- Several code cleanups
- Fixed TArt.RefreshBuffer using the wrong variable (j <> i) - Suppressed some hints
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@@ -607,8 +607,6 @@ end;
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procedure TfrmMain.oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton;
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Shift: TShiftState; X, Y: Integer);
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var
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node: PVirtualNode;
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tileInfo: PTileInfo;
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map: TMapCell;
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i: Integer;
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z: ShortInt;
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@@ -923,7 +921,7 @@ end;
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procedure TfrmMain.btnRandomPresetSaveClick(Sender: TObject);
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var
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presetName: string;
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i, index: Integer;
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i: Integer;
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preset, tile: TDOMElement;
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children: TDOMNodeList;
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tileNode: PVirtualNode;
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@@ -2047,7 +2045,7 @@ end;
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procedure TfrmMain.PrepareScreenBlock(ABlockInfo: PBlockInfo);
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procedure GetLandAlt(const AX, AY: Integer; const ADefaultZ,
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ADefaultRaw: SmallInt; var Z, RawZ: SmallInt);
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ADefaultRaw: SmallInt; out Z, RawZ: SmallInt);
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var
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cell: TMapCell;
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begin
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@@ -2547,7 +2545,7 @@ begin
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virtualTile.Y := tileY;
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virtualTile.Z := frmVirtualLayer.seZ.Value;
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virtualTile.Priority := virtualTile.Z;
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virtualTile.PriorityBonus := MaxInt;
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virtualTile.PriorityBonus := High(ShortInt);
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Inc(i);
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end;
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