- Added more nodraw.txt locations
- Improved nodraw.txt parsing
This commit is contained in:
parent
7adf94010a
commit
e502321f35
|
@ -1127,21 +1127,44 @@ end;
|
|||
procedure TLandscape.LoadNoDrawMap(AFileName: String);
|
||||
var
|
||||
noDrawFile: TextFile;
|
||||
line: String;
|
||||
id: Integer;
|
||||
line, ids1, ids2: String;
|
||||
i, id1, id2, splitPos: Integer;
|
||||
begin
|
||||
AssignFile(noDrawFile, AFileName);
|
||||
Reset(noDrawFile);
|
||||
while not EOF(noDrawFile) do
|
||||
begin
|
||||
ReadLn(noDrawFile, line);
|
||||
if TryStrToInt(Copy(line, 2, Length(line)), id) then
|
||||
if (Length(line) > 0) and (line[1] in ['S', 'T']) then
|
||||
begin
|
||||
splitPos := Pos('-', line);
|
||||
if splitPos > 1 then
|
||||
begin
|
||||
ids1 := Copy(line, 2, splitPos - 2);
|
||||
ids2 := Copy(line, splitPos + 1, Length(line));
|
||||
if TryStrToInt(ids1, id1) and TryStrToInt(ids2, id2) then
|
||||
begin
|
||||
if line[1] = 'S' then
|
||||
Inc(id, $4000);
|
||||
begin
|
||||
Inc(id1, $4000);
|
||||
Inc(id2, $4000);
|
||||
end;
|
||||
|
||||
if id < FDrawMap.Size then
|
||||
FDrawMap[id] := False;
|
||||
for i := id1 to id2 do
|
||||
if i < FDrawMap.Size then
|
||||
FDrawMap[i] := False;
|
||||
end;
|
||||
end else
|
||||
begin
|
||||
ids1 := Copy(line, 2, Length(line));
|
||||
if TryStrToInt(ids1, id1) then
|
||||
begin
|
||||
if line[1] = 'S' then
|
||||
Inc(id1, $4000);
|
||||
if id1 < FDrawMap.Size then
|
||||
FDrawMap[id1] := False;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
CloseFile(noDrawFile);
|
||||
|
|
|
@ -858,11 +858,11 @@ begin
|
|||
FLandscape.OnStaticInserted := @OnStaticInserted;
|
||||
|
||||
if FileExists(FAppDir + 'nodraw.txt') then
|
||||
begin
|
||||
acNoDraw.Enabled := True;
|
||||
FLandscape.LoadNoDrawMap(FAppDir + 'nodraw.txt');
|
||||
end else
|
||||
acNoDraw.Enabled := False;
|
||||
if FileExists(FConfigDir + 'nodraw.txt') then
|
||||
FLandscape.LoadNoDrawMap(FConfigDir + 'nodraw.txt');
|
||||
if FileExists(ResMan.GetFile('nodraw.txt')) then
|
||||
FLandscape.LoadNoDrawMap(ResMan.GetFile('nodraw.txt'));
|
||||
|
||||
FTextureManager := TLandTextureManager.Create;
|
||||
FScreenBuffer := TScreenBuffer.Create;
|
||||
|
|
|
@ -1,17 +1,13 @@
|
|||
# This file contains a list of all tiles to be ignored when the "NoDraw"
|
||||
# option is not active.
|
||||
# Lines starting with T are terrain tiles, S indicated static tiles.
|
||||
# A - between numbers indicates a range of tiles.
|
||||
|
||||
#Terrain
|
||||
T$2
|
||||
|
||||
#Statics
|
||||
S$1
|
||||
S$2198
|
||||
S$2199
|
||||
S$219A
|
||||
S$219B
|
||||
S$219C
|
||||
S$219D
|
||||
S$219E
|
||||
S$219F
|
||||
S$21A0
|
||||
S$21A1
|
||||
S$21A2
|
||||
S$21A3
|
||||
S$21A4
|
||||
S$2198-$21A4
|
||||
S$21BC
|
||||
S$5690
|
||||
|
|
Loading…
Reference in New Issue