- Added iterator to TCacheManager
- Added access (CanBeWritten) tracking to TStaticItem - Moved TLandscape.UpdateStaticsPriorities to TStaticItem.UpdatePriorities - Moved ULandscape.CompareWorldItems to UWorldItem - Renamed TSeperatedStaticBlock.RefreshList to RebuildList - Changed TStaticBlock.Sort to use CompareWorldItems and TList.Sort - Some code style changes
This commit is contained in:
parent
f3888db49c
commit
b70f03ba2a
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@ -88,11 +88,15 @@ type
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constructor Create(AMap: TMapBlock; AStatics: TStaticBlock);
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destructor Destroy; override;
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protected
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{ Fields }
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FMapBlock: TMapBlock;
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FStaticBlock: TStaticBlock;
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public
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{ Fields }
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property Map: TMapBlock read FMapBlock;
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property Static: TStaticBlock read FStaticBlock;
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{ Methods }
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procedure UpdateBlockAcess;
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end;
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TLandscapeChangeEvent = procedure of object;
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@ -148,8 +152,7 @@ type
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procedure GetNormals(AX, AY: Word; var ANormals: TNormals);
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procedure MoveStatic(AStatic: TStaticItem; AX, AY: Word);
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procedure PrepareBlocks(AX1, AY1, AX2, AY2: Word);
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procedure UpdateStaticsPriority(AStaticItem: TStaticItem;
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APrioritySolver: Integer);
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procedure UpdateBlockAccess;
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end;
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TScreenState = (ssNormal, ssFiltered, ssGhost);
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@ -185,8 +188,8 @@ type
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procedure Delete(AItem: TWorldItem);
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function Find(AScreenPosition: TPoint): PBlockInfo;
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function GetSerial: Cardinal;
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function Iterate(var ABlockInfo: PBlockInfo): Boolean;
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function Insert(AItem: TWorldItem): PBlockInfo;
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function Iterate(var ABlockInfo: PBlockInfo): Boolean;
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procedure Sort;
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procedure UpdateShortcuts;
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{ Events }
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@ -215,30 +218,6 @@ begin
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Result := ((AX and $7FFF) shl 15) or (AY and $7FFF);
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end;
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function CompareWorldItems(AItem1, AItem2: Pointer): Integer;
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begin
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if TWorldItem(AItem1).X <> TWorldItem(AItem2).X then
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Exit(TWorldItem(AItem1).X - TWorldItem(AItem2).X);
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if TWorldItem(AItem1).Y <> TWorldItem(AItem2).Y then
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Exit(TWorldItem(AItem1).Y - TWorldItem(AItem2).Y);
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Result := TWorldItem(AItem1).Priority - TWorldItem(AItem2).Priority;
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if Result = 0 then
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begin
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if (TObject(AItem1) is TMapCell) and (TObject(AItem2) is TStaticItem) then
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Result := -1
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else if (TObject(AItem1) is TStaticItem) and (TObject(AItem2) is TMapCell) then
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Result := 1;
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end;
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if Result = 0 then
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Result := TWorldItem(AItem1).PriorityBonus - TWorldItem(AItem2).PriorityBonus;
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if Result = 0 then
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Result := TWorldItem(AItem1).PrioritySolver - TWorldItem(AItem2).PrioritySolver;
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end;
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{ TLandTextureManager }
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constructor TLandTextureManager.Create;
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@ -342,6 +321,7 @@ begin
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inherited Create;
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FMapBlock := AMap;
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FStaticBlock := AStatics;
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UpdateBlockAcess;
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end;
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destructor TBlock.Destroy;
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@ -351,6 +331,28 @@ begin
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inherited Destroy;
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end;
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procedure TBlock.UpdateBlockAcess;
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var
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staticItem: TStaticItem;
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i: Integer;
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begin
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for i := Low(FMapBlock.Cells) to High(FMapBlock.Cells) do
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begin
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FMapBlock.Cells[i].CanBeEdited := dmNetwork.CanWrite(
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FMapBlock.Cells[i].X, FMapBlock.Cells[i].Y);
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end;
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if FStaticBlock is TSeperatedStaticBlock then
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TSeperatedStaticBlock(FStaticBlock).RebuildList; //fill items
