858 lines
27 KiB
Plaintext
858 lines
27 KiB
Plaintext
{
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$Id: ImagingBitmap.pas 129 2008-08-06 20:01:30Z galfar $
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Vampyre Imaging Library
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by Marek Mauder
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http://imaginglib.sourceforge.net
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The contents of this file are used with permission, subject to the Mozilla
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Public License Version 1.1 (the "License"); you may not use this file except
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in compliance with the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/MPL-1.1.html
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
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the specific language governing rights and limitations under the License.
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Alternatively, the contents of this file may be used under the terms of the
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GNU Lesser General Public License (the "LGPL License"), in which case the
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provisions of the LGPL License are applicable instead of those above.
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If you wish to allow use of your version of this file only under the terms
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of the LGPL License and not to allow others to use your version of this file
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under the MPL, indicate your decision by deleting the provisions above and
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replace them with the notice and other provisions required by the LGPL
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License. If you do not delete the provisions above, a recipient may use
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your version of this file under either the MPL or the LGPL License.
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For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html
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}
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{ This unit contains image format loader/saver for Windows Bitmap images.}
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unit ImagingBitmap;
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{$I ImagingOptions.inc}
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interface
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uses
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ImagingTypes, Imaging, ImagingUtility, ImagingFormats, ImagingIO;
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type
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{ Class for loading and saving Windows Bitmap images.
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It can load/save 8bit indexed, 16, 24, 32 bit RGB or ARGB
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images with or without RLE compression. It can also load 1/4 bit
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indexed images and OS2 bitmaps.}
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TBitmapFileFormat = class(TImageFileFormat)
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protected
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FUseRLE: LongBool;
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function LoadData(Handle: TImagingHandle; var Images: TDynImageDataArray;
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OnlyFirstLevel: Boolean): Boolean; override;
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function SaveData(Handle: TImagingHandle; const Images: TDynImageDataArray;
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Index: LongInt): Boolean; override;
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procedure ConvertToSupported(var Image: TImageData;
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const Info: TImageFormatInfo); override;
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public
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constructor Create; override;
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function TestFormat(Handle: TImagingHandle): Boolean; override;
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published
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{ Controls that RLE compression is used during saving. Accessible trough
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ImagingBitmapRLE option.}
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property UseRLE: LongBool read FUseRLE write FUseRLE;
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end;
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implementation
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const
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SBitmapFormatName = 'Windows Bitmap Image';
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SBitmapMasks = '*.bmp,*.dib';
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BitmapSupportedFormats: TImageFormats = [ifIndex8, ifA1R5G5B5, ifA4R4G4B4,
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ifR5G6B5, ifR8G8B8, ifA8R8G8B8, ifX1R5G5B5, ifX4R4G4B4, ifX8R8G8B8];
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BitmapDefaultRLE = True;
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const
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{ Bitmap file identifier 'BM'.}
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BMMagic: Word = 19778;
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{ Constants for the TBitmapInfoHeader.Compression field.}
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BI_RGB = 0;
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BI_RLE8 = 1;
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BI_RLE4 = 2;
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BI_BITFIELDS = 3;
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V3InfoHeaderSize = 40;
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V4InfoHeaderSize = 108;
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type
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{ File Header for Windows/OS2 bitmap file.}
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TBitmapFileHeader = packed record
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ID: Word; // Is always 19778 : 'BM'
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Size: LongWord; // Filesize
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Reserved1: Word;
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Reserved2: Word;
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Offset: LongWord; // Offset from start pos to beginning of image bits
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end;
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{ Info Header for Windows bitmap file version 4.}
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TBitmapInfoHeader = packed record
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Size: LongWord;
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Width: LongInt;
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Height: LongInt;
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Planes: Word;
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BitCount: Word;
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Compression: LongWord;
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SizeImage: LongWord;
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XPelsPerMeter: LongInt;
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YPelsPerMeter: LongInt;
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ClrUsed: LongInt;
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ClrImportant: LongInt;
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RedMask: LongWord;
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GreenMask: LongWord;
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BlueMask: LongWord;
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AlphaMask: LongWord;
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CSType: LongWord;
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EndPoints: array[0..8] of LongWord;
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GammaRed: LongWord;
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GammaGreen: LongWord;
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GammaBlue: LongWord;
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end;
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{ Info Header for OS2 bitmaps.}
