- Added static ghost tiles
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@ -2280,6 +2280,7 @@ procedure TfrmMain.UpdateSelection;
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tileInfo: PTileInfo;
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tileInfo: PTileInfo;
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node: PVirtualNode;
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node: PVirtualNode;
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cell: TMapCell;
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cell: TMapCell;
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ghostTile: TGhostTile;
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i: Integer;
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i: Integer;
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begin
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begin
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tileInfo := nil;
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tileInfo := nil;
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@ -2308,12 +2309,6 @@ procedure TfrmMain.UpdateSelection;
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begin
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begin
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cell.IsGhost := True;
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cell.IsGhost := True;
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cell.GhostID := tileInfo^.ID;
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cell.GhostID := tileInfo^.ID;
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{if (FGhostTile is TStaticItem) and (not frmDrawSettings.cbForceAltitude.Checked) then
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begin
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FGhostTile.Z := CurrentTile.Z;
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if CurrentTile is TStaticItem then
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Inc(FGhostTile.Z, ResMan.Tiledata.StaticTiles[CurrentTile.TileID].Height);
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end else}
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if frmDrawSettings.cbForceAltitude.Checked then
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if frmDrawSettings.cbForceAltitude.Checked then
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cell.GhostZ := frmDrawSettings.seForceAltitude.Value
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cell.GhostZ := frmDrawSettings.seForceAltitude.Value
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else
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else
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@ -2323,9 +2318,25 @@ procedure TfrmMain.UpdateSelection;
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end;
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end;
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end else
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end else
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begin
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begin
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{FGhostTile := TStaticItem.Create(nil, nil, 0, 0);
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ghostTile := TGhostTile.Create(nil, nil, 0, 0);
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FGhostTile.TileID := tileInfo^.ID - $4000;
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ghostTile.TileID := tileInfo^.ID - $4000;
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TStaticItem(FGhostTile).Hue := frmHueSettings.lbHue.ItemIndex;}
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ghostTile.Hue := frmHueSettings.lbHue.ItemIndex;
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ghostTile.X := AX;
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ghostTile.Y := AY;
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if not frmDrawSettings.cbForceAltitude.Checked then
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begin
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ghostTile.Z := CurrentTile.Z;
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if CurrentTile is TStaticItem then
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ghostTile.Z := ghostTile.Z +
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ResMan.Tiledata.StaticTiles[CurrentTile.TileID].Height;
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end else
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ghostTile.Z := frmDrawSettings.seForceAltitude.Value;
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ghostTile.PrioritySolver := MaxInt;
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FVirtualTiles.Add(ghostTile);
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blockInfo := FScreenBuffer.Insert(ghostTile);
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blockInfo^.State := ssGhost;
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PrepareScreenBlock(blockInfo);
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end;
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end;
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end;
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end;
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