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for i := 0 to FStaticBlock.Items.Count - 1 do
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begin
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staticItem := TStaticItem(FStaticBlock.Items[i]);
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staticItem.CanBeEdited := dmNetwork.CanWrite(
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staticItem.X, staticItem.Y);
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end;
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end;
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{ TLandscape }
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constructor TLandscape.Create(AWidth, AHeight: Word);
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@ -533,7 +535,7 @@ begin
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targetStaticList := block.Cells[(y mod 8) * 8 + x mod 8];
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targetStaticList.Add(staticItem);
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for i := 0 to targetStaticList.Count - 1 do
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UpdateStaticsPriority(TStaticItem(targetStaticList.Items[i]), i);
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TStaticItem(targetStaticList.Items[i]).UpdatePriorities(i);
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targetStaticList.Sort(@CompareWorldItems);
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staticItem.Owner := block;
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if Assigned(FOnChange) then FOnChange;
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@ -591,7 +593,7 @@ begin
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begin
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staticItem.Z := ABuffer.ReadShortInt;
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for j := 0 to statics.Count - 1 do
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UpdateStaticsPriority(TStaticItem(statics.Items[j]), j);
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TStaticItem(statics.Items[j]).UpdatePriorities(j);
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statics.Sort(@CompareWorldItems);
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if Assigned(FOnChange) then FOnChange;
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Break;
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@ -650,7 +652,7 @@ begin
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statics := targetBlock.Cells[(newY mod 8) * 8 + newX mod 8];
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statics.Add(staticItem);
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for i := 0 to statics.Count - 1 do
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UpdateStaticsPriority(TStaticItem(statics.Items[i]), i);
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TStaticItem(statics.Items[i]).UpdatePriorities(i);
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statics.Sort(@CompareWorldItems);
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staticItem.Owner := targetBlock;
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end;
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@ -724,7 +726,7 @@ begin
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(TStaticItem(drawStatics[i]).Z <= AMaxZ) and
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((AStaticsFilter = nil) or AStaticsFilter(TStaticItem(drawStatics[i]))) then
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begin
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UpdateStaticsPriority(TStaticItem(drawStatics[i]), ADrawList.GetSerial);
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TStaticItem(drawStatics[i]).UpdatePriorities(ADrawList.GetSerial);
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ADrawList.Add(TWorldItem(drawStatics[i]));
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end;
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end;
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@ -857,7 +859,7 @@ begin
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targetStaticList := targetBlock.Cells[(AY mod 8) * 8 + AX mod 8];
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targetStaticList.Add(AStatic);
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for i := 0 to targetStaticList.Count - 1 do
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UpdateStaticsPriority(TStaticItem(targetStaticList.Items[i]), i);
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TStaticItem(targetStaticList.Items[i]).UpdatePriorities(i);
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targetStaticList.Sort(@CompareWorldItems);
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AStatic.UpdatePos(AX, AY, AStatic.Z);
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AStatic.Owner := targetBlock;
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@ -896,19 +898,13 @@ begin
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dmNetwork.Send(TRequestBlocksPacket.Create(coords));
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end;
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procedure TLandscape.UpdateStaticsPriority(AStaticItem: TStaticItem;
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APrioritySolver: Integer);
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procedure TLandscape.UpdateBlockAccess;
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var
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staticTileData: TStaticTileData;
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cacheEntry: PCacheEntry;
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begin
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staticTileData := ResMan.Tiledata.StaticTiles[AStaticItem.TileID];
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AStaticItem.PriorityBonus := 0;
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if not ((staticTileData.Flags and tdfBackground) = tdfBackground) then
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AStaticItem.PriorityBonus := AStaticItem.PriorityBonus + 1;
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if staticTileData.Height > 0 then
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AStaticItem.PriorityBonus := AStaticItem.PriorityBonus + 1;
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AStaticItem.Priority := AStaticItem.Z + AStaticItem.PriorityBonus;
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AStaticItem.PrioritySolver := APrioritySolver;
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cacheEntry := nil;
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while FBlockCache.Iterate(cacheEntry) do
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TBlock(cacheEntry^.Obj).UpdateBlockAcess;
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end;
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{ TMaterial }
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Inc(FSerial);
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end;
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function TScreenBuffer.Iterate(var ABlockInfo: PBlockInfo): Boolean;