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TBitmapCoreHeader = packed record
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Size: LongWord;
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Width: Word;
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Height: Word;
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Planes: Word;
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BitCount: Word;
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end;
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{ Used in RLE encoding and decoding.}
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TRLEOpcode = packed record
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Count: Byte;
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Command: Byte;
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end;
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PRLEOpcode = ^TRLEOpcode;
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{ TBitmapFileFormat class implementation }
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constructor TBitmapFileFormat.Create;
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begin
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inherited Create;
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FName := SBitmapFormatName;
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FCanLoad := True;
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FCanSave := True;
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FIsMultiImageFormat := False;
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FSupportedFormats := BitmapSupportedFormats;
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FUseRLE := BitmapDefaultRLE;
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AddMasks(SBitmapMasks);
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RegisterOption(ImagingBitmapRLE, @FUseRLE);
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end;
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function TBitmapFileFormat.LoadData(Handle: TImagingHandle;
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var Images: TDynImageDataArray; OnlyFirstLevel: Boolean): Boolean;
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var
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BF: TBitmapFileHeader;
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BI: TBitmapInfoHeader;
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BC: TBitmapCoreHeader;
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IsOS2: Boolean;
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PalRGB: PPalette24;
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I, FPalSize, AlignedSize, StartPos, HeaderSize, AlignedWidthBytes, WidthBytes: LongInt;
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Info: TImageFormatInfo;
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Data: Pointer;
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procedure LoadRGB;
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var
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I: LongInt;
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LineBuffer: PByte;
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begin
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with Images[0], GetIO do
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begin
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// If BI.Height is < 0 then image data are stored non-flipped
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// but default in windows is flipped so if Height is positive we must
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// flip it
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if BI.BitCount < 8 then
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begin
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// For 1 and 4 bit images load aligned data, they will be converted to
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// 8 bit and unaligned later
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GetMem(Data, AlignedSize);
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if BI.Height < 0 then
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Read(Handle, Data, AlignedSize)
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else
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for I := Height - 1 downto 0 do
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Read(Handle, @PByteArray(Data)[I * AlignedWidthBytes], AlignedWidthBytes);
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end
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else
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begin
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// Images with pixels of size >= 1 Byte are read line by line and
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// copied to image bits without padding bytes
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GetMem(LineBuffer, AlignedWidthBytes);
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try
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if BI.Height < 0 then
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for I := 0 to Height - 1 do
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begin
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Read(Handle, LineBuffer, AlignedWidthBytes);
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Move(LineBuffer^, PByteArray(Bits)[I * WidthBytes], WidthBytes);
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end
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else
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for I := Height - 1 downto 0 do
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begin
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Read(Handle, LineBuffer, AlignedWidthBytes);
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Move(LineBuffer^, PByteArray(Bits)[I * WidthBytes], WidthBytes);
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end;
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finally
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FreeMemNil(LineBuffer);
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end;
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end;
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end;
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end;
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procedure LoadRLE4;
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var
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RLESrc: PByteArray;
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Row, Col, WriteRow, I: LongInt;
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SrcPos: LongWord;
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DeltaX, DeltaY, Low, High: Byte;
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Pixels: PByteArray;
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OpCode: TRLEOpcode;
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NegHeightBitmap: Boolean;
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begin
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GetMem(RLESrc, BI.SizeImage);
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GetIO.Read(Handle, RLESrc, BI.SizeImage);
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with Images[0] do
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try
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Low := 0;
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Pixels := Bits;
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SrcPos := 0;
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NegHeightBitmap := BI.Height < 0;
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Row := 0; // Current row in dest image
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Col := 0; // Current column in dest image
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// Row in dest image where actuall writting will be done
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WriteRow := Iff(NegHeightBitmap, Row, Height - 1 - Row);
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while (Row < Height) and (SrcPos < BI.SizeImage) do
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begin
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// Read RLE op-code
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OpCode := PRLEOpcode(@RLESrc[SrcPos])^;
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Inc(SrcPos, SizeOf(OpCode));
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if OpCode.Count = 0 then
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begin
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// A byte Count of zero means that this is a special
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// instruction.
