328 lines
7.3 KiB
Plaintext
328 lines
7.3 KiB
Plaintext
(*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* http://www.opensource.org/licenses/cddl1.php.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* http://www.opensource.org/licenses/cddl1.php. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying * information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2009 Andreas Schneider
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*)
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unit UWorldItem;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, fgl, UMulBlock;
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type
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TWorldBlock = class;
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{ TWorldItem }
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TWorldItem = class(TMulBlock)
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constructor Create(AOwner: TWorldBlock);
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protected
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FOwner, FOrgOwner: TWorldBlock;
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FTileID, FOrgTileID: Word;
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FX, FOrgX: Word;
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FY, FOrgY: Word;
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FZ, FOrgZ: ShortInt;
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FSelected: Boolean;
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FCanBeEdited: Boolean;
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FLocked: Boolean;
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FChanged: Boolean;
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FPriority: Integer;
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FPriorityBonus: ShortInt;
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FPrioritySolver: Integer;
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procedure SetTileID(ATileID: Word);
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procedure SetX(AX: Word);
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procedure SetY(AY: Word);
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procedure SetZ(AZ: ShortInt);
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procedure SetSelected(ASelected: Boolean);
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procedure SetOwner(AOwner: TWorldBlock);
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procedure SetLocked(ALocked: Boolean);
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procedure DoChanged;
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function HasChanged: Boolean; virtual;
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public
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procedure UpdatePos(AX, AY: Word; AZ: ShortInt);
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procedure Delete;
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procedure InitOriginalState; virtual;
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property Owner: TWorldBlock read FOwner write SetOwner;
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property TileID: Word read FTileID write SetTileID;
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property X: Word read FX write SetX;
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property Y: Word read FY write SetY;
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property Z: ShortInt read FZ write SetZ;
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property Selected: Boolean read FSelected write SetSelected;
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property CanBeEdited: Boolean read FCanBeEdited write FCanBeEdited;
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property Locked: Boolean read FLocked write SetLocked;
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property Changed: Boolean read FChanged;
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property Priority: Integer read FPriority write FPriority;
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property PriorityBonus: ShortInt read FPriorityBonus write FPriorityBonus;
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property PrioritySolver: Integer read FPrioritySolver write FPrioritySolver;
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end;
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TWorldItemList = specialize TFPGObjectList<TWorldItem>;
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{ TWorldBlock }
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TWorldBlock = class(TMulBlock)
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constructor Create;
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protected
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FX: Word;
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FY: Word;
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FRefCount: Integer;
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FChanges: Integer;
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function GetChanged: Boolean;
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procedure SetChanged(AChanged: Boolean);
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procedure DoStateChanged;
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public
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property X: Word read FX write FX;
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property Y: Word read FY write FY;
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property RefCount: Integer read FRefCount;
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property Changed: Boolean read GetChanged write SetChanged;
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procedure AddRef;
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procedure RemoveRef;
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procedure CleanUp;
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end;
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TVirtualTile = class(TWorldItem);
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function CompareWorldItems(const AItem1, AItem2: TWorldItem): Integer;
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implementation
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uses
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UMap, UStatics;
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function CompareWorldItems(const AItem1, AItem2: TWorldItem): Integer;
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begin
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if AItem1.X <> AItem2.X then
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Exit(AItem1.X - AItem2.X);
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if AItem1.Y <> AItem2.Y then
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Exit(AItem1.Y - AItem2.Y);
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Result := AItem1.Priority - AItem2.Priority;
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if Result = 0 then
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begin
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if (AItem1 is TMapCell) and (AItem2 is TStaticItem) then
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Result := -1
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else if (AItem1 is TStaticItem) and (AItem2 is TMapCell) then
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Result := 1
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else if (AItem1 is TMapCell) and (AItem2 is TVirtualTile) then
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Result := -1
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else if (AItem1 is TVirtualTile) and (AItem2 is TMapCell) then
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Result := 1;
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end;
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if Result = 0 then
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Result := AItem1.PriorityBonus - AItem2.PriorityBonus;
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if Result = 0 then
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Result := AItem1.PrioritySolver - AItem2.PrioritySolver;
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end;
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{ TWorldItem }
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constructor TWorldItem.Create(AOwner: TWorldBlock);
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begin
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inherited Create;
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FSelected := False;
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FLocked := False;
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FChanged := False;
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FOwner := AOwner;
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end;
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procedure TWorldItem.Delete;
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begin
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SetSelected(False);
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SetLocked(False);
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if (FOwner <> FOrgOwner) then
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FOwner.Changed := False
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else if Assigned(FOrgOwner) and (not FChanged) then
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FOrgOwner.Changed := True;
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Free;
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end;
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procedure TWorldItem.DoChanged;
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var
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blockChanged: Boolean;