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begin
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if ABlockInfo = nil then
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ABlockInfo := FShortCuts[0]
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else
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ABlockInfo := ABlockInfo^.Next;
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Result := ABlockInfo <> nil;
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end;
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function TScreenBuffer.Insert(AItem: TWorldItem): PBlockInfo;
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var
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current: PBlockInfo;
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Inc(FCount);
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end;
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function TScreenBuffer.Iterate(var ABlockInfo: PBlockInfo): Boolean;
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begin
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if ABlockInfo = nil then
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ABlockInfo := FShortCuts[0]
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else
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ABlockInfo := ABlockInfo^.Next;
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Result := ABlockInfo <> nil;
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end;
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//Mergesort
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procedure TScreenBuffer.Sort;
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@ -1,15 +1,19 @@
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object dmNetwork: TdmNetwork
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OnCreate = DataModuleCreate
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OnDestroy = DataModuleDestroy
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OldCreateOrder = False
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Height = 300
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HorizontalOffset = 290
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VerticalOffset = 171
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Width = 400
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object TCPClient: TLTCPComponent
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Port = 0
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OnReceive = TCPClientReceive
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OnError = TCPClientError
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OnDisconnect = TCPClientDisconnect
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OnConnect = TCPClientConnect
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Timeout = 0
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ReuseAddress = False
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left = 40
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top = 24
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end
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@ -345,14 +345,16 @@ var
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i: Integer;
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pt: TPoint;
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begin
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if FWriteMap.Count = 0 then Exit(True); //TODO : still too slow
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if FWriteMap.Count > 0 then
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begin
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pt := Point(AX, AY);
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for i := 0 to FWriteMap.Count - 1 do
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if PtInRect(FWriteMap.Rects[i], pt) then
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Exit(True);
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pt := Point(AX, AY);
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for i := 0 to FWriteMap.Count - 1 do
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if PtInRect(FWriteMap.Rects[i], pt) then
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Exit(True);
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Result := False;
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Result := False;
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end else
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Result := True;
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end;
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procedure TdmNetwork.Send(APacket: TPacket);
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@ -3,6 +3,7 @@ object frmMain: TfrmMain
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Height = 603
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Top = 126
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Width = 766
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ActiveControl = oglGameWindow
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Caption = 'UO CentrED'
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ClientHeight = 580
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ClientWidth = 766
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Top = 306
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Width = 218
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Align = alNone
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Anchors = [akTop, akLeft, akRight]
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Anchors = [akLeft, akRight, akBottom]
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ResizeAnchor = akBottom
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end
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object edSearchID: TEdit
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Top = 435
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Width = 542
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Align = alNone
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Anchors = [akLeft, akRight]
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Anchors = [akLeft, akRight, akBottom]
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AutoSnap = False
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ResizeAnchor = akBottom
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Visible = False
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@ -1662,7 +1662,6 @@ var
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tileRect: TRect;
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virtualTile: TVirtualTile;
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staticsFilter: TStaticFilter;
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editing: Boolean;
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intensity: GLfloat;
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blockInfo: PBlockInfo;
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item: TWorldItem;
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//TODO : implement CanBeEdited handling (dmNetwork.CanWrite.....)