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case OpCode.Command of
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0:
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begin
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// Move to next row
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Inc(Row);
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WriteRow := Iff(NegHeightBitmap, Row, Height - 1 - Row);
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Col := 0;
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end ;
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1: Break; // Image is finished
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2:
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begin
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// Move to a new relative position
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DeltaX := RLESrc[SrcPos];
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DeltaY := RLESrc[SrcPos + 1];
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Inc(SrcPos, 2);
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Inc(Col, DeltaX);
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Inc(Row, DeltaY);
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end
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else
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// Do not read data after EOF
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if SrcPos + OpCode.Command > BI.SizeImage then
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OpCode.Command := BI.SizeImage - SrcPos;
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// Take padding bytes and nibbles into account
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if Col + OpCode.Command > Width then
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OpCode.Command := Width - Col;
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// Store absolute data. Command code is the
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// number of absolute bytes to store
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for I := 0 to OpCode.Command - 1 do
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begin
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if (I and 1) = 0 then
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begin
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High := RLESrc[SrcPos] shr 4;
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Low := RLESrc[SrcPos] and $F;
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Pixels[WriteRow * Width + Col] := High;
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Inc(SrcPos);
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end
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else
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Pixels[WriteRow * Width + Col] := Low;
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Inc(Col);
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end;
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// Odd number of bytes is followed by a pad byte
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if (OpCode.Command mod 4) in [1, 2] then
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Inc(SrcPos);
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end;
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end
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else
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begin
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// Take padding bytes and nibbles into account
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if Col + OpCode.Count > Width then
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OpCode.Count := Width - Col;
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// Store a run of the same color value
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for I := 0 to OpCode.Count - 1 do
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begin
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if (I and 1) = 0 then
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Pixels[WriteRow * Width + Col] := OpCode.Command shr 4
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else
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Pixels[WriteRow * Width + Col] := OpCode.Command and $F;
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Inc(Col);
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end;
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end;
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end;
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finally
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FreeMem(RLESrc);
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end;
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end;
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procedure LoadRLE8;
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var
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RLESrc: PByteArray;
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SrcCount, Row, Col, WriteRow: LongInt;
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SrcPos: LongWord;
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DeltaX, DeltaY: Byte;
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Pixels: PByteArray;
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OpCode: TRLEOpcode;
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NegHeightBitmap: Boolean;
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begin
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GetMem(RLESrc, BI.SizeImage);
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GetIO.Read(Handle, RLESrc, BI.SizeImage);
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with Images[0] do
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try
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Pixels := Bits;
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SrcPos := 0;
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NegHeightBitmap := BI.Height < 0;
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Row := 0; // Current row in dest image
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Col := 0; // Current column in dest image
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// Row in dest image where actuall writting will be done
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WriteRow := Iff(NegHeightBitmap, Row, Height - 1 - Row);
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while (Row < Height) and (SrcPos < BI.SizeImage) do
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begin
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// Read RLE op-code
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OpCode := PRLEOpcode(@RLESrc[SrcPos])^;
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Inc(SrcPos, SizeOf(OpCode));
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if OpCode.Count = 0 then
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begin
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// A byte Count of zero means that this is a special
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// instruction.
