- Updated Vampyre Imaging Lib
- Added font rendering - Added height display in flat mode
This commit is contained in:
@@ -31,10 +31,10 @@ interface
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uses
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Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs, Menus,
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ComCtrls, OpenGLContext, GL, GLU, UGameResources, ULandscape, ExtCtrls,
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ComCtrls, OpenGLContext, GL, GLu, UGameResources, ULandscape, ExtCtrls,
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StdCtrls, Spin, UEnums, VirtualTrees, Buttons, UMulBlock, UWorldItem, math,
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LCLIntf, UOverlayUI, UStatics, UEnhancedMemoryStream, ActnList, fgl,
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ImagingClasses, dateutils, UPlatformTypes, UMap, UPacket;
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ImagingClasses, dateutils, UPlatformTypes, UMap, UPacket, UGLFont;
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type
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TAccessChangedListener = procedure(AAccessLevel: TAccessLevel) of object;
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@@ -269,6 +269,7 @@ type
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Node: PVirtualNode; Stream: TStream);
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protected
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{ Members }
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FAppDir: String;
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FX: Integer;
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FY: Integer;
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FDrawDistance: Integer;
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@@ -294,6 +295,7 @@ type
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FRepaintNeeded: Boolean;
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FSelection: TRect;
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FUndoList: TPacketList;
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FGLFont: TGLFont;
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{ Methods }
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procedure BuildTileList;
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function ConfirmAction: Boolean;
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@@ -784,6 +786,8 @@ var
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virtualLayerGraphic: TSingleImage;
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searchRec: TSearchRec;
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begin
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FAppDir := IncludeTrailingPathDelimiter(ExtractFilePath(Application.ExeName));
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FLandscape := ResMan.Landscape;
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FLandscape.OnChange := @OnLandscapeChanged;
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FLandscape.OnMapChanged := @OnMapChanged;
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@@ -812,8 +816,7 @@ begin
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vstChat.NodeDataSize := SizeOf(TChatInfo);
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pnlChatHeader.AnchorSide[akBottom].Control := pnlBottom;
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FLocationsFile := IncludeTrailingPathDelimiter(ExtractFilePath(
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Application.ExeName)) + 'Locations.dat';
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FLocationsFile := FAppDir + 'Locations.dat';
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vstLocations.NodeDataSize := SizeOf(TLocationInfo);
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if FileExists(FLocationsFile) then vstLocations.LoadFromFile(FLocationsFile);
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@@ -824,11 +827,14 @@ begin
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virtualLayerGraphic.Height, virtualLayerGraphic);
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virtualLayerGraphic.Free;
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FGLFont := TGLFont.Create;
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FGLFont.LoadImage(ResourceManager.GetResource(3));
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FGLFont.LoadFontInfo(ResourceManager.GetResource(4));
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FVirtualTiles := TWorldItemList.Create(True);
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FUndoList := TPacketList.Create(True);
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FRandomPresetLocation := IncludeTrailingPathDelimiter(ExtractFilePath(
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Application.ExeName)) + 'RandomPresets' + PathDelim;
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FRandomPresetLocation := FAppDir + 'RandomPresets' + PathDelim;
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if not DirectoryExists(FRandomPresetLocation) then
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CreateDir(FRandomPresetLocation);
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@@ -1116,6 +1122,7 @@ begin
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FreeAndNil(FVLayerMaterial);
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FreeAndNil(FVirtualTiles);
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FreeAndNil(FUndoList);
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FreeAndNil(FGLFont);
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RegisterPacketHandler($0C, nil);
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end;
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@@ -1783,9 +1790,11 @@ procedure TfrmMain.InitSize;
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begin
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glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix;
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glLoadIdentity;
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gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix;
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glLoadIdentity;
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end;
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@@ -1923,6 +1932,10 @@ begin
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CheckRealQuad := True;
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end;
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end;
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end else
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begin
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ABlockInfo^.Text.Free;
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ABlockInfo^.Text := TGLText.Create(FGLFont, IntToStr(item.Z));
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end;
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if not ABlockInfo^.CheckRealQuad then
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@@ -2082,6 +2095,9 @@ begin
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if highlight then
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glDisable(GL_COLOR_LOGIC_OP);
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if (blockInfo^.Text <> nil) then
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blockInfo^.Text.Render(blockInfo^.ScreenRect);
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end;
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FOverlayUI.Draw(oglGameWindow);
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