📝 Update the README
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README
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README
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CentrED (c) 2009 Andreas Schneider
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==================================
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License
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=======
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CentrED is released under the CDDL - the Common Development and
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Distribution License by Sun Microsystems. A copy of that license
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should be included with this source, but you can also read it
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at http://www.opensource.org/licenses/cddl1.php.
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Compiling
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=========
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To build CentrED you need at least FreePascal 2.2.2 and a
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recent Lazarus (at least 0.9.26).
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You also have to have the following packages installed:
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- VirtualTrees from http://code.google.com/p/luipack/wiki/VirtualTreeview
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- LazOpenGLContext (included with Lazarus)
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- lNet by Almindor: http://wiki.lazarus.freepascal.org/lNet
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The client project can be found in Client/CentrED.lpi and the
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server projectin Server/cedserver.lpi, both to be opened by
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Lazarus or compiled via lazbuild.
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Currently supported targets are i386-linux-gtk and
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i386-win32-win32. Other targets might work too, but I haven't
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tested or approved them. Don't forget to create the necessary
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target directories in obj/ first, before trying other targets.
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Structure
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=========
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./ contains generic source files used by the client and server
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bin/ contains the linked binaries
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Client/ contains the source of the CentrED client
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Imaging/ contains the Vampyre Imaging Library with CentrED specific options
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MulProvider/ contains my MulProvider library with some wrapper classes around the mul objects
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obj/ contains the compiled objects
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Server/ contains the Source of the CentrED server
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Setup/ contains the InnoSetup project file(s)
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UOLib/ contains my UO library for access to many mul files
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Thanks
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======
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Almindor for lNet and his support on how to use it efficently.
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Marek Mauder for the great Vampyre Imaging Library and also his support and extensions.
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Luiz Américo Pereira Câmara for his nice port of VirtualTrees.
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And last but not least the whole FPC and Lazarus team for developing, maintaining
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and supporting such great development tools, which make life a lot easier.
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# CentrED+
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CentrED stands for Centralized Editing. It is a Client/Server based map editor for Ultima Online.
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The intention behind this is, that the only available GodClient is rather old and was never really supported by any server emulator (at least not that I know), but I wanted the ability for several people to work on the terrain and statics together, without having to constantly transfer their current state.
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## License
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CentrED is released under the CDDL - the Common Development and Distribution License by Sun Microsystems. A copy of that license should be included with this source, but you can also read it at http://www.opensource.org/licenses/cddl1.php.
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## Compiling
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To build CentrED you need at least FreePascal 3.2 and a recent Lazarus (at least 2.3).
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You also have to have the following packages installed:
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- VirtualTrees (included with Lazarus)
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- LazOpenGLContext (included with Lazarus)
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- lNet: https://github.com/almindor/lnet
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- MultiLogLaz: https://github.com/blikblum/multilog
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The client project can be found in Client/CentrED.lpi and the server projectin Server/cedserver.lpi, both to be opened by Lazarus or compiled via lazbuild.
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Currently supported targets are x86_64-linux-gtk and i386-win32-win32. Other targets might work too, but I haven't tested or approved them.
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## Structure
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```
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./ contains generic source files used by the client and server
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bin/ contains the linked binaries
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Client/ contains the source of the CentrED client
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Imaging/ contains the Vampyre Imaging Library with CentrED specific options
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MulProvider/ contains my MulProvider library with some wrapper classes around the mul objects
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obj/ contains the compiled objects
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Server/ contains the Source of the CentrED server
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Setup/ contains the InnoSetup project file(s)
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UOLib/ contains my UO library for access to many mul files
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```
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## Thanks
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- Almindor for lNet and his support on how to use it efficently.
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- Marek Mauder for the great Vampyre Imaging Library and also his support and extensions.
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- Luiz Américo Pereira Câmara for his nice port of VirtualTrees.
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- And last but not least the whole FPC and Lazarus team for developing, maintaining and supporting such great development tools, which make life a lot easier.
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