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case OpCode.Command of
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0:
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begin
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// Move to next row
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Inc(Row);
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WriteRow := Iff(NegHeightBitmap, Row, Height - 1 - Row);
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Col := 0;
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end ;
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1: Break; // Image is finished
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2:
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begin
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// Move to a new relative position
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DeltaX := RLESrc[SrcPos];
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DeltaY := RLESrc[SrcPos + 1];
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Inc(SrcPos, 2);
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Inc(Col, DeltaX);
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Inc(Row, DeltaY);
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end
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else
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SrcCount := OpCode.Command;
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// Do not read data after EOF
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if SrcPos + OpCode.Command > BI.SizeImage then
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OpCode.Command := BI.SizeImage - SrcPos;
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// Take padding bytes into account
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if Col + OpCode.Command > Width then
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OpCode.Command := Width - Col;
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// Store absolute data. Command code is the
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// number of absolute bytes to store
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Move(RLESrc[SrcPos], Pixels[WriteRow * Width + Col], OpCode.Command);
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Inc(SrcPos, SrcCount);
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Inc(Col, OpCode.Command);
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// Odd number of bytes is followed by a pad byte
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if (SrcCount mod 2) = 1 then
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Inc(SrcPos);
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end;
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end
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else
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begin
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// Take padding bytes into account
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if Col + OpCode.Count > Width then
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OpCode.Count := Width - Col;
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// Store a run of the same color value. Count is number of bytes to store
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FillChar(Pixels [WriteRow * Width + Col], OpCode.Count, OpCode.Command);
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Inc(Col, OpCode.Count);
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end;
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end;
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finally
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FreeMem(RLESrc);
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end;
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end;
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begin
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Data := nil;
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SetLength(Images, 1);
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with GetIO, Images[0] do
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try
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FillChar(BI, SizeOf(BI), 0);
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StartPos := Tell(Handle);
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Read(Handle, @BF, SizeOf(BF));
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Read(Handle, @BI.Size, SizeOf(BI.Size));
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IsOS2 := BI.Size = SizeOf(TBitmapCoreHeader);
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// Bitmap Info reading
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if IsOS2 then
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begin
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// OS/2 type bitmap, reads info header without 4 already read bytes
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Read(Handle, @PByteArray(@BC)[SizeOf(BI.Size)],
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SizeOf(TBitmapCoreHeader) - SizeOf(BI.Size));
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with BI do
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begin
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ClrUsed := 0;
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Compression := BI_RGB;
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BitCount := BC.BitCount;
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Height := BC.Height;
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Width := BC.Width;
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end;
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end
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else
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begin
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// Windows type bitmap
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HeaderSize := Min(BI.Size - SizeOf(BI.Size), SizeOf(BI) - SizeOf(BI.Size)); // do not read more than size of BI!
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Read(Handle, @PByteArray(@BI)[SizeOf(BI.Size)], HeaderSize);
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// SizeImage can be 0 for BI_RGB images, but it is here because of:
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// I saved 8bit bitmap in Paint Shop Pro 8 as OS2 RLE compressed.
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// It wrote strange 64 Byte Info header with SizeImage set to 0
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// Some progs were able to open it, some were not.
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if BI.SizeImage = 0 then
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BI.SizeImage := BF.Size - BF.Offset;
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end;
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// Bit mask reading. Only read it if there is V3 header, V4 header has
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// masks laoded already (only masks for RGB in V3).
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if (BI.Compression = BI_BITFIELDS) and (BI.Size = V3InfoHeaderSize) then
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Read(Handle, @BI.RedMask, SizeOf(BI.RedMask) * 3);
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case BI.BitCount of
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1, 4, 8: Format := ifIndex8;
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16:
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if BI.RedMask = $0F00 then
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// Set XRGB4 or ARGB4 according to value of alpha mask
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Format := IffFormat(BI.AlphaMask = 0, ifX4R4G4B4, ifA4R4G4B4)
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else if BI.RedMask = $F800 then
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Format := ifR5G6B5
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else
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// R5G5B5 is default 16bit format (with Compression = BI_RGB or masks).
