- Added TAnimMaterial
- Implemented animated tiles - Fixed TAnimData.FrameData to use ShortInt instead of Byte
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@@ -49,7 +49,7 @@ type
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FFrameInterval: Byte;
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FFrameStart: Byte;
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public
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FrameData: array[0..63] of Byte;
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FrameData: array[0..63] of ShortInt;
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property Unknown: Byte read FUnknown write FUnknown;
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property FrameCount: Byte read FFrameCount write FFrameCount;
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property FrameInterval: Byte read FFrameInterval write FFrameInterval;
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