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if acSelect.Checked or item.CanBeEdited then
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begin
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editing := True;
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intensity := 1.0;
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SetNormalLights;
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end else
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begin
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editing := False;
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intensity := 0.5;
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SetDarkLights;
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end;
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glColor4f(intensity, intensity, intensity, 1.0);
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highlight := item.CanBeEdited and blockInfo^.Highlighted;
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highlight := blockInfo^.Highlighted and item.CanBeEdited;
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if highlight then
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begin
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@ -2357,7 +2354,8 @@ begin
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$07: //access changed
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begin
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accessLevel := TAccessLevel(ABuffer.ReadByte);
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dmNetwork.UpdateWriteMap(ABuffer);
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dmNetwork.UpdateWriteMap(ABuffer); //TODO : movie writemap to landscape
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FLandscape.UpdateBlockAccess; //TODO : could be handled by updatewritemap
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if accessLevel <> dmNetwork.AccessLevel then
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begin
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@ -21,7 +21,7 @@
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2007 Andreas Schneider
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* Portions Copyright 2009 Andreas Schneider
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*)
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unit UCacheManager;
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@ -48,18 +48,22 @@ type
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constructor Create(ASize: Integer);
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destructor Destroy; override;
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protected
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{ Members }
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FSize: Integer;
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FFirst: PCacheEntry;
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FLast: PCacheEntry;
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FOnRemoveObject: TRemoveObjectEvent;
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public
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{ Fields }
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property OnRemoveObject: TRemoveObjectEvent read FOnRemoveObject write FOnRemoveObject;
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{ Methods }
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function QueryID(const AID: Integer; out AObj: TObject): Boolean;
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procedure StoreID(AID: Integer; AObj: TObject);
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procedure DiscardID(AID: Integer);
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procedure DiscardObj(AObj: TObject);
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procedure RemoveID(AID: Integer);
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procedure Clear;
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property OnRemoveObject: TRemoveObjectEvent read FOnRemoveObject write FOnRemoveObject;
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function Iterate(var ACacheEntry: PCacheEntry): Boolean;
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end;
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implementation
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@ -182,6 +186,15 @@ begin
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end;
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end;
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function TCacheManager.Iterate(var ACacheEntry: PCacheEntry): Boolean;
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begin
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if ACacheEntry = nil then
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ACacheEntry := FFirst
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else
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ACacheEntry := ACacheEntry^.Next;