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// We set it to A1.. and later there is a check if there are any alpha values
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// and if not it is changed to X1R5G5B5
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Format := ifA1R5G5B5;
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24: Format := ifR8G8B8;
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32: Format := ifA8R8G8B8; // As with R5G5B5 there is alpha check later
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end;
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NewImage(BI.Width, Abs(BI.Height), Format, Images[0]);
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Info := GetFormatInfo(Format);
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WidthBytes := Width * Info.BytesPerPixel;
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AlignedWidthBytes := (((Width * BI.BitCount) + 31) shr 5) * 4;
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AlignedSize := Height * LongInt(AlignedWidthBytes);
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// Palette settings and reading
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if BI.BitCount <= 8 then
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begin
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// Seek to the begining of palette
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Seek(Handle, StartPos + SizeOf(TBitmapFileHeader) + LongInt(BI.Size),
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smFromBeginning);
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if IsOS2 then
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begin
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// OS/2 type
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FPalSize := 1 shl BI.BitCount;
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GetMem(PalRGB, FPalSize * SizeOf(TColor24Rec));
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try
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Read(Handle, PalRGB, FPalSize * SizeOf(TColor24Rec));
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for I := 0 to FPalSize - 1 do
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with PalRGB[I] do
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begin
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Palette[I].R := R;
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Palette[I].G := G;
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Palette[I].B := B;
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end;
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finally
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FreeMemNil(PalRGB);
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end;
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end
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else
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begin
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// Windows type
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FPalSize := BI.ClrUsed;
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if FPalSize = 0 then
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FPalSize := 1 shl BI.BitCount;
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Read(Handle, Palette, FPalSize * SizeOf(TColor32Rec));
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end;
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for I := 0 to Info.PaletteEntries - 1 do
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Palette[I].A := $FF;
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end;
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// Seek to the beginning of image bits
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Seek(Handle, StartPos + LongInt(BF.Offset), smFromBeginning);
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case BI.Compression of
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BI_RGB: LoadRGB;
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BI_RLE4: LoadRLE4;
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BI_RLE8: LoadRLE8;
