* Added colored lights (thanks to StaticZ :-))
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@@ -922,6 +922,7 @@ begin
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edY.MaxValue := FLandscape.CellHeight;
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FOverlayUI := TOverlayUI.Create;
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FLightManager := TLightManager.Create(@GetDrawOffset);
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FLightManager.LoadConfig(FAppDir + 'ColorLight.xml');
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ProcessAccessLevel;
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