- Fixed intensity of translucent tiles
- Changed statics priority
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@@ -2348,7 +2348,7 @@ begin
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end;
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if blockInfo^.Translucent then
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glColor4f(intensity, intensity, intensity, 0.5)
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glColor4f(intensity, intensity, intensity, 0.8)
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else
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glColor4f(intensity, intensity, intensity, 1.0);
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