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BI_BITFIELDS: LoadRGB;
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end;
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if BI.AlphaMask = 0 then
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begin
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// Alpha mask is not stored in file (V3) or not defined.
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// Check alpha channels of loaded images if they might contain them.
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if Format = ifA1R5G5B5 then
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begin
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// Check if there is alpha channel present in A1R5GB5 images, if it is not
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// change format to X1R5G5B5
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if not Has16BitImageAlpha(Width * Height, Bits) then
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Format := ifX1R5G5B5;
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end
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else if Format = ifA8R8G8B8 then
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begin
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// Check if there is alpha channel present in A8R8G8B8 images, if it is not
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// change format to X8R8G8B8
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if not Has32BitImageAlpha(Width * Height, Bits) then
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Format := ifX8R8G8B8;
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|
end;
|
|
end;
|
|
|
|
if BI.BitCount < 8 then
|
|
begin
|
|
// 1 and 4 bpp images are supported only for loading which is now
|
|
// so we now convert them to 8bpp (and unalign scanlines).
|
|
case BI.BitCount of
|
|
1: Convert1To8(Data, Bits, Width, Height, AlignedWidthBytes);
|
|
4:
|
|
begin
|
|
// RLE4 bitmaps are translated to 8bit during RLE decoding
|
|
if BI.Compression <> BI_RLE4 then
|
|
Convert4To8(Data, Bits, Width, Height, AlignedWidthBytes);
|
|
end;
|
|
end;
|
|
// Enlarge palette
|
|
ReallocMem(Palette, Info.PaletteEntries * SizeOf(TColor32Rec));
|
|
end;
|
|
|
|
Result := True;
|
|
finally
|
|
FreeMemNil(Data);
|
|
end;
|
|
end;
|
|
|
|
function TBitmapFileFormat.SaveData(Handle: TImagingHandle;
|
|
const Images: TDynImageDataArray; Index: LongInt): Boolean;
|
|
var
|
|
StartPos, EndPos, I, Pad, PadSize, WidthBytes: LongInt;
|
|
BF: TBitmapFileHeader;
|
|
BI: TBitmapInfoHeader;
|
|
Info: TImageFormatInfo;
|
|
ImageToSave: TImageData;
|
|
MustBeFreed: Boolean;
|
|
|
|
procedure SaveRLE8;
|
|
const
|
|
BufferSize = 8 * 1024;
|
|
var
|
|
X, Y, I, SrcPos: LongInt;
|
|
DiffCount, SameCount: Byte;
|
|
Pixels: PByteArray;
|
|
Buffer: array[0..BufferSize - 1] of Byte;
|
|
BufferPos: LongInt;
|
|
|
|
procedure WriteByte(ByteToWrite: Byte);
|
|
begin
|
|
if BufferPos = BufferSize then
|
|
begin
|
|
// Flush buffer if necessary
|
|
GetIO.Write(Handle, @Buffer, BufferPos);
|
|
BufferPos := 0;
|
|
end;
|
|
Buffer[BufferPos] := ByteToWrite;
|
|
Inc(BufferPos);
|
|
end;
|
|
|
|
begin
|
|
BufferPos := 0;
|
|
with GetIO, ImageToSave do
|
|
begin
|
|
for Y := Height - 1 downto 0 do
|
|
begin
|
|
X := 0;
|
|
SrcPos := 0;
|
|
Pixels := @PByteArray(Bits)[Y * Width];
|
|
|
|
while X < Width do
|
|
begin
|
|
SameCount := 1;
|
|
DiffCount := 0;
|
|
// Determine run length
|
|
while X + SameCount < Width do
|
|
begin
|
|
// If we reach max run length or byte with different value
|
|
// we end this run
|
|
if (SameCount = 255) or (Pixels[SrcPos + SameCount] <> Pixels[SrcPos]) then
|
|
Break;
|
|
Inc(SameCount);
|
|
end;
|
|
|
|
if SameCount = 1 then
|
|
begin
|
|
// If there are not some bytes with the same value we
|
|
// compute how many different bytes are there
|
|
while X + DiffCount < Width do
|
|
begin
|
|
// Stop diff byte counting if there two bytes with the same value
|
|
// or DiffCount is too big
|
|
if (DiffCount = 255) or (Pixels[SrcPos + DiffCount + 1] =
|
|
Pixels[SrcPos + DiffCount]) then
|
|
Break;
|
|
