280 lines
6.0 KiB
Plaintext
280 lines
6.0 KiB
Plaintext
(*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* http://www.opensource.org/licenses/cddl1.php.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* http://www.opensource.org/licenses/cddl1.php. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying * information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2012 Andreas Schneider
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*)
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unit UWorldItem;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, fgl, UMulBlock;
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type
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TWorldBlock = class;
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{ TWorldItem }
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TWorldItem = class(TMulBlock)
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constructor Create(AOwner: TWorldBlock);
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protected
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FOwner: TWorldBlock;
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FTileID: Word;
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FX: Word;
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FY: Word;
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FZ: ShortInt;
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FSelected: Boolean;
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FCanBeEdited: Boolean;
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FLocked: Boolean;
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FPriority: Integer;
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FPriorityBonus: ShortInt;
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FPrioritySolver: Integer;
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procedure DoChanged;
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function GetTileID: Word; virtual;
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function GetZ: ShortInt; virtual;
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procedure SetLocked(ALocked: Boolean);
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procedure SetOwner(AOwner: TWorldBlock);
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procedure SetSelected(ASelected: Boolean);
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procedure SetTileID(AValue: Word);
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procedure SetX(AValue: Word);
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procedure SetY(AValue: Word);
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procedure SetZ(AValue: ShortInt);
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public
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procedure UpdatePos(AX, AY: Word; AZ: ShortInt);
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procedure Delete;
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property Owner: TWorldBlock read FOwner write SetOwner;
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property TileID: Word read GetTileID write SetTileID;
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property X: Word read FX write SetX;
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property Y: Word read FY write SetY;
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property Z: ShortInt read GetZ write SetZ;
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property Selected: Boolean read FSelected write SetSelected;
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property CanBeEdited: Boolean read FCanBeEdited write FCanBeEdited;
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property Locked: Boolean read FLocked write SetLocked;
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property Priority: Integer read FPriority write FPriority;
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property PriorityBonus: ShortInt read FPriorityBonus write FPriorityBonus;
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property PrioritySolver: Integer read FPrioritySolver write FPrioritySolver;
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property RawTileID: Word read FTileID;
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property RawZ: ShortInt read FZ;
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end;
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TWorldItemList = specialize TFPGObjectList<TWorldItem>;
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{ TWorldBlock }
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TWorldBlock = class(TMulBlock)
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constructor Create;
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protected
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FX: Word;
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FY: Word;
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FRefCount: Integer;
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FChanged: Boolean;
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public
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property X: Word read FX write FX;
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property Y: Word read FY write FY;
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property RefCount: Integer read FRefCount;
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property Changed: Boolean read FChanged write FChanged;
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procedure AddRef;
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procedure RemoveRef;
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end;
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TVirtualTile = class(TWorldItem);
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function CompareWorldItems(const AItem1, AItem2: TWorldItem): Integer;
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implementation
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uses
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UMap, UStatics;
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function CompareWorldItems(const AItem1, AItem2: TWorldItem): Integer;
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begin
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if AItem1.X <> AItem2.X then
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Exit(AItem1.X - AItem2.X);
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if AItem1.Y <> AItem2.Y then
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Exit(AItem1.Y - AItem2.Y);
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Result := AItem1.Priority - AItem2.Priority;
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if Result = 0 then
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begin
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if (AItem1 is TMapCell) and (AItem2 is TStaticItem) then
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Result := -1
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else if (AItem1 is TStaticItem) and (AItem2 is TMapCell) then
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Result := 1
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else if (AItem1 is TMapCell) and (AItem2 is TVirtualTile) then
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Result := -1
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else if (AItem1 is TVirtualTile) and (AItem2 is TMapCell) then
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Result := 1;
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end;
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if Result = 0 then
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Result := AItem1.PrioritySolver - AItem2.PrioritySolver;
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end;
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{ TWorldItem }
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constructor TWorldItem.Create(AOwner: TWorldBlock);
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begin
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inherited Create;
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FSelected := False;
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FLocked := False;
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FOwner := AOwner;
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end;
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procedure TWorldItem.DoChanged;
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begin
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if FOwner <> nil then
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FOwner.Changed := True;
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end;
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function TWorldItem.GetTileID: Word;
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begin
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Result := FTileID;
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end;
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function TWorldItem.GetZ: ShortInt;
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begin
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Result := FZ;
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end;
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procedure TWorldItem.Delete;
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begin
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SetSelected(False);
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SetLocked(False);
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DoChanged;
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end;
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procedure TWorldItem.SetLocked(ALocked: Boolean);
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begin
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if FLocked <> ALocked then
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begin
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FLocked := ALocked;
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if FOwner <> nil then
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if FLocked then
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FOwner.AddRef
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else
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FOwner.RemoveRef;
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end;
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end;
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procedure TWorldItem.SetOwner(AOwner: TWorldBlock);
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begin
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if FOwner <> AOwner then
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begin
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if FOwner <> nil then
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begin
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FOwner.Changed := True;
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if FLocked then FOwner.RemoveRef;
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if FSelected then FOwner.RemoveRef;
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end;
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FOwner := AOwner;
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if FOwner <> nil then
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begin
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FOwner.Changed := True;
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if FLocked then FOwner.AddRef;
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if FSelected then FOwner.AddRef;
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end;
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end;
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end;
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procedure TWorldItem.SetSelected(ASelected: Boolean);
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begin
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if (FOwner <> nil) and (ASelected <> FSelected) then
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if ASelected then
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FOwner.AddRef
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else
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FOwner.RemoveRef;
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FSelected := ASelected;
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end;
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procedure TWorldItem.SetTileID(AValue: Word);
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begin
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if FTileID = AValue then
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Exit;
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FTileID := AValue;
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DoChanged;
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end;
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procedure TWorldItem.SetX(AValue: Word);
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begin
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if FX = AValue then
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Exit;
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FX := AValue;
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DoChanged;
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end;
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procedure TWorldItem.SetY(AValue: Word);
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begin
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if FY = AValue then
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Exit;
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FY := AValue;
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DoChanged;
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end;
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procedure TWorldItem.SetZ(AValue: ShortInt);
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begin
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if FZ = AValue then
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Exit;
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FZ := AValue;
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DoChanged;
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end;
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procedure TWorldItem.UpdatePos(AX, AY: Word; AZ: ShortInt);
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begin
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FX := AX;
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FY := AY;
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FZ := AZ;
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DoChanged;
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end;
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{ TWorldBlock }
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procedure TWorldBlock.AddRef;
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begin
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Inc(FRefCount);
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end;
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constructor TWorldBlock.Create;
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begin
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inherited Create;
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FRefCount := 0;
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FChanged := False;
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end;
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procedure TWorldBlock.RemoveRef;
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begin
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if FRefCount > 0 then
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Dec(FRefCount);
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end;
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end.
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