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Result := ACacheEntry <> nil;
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end;
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function TCacheManager.QueryID(const AID: Integer;
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out AObj: TObject): Boolean;
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var
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@ -21,7 +21,7 @@
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2007 Andreas Schneider
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* Portions Copyright 2009 Andreas Schneider
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*)
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unit UStatics;
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@ -30,52 +30,71 @@ unit UStatics;
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interface
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uses
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SysUtils, Classes, UMulBlock, UGenericIndex, UTiledata, UWorldItem;
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SysUtils, Classes, UGenericIndex, UWorldItem, UTiledata;
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type
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{ TStaticItem }
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TStaticItem = class(TWorldItem)
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constructor Create(AOwner: TWorldBlock; AData: TStream; ABlockX, ABlockY: Word); overload;
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constructor Create(AOwner: TWorldBlock; AData: TStream); overload;
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function Clone: TStaticItem; override;
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function GetIdentifier: Integer;
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function GetSize: Integer; override;
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procedure Write(AData: TStream); override;
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protected
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FHue, FOrgHue: Word;
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procedure SetHue(AHue: Word);
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{ Members }
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FHue: Word;
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FOrgHue: Word;
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{ Methods }
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function HasChanged: Boolean; override;
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procedure SetHue(AHue: Word);
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public
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procedure InitOriginalState; override;
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{ Fields }
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property Hue: Word read FHue write SetHue;
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{ Methods }
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function Clone: TStaticItem; override;
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function GetSize: Integer; override;
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procedure InitOriginalState; override;
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procedure UpdatePriorities(ASolver: Integer);
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procedure Write(AData: TStream); override;
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end;
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{ TStaticBlock}
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TStaticBlock = class(TWorldBlock)
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constructor Create(AData: TStream; AIndex: TGenericIndex; AX, AY: Word); overload;
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constructor Create(AData: TStream; AIndex: TGenericIndex); overload;
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destructor Destroy; override;
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function Clone: TStaticBlock; override;
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function GetSize: Integer; override;
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procedure Write(AData: TStream); override;
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procedure ReverseWrite(AData: TStream);
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procedure Sort;
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protected
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{ Members }
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FItems: TList;
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public
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{ Fields }
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property Items: TList read FItems write FItems;
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{ Methods }
