Z := ABaseTile.Z;
|
|
if ABaseTile is TStaticItem then
|
|
ghostTile.Z := ghostTile.Z +
|
|
ResMan.Tiledata.StaticTiles[ABaseTile.TileID].Height;
|
|
end else
|
|
ghostTile.Z := frmDrawSettings.seForceAltitude.Value;
|
|
if frmDrawSettings.cbRandomHeight.Checked then
|
|
ghostTile.Z := ghostTile.Z +
|
|
Random(frmDrawSettings.seRandomHeight.Value);
|
|
|
|
ghostTile.UpdatePriorities(ResMan.Tiledata.StaticTiles[ghostTile.TileID],
|
|
MaxInt);
|
|
|
|
FVirtualTiles.Add(ghostTile);
|
|
blockInfo := FScreenBuffer.Insert(ghostTile);
|
|
blockInfo^.State := ssGhost;
|
|
PrepareScreenBlock(blockInfo);
|
|
end;
|
|
|
|
end;
|
|
end;
|
|
|
|
var
|
|
selectedRect: TRect;
|
|
blockInfo: PBlockInfo;
|
|
item: TWorldItem;
|
|
cell: TMapCell;
|
|
i, tileX, tileY: Integer;
|
|
begin
|
|
Logger.EnterMethod([lcClient, lcDebug], 'UpdateSelection');
|
|
|
|
//If the current tile is nil, but we still have a selected tile, the
|
|
//procedure is pointless - the selection should stay intact.
|
|
if (CurrentTile <> nil) or (SelectedTile = nil) then
|
|
begin
|
|
if CurrentTile = nil then
|
|
selectedRect := Rect(-1, -1, -1, -1)
|
|
else
|
|
selectedRect := GetSelectedRect;
|
|
|
|
//clean up old ghost tiles
|
|
Logger.Send([lcClient, lcDebug], 'Cleaning ghost tiles');
|
|
for i := FVirtualTiles.Count - 1 downto 0 do
|
|
begin
|
|
item := FVirtualTiles[i];
|
|
if (item is TGhostTile) and not IsInRect(item.X, item.Y, selectedRect) then
|
|
begin
|
|
FScreenBuffer.Delete(item);
|
|
FVirtualTiles.Delete(i);
|
|
end;
|
|
end;
|
|
Logger.Send([lcClient, lcDebug], 'FSelection', FSelection);
|
|
for tileX := FSelection.Left to FSelection.Right do
|
|
for tileY := FSelection.Top to FSelection.Bottom do
|
|
if not IsInRect(tileX, tileY, selectedRect) then
|
|
begin
|
|
cell := FLandscape.MapCell[tileX, tileY];
|
|
if (cell <> nil) and cell.IsGhost then
|
|
begin
|
|
cell.IsGhost := False;
|
|
OnMapChanged(cell);
|
|
end;
|
|
end;
|
|
|
|
if (CurrentTile <> nil) and (not acSelect.Checked) then
|
|
begin
|
|
blockInfo := nil;
|
|
if (SelectedTile <> nil) and (CurrentTile <> SelectedTile) then
|
|
begin
|
|
Logger.Send([lcClient, lcDebug], 'Multiple Targets');
|
|
Logger.Send([lcClient, lcDebug], 'SelectedRect', selectedRect);
|
|
//set new ghost tiles
|
|
if acDraw.Checked then
|
|
for tileX := selectedRect.Left to selectedRect.Right do
|
|
for tileY := selectedRect.Top to selectedRect.Bottom do
|
|
if not IsInRect(tileX, tileY, FSelection) then
|
|
AddGhostTile(tileX, tileY, SelectedTile);
|
|
while FScreenBuffer.Iterate(blockInfo) do
|
|
if (blockInfo^.State = ssNormal) then
|
|
SetHighlight(blockInfo, IsInRect(blockInfo^.Item.X, blockInfo^.Item.Y,
|
|
selectedRect) and not acDraw.Checked);
|
|
end else
|
|
begin
|
|
Logger.Send([lcClient, lcDebug], 'Single Target');
|
|
if acDraw.Checked then
|
|
AddGhostTile(CurrentTile.X, CurrentTile.Y, CurrentTile);
|
|
while FScreenBuffer.Iterate(blockInfo) do
|
|
if blockInfo^.State = ssNormal then
|
|
SetHighlight(blockInfo, (blockInfo^.Item = CurrentTile) and
|
|
not acDraw.Checked);
|
|
end;
|
|
end;
|
|
FSelection := selectedRect;
|
|
end;
|
|
Logger.ExitMethod([lcClient, lcDebug], 'UpdateSelection');
|
|
end;
|
|
|
|
procedure TfrmMain.OnTileRemoved(ATile: TMulBlock);
|
|
begin
|
|
if ATile = FCurrentTile then
|
|
FCurrentTile := nil
|
|
else if ATile = FSelectedTile then
|
|
FSelectedTile := nil;
|
|
end;
|
|
|
|
procedure TfrmMain.WriteChatMessage(ASender, AMessage: string);
|
|
var
|
|
node: PVirtualNode;
|
|
chatInfo: PChatInfo;
|
|
begin
|
|
node := vstChat.AddChild(nil);
|
|
chatInfo := vstChat.GetNodeData(node);
|
|
chatInfo^.Time := Now;
|
|
chatInfo^.Sender := ASender;
|
|
chatInfo^.Msg := AMessage;
|
|
if vstChat.RootNodeCount > 30 then
|
|
vstChat.DeleteNode(vstChat.GetFirst);
|
|
vstChat.ScrollIntoView(node, False);