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begin
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blockChanged := HasChanged;
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if Assigned(FOwner) then
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begin
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if FChanged and (not blockChanged) then
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FOwner.Changed := False
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else if (not FChanged) and blockChanged then
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FOwner.Changed := True;
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end;
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FChanged := blockChanged;
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if Assigned(FOnChanged) then
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FOnChanged(Self);
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end;
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function TWorldItem.HasChanged: Boolean;
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begin
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Result := (FX <> FOrgX) or (FY <> FOrgY) or (FZ <> FOrgZ) or
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(FTileID <> FOrgTileID) or (FOrgOwner <> FOwner);
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end;
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procedure TWorldItem.InitOriginalState;
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begin
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{if Assigned(FOrgOwner) and (FOwner <> FOrgOwner) then
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FOrgOwner.Changed := False;}
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FOrgOwner := FOwner;
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FOrgTileID := FTileID;
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FOrgX := FX;
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FOrgY := FY;
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FOrgZ := FZ;
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DoChanged;
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end;
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procedure TWorldItem.SetLocked(ALocked: Boolean);
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begin
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if FLocked <> ALocked then
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begin
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FLocked := ALocked;
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if Assigned(FOwner) then
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if FLocked then
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FOwner.AddRef
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else
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FOwner.RemoveRef;
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end;
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end;
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procedure TWorldItem.SetOwner(AOwner: TWorldBlock);
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begin
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if FOwner <> AOwner then
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begin
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if Assigned(FOwner) then
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begin
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if FOwner <> FOrgOwner then
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FOwner.Changed := False;
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if FLocked then FOwner.RemoveRef;
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if FSelected then FOwner.RemoveRef;
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end;
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FOwner := AOwner;
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if Assigned(FOwner) then
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begin
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if FOwner <> FOrgOwner then
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FOwner.Changed := True;
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if FLocked then FOwner.AddRef;
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if FSelected then FOwner.AddRef;
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end;
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DoChanged;
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end;
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end;
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procedure TWorldItem.SetSelected(ASelected: Boolean);
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begin
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if (FOwner <> nil) and (ASelected <> FSelected) then
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if ASelected then
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FOwner.AddRef
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else
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FOwner.RemoveRef;
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FSelected := ASelected;
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end;
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procedure TWorldItem.SetTileID(ATileID: Word);
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begin
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FTileID := ATileID;
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DoChanged;
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end;
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procedure TWorldItem.SetX(AX: Word);
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begin
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FX := AX;
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DoChanged;
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end;
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procedure TWorldItem.SetY(AY: Word);
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begin
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FY := AY;
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DoChanged
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end;
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procedure TWorldItem.SetZ(AZ: ShortInt);
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begin
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FZ := AZ;
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DoChanged;
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end;
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procedure TWorldItem.UpdatePos(AX, AY: Word; AZ: ShortInt);
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begin
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FX := AX;
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FY := AY;
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FZ := AZ;
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DoChanged;
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end;
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{ TWorldBlock }
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procedure TWorldBlock.AddRef;
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begin
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Inc(FRefCount);
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DoStateChanged;
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end;
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procedure TWorldBlock.CleanUp;
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begin
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FChanges := 0;
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DoStateChanged;
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end;
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constructor TWorldBlock.Create;
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begin
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inherited Create;
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FRefCount := 0;
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FChanges := 0;
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end;
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procedure TWorldBlock.DoStateChanged;
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begin
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if Assigned(FOnChanged) then
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FOnChanged(Self);
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end;
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function TWorldBlock.GetChanged: Boolean;
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begin
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Result := (FChanges <> 0);
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end;
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procedure TWorldBlock.RemoveRef;
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begin
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if FRefCount > 0 then
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Dec(FRefCount);
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DoStateChanged;
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end;
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procedure TWorldBlock.SetChanged(AChanged: Boolean);
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begin
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if AChanged then
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Inc(FChanges)
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else
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Dec(FChanges);
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DoStateChanged;
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end;
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end.
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