- Moved WriteMap handling from TdmNetwork to TLandscape
- Added repainting when accesslevel display changes (toolstate, update write map)
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@@ -2296,6 +2296,8 @@ begin
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end;
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end;
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end;
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FRepaintNeeded := True;
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end;
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procedure TfrmMain.ProcessAccessLevel;
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@@ -2546,8 +2548,8 @@ begin
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$07: //access changed
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begin
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accessLevel := TAccessLevel(ABuffer.ReadByte);
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dmNetwork.UpdateWriteMap(ABuffer); //TODO : movie writemap to landscape
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FLandscape.UpdateBlockAccess; //TODO : could be handled by updatewritemap
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FLandscape.UpdateWriteMap(ABuffer);
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FRepaintNeeded := True;
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if accessLevel <> dmNetwork.AccessLevel then
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begin
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