- Fixed intensity of translucent tiles

- Changed statics priority
This commit is contained in:
2009-12-22 17:38:34 +01:00
parent 186527c606
commit ca8f47d2a9
2 changed files with 2 additions and 4 deletions

View File

@@ -2348,7 +2348,7 @@ begin
end;
if blockInfo^.Translucent then
glColor4f(intensity, intensity, intensity, 0.5)
glColor4f(intensity, intensity, intensity, 0.8)
else
glColor4f(intensity, intensity, intensity, 1.0);