Inc(DiffCount);
|
|
end;
|
|
end;
|
|
|
|
// Now store absolute data (direct copy image->file) or
|
|
// store RLE code only (number of repeats + byte to be repeated)
|
|
if DiffCount > 2 then
|
|
begin
|
|
// Save 'Absolute Data' (0 + number of bytes) but only
|
|
// if number is >2 because (0+1) and (0+2) are other special commands
|
|
WriteByte(0);
|
|
WriteByte(DiffCount);
|
|
// Write absolute data to buffer
|
|
for I := 0 to DiffCount - 1 do
|
|
WriteByte(Pixels[SrcPos + I]);
|
|
Inc(X, DiffCount);
|
|
Inc(SrcPos, DiffCount);
|
|
// Odd number of bytes must be padded
|
|
if (DiffCount mod 2) = 1 then
|
|
WriteByte(0);
|
|
end
|
|
else
|
|
begin
|
|
// Save number of repeats and byte that should be repeated
|
|
WriteByte(SameCount);
|
|
WriteByte(Pixels[SrcPos]);
|
|
Inc(X, SameCount);
|
|
Inc(SrcPos, SameCount);
|
|
end;
|
|
end;
|
|
// Save 'End Of Line' command
|
|
WriteByte(0);
|
|
WriteByte(0);
|
|
end;
|
|
// Save 'End Of Bitmap' command
|
|
WriteByte(0);
|
|
WriteByte(1);
|
|
// Flush buffer
|
|
GetIO.Write(Handle, @Buffer, BufferPos);
|
|
end;
|
|
end;
|
|
|
|
begin
|
|
Result := False;
|
|
if MakeCompatible(Images[Index], ImageToSave, MustBeFreed) then
|
|
with GetIO, ImageToSave do
|
|
try
|
|
Info := GetFormatInfo(Format);
|
|
StartPos := Tell(Handle);
|
|
FillChar(BF, SizeOf(BF), 0);
|
|
FillChar(BI, SizeOf(BI), 0);
|
|
// Other fields will be filled later - we don't know all values now
|
|
BF.ID := BMMagic;
|
|
Write(Handle, @BF, SizeOf(BF));
|
|
if Info.HasAlphaChannel and (Info.BytesPerPixel = 2){V4 temp hack} then
|
|
// Save images with alpha in V4 format
|
|
BI.Size := V4InfoHeaderSize
|
|
else
|
|
// Save images without alpha in V3 format - for better compatibility
|
|
BI.Size := V3InfoHeaderSize;
|
|
BI.Width := Width;
|
|
BI.Height := Height;
|
|
BI.Planes := 1;
|
|
BI.BitCount := Info.BytesPerPixel * 8;
|
|
BI.XPelsPerMeter := 2835; // 72 dpi
|
|
BI.YPelsPerMeter := 2835; // 72 dpi
|
|
// Set compression
|
|
if (Info.BytesPerPixel = 1) and FUseRLE then
|
|
BI.Compression := BI_RLE8
|
|
else if (Info.HasAlphaChannel or
|
|
((BI.BitCount = 16) and (Format <> ifX1R5G5B5))) and (Info.BytesPerPixel = 2){V4 temp hack} then
|
|
BI.Compression := BI_BITFIELDS
|
|
else
|
|
BI.Compression := BI_RGB;
|
|
// Write header (first time)
|
|
Write(Handle, @BI, BI.Size);
|
|
|
|
// Write mask info
|
|
if BI.Compression = BI_BITFIELDS then
|
|
begin
|
|
if BI.BitCount = 16 then
|
|
with Info.PixelFormat^ do
|
|
begin
|
|
BI.RedMask := RBitMask;
|
|
BI.GreenMask := GBitMask;
|
|
BI.BlueMask := BBitMask;
|
|
BI.AlphaMask := ABitMask;
|
|
end
|
|
else
|
|
begin
|
|
// Set masks for A8R8G8B8
|
|
BI.RedMask := $00FF0000;
|
|
BI.GreenMask := $0000FF00;
|
|
BI.BlueMask := $000000FF;
|
|
BI.AlphaMask := $FF000000;
|
|
end;
|
|
// If V3 header is used RGB masks must be written to file separately.
|
|
// V4 header has embedded masks (V4 is default for formats with alpha).
|
|
if BI.Size = V3InfoHeaderSize then
|
|
Write(Handle, @BI.RedMask, SizeOf(BI.RedMask) * 3);
|
|
end;
|
|
// Write palette
|
|
if Palette <> nil then
|
|
Write(Handle, Palette, Info.PaletteEntries * SizeOf(TColor32Rec));
|
|
|
|
BF.Offset := Tell(Handle) - StartPos;
|
|
|
|
if BI.Compression <> BI_RLE8 then
|
|
begin
|
|
// Save uncompressed data, scanlines must be filled with pad bytes
|
|
// to be multiples of 4, save as bottom-up (Windows native) bitmap
|
|
Pad := 0;
|
|
WidthBytes := Width * Info.BytesPerPixel;
|
|
PadSize := ((Width * BI.BitCount + 31) div 32) * 4 - WidthBytes;
|
|
|
|
for I := Height - 1 downto 0 do
|
|
begin
|
|
Write(Handle, @PByteArray(Bits)[I * WidthBytes], WidthBytes);
|
|
if PadSize > 0 then
|
|
Write(Handle, @Pad, PadSize);
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// Save data with RLE8 compression
|
|
SaveRLE8;
|
|
end;
|
|
|
|
EndPos := Tell(Handle);
|
|
Seek(Handle, StartPos, smFromBeginning);
|
|
// Rewrite header with new values
|
|
BF.Size := EndPos - StartPos;
|
|
BI.SizeImage := BF.Size - BF.Offset;
|
|
Write(Handle, @BF, SizeOf(BF));
|
|
Write(Handle, @BI, BI.Size);
|
|
Seek(Handle, EndPos, smFromBeginning);
|
|
|
|
Result := True;
|
|
finally
|
|