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function Clone: TStaticBlock; override;
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function GetSize: Integer; override;
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procedure ReverseWrite(AData: TStream);
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procedure Sort;
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procedure Write(AData: TStream); override;
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end;
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{ TSeperatedStaticBlock }
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TSeperatedStaticBlock = class(TStaticBlock)
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constructor Create(AData: TStream; AIndex: TGenericIndex; AX, AY: Word); overload;
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constructor Create(AData: TStream; AIndex: TGenericIndex); overload;
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destructor Destroy; override;
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function Clone: TSeperatedStaticBlock; override;
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function GetSize: Integer; override;
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protected
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procedure RefreshList;
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public
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Cells: array[0..63] of TList;
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{ Methods }
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function Clone: TSeperatedStaticBlock; override;
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function GetSize: Integer; override;
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procedure RebuildList;
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end;
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implementation
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uses
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UGameResources; //Used for priority calculation
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{ TStaticItem }
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constructor TStaticItem.Create(AOwner: TWorldBlock; AData: TStream; ABlockX, ABlockY: Word);
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|
@ -102,6 +121,17 @@ begin
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Create(AOwner, AData, 0, 0);
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end;
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function TStaticItem.HasChanged: Boolean;
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begin
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Result := (FHue <> FOrgHue) or inherited HasChanged;
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end;
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procedure TStaticItem.SetHue(AHue: Word);
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begin
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FHue := AHue;
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DoChanged;
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end;
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||||
function TStaticItem.Clone: TStaticItem;
|
||||
begin
|
||||
Result := TStaticItem.Create(nil, nil);
|
||||
|
@ -112,9 +142,29 @@ begin
|
|||
Result.FHue := FHue;
|
||||
end;
|
||||
|
||||
function TStaticItem.GetIdentifier: Integer;
|
||||
function TStaticItem.GetSize: Integer;
|
||||
begin
|
||||
Result := 0 or (((FX mod 8) shl 28) and $F0000000) or (((FY mod 8) shl 24) and $0F000000) or ((Byte(FZ) shl 16) and $00FF0000) or (Word(FTileID) and $0000FFFF);
|
||||
Result := 7;
|
||||
end;
|
||||
|
||||
procedure TStaticItem.InitOriginalState;
|
||||
begin
|
||||
FOrgHue := FHue;
|
||||
inherited InitOriginalState;
|
||||
end;
|
||||
|
||||
procedure TStaticItem.UpdatePriorities(ASolver: Integer);
|
||||
var
|
||||
staticTileData: TStaticTileData;
|
||||
begin
|
||||
staticTileData := ResMan.Tiledata.StaticTiles[FTileID];
|
||||
FPriorityBonus := 0;
|
||||
if not ((staticTileData.Flags and tdfBackground) = tdfBackground) then
|
||||
Inc(FPriorityBonus);
|
||||
if staticTileData.Height > 0 then
|
||||
Inc(FPriorityBonus);
|
||||
FPriority := Z + FPriorityBonus;
|
||||
FPrioritySolver := ASolver;
|
||||
end;
|
||||
|
||||
procedure TStaticItem.Write(AData: TStream);
|
||||
|
@ -131,28 +181,6 @@ begin
|
|||
AData.Write(FHue, SizeOf(SmallInt));
|
||||
end;
|
||||
|
||||
function TStaticItem.GetSize: Integer;
|
||||
begin
|
||||
Result := 7;
|
||||
end;
|
||||
|
||||
function TStaticItem.HasChanged: Boolean;
|
||||
begin
|
||||
Result := (FHue <> FOrgHue) or inherited HasChanged;
|
||||
end;
|
||||
|
||||
procedure TStaticItem.InitOriginalState;
|
||||
begin
|
||||
FOrgHue := FHue;
|
||||
inherited InitOriginalState;
|
||||
end;
|
||||
|
||||
procedure TStaticItem.SetHue(AHue: Word);
|
||||
begin
|
||||
FHue := AHue;
|
||||
DoChanged;
|
||||
