- Added iterator to TCacheManager
- Added access (CanBeWritten) tracking to TStaticItem - Moved TLandscape.UpdateStaticsPriorities to TStaticItem.UpdatePriorities - Moved ULandscape.CompareWorldItems to UWorldItem - Renamed TSeperatedStaticBlock.RefreshList to RebuildList - Changed TStaticBlock.Sort to use CompareWorldItems and TList.Sort - Some code style changes
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@@ -34,6 +34,9 @@ uses
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type
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TWorldBlock = class;
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{ TWorldItem }
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TWorldItem = class(TMulBlock)
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constructor Create(AOwner: TWorldBlock);
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protected
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@@ -75,6 +78,9 @@ type
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property PriorityBonus: ShortInt read FPriorityBonus write FPriorityBonus;
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property PrioritySolver: Integer read FPrioritySolver write FPrioritySolver;
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end;
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{ TWorldBlock }
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TWorldBlock = class(TMulBlock)
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constructor Create;
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protected
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@@ -95,8 +101,37 @@ type
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procedure CleanUp;
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end;
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function CompareWorldItems(AItem1, AItem2: Pointer): Integer;
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implementation
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uses
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UMap, UStatics;
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function CompareWorldItems(AItem1, AItem2: Pointer): Integer;
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begin
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if TWorldItem(AItem1).X <> TWorldItem(AItem2).X then
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Exit(TWorldItem(AItem1).X - TWorldItem(AItem2).X);
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if TWorldItem(AItem1).Y <> TWorldItem(AItem2).Y then
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Exit(TWorldItem(AItem1).Y - TWorldItem(AItem2).Y);
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Result := TWorldItem(AItem1).Priority - TWorldItem(AItem2).Priority;
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if Result = 0 then
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begin
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if (TObject(AItem1) is TMapCell) and (TObject(AItem2) is TStaticItem) then
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Result := -1
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else if (TObject(AItem1) is TStaticItem) and (TObject(AItem2) is TMapCell) then
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Result := 1;
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end;
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if Result = 0 then
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Result := TWorldItem(AItem1).PriorityBonus - TWorldItem(AItem2).PriorityBonus;
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if Result = 0 then
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Result := TWorldItem(AItem1).PrioritySolver - TWorldItem(AItem2).PrioritySolver;
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end;
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{ TWorldItem }
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constructor TWorldItem.Create(AOwner: TWorldBlock);
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