if MustBeFreed then
|
|
FreeImage(ImageToSave);
|
|
end;
|
|
end;
|
|
|
|
procedure TBitmapFileFormat.ConvertToSupported(var Image: TImageData;
|
|
const Info: TImageFormatInfo);
|
|
var
|
|
ConvFormat: TImageFormat;
|
|
begin
|
|
if Info.IsFloatingPoint then
|
|
// Convert FP image to RGB/ARGB according to presence of alpha channel
|
|
ConvFormat := IffFormat(Info.HasAlphaChannel, ifA8R8G8B8, ifR8G8B8)
|
|
else if Info.HasGrayChannel or Info.IsIndexed then
|
|
// Convert all grayscale and indexed images to Index8 unless they have alpha
|
|
// (preserve it)
|
|
ConvFormat := IffFormat(Info.HasAlphaChannel, ifA8R8G8B8, ifIndex8)
|
|
else if Info.HasAlphaChannel then
|
|
// Convert images with alpha channel to A8R8G8B8
|
|
ConvFormat := ifA8R8G8B8
|
|
else if Info.UsePixelFormat then
|
|
// Convert 16bit RGB images (no alpha) to X1R5G5B5
|
|
ConvFormat := ifX1R5G5B5
|
|
else
|
|
// Convert all other formats to R8G8B8
|
|
ConvFormat := ifR8G8B8;
|
|
|
|
ConvertImage(Image, ConvFormat);
|
|
end;
|
|
|
|
function TBitmapFileFormat.TestFormat(Handle: TImagingHandle): Boolean;
|
|
var
|
|
Hdr: TBitmapFileHeader;
|
|
ReadCount: LongInt;
|
|
begin
|
|
Result := False;
|
|
if Handle <> nil then
|
|
with GetIO do
|
|
begin
|
|
ReadCount := Read(Handle, @Hdr, SizeOf(Hdr));
|
|
Seek(Handle, -ReadCount, smFromCurrent);
|
|
Result := (Hdr.ID = BMMagic) and (ReadCount = SizeOf(Hdr));
|
|
end;
|
|
end;
|
|
|
|
initialization
|
|
RegisterImageFileFormat(TBitmapFileFormat);
|
|
|
|
{
|
|
File Notes:
|
|
|
|
-- TODOS ----------------------------------------------------
|
|
- nothing now
|
|
- Add option to choose to save V3 or V4 headers.
|
|
|
|
-- 0.25.0 Changes/Bug Fixes ---------------------------------
|
|
- Fixed problem with indexed BMP loading - some pal entries
|
|
could end up with alpha=0.
|
|
|
|
-- 0.23 Changes/Bug Fixes -----------------------------------
|
|
- Now saves bitmaps as bottom-up for better compatibility
|
|
(mainly Lazarus' TImage!).
|
|
- Fixed crash when loading bitmaps with headers larger than V4.
|
|
- Temp hacks to disable V4 headers for 32bit images (compatibility with
|
|
other soft).
|
|
|
|
-- 0.21 Changes/Bug Fixes -----------------------------------
|
|
- Removed temporary data allocation for image with aligned scanlines.
|
|
They are now directly written to output so memory requirements are
|
|
much lower now.
|
|
- Now uses and recognizes BITMAPINFOHEADERV4 when loading/saving.
|
|
Mainly for formats with alpha channels.
|
|
- Added ifR5G6B5 to supported formats, changed converting to supported
|
|
formats little bit.
|
|
- Rewritten SaveRLE8 nested procedure. Old code was long and
|
|
mysterious - new is short and much more readable.
|
|
- MakeCompatible method moved to base class, put ConvertToSupported here.
|
|
GetSupportedFormats removed, it is now set in constructor.
|
|
- Rewritten LoadRLE4 and LoadRLE8 nested procedures.
|
|
Should be less buggy an more readable (load inspired by Colosseum Builders' code).
|
|
- Made public properties for options registered to SetOption/GetOption
|
|
functions.
|
|
- Addded alpha check to 32b bitmap loading too (teh same as in 16b
|
|
bitmap loading).
|
|
- Moved Convert1To8 and Convert4To8 to ImagingFormats
|
|
- Changed extensions to filename masks.
|
|
- Changed SaveData, LoadData, and MakeCompatible methods according
|
|
to changes in base class in Imaging unit.
|
|
|
|
-- 0.19 Changes/Bug Fixes -----------------------------------
|
|
- fixed wrong const that caused A4R4G4B4 BMPs to load as A1R5G5B5
|
|
- fixed the bug that caused 8bit RLE compressed bitmaps to load as
|
|
whole black
|
|
|
|
-- 0.17 Changes/Bug Fixes -----------------------------------
|
|
- 16 bit images are usually without alpha but some has alpha
|
|
channel and there is no indication of it - so I have added
|
|
a check: if all pixels of image are with alpha = 0 image is treated
|
|
as X1R5G5B5 otherwise as A1R5G5B5
|
|
|
|
-- 0.13 Changes/Bug Fixes -----------------------------------
|
|
- when loading 1/4 bit images with dword aligned dimensions
|
|
there was ugly memory rewritting bug causing image corruption
|
|
|
|
}
|
|
|
|
end.
|
|
|