end;
|
||||
|
||||
{ TStaticBlock }
|
||||
|
||||
constructor TStaticBlock.Create(AData: TStream; AIndex: TGenericIndex; AX, AY: Word);
|
||||
|
@ -214,14 +242,6 @@ begin
|
|||
Result := FItems.Count * 7;
|
||||
end;
|
||||
|
||||
procedure TStaticBlock.Write(AData: TStream);
|
||||
var
|
||||
i: Integer;
|
||||
begin
|
||||
for i := 0 to FItems.Count - 1 do
|
||||
TStaticItem(FItems[i]).Write(AData);
|
||||
end;
|
||||
|
||||
procedure TStaticBlock.ReverseWrite(AData: TStream);
|
||||
var
|
||||
i: Integer;
|
||||
|
@ -233,49 +253,16 @@ begin
|
|||
end;
|
||||
|
||||
procedure TStaticBlock.Sort;
|
||||
var
|
||||
iMin, iMax: Integer;
|
||||
|
||||
procedure sift;
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
i := iMin;
|
||||
j := 2 * i;
|
||||
FItems[0] := FItems[i];
|
||||
while j <= iMax do
|
||||
begin
|
||||
if j < iMax then
|
||||
if TStaticItem(FItems[j]).GetIdentifier < TStaticItem(FItems[j + 1]).GetIdentifier then inc(j);
|
||||
if TStaticItem(FItems[0]).GetIdentifier >= TStaticItem(FItems[j]).GetIdentifier then break;
|
||||
FItems[i] := FItems[j];
|
||||
i := j;
|
||||
j := 2 * i;
|
||||
end;
|
||||
FItems[i] := FItems[0];
|
||||
end;
|
||||
|
||||
begin
|
||||
if FItems.Count > 0 then
|
||||
begin
|
||||
iMax := FItems.Count;
|
||||
iMin := iMax div 2 + 1;
|
||||
FItems.Insert(0, nil);
|
||||
while iMin > 1 do
|
||||
begin
|
||||
dec(iMin);
|
||||
sift;
|
||||
end;
|
||||
while iMax > 1 do
|
||||
begin
|
||||
FItems[0] := FItems[iMin];
|
||||
FItems[iMin] := FItems[iMax];
|
||||
FItems[iMax] := FItems[0];
|
||||
dec(iMax);
|
||||
sift;
|
||||
end;
|
||||
FItems.Delete(0);
|
||||
end;
|
||||
FItems.Sort(@CompareWorldItems);
|
||||
end;
|
||||
|
||||
procedure TStaticBlock.Write(AData: TStream);
|
||||
var
|
||||
i: Integer;
|
||||
begin
|
||||
for i := 0 to FItems.Count - 1 do
|
||||
TStaticItem(FItems[i]).Write(AData);
|
||||
end;
|
||||
|
||||
{ TSeperatedStaticBlock }
|
||||
|
@ -339,6 +326,27 @@ begin
|
|||
inherited Destroy;
|
||||
end;
|
||||
|
||||
procedure TSeperatedStaticBlock.RebuildList;
|
||||
var
|
||||
i, j, solver: Integer;
|
||||
begin
|
||||
FItems.Clear;
|
||||
solver := 0;
|
||||
for i := 0 to 63 do
|
||||
begin
|
||||
if Cells[i] <> nil then
|
||||
begin
|
||||
for j := 0 to Cells[i].Count - 1 do
|
||||
begin
|
||||
FItems.Add(Cells[i].Items[j]);
|
||||
TStaticItem(Cells[i].Items[j]).UpdatePriorities(solver);
|
||||
Inc(solver);
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
Sort;
|
||||
end;
|
||||
|
||||
function TSeperatedStaticBlock.Clone: TSeperatedStaticBlock;
|
||||
var
|
||||
i, j: Integer;
|
||||
|
@ -352,26 +360,9 @@ end;
|
|||
|
||||
function TSeperatedStaticBlock.GetSize: Integer;
|
||||
begin
|
||||
RefreshList;
|
||||
RebuildList;
|
||||
Result := inherited GetSize;
|
||||
end;
|
||||
|
||||
procedure TSeperatedStaticBlock.RefreshList;
|
||||
var
|
||||
i, j: Integer;
|
||||
begin
|
||||
FItems.Clear;
|
||||
for i := 0 to 63 do
|
||||
begin
|
||||
if Cells[i] <> nil then
|
||||
begin
|
||||
for j := 0 to Cells[i].Count - 1 do
|
||||
if Cells[i].Items[j] <> nil then
|
||||
FItems.Add(Cells[i].Items[j]);
|
||||
end;
|
||||
end;
|
||||
Sort;
|
||||
end;
|
||||
|
||||
end.
|
||||
|
||||
|
|
|
@ -34,6 +34,9 @@ uses
|
|||
|
||||
type
|
||||
TWorldBlock = class;
|
||||
|
||||
{ TWorldItem }
|
||||
|
||||
TWorldItem = class(TMulBlock)
|
||||
constructor Create(AOwner: TWorldBlock);
|
||||
protected
|
||||
|
@ -75,6 +78,9 @@ type
|
|||
property PriorityBonus: ShortInt read FPriorityBonus write FPriorityBonus;
|
||||
property PrioritySolver: Integer read FPrioritySolver write FPrioritySolver;
|
||||
end;
|
||||
|
||||
{ TWorldBlock }
|
||||
|
||||
TWorldBlock = class(TMulBlock)
|
||||
constructor Create;
|
||||
protected
|
||||
|
@ -95,8 +101,37 @@ type
|
|||
procedure CleanUp;
|
||||
end;
|
||||
|
||||
function CompareWorldItems(AItem1, AItem2: Pointer): Integer;
|
||||
|
||||
implementation
|
||||
|
||||
uses
|
||||
UMap, UStatics;
|
||||
|
||||
function CompareWorldItems(AItem1, AItem2: Pointer): Integer;
|
||||
begin
|
||||
if TWorldItem(AItem1).X <> TWorldItem(AItem2).X then
|
||||
Exit(TWorldItem(AItem1).X - TWorldItem(AItem2).X);
|
||||
|
||||
if TWorldItem(AItem1).Y <> TWorldItem(AItem2).Y then
|
||||
Exit(TWorldItem(AItem1).Y - TWorldItem(AItem2).Y);
|
||||
|
||||
Result := TWorldItem(AItem1).Priority - TWorldItem(AItem2).Priority;
|
||||
if Result = 0 then
|
||||
begin
|
||||
if (TObject(AItem1) is TMapCell) and (TObject(AItem2) is TStaticItem) then
|
||||
Result := -1
|
||||
else if (TObject(AItem1) is TStaticItem) and (TObject(AItem2) is TMapCell) then
|
||||
Result := 1;
|
||||
end;
|
||||
|
||||
if Result = 0 then
|
||||
Result := TWorldItem(AItem1).PriorityBonus - TWorldItem(AItem2).PriorityBonus;
|
||||
|
||||
if Result = 0 then
|
||||
Result := TWorldItem(AItem1).PrioritySolver - TWorldItem(AItem2).PrioritySolver;
|
||||
end;
|
||||
|
||||
{ TWorldItem }
|
||||
|
||||
constructor TWorldItem.Create(AOwner: TWorldBlock);
|
||||
|
|
Loading…
Reference in New Issue