|
|
|
|
if not pnlChat.Visible then
|
|
begin
|
|
lblChatHeaderCaption.Font.Bold := True;
|
|
lblChatHeaderCaption.Font.Italic := True;
|
|
lblChatHeaderCaption.Font.Color := clRed;
|
|
end;
|
|
end;
|
|
|
|
procedure TfrmMain.OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream);
|
|
var
|
|
sender, msg: string;
|
|
i: Integer;
|
|
accessLevel: TAccessLevel;
|
|
begin
|
|
case ABuffer.ReadByte of
|
|
$01: //client connected
|
|
begin
|
|
sender := ABuffer.ReadStringNull;
|
|
lbClients.Items.Add(sender);
|
|
if sender <> dmNetwork.Username then
|
|
WriteChatMessage('System', Format('User "%s" has connected.', [sender]));
|
|
end;
|
|
$02:
|
|
begin
|
|
sender := ABuffer.ReadStringNull;
|
|
lbClients.Items.Delete(lbClients.Items.IndexOf(sender));
|
|
if sender <> dmNetwork.Username then
|
|
WriteChatMessage('System', Format('User "%s" has disconnected.', [sender]));
|
|
end;
|
|
$03: //Client list
|
|
begin
|
|
lbClients.Clear;
|
|
while ABuffer.Position < ABuffer.Size do
|
|
lbClients.Items.Add(ABuffer.ReadStringNull);
|
|
end;
|
|
$04: //Set pos
|
|
begin
|
|
FX := ABuffer.ReadWord;
|
|
FY := ABuffer.ReadWord;
|
|
SetPos(FX, FY);
|
|
end;
|
|
$05: //chat
|
|
begin
|
|
sender := ABuffer.ReadStringNull;
|
|
msg := ABuffer.ReadStringNull;
|
|
WriteChatMessage(sender, msg);
|
|
end;
|
|
$07: //access changed
|
|
begin
|
|
accessLevel := TAccessLevel(ABuffer.ReadByte);
|
|
FLandscape.UpdateWriteMap(ABuffer);
|
|
FRepaintNeeded := True;
|
|
|
|
if accessLevel <> dmNetwork.AccessLevel then
|
|
begin
|
|
dmNetwork.AccessLevel := accessLevel;
|
|
if accessLevel = alNone then
|
|
begin
|
|
MessageDlg('AccessLevel change', 'Your account has been locked.', mtWarning, [mbOK], 0);
|
|
mnuDisconnectClick(nil);
|
|
end else
|
|
begin
|
|
ProcessAccessLevel;
|
|
MessageDlg('AccessLevel change', Format('Your accesslevel has been changed to %s.', [GetAccessLevelString(accessLevel)]), mtWarning, [mbOK], 0);
|
|
end;
|
|
end;
|
|
|
|
for i := Low(FAccessChangedListeners) to High(FAccessChangedListeners) do
|
|
FAccessChangedListeners[i](accessLevel);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
function TfrmMain.GetInternalTileID(ATile: TWorldItem): Word;
|
|
begin
|
|
Result := ATile.TileID;
|
|
if ATile is TStaticItem then
|
|
Inc(Result, $4000);
|
|
end;
|
|
|
|
function TfrmMain.GetSelectedRect: TRect;
|
|
begin
|
|
if CurrentTile <> nil then
|
|
begin
|
|
if SelectedTile <> nil then
|
|
begin
|
|
Result.Left := Min(CurrentTile.X, SelectedTile.X);
|
|
Result.Top := Min(CurrentTile.Y, SelectedTile.Y);
|
|
Result.Right := Max(CurrentTile.X, SelectedTile.X);
|
|
Result.Bottom := Max(CurrentTile.Y, SelectedTile.Y);
|
|
end else
|
|
begin
|
|
Result.Left := CurrentTile.X;
|
|
Result.Top := CurrentTile.Y;
|
|
Result.Right := CurrentTile.X;
|
|
Result.Bottom := CurrentTile.Y;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
function TfrmMain.ConfirmAction: Boolean;
|
|
begin
|
|
if acMove.Checked and frmMoveSettings.cbAsk.Checked then
|
|
begin
|
|
Result := frmMoveSettings.ShowModal = mrYes;
|
|
end else
|
|
begin
|
|
frmConfirmation.Left := Mouse.CursorPos.x - frmConfirmation.btnYes.Left - frmConfirmation.btnYes.Width div 2;
|
|
frmConfirmation.Top := Mouse.CursorPos.y - frmConfirmation.btnYes.Top - frmConfirmation.btnYes.Height div 2;
|
|
Result := frmConfirmation.ShowModal = mrYes;
|
|
end;
|
|
|
|
if not oglGameWindow.MouseEntered then
|
|
oglGameWindowMouseLeave(nil);
|
|
end;
|
|
|
|
procedure TfrmMain.GetDrawOffset(ARelativeX, ARelativeY: Integer; out DrawX,
|
|
DrawY: Single); inline;
|
|
begin
|
|
DrawX := (oglGameWindow.Width div 2) + (ARelativeX - ARelativeY) * 22;
|
|
DrawY := (oglGamewindow.Height div 2) + (ARelativeX + ARelativeY) * 22;
|
|
end;
|
|
|
|
initialization
|
|
{$I UfrmMain.lrs}
|
|
|
|